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All Skills/Treasure Effects

Revision as of 17:54, 19 June 2016 by ExtraBot (talk | contribs) (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
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All Skills

Prefix Suffix Best Tier Slot All Tiers
of the Wolf Tier 12 - In-Combat Health Regen +12 Necklace, Ring, OffHand, MainHand

  • Tier 1
  • In-Combat Health Regen +1
    Tier 2
  • In-Combat Health Regen +2
    Tier 3
  • In-Combat Health Regen +3
    Tier 4
  • In-Combat Health Regen +4
    Tier 5
  • In-Combat Health Regen +5
    Tier 6
  • In-Combat Health Regen +6
    Tier 7
  • In-Combat Health Regen +7
    Tier 8
  • In-Combat Health Regen +8
    Tier 9
  • In-Combat Health Regen +9
    Tier 10
  • In-Combat Health Regen +10
    Tier 11
  • In-Combat Health Regen +11
    Tier 12
  • In-Combat Health Regen +12

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Treasure-Hunter's Tier 5 - Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY Chest, Necklace

  • Tier 1
  • Chance of Rare Loot +3%
    Tier 2
  • Chance of Rare Loot +6%
    Tier 3
  • Chance of Rare Loot +9%
    Tier 4
  • Chance of Rare Loot +12%
    Tier 5
  • Chance of Rare Loot +15%

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Provocative Tier 12 - Taunt Boost +24% Chest, Legs, Head

  • Tier 1
  • Taunt Boost +2%
    Tier 2
  • Taunt Boost +4%
    Tier 3
  • Taunt Boost +6%
    Tier 4
  • Taunt Boost +8%
    Tier 5
  • Taunt Boost +10%
    Tier 6
  • Taunt Boost +12%
    Tier 7
  • Taunt Boost +14%
    Tier 8
  • Taunt Boost +16%
    Tier 9
  • Taunt Boost +18%
    Tier 10
  • Taunt Boost +20%
    Tier 11
  • Taunt Boost +22%
    Tier 12
  • Taunt Boost +24%

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Tier 12 - Major Healing abilities have a 65% chance to also restore 144 Armor Head, OffHand

  • Tier 1
  • Major Healing abilities have a 65% chance to also restore 12 Armor
    Tier 2
  • Major Healing abilities have a 65% chance to also restore 24 Armor
    Tier 3
  • Major Healing abilities have a 65% chance to also restore 36 Armor
    Tier 4
  • Major Healing abilities have a 65% chance to also restore 48 Armor
    Tier 5
  • Major Healing abilities have a 65% chance to also restore 60 Armor
    Tier 6
  • Major Healing abilities have a 65% chance to also restore 72 Armor
    Tier 7
  • Major Healing abilities have a 65% chance to also restore 84 Armor
    Tier 8
  • Major Healing abilities have a 65% chance to also restore 96 Armor
    Tier 9
  • Major Healing abilities have a 65% chance to also restore 108 Armor
    Tier 10
  • Major Healing abilities have a 65% chance to also restore 120 Armor
    Tier 11
  • Major Healing abilities have a 65% chance to also restore 132 Armor
    Tier 12
  • Major Healing abilities have a 65% chance to also restore 144 Armor

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Tier 12 - Armor from Combat Refresh Abilities +30 Necklace, Ring, OffHand, MainHand

  • Tier 1
  • Armor from Combat Refresh Abilities +2
    Tier 2
  • Armor from Combat Refresh Abilities +4
    Tier 3
  • Armor from Combat Refresh Abilities +6
    Tier 4
  • Armor from Combat Refresh Abilities +8
    Tier 5
  • Armor from Combat Refresh Abilities +10
    Tier 6
  • Armor from Combat Refresh Abilities +12
    Tier 7
  • Armor from Combat Refresh Abilities +15
    Tier 8
  • Armor from Combat Refresh Abilities +18
    Tier 9
  • Armor from Combat Refresh Abilities +21
    Tier 10
  • Armor from Combat Refresh Abilities +24
    Tier 11
  • Armor from Combat Refresh Abilities +27
    Tier 12
  • Armor from Combat Refresh Abilities +30

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Waterproof Tier 6 - Trauma Damage Reduction +6 Hands

  • Tier 1
  • Trauma Damage Reduction +1
    Tier 2
  • Trauma Damage Reduction +2
    Tier 3
  • Trauma Damage Reduction +3
    Tier 4
  • Trauma Damage Reduction +4
    Tier 5
  • Trauma Damage Reduction +5
    Tier 6
  • Trauma Damage Reduction +6

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Foil-Lined Tier 6 - Direct Psychic Damage Reduction +20 Head

  • Tier 1
  • Direct Psychic Damage Reduction +3
    Tier 2
  • Direct Psychic Damage Reduction +7
    Tier 3
  • Direct Psychic Damage Reduction +10
    Tier 4
  • Direct Psychic Damage Reduction +14
    Tier 5
  • Direct Psychic Damage Reduction +17
    Tier 6
  • Direct Psychic Damage Reduction +20

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Insulated Tier 7 - Direct Electricity Damage Reduction +24 Feet

  • Tier 1
  • Direct Electricity Damage Reduction +3
    Tier 2
  • Direct Electricity Damage Reduction +7
    Tier 3
  • Direct Electricity Damage Reduction +10
    Tier 4
  • Direct Electricity Damage Reduction +14
    Tier 5
  • Direct Electricity Damage Reduction +17
    Tier 6
  • Direct Electricity Damage Reduction +20
    Tier 7
  • Direct Electricity Damage Reduction +24

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Tier 12 - Max Power +18 Necklace, Ring, OffHand, Hands

  • Tier 1
  • Max Power +4
    Tier 2
  • Max Power +5
    Tier 3
  • Max Power +6
    Tier 4
  • Max Power +7
    Tier 5
  • Max Power +8
    Tier 6
  • Max Power +9
    Tier 7
  • Max Power +10
    Tier 8
  • Max Power +11
    Tier 9
  • Max Power +13
    Tier 10
  • Max Power +14
    Tier 11
  • Max Power +16
    Tier 12
  • Max Power +18

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Learner's Tier 5 - Combat XP Boost +5% Head

  • Tier 1
  • Combat XP Boost +1%
    Tier 2
  • Combat XP Boost +2%
    Tier 3
  • Combat XP Boost +3%
    Tier 4
  • Combat XP Boost +4%
    Tier 5
  • Combat XP Boost +5%

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Calming Tier 6 - Monster Rage Boost -6% Head, Hands

  • Tier 1
  • Monster Rage Boost -1%
    Tier 2
  • Monster Rage Boost -2%
    Tier 3
  • Monster Rage Boost -3%
    Tier 4
  • Monster Rage Boost -4%
    Tier 5
  • Monster Rage Boost -5%
    Tier 6
  • Monster Rage Boost -6%

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Tier 12 - Health from Combat Refresh Abilities +20 Necklace, Ring, OffHand, MainHand

  • Tier 1
  • Health from Combat Refresh Abilities +2
    Tier 2
  • Health from Combat Refresh Abilities +4
    Tier 3
  • Health from Combat Refresh Abilities +5
    Tier 4
  • Health from Combat Refresh Abilities +7
    Tier 5
  • Health from Combat Refresh Abilities +8
    Tier 6
  • Health from Combat Refresh Abilities +10
    Tier 7
  • Health from Combat Refresh Abilities +12
    Tier 8
  • Health from Combat Refresh Abilities +13
    Tier 9
  • Health from Combat Refresh Abilities +15
    Tier 10
  • Health from Combat Refresh Abilities +16
    Tier 11
  • Health from Combat Refresh Abilities +18
    Tier 12
  • Health from Combat Refresh Abilities +20

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Poisoner's Tier 10 - Poison Damage +10 Hands

  • Tier 1
  • Poison Damage +1
    Tier 2
  • Poison Damage +2
    Tier 3
  • Poison Damage +3
    Tier 4
  • Poison Damage +4
    Tier 5
  • Poison Damage +5
    Tier 6
  • Poison Damage +6
    Tier 7
  • Poison Damage +7
    Tier 8
  • Poison Damage +8
    Tier 9
  • Poison Damage +9
    Tier 10
  • Poison Damage +10

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Traumatic Tier 10 - Trauma Damage +10 Hands

  • Tier 1
  • Trauma Damage +1
    Tier 2
  • Trauma Damage +2
    Tier 3
  • Trauma Damage +3
    Tier 4
  • Trauma Damage +4
    Tier 5
  • Trauma Damage +5
    Tier 6
  • Trauma Damage +6
    Tier 7
  • Trauma Damage +7
    Tier 8
  • Trauma Damage +8
    Tier 9
  • Trauma Damage +9
    Tier 10
  • Trauma Damage +10

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Titan's Tier 12 - In-Combat Armor Regen +15 Necklace, Ring, OffHand, MainHand

  • Tier 1
  • In-Combat Armor Regen +1
    Tier 2
  • In-Combat Armor Regen +2
    Tier 3
  • In-Combat Armor Regen +3
    Tier 4
  • In-Combat Armor Regen +4
    Tier 5
  • In-Combat Armor Regen +5
    Tier 6
  • In-Combat Armor Regen +6
    Tier 7
  • In-Combat Armor Regen +7
    Tier 8
  • In-Combat Armor Regen +8
    Tier 9
  • In-Combat Armor Regen +9
    Tier 10
  • In-Combat Armor Regen +11
    Tier 11
  • In-Combat Armor Regen +13
    Tier 12
  • In-Combat Armor Regen +15

