Fire Magic/Treasure Effects:By Slot
Fire Magic Slot List
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Head
- Calefaction deals +115% damage
- Cold Damage Reduction +6 when Fire Magic is active
- Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.
- Fire Damage Reduction +12 when Fire Magic is active
- Fire Walls deal +20 damage per hit
- Fire-Magic Base Damage +35%
- Flesh to Fuel restores +51 Armor
- Frostball slows target's movement by 25% and deals +10 damage
- Ring of Fire deals +124% damage
- Ring of Fire has a 33% chance to stun all targets and deal +80% damage
- Room-Temperature Ball deals +100% damage
- Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage
Chest
- Fire Walls have +84 Max Health
- Fireball deals +32% damage
- Frostball deals +48% damage
- Ring of Fire deals +124% damage
- Scintillating Flame and Scintillating Frost deal +70% damage
- Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage
- Super Fireball causes the target to take +12 damage per tick from fire damage over time
- You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 20 Armor when using Defensive Burst or Defensive Chill
- You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
Legs
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage.
- Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.
- Defensive Chill deals +75% damage
- Defensive Chill grants you 55% chance to ignore Knockback effects for 7 seconds
- Fire Bolts deal +72 armor damage
- Fire Bolts deals +43% damage
- Fire Breath and Super Fireball deal +70 damage over 10 seconds
- Fire Breath deals +45 damage and grants you +18 mitigation vs Fire for 5 seconds
- Flesh to Fuel has a 66% chance to restore 31 Power
- Flesh to Fuel increases your Sprint speed +6 for 10 seconds
- Scintillating Flame restores 24 Health
- Scintillating Frost and Scintillating Flame restore 13 Power
- Scintillating Frost restores 31 Armor
- Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -9 damage for 10 seconds
Hands
- Calefaction causes 240 additional damage after a 20 second delay
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +120 damage.
- Fire Bolts hit all targets within 25 meters (instead of 20) and deals +40 damage
- Fire Breath has a 75% chance to deal +48% damage and restore 24 Armor to you
- Fire Walls' attacks taunt +130%
- Flesh to Fuel restores +24 Power
- Frostball also targets all enemies within 10 meters and deals +12 damage
- Indirect Fire Damage +60%
- Ring of Fire has a 33% chance to stun all targets and deal +80% damage
- Room-Temperature Ball hits all enemies within 15 meters and deals +15% damage
- Super Fireball deals +86% damage
Feet
- Calefaction deals +115% damage
- Calefaction restores 46 Health
- Defensive Chill grants you 55% chance to ignore Knockback effects for 7 seconds
- Fireball deals +32% damage
- Flesh to Fuel increases your Sprint speed +6 for 10 seconds
- Flesh to Fuel restores +24 Power
- Frostball deals +48% damage
- Frostball slows target's movement by 25% and deals +10 damage
- Indirect Fire Damage +60%
- Scintillating Flame and Scintillating Frost deal +70% damage
- Super Fireball deals +86% damage
MainHand
- Calefaction causes 240 additional damage after a 20 second delay
- Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.
- Defensive Chill deals +75% damage
- Fire Bolts deal +72 armor damage
- Fire Bolts deals +43% damage
- Fire Bolts has a 50% chance to deal +28% damage and knock back all targets
- Fire-Magic Base Damage +35%
- Flesh to Fuel restores +51 Armor
- Frostball deals +78 damage to Arachnids
- Frostball deals +78 damage to creatures that are inherently on fire.
- Ring of Fire has a 33% chance to stun all targets and deal +80% damage
- Room-Temperature Ball deals +100% damage
OffHand
- Fire Bolts has a 50% chance to deal +28% damage and knock back all targets
- Fire Breath has a 75% chance to deal +48% damage and restore 24 Armor to you
- Fire Walls have +84 Max Health
- Fire-Magic Base Damage +6%
- Fireball and Frostball have a 50% chance to deal +65% damage
- Fireball restores 4 Health and 5 Armor to you
- Flesh to Fuel grants you +20 Trauma mitigation for 10 seconds
- Ring of Fire has a 66% chance to deal +190% damage
- Scintillating Flame restores 24 Health
- Scintillating Frost and Scintillating Flame restore 13 Power
- Scintillating Frost restores 31 Armor
- Super Fireball causes the target to take +12 damage per tick from fire damage over time
Necklace
- Calefaction restores 46 Health
- Fire Breath and Super Fireball deal +70 damage over 10 seconds
- Fire Breath deals +60% damage
- Fire Walls deal +20 damage per hit
- Fire-Magic Base Damage +6%
- Fireball and Frostball have a 50% chance to deal +65% damage
- Fireball restores 4 Health and 5 Armor to you
- Frostball deals +78 damage to Arachnids
- Frostball deals +78 damage to creatures that are inherently on fire.
- Ring of Fire has a 66% chance to deal +190% damage
- Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -9 damage for 10 seconds
Ring
- Cold Damage Reduction +6 when Fire Magic is active
- Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage.
- Defensive Chill deals +75% damage
- Fire Breath deals +60% damage
- Fire Damage Reduction +12 when Fire Magic is active
- Fire Walls' attacks taunt +130%
- Fireball restores 4 Health and 5 Armor to you
- Flesh to Fuel grants you +20 Trauma mitigation for 10 seconds
- Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage
- You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 20 Armor when using Defensive Burst or Defensive Chill
- You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill