Prefix |
Suffix |
Best Tier |
Slot |
All Tiers
|
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|
of the Wolf |
Tier 12 - In-Combat Health Regen +12 |
Necklace, Ring, OffHand, MainHand |
- Tier 1
- In-Combat Health Regen +1
- Tier 2
- In-Combat Health Regen +2
- Tier 3
- In-Combat Health Regen +3
- Tier 4
- In-Combat Health Regen +4
- Tier 5
- In-Combat Health Regen +5
- Tier 6
- In-Combat Health Regen +6
- Tier 7
- In-Combat Health Regen +7
- Tier 8
- In-Combat Health Regen +8
- Tier 9
- In-Combat Health Regen +9
- Tier 10
- In-Combat Health Regen +10
- Tier 11
- In-Combat Health Regen +11
- Tier 12
- In-Combat Health Regen +12
Expand
|
Treasure-Hunter's |
|
Tier 5 - Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY |
Chest, Necklace |
- Tier 1
- Chance of Rare Loot +3%
- Tier 2
- Chance of Rare Loot +6%
- Tier 3
- Chance of Rare Loot +9%
- Tier 4
- Chance of Rare Loot +12%
- Tier 5
- Chance of Rare Loot +15%
Expand
|
Provocative |
|
Tier 12 - Taunt Boost +24% |
Chest, Legs, Head |
- Tier 1
- Taunt Boost +2%
- Tier 2
- Taunt Boost +4%
- Tier 3
- Taunt Boost +6%
- Tier 4
- Taunt Boost +8%
- Tier 5
- Taunt Boost +10%
- Tier 6
- Taunt Boost +12%
- Tier 7
- Taunt Boost +14%
- Tier 8
- Taunt Boost +16%
- Tier 9
- Taunt Boost +18%
- Tier 10
- Taunt Boost +20%
- Tier 11
- Taunt Boost +22%
- Tier 12
- Taunt Boost +24%
Expand
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|
|
Tier 12 - Major Healing abilities have a 65% chance to also restore 144 Armor |
Head, OffHand |
- Tier 1
- Major Healing abilities have a 65% chance to also restore 12 Armor
- Tier 2
- Major Healing abilities have a 65% chance to also restore 24 Armor
- Tier 3
- Major Healing abilities have a 65% chance to also restore 36 Armor
- Tier 4
- Major Healing abilities have a 65% chance to also restore 48 Armor
- Tier 5
- Major Healing abilities have a 65% chance to also restore 60 Armor
- Tier 6
- Major Healing abilities have a 65% chance to also restore 72 Armor
- Tier 7
- Major Healing abilities have a 65% chance to also restore 84 Armor
- Tier 8
- Major Healing abilities have a 65% chance to also restore 96 Armor
- Tier 9
- Major Healing abilities have a 65% chance to also restore 108 Armor
- Tier 10
- Major Healing abilities have a 65% chance to also restore 120 Armor
- Tier 11
- Major Healing abilities have a 65% chance to also restore 132 Armor
- Tier 12
- Major Healing abilities have a 65% chance to also restore 144 Armor
Expand
|
|
|
Tier 12 - Armor from Combat Refresh Abilities +30 |
Necklace, Ring, OffHand, MainHand |
- Tier 1
- Armor from Combat Refresh Abilities +2
- Tier 2
- Armor from Combat Refresh Abilities +4
- Tier 3
- Armor from Combat Refresh Abilities +6
- Tier 4
- Armor from Combat Refresh Abilities +8
- Tier 5
- Armor from Combat Refresh Abilities +10
- Tier 6
- Armor from Combat Refresh Abilities +12
- Tier 7
- Armor from Combat Refresh Abilities +15
- Tier 8
- Armor from Combat Refresh Abilities +18
- Tier 9
- Armor from Combat Refresh Abilities +21
- Tier 10
- Armor from Combat Refresh Abilities +24
- Tier 11
- Armor from Combat Refresh Abilities +27
- Tier 12
- Armor from Combat Refresh Abilities +30
Expand
|
Waterproof |
|
Tier 6 - Trauma Damage Reduction +6 |
Hands |
- Tier 1
- Trauma Damage Reduction +1
- Tier 2
- Trauma Damage Reduction +2
- Tier 3
- Trauma Damage Reduction +3
- Tier 4
- Trauma Damage Reduction +4
- Tier 5
- Trauma Damage Reduction +5
- Tier 6
- Trauma Damage Reduction +6
Expand
|
Foil-Lined |
|
Tier 6 - Direct Psychic Damage Reduction +20 |
Head |
- Tier 1
- Direct Psychic Damage Reduction +3
- Tier 2
- Direct Psychic Damage Reduction +7
