Ice Magic/Abilities
Level | Name | Description | Special | Damage | Stats | Gear Required |
---|---|---|---|---|---|---|
1 | Chill | Lower an enemy's body temperature, causing mild trauma. Every 10 seconds, Chill gives you a Combat Refresh that restores 9 Power. |
Damage: 6 Trauma | Power Cost: 0 Range: 5 Cooldown: 1.5 |
FireStaff | |
1 | Cold Protection | Boost your defenses against cold, but at the cost of your fire defenses. This spell goes on your Miscellaneous ability bar, but you must be using Ice Magic to maintain this effect. | +1 Cold Mitigation, -2 Fire Mitigation | Power Cost: 30 Range: 4 Cooldown: 1 Can Be On Sidebar |
FireStaff | |
2 | Ice Spear | Launch a freezing chunk of ice at an enemy. | Damage: 10 Cold | Power Cost: 17 Range: 30 Cooldown: 7 |
FireStaff | |
5 | Ice Armor | Encase yourself in an orb of ultra-fine ice, granting you resistance to physical and cold attacks, but reducing mobility. Taking fire damage dispels the effect instantly. | Physical and cold attack mitigation +5, Speed -33% | Power Cost: 18 Range: 5 Cooldown: 30 |
FireStaff | |
5 | Ice Lightning | Rapidly alter the temperature of the air to create electricity, then use it to injure a foe. | Damage: 4 Electricity | Power Cost: 12 Range: 30 Cooldown: 6 |
FireStaff | |
5 | Ice Nova | Blast all nearby enemies with a numbing wave of cold. | Damage: 8 Cold | Power Cost: 12 Range: 2 Cooldown: 7 AoE: 10 |
FireStaff | |
10 | Cold Protection 2 | Boost your defenses against cold, but at the cost of your fire defenses. This spell goes on your Miscellaneous ability bar, but you must be using Ice Magic to maintain this effect. | +2 Cold Mitigation, -4 Fire Mitigation | Power Cost: 30 Range: 4 Cooldown: 1 Can Be On Sidebar |
FireStaff | |
10 | Cold Sphere | Create a sentient microclimate of extreme low temperature which attacks foes. You do not have control over the sphere's movement. | Summoned sphere exists for 30 seconds or until killed. | Power Cost: 14 Range: 4 Cooldown: 30 |
FireStaff | |
10 | Freeze Solid | Entomb a target in ice, rendering it incapable of moving or attacking. The effect is broken if the target is attacked. | Target becomes mesmerized for 10 seconds, or until attacked. | Damage: 7 Cold | Power Cost: 10 Range: 20 Cooldown: 30 |
FireStaff |
10 | Ice Spear 2 | Launch a freezing chunk of ice at an enemy. | Damage: 20 Cold | Power Cost: 20 Range: 30 Cooldown: 7 |
FireStaff | |
10 | Shardblast | Explode your Ice Armor into a mass of deadly projectiles. | Requires (and dispels) Ice Armor. | Damage: 12 Cold | Power Cost: 10 Range: 10 Cooldown: 5 AoE: 10 |
FireStaff |
15 | Blizzard | Freeze everything around you. | Targets are slowed 25% for 15 seconds. | Damage: 20 Cold | Power Cost: 22 Range: 20 Cooldown: 20 AoE: 20 |
FireStaff |
15 | Frostbite | Spontaneously freeze an enemy's limbs, causing periodic loss of fine motor control. | Target is randomly stunned periodically for the next 30 seconds. | Damage: 9 Cold | Power Cost: 19 Range: 20 Cooldown: 20 |
FireStaff |
15 | Ice Armor 2 | Encase yourself in an orb of ultra-fine ice, granting you resistance to physical and cold attacks, but reducing mobility. Taking fire damage dispels the effect instantly. | Physical and cold attack mitigation +7, Speed -33% | Power Cost: 22 Range: 5 Cooldown: 30 |
FireStaff | |
15 | Ice Lightning 2 | Rapidly alter the temperature of the air to create electricity, then use it to injure a foe. | Damage: 13 Electricity | Power Cost: 15 Range: 30 Cooldown: 6 |
FireStaff | |
15 | Tundra Spikes | Create huge frozen spikes that damage and immobilize enemies around you. | Targets are immobilized for 5 seconds. | Damage: 20 Cold | Power Cost: 29 Range: 10 Cooldown: 20 AoE: 12 |
FireStaff |
20 | Cold Protection 3 | Boost your defenses against cold, but at the cost of your fire defenses. This spell goes on your Miscellaneous ability bar, but you must be using Ice Magic to maintain this effect. | +3 Cold Mitigation, -6 Fire Mitigation | Power Cost: 30 Range: 4 Cooldown: 1 Can Be On Sidebar |
FireStaff | |
20 | Cold Sphere 2 | Create a sentient microclimate of extreme low temperature which attacks foes. You do not have control over the sphere's movement. | Summoned sphere exists for 30 seconds or until killed. | Power Cost: 17 Range: 4 Cooldown: 30 |
FireStaff | |
20 | Freeze Solid 2 | Entomb a target in ice, rendering it incapable of moving or attacking. The effect is broken if the target is attacked. | Target becomes mesmerized for 15 seconds, or until attacked. | Damage: 13 Cold | Power Cost: 12 Range: 20 Cooldown: 30 |
FireStaff |
20 | Ice Nova 2 | Blast all nearby enemies with a numbing wave of cold. | Damage: 22 Cold | Power Cost: 16 Range: 2 Cooldown: 7 AoE: 10 |
FireStaff | |
20 | Ice Spear 3 | Launch a freezing chunk of ice at an enemy. | Damage: 30 Cold | Power Cost: 23 Range: 30 Cooldown: 7 |
FireStaff | |
20 | Ice Veins | Absorb your Ice Armor into your body, using the magical ice to repair wounds. | Heals 50 Health, Requires (and dispels) Ice Armor. | Power Cost: 17 Range: 4 Cooldown: 15 |
FireStaff | |
20 | Shardblast 2 | Explode your Ice Armor into a mass of deadly projectiles. | Requires (and dispels) Ice Armor. | Damage: 20 Cold | Power Cost: 12 Range: 10 Cooldown: 5 AoE: 10 |
FireStaff |
25 | Blizzard 2 | Freeze everything around you. | Targets are slowed 25% for 15 seconds. | Damage: 36 Cold | Power Cost: 25 Range: 20 Cooldown: 20 AoE: 20 |
FireStaff |
25 | Chill 2 | Lower an enemy's body temperature, causing mild trauma. Every 10 seconds, Chill gives you a Combat Refresh that restores 14 Power. |
Damage: 14 Trauma | Power Cost: 0 Range: 5 Cooldown: 1.5 |
FireStaff | |
25 | Cryogenic Freeze | Entomb yourself in ice and go into brief hibernation. You become much harder to damage. | Gain 80% resistance to slashing and crushing, 70% resistance to piercing, 100% resistance to cold, and 25% resistance to electricity and trauma. | Power Cost: 21 Range: 4 Cooldown: 30 |
FireStaff | |
25 | Ice Armor 3 | Encase yourself in an orb of ultra-fine ice, granting you resistance to physical and cold attacks, but reducing mobility. Taking fire damage dispels the effect instantly. | Physical and cold attack mitigation +10, Speed -33% | Power Cost: 25 Range: 5 Cooldown: 30 |
FireStaff | |
25 | Ice Lightning 3 | Rapidly alter the temperature of the air to create electricity, then use it to injure a foe. | Damage: 24 Electricity | Power Cost: 19 Range: 30 Cooldown: 6 |
FireStaff | |
25 | Tundra Spikes 2 | Create huge frozen spikes that damage and immobilize enemies around you. | Targets are immobilized for 5 seconds. | Damage: 36 Cold | Power Cost: 33 Range: 10 Cooldown: 20 AoE: 12 |
FireStaff |