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Tier 12 - Major Healing abilities have a 65% chance to also restore 144 Armor Chest, Legs

  • Tier 1
  • Major Healing abilities have a 65% chance to also restore 12 Armor
    Tier 2
  • Major Healing abilities have a 65% chance to also restore 24 Armor
    Tier 3
  • Major Healing abilities have a 65% chance to also restore 36 Armor
    Tier 4
  • Major Healing abilities have a 65% chance to also restore 48 Armor
    Tier 5
  • Major Healing abilities have a 65% chance to also restore 60 Armor
    Tier 6
  • Major Healing abilities have a 65% chance to also restore 72 Armor
    Tier 7
  • Major Healing abilities have a 65% chance to also restore 84 Armor
    Tier 8
  • Major Healing abilities have a 65% chance to also restore 96 Armor
    Tier 9
  • Major Healing abilities have a 65% chance to also restore 108 Armor
    Tier 10
  • Major Healing abilities have a 65% chance to also restore 120 Armor
    Tier 11
  • Major Healing abilities have a 65% chance to also restore 132 Armor
    Tier 12
  • Major Healing abilities have a 65% chance to also restore 144 Armor

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Indefatigable Tier 12 - In-Combat Power Regen +6, In-Combat Armor Regen +1 Necklace, Ring, OffHand, MainHand

  • Tier 1
  • In-Combat Power Regen +1
    Tier 2
  • In-Combat Power Regen +1, In-Combat Armor Regen +1
    Tier 3
  • In-Combat Power Regen +2
    Tier 4
  • In-Combat Power Regen +2, In-Combat Armor Regen +1
    Tier 5
  • In-Combat Power Regen +3
    Tier 6
  • In-Combat Power Regen +3, In-Combat Armor Regen +1
    Tier 7
  • In-Combat Power Regen +4
    Tier 8
  • In-Combat Power Regen +4, In-Combat Armor Regen +1
    Tier 9
  • In-Combat Power Regen +5
    Tier 10
  • In-Combat Power Regen +5, In-Combat Armor Regen +1
    Tier 11
  • In-Combat Power Regen +6
    Tier 12
  • In-Combat Power Regen +6, In-Combat Armor Regen +1

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Treasure-Hunter's Tier 12 - Chance of Uncommon Loot +24% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY Chest, Necklace

  • Tier 1
  • Chance of Uncommon Loot +2%
    Tier 2
  • Chance of Uncommon Loot +4%
    Tier 3
  • Chance of Uncommon Loot +6%
    Tier 4
  • Chance of Uncommon Loot +8%
    Tier 5
  • Chance of Uncommon Loot +10%
    Tier 6
  • Chance of Uncommon Loot +12%
    Tier 7
  • Chance of Uncommon Loot +14%
    Tier 8
  • Chance of Uncommon Loot +16%
    Tier 9
  • Chance of Uncommon Loot +18%
    Tier 10
  • Chance of Uncommon Loot +20%
    Tier 11
  • Chance of Uncommon Loot +22%
    Tier 12
  • Chance of Uncommon Loot +24%

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Antitoxic Tier 6 - Poison Damage Reduction +6 Chest

  • Tier 1
  • Poison Damage Reduction +1
    Tier 2
  • Poison Damage Reduction +2
    Tier 3
  • Poison Damage Reduction +3
    Tier 4
  • Poison Damage Reduction +4
    Tier 5
  • Poison Damage Reduction +5
    Tier 6
  • Poison Damage Reduction +6

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Stain-Resistant of Stain Resistance Tier 1 - Hygiene +1 Chest
Tidy Tier 1 - Hygiene +1 Legs
Featherlight of Light Feet Tier 5 - Falling Damage -50% Feet

  • Tier 1
  • Falling Damage -10%
    Tier 2
  • Falling Damage -20%
    Tier 3
  • Falling Damage -30%
    Tier 4
  • Falling Damage -40%
    Tier 5
  • Falling Damage -50%

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Roomy Tier 5 - Inventory Slots +10 Chest, Legs

  • Tier 1
  • Inventory Slots +2
    Tier 2
  • Inventory Slots +4
    Tier 3
  • Inventory Slots +6
    Tier 4
  • Inventory Slots +8
    Tier 5
  • Inventory Slots +10

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Natural Tier 10 - Nature Damage +10 Hands

  • Tier 1
  • Nature Damage +1
    Tier 2
  • Nature Damage +2
    Tier 3
  • Nature Damage +3
    Tier 4
  • Nature Damage +4
    Tier 5
  • Nature Damage +5
    Tier 6
  • Nature Damage +6
    Tier 7
  • Nature Damage +7
    Tier 8
  • Nature Damage +8
    Tier 9
  • Nature Damage +9
    Tier 10
  • Nature Damage +10