- Tier 3
- Direct Psychic Damage Reduction +10
- Tier 4
- Direct Psychic Damage Reduction +14
- Tier 5
- Direct Psychic Damage Reduction +17
- Tier 6
- Direct Psychic Damage Reduction +20
Expand
|
Insulated |
|
Tier 7 - Direct Electricity Damage Reduction +24 |
Feet |
- Tier 1
- Direct Electricity Damage Reduction +3
- Tier 2
- Direct Electricity Damage Reduction +7
- Tier 3
- Direct Electricity Damage Reduction +10
- Tier 4
- Direct Electricity Damage Reduction +14
- Tier 5
- Direct Electricity Damage Reduction +17
- Tier 6
- Direct Electricity Damage Reduction +20
- Tier 7
- Direct Electricity Damage Reduction +24
Expand
|
|
|
Tier 12 - Max Power +18 |
Necklace, Ring, OffHand, Hands |
- Tier 1
- Max Power +4
- Tier 2
- Max Power +5
- Tier 3
- Max Power +6
- Tier 4
- Max Power +7
- Tier 5
- Max Power +8
- Tier 6
- Max Power +9
- Tier 7
- Max Power +10
- Tier 8
- Max Power +11
- Tier 9
- Max Power +13
- Tier 10
- Max Power +14
- Tier 11
- Max Power +16
- Tier 12
- Max Power +18
Expand
|
Learner's |
|
Tier 5 - Combat XP Boost +5% |
Head |
- Tier 1
- Combat XP Boost +1%
- Tier 2
- Combat XP Boost +2%
- Tier 3
- Combat XP Boost +3%
- Tier 4
- Combat XP Boost +4%
- Tier 5
- Combat XP Boost +5%
Expand
|
Calming |
|
Tier 6 - Monster Rage Boost -6% |
Head, Hands |
- Tier 1
- Monster Rage Boost -1%
- Tier 2
- Monster Rage Boost -2%
- Tier 3
- Monster Rage Boost -3%
- Tier 4
- Monster Rage Boost -4%
- Tier 5
- Monster Rage Boost -5%
- Tier 6
- Monster Rage Boost -6%
Expand
|
|
|
Tier 12 - Health from Combat Refresh Abilities +20 |
Necklace, Ring, OffHand, MainHand |
- Tier 1
- Health from Combat Refresh Abilities +2
- Tier 2
- Health from Combat Refresh Abilities +4
- Tier 3
- Health from Combat Refresh Abilities +5
- Tier 4
- Health from Combat Refresh Abilities +7
- Tier 5
- Health from Combat Refresh Abilities +8
- Tier 6
- Health from Combat Refresh Abilities +10
- Tier 7
- Health from Combat Refresh Abilities +12
- Tier 8
- Health from Combat Refresh Abilities +13
- Tier 9
- Health from Combat Refresh Abilities +15
- Tier 10
- Health from Combat Refresh Abilities +16
- Tier 11
- Health from Combat Refresh Abilities +18
- Tier 12
- Health from Combat Refresh Abilities +20
Expand
|
Poisoner's |
|
Tier 10 - Poison Damage +10 |
Hands |
- Tier 1
- Poison Damage +1
- Tier 2
- Poison Damage +2
- Tier 3
- Poison Damage +3
- Tier 4
- Poison Damage +4
- Tier 5
- Poison Damage +5
- Tier 6
- Poison Damage +6
- Tier 7
- Poison Damage +7
- Tier 8
- Poison Damage +8
- Tier 9
- Poison Damage +9
- Tier 10
- Poison Damage +10
Expand
|
Traumatic |
|
Tier 10 - Trauma Damage +10 |
Hands |
- Tier 1
- Trauma Damage +1
- Tier 2
- Trauma Damage +2
- Tier 3
- Trauma Damage +3
- Tier 4
- Trauma Damage +4
- Tier 5
- Trauma Damage +5
- Tier 6
- Trauma Damage +6
- Tier 7
- Trauma Damage +7
- Tier 8
- Trauma Damage +8
- Tier 9
- Trauma Damage +9
- Tier 10
- Trauma Damage +10
Expand
|
Titan's |
|
Tier 12 - In-Combat Armor Regen +15 |
Necklace, Ring, OffHand, MainHand |
- Tier 1
- In-Combat Armor Regen +1
- Tier 2
- In-Combat Armor Regen +2
- Tier 3
- In-Combat Armor Regen +3
- Tier 4
- In-Combat Armor Regen +4
- Tier 5
- In-Combat Armor Regen +5
- Tier 6
- In-Combat Armor Regen +6
- Tier 7
- In-Combat Armor Regen +7
- Tier 8
- In-Combat Armor Regen +8
- Tier 9
- In-Combat Armor Regen +9
- Tier 10
- In-Combat Armor Regen +11
- Tier 11
- In-Combat Armor Regen +13
- Tier 12
- In-Combat Armor Regen +15
Expand
|
|
|
Tier 12 - Major Healing abilities have a 65% chance to also restore 144 Armor |
Chest, Legs |
- Tier 1
- Major Healing abilities have a 65% chance to also restore 12 Armor
- Tier 2
- Major Healing abilities have a 65% chance to also restore 24 Armor
- Tier 3
- Major Healing abilities have a 65% chance to also restore 36 Armor
- Tier 4
- Major Healing abilities have a 65% chance to also restore 48 Armor
- Tier 5
- Major Healing abilities have a 65% chance to also restore 60 Armor
- Tier 6
- Major Healing abilities have a 65% chance to also restore 72 Armor
- Tier 7
- Major Healing abilities have a 65% chance to also restore 84 Armor
- Tier 8
- Major Healing abilities have a 65% chance to also restore 96 Armor
- Tier 9
- Major Healing abilities have a 65% chance to also restore 108 Armor
- Tier 10
- Major Healing abilities have a 65% chance to also restore 120 Armor
- Tier 11
- Major Healing abilities have a 65% chance to also restore 132 Armor
- Tier 12
- Major Healing abilities have a 65% chance to also restore 144 Armor
Expand
|
Indefatigable |
|
Tier 12 - In-Combat Power Regen +6, In-Combat Armor Regen +1 |
Necklace, Ring, OffHand, MainHand |
- Tier 1
- In-Combat Power Regen +1
- Tier 2
- In-Combat Power Regen +1, In-Combat Armor Regen +1
- Tier 3
- In-Combat Power Regen +2
- Tier 4
- In-Combat Power Regen +2, In-Combat Armor Regen +1
- Tier 5
- In-Combat Power Regen +3
- Tier 6
- In-Combat Power Regen +3, In-Combat Armor Regen +1
- Tier 7
- In-Combat Power Regen +4
- Tier 8
- In-Combat Power Regen +4, In-Combat Armor Regen +1
- Tier 9
- In-Combat Power Regen +5
- Tier 10
- In-Combat Power Regen +5, In-Combat Armor Regen +1
- Tier 11
- In-Combat Power Regen +6
- Tier 12
- In-Combat Power Regen +6, In-Combat Armor Regen +1
Expand
|
Treasure-Hunter's |
|
Tier 12 - Chance of Uncommon Loot +24% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY |
Chest, Necklace |
- Tier 1
- Chance of Uncommon Loot +2%
- Tier 2
- Chance of Uncommon Loot +4%
- Tier 3
- Chance of Uncommon Loot +6%
- Tier 4
- Chance of Uncommon Loot +8%
- Tier 5
- Chance of Uncommon Loot +10%
- Tier 6
- Chance of Uncommon Loot +12%
- Tier 7
- Chance of Uncommon Loot +14%
- Tier 8
- Chance of Uncommon Loot +16%
- Tier 9
- Chance of Uncommon Loot +18%
- Tier 10
- Chance of Uncommon Loot +20%
- Tier 11
- Chance of Uncommon Loot +22%
- Tier 12
- Chance of Uncommon Loot +24%
Expand
|
Antitoxic |
|
Tier 6 - Poison Damage Reduction +6 |
Chest |
- Tier 1
- Poison Damage Reduction +1
- Tier 2
- Poison Damage Reduction +2
- Tier 3
- Poison Damage Reduction +3
- Tier 4
- Poison Damage Reduction +4
- Tier 5
- Poison Damage Reduction +5
- Tier 6
- Poison Damage Reduction +6
Expand
|
Stain-Resistant |
of Stain Resistance |
Tier 1 - Hygiene +1 |
Chest |
|
Tidy |
|
Tier 1 - Hygiene +1 |
Legs |
|
Featherlight |
of Light Feet |
Tier 5 - Falling Damage -50% |
Feet |
- Tier 1
- Falling Damage -10%
- Tier 2
- Falling Damage -20%
- Tier 3
- Falling Damage -30%
- Tier 4
- Falling Damage -40%
- Tier 5
- Falling Damage -50%
Expand
|
Roomy |
|
Tier 5 - Inventory Slots +10 |
Chest, Legs |
- Tier 1
- Inventory Slots +2
- Tier 2
- Inventory Slots +4
- Tier 3
- Inventory Slots +6
- Tier 4
- Inventory Slots +8
- Tier 5
- Inventory Slots +10
Expand
|
Natural |
|
Tier 10 - Nature Damage +10 |
Hands |
- Tier 1
- Nature Damage +1
- Tier 2
- Nature Damage +2
- Tier 3
- Nature Damage +3
- Tier 4
- Nature Damage +4
- Tier 5
- Nature Damage +5
- Tier 6
- Nature Damage +6
- Tier 7
- Nature Damage +7
- Tier 8
- Nature Damage +8
- Tier 9
- Nature Damage +9
- Tier 10
- Nature Damage +10
Expand
|
Antifungal |
|
Tier 6 - Nature Damage Reduction +6 |
Legs |
- Tier 1
- Nature Damage Reduction +1
- Tier 2
- Nature Damage Reduction +2
- Tier 3
- Nature Damage Reduction +3
- Tier 4