30 | Cold Protection 4 | Boost your defenses against cold, but at the cost of your fire defenses. This spell goes on your Miscellaneous ability bar, but you must be using Ice Magic to maintain this effect. | +4 Cold Mitigation, -8 Fire Mitigation | Power Cost: 30 Range: 4 Cooldown: 1 Can Be On Sidebar |
FireStaff | |
30 | Cold Sphere 3 | Create a sentient microclimate of extreme low temperature which attacks foes. You do not have control over the sphere's movement. | Summoned sphere exists for 30 seconds or until killed. | Power Cost: 20 Range: 4 Cooldown: 30 |
FireStaff | |
30 | Freeze Solid 3 | Entomb a target in ice, rendering it incapable of moving or attacking. The effect is broken if the target is attacked. | Target becomes mesmerized for 20 seconds, or until attacked. | Damage: 23 Cold | Power Cost: 13 Range: 20 Cooldown: 30 |
FireStaff |
30 | Frostbite 2 | Spontaneously freeze an enemy's limbs, causing periodic loss of fine motor control. | Target is randomly stunned periodically for the next 30 seconds. | Damage: 20 Cold | Power Cost: 23 Range: 20 Cooldown: 20 |
FireStaff |
30 | Ice Spear 4 | Launch a freezing chunk of ice at an enemy. | Damage: 45 Cold | Power Cost: 26 Range: 30 Cooldown: 7 |
FireStaff | |
30 | Shardblast 3 | Explode your Ice Armor into a mass of deadly projectiles. | Requires (and dispels) Ice Armor. | Damage: 30 Cold | Power Cost: 13 Range: 10 Cooldown: 5 AoE: 10 |
FireStaff |
35 | Blizzard 3 | Freeze everything around you. | Targets are slowed 35% for 15 seconds. | Damage: 55 Cold | Power Cost: 28 Range: 20 Cooldown: 20 AoE: 20 |
FireStaff |
35 | Ice Armor 4 | Encase yourself in an orb of ultra-fine ice, granting you resistance to physical and cold attacks, but reducing mobility. Taking fire damage dispels the effect instantly. | Physical and cold attack mitigation +13, Speed -33% | Power Cost: 28 Range: 5 Cooldown: 30 |
FireStaff | |
35 | Ice Lightning 4 | Rapidly alter the temperature of the air to create electricity, then use it to injure a foe. | Damage: 37 Electricity | Power Cost: 21 Range: 30 Cooldown: 6 |
FireStaff | |
35 | Ice Nova 3 | Blast all nearby enemies with a numbing wave of cold. | Damage: 31 Cold | Power Cost: 20 Range: 2 Cooldown: 7 AoE: 10 |
FireStaff | |
35 | Ice Veins 2 | Absorb your Ice Armor into your body, using the magical ice to repair wounds. | Heals 80 Health, Requires (and dispels) Ice Armor. | Power Cost: 21 Range: 4 Cooldown: 15 |
FireStaff | |
35 | Tundra Spikes 3 | Create huge frozen spikes that damage and immobilize enemies around you. | Targets are immobilized for 6 seconds. | Damage: 55 Cold | Power Cost: 38 Range: 10 Cooldown: 20 AoE: 12 |
FireStaff |
40 | Cold Protection 5 | Boost your defenses against cold, but at the cost of your fire defenses. This spell goes on your Miscellaneous ability bar, but you must be using Ice Magic to maintain this effect. | +5 Cold Mitigation, -10 Fire Mitigation | Power Cost: 30 Range: 4 Cooldown: 1 Can Be On Sidebar |
FireStaff | |
40 | Cold Sphere 4 | Create a sentient microclimate of extreme low temperature which attacks foes. You do not have control over the sphere's movement. | Summoned sphere exists for 30 seconds or until killed. | Power Cost: 23 Range: 4 Cooldown: 30 |
FireStaff | |
40 | Freeze Solid 4 | Entomb a target in ice, rendering it incapable of moving or attacking. The effect is broken if the target is attacked. | Target becomes mesmerized for 20 seconds, or until attacked. | Damage: 34 Cold | Power Cost: 15 Range: 20 Cooldown: 30 |
FireStaff |
40 | Ice Spear 5 | Launch a freezing chunk of ice at an enemy. | Damage: 60 Cold | Power Cost: 28 Range: 30 Cooldown: 7 |
FireStaff | |
40 | Shardblast 4 | Explode your Ice Armor into a mass of deadly projectiles. | Requires (and dispels) Ice Armor. | Damage: 41 Cold | Power Cost: 15 Range: 10 Cooldown: 5 AoE: 10 |
FireStaff |
45 | Blizzard 4 | Freeze everything around you. | Targets are slowed 35% for 15 seconds. | Damage: 87 Cold | Power Cost: 32 Range: 20 Cooldown: 20 AoE: 20 |
FireStaff |
45 | Chill 3 | Lower an enemy's body temperature, causing mild trauma. Every 10 seconds, Chill gives you a Combat Refresh that restores 19 Power. |
Damage: 29 Trauma | Power Cost: 0 Range: 5 Cooldown: 1.5 |
FireStaff | |
45 | Frostbite 3 | Spontaneously freeze an enemy's limbs, causing periodic loss of fine motor control. | Target is randomly stunned periodically for the next 30 seconds. | Damage: 38 Cold | Power Cost: 27 Range: 20 Cooldown: 20 |
FireStaff |
45 | Ice Armor 5 | Encase yourself in an orb of ultra-fine ice, granting you resistance to physical and cold attacks, but reducing mobility. Taking fire damage dispels the effect instantly. | Physical and cold attack mitigation +18, Speed -33% | Power Cost: 32 Range: 5 Cooldown: 30 |
FireStaff | |
45 | Ice Lightning 5 | Rapidly alter the temperature of the air to create electricity, then use it to injure a foe. | Damage: 58 Electricity | Power Cost: 24 Range: 30 Cooldown: 6 |
FireStaff | |
45 | Ice Nova 4 | Blast all nearby enemies with a numbing wave of cold. | Damage: 48 Cold | Power Cost: 23 Range: 2 Cooldown: 7 AoE: 10 |
FireStaff | |
45 | Tundra Spikes 4 | Create huge frozen spikes that damage and immobilize enemies around you. | Targets are immobilized for 6 seconds. | Damage: 87 Cold | Power Cost: 42 Range: 10 Cooldown: 20 AoE: 12 |
FireStaff |
50 | Cold Protection 6 | Boost your defenses against cold, but at the cost of your fire defenses. This spell goes on your Miscellaneous ability bar, but you must be using Ice Magic to maintain this effect. | +6 Cold Mitigation, -12 Fire Mitigation | Power Cost: 30 Range: 4 Cooldown: 1 Can Be On Sidebar |
FireStaff | |
50 | Cold Sphere 5 | Create a sentient microclimate of extreme low temperature which attacks foes. You do not have control over the sphere's movement. | Summoned sphere exists for 30 seconds or until killed. | Power Cost: 25 Range: 4 Cooldown: 30 |
FireStaff | |
50 | Cryogenic Freeze 2 | Entomb yourself in ice and go into brief hibernation. You become much harder to damage. | Gain 90% resistance to slashing and crushing, 80% resistance to piercing, 100% resistance to cold, and 50% resistance to electricity and trauma. | Power Cost: 29 Range: 4 Cooldown: 30 |
FireStaff | |
50 | Freeze Solid 5 | Entomb a target in ice, rendering it incapable of moving or attacking. The effect is broken if the target is attacked. | Target becomes mesmerized for 25 seconds, or until attacked. | Damage: 55 Cold | Power Cost: 17 Range: 20 Cooldown: 30 |
FireStaff |
50 | Ice Spear 6 | Launch a freezing chunk of ice at an enemy. | Damage: 90 Cold | Power Cost: 29 Range: 30 Cooldown: 7 |
FireStaff | |
50 | Ice Veins 3 | Absorb your Ice Armor into your body, using the magical ice to repair wounds. | Heals 100 Health, Requires (and dispels) Ice Armor. | Power Cost: 25 Range: 4 Cooldown: 15 |
