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Staff/Treasure Effects

Revision as of 15:29, 18 August 2016 by ExtraBot (talk | contribs) (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)

See also: Staff/Treasure Effects:By Slot

Staff

Prefix Suffix Best Tier Slot All Tiers
of Crushing Streaks Tier 6 - Double Hit causes your next attack to deal +75 damage if it is a Crushing attack Chest, Hands

  • Tier 1
  • Double Hit causes your next attack to deal +15 damage if it is a Crushing attack
    Tier 2
  • Double Hit causes your next attack to deal +25 damage if it is a Crushing attack
    Tier 3
  • Double Hit causes your next attack to deal +35 damage if it is a Crushing attack
    Tier 4
  • Double Hit causes your next attack to deal +50 damage if it is a Crushing attack
    Tier 5
  • Double Hit causes your next attack to deal +60 damage if it is a Crushing attack
    Tier 6
  • Double Hit causes your next attack to deal +75 damage if it is a Crushing attack

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of Contemplative Suppression Tier 12 - Suppress deals +50% damage and causes targets to lose an additional 144 Rage Legs, Necklace

  • Tier 1
  • Suppress deals +17% damage and causes targets to lose an additional 12 Rage
    Tier 2
  • Suppress deals +20% damage and causes targets to lose an additional 24 Rage
    Tier 3
  • Suppress deals +23% damage and causes targets to lose an additional 36 Rage
    Tier 4
  • Suppress deals +26% damage and causes targets to lose an additional 48 Rage
    Tier 5
  • Suppress deals +29% damage and causes targets to lose an additional 60 Rage
    Tier 6
  • Suppress deals +32% damage and causes targets to lose an additional 72 Rage
    Tier 7
  • Suppress deals +35% damage and causes targets to lose an additional 84 Rage
    Tier 8
  • Suppress deals +38% damage and causes targets to lose an additional 96 Rage
    Tier 9
  • Suppress deals +41% damage and causes targets to lose an additional 108 Rage
    Tier 10
  • Suppress deals +44% damage and causes targets to lose an additional 120 Rage
    Tier 11
  • Suppress deals +47% damage and causes targets to lose an additional 132 Rage
    Tier 12
  • Suppress deals +50% damage and causes targets to lose an additional 144 Rage

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of Redirection Tier 6 - For 60 seconds after using Redirect, First Aid heals you +120 Hands, Feet

  • Tier 1
  • For 60 seconds after using Redirect, First Aid heals you +20
    Tier 2
  • For 60 seconds after using Redirect, First Aid heals you +40
    Tier 3
  • For 60 seconds after using Redirect, First Aid heals you +60
    Tier 4
  • For 60 seconds after using Redirect, First Aid heals you +80
    Tier 5
  • For 60 seconds after using Redirect, First Aid heals you +100
    Tier 6
  • For 60 seconds after using Redirect, First Aid heals you +120

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of Slashy Double Hits Tier 6 - Double Hit makes the target 8% more vulnerable to slashing attacks for 15 seconds Chest, Hands

  • Tier 1
  • Double Hit makes the target 3% more vulnerable to slashing attacks for 15 seconds
    Tier 2
  • Double Hit makes the target 4% more vulnerable to slashing attacks for 15 seconds
    Tier 3
  • Double Hit makes the target 5% more vulnerable to slashing attacks for 15 seconds
    Tier 4
  • Double Hit makes the target 6% more vulnerable to slashing attacks for 15 seconds
    Tier 5
  • Double Hit makes the target 7% more vulnerable to slashing attacks for 15 seconds
    Tier 6
  • Double Hit makes the target 8% more vulnerable to slashing attacks for 15 seconds

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Belaying of Belaying Tier 12 - Double Hit depletes 380 Rage Head, Legs

  • Tier 1
  • Double Hit depletes 50 Rage
    Tier 2
  • Double Hit depletes 80 Rage
    Tier 3
  • Double Hit depletes 110 Rage
    Tier 4
  • Double Hit depletes 140 Rage
    Tier 5
  • Double Hit depletes 170 Rage
    Tier 6
  • Double Hit depletes 200 Rage
    Tier 7
  • Double Hit depletes 230 Rage
    Tier 8
  • Double Hit depletes 260 Rage
    Tier 9
  • Double Hit depletes 290 Rage
    Tier 10
  • Double Hit depletes 320 Rage
    Tier 11
  • Double Hit depletes 350 Rage
    Tier 12
  • Double Hit depletes 380 Rage

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of Heedfulness Tier 12 - Heed the Stick deals +78% damage Legs, MainHand

  • Tier 1
  • Heed the Stick deals +12% damage
    Tier 2
  • Heed the Stick deals +18% damage
    Tier 3
  • Heed the Stick deals +24% damage
    Tier 4
  • Heed the Stick deals +30% damage
    Tier 5
  • Heed the Stick deals +36% damage
    Tier 6
  • Heed the Stick deals +42% damage
    Tier 7
  • Heed the Stick deals +48% damage
    Tier 8
  • Heed the Stick deals +54% damage
    Tier 9
  • Heed the Stick deals +60% damage
    Tier 10
  • Heed the Stick deals +66% damage
    Tier 11
  • Heed the Stick deals +72% damage
    Tier 12
  • Heed the Stick deals +78% damage

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of Lunging Tier 12 - Lunge deals +60% damage to health and armor Legs, MainHand

  • Tier 1
  • Lunge deals +5% damage to health and armor
    Tier 2
  • Lunge deals +10% damage to health and armor
    Tier 3
  • Lunge deals +15% damage to health and armor
    Tier 4
  • Lunge deals +20% damage to health and armor
    Tier 5
  • Lunge deals +25% damage to health and armor
    Tier 6
  • Lunge deals +30% damage to health and armor
    Tier 7
  • Lunge deals +35% damage to health and armor
    Tier 8
  • Lunge deals +40% damage to health and armor
    Tier 9
  • Lunge deals +45% damage to health and armor
    Tier 10
  • Lunge deals +50% damage to health and armor
    Tier 11
  • Lunge deals +55% damage to health and armor
    Tier 12
  • Lunge deals +60% damage to health and armor