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Antifungal Tier 6 - Nature Damage Reduction +6 Legs

  • Tier 1
  • Nature Damage Reduction +1
    Tier 2
  • Nature Damage Reduction +2
    Tier 3
  • Nature Damage Reduction +3
    Tier 4
  • Nature Damage Reduction +4
    Tier 5
  • Nature Damage Reduction +5
    Tier 6
  • Nature Damage Reduction +6

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Sprinter's Tier 1 - Sprint Speed Boost +1 Legs
Healer's of Major Healing Tier 12 - Healing of your Major Healing Abilities +60 Hands, MainHand

  • Tier 1
  • Healing of your Major Healing Abilities +4
    Tier 2
  • Healing of your Major Healing Abilities +8
    Tier 3
  • Healing of your Major Healing Abilities +12
    Tier 4
  • Healing of your Major Healing Abilities +16
    Tier 5
  • Healing of your Major Healing Abilities +20
    Tier 6
  • Healing of your Major Healing Abilities +24
    Tier 7
  • Healing of your Major Healing Abilities +30
    Tier 8
  • Healing of your Major Healing Abilities +36
    Tier 9
  • Healing of your Major Healing Abilities +42
    Tier 10
  • Healing of your Major Healing Abilities +48
    Tier 11
  • Healing of your Major Healing Abilities +54
    Tier 12
  • Healing of your Major Healing Abilities +60

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Patient's Tier 12 - Healing Received from Major Healing Abilities +60 Chest, OffHand

  • Tier 1
  • Healing Received from Major Healing Abilities +4
    Tier 2
  • Healing Received from Major Healing Abilities +8
    Tier 3
  • Healing Received from Major Healing Abilities +12
    Tier 4
  • Healing Received from Major Healing Abilities +16
    Tier 5
  • Healing Received from Major Healing Abilities +20
    Tier 6
  • Healing Received from Major Healing Abilities +24
    Tier 7
  • Healing Received from Major Healing Abilities +30
    Tier 8
  • Healing Received from Major Healing Abilities +36
    Tier 9
  • Healing Received from Major Healing Abilities +42
    Tier 10
  • Healing Received from Major Healing Abilities +48
    Tier 11
  • Healing Received from Major Healing Abilities +54
    Tier 12
  • Healing Received from Major Healing Abilities +60

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Tireless Tier 12 - Power from Combat Refresh Abilities +12 Necklace, Ring, OffHand, MainHand

  • Tier 1
  • Power from Combat Refresh Abilities +1
    Tier 2
  • Power from Combat Refresh Abilities +2
    Tier 3
  • Power from Combat Refresh Abilities +3
    Tier 4
  • Power from Combat Refresh Abilities +4
    Tier 5
  • Power from Combat Refresh Abilities +5
    Tier 6
  • Power from Combat Refresh Abilities +6
    Tier 7
  • Power from Combat Refresh Abilities +7
    Tier 8
  • Power from Combat Refresh Abilities +8
    Tier 9
  • Power from Combat Refresh Abilities +9
    Tier 10
  • Power from Combat Refresh Abilities +10
    Tier 11
  • Power from Combat Refresh Abilities +11
    Tier 12
  • Power from Combat Refresh Abilities +12

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First Responder's Tier 12 - Healing Received From First Aid +60 Chest, Legs, OffHand

  • Tier 1
  • Healing Received From First Aid +5
    Tier 2
  • Healing Received From First Aid +10
    Tier 3
  • Healing Received From First Aid +15
    Tier 4
  • Healing Received From First Aid +20
    Tier 5
  • Healing Received From First Aid +25
    Tier 6
  • Healing Received From First Aid +30
    Tier 7
  • Healing Received From First Aid +35
    Tier 8
  • Healing Received From First Aid +40
    Tier 9
  • Healing Received From First Aid +45
    Tier 10
  • Healing Received From First Aid +50
    Tier 11
  • Healing Received From First Aid +55
    Tier 12
  • Healing Received From First Aid +60

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Odor-Eating of Odor-Eating Tier 1 - Hygiene +1 Feet
Tier 12 - Max Health +30 Necklace, Ring, OffHand, Feet

  • Tier 1
  • Max Health +1
    Tier 2
  • Max Health +3
    Tier 3
  • Max Health +5
    Tier 4
  • Max Health +10
    Tier 5
  • Max Health +13
    Tier 6
  • Max Health +15
    Tier 7
  • Max Health +18
    Tier 8
  • Max Health +20
    Tier 9
  • Max Health +23
    Tier 10
  • Max Health +25
    Tier 11
  • Max Health +27
    Tier 12
  • Max Health +30

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