FireStaff | |
50 | Ice Veins 3B | Absorb your Ice Armor into your body, using the magical ice to repair wounds. This version consumes additional Power to create a more pronounced healing effect. | Heals 150 Health, Requires (and dispels) Ice Armor. | Power Cost: 35 Range: 4 Cooldown: 15 |
FireStaff | |
50 | Shardblast 5 | Explode your Ice Armor into a mass of deadly projectiles. | Requires (and dispels) Ice Armor. | Damage: 62 Cold | Power Cost: 18 Range: 10 Cooldown: 5 AoE: 10 |
FireStaff |
55 | Blizzard 5 | Freeze everything around you. | Targets are slowed 35% for 15 seconds. | Damage: 122 Cold | Power Cost: 35 Range: 20 Cooldown: 20 AoE: 20 |
FireStaff |
55 | Frostbite 4 | Spontaneously freeze an enemy's limbs, causing periodic loss of fine motor control. | Target is randomly stunned periodically for the next 30 seconds. | Damage: 53 Cold | Power Cost: 30 Range: 20 Cooldown: 20 |
FireStaff |
55 | Ice Armor 6 | Encase yourself in an orb of ultra-fine ice, granting you resistance to physical and cold attacks, but reducing mobility. Taking fire damage dispels the effect instantly. | Physical and cold attack mitigation +23, Speed -33% | Power Cost: 35 Range: 5 Cooldown: 30 |
FireStaff | |
55 | Ice Lightning 6 | Rapidly alter the temperature of the air to create electricity, then use it to injure a foe. | Damage: 81 Electricity | Power Cost: 26 Range: 30 Cooldown: 6 |
FireStaff | |
55 | Tundra Spikes 5 | Create huge frozen spikes that damage and immobilize enemies around you. | Targets are immobilized for 7 seconds. | Damage: 122 Cold | Power Cost: 47 Range: 10 Cooldown: 20 AoE: 12 |
FireStaff |
60 | Chill 4 | Lower an enemy's body temperature, causing mild trauma. Every 10 seconds, Chill gives you a Combat Refresh that restores 22 Power. |
Damage: 45 Trauma | Power Cost: 0 Range: 5 Cooldown: 1.5 |
FireStaff | |
60 | Cold Protection 7 | Boost your defenses against cold, but at the cost of your fire defenses. This spell goes on your Miscellaneous ability bar, but you must be using Ice Magic to maintain this effect. | +7 Cold Mitigation, -14 Fire Mitigation | Power Cost: 30 Range: 4 Cooldown: 1 Can Be On Sidebar |
FireStaff | |
60 | Cold Sphere 6 | Create a sentient microclimate of extreme low temperature which attacks foes. You do not have control over the sphere's movement. | Summoned sphere exists for 30 seconds or until killed. | Power Cost: 28 Range: 4 Cooldown: 30 |
FireStaff | |
60 | Freeze Solid 6 | Entomb a target in ice, rendering it incapable of moving or attacking. The effect is broken if the target is attacked. | Target becomes mesmerized for 25 seconds, or until attacked. | Damage: 67 Cold | Power Cost: 18 Range: 20 Cooldown: 30 |
FireStaff |
60 | Ice Nova 5 | Blast all nearby enemies with a numbing wave of cold. | Damage: 75 Cold | Power Cost: 27 Range: 2 Cooldown: 7 AoE: 10 |
FireStaff | |
60 | Ice Spear 7 | Launch a freezing chunk of ice at an enemy. | Damage: 109 Cold | Power Cost: 32 Range: 30 Cooldown: 7 |
FireStaff | |
60 | Ice Veins 4 | Absorb your Ice Armor into your body, using the magical ice to repair wounds. | Heals 150 Health, Requires (and dispels) Ice Armor. | Power Cost: 28 Range: 4 Cooldown: 15 |
FireStaff | |
60 | Shardblast 6 | Explode your Ice Armor into a mass of deadly projectiles. | Requires (and dispels) Ice Armor. | Damage: 74 Cold | Power Cost: 19 Range: 10 Cooldown: 5 AoE: 10 |
FireStaff |