Prefix |
Suffix |
Best Tier |
Slot |
All Tiers
|
---|
|
of Crushing Streaks |
Tier 6 - Double Hit causes your next attack to deal +75 damage if it is a Crushing attack |
Chest, Hands |
- Tier 1
- Double Hit causes your next attack to deal +15 damage if it is a Crushing attack
- Tier 2
- Double Hit causes your next attack to deal +25 damage if it is a Crushing attack
- Tier 3
- Double Hit causes your next attack to deal +35 damage if it is a Crushing attack
- Tier 4
- Double Hit causes your next attack to deal +50 damage if it is a Crushing attack
- Tier 5
- Double Hit causes your next attack to deal +60 damage if it is a Crushing attack
- Tier 6
- Double Hit causes your next attack to deal +75 damage if it is a Crushing attack
Expand
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|
of Concussive Cracking |
Tier 12 - Double Hit has a 37% chance to deal +60% damage and reset the timer for Headcracker (so it can be used again immediately) |
MainHand |
- Tier 1
- Double Hit has a 37% chance to deal +5% damage and reset the timer for Headcracker (so it can be used again immediately)
- Tier 2
- Double Hit has a 37% chance to deal +20% damage and reset the timer for Headcracker (so it can be used again immediately)
- Tier 3
- Double Hit has a 37% chance to deal +24% damage and reset the timer for Headcracker (so it can be used again immediately)
- Tier 4
- Double Hit has a 37% chance to deal +28% damage and reset the timer for Headcracker (so it can be used again immediately)
- Tier 5
- Double Hit has a 37% chance to deal +32% damage and reset the timer for Headcracker (so it can be used again immediately)
- Tier 6
- Double Hit has a 37% chance to deal +36% damage and reset the timer for Headcracker (so it can be used again immediately)
- Tier 7
- Double Hit has a 37% chance to deal +40% damage and reset the timer for Headcracker (so it can be used again immediately)
- Tier 8
- Double Hit has a 37% chance to deal +44% damage and reset the timer for Headcracker (so it can be used again immediately)
- Tier 9
- Double Hit has a 37% chance to deal +48% damage and reset the timer for Headcracker (so it can be used again immediately)
- Tier 10
- Double Hit has a 37% chance to deal +52% damage and reset the timer for Headcracker (so it can be used again immediately)
- Tier 11
- Double Hit has a 37% chance to deal +56% damage and reset the timer for Headcracker (so it can be used again immediately)
- Tier 12
- Double Hit has a 37% chance to deal +60% damage and reset the timer for Headcracker (so it can be used again immediately)
Expand
|
|
of Fatal Vulnerabilities |
Tier 12 - Strategic Thrust deals +300 damage to targets that are Vulnerable |
Chest, Hands |
- Tier 1
- Strategic Thrust deals +10 damage to targets that are Vulnerable
- Tier 2
- Strategic Thrust deals +25 damage to targets that are Vulnerable
- Tier 3
- Strategic Thrust deals +50 damage to targets that are Vulnerable
- Tier 4
- Strategic Thrust deals +75 damage to targets that are Vulnerable
- Tier 5
- Strategic Thrust deals +100 damage to targets that are Vulnerable
- Tier 6
- Strategic Thrust deals +125 damage to targets that are Vulnerable
- Tier 7
- Strategic Thrust deals +150 damage to targets that are Vulnerable
- Tier 8
- Strategic Thrust deals +175 damage to targets that are Vulnerable
- Tier 9
- Strategic Thrust deals +200 damage to targets that are Vulnerable
- Tier 10
- Strategic Thrust deals +225 damage to targets that are Vulnerable
- Tier 11
- Strategic Thrust deals +250 damage to targets that are Vulnerable
- Tier 12
- Strategic Thrust deals +300 damage to targets that are Vulnerable
Expand
|
|
of Wild Smashing |
Tier 12 - Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +36 damage. |
Hands |
- Tier 1
- Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +3 damage.
- Tier 2
- Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +6 damage.
- Tier 3
- Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +9 damage.
- Tier 4
- Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +12 damage.
- Tier 5
- Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +15 damage.
- Tier 6
- Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +18 damage.
- Tier 7
- Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +21 damage.
- Tier 8
- Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +24 damage.
- Tier 9
- Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +27 damage.
- Tier 10
- Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +30 damage.
- Tier 11
- Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +33 damage.
- Tier 12
- Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +36 damage.