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of Hip Cracking Tier 6 - Headcracker has a 54% chance to slow target's movement by 75% Feet

  • Tier 1
  • Headcracker has a 9% chance to slow target's movement by 75%
    Tier 2
  • Headcracker has a 18% chance to slow target's movement by 75%
    Tier 3
  • Headcracker has a 27% chance to slow target's movement by 75%
    Tier 4
  • Headcracker has a 36% chance to slow target's movement by 75%
    Tier 5
  • Headcracker has a 45% chance to slow target's movement by 75%
    Tier 6
  • Headcracker has a 54% chance to slow target's movement by 75%

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Tier 1 - Chance to Ignore Knockbacks +15% when Staff is active Feet, OffHand
of Lunging Tier 12 - Lunge deals +55 armor damage Legs, MainHand, Ring

  • Tier 1
  • Lunge deals +11 armor damage
    Tier 2
  • Lunge deals +15 armor damage
    Tier 3
  • Lunge deals +19 armor damage
    Tier 4
  • Lunge deals +23 armor damage
    Tier 5
  • Lunge deals +27 armor damage
    Tier 6
  • Lunge deals +31 armor damage
    Tier 7
  • Lunge deals +35 armor damage
    Tier 8
  • Lunge deals +39 armor damage
    Tier 9
  • Lunge deals +43 armor damage
    Tier 10
  • Lunge deals +47 armor damage
    Tier 11
  • Lunge deals +51 armor damage
    Tier 12
  • Lunge deals +55 armor damage

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of Staff-Fighting Tier 6 - Staff Base Damage +35% Head, MainHand

  • Tier 1
  • Staff Base Damage +10%
    Tier 2
  • Staff Base Damage +15%
    Tier 3
  • Staff Base Damage +20%
    Tier 4
  • Staff Base Damage +25%
    Tier 5
  • Staff Base Damage +30%
    Tier 6
  • Staff Base Damage +35%

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of Double Hits Tier 12 - Double Hit deals +85% damage Chest, Feet

  • Tier 1
  • Double Hit deals +10% damage
    Tier 2
  • Double Hit deals +15% damage
    Tier 3
  • Double Hit deals +20% damage
    Tier 4
  • Double Hit deals +25% damage
    Tier 5
  • Double Hit deals +30% damage
    Tier 6
  • Double Hit deals +35% damage
    Tier 7
  • Double Hit deals +40% damage
    Tier 8
  • Double Hit deals +45% damage
    Tier 9
  • Double Hit deals +55% damage
    Tier 10
  • Double Hit deals +65% damage
    Tier 11
  • Double Hit deals +75% damage
    Tier 12
  • Double Hit deals +85% damage

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of Agonizing Pins Tier 6 - Pin causes target's attacks to deal -35% damage for 5 seconds OffHand

  • Tier 1
  • Pin causes target's attacks to deal -10% damage for 5 seconds
    Tier 2
  • Pin causes target's attacks to deal -15% damage for 5 seconds
    Tier 3
  • Pin causes target's attacks to deal -20% damage for 5 seconds
    Tier 4
  • Pin causes target's attacks to deal -25% damage for 5 seconds
    Tier 5
  • Pin causes target's attacks to deal -30% damage for 5 seconds
    Tier 6
  • Pin causes target's attacks to deal -35% damage for 5 seconds

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Uncrackable Tier 6 - After using Headcracker, you take half damage from Psychic attacks for 10 seconds OffHand

  • Tier 1
  • After using Headcracker, you take half damage from Psychic attacks for 5 seconds
    Tier 2
  • After using Headcracker, you take half damage from Psychic attacks for 6 seconds
    Tier 3
  • After using Headcracker, you take half damage from Psychic attacks for 7 seconds
    Tier 4
  • After using Headcracker, you take half damage from Psychic attacks for 8 seconds
    Tier 5
  • After using Headcracker, you take half damage from Psychic attacks for 9 seconds
    Tier 6
  • After using Headcracker, you take half damage from Psychic attacks for 10 seconds

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of Group-Lunging Tier 12 - Lunge hits all enemies within 5 meters, but deals only 59% damage Hands

  • Tier 1
  • Lunge hits all enemies within 5 meters, but deals only 15% damage
    Tier 2
  • Lunge hits all enemies within 5 meters, but deals only 19% damage
    Tier 3
  • Lunge hits all enemies within 5 meters, but deals only 23% damage
    Tier 4
  • Lunge hits all enemies within 5 meters, but deals only 27% damage
    Tier 5
  • Lunge hits all enemies within 5 meters, but deals only 31% damage
    Tier 6
  • Lunge hits all enemies within 5 meters, but deals only 35% damage
    Tier 7
  • Lunge hits all enemies within 5 meters, but deals only 39% damage
    Tier 8
  • Lunge hits all enemies within 5 meters, but deals only 43% damage
    Tier 9
  • Lunge hits all enemies within 5 meters, but deals only 47% damage
    Tier 10
  • Lunge hits all enemies within 5 meters, but deals only 51% damage
    Tier 11
  • Lunge hits all enemies within 5 meters, but deals only 55% damage
    Tier 12
  • Lunge hits all enemies within 5 meters, but deals only 59% damage

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Tier 6 - Pin heals you for 33 health Chest, Hands

  • Tier 1
  • Pin heals you for 5 health
    Tier 2
  • Pin heals you for 10 health
    Tier 3
  • Pin heals you for 15 health
    Tier 4
  • Pin heals you for 21 health
    Tier 5
  • Pin heals you for 27 health
    Tier 6
  • Pin heals you for 33 health

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of Healthy Heeding Tier 12 - Heed The Stick heals you for 16 health (or armor if health is full) Chest, MainHand

  • Tier 1
  • Heed The Stick heals you for 1 health (or armor if health is full)
    Tier 2
  • Heed The Stick heals you for 2 health (or armor if health is full)
    Tier 3
  • Heed The Stick heals you for 3 health (or armor if health is full)
    Tier 4
  • Heed The Stick heals you for 4 health (or armor if health is full)
    Tier 5
  • Heed The Stick heals you for 5 health (or armor if health is full)
    Tier 6
  • Heed The Stick heals you for 6 health (or armor if health is full)
    Tier 7
  • Heed The Stick heals you for 8 health (or armor if health is full)
    Tier 8
  • Heed The Stick heals you for 9 health (or armor if health is full)
    Tier 9
  • Heed The Stick heals you for 10 health (or armor if health is full)
    Tier 10
  • Heed The Stick heals you for 12 health (or armor if health is full)
    Tier 11
  • Heed The Stick heals you for 14 health (or armor if health is full)
    Tier 12
  • Heed The Stick heals you for 16 health (or armor if health is full)

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of Refreshing Deflection Tier 12 - Deflective Spin restores 21 Power after a 20 second delay Legs, Necklace

  • Tier 1
  • Deflective Spin restores 5 Power after a 20 second delay
    Tier 2
  • Deflective Spin restores 6 Power after a 20 second delay
    Tier 3
  • Deflective Spin restores 8 Power after a 20 second delay
    Tier 4
  • Deflective Spin restores 9 Power after a 20 second delay
    Tier 5
  • Deflective Spin restores 10 Power after a 20 second delay
    Tier 6
  • Deflective Spin restores 11 Power after a 20 second delay
    Tier 7
  • Deflective Spin restores 12 Power after a 20 second delay
    Tier 8
  • Deflective Spin restores 13 Power after a 20 second delay
    Tier 9
  • Deflective Spin restores 15 Power after a 20 second delay
    Tier 10
  • Deflective Spin restores 16 Power after a 20 second delay
    Tier 11
  • Deflective Spin restores 18 Power after a 20 second delay
    Tier 12
  • Deflective Spin restores 21 Power after a 20 second delay

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of Ankle Smashing Tier 5 - Suppress and Heed the Stick have +30 Accuracy Head, Feet

  • Tier 1
  • Suppress and Heed the Stick have +10 Accuracy
    Tier 2
  • Suppress and Heed the Stick have +15 Accuracy
    Tier 3
  • Suppress and Heed the Stick have +20 Accuracy
    Tier 4
  • Suppress and Heed the Stick have +25 Accuracy
    Tier 5
  • Suppress and Heed the Stick have +30 Accuracy

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of Mind-Body Arts Tier 12 - For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage Head, MainHand, Necklace

  • Tier 1
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage
    Tier 2
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +2 damage
    Tier 3
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +3 damage
    Tier 4
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage
    Tier 5
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +5 damage
    Tier 6
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +6 damage
    Tier 7
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +7 damage
    Tier 8
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +8 damage
    Tier 9
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +9 damage
    Tier 10
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +10 damage
    Tier 11
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +11 damage
    Tier 12
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage

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Tier 1 - Chance to Ignore Stuns +15% when Staff is active Feet, OffHand
of Accurate Pinning Tier 6 - Pin deals +85 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have) Necklace

  • Tier 1
  • Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 2
  • Pin deals +25 damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 3
  • Pin deals +40 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 4
  • Pin deals +55 damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 5
  • Pin deals +70 damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 6
  • Pin deals +85 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)

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of Refreshing Double Hits Tier 12 - Double Hit has a 42% chance to restore 60 Power to you over 60 seconds Legs, Necklace

  • Tier 1
  • Double Hit has a 9% chance to restore 60 Power to you over 60 seconds
    Tier 2
  • Double Hit has a 12% chance to restore 60 Power to you over 60 seconds
    Tier 3
  • Double Hit has a 15% chance to restore 60 Power to you over 60 seconds
    Tier 4
  • Double Hit has a 18% chance to restore 60 Power to you over 60 seconds
    Tier 5
  • Double Hit has a 21% chance to restore 60 Power to you over 60 seconds
    Tier 6
  • Double Hit has a 24% chance to restore 60 Power to you over 60 seconds
    Tier 7
  • Double Hit has a 27% chance to restore 60 Power to you over 60 seconds
    Tier 8
  • Double Hit has a 30% chance to restore 60 Power to you over 60 seconds
    Tier 9
  • Double Hit has a 33% chance to restore 60 Power to you over 60 seconds
    Tier 10
  • Double Hit has a 36% chance to restore 60 Power to you over 60 seconds
    Tier 11
  • Double Hit has a 39% chance to restore 60 Power to you over 60 seconds
    Tier 12
  • Double Hit has a 42% chance to restore 60 Power to you over 60 seconds

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of Smashing Tier 12 - Smash deals +13 damage Chest, Feet

  • Tier 1
  • Smash deals +2 damage
    Tier 2
  • Smash deals +3 damage
    Tier 3
  • Smash deals +4 damage
    Tier 4
  • Smash deals +5 damage
    Tier 5
  • Smash deals +6 damage
    Tier 6
  • Smash deals +7 damage
    Tier 7
  • Smash deals +8 damage
    Tier 8
  • Smash deals +9 damage
    Tier 9
  • Smash deals +10 damage
    Tier 10
  • Smash deals +11 damage
    Tier 11
  • Smash deals +12 damage
    Tier 12
  • Smash deals +13 damage

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of Pinning Tier 12 - Pin deals +140% damage Legs, MainHand

