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Fire Magic/Abilities

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Level Name Description Special Damage Stats Gear Required
0 Super Warmthball Throw a very potent fireball. Damage: 14 Fire Power Cost: 13
Range: 30
Cooldown: 8
FireStaff
0 Warmth Bolts Fling relatively harmless projectiles at all enemies with 20 meters. Damage: 7 Fire Power Cost: 9
Range: 20
Cooldown: 6
AoE: 20
FireStaff
0 Warmthball Throw a vaguely painful ball of warmth.

Every 10 seconds, Warmthball gives you a Combat Refresh that restores 8 Power.
Damage: 7 Fire Power Cost: 0
Range: 30
Cooldown: 2
FireStaff
5 Calefaction Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. Target takes 20% more damage from direct Fire attacks for 60 seconds. Damage: 11 Fire Power Cost: 13
Range: 30
Cooldown: 10
FireStaff
5 Chillball Throw an essentially-harmless ball of cold. Damage: 5 Cold Power Cost: 4
Range: 30
Cooldown: 3
FireStaff
5 Defensive Burst Blast all nearby enemies with a quick wave of fire. Targets are flung away. Damage: 7 Fire Power Cost: 10
Range: 0
Cooldown: 7
AoE: 10
FireStaff
5 Defensive Chill Blast all nearby enemies with a quick wave of cold. Damage: 7 Cold Power Cost: 10
Range: 2
Cooldown: 7
AoE: 10
FireStaff
5 Heat Breath Spit flame at a nearby foe. Deals 6 additional damage over 10 seconds. Damage: 18 Fire Power Cost: 18
Range: 5
Cooldown: 5
FireStaff
10 Fire Bolts Fling fiery projectiles at all enemies within 20 meters. Damage: 12 Fire Power Cost: 13
Range: 20
Cooldown: 6
AoE: 20
FireStaff
10 Fireball Throw a ball of warmth.

Every 10 seconds, Fireball gives you a Combat Refresh that restores 11 Power.
Damage: 10 Fire Power Cost: 0
Range: 30
Cooldown: 2
FireStaff
10 Flesh to Fuel Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. Regain 15 Power. Damage: 15 Smiting Power Cost: 0
Range: 0
Cooldown: 10
Can Be On Sidebar
FireStaff
10 Scintillating Flame Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 15 Fire
Dmg to Vulnerable Targets: 15 Fire
Power Cost: 11
Range: 45
Cooldown: 10
FireStaff
10 Wall of Fire Create a dangerous wall of fire at your feet. Power Cost: 13
Range: 4
Cooldown: 30
FireStaff
15 Fire Breath Spit flame at a nearby foe. Deals 15 additional damage over 15 seconds. Damage: 28 Fire Power Cost: 23
Range: 5
Cooldown: 5
FireStaff
15 Frostball Throw a ball of cold. Damage: 10 Cold Power Cost: 6
Range: 30
Cooldown: 3
FireStaff
15 Room-Temperature Ball Throw an essentially-harmless sphere of room-temperature matter. Damage: 15 Crushing Power Cost: 14
Range: 30
Cooldown: 7
FireStaff
15 Scintillating Frost Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. Damage: 15 Cold
Dmg to Vulnerable Targets: 15 Cold
Power Cost: 18
Range: 45
Cooldown: 10
FireStaff
15 Super Fireball Throw a very potent fireball. Damage: 22 Fire Power Cost: 23
Range: 30
Cooldown: 8
FireStaff
20 Calefaction 2 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. Target takes 20% more damage from direct Fire attacks for 60 seconds. Damage: 22 Fire Power Cost: 19
Range: 30
Cooldown: 10
FireStaff
20 Defensive Burst 2 Blast all nearby enemies with a quick wave of fire. Targets are flung away. Damage: 14 Fire Power Cost: 14
Range: 0
Cooldown: 7
AoE: 10
FireStaff
20 Defensive Chill 2 Blast all nearby enemies with a quick wave of cold. Damage: 20 Cold Power Cost: 14
Range: 2
Cooldown: 7
AoE: 10
FireStaff
20 Frostball 2 Throw an intensely painful ball of cold. Damage: 15 Cold Power Cost: 8
Range: 30
Cooldown: 3
FireStaff
20 Ring of Fire Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Deals 15 additional damage over 15 seconds. Damage: 15 Fire Power Cost: 14
Range: 0
Cooldown: 9
AoE: 10
FireStaff
25 Fire Bolts 2 Fling intensely painful fiery projectiles at all enemies within 20 meters. Damage: 22 Fire Power Cost: 17
Range: 20
Cooldown: 6
AoE: 20
FireStaff
25 Fireball 2 Throw a ball of warmth.

Every 10 seconds, Fireball gives you a Combat Refresh that restores 14 Power.
Damage: 15 Fire Power Cost: 0
Range: 30
Cooldown: 2
FireStaff
25 Flare Fireball 2 Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power.

Every 10 seconds, Flare Fireball gives you a Combat Refresh that restores 14 Power.
Damage: 23 Fire Power Cost: 6
Range: 30
Cooldown: 2
FireStaff
25 Ring of Fire 2 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Deals 24 additional damage over 20 seconds. Damage: 20 Fire Power Cost: 19
Range: 0
Cooldown: 9
AoE: 10
FireStaff
25 Room-Temperature Ball 2 Throw a ball of room-temperature matter. Damage: 20 Crushing Power Cost: 16
Range: 30
Cooldown: 7
FireStaff
25 Scintillating Flame 2 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 25 Fire
Dmg to Vulnerable Targets: 25 Fire
Power Cost: 15
Range: 45
Cooldown: 10
FireStaff
25 Scintillating Frost 2 Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. Damage: 25 Cold
Dmg to Vulnerable Targets: 25 Cold
Power Cost: 22
Range: 45
Cooldown: 10
FireStaff
25 Wall of Fire 2 Create a dangerous wall of fire at your feet. Power Cost: 28
Range: 4
Cooldown: 30
FireStaff
30 Defensive Burst 3 Blast all nearby enemies with a quick wave of fire. Targets are flung away. Damage: 23 Fire Power Cost: 16
Range: 0
Cooldown: 7
AoE: 10
FireStaff
30 Defensive Chill 3 Blast all nearby enemies with a quick wave of cold. Damage: 25 Cold Power Cost: 16
Range: 2
Cooldown: 7
AoE: 10
FireStaff
30 Fire Breath 2 Spit flame at a nearby foe. Deals 24 additional damage over 20 seconds. Damage: 46 Fire Power Cost: 29
Range: 5
Cooldown: 5
FireStaff
30 Flesh to Fuel 2 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. Regain 20 Power. Damage: 22 Smiting Power Cost: 0
Range: 0
Cooldown: 10
Can Be On Sidebar
FireStaff
30 Super Fireball 2 Throw a very potent fireball. Damage: 46 Fire Power Cost: 29
Range: 30
Cooldown: 8
FireStaff
35 Fire Bolts 3 Fling potently damaging projectiles at all enemies within 20 meters. Damage: 31 Fire Power Cost: 20
Range: 20
Cooldown: 6
AoE: 20
FireStaff
35 Fireball 3 Throw a ball of warmth.

Every 10 seconds, Fireball gives you a Combat Refresh that restores 17 Power.
Damage: 22 Fire Power Cost: 0
Range: 30
Cooldown: 2
FireStaff
35 Frostball 3 Throw a potently damaging ball of cold. Damage: 22 Cold Power Cost: 10
Range: 30
Cooldown: 3
FireStaff
35 Ring of Fire 3 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Deals 35 additional damage over 25 seconds. Damage: 28 Fire Power Cost: 24
Range: 0
Cooldown: 9
AoE: 10
FireStaff
40 Calefaction 3 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. Target takes 20% more damage from direct Fire attacks for 60 seconds. Damage: 46 Fire Power Cost: 26
Range: 30
Cooldown: 10
FireStaff
40 Fire Breath 3 Spit flame at a nearby foe. Deals 35 additional damage over 25 seconds. Damage: 69 Fire Power Cost: 33
Range: 5
Cooldown: 5
FireStaff
40 Room-Temperature Ball 3 Throw a reasonably painful ball of room-temperature matter. Damage: 35 Crushing Power Cost: 18
Range: 30
Cooldown: 7
FireStaff
40 Scintillating Flame 3 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 34 Fire
Dmg to Vulnerable Targets: 34 Fire
Power Cost: 18
Range: 45
Cooldown: 10
FireStaff
40 Scintillating Frost 3 Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. Damage: 46 Cold
Dmg to Vulnerable Targets: 46 Cold
Power Cost: 26
Range: 45
Cooldown: 10
FireStaff
40 Wall of Fire 3 Create a dangerous wall of fire at your feet. Power Cost: 43
Range: 4
Cooldown: 30
FireStaff
45 Defensive Burst 4 Blast all nearby enemies with a quick wave of fire. Targets are flung away. Damage: 44 Fire Power Cost: 20
Range: 0
Cooldown: 7
AoE: 10
FireStaff
45 Defensive Chill 4 Blast all nearby enemies with a quick wave of cold. Damage: 48 Cold Power Cost: 20
Range: 2
Cooldown: 7
AoE: 10
FireStaff
45 Flesh to Fuel 3 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. Regain 25 Power. Damage: 30 Smiting Power Cost: 0
Range: 0
Cooldown: 10
Can Be On Sidebar
FireStaff
45 Frostball 4 Throw a grievously harmful ball of cold. Damage: 35 Cold Power Cost: 12
Range: 30
Cooldown: 3
FireStaff
45 Super Fireball 3 Throw a very potent fireball. Damage: 87 Fire Power Cost: 35
Range: 30
Cooldown: 8
FireStaff
50 Fire Bolts 4 Fling grievously harmful projectiles at all enemies within 20 meters. Damage: 61 Fire Power Cost: 24
Range: 20
Cooldown: 6
AoE: 20
FireStaff
50 Fire Breath 4 Spit flame at a nearby foe. Deals 48 additional damage over 30 seconds. Damage: 109 Fire Power Cost: 37
Range: 5
Cooldown: 5
FireStaff
50 Fireball 4 Throw a ball of warmth.

