Prefix |
Suffix |
Best Tier |
Slot |
All Tiers
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of Hammering |
Tier 6 - Hammer Base Damage +20% |
Head, MainHand |
- Tier 1
- Hammer Damage +3
- Tier 2
- Hammer Base Damage +8%
- Tier 3
- Hammer Base Damage +11%
- Tier 4
- Hammer Base Damage +14%
- Tier 5
- Hammer Base Damage +17%
- Tier 6
- Hammer Base Damage +20%
Expand
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|
of Vindictive Clubbing |
Tier 12 - Hammer attacks deal +12% damage but generate +36% Rage |
Legs, Necklace |
- Tier 1
- Hammer attacks deal +1% damage but generate +3% Rage
- Tier 2
- Hammer attacks deal +2% damage but generate +6% Rage
- Tier 3
- Hammer attacks deal +3% damage but generate +9% Rage
- Tier 4
- Hammer attacks deal +4% damage but generate +12% Rage
- Tier 5
- Hammer attacks deal +5% damage but generate +15% Rage
- Tier 6
- Hammer attacks deal +6% damage but generate +18% Rage
- Tier 7
- Hammer attacks deal +7% damage but generate +21% Rage
- Tier 8
- Hammer attacks deal +8% damage but generate +24% Rage
- Tier 9
- Hammer attacks deal +9% damage but generate +27% Rage
- Tier 10
- Hammer attacks deal +10% damage but generate +30% Rage
- Tier 11
- Hammer attacks deal +11% damage but generate +33% Rage
- Tier 12
- Hammer attacks deal +12% damage but generate +36% Rage
Expand
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|
of Braining |
Tier 12 - Hammer attacks deal +16% damage to targets whose Rage meters are at least 66% full |
Chest, Hands |
- Tier 1
- Hammer attacks deal +5% damage to targets whose Rage meters are at least 66% full
- Tier 2
- Hammer attacks deal +6% damage to targets whose Rage meters are at least 66% full
- Tier 3
- Hammer attacks deal +7% damage to targets whose Rage meters are at least 66% full
- Tier 4
- Hammer attacks deal +8% damage to targets whose Rage meters are at least 66% full
- Tier 5
- Hammer attacks deal +9% damage to targets whose Rage meters are at least 66% full
- Tier 6
- Hammer attacks deal +10% damage to targets whose Rage meters are at least 66% full
- Tier 7
- Hammer attacks deal +11% damage to targets whose Rage meters are at least 66% full
- Tier 8
- Hammer attacks deal +12% damage to targets whose Rage meters are at least 66% full
- Tier 9
- Hammer attacks deal +13% damage to targets whose Rage meters are at least 66% full
- Tier 10
- Hammer attacks deal +14% damage to targets whose Rage meters are at least 66% full
- Tier 11
- Hammer attacks deal +15% damage to targets whose Rage meters are at least 66% full
- Tier 12
- Hammer attacks deal +16% damage to targets whose Rage meters are at least 66% full
Expand
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|
of Dazing |
Tier 12 - Hammer attacks have a 12% chance to Knock Down targets whose Rage meter is at least 66% full |
Feet |
- Tier 1
- Hammer attacks have a 1% chance to Knock Down targets whose Rage meter is at least 66% full
- Tier 2
- Hammer attacks have a 2% chance to Knock Down targets whose Rage meter is at least 66% full
- Tier 3
- Hammer attacks have a 3% chance to Knock Down targets whose Rage meter is at least 66% full
- Tier 4
- Hammer attacks have a 4% chance to Knock Down targets whose Rage meter is at least 66% full
- Tier 5
- Hammer attacks have a 5% chance to Knock Down targets whose Rage meter is at least 66% full
- Tier 6
- Hammer attacks have a 6% chance to Knock Down targets whose Rage meter is at least 66% full
- Tier 7
- Hammer attacks have a 7% chance to Knock Down targets whose Rage meter is at least 66% full
- Tier 8
- Hammer attacks have a 8% chance to Knock Down targets whose Rage meter is at least 66% full
- Tier 9
- Hammer attacks have a 9% chance to Knock Down targets whose Rage meter is at least 66% full
- Tier 10
- Hammer attacks have a 10% chance to Knock Down targets whose Rage meter is at least 66% full
- Tier 11
- Hammer attacks have a 11% chance to Knock Down targets whose Rage meter is at least 66% full
- Tier 12
- Hammer attacks have a 12% chance to Knock Down targets whose Rage meter is at least 66% full
Expand
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|
of Seismic Slamming |
Tier 12 - Seismic Impact Damage +37% |
Head, Ring |
- Tier 1
- Seismic Impact Damage +4%
- Tier 2
- Seismic Impact Damage +7%
- Tier 3
- Seismic Impact Damage +10%
- Tier 4
- Seismic Impact Damage +13%
- Tier 5
- Seismic Impact Damage +16%
- Tier 6
- Seismic Impact Damage +19%
- Tier 7
- Seismic Impact Damage +22%
- Tier 8
- Seismic Impact Damage +25%
- Tier 9
- Seismic Impact Damage +28%
- Tier 10
- Seismic Impact Damage +31%
- Tier 11
- Seismic Impact Damage +34%
- Tier 12
- Seismic Impact Damage +37%
Expand
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|
|
Tier 6 - Way of the Hammer boosts Slashing and Piercing Damage +12% for 10 seconds |
Ring |
- Tier 1
- Way of the Hammer boosts Slashing and Piercing Damage +2% for 10 seconds
- Tier 2
- Way of the Hammer boosts Slashing and Piercing Damage +4% for 10 seconds
- Tier 3
- Way of the Hammer boosts Slashing and Piercing Damage +6% for 10 seconds
- Tier 4
- Way of the Hammer boosts Slashing and Piercing Damage +8% for 10 seconds
- Tier 5
- Way of the Hammer boosts Slashing and Piercing Damage +10% for 10 seconds
- Tier 6
- Way of the Hammer boosts Slashing and Piercing Damage +12% for 10 seconds
Expand
|
|
of Seismic Events |
Tier 6 - Seismic Impact hits all targets within 8 meters and deals +18% damage |
Hands |
- Tier 1
- Seismic Impact hits all targets within 8 meters and deals +3% damage
- Tier 2
- Seismic Impact hits all targets within 8 meters and deals +6% damage
- Tier 3
- Seismic Impact hits all targets within 8 meters and deals +9% damage
- Tier 4
- Seismic Impact hits all targets within 8 meters and deals +12% damage
- Tier 5
- Seismic Impact hits all targets within 8 meters and deals +15% damage
- Tier 6
- Seismic Impact hits all targets within 8 meters and deals +18% damage
Expand
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|
|
Tier 6 - Seismic Impact restores 60 Armor to you |
OffHand, Necklace |
- Tier 1
- Seismic Impact restores 10 Armor to you
- Tier 2
- Seismic Impact restores 20 Armor to you
- Tier 3
- Seismic Impact restores 30 Armor to you
- Tier 4
- Seismic Impact restores 40 Armor to you
- Tier 5
- Seismic Impact restores 50 Armor to you
- Tier 6
- Seismic Impact restores 60 Armor to you
Expand
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|
|
Tier 12 - Seismic Impact deals +55% damage to targets that are Knocked Down |
Chest, Feet |
- Tier 1
- Seismic Impact deals +11% damage to targets that are Knocked Down
- Tier 2
- Seismic Impact deals +15% damage to targets that are Knocked Down
- Tier 3
- Seismic Impact deals +19% damage to targets that are Knocked Down
- Tier 4
- Seismic Impact deals +23% damage to targets that are Knocked Down
- Tier 5
- Seismic Impact deals +27% damage to targets that are Knocked Down
- Tier 6
- Seismic Impact deals +31% damage to targets that are Knocked Down
- Tier 7
- Seismic Impact deals +35% damage to targets that are Knocked Down
- Tier 8
- Seismic Impact deals +39% damage to targets that are Knocked Down
- Tier 9
- Seismic Impact deals +43% damage to targets that are Knocked Down
- Tier 10
- Seismic Impact deals +47% damage to targets that are Knocked Down
- Tier 11
- Seismic Impact deals +51% damage to targets that are Knocked Down
- Tier 12
- Seismic Impact deals +55% damage to targets that are Knocked Down
Expand
|
Reverberating |
|
Tier 12 - Reverberating Strike Damage +27% |
Legs, MainHand |
- Tier 1
- Reverberating Strike Damage +5%
- Tier 2
- Reverberating Strike Damage +7%
- Tier 3
- Reverberating Strike Damage +9%
- Tier 4
- Reverberating Strike Damage +11%
- Tier 5
- Reverberating Strike Damage +13%
- Tier 6
- Reverberating Strike Damage +15%
- Tier 7
- Reverberating Strike Damage +17%
- Tier 8
- Reverberating Strike Damage +19%
- Tier 9
- Reverberating Strike Damage +21%
- Tier 10
- Reverberating Strike Damage +23%
- Tier 11
- Reverberating Strike Damage +25%
- Tier 12
- Reverberating Strike Damage +27%
Expand
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|
|
Tier 12 - Way of the Hammer restores 60 Armor to all targets |
Hands, Necklace |
- Tier 1
- Way of the Hammer restores 16 Armor to all targets
- Tier 2
- Way of the Hammer restores 20 Armor to all targets
- Tier 3
- Way of the Hammer restores 24 Armor to all targets
- Tier 4
- Way of the Hammer restores 28 Armor to all targets
- Tier 5
- Way of the Hammer restores 32 Armor to all targets
- Tier 6
- Way of the Hammer restores 36 Armor to all targets
- Tier 7
- Way of the Hammer restores 40 Armor to all targets
- Tier 8
- Way of the Hammer restores 44 Armor to all targets
- Tier 9
- Way of the Hammer restores 48 Armor to all targets
- Tier 10
- Way of the Hammer restores 52 Armor to all targets
- Tier 11
- Way of the Hammer restores 56 Armor to all targets
- Tier 12
- Way of the Hammer restores 60 Armor to all targets
Expand
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|
|
Tier 12 - Reverberating Strike deals 54 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns |
Head |
- Tier 1
- Reverberating Strike deals 10 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
- Tier 2
- Reverberating Strike deals 14 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
- Tier 3
- Reverberating Strike deals 18 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
- Tier 4
- Reverberating Strike deals 22 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
- Tier 5
- Reverberating Strike deals 26 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
- Tier 6
- Reverberating Strike deals 30 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
- Tier 7
- Reverberating Strike deals 34 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
- Tier 8
- Reverberating Strike deals 38 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
- Tier 9
- Reverberating Strike deals 42 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
- Tier 10
- Reverberating Strike deals 46 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
- Tier 11
- Reverberating Strike deals 50 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
- Tier 12
- Reverberating Strike deals 54 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
Expand
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|
of Slagging |
Tier 12 - Pound To Slag Damage +51% |
Chest, Feet |
- Tier 1
- Pound To Slag Damage +7%
- Tier 2
- Pound To Slag Damage +11%
- Tier 3
- Pound To Slag Damage +15%
- Tier 4
- Pound To Slag Damage +19%
- Tier 5
- Pound To Slag Damage +23%
- Tier 6
- Pound To Slag Damage +27%
- Tier 7
- Pound To Slag Damage +31%
- Tier 8
- Pound To Slag Damage +35%
- Tier 9
- Pound To Slag Damage +39%
- Tier 10
- Pound To Slag Damage +43%
- Tier 11
- Pound To Slag Damage +47%
- Tier 12
- Pound To Slag Damage +51%
Expand
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|
|
Tier 12 - Hurl Lightning and Thunderstrike Damage +35% |
Chest, Ring |
- Tier 1
- Hurl Lightning and Thunderstrike Damage +5%
- Tier 2
- Hurl Lightning and Thunderstrike Damage +7%
- Tier 3
- Hurl Lightning and Thunderstrike Damage +9%
- Tier 4
- Hurl Lightning and Thunderstrike Damage +11%
- Tier 5
- Hurl Lightning and Thunderstrike Damage +14%
- Tier 6
- Hurl Lightning and Thunderstrike Damage +17%
- Tier 7
- Hurl Lightning and Thunderstrike Damage +20%
- Tier 8
- Hurl Lightning and Thunderstrike Damage +23%
- Tier 9
- Hurl Lightning and Thunderstrike Damage +26%
- Tier 10
- Hurl Lightning and Thunderstrike Damage +29%
- Tier 11
- Hurl Lightning and Thunderstrike Damage +32%
- Tier 12
- Hurl Lightning and Thunderstrike Damage +35%
Expand
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|
of Healthy Obliteration |
Tier 12 - Pound To Slag restores 96 health to you |
Ring, OffHand |
- Tier 1
- Pound To Slag restores 8 health to you
- Tier 2
- Pound To Slag restores 16 health to you
- Tier 3
- Pound To Slag restores 24 health to you
- Tier 4
- Pound To Slag restores 32 health to you
- Tier 5
- Pound To Slag restores 40 health to you
- Tier 6
- Pound To Slag restores 48 health to you
- Tier 7
- Pound To Slag restores 56 health to you
- Tier 8
- Pound To Slag restores 64 health to you
- Tier 9
- Pound To Slag restores 72 health to you
- Tier 10
- Pound To Slag restores 80 health to you
- Tier 11
- Pound To Slag restores 88 health to you
- Tier 12
- Pound To Slag restores 96 health to you
Expand
|
|
of Frenzied Slagging |
Tier 12 - Pound To Slag deals +24% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% |
Hands |
- Tier 1
- Pound To Slag deals +2% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Tier 2
- Pound To Slag deals +4% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Tier 3
- Pound To Slag deals +6% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Tier 4
- Pound To Slag deals +8% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Tier 5
- Pound To Slag deals +10% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Tier 6
- Pound To Slag deals +12% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Tier 7
- Pound To Slag deals +14% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Tier 8
- Pound To Slag deals +16% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Tier 9
- Pound To Slag deals +18% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Tier 10
- Pound To Slag deals +20% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Tier 11
- Pound To Slag deals +22% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Tier 12
- Pound To Slag deals +24% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
Expand
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|
of Proud Pounding |
Tier 1 - Pound To Slag hastens the current reuse timer of Look at My Hammer by 5 seconds |
Necklace |
|
|
|
Tier 6 - Way of the Hammer boosts all targets' Electricity Damage +12% for 10 seconds |
MainHand |
- Tier 1
- Way of the Hammer boosts all targets' Electricity Damage +2% for 10 seconds
- Tier 2
- Way of the Hammer boosts all targets' Electricity Damage +4% for 10 seconds
- Tier 3
- Way of the Hammer boosts all targets' Electricity Damage +6% for 10 seconds
- Tier 4
- Way of the Hammer boosts all targets' Electricity Damage +8% for 10 seconds
- Tier 5
- Way of the Hammer boosts all targets' Electricity Damage +10% for 10 seconds
- Tier 6
- Way of the Hammer boosts all targets' Electricity Damage +12% for 10 seconds
Expand
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|
of Nice Looking Hammers |
Tier 12 - Look At My Hammer restores +62 health to you |
OffHand, Ring |
- Tier 1
- Look At My Hammer restores +7 health to you
- Tier 2
- Look At My Hammer restores +12 health to you
- Tier 3
- Look At My Hammer restores +17 health to you
- Tier 4
- Look At My Hammer restores +22 health to you
- Tier 5
- Look At My Hammer restores +27 health to you
- Tier 6
- Look At My Hammer restores +32 health to you
- Tier 7
- Look At My Hammer restores +37 health to you
- Tier 8
- Look At My Hammer restores +42 health to you
- Tier 9
- Look At My Hammer restores +47 health to you
- Tier 10
- Look At My Hammer restores +52 health to you
- Tier 11
- Look At My Hammer restores +57 health to you
- Tier 12
- Look At My Hammer restores +62 health to you
Expand
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|
of Attractive Clubs |
Tier 12 - Look At My Hammer restores +92 armor to you |
Chest, Necklace |
- Tier 1
- Look At My Hammer restores +15 armor to you
- Tier 2
- Look At My Hammer restores +22 armor to you
- Tier 3
- Look At My Hammer restores +29 armor to you
- Tier 4
- Look At My Hammer restores +36 armor to you
- Tier 5
- Look At My Hammer restores +43 armor to you
- Tier 6
- Look At My Hammer restores +50 armor to you
- Tier 7
- Look At My Hammer restores +57 armor to you
- Tier 8
- Look At My Hammer restores +64 armor to you
- Tier 9
- Look At My Hammer restores +71 armor to you
- Tier 10
- Look At My Hammer restores +78 armor to you
- Tier 11
- Look At My Hammer restores +85 armor to you
- Tier 12
- Look At My Hammer restores +92 armor to you
Expand
|
|
of Safe Clubbing |
Tier 12 - Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 30 for 5 seconds |
Head |
- Tier 1
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 3 for 5 seconds
- Tier 2
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 6 for 5 seconds
- Tier 3
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 9 for 5 seconds
- Tier 4
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 12 for 5 seconds
- Tier 5
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 15 for 5 seconds
- Tier 6
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 18 for 5 seconds
- Tier 7
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 20 for 5 seconds
- Tier 8
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 22 for 5 seconds
- Tier 9
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 24 for 5 seconds
- Tier 10
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 26 for 5 seconds
- Tier 11
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 28 for 5 seconds
- Tier 12
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 30 for 5 seconds
Expand
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|
of Efficient Clubbing |
Tier 6 - After using Look At My Hammer, all other Hammer attacks cost -8 Power for 8 seconds |
Hands |
- Tier 1
- After using Look At My Hammer, all other Hammer attacks cost -3 Power for 8 seconds
- Tier 2
- After using Look At My Hammer, all other Hammer attacks cost -4 Power for 8 seconds
- Tier 3
- After using Look At My Hammer, all other Hammer attacks cost -5 Power for 8 seconds
- Tier 4
- After using Look At My Hammer, all other Hammer attacks cost -6 Power for 8 seconds
- Tier 5
- After using Look At My Hammer, all other Hammer attacks cost -7 Power for 8 seconds
- Tier 6
- After using Look At My Hammer, all other Hammer attacks cost -8 Power for 8 seconds
Expand
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|
of Efficient Clubbing |
Tier 6 - After using Look At My Hammer, all other Hammer attacks cost -7 Power for 10 seconds |
MainHand |
- Tier 1
- After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10 seconds
- Tier 2
- After using Look At My Hammer, all other Hammer attacks cost -3 Power for 10 seconds
- Tier 3
- After using Look At My Hammer, all other Hammer attacks cost -4 Power for 10 seconds
- Tier 4
- After using Look At My Hammer, all other Hammer attacks cost -5 Power for 10 seconds
- Tier 5
- After using Look At My Hammer, all other Hammer attacks cost -6 Power for 10 seconds
- Tier 6
- After using Look At My Hammer, all other Hammer attacks cost -7 Power for 10 seconds
Expand
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|
of Efficient Clubbing |
Tier 6 - After using Look At My Hammer, all other Hammer attacks cost -6 Power for 12 seconds |
Legs |
- Tier 1
- After using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds
- Tier 2
- After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds
- Tier 3
- After using Look At My Hammer, all other Hammer attacks cost -3 Power for 12 seconds
- Tier 4
- After using Look At My Hammer, all other Hammer attacks cost -4 Power for 12 seconds
- Tier 5
- After using Look At My Hammer, all other Hammer attacks cost -5 Power for 12 seconds
- Tier 6
- After using Look At My Hammer, all other Hammer attacks cost -6 Power for 12 seconds
Expand
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|
of Leaping and Smashing |
Tier 12 - Leaping Smash Damage +62% |
Legs, MainHand |
- Tier 1
- Leaping Smash Damage +7%
- Tier 2
- Leaping Smash Damage +12%
- Tier 3
- Leaping Smash Damage +17%
- Tier 4
- Leaping Smash Damage +22%
- Tier 5
- Leaping Smash Damage +27%
- Tier 6
- Leaping Smash Damage +32%
- Tier 7
- Leaping Smash Damage +37%
- Tier 8
- Leaping Smash Damage +42%
- Tier 9
- Leaping Smash Damage +47%
- Tier 10
- Leaping Smash Damage +52%
- Tier 11
- Leaping Smash Damage +57%
- Tier 12
- Leaping Smash Damage +62%
Expand
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|
of Leaping and Smashing |
Tier 12 - Leaping Smash and Latent Charge boost your Core Attack damage +67 for 6 seconds |
Ring, Necklace |
- Tier 1
- Leaping Smash and Latent Charge boost your Core Attack damage +12 for 6 seconds
- Tier 2
- Leaping Smash and Latent Charge boost your Core Attack damage +17 for 6 seconds
- Tier 3
- Leaping Smash and Latent Charge boost your Core Attack damage +22 for 6 seconds
- Tier 4
- Leaping Smash and Latent Charge boost your Core Attack damage +27 for 6 seconds
- Tier 5
- Leaping Smash and Latent Charge boost your Core Attack damage +32 for 6 seconds
- Tier 6
- Leaping Smash and Latent Charge boost your Core Attack damage +37 for 6 seconds
- Tier 7
- Leaping Smash and Latent Charge boost your Core Attack damage +42 for 6 seconds
- Tier 8
- Leaping Smash and Latent Charge boost your Core Attack damage +47 for 6 seconds
- Tier 9
- Leaping Smash and Latent Charge boost your Core Attack damage +52 for 6 seconds
- Tier 10
- Leaping Smash and Latent Charge boost your Core Attack damage +57 for 6 seconds
- Tier 11
- Leaping Smash and Latent Charge boost your Core Attack damage +62 for 6 seconds
- Tier 12
- Leaping Smash and Latent Charge boost your Core Attack damage +67 for 6 seconds
Expand
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|
of Armored Leaping |
Tier 12 - Leaping Smash restores 40 Armor to you |
Chest, Feet |
- Tier 1
- Leaping Smash restores 7 Armor to you
- Tier 2
- Leaping Smash restores 10 Armor to you
- Tier 3
- Leaping Smash restores 13 Armor to you
- Tier 4
- Leaping Smash restores 16 Armor to you
- Tier 5
- Leaping Smash restores 19 Armor to you
- Tier 6
- Leaping Smash restores 22 Armor to you
- Tier 7
- Leaping Smash restores 25 Armor to you
- Tier 8
- Leaping Smash restores 28 Armor to you
- Tier 9
- Leaping Smash restores 31 Armor to you
- Tier 10
- Leaping Smash restores 34 Armor to you
- Tier 11
- Leaping Smash restores 37 Armor to you
- Tier 12
- Leaping Smash restores 40 Armor to you
Expand
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|
of Rib Removal |
Tier 12 - Rib Shatter Direct Damage +37% |
OffHand, Ring |
- Tier 1
- Rib Shatter Direct Damage +10%
- Tier 2
- Rib Shatter Direct Damage +13%
- Tier 3
- Rib Shatter Direct Damage +16%
- Tier 4
- Rib Shatter Direct Damage +19%
- Tier 5
- Rib Shatter Direct Damage +22%
- Tier 6
- Rib Shatter Direct Damage +25%
- Tier 7
- Rib Shatter Direct Damage +27%
- Tier 8
- Rib Shatter Direct Damage +29%
- Tier 9
- Rib Shatter Direct Damage +31%
- Tier 10
- Rib Shatter Direct Damage +33%
- Tier 11
- Rib Shatter Direct Damage +35%
- Tier 12
- Rib Shatter Direct Damage +37%
Expand
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|
of Rib Removal |
Tier 12 - Rib Shatter deals +120 Trauma damage over 20 seconds |
Feet, MainHand |
- Tier 1
- Rib Shatter deals +10 Trauma damage over 20 seconds
- Tier 2
- Rib Shatter deals +20 Trauma damage over 20 seconds
- Tier 3
- Rib Shatter deals +30 Trauma damage over 20 seconds
- Tier 4
- Rib Shatter deals +40 Trauma damage over 20 seconds
- Tier 5
- Rib Shatter deals +50 Trauma damage over 20 seconds
- Tier 6
- Rib Shatter deals +60 Trauma damage over 20 seconds
- Tier 7
- Rib Shatter deals +70 Trauma damage over 20 seconds
- Tier 8
- Rib Shatter deals +80 Trauma damage over 20 seconds
- Tier 9
- Rib Shatter deals +90 Trauma damage over 20 seconds
- Tier 10
- Rib Shatter deals +100 Trauma damage over 20 seconds
- Tier 11
- Rib Shatter deals +110 Trauma damage over 20 seconds
- Tier 12
- Rib Shatter deals +120 Trauma damage over 20 seconds
Expand
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|
|
Tier 12 - Hurl Lightning Damage +32% and Reuse Time -1 |
MainHand, Necklace |
- Tier 1
- Hurl Lightning Damage +10% and Reuse Time -1
- Tier 2
- Hurl Lightning Damage +12% and Reuse Time -1
- Tier 3
- Hurl Lightning Damage +14% and Reuse Time -1
- Tier 4
- Hurl Lightning Damage +16% and Reuse Time -1
- Tier 5
- Hurl Lightning Damage +18% and Reuse Time -1
- Tier 6
- Hurl Lightning Damage +20% and Reuse Time -1
- Tier 7
- Hurl Lightning Damage +22% and Reuse Time -1
- Tier 8
- Hurl Lightning Damage +24% and Reuse Time -1
- Tier 9
- Hurl Lightning Damage +26% and Reuse Time -1
- Tier 10
- Hurl Lightning Damage +28% and Reuse Time -1
- Tier 11
- Hurl Lightning Damage +30% and Reuse Time -1
- Tier 12
- Hurl Lightning Damage +32% and Reuse Time -1
Expand
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|
of Ribcage Explosion |
Tier 12 - Rib Shatter deals +130 damage to targets that are knocked down |
Legs, Necklace |
- Tier 1
- Rib Shatter deals +20 damage to targets that are knocked down
- Tier 2
- Rib Shatter deals +30 damage to targets that are knocked down
- Tier 3
- Rib Shatter deals +40 damage to targets that are knocked down
- Tier 4
- Rib Shatter deals +50 damage to targets that are knocked down
- Tier 5
- Rib Shatter deals +60 damage to targets that are knocked down
- Tier 6
- Rib Shatter deals +70 damage to targets that are knocked down
- Tier 7
- Rib Shatter deals +80 damage to targets that are knocked down
- Tier 8
- Rib Shatter deals +90 damage to targets that are knocked down
- Tier 9
- Rib Shatter deals +100 damage to targets that are knocked down
- Tier 10
- Rib Shatter deals +110 damage to targets that are knocked down
- Tier 11
- Rib Shatter deals +120 damage to targets that are knocked down
- Tier 12
- Rib Shatter deals +130 damage to targets that are knocked down
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Tier 6 - Way of the Hammer grants all targets +10 Direct Mitigation for 10 seconds |
Head, Legs |
- Tier 1
- Way of the Hammer grants all targets +5 Direct Mitigation for 10 seconds
- Tier 2
- Way of the Hammer grants all targets +6 Direct Mitigation for 10 seconds
- Tier 3
- Way of the Hammer grants all targets +7 Direct Mitigation for 10 seconds
- Tier 4
- Way of the Hammer grants all targets +8 Direct Mitigation for 10 seconds
- Tier 5
- Way of the Hammer grants all targets +9 Direct Mitigation for 10 seconds
- Tier 6
- Way of the Hammer grants all targets +10 Direct Mitigation for 10 seconds
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Tier 12 - Rib Shatter and Leaping Smash deal +43% direct damage to targets whose Rage meters are at least 66% full |
Head, Hands |
- Tier 1
- Rib Shatter and Leaping Smash deal +10% direct damage to targets whose Rage meters are at least 66% full
- Tier 2
- Rib Shatter and Leaping Smash deal +13% direct damage to targets whose Rage meters are at least 66% full
- Tier 3
- Rib Shatter and Leaping Smash deal +16% direct damage to targets whose Rage meters are at least 66% full
- Tier 4
- Rib Shatter and Leaping Smash deal +19% direct damage to targets whose Rage meters are at least 66% full
- Tier 5
- Rib Shatter and Leaping Smash deal +22% direct damage to targets whose Rage meters are at least 66% full
- Tier 6
- Rib Shatter and Leaping Smash deal +25% direct damage to targets whose Rage meters are at least 66% full
- Tier 7
- Rib Shatter and Leaping Smash deal +28% direct damage to targets whose Rage meters are at least 66% full
- Tier 8
- Rib Shatter and Leaping Smash deal +31% direct damage to targets whose Rage meters are at least 66% full
- Tier 9
- Rib Shatter and Leaping Smash deal +34% direct damage to targets whose Rage meters are at least 66% full
- Tier 10
- Rib Shatter and Leaping Smash deal +37% direct damage to targets whose Rage meters are at least 66% full
- Tier 11
- Rib Shatter and Leaping Smash deal +40% direct damage to targets whose Rage meters are at least 66% full
- Tier 12
- Rib Shatter and Leaping Smash deal +43% direct damage to targets whose Rage meters are at least 66% full
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of Thunder Healing |
Tier 12 - Thunderstrike heals you for 28 health |
Legs, Necklace |
- Tier 1
- Thunderstrike heals you for 2 health
- Tier 2
- Thunderstrike heals you for 4 health
- Tier 3
- Thunderstrike heals you for 6 health
- Tier 4
- Thunderstrike heals you for 8 health
- Tier 5
- Thunderstrike heals you for 10 health
- Tier 6
- Thunderstrike heals you for 12 health
- Tier 7
- Thunderstrike heals you for 14 health
- Tier 8
- Thunderstrike heals you for 16 health
- Tier 9
- Thunderstrike heals you for 18 health
- Tier 10
- Thunderstrike heals you for 20 health
- Tier 11
- Thunderstrike heals you for 24 health
- Tier 12
- Thunderstrike heals you for 28 health
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of Discordant Thunder |
Tier 12 - Thunderstrike deals +16% damage and knocks all targets back |
Hands, Feet |
- Tier 1
- Thunderstrike deals +5% damage and knocks all targets back
- Tier 2
- Thunderstrike deals +6% damage and knocks all targets back
- Tier 3
- Thunderstrike deals +7% damage and knocks all targets back
- Tier 4
- Thunderstrike deals +8% damage and knocks all targets back
- Tier 5
- Thunderstrike deals +9% damage and knocks all targets back
- Tier 6
- Thunderstrike deals +10% damage and knocks all targets back
- Tier 7
- Thunderstrike deals +11% damage and knocks all targets back
- Tier 8
- Thunderstrike deals +12% damage and knocks all targets back
- Tier 9
- Thunderstrike deals +13% damage and knocks all targets back
- Tier 10
- Thunderstrike deals +14% damage and knocks all targets back
- Tier 11
- Thunderstrike deals +15% damage and knocks all targets back
- Tier 12
- Thunderstrike deals +16% damage and knocks all targets back
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Thunderstriking |
of Thunder Strikes |
Tier 12 - Thunderstrike Damage +40% |
MainHand, OffHand |
- Tier 1
- Thunderstrike Damage +7%