Expand
|
|
of Zen Stances |
Tier 12 - Blocking Stance restores 30 Power to you |
Head, Chest |
- Tier 1
- Blocking Stance restores 8 Power to you
- Tier 2
- Blocking Stance restores 10 Power to you
- Tier 3
- Blocking Stance restores 12 Power to you
- Tier 4
- Blocking Stance restores 14 Power to you
- Tier 5
- Blocking Stance restores 16 Power to you
- Tier 6
- Blocking Stance restores 18 Power to you
- Tier 7
- Blocking Stance restores 20 Power to you
- Tier 8
- Blocking Stance restores 22 Power to you
- Tier 9
- Blocking Stance restores 24 Power to you
- Tier 10
- Blocking Stance restores 26 Power to you
- Tier 11
- Blocking Stance restores 28 Power to you
- Tier 12
- Blocking Stance restores 30 Power to you
Expand
|
Stress-Releasing |
of Healthful Smashing |
Tier 12 - Smash heals you for 5 health and 5 armor |
Chest, Ring |
- Tier 1
- Smash heals you for 1 health
- Tier 2
- Smash heals you for 1 health and 1 armor
- Tier 3
- Smash heals you for 2 health and 0 armor
- Tier 4
- Smash heals you for 2 health and 1 armor
- Tier 5
- Smash heals you for 2 health and 2 armor
- Tier 6
- Smash heals you for 3 health and 2 armor
- Tier 7
- Smash heals you for 3 health and 3 armor
- Tier 8
- Smash heals you for 3 health and 4 armor
- Tier 9
- Smash heals you for 4 health and 3 armor
- Tier 10
- Smash heals you for 4 health and 4 armor
- Tier 11
- Smash heals you for 4 health and 5 armor
- Tier 12
- Smash heals you for 5 health and 5 armor
Expand
|
|
of Thickheaded Heeding |
Tier 6 - Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds |
OffHand, Ring |
- Tier 1
- Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
- Tier 2
- Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds
- Tier 3
- Heed The Stick gives you +7 mitigation from direct attacks for 10 seconds
- Tier 4
- Heed The Stick gives you +8 mitigation from direct attacks for 10 seconds
- Tier 5
- Heed The Stick gives you +9 mitigation from direct attacks for 10 seconds
- Tier 6
- Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds
Expand
|
|
of Potent Heeding |
Tier 12 - Heed The Stick taunts +720 |
Chest, Head |
- Tier 1
- Heed The Stick taunts +60
- Tier 2
- Heed The Stick taunts +120
- Tier 3
- Heed The Stick taunts +180
- Tier 4
- Heed The Stick taunts +240
- Tier 5
- Heed The Stick taunts +300
- Tier 6
- Heed The Stick taunts +360
- Tier 7
- Heed The Stick taunts +420
- Tier 8
- Heed The Stick taunts +480
- Tier 9
- Heed The Stick taunts +540
- Tier 10
- Heed The Stick taunts +600
- Tier 11
- Heed The Stick taunts +660
- Tier 12
- Heed The Stick taunts +720
Expand
|
|
of Stunning Suppression |
Tier 12 - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +60 damage. |
Head, Feet |
- Tier 1
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +5 damage.
- Tier 2
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +10 damage.
- Tier 3
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +15 damage.
- Tier 4
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +20 damage.
- Tier 5
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +25 damage.
- Tier 6
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +30 damage.
- Tier 7
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +35 damage.
- Tier 8
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +40 damage.
- Tier 9
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +45 damage.
- Tier 10
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +50 damage.
- Tier 11
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +55 damage.
- Tier 12
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +60 damage.
Expand
|
|
of Double Hits |
Tier 12 - Double Hit deals +85% damage |
Chest, Feet |
- Tier 1
- Double Hit deals +10% damage
- Tier 2
- Double Hit deals +15% damage
- Tier 3
- Double Hit deals +20% damage
- Tier 4
- Double Hit deals +25% damage
- Tier 5
- Double Hit deals +30% damage
- Tier 6
- Double Hit deals +35% damage
- Tier 7
- Double Hit deals +40% damage
- Tier 8
- Double Hit deals +45% damage
- Tier 9
- Double Hit deals +55% damage
- Tier 10
- Double Hit deals +65% damage
- Tier 11
- Double Hit deals +75% damage
- Tier 12
- Double Hit deals +85% damage
Expand
|
|
|
Tier 1 - Chance to Ignore Knockbacks +15% when Staff is active |
Feet, OffHand |
|
|
of Group-Lunging |
Tier 12 - Lunge hits all enemies within 5 meters, but deals only 59% damage |
Hands |
- Tier 1
- Lunge hits all enemies within 5 meters, but deals only 15% damage
- Tier 2
- Lunge hits all enemies within 5 meters, but deals only 19% damage
- Tier 3
- Lunge hits all enemies within 5 meters, but deals only 23% damage
- Tier 4
- Lunge hits all enemies within 5 meters, but deals only 27% damage
- Tier 5
- Lunge hits all enemies within 5 meters, but deals only 31% damage
- Tier 6
- Lunge hits all enemies within 5 meters, but deals only 35% damage
- Tier 7
- Lunge hits all enemies within 5 meters, but deals only 39% damage
- Tier 8
- Lunge hits all enemies within 5 meters, but deals only 43% damage
- Tier 9
- Lunge hits all enemies within 5 meters, but deals only 47% damage
- Tier 10
- Lunge hits all enemies within 5 meters, but deals only 51% damage
- Tier 11
- Lunge hits all enemies within 5 meters, but deals only 55% damage
- Tier 12
- Lunge hits all enemies within 5 meters, but deals only 59% damage
Expand
|
|
of Often-Surprising Suppression |
Tier 6 - Suppress has a 66% chance to further reduce Rage by 300 and slow targets' run speed by 25% |
Feet |
- Tier 1
- Suppress has a 66% chance to further reduce Rage by 50 and slow targets' run speed by 25%
- Tier 2
- Suppress has a 66% chance to further reduce Rage by 100 and slow targets' run speed by 25%
- Tier 3
- Suppress has a 66% chance to further reduce Rage by 150 and slow targets' run speed by 25%
- Tier 4
- Suppress has a 66% chance to further reduce Rage by 200 and slow targets' run speed by 25%
- Tier 5
- Suppress has a 66% chance to further reduce Rage by 250 and slow targets' run speed by 25%
- Tier 6
- Suppress has a 66% chance to further reduce Rage by 300 and slow targets' run speed by 25%
Expand
|
|
of Accurate Pinning |
Tier 6 - Pin deals +85 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have) |
Necklace |
- Tier 1
- Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
- Tier 2
- Pin deals +25 damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
- Tier 3
- Pin deals +40 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
- Tier 4
- Pin deals +55 damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
- Tier 5
- Pin deals +70 damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have)
- Tier 6
- Pin deals +85 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
Expand
|
|
of Strategic Thrusts |
Tier 12 - Strategic Thrust deals +91% damage |
Legs, MainHand |
- Tier 1
- Strategic Thrust deals +25% damage
- Tier 2
- Strategic Thrust deals +31% damage
- Tier 3
- Strategic Thrust deals +37% damage
- Tier 4
- Strategic Thrust deals +43% damage
- Tier 5
- Strategic Thrust deals +49% damage
- Tier 6
- Strategic Thrust deals +55% damage
- Tier 7
- Strategic Thrust deals +61% damage
- Tier 8
- Strategic Thrust deals +67% damage
- Tier 9
- Strategic Thrust deals +73% damage
- Tier 10
- Strategic Thrust deals +79% damage
- Tier 11
- Strategic Thrust deals +85% damage
- Tier 12
- Strategic Thrust deals +91% damage
Expand
|
|
of Hip Cracking |
Tier 6 - Headcracker has a 54% chance to slow target's movement by 75% |
Feet |
- Tier 1
- Headcracker has a 9% chance to slow target's movement by 75%
- Tier 2
- Headcracker has a 18% chance to slow target's movement by 75%
- Tier 3
- Headcracker has a 27% chance to slow target's movement by 75%
- Tier 4
- Headcracker has a 36% chance to slow target's movement by 75%
- Tier 5
- Headcracker has a 45% chance to slow target's movement by 75%
- Tier 6
- Headcracker has a 54% chance to slow target's movement by 75%
Expand
|
|
of Armor Smashing |
Tier 12 - Smash deals +14 armor damage |
Chest, Feet |
- Tier 1
- Smash deals +3 armor damage
- Tier 2
- Smash deals +4 armor damage
- Tier 3
- Smash deals +5 armor damage
- Tier 4
- Smash deals +6 armor damage
- Tier 5
- Smash deals +7 armor damage
- Tier 6
- Smash deals +8 armor damage
- Tier 7
- Smash deals +9 armor damage
- Tier 8
- Smash deals +10 armor damage
- Tier 9
- Smash deals +11 armor damage
- Tier 10
- Smash deals +12 armor damage
- Tier 11
- Smash deals +13 armor damage
- Tier 12
- Smash deals +14 armor damage
Expand
|
|
|
Tier 12 - Redirect stuns the target and deals +60 damage (but does not increase rage or taunt) |
Hands |
- Tier 1
- Redirect stuns the target and deals +5 damage (but does not increase rage or taunt)
- Tier 2
- Redirect stuns the target and deals +10 damage (but does not increase rage or taunt)
- Tier 3
- Redirect stuns the target and deals +15 damage (but does not increase rage or taunt)
- Tier 4
- Redirect stuns the target and deals +20 damage (but does not increase rage or taunt)
- Tier 5
- Redirect stuns the target and deals +25 damage (but does not increase rage or taunt)
- Tier 6
- Redirect stuns the target and deals +30 damage (but does not increase rage or taunt)
- Tier 7
- Redirect stuns the target and deals +35 damage (but does not increase rage or taunt)
- Tier 8
- Redirect stuns the target and deals +40 damage (but does not increase rage or taunt)
- Tier 9
- Redirect stuns the target and deals +45 damage (but does not increase rage or taunt)
- Tier 10
- Redirect stuns the target and deals +50 damage (but does not increase rage or taunt)
- Tier 11
- Redirect stuns the target and deals +55 damage (but does not increase rage or taunt)
- Tier 12
- Redirect stuns the target and deals +60 damage (but does not increase rage or taunt)
Expand
|
|
of Critical Smashing |
Tier 12 - Smash has a 50% chance to deal +36 damage |
Chest, Hands |
- Tier 1
- Smash has a 50% chance to deal +3 damage
- Tier 2
- Smash has a 50% chance to deal +6 damage
- Tier 3
- Smash has a 50% chance to deal +9 damage
- Tier 4
- Smash has a 50% chance to deal +12 damage
- Tier 5
- Smash has a 50% chance to deal +15 damage
- Tier 6
- Smash has a 50% chance to deal +18 damage
- Tier 7
- Smash has a 50% chance to deal +21 damage
- Tier 8
- Smash has a 50% chance to deal +24 damage
- Tier 9
- Smash has a 50% chance to deal +27 damage
- Tier 10
- Smash has a 50% chance to deal +30 damage
- Tier 11
- Smash has a 50% chance to deal +33 damage
- Tier 12
- Smash has a 50% chance to deal +36 damage
Expand
|
|
of Double Hits |
Tier 12 - Double Hit deals +48% damage and depletes 156 Rage |
Head, Chest |
- Tier 1
- Double Hit deals +15% damage and depletes 24 Rage
- Tier 2
- Double Hit deals +18% damage and depletes 36 Rage
- Tier 3
- Double Hit deals +21% damage and depletes 48 Rage
- Tier 4
- Double Hit deals +24% damage and depletes 60 Rage
- Tier 5
- Double Hit deals +27% damage and depletes 72 Rage
- Tier 6
- Double Hit deals +30% damage and depletes 84 Rage
- Tier 7
- Double Hit deals +33% damage and depletes 96 Rage
- Tier 8
- Double Hit deals +36% damage and depletes 108 Rage
- Tier 9
- Double Hit deals +39% damage and depletes 120 Rage
- Tier 10
- Double Hit deals +42% damage and depletes 132 Rage
- Tier 11
- Double Hit deals +45% damage and depletes 144 Rage
- Tier 12
- Double Hit deals +48% damage and depletes 156 Rage
Expand
|
|
of Lunging |
Tier 12 - Lunge deals +55 armor damage |
Legs, MainHand, Ring |
- Tier 1
- Lunge deals +11 armor damage
- Tier 2
- Lunge deals +15 armor damage
- Tier 3
- Lunge deals +19 armor damage
- Tier 4
- Lunge deals +23 armor damage
- Tier 5
- Lunge deals +27 armor damage
- Tier 6
- Lunge deals +31 armor damage
- Tier 7
- Lunge deals +35 armor damage
- Tier 8
- Lunge deals +39 armor damage
- Tier 9
- Lunge deals +43 armor damage
- Tier 10
- Lunge deals +47 armor damage
- Tier 11
- Lunge deals +51 armor damage
- Tier 12
- Lunge deals +55 armor damage
Expand
|
|
of Redirection |
Tier 6 - For 60 seconds after using Redirect, First Aid heals you +120 |
Hands, Feet |
- Tier 1
- For 60 seconds after using Redirect, First Aid heals you +20
- Tier 2
- For 60 seconds after using Redirect, First Aid heals you +40
- Tier 3
- For 60 seconds after using Redirect, First Aid heals you +60
- Tier 4
- For 60 seconds after using Redirect, First Aid heals you +80
- Tier 5
- For 60 seconds after using Redirect, First Aid heals you +100
- Tier 6
- For 60 seconds after using Redirect, First Aid heals you +120
Expand
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|
of Heedfulness |
Tier 12 - Heed the Stick deals +78% damage |
Legs, MainHand |
- Tier 1
- Heed the Stick deals +12% damage
- Tier 2
- Heed the Stick deals +18% damage
- Tier 3
- Heed the Stick deals +24% damage
- Tier 4
- Heed the Stick deals +30% damage
- Tier 5
- Heed the Stick deals +36% damage
- Tier 6
- Heed the Stick deals +42% damage
- Tier 7
- Heed the Stick deals +48% damage
- Tier 8
- Heed the Stick deals +54% damage
- Tier 9
- Heed the Stick deals +60% damage
- Tier 10
- Heed the Stick deals +66% damage
- Tier 11
- Heed the Stick deals +72% damage
- Tier 12
- Heed the Stick deals +78% damage
Expand
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|
of Contemplative Suppression |
Tier 12 - Suppress deals +50% damage and causes targets to lose an additional 144 Rage |
Legs, Necklace |
- Tier 1
- Suppress deals +17% damage and causes targets to lose an additional 12 Rage
- Tier 2
- Suppress deals +20% damage and causes targets to lose an additional 24 Rage
- Tier 3
- Suppress deals +23% damage and causes targets to lose an additional 36 Rage
- Tier 4
- Suppress deals +26% damage and causes targets to lose an additional 48 Rage
- Tier 5
- Suppress deals +29% damage and causes targets to lose an additional 60 Rage
- Tier 6
- Suppress deals +32% damage and causes targets to lose an additional 72 Rage
- Tier 7
- Suppress deals +35% damage and causes targets to lose an additional 84 Rage
- Tier 8
- Suppress deals +38% damage and causes targets to lose an additional 96 Rage
- Tier 9
- Suppress deals +41% damage and causes targets to lose an additional 108 Rage
- Tier 10
- Suppress deals +44% damage and causes targets to lose an additional 120 Rage
- Tier 11
- Suppress deals +47% damage and causes targets to lose an additional 132 Rage
- Tier 12
- Suppress deals +50% damage and causes targets to lose an additional 144 Rage
Expand
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|
of Mind-Body Arts |
Tier 12 - For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage |
Head, MainHand, Necklace |
- Tier 1
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage
- Tier 2
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +2 damage
- Tier 3
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +3 damage
- Tier 4
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage
- Tier 5
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +5 damage
- Tier 6
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +6 damage
- Tier 7
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +7 damage
- Tier 8
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +8 damage
- Tier 9
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +9 damage
- Tier 10
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +10 damage
- Tier 11
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +11 damage
- Tier 12
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage
Expand
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|
of Stunning Lunges |
Tier 12 - Lunge deals +30 damage and stuns the target if the target's armor is below 33% and its rage is above 66% |
Head, Feet |
- Tier 1
- Lunge deals +2 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
- Tier 2
- Lunge deals +4 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
- Tier 3
- Lunge deals +6 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
- Tier 4
- Lunge deals +8 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
- Tier 5
- Lunge deals +10 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
- Tier 6
- Lunge deals +12 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
- Tier 7
- Lunge deals +14 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
- Tier 8
- Lunge deals +16 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
- Tier 9
- Lunge deals +18 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
- Tier 10
- Lunge deals +20 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
- Tier 11
- Lunge deals +25 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
- Tier 12
- Lunge deals +30 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
Expand
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|
of Healthy Double Hitting |
Tier 12 - Double Hit has a 70% chance to heal 60 Health over 60 seconds |
Legs, Necklace |
- Tier 1
- Double Hit has a 5% chance to heal 60 Health over 60 seconds
- Tier 2
- Double Hit has a 20% chance to heal 60 Health over 60 seconds
- Tier 3
- Double Hit has a 25% chance to heal 60 Health over 60 seconds
- Tier 4
- Double Hit has a 30% chance to heal 60 Health over 60 seconds
- Tier 5
- Double Hit has a 35% chance to heal 60 Health over 60 seconds
- Tier 6
- Double Hit has a 40% chance to heal 60 Health over 60 seconds
- Tier 7
- Double Hit has a 45% chance to heal 60 Health over 60 seconds
- Tier 8
- Double Hit has a 50% chance to heal 60 Health over 60 seconds
- Tier 9
- Double Hit has a 55% chance to heal 60 Health over 60 seconds
- Tier 10
- Double Hit has a 60% chance to heal 60 Health over 60 seconds
- Tier 11
- Double Hit has a 65% chance to heal 60 Health over 60 seconds
- Tier 12
- Double Hit has a 70% chance to heal 60 Health over 60 seconds
Expand
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|
of Critical Strategic Thrusts |
Tier 12 - Strategic Thrust has a 55% chance to deal +170% damage |
Chest, Hands |
- Tier 1
- Strategic Thrust has a 55% chance to deal +10% damage
- Tier 2
- Strategic Thrust has a 55% chance to deal +20% damage
- Tier 3
- Strategic Thrust has a 55% chance to deal +35% damage
- Tier 4
- Strategic Thrust has a 55% chance to deal +50% damage
- Tier 5
- Strategic Thrust has a 55% chance to deal +65% damage
- Tier 6
- Strategic Thrust has a 55% chance to deal +80% damage
- Tier 7
- Strategic Thrust has a 55% chance to deal +95% damage
- Tier 8
- Strategic Thrust has a 55% chance to deal +110% damage
- Tier 9
- Strategic Thrust has a 55% chance to deal +125% damage
- Tier 10
- Strategic Thrust has a 55% chance to deal +140% damage
- Tier 11
- Strategic Thrust has a 55% chance to deal +155% damage
- Tier 12
- Strategic Thrust has a 55% chance to deal +170% damage
Expand
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of Suppression |
Tier 12 - Suppress deals +83% damage |
Ring, MainHand |
- Tier 1
- Suppress deals +17% damage
- Tier 2
- Suppress deals +23% damage
- Tier 3
- Suppress deals +29% damage
- Tier 4
- Suppress deals +35% damage
- Tier 5
- Suppress deals +41% damage
- Tier 6
- Suppress deals +47% damage
- Tier 7
- Suppress deals +53% damage
- Tier 8
- Suppress deals +59% damage
- Tier 9
- Suppress deals +65% damage
- Tier 10
- Suppress deals +71% damage
- Tier 11
- Suppress deals +77% damage
- Tier 12
- Suppress deals +83% damage
Expand
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Tier 1 - Chance to Ignore Stuns +15% when Staff is active |
Feet, OffHand |
|
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of Knee Smashing |
Tier 7 - Double Hit has a 70% chance to slow target's movement by 45% |
Feet |
- Tier 1
- Double Hit has a 10% chance to slow target's movement by 45%
- Tier 2
- Double Hit has a 20% chance to slow target's movement by 45%
- Tier 3
- Double Hit has a 30% chance to slow target's movement by 45%
- Tier 4
- Double Hit has a 40% chance to slow target's movement by 45%
- Tier 5
- Double Hit has a 50% chance to slow target's movement by 45%
- Tier 6
- Double Hit has a 60% chance to slow target's movement by 45%
- Tier 7
- Double Hit has a 70% chance to slow target's movement by 45%
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of Staff-Fighting |
Tier 6 - Staff Base Damage +35% |
Head, MainHand |
- Tier 1
- Staff Base Damage +10%
- Tier 2
- Staff Base Damage +15%
- Tier 3
- Staff Base Damage +20%
- Tier 4
- Staff Base Damage +25%
- Tier 5
- Staff Base Damage +30%
- Tier 6
- Staff Base Damage +35%
Expand
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of Refreshing Double Hits |
Tier 12 - Double Hit has a 42% chance to restore 60 Power to you over 60 seconds |
Legs, Necklace |
- Tier 1
- Double Hit has a 9% chance to restore 60 Power to you over 60 seconds
- Tier 2
- Double Hit has a 12% chance to restore 60 Power to you over 60 seconds
- Tier 3
- Double Hit has a 15% chance to restore 60 Power to you over 60 seconds
- Tier 4
- Double Hit has a 18% chance to restore 60 Power to you over 60 seconds
- Tier 5
- Double Hit has a 21% chance to restore 60 Power to you over 60 seconds
- Tier 6
- Double Hit has a 24% chance to restore 60 Power to you over 60 seconds
- Tier 7
- Double Hit has a 27% chance to restore 60 Power to you over 60 seconds
- Tier 8
- Double Hit has a 30% chance to restore 60 Power to you over 60 seconds
- Tier 9
- Double Hit has a 33% chance to restore 60 Power to you over 60 seconds
- Tier 10
- Double Hit has a 36% chance to restore 60 Power to you over 60 seconds
- Tier 11
- Double Hit has a 39% chance to restore 60 Power to you over 60 seconds
- Tier 12
- Double Hit has a 42% chance to restore 60 Power to you over 60 seconds
Expand
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of Healthy Deflection |
Tier 12 - Deflective Spin heals 144 Health over 60 seconds |
Legs, Necklace |
- Tier 1
- Deflective Spin heals 12 Health over 60 seconds
- Tier 2
- Deflective Spin heals 24 Health over 60 seconds
- Tier 3
- Deflective Spin heals 36 Health over 60 seconds
- Tier 4
- Deflective Spin heals 48 Health over 60 seconds
- Tier 5
- Deflective Spin heals 60 Health over 60 seconds
- Tier 6
- Deflective Spin heals 72 Health over 60 seconds
- Tier 7
- Deflective Spin heals 84 Health over 60 seconds
- Tier 8
- Deflective Spin heals 96 Health over 60 seconds