  • Tier 1
  • Pin deals +30% damage
    Tier 2
  • Pin deals +40% damage
    Tier 3
  • Pin deals +50% damage
    Tier 4
  • Pin deals +60% damage
    Tier 5
  • Pin deals +70% damage
    Tier 6
  • Pin deals +80% damage
    Tier 7
  • Pin deals +90% damage
    Tier 8
  • Pin deals +100% damage
    Tier 9
  • Pin deals +110% damage
    Tier 10
  • Pin deals +120% damage
    Tier 11
  • Pin deals +130% damage
    Tier 12
  • Pin deals +140% damage

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of Suppression Tier 12 - Suppress deals +83% damage Ring, MainHand

  • Tier 1
  • Suppress deals +17% damage
    Tier 2
  • Suppress deals +23% damage
    Tier 3
  • Suppress deals +29% damage
    Tier 4
  • Suppress deals +35% damage
    Tier 5
  • Suppress deals +41% damage
    Tier 6
  • Suppress deals +47% damage
    Tier 7
  • Suppress deals +53% damage
    Tier 8
  • Suppress deals +59% damage
    Tier 9
  • Suppress deals +65% damage
    Tier 10
  • Suppress deals +71% damage
    Tier 11
  • Suppress deals +77% damage
    Tier 12
  • Suppress deals +83% damage

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of Healthy Deflection Tier 12 - Deflective Spin heals 144 Health over 60 seconds Legs, Necklace

  • Tier 1
  • Deflective Spin heals 12 Health over 60 seconds
    Tier 2
  • Deflective Spin heals 24 Health over 60 seconds
    Tier 3
  • Deflective Spin heals 36 Health over 60 seconds
    Tier 4
  • Deflective Spin heals 48 Health over 60 seconds
    Tier 5
  • Deflective Spin heals 60 Health over 60 seconds
    Tier 6
  • Deflective Spin heals 72 Health over 60 seconds
    Tier 7
  • Deflective Spin heals 84 Health over 60 seconds
    Tier 8
  • Deflective Spin heals 96 Health over 60 seconds
    Tier 9
  • Deflective Spin heals 108 Health over 60 seconds
    Tier 10
  • Deflective Spin heals 120 Health over 60 seconds
    Tier 11
  • Deflective Spin heals 132 Health over 60 seconds
    Tier 12
  • Deflective Spin heals 144 Health over 60 seconds

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of Healthy Double Hitting Tier 12 - Double Hit has a 70% chance to heal 60 Health over 60 seconds Legs, Necklace

  • Tier 1
  • Double Hit has a 5% chance to heal 60 Health over 60 seconds
    Tier 2
  • Double Hit has a 20% chance to heal 60 Health over 60 seconds
    Tier 3
  • Double Hit has a 25% chance to heal 60 Health over 60 seconds
    Tier 4
  • Double Hit has a 30% chance to heal 60 Health over 60 seconds
    Tier 5
  • Double Hit has a 35% chance to heal 60 Health over 60 seconds
    Tier 6
  • Double Hit has a 40% chance to heal 60 Health over 60 seconds
    Tier 7
  • Double Hit has a 45% chance to heal 60 Health over 60 seconds
    Tier 8
  • Double Hit has a 50% chance to heal 60 Health over 60 seconds
    Tier 9
  • Double Hit has a 55% chance to heal 60 Health over 60 seconds
    Tier 10
  • Double Hit has a 60% chance to heal 60 Health over 60 seconds
    Tier 11
  • Double Hit has a 65% chance to heal 60 Health over 60 seconds
    Tier 12
  • Double Hit has a 70% chance to heal 60 Health over 60 seconds

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of Strategic Thrusts Tier 12 - Strategic Thrust deals +91% damage Legs, MainHand

  • Tier 1
  • Strategic Thrust deals +25% damage
    Tier 2
  • Strategic Thrust deals +31% damage
    Tier 3
  • Strategic Thrust deals +37% damage
    Tier 4
  • Strategic Thrust deals +43% damage
    Tier 5
  • Strategic Thrust deals +49% damage
    Tier 6
  • Strategic Thrust deals +55% damage
    Tier 7
  • Strategic Thrust deals +61% damage
    Tier 8
  • Strategic Thrust deals +67% damage
    Tier 9
  • Strategic Thrust deals +73% damage
    Tier 10
  • Strategic Thrust deals +79% damage
    Tier 11
  • Strategic Thrust deals +85% damage
    Tier 12
  • Strategic Thrust deals +91% damage

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of Fatal Vulnerabilities Tier 12 - Strategic Thrust deals +300 damage to targets that are Vulnerable Chest, Hands

  • Tier 1
  • Strategic Thrust deals +10 damage to targets that are Vulnerable
    Tier 2
  • Strategic Thrust deals +25 damage to targets that are Vulnerable
    Tier 3
  • Strategic Thrust deals +50 damage to targets that are Vulnerable
    Tier 4
  • Strategic Thrust deals +75 damage to targets that are Vulnerable
    Tier 5
  • Strategic Thrust deals +100 damage to targets that are Vulnerable
    Tier 6
  • Strategic Thrust deals +125 damage to targets that are Vulnerable
    Tier 7
  • Strategic Thrust deals +150 damage to targets that are Vulnerable
    Tier 8
  • Strategic Thrust deals +175 damage to targets that are Vulnerable
    Tier 9
  • Strategic Thrust deals +200 damage to targets that are Vulnerable
    Tier 10
  • Strategic Thrust deals +225 damage to targets that are Vulnerable
    Tier 11
  • Strategic Thrust deals +250 damage to targets that are Vulnerable
    Tier 12
  • Strategic Thrust deals +300 damage to targets that are Vulnerable

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of Headcracking Tier 12 - Headcracker deals +115% damage Chest, Feet