- Tier 2
- Thunderstrike Damage +10%
- Tier 3
- Thunderstrike Damage +13%
- Tier 4
- Thunderstrike Damage +16%
- Tier 5
- Thunderstrike Damage +19%
- Tier 6
- Thunderstrike Damage +22%
- Tier 7
- Thunderstrike Damage +25%
- Tier 8
- Thunderstrike Damage +28%
- Tier 9
- Thunderstrike Damage +31%
- Tier 10
- Thunderstrike Damage +34%
- Tier 11
- Thunderstrike Damage +37%
- Tier 12
- Thunderstrike Damage +40%
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Discharging |
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Tier 12 - Discharging Strike Damage +30% |
Legs, MainHand |
- Tier 1
- Discharging Strike Damage +8%
- Tier 2
- Discharging Strike Damage +10%
- Tier 3
- Discharging Strike Damage +12%
- Tier 4
- Discharging Strike Damage +14%
- Tier 5
- Discharging Strike Damage +16%
- Tier 6
- Discharging Strike Damage +18%
- Tier 7
- Discharging Strike Damage +20%
- Tier 8
- Discharging Strike Damage +22%
- Tier 9
- Discharging Strike Damage +24%
- Tier 10
- Discharging Strike Damage +26%
- Tier 11
- Discharging Strike Damage +28%
- Tier 12
- Discharging Strike Damage +30%
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Tier 12 - Discharging Strike deals +12% damage plus 41% more damage if target's Rage meter is at least 66% full |
Hands, Feet |
- Tier 1
- Discharging Strike deals +1% damage plus 8% more damage if target's Rage meter is at least 66% full
- Tier 2
- Discharging Strike deals +2% damage plus 11% more damage if target's Rage meter is at least 66% full
- Tier 3
- Discharging Strike deals +3% damage plus 14% more damage if target's Rage meter is at least 66% full
- Tier 4
- Discharging Strike deals +4% damage plus 17% more damage if target's Rage meter is at least 66% full
- Tier 5
- Discharging Strike deals +5% damage plus 20% more damage if target's Rage meter is at least 66% full
- Tier 6
- Discharging Strike deals +6% damage plus 23% more damage if target's Rage meter is at least 66% full
- Tier 7
- Discharging Strike deals +7% damage plus 26% more damage if target's Rage meter is at least 66% full
- Tier 8
- Discharging Strike deals +8% damage plus 29% more damage if target's Rage meter is at least 66% full
- Tier 9
- Discharging Strike deals +9% damage plus 32% more damage if target's Rage meter is at least 66% full
- Tier 10
- Discharging Strike deals +10% damage plus 35% more damage if target's Rage meter is at least 66% full
- Tier 11
- Discharging Strike deals +11% damage plus 38% more damage if target's Rage meter is at least 66% full
- Tier 12
- Discharging Strike deals +12% damage plus 41% more damage if target's Rage meter is at least 66% full
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Tier 12 - Discharging Strike and Latent Charge boost your Epic Attack damage +70 for 15 seconds |
OffHand, Ring |
- Tier 1
- Discharging Strike and Latent Charge boost your Epic Attack damage +15 for 15 seconds
- Tier 2
- Discharging Strike and Latent Charge boost your Epic Attack damage +20 for 15 seconds
- Tier 3
- Discharging Strike and Latent Charge boost your Epic Attack damage +25 for 15 seconds
- Tier 4
- Discharging Strike and Latent Charge boost your Epic Attack damage +30 for 15 seconds
- Tier 5
- Discharging Strike and Latent Charge boost your Epic Attack damage +35 for 15 seconds
- Tier 6
- Discharging Strike and Latent Charge boost your Epic Attack damage +40 for 15 seconds
- Tier 7
- Discharging Strike and Latent Charge boost your Epic Attack damage +45 for 15 seconds
- Tier 8
- Discharging Strike and Latent Charge boost your Epic Attack damage +50 for 15 seconds
- Tier 9
- Discharging Strike and Latent Charge boost your Epic Attack damage +55 for 15 seconds
- Tier 10
- Discharging Strike and Latent Charge boost your Epic Attack damage +60 for 15 seconds
- Tier 11
- Discharging Strike and Latent Charge boost your Epic Attack damage +65 for 15 seconds
- Tier 12
- Discharging Strike and Latent Charge boost your Epic Attack damage +70 for 15 seconds
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of Discount Discharges |
Tier 6 - Discharging Strike Power Cost -17 |
Head, Chest |
- Tier 1
- Discharging Strike Power Cost -7
- Tier 2
- Discharging Strike Power Cost -9
- Tier 3
- Discharging Strike Power Cost