- Tier 9
- Deflective Spin heals 108 Health over 60 seconds
- Tier 10
- Deflective Spin heals 120 Health over 60 seconds
- Tier 11
- Deflective Spin heals 132 Health over 60 seconds
- Tier 12
- Deflective Spin heals 144 Health over 60 seconds
Expand
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of Redirection |
Tier 12 - Redirect deals +120 damage (but does not increase rage or taunt) |
Legs, MainHand |
- Tier 1
- Redirect deals +10 damage (but does not increase rage or taunt)
- Tier 2
- Redirect deals +20 damage (but does not increase rage or taunt)
- Tier 3
- Redirect deals +30 damage (but does not increase rage or taunt)
- Tier 4
- Redirect deals +40 damage (but does not increase rage or taunt)
- Tier 5
- Redirect deals +50 damage (but does not increase rage or taunt)
- Tier 6
- Redirect deals +60 damage (but does not increase rage or taunt)
- Tier 7
- Redirect deals +70 damage (but does not increase rage or taunt)
- Tier 8
- Redirect deals +80 damage (but does not increase rage or taunt)
- Tier 9
- Redirect deals +90 damage (but does not increase rage or taunt)
- Tier 10
- Redirect deals +100 damage (but does not increase rage or taunt)
- Tier 11
- Redirect deals +110 damage (but does not increase rage or taunt)
- Tier 12
- Redirect deals +120 damage (but does not increase rage or taunt)
Expand
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|
of Second Chances |
Tier 12 - Deflective Spin heals you for 7% of your Max Health |
Necklace, Feet |
- Tier 1
- Deflective Spin heals you for 1.5% of your Max Health
- Tier 2
- Deflective Spin heals you for 2% of your Max Health
- Tier 3
- Deflective Spin heals you for 2.5% of your Max Health
- Tier 4
- Deflective Spin heals you for 3% of your Max Health
- Tier 5
- Deflective Spin heals you for 3.5% of your Max Health
- Tier 6
- Deflective Spin heals you for 4% of your Max Health
- Tier 7
- Deflective Spin heals you for 4.5% of your Max Health
- Tier 8
- Deflective Spin heals you for 5% of your Max Health
- Tier 9
- Deflective Spin heals you for 5.5% of your Max Health
- Tier 10
- Deflective Spin heals you for 6% of your Max Health
- Tier 11
- Deflective Spin heals you for 6.5% of your Max Health
- Tier 12
- Deflective Spin heals you for 7% of your Max Health
Expand
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Belaying |
of Belaying |
Tier 12 - Double Hit depletes 380 Rage |
Head, Legs |
- Tier 1
- Double Hit depletes 50 Rage
- Tier 2
- Double Hit depletes 80 Rage
- Tier 3
- Double Hit depletes 110 Rage
- Tier 4
- Double Hit depletes 140 Rage
- Tier 5
- Double Hit depletes 170 Rage
- Tier 6
- Double Hit depletes 200 Rage
- Tier 7
- Double Hit depletes 230 Rage
- Tier 8
- Double Hit depletes 260 Rage
- Tier 9
- Double Hit depletes 290 Rage
- Tier 10
- Double Hit depletes 320 Rage
- Tier 11
- Double Hit depletes 350 Rage
- Tier 12
- Double Hit depletes 380 Rage
Expand
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of Agonizing Pins |
Tier 6 - Pin causes target's attacks to deal -35% damage for 5 seconds |
OffHand |
- Tier 1
- Pin causes target's attacks to deal -10% damage for 5 seconds
- Tier 2
- Pin causes target's attacks to deal -15% damage for 5 seconds
- Tier 3
- Pin causes target's attacks to deal -20% damage for 5 seconds
- Tier 4
- Pin causes target's attacks to deal -25% damage for 5 seconds
- Tier 5
- Pin causes target's attacks to deal -30% damage for 5 seconds
- Tier 6
- Pin causes target's attacks to deal -35% damage for 5 seconds
Expand
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of Knockback Lunges |
Tier 12 - Lunge knocks the target backwards and deals +20 damage |
Hands, Feet |
- Tier 1
- Lunge knocks the target backwards and deals +1 damage
- Tier 2
- Lunge knocks the target backwards and deals +2 damage
- Tier 3
- Lunge knocks the target backwards and deals +3 damage
- Tier 4
- Lunge knocks the target backwards and deals +4 damage
- Tier 5
- Lunge knocks the target backwards and deals +5 damage
- Tier 6
- Lunge knocks the target backwards and deals +6 damage
- Tier 7
- Lunge knocks the target backwards and deals +7 damage
- Tier 8
- Lunge knocks the target backwards and deals +10 damage
- Tier 9
- Lunge knocks the target backwards and deals +13 damage
- Tier 10
- Lunge knocks the target backwards and deals +15 damage
- Tier 11
- Lunge knocks the target backwards and deals +17 damage
- Tier 12
- Lunge knocks the target backwards and deals +20 damage
Expand
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|
|
Tier 12 - Pin removes 480 Rage |
Necklace, Ring |
- Tier 1
- Pin removes 40 Rage
- Tier 2
- Pin removes 80 Rage
- Tier 3
- Pin removes 120 Rage
- Tier 4
- Pin removes 160 Rage
- Tier 5
- Pin removes 200 Rage
- Tier 6
- Pin removes 240 Rage
- Tier 7
- Pin removes 280 Rage
- Tier 8
- Pin removes 320 Rage
- Tier 9
- Pin removes 360 Rage
- Tier 10
- Pin removes 400 Rage
- Tier 11
- Pin removes 440 Rage
- Tier 12
- Pin removes 480 Rage
Expand
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of Ankle Smashing |
Tier 5 - Suppress and Heed the Stick have +30 Accuracy |
Head, Feet |
- Tier 1
- Suppress and Heed the Stick have +10 Accuracy
- Tier 2
- Suppress and Heed the Stick have +15 Accuracy
- Tier 3
- Suppress and Heed the Stick have +20 Accuracy
- Tier 4
- Suppress and Heed the Stick have +25 Accuracy
- Tier 5
- Suppress and Heed the Stick have +30 Accuracy
Expand
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|
Tier 6 - Pin heals you for 33 health |
Chest, Hands |
- Tier 1
- Pin heals you for 5 health
- Tier 2
- Pin heals you for 10 health
- Tier 3
- Pin heals you for 15 health
- Tier 4
- Pin heals you for 21 health
- Tier 5
- Pin heals you for 27 health
- Tier 6
- Pin heals you for 33 health
Expand
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Tier 12 - Headcracker deals +96 damage and reduces Rage by 180 |
Legs, MainHand |
- Tier 1
- Headcracker deals +8 damage and reduces Rage by 15
- Tier 2
- Headcracker deals +16 damage and reduces Rage by 30
- Tier 3
- Headcracker deals +24 damage and reduces Rage by 45
- Tier 4
- Headcracker deals +32 damage and reduces Rage by 60
- Tier 5
- Headcracker deals +40 damage and reduces Rage by 75
- Tier 6
- Headcracker deals +48 damage and reduces Rage by 90
- Tier 7
- Headcracker deals +56 damage and reduces Rage by 105
- Tier 8
- Headcracker deals +64 damage and reduces Rage by 120
- Tier 9
- Headcracker deals +72 damage and reduces Rage by 135
- Tier 10
- Headcracker deals +80 damage and reduces Rage by 150
- Tier 11
- Headcracker deals +88 damage and reduces Rage by 165
- Tier 12
- Headcracker deals +96 damage and reduces Rage by 180
Expand
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of Headcracking |
Tier 12 - Headcracker deals +115% damage |
Chest, Feet |
- Tier 1
- Headcracker deals +27% damage
- Tier 2
- Headcracker deals +35% damage
- Tier 3
- Headcracker deals +43% damage
- Tier 4
- Headcracker deals +51% damage
- Tier 5
- Headcracker deals +59% damage
- Tier 6
- Headcracker deals +67% damage
- Tier 7
- Headcracker deals +75% damage
- Tier 8
- Headcracker deals +83% damage
- Tier 9
- Headcracker deals +91% damage
- Tier 10
- Headcracker deals +99% damage
- Tier 11
- Headcracker deals +107% damage
- Tier 12
- Headcracker deals +115% damage
Expand
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|
of Potent Redirection |
Tier 12 - Redirect lowers taunt -490 and reduces Rage by 490 |
Ring, Necklace |
- Tier 1
- Redirect lowers taunt -50 and reduces Rage by 50
- Tier 2
- Redirect lowers taunt -90 and reduces Rage by 90
- Tier 3
- Redirect lowers taunt -130 and reduces Rage by 130
- Tier 4
- Redirect lowers taunt -170 and reduces Rage by 170
- Tier 5
- Redirect lowers taunt -210 and reduces Rage by 210
- Tier 6
- Redirect lowers taunt -250 and reduces Rage by 250
- Tier 7
- Redirect lowers taunt -290 and reduces Rage by 290
- Tier 8
- Redirect lowers taunt -330 and reduces Rage by 330
- Tier 9
- Redirect lowers taunt -370 and reduces Rage by 370
- Tier 10
- Redirect lowers taunt -410 and reduces Rage by 410
- Tier 11
- Redirect lowers taunt -450 and reduces Rage by 450
- Tier 12
- Redirect lowers taunt -490 and reduces Rage by 490
Expand
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|
of Slashy Double Hits |
Tier 6 - Double Hit makes the target 8% more vulnerable to slashing attacks for 15 seconds |
Chest, Hands |
- Tier 1
- Double Hit makes the target 3% more vulnerable to slashing attacks for 15 seconds
- Tier 2
- Double Hit makes the target 4% more vulnerable to slashing attacks for 15 seconds
- Tier 3
- Double Hit makes the target 5% more vulnerable to slashing attacks for 15 seconds
- Tier 4
- Double Hit makes the target 6% more vulnerable to slashing attacks for 15 seconds
- Tier 5
- Double Hit makes the target 7% more vulnerable to slashing attacks for 15 seconds
- Tier 6
- Double Hit makes the target 8% more vulnerable to slashing attacks for 15 seconds
Expand
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of Healthy Heeding |
Tier 12 - Heed The Stick heals you for 16 health (or armor if health is full) |
Chest, MainHand |
- Tier 1
- Heed The Stick heals you for 1 health (or armor if health is full)
- Tier 2
- Heed The Stick heals you for 2 health (or armor if health is full)
- Tier 3
- Heed The Stick heals you for 3 health (or armor if health is full)
- Tier 4
- Heed The Stick heals you for 4 health (or armor if health is full)
- Tier 5
- Heed The Stick heals you for 5 health (or armor if health is full)
- Tier 6
- Heed The Stick heals you for 6 health (or armor if health is full)
- Tier 7
- Heed The Stick heals you for 8 health (or armor if health is full)
- Tier 8
- Heed The Stick heals you for 9 health (or armor if health is full)
- Tier 9
- Heed The Stick heals you for 10 health (or armor if health is full)
- Tier 10
- Heed The Stick heals you for 12 health (or armor if health is full)
- Tier 11
- Heed The Stick heals you for 14 health (or armor if health is full)
- Tier 12
- Heed The Stick heals you for 16 health (or armor if health is full)
Expand
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of Refreshing Deflection |
Tier 12 - Deflective Spin restores 21 Power after a 20 second delay |
Legs, Necklace |
- Tier 1
- Deflective Spin restores 5 Power after a 20 second delay
- Tier 2
- Deflective Spin restores 6 Power after a 20 second delay
- Tier 3
- Deflective Spin restores 8 Power after a 20 second delay
- Tier 4
- Deflective Spin restores 9 Power after a 20 second delay
- Tier 5
- Deflective Spin restores 10 Power after a 20 second delay
- Tier 6
- Deflective Spin restores 11 Power after a 20 second delay
- Tier 7
- Deflective Spin restores 12 Power after a 20 second delay
- Tier 8
- Deflective Spin restores 13 Power after a 20 second delay
- Tier 9
- Deflective Spin restores 15 Power after a 20 second delay
- Tier 10
- Deflective Spin restores 16 Power after a 20 second delay
- Tier 11
- Deflective Spin restores 18 Power after a 20 second delay
- Tier 12
- Deflective Spin restores 21 Power after a 20 second delay
Expand
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|
of Smashing |
Tier 12 - Smash deals +13 damage |
Chest, Feet |
- Tier 1
- Smash deals +2 damage
- Tier 2
- Smash deals +3 damage
- Tier 3
- Smash deals +4 damage
- Tier 4
- Smash deals +5 damage
- Tier 5
- Smash deals +6 damage
- Tier 6
- Smash deals +7 damage
- Tier 7
- Smash deals +8 damage
- Tier 8
- Smash deals +9 damage
- Tier 9
- Smash deals +10 damage
- Tier 10
- Smash deals +11 damage
- Tier 11
- Smash deals +12 damage
- Tier 12
- Smash deals +13 damage
Expand
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of Pinning |
Tier 12 - Pin deals +140% damage |
Legs, MainHand |
- Tier 1
- Pin deals +30% damage
- Tier 2
- Pin deals +40% damage
- Tier 3
- Pin deals +50% damage
- Tier 4
- Pin deals +60% damage
- Tier 5
- Pin deals +70% damage
- Tier 6
- Pin deals +80% damage
- Tier 7
- Pin deals +90% damage
- Tier 8
- Pin deals +100% damage
- Tier 9
- Pin deals +110% damage
- Tier 10
- Pin deals +120% damage
- Tier 11
- Pin deals +130% damage
- Tier 12
- Pin deals +140% damage
Expand
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of Healthy Suppression |
Tier 12 - Suppress heals you for 25 health |
OffHand, Ring |
- Tier 1
- Suppress heals you for 2 health
- Tier 2
- Suppress heals you for 4 health
- Tier 3
- Suppress heals you for 5 health
- Tier 4
- Suppress heals you for 6 health
- Tier 5
- Suppress heals you for 8 health
- Tier 6
- Suppress heals you for 10 health
- Tier 7
- Suppress heals you for 11 health
- Tier 8
- Suppress heals you for 12 health
- Tier 9
- Suppress heals you for 14 health
- Tier 10
- Suppress heals you for 18 health
- Tier 11
- Suppress heals you for 22 health
- Tier 12
- Suppress heals you for 25 health
Expand
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|
of Rejuvenating Pins |
Tier 12 - Pin has a 80% chance to restore 60 Power to you over 60 seconds |
Chest, Ring |
- Tier 1
- Pin has a 4% chance to restore 60 Power to you over 60 seconds
- Tier 2
- Pin has a 11% chance to restore 60 Power to you over 60 seconds
- Tier 3
- Pin has a 18% chance to restore 60 Power to you over 60 seconds
- Tier 4
- Pin has a 25% chance to restore 60 Power to you over 60 seconds
- Tier 5
- Pin has a 32% chance to restore 60 Power to you over 60 seconds
- Tier 6
- Pin has a 39% chance to restore 60 Power to you over 60 seconds
- Tier 7
- Pin has a 46% chance to restore 60 Power to you over 60 seconds
- Tier 8
- Pin has a 53% chance to restore 60 Power to you over 60 seconds
- Tier 9
- Pin has a 60% chance to restore 60 Power to you over 60 seconds
- Tier 10
- Pin has a 67% chance to restore 60 Power to you over 60 seconds
- Tier 11
- Pin has a 74% chance to restore 60 Power to you over 60 seconds
- Tier 12
- Pin has a 80% chance to restore 60 Power to you over 60 seconds
Expand
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of Lunging |
Tier 12 - Lunge deals +60% damage to health and armor |
Legs, MainHand |
- Tier 1
- Lunge deals +5% damage to health and armor
- Tier 2
- Lunge deals +10% damage to health and armor
- Tier 3
- Lunge deals +15% damage to health and armor
- Tier 4
- Lunge deals +20% damage to health and armor
- Tier 5
- Lunge deals +25% damage to health and armor
- Tier 6
- Lunge deals +30% damage to health and armor
- Tier 7
- Lunge deals +35% damage to health and armor
- Tier 8
- Lunge deals +40% damage to health and armor
- Tier 9
- Lunge deals +45% damage to health and armor
- Tier 10
- Lunge deals +50% damage to health and armor
- Tier 11
- Lunge deals +55% damage to health and armor
- Tier 12
- Lunge deals +60% damage to health and armor
Expand
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Uncrackable |
|
Tier 6 - After using Headcracker, you take half damage from Psychic attacks for 10 seconds |
OffHand |
- Tier 1
- After using Headcracker, you take half damage from Psychic attacks for 5 seconds
- Tier 2
- After using Headcracker, you take half damage from Psychic attacks for 6 seconds
- Tier 3
- After using Headcracker, you take half damage from Psychic attacks for 7 seconds
- Tier 4
- After using Headcracker, you take half damage from Psychic attacks for 8 seconds
- Tier 5
- After using Headcracker, you take half damage from Psychic attacks for 9 seconds
- Tier 6
- After using Headcracker, you take half damage from Psychic attacks for 10 seconds
Expand
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Tier 12 - For 60 seconds after using Blocking Stance, First Aid heals you +96 |
Hands, Feet |
- Tier 1
- For 60 seconds after using Blocking Stance, First Aid heals you +8
- Tier 2
- For 60 seconds after using Blocking Stance, First Aid heals you +16
- Tier 3
- For 60 seconds after using Blocking Stance, First Aid heals you +24
- Tier 4
- For 60 seconds after using Blocking Stance, First Aid heals you +32
- Tier 5
- For 60 seconds after using Blocking Stance, First Aid heals you +40
- Tier 6
- For 60 seconds after using Blocking Stance, First Aid heals you +48
- Tier 7
- For 60 seconds after using Blocking Stance, First Aid heals you +56
- Tier 8
- For 60 seconds after using Blocking Stance, First Aid heals you +64
- Tier 9
- For 60 seconds after using Blocking Stance, First Aid heals you +72
- Tier 10
- For 60 seconds after using Blocking Stance, First Aid heals you +80
- Tier 11
- For 60 seconds after using Blocking Stance, First Aid heals you +88
- Tier 12
- For 60 seconds after using Blocking Stance, First Aid heals you +96
Expand
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