  • Tier 1
  • Headcracker deals +27% damage
    Tier 2
  • Headcracker deals +35% damage
    Tier 3
  • Headcracker deals +43% damage
    Tier 4
  • Headcracker deals +51% damage
    Tier 5
  • Headcracker deals +59% damage
    Tier 6
  • Headcracker deals +67% damage
    Tier 7
  • Headcracker deals +75% damage
    Tier 8
  • Headcracker deals +83% damage
    Tier 9
  • Headcracker deals +91% damage
    Tier 10
  • Headcracker deals +99% damage
    Tier 11
  • Headcracker deals +107% damage
    Tier 12
  • Headcracker deals +115% damage

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of Wild Smashing Tier 12 - Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +36 damage. Hands

  • Tier 1
  • Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +3 damage.
    Tier 2
  • Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +6 damage.
    Tier 3
  • Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +9 damage.
    Tier 4
  • Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +12 damage.
    Tier 5
  • Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +15 damage.
    Tier 6
  • Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +18 damage.
    Tier 7
  • Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +21 damage.
    Tier 8
  • Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +24 damage.
    Tier 9
  • Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +27 damage.
    Tier 10
  • Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +30 damage.
    Tier 11
  • Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +33 damage.
    Tier 12
  • Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +36 damage.

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of Critical Strategic Thrusts Tier 12 - Strategic Thrust has a 55% chance to deal +170% damage Chest, Hands

  • Tier 1
  • Strategic Thrust has a 55% chance to deal +10% damage
    Tier 2
  • Strategic Thrust has a 55% chance to deal +20% damage
    Tier 3
  • Strategic Thrust has a 55% chance to deal +35% damage
    Tier 4
  • Strategic Thrust has a 55% chance to deal +50% damage
    Tier 5
  • Strategic Thrust has a 55% chance to deal +65% damage
    Tier 6
  • Strategic Thrust has a 55% chance to deal +80% damage
    Tier 7
  • Strategic Thrust has a 55% chance to deal +95% damage
    Tier 8
  • Strategic Thrust has a 55% chance to deal +110% damage
    Tier 9
  • Strategic Thrust has a 55% chance to deal +125% damage
    Tier 10
  • Strategic Thrust has a 55% chance to deal +140% damage
    Tier 11
  • Strategic Thrust has a 55% chance to deal +155% damage
    Tier 12
  • Strategic Thrust has a 55% chance to deal +170% damage

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of Second Chances Tier 12 - Deflective Spin heals you for 7% of your Max Health Necklace, Feet

  • Tier 1
  • Deflective Spin heals you for 1.5% of your Max Health
    Tier 2
  • Deflective Spin heals you for 2% of your Max Health
    Tier 3
  • Deflective Spin heals you for 2.5% of your Max Health
    Tier 4
  • Deflective Spin heals you for 3% of your Max Health
    Tier 5
  • Deflective Spin heals you for 3.5% of your Max Health
    Tier 6
  • Deflective Spin heals you for 4% of your Max Health
    Tier 7
  • Deflective Spin heals you for 4.5% of your Max Health
    Tier 8
  • Deflective Spin heals you for 5% of your Max Health
    Tier 9
  • Deflective Spin heals you for 5.5% of your Max Health
    Tier 10
  • Deflective Spin heals you for 6% of your Max Health
    Tier 11
  • Deflective Spin heals you for 6.5% of your Max Health
    Tier 12
  • Deflective Spin heals you for 7% of your Max Health

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of Healthy Suppression Tier 12 - Suppress heals you for 25 health OffHand, Ring

  • Tier 1
  • Suppress heals you for 2 health
    Tier 2
  • Suppress heals you for 4 health
    Tier 3
  • Suppress heals you for 5 health
    Tier 4
  • Suppress heals you for 6 health
    Tier 5
  • Suppress heals you for 8 health
    Tier 6
  • Suppress heals you for 10 health
    Tier 7
  • Suppress heals you for 11 health
    Tier 8
  • Suppress heals you for 12 health
    Tier 9
  • Suppress heals you for 14 health
    Tier 10
  • Suppress heals you for 18 health
    Tier 11
  • Suppress heals you for 22 health
    Tier 12
  • Suppress heals you for 25 health

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of Knockback Lunges Tier 12 - Lunge knocks the target backwards and deals +20 damage Hands, Feet

  • Tier 1
  • Lunge knocks the target backwards and deals +1 damage
    Tier 2
  • Lunge knocks the target backwards and deals +2 damage
    Tier 3
  • Lunge knocks the target backwards and deals +3 damage
    Tier 4
  • Lunge knocks the target backwards and deals +4 damage
    Tier 5
  • Lunge knocks the target backwards and deals +5 damage
    Tier 6
  • Lunge knocks the target backwards and deals +6 damage
    Tier 7
  • Lunge knocks the target backwards and deals +7 damage
    Tier 8
  • Lunge knocks the target backwards and deals +10 damage
    Tier 9
  • Lunge knocks the target backwards and deals +13 damage
    Tier 10
  • Lunge knocks the target backwards and deals +15 damage
    Tier 11
  • Lunge knocks the target backwards and deals +17 damage
    Tier 12
  • Lunge knocks the target backwards and deals +20 damage

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of Stunning Suppression Tier 12 - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +60 damage. Head, Feet

  • Tier 1
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +5 damage.
    Tier 2
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +10 damage.
    Tier 3
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +15 damage.
    Tier 4
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +20 damage.
    Tier 5
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +25 damage.
    Tier 6
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +30 damage.
    Tier 7
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +35 damage.
    Tier 8
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +40 damage.
    Tier 9
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +45 damage.
    Tier 10
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +50 damage.
    Tier 11
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +55 damage.
    Tier 12
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +60 damage.

