Fire Magic/Abilities
Level | Name | Description | Special | Damage | Stats | Gear Required |
---|---|---|---|---|---|---|
0 | Super Warmthball | Throw a very potent fireball. | Damage: 14 Fire | Power Cost: 13 Range: 30 Cooldown: 8 |
FireStaff | |
0 | Warmth Bolts | Fling relatively harmless projectiles at all enemies with 20 meters. | Damage: 7 Fire | Power Cost: 9 Range: 20 Cooldown: 6 AoE: 20 |
FireStaff | |
0 | Warmthball | Throw a vaguely painful ball of warmth. Every 10 seconds, Warmthball gives you a Combat Refresh that restores 8 Power. |
Damage: 7 Fire | Power Cost: 0 Range: 30 Cooldown: 2 |
FireStaff | |
5 | Calefaction | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. | Target takes 20% more damage from direct Fire attacks for 60 seconds. | Damage: 11 Fire | Power Cost: 13 Range: 30 Cooldown: 10 |
FireStaff |
5 | Chillball | Throw an essentially-harmless ball of cold. | Damage: 5 Cold | Power Cost: 4 Range: 30 Cooldown: 3 |
FireStaff | |
5 | Defensive Burst | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. | Damage: 7 Fire | Power Cost: 10 Range: 0 Cooldown: 7 AoE: 10 |
FireStaff |
5 | Defensive Chill | Blast all nearby enemies with a quick wave of cold. | Damage: 7 Cold | Power Cost: 10 Range: 2 Cooldown: 7 AoE: 10 |
FireStaff | |
5 | Heat Breath | Spit flame at a nearby foe. | Deals 6 additional damage over 10 seconds. | Damage: 18 Fire | Power Cost: 18 Range: 5 Cooldown: 5 |
FireStaff |
10 | Fire Bolts | Fling fiery projectiles at all enemies within 20 meters. | Damage: 12 Fire | Power Cost: 13 Range: 20 Cooldown: 6 AoE: 20 |
FireStaff | |
10 | Fireball | Throw a ball of warmth. Every 10 seconds, Fireball gives you a Combat Refresh that restores 11 Power. |
Damage: 10 Fire | Power Cost: 0 Range: 30 Cooldown: 2 |
FireStaff | |
10 | Flesh to Fuel | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. | Regain 15 Power. | Damage: 15 Smiting | Power Cost: 0 Range: 0 Cooldown: 10 Can Be On Sidebar |
FireStaff |
10 | Scintillating Flame | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 15 Fire Dmg to Vulnerable Targets: 15 Fire |
Power Cost: 11 Range: 45 Cooldown: 10 |
FireStaff | |
10 | Wall of Fire | Create a dangerous wall of fire at your feet. | Power Cost: 13 Range: 4 Cooldown: 30 |
FireStaff | ||
15 | Fire Breath | Spit flame at a nearby foe. | Deals 15 additional damage over 15 seconds. | Damage: 28 Fire | Power Cost: 23 Range: 5 Cooldown: 5 |
FireStaff |
15 | Frostball | Throw a ball of cold. | Damage: 10 Cold | Power Cost: 6 Range: 30 Cooldown: 3 |
FireStaff | |
15 | Room-Temperature Ball | Throw an essentially-harmless sphere of room-temperature matter. | Damage: 15 Crushing | Power Cost: 14 Range: 30 Cooldown: 7 |
FireStaff | |
15 | Scintillating Frost | Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. | Damage: 15 Cold Dmg to Vulnerable Targets: 15 Cold |
Power Cost: 18 Range: 45 Cooldown: 10 |
FireStaff | |
15 | Super Fireball | Throw a very potent fireball. | Damage: 22 Fire | Power Cost: 23 Range: 30 Cooldown: 8 |
FireStaff | |
20 | Calefaction 2 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. | Target takes 20% more damage from direct Fire attacks for 60 seconds. | Damage: 22 Fire | Power Cost: 19 Range: 30 Cooldown: 10 |
FireStaff |
20 | Defensive Burst 2 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. | Damage: 14 Fire | Power Cost: 14 Range: 0 Cooldown: 7 AoE: 10 |
FireStaff |
20 | Defensive Chill 2 | Blast all nearby enemies with a quick wave of cold. | Damage: 20 Cold | Power Cost: 14 Range: 2 Cooldown: 7 AoE: 10 |
FireStaff | |
20 | Frostball 2 | Throw an intensely painful ball of cold. | Damage: 15 Cold | Power Cost: 8 Range: 30 Cooldown: 3 |
FireStaff | |
20 | Ring of Fire | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Deals 15 additional damage over 15 seconds. | Damage: 15 Fire | Power Cost: 14 Range: 0 Cooldown: 9 AoE: 10 |
FireStaff |
25 | Fire Bolts 2 | Fling intensely painful fiery projectiles at all enemies within 20 meters. | Damage: 22 Fire | Power Cost: 17 Range: 20 Cooldown: 6 AoE: 20 |
FireStaff | |
25 | Fireball 2 | Throw a ball of warmth. Every 10 seconds, Fireball gives you a Combat Refresh that restores 14 Power. |
Damage: 15 Fire | Power Cost: 0 Range: 30 Cooldown: 2 |
FireStaff | |
25 | Flare Fireball 2 | Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power. Every 10 seconds, Flare Fireball gives you a Combat Refresh that restores 14 Power. |
Damage: 23 Fire | Power Cost: 6 Range: 30 Cooldown: 2 |
FireStaff | |
25 | Ring of Fire 2 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Deals 24 additional damage over 20 seconds. | Damage: 20 Fire | Power Cost: 19 Range: 0 Cooldown: 9 AoE: 10 |
FireStaff |
25 | Room-Temperature Ball 2 | Throw a ball of room-temperature matter. | Damage: 20 Crushing | Power Cost: 16 Range: 30 Cooldown: 7 |
FireStaff | |
25 | Scintillating Flame 2 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 25 Fire Dmg to Vulnerable Targets: 25 Fire |
Power Cost: 15 Range: 45 Cooldown: 10 |
FireStaff | |
25 | Scintillating Frost 2 | Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. | Damage: 25 Cold Dmg to Vulnerable Targets: 25 Cold |
Power Cost: 22 Range: 45 Cooldown: 10 |
FireStaff | |
25 | Wall of Fire 2 | Create a dangerous wall of fire at your feet. | Power Cost: 28 Range: 4 Cooldown: 30 |
FireStaff | ||
30 | Defensive Burst 3 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. | Damage: 23 Fire | Power Cost: 16 Range: 0 Cooldown: 7 AoE: 10 |
FireStaff |
30 | Defensive Chill 3 | Blast all nearby enemies with a quick wave of cold. | Damage: 25 Cold | Power Cost: 16 Range: 2 Cooldown: 7 AoE: 10 |
FireStaff | |
30 | Fire Breath 2 | Spit flame at a nearby foe. | Deals 24 additional damage over 20 seconds. | Damage: 46 Fire | Power Cost: 29 Range: 5 Cooldown: 5 |
FireStaff |
30 | Flesh to Fuel 2 | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. | Regain 20 Power. | Damage: 22 Smiting | Power Cost: 0 Range: 0 Cooldown: 10 Can Be On Sidebar |
FireStaff |
30 | Super Fireball 2 | Throw a very potent fireball. | Damage: 46 Fire | Power Cost: 29 Range: 30 Cooldown: 8 |
FireStaff | |
35 | Fire Bolts 3 | Fling potently damaging projectiles at all enemies within 20 meters. | Damage: 31 Fire | Power Cost: 20 Range: 20 Cooldown: 6 AoE: 20 |
FireStaff | |
35 | Fireball 3 | Throw a ball of warmth. Every 10 seconds, Fireball gives you a Combat Refresh that restores 17 Power. |
Damage: 22 Fire | Power Cost: 0 Range: 30 Cooldown: 2 |
FireStaff | |
35 | Frostball 3 | Throw a potently damaging ball of cold. | Damage: 22 Cold | Power Cost: 10 Range: 30 Cooldown: 3 |
FireStaff | |
35 | Ring of Fire 3 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Deals 35 additional damage over 25 seconds. | Damage: 28 Fire | Power Cost: 24 Range: 0 Cooldown: 9 AoE: 10 |
FireStaff |
40 | Calefaction 3 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. | Target takes 20% more damage from direct Fire attacks for 60 seconds. | Damage: 46 Fire | Power Cost: 26 Range: 30 Cooldown: 10 |
FireStaff |
40 | Fire Breath 3 | Spit flame at a nearby foe. | Deals 35 additional damage over 25 seconds. | Damage: 69 Fire | Power Cost: 33 Range: 5 Cooldown: 5 |
FireStaff |
40 | Room-Temperature Ball 3 | Throw a reasonably painful ball of room-temperature matter. | Damage: 35 Crushing | Power Cost: 18 Range: 30 Cooldown: 7 |
FireStaff | |
40 | Scintillating Flame 3 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 34 Fire Dmg to Vulnerable Targets: 34 Fire |
Power Cost: 18 Range: 45 Cooldown: 10 |
FireStaff | |
40 | Scintillating Frost 3 | Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. | Damage: 46 Cold Dmg to Vulnerable Targets: 46 Cold |
Power Cost: 26 Range: 45 Cooldown: 10 |
FireStaff | |
40 | Wall of Fire 3 | Create a dangerous wall of fire at your feet. | Power Cost: 43 Range: 4 Cooldown: 30 |
FireStaff | ||
45 | Defensive Burst 4 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. | Damage: 44 Fire | Power Cost: 20 Range: 0 Cooldown: 7 AoE: 10 |
FireStaff |
45 | Defensive Chill 4 | Blast all nearby enemies with a quick wave of cold. | Damage: 48 Cold | Power Cost: 20 Range: 2 Cooldown: 7 AoE: 10 |
FireStaff | |
45 | Flesh to Fuel 3 | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. | Regain 25 Power. | Damage: 30 Smiting | Power Cost: 0 Range: 0 Cooldown: 10 Can Be On Sidebar |
FireStaff |
45 | Frostball 4 | Throw a grievously harmful ball of cold. | Damage: 35 Cold | Power Cost: 12 Range: 30 Cooldown: 3 |
FireStaff | |
45 | Super Fireball 3 | Throw a very potent fireball. | Damage: 87 Fire | Power Cost: 35 Range: 30 Cooldown: 8 |
FireStaff | |
50 | Fire Bolts 4 | Fling grievously harmful projectiles at all enemies within 20 meters. | Damage: 61 Fire | Power Cost: 24 Range: 20 Cooldown: 6 AoE: 20 |
FireStaff | |
50 | Fire Breath 4 | Spit flame at a nearby foe. | Deals 48 additional damage over 30 seconds. | Damage: 109 Fire | Power Cost: 37 Range: 5 Cooldown: 5 |
FireStaff |
50 | Fireball 4 | Throw a ball of warmth. Every 10 seconds, Fireball gives you a Combat Refresh that restores 20 Power. |
Damage: 44 Fire | Power Cost: 0 Range: 30 Cooldown: 2 |
FireStaff | |
50 | Flare Fireball 4 | Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power. Every 10 seconds, Flare Fireball gives you a Combat Refresh that restores 20 Power. |
Damage: 60 Fire | Power Cost: 10 Range: 30 Cooldown: 2 |
FireStaff | |
50 | Ring of Fire 4 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Deals 48 additional damage over 30 seconds. | Damage: 55 Fire | Power Cost: 29 Range: 0 Cooldown: 9 AoE: 10 |
FireStaff |
50 | Room-Temperature Ball 4 | Throw a painful ball of room-temperature matter. | Damage: 55 Crushing | Power Cost: 20 Range: 30 Cooldown: 7 |
FireStaff | |
50 | Scintillating Flame 4 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 55 Fire Dmg to Vulnerable Targets: 55 Fire |
Power Cost: 21 Range: 45 Cooldown: 10 |
FireStaff | |
55 | Calefaction 4 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. | Target takes 20% more damage from direct Fire attacks for 60 seconds. | Damage: 81 Fire | Power Cost: 30 Range: 30 Cooldown: 10 |
FireStaff |
55 | Defensive Burst 5 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. | Damage: 61 Fire | Power Cost: 23 Range: 0 Cooldown: 7 AoE: 10 |
FireStaff |
55 | Frostball 5 | Throw a grievously harmful ball of cold. | Damage: 49 Cold | Power Cost: 12 Range: 30 Cooldown: 3 |
FireStaff | |
55 | Scintillating Frost 4 | Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. | Damage: 81 Cold Dmg to Vulnerable Targets: 81 Cold |
Power Cost: 29 Range: 45 Cooldown: 10 |
FireStaff | |
55 | Super Fireball 4 | Throw a very potent fireball. | Damage: 122 Fire | Power Cost: 38 Range: 30 Cooldown: 8 |
FireStaff | |
55 | Wall of Fire 4 | Create a dangerous wall of fire at your feet. | Power Cost: 58 Range: 4 Cooldown: 30 |
FireStaff | ||
55 | Wall of Fire 4 (Purple) | Create a dangerous wall of fire at your feet. This variant version of Wall of Fire 4 uses an unnaturally colored flame. | Power Cost: 58 Range: 4 Cooldown: 30 |
FireStaff | ||
60 | Defensive Chill 5 | Blast all nearby enemies with a quick wave of cold. | Damage: 75 Cold | Power Cost: 23 Range: 2 Cooldown: 7 AoE: 10 |
FireStaff | |
60 | Fire Breath 5 | Spit flame at a nearby foe. | Deals 63 additional damage over 35 seconds. | Damage: 134 Fire | Power Cost: 41 Range: 5 Cooldown: 5 |
FireStaff |
60 | Fireball 5 | Throw a ball of warmth. Every 10 seconds, Fireball gives you a Combat Refresh that restores 22 Power. |
Damage: 54 Fire | Power Cost: 0 Range: 30 Cooldown: 2 |
FireStaff | |
60 | Flesh to Fuel 4 | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. | Regain 30 Power. | Damage: 40 Smiting | Power Cost: 0 Range: 0 Cooldown: 10 Can Be On Sidebar |
FireStaff |
60 | Room-Temperature Ball 5 | Throw a painful ball of room-temperature matter. | Damage: 67 Crushing | Power Cost: 21 Range: 30 Cooldown: 7 |
FireStaff | |
60 | Scintillating Flame 5 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 67 Fire Dmg to Vulnerable Targets: 67 Fire |
Power Cost: 22 Range: 45 Cooldown: 10 |
FireStaff |