- Nature Damage Reduction +4
- Tier 5
- Nature Damage Reduction +5
- Tier 6
- Nature Damage Reduction +6
Expand
|
Sprinter's |
|
Tier 1 - Sprint Speed Boost +1 |
Legs |
|
Healer's |
of Major Healing |
Tier 12 - Healing of your Major Healing Abilities +60 |
Hands, MainHand |
- Tier 1
- Healing of your Major Healing Abilities +4
- Tier 2
- Healing of your Major Healing Abilities +8
- Tier 3
- Healing of your Major Healing Abilities +12
- Tier 4
- Healing of your Major Healing Abilities +16
- Tier 5
- Healing of your Major Healing Abilities +20
- Tier 6
- Healing of your Major Healing Abilities +24
- Tier 7
- Healing of your Major Healing Abilities +30
- Tier 8
- Healing of your Major Healing Abilities +36
- Tier 9
- Healing of your Major Healing Abilities +42
- Tier 10
- Healing of your Major Healing Abilities +48
- Tier 11
- Healing of your Major Healing Abilities +54
- Tier 12
- Healing of your Major Healing Abilities +60
Expand
|
Patient's |
|
Tier 12 - Healing Received from Major Healing Abilities +60 |
Chest, OffHand |
- Tier 1
- Healing Received from Major Healing Abilities +4
- Tier 2
- Healing Received from Major Healing Abilities +8
- Tier 3
- Healing Received from Major Healing Abilities +12
- Tier 4
- Healing Received from Major Healing Abilities +16
- Tier 5
- Healing Received from Major Healing Abilities +20
- Tier 6
- Healing Received from Major Healing Abilities +24
- Tier 7
- Healing Received from Major Healing Abilities +30
- Tier 8
- Healing Received from Major Healing Abilities +36
- Tier 9
- Healing Received from Major Healing Abilities +42
- Tier 10
- Healing Received from Major Healing Abilities +48
- Tier 11
- Healing Received from Major Healing Abilities +54
- Tier 12
- Healing Received from Major Healing Abilities +60
Expand
|
Tireless |
|
Tier 12 - Power from Combat Refresh Abilities +12 |
Necklace, Ring, OffHand, MainHand |
- Tier 1
- Power from Combat Refresh Abilities +1
- Tier 2
- Power from Combat Refresh Abilities +2
- Tier 3
- Power from Combat Refresh Abilities +3
- Tier 4
- Power from Combat Refresh Abilities +4
- Tier 5
- Power from Combat Refresh Abilities +5
- Tier 6
- Power from Combat Refresh Abilities +6
- Tier 7
- Power from Combat Refresh Abilities +7
- Tier 8
- Power from Combat Refresh Abilities +8
- Tier 9
- Power from Combat Refresh Abilities +9
- Tier 10
- Power from Combat Refresh Abilities +10
- Tier 11
- Power from Combat Refresh Abilities +11
- Tier 12
- Power from Combat Refresh Abilities +12
Expand
|
First Responder's |
|
Tier 12 - Healing Received From First Aid +60 |
Chest, Legs, OffHand |
- Tier 1
- Healing Received From First Aid +5
- Tier 2
- Healing Received From First Aid +10
- Tier 3
- Healing Received From First Aid +15
- Tier 4
- Healing Received From First Aid +20
- Tier 5
- Healing Received From First Aid +25
- Tier 6
- Healing Received From First Aid +30
- Tier 7
- Healing Received From First Aid +35
- Tier 8
- Healing Received From First Aid +40
- Tier 9
- Healing Received From First Aid +45
- Tier 10
- Healing Received From First Aid +50
- Tier 11
- Healing Received From First Aid +55
- Tier 12
- Healing Received From First Aid +60
Expand
|
Odor-Eating |
of Odor-Eating |
Tier 1 - Hygiene +1 |
Feet |
|
|
|
Tier 12 - Max Health +30 |
Necklace, Ring, OffHand, Feet |
- Tier 1
- Max Health +1
- Tier 2
- Max Health +3
- Tier 3
- Max Health +5
- Tier 4
- Max Health +10
- Tier 5
- Max Health +13
- Tier 6
- Max Health +15
- Tier 7
- Max Health +18
- Tier 8
- Max Health +20
- Tier 9
- Max Health +23
- Tier 10
- Max Health +25
- Tier 11
- Max Health +27
- Tier 12
- Max Health +30
Expand
|