Every 10 seconds, Fireball gives you a Combat Refresh that restores 20 Power.
Damage: 44 Fire Power Cost: 0
Range: 30
Cooldown: 2
FireStaff
50 Flare Fireball 4 Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power.

Every 10 seconds, Flare Fireball gives you a Combat Refresh that restores 20 Power.
Damage: 60 Fire Power Cost: 10
Range: 30
Cooldown: 2
FireStaff
50 Ring of Fire 4 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Deals 48 additional damage over 30 seconds. Damage: 55 Fire Power Cost: 29
Range: 0
Cooldown: 9
AoE: 10
FireStaff
50 Room-Temperature Ball 4 Throw a painful ball of room-temperature matter. Damage: 55 Crushing Power Cost: 20
Range: 30
Cooldown: 7
FireStaff
50 Scintillating Flame 4 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 55 Fire
Dmg to Vulnerable Targets: 55 Fire
Power Cost: 21
Range: 45
Cooldown: 10
FireStaff
55 Calefaction 4 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. Target takes 20% more damage from direct Fire attacks for 60 seconds. Damage: 81 Fire Power Cost: 30
Range: 30
Cooldown: 10
FireStaff
55 Defensive Burst 5 Blast all nearby enemies with a quick wave of fire. Targets are flung away. Damage: 61 Fire Power Cost: 23
Range: 0
Cooldown: 7
AoE: 10
FireStaff
55 Frostball 5 Throw a grievously harmful ball of cold. Damage: 49 Cold Power Cost: 12
Range: 30
Cooldown: 3
FireStaff
55 Scintillating Frost 4 Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. Damage: 81 Cold
Dmg to Vulnerable Targets: 81 Cold
Power Cost: 29
Range: 45
Cooldown: 10
FireStaff
55 Super Fireball 4 Throw a very potent fireball. Damage: 122 Fire Power Cost: 38
Range: 30
Cooldown: 8
FireStaff
55 Wall of Fire 4 Create a dangerous wall of fire at your feet. Power Cost: 58
Range: 4
Cooldown: 30
FireStaff
55 Wall of Fire 4 (Purple) Create a dangerous wall of fire at your feet. This variant version of Wall of Fire 4 uses an unnaturally colored flame. Power Cost: 58
Range: 4
Cooldown: 30
FireStaff
60 Defensive Chill 5 Blast all nearby enemies with a quick wave of cold. Damage: 75 Cold Power Cost: 23
Range: 2
Cooldown: 7
AoE: 10
FireStaff
60 Fire Breath 5 Spit flame at a nearby foe. Deals 63 additional damage over 35 seconds. Damage: 134 Fire Power Cost: 41
Range: 5
Cooldown: 5
FireStaff
60 Fireball 5 Throw a ball of warmth.

Every 10 seconds, Fireball gives you a Combat Refresh that restores 22 Power.
Damage: 54 Fire Power Cost: 0
Range: 30
Cooldown: 2
FireStaff
60 Flesh to Fuel 4 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. Regain 30 Power. Damage: 40 Smiting Power Cost: 0
Range: 0
Cooldown: 10
Can Be On Sidebar
FireStaff
60 Room-Temperature Ball 5 Throw a painful ball of room-temperature matter. Damage: 67 Crushing Power Cost: 21
Range: 30
Cooldown: 7
FireStaff
60 Scintillating Flame 5 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 67 Fire
Dmg to Vulnerable Targets: 67 Fire
Power Cost: 22
Range: 45
Cooldown: 10
FireStaff