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of Double Hits Tier 12 - Double Hit deals +48% damage and depletes 156 Rage Head, Chest

  • Tier 1
  • Double Hit deals +15% damage and depletes 24 Rage
    Tier 2
  • Double Hit deals +18% damage and depletes 36 Rage
    Tier 3
  • Double Hit deals +21% damage and depletes 48 Rage
    Tier 4
  • Double Hit deals +24% damage and depletes 60 Rage
    Tier 5
  • Double Hit deals +27% damage and depletes 72 Rage
    Tier 6
  • Double Hit deals +30% damage and depletes 84 Rage
    Tier 7
  • Double Hit deals +33% damage and depletes 96 Rage
    Tier 8
  • Double Hit deals +36% damage and depletes 108 Rage
    Tier 9
  • Double Hit deals +39% damage and depletes 120 Rage
    Tier 10
  • Double Hit deals +42% damage and depletes 132 Rage
    Tier 11
  • Double Hit deals +45% damage and depletes 144 Rage
    Tier 12
  • Double Hit deals +48% damage and depletes 156 Rage

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of Critical Smashing Tier 12 - Smash has a 50% chance to deal +36 damage Chest, Hands

  • Tier 1
  • Smash has a 50% chance to deal +3 damage
    Tier 2
  • Smash has a 50% chance to deal +6 damage
    Tier 3
  • Smash has a 50% chance to deal +9 damage
    Tier 4
  • Smash has a 50% chance to deal +12 damage
    Tier 5
  • Smash has a 50% chance to deal +15 damage
    Tier 6
  • Smash has a 50% chance to deal +18 damage
    Tier 7
  • Smash has a 50% chance to deal +21 damage
    Tier 8
  • Smash has a 50% chance to deal +24 damage
    Tier 9
  • Smash has a 50% chance to deal +27 damage
    Tier 10
  • Smash has a 50% chance to deal +30 damage
    Tier 11
  • Smash has a 50% chance to deal +33 damage
    Tier 12
  • Smash has a 50% chance to deal +36 damage

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of Armor Smashing Tier 12 - Smash deals +14 armor damage Chest, Feet

  • Tier 1
  • Smash deals +3 armor damage
    Tier 2
  • Smash deals +4 armor damage
    Tier 3
  • Smash deals +5 armor damage
    Tier 4
  • Smash deals +6 armor damage
    Tier 5
  • Smash deals +7 armor damage
    Tier 6
  • Smash deals +8 armor damage
    Tier 7
  • Smash deals +9 armor damage
    Tier 8
  • Smash deals +10 armor damage
    Tier 9
  • Smash deals +11 armor damage
    Tier 10
  • Smash deals +12 armor damage
    Tier 11
  • Smash deals +13 armor damage
    Tier 12
  • Smash deals +14 armor damage

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Tier 12 - Redirect stuns the target and deals +60 damage (but does not increase rage or taunt) Hands

  • Tier 1
  • Redirect stuns the target and deals +5 damage (but does not increase rage or taunt)
    Tier 2
  • Redirect stuns the target and deals +10 damage (but does not increase rage or taunt)
    Tier 3
  • Redirect stuns the target and deals +15 damage (but does not increase rage or taunt)
    Tier 4
  • Redirect stuns the target and deals +20 damage (but does not increase rage or taunt)
    Tier 5
  • Redirect stuns the target and deals +25 damage (but does not increase rage or taunt)
    Tier 6
  • Redirect stuns the target and deals +30 damage (but does not increase rage or taunt)
    Tier 7
  • Redirect stuns the target and deals +35 damage (but does not increase rage or taunt)
    Tier 8
  • Redirect stuns the target and deals +40 damage (but does not increase rage or taunt)
    Tier 9
  • Redirect stuns the target and deals +45 damage (but does not increase rage or taunt)
    Tier 10
  • Redirect stuns the target and deals +50 damage (but does not increase rage or taunt)
    Tier 11
  • Redirect stuns the target and deals +55 damage (but does not increase rage or taunt)
    Tier 12
  • Redirect stuns the target and deals +60 damage (but does not increase rage or taunt)

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of Often-Surprising Suppression Tier 6 - Suppress has a 66% chance to further reduce Rage by 300 and slow targets' run speed by 25% Feet

  • Tier 1
  • Suppress has a 66% chance to further reduce Rage by 50 and slow targets' run speed by 25%
    Tier 2
  • Suppress has a 66% chance to further reduce Rage by 100 and slow targets' run speed by 25%
    Tier 3
  • Suppress has a 66% chance to further reduce Rage by 150 and slow targets' run speed by 25%
    Tier 4
  • Suppress has a 66% chance to further reduce Rage by 200 and slow targets' run speed by 25%
    Tier 5
  • Suppress has a 66% chance to further reduce Rage by 250 and slow targets' run speed by 25%
    Tier 6
  • Suppress has a 66% chance to further reduce Rage by 300 and slow targets' run speed by 25%

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Tier 12 - Headcracker deals +96 damage and reduces Rage by 180 Legs, MainHand

  • Tier 1
  • Headcracker deals +8 damage and reduces Rage by 15
    Tier 2
  • Headcracker deals +16 damage and reduces Rage by 30
    Tier 3
  • Headcracker deals +24 damage and reduces Rage by 45
    Tier 4
  • Headcracker deals +32 damage and reduces Rage by 60
    Tier 5
  • Headcracker deals +40 damage and reduces Rage by 75
    Tier 6
  • Headcracker deals +48 damage and reduces Rage by 90
    Tier 7
  • Headcracker deals +56 damage and reduces Rage by 105
    Tier 8
  • Headcracker deals +64 damage and reduces Rage by 120
    Tier 9
  • Headcracker deals +72 damage and reduces Rage by 135
    Tier 10
  • Headcracker deals +80 damage and reduces Rage by 150
    Tier 11
  • Headcracker deals +88 damage and reduces Rage by 165
    Tier 12
  • Headcracker deals +96 damage and reduces Rage by 180

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of Redirection Tier 12 - Redirect deals +120 damage (but does not increase rage or taunt) Legs, MainHand

  • Tier 1
  • Redirect deals +10 damage (but does not increase rage or taunt)
    Tier 2
  • Redirect deals +20 damage (but does not increase rage or taunt)
    Tier 3
  • Redirect deals +30 damage (but does not increase rage or taunt)
    Tier 4
  • Redirect deals +40 damage (but does not increase rage or taunt)
    Tier 5
  • Redirect deals +50 damage (but does not increase rage or taunt)
    Tier 6
  • Redirect deals +60 damage (but does not increase rage or taunt)
    Tier 7
  • Redirect deals +70 damage (but does not increase rage or taunt)
    Tier 8
  • Redirect deals +80 damage (but does not increase rage or taunt)
    Tier 9
  • Redirect deals +90 damage (but does not increase rage or taunt)
    Tier 10
  • Redirect deals +100 damage (but does not increase rage or taunt)
    Tier 11
  • Redirect deals +110 damage (but does not increase rage or taunt)
    Tier 12
  • Redirect deals +120 damage (but does not increase rage or taunt)

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of Potent Redirection Tier 12 - Redirect lowers taunt -490 and reduces Rage by 490 Ring, Necklace

  • Tier 1
  • Redirect lowers taunt -50 and reduces Rage by 50
    Tier 2
  • Redirect lowers taunt -90 and reduces Rage by 90
    Tier 3
  • Redirect lowers taunt -130 and reduces Rage by 130
    Tier 4
  • Redirect lowers taunt -170 and reduces Rage by 170
    Tier 5
  • Redirect lowers taunt -210 and reduces Rage by 210
    Tier 6
  • Redirect lowers taunt -250 and reduces Rage by 250
    Tier 7
  • Redirect lowers taunt -290 and reduces Rage by 290
    Tier 8
  • Redirect lowers taunt -330 and reduces Rage by 330
    Tier 9
  • Redirect lowers taunt -370 and reduces Rage by 370
    Tier 10
  • Redirect lowers taunt -410 and reduces Rage by 410
    Tier 11
  • Redirect lowers taunt -450 and reduces Rage by 450
    Tier 12
  • Redirect lowers taunt -490 and reduces Rage by 490

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of Potent Heeding Tier 12 - Heed The Stick taunts +720 Chest, Head

  • Tier 1
  • Heed The Stick taunts +60
    Tier 2
  • Heed The Stick taunts +120
    Tier 3
  • Heed The Stick taunts +180
    Tier 4
  • Heed The Stick taunts +240
    Tier 5
  • Heed The Stick taunts +300
    Tier 6
  • Heed The Stick taunts +360
    Tier 7
  • Heed The Stick taunts +420
    Tier 8
  • Heed The Stick taunts +480
    Tier 9
  • Heed The Stick taunts +540
    Tier 10
  • Heed The Stick taunts +600
    Tier 11
  • Heed The Stick taunts +660
    Tier 12
  • Heed The Stick taunts +720

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of Thickheaded Heeding Tier 6 - Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds OffHand, Ring

  • Tier 1
  • Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
    Tier 2
  • Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds
    Tier 3
  • Heed The Stick gives you +7 mitigation from direct attacks for 10 seconds
    Tier 4
  • Heed The Stick gives you +8 mitigation from direct attacks for 10 seconds
    Tier 5
  • Heed The Stick gives you +9 mitigation from direct attacks for 10 seconds
    Tier 6
  • Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds

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Stress-Releasing of Healthful Smashing Tier 12 - Smash heals you for 5 health and 5 armor Chest, Ring

  • Tier 1
  • Smash heals you for 1 health
    Tier 2
  • Smash heals you for 1 health and 1 armor
    Tier 3
  • Smash heals you for 2 health and 0 armor
    Tier 4
  • Smash heals you for 2 health and 1 armor
    Tier 5
  • Smash heals you for 2 health and 2 armor
    Tier 6
  • Smash heals you for 3 health and 2 armor
    Tier 7
  • Smash heals you for 3 health and 3 armor
    Tier 8
  • Smash heals you for 3 health and 4 armor
    Tier 9
  • Smash heals you for 4 health and 3 armor
    Tier 10
  • Smash heals you for 4 health and 4 armor
    Tier 11
  • Smash heals you for 4 health and 5 armor
    Tier 12
  • Smash heals you for 5 health and 5 armor

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of Knee Smashing Tier 7 - Double Hit has a 70% chance to slow target's movement by 45% Feet

  • Tier 1
  • Double Hit has a 10% chance to slow target's movement by 45%
    Tier 2
  • Double Hit has a 20% chance to slow target's movement by 45%
    Tier 3
  • Double Hit has a 30% chance to slow target's movement by 45%
    Tier 4
  • Double Hit has a 40% chance to slow target's movement by 45%
    Tier 5
  • Double Hit has a 50% chance to slow target's movement by 45%
    Tier 6
  • Double Hit has a 60% chance to slow target's movement by 45%
    Tier 7
  • Double Hit has a 70% chance to slow target's movement by 45%

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of Concussive Cracking Tier 12 - Double Hit has a 37% chance to deal +60% damage and reset the timer for Headcracker (so it can be used again immediately) MainHand

  • Tier 1
  • Double Hit has a 37% chance to deal +5% damage and reset the timer for Headcracker (so it can be used again immediately)
    Tier 2
  • Double Hit has a 37% chance to deal +20% damage and reset the timer for Headcracker (so it can be used again immediately)
    Tier 3
  • Double Hit has a 37% chance to deal +24% damage and reset the timer for Headcracker (so it can be used again immediately)
    Tier 4
  • Double Hit has a 37% chance to deal +28% damage and reset the timer for Headcracker (so it can be used again immediately)
    Tier 5
  • Double Hit has a 37% chance to deal +32% damage and reset the timer for Headcracker (so it can be used again immediately)
    Tier 6
  • Double Hit has a 37% chance to deal +36% damage and reset the timer for Headcracker (so it can be used again immediately)
    Tier 7
  • Double Hit has a 37% chance to deal +40% damage and reset the timer for Headcracker (so it can be used again immediately)
    Tier 8
  • Double Hit has a 37% chance to deal +44% damage and reset the timer for Headcracker (so it can be used again immediately)
    Tier 9
  • Double Hit has a 37% chance to deal +48% damage and reset the timer for Headcracker (so it can be used again immediately)
    Tier 10
  • Double Hit has a 37% chance to deal +52% damage and reset the timer for Headcracker (so it can be used again immediately)
    Tier 11
  • Double Hit has a 37% chance to deal +56% damage and reset the timer for Headcracker (so it can be used again immediately)
    Tier 12
  • Double Hit has a 37% chance to deal +60% damage and reset the timer for Headcracker (so it can be used again immediately)

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of Stunning Lunges Tier 12 - Lunge deals +30 damage and stuns the target if the target's armor is below 33% and its rage is above 66% Head, Feet

  • Tier 1
  • Lunge deals +2 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
    Tier 2
  • Lunge deals +4 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
    Tier 3
  • Lunge deals +6 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
    Tier 4
  • Lunge deals +8 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
    Tier 5
  • Lunge deals +10 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
    Tier 6
  • Lunge deals +12 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
    Tier 7
  • Lunge deals +14 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
    Tier 8
  • Lunge deals +16 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
    Tier 9
  • Lunge deals +18 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
    Tier 10
  • Lunge deals +20 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
    Tier 11
  • Lunge deals +25 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
    Tier 12
  • Lunge deals +30 damage and stuns the target if the target's armor is below 33% and its rage is above 66%

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of Zen Stances Tier 12 - Blocking Stance restores 30 Power to you Head, Chest

  • Tier 1
  • Blocking Stance restores 8 Power to you
    Tier 2
  • Blocking Stance restores 10 Power to you
    Tier 3
  • Blocking Stance restores 12 Power to you
    Tier 4
  • Blocking Stance restores 14 Power to you
    Tier 5
  • Blocking Stance restores 16 Power to you
    Tier 6
  • Blocking Stance restores 18 Power to you
    Tier 7
  • Blocking Stance restores 20 Power to you
    Tier 8
  • Blocking Stance restores 22 Power to you
    Tier 9
  • Blocking Stance restores 24 Power to you
    Tier 10
  • Blocking Stance restores 26 Power to you
    Tier 11
  • Blocking Stance restores 28 Power to you
    Tier 12
  • Blocking Stance restores 30 Power to you

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Tier 12 - For 60 seconds after using Blocking Stance, First Aid heals you +96 Hands, Feet

  • Tier 1
  • For 60 seconds after using Blocking Stance, First Aid heals you +8
    Tier 2
  • For 60 seconds after using Blocking Stance, First Aid heals you +16
    Tier 3
  • For 60 seconds after using Blocking Stance, First Aid heals you +24
    Tier 4
  • For 60 seconds after using Blocking Stance, First Aid heals you +32
    Tier 5
  • For 60 seconds after using Blocking Stance, First Aid heals you +40
    Tier 6
  • For 60 seconds after using Blocking Stance, First Aid heals you +48
    Tier 7
  • For 60 seconds after using Blocking Stance, First Aid heals you +56
    Tier 8
  • For 60 seconds after using Blocking Stance, First Aid heals you +64
    Tier 9
  • For 60 seconds after using Blocking Stance, First Aid heals you +72
    Tier 10
  • For 60 seconds after using Blocking Stance, First Aid heals you +80
    Tier 11
  • For 60 seconds after using Blocking Stance, First Aid heals you +88
    Tier 12
  • For 60 seconds after using Blocking Stance, First Aid heals you +96

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of Rejuvenating Pins Tier 12 - Pin has a 80% chance to restore 60 Power to you over 60 seconds Chest, Ring

  • Tier 1
  • Pin has a 4% chance to restore 60 Power to you over 60 seconds
    Tier 2
  • Pin has a 11% chance to restore 60 Power to you over 60 seconds
    Tier 3
  • Pin has a 18% chance to restore 60 Power to you over 60 seconds
    Tier 4
  • Pin has a 25% chance to restore 60 Power to you over 60 seconds
    Tier 5
  • Pin has a 32% chance to restore 60 Power to you over 60 seconds
    Tier 6
  • Pin has a 39% chance to restore 60 Power to you over 60 seconds
    Tier 7
  • Pin has a 46% chance to restore 60 Power to you over 60 seconds
    Tier 8
  • Pin has a 53% chance to restore 60 Power to you over 60 seconds
    Tier 9
  • Pin has a 60% chance to restore 60 Power to you over 60 seconds
    Tier 10
  • Pin has a 67% chance to restore 60 Power to you over 60 seconds
    Tier 11
  • Pin has a 74% chance to restore 60 Power to you over 60 seconds
    Tier 12
  • Pin has a 80% chance to restore 60 Power to you over 60 seconds

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Tier 12 - Pin removes 480 Rage Necklace, Ring

  • Tier 1
  • Pin removes 40 Rage
    Tier 2
  • Pin removes 80 Rage
    Tier 3
  • Pin removes 120 Rage
    Tier 4
  • Pin removes 160 Rage
    Tier 5
  • Pin removes 200 Rage
    Tier 6
  • Pin removes 240 Rage
    Tier 7
  • Pin removes 280 Rage
    Tier 8
  • Pin removes 320 Rage
    Tier 9
  • Pin removes 360 Rage
    Tier 10
  • Pin removes 400 Rage
    Tier 11
  • Pin removes 440 Rage
    Tier 12
  • Pin removes 480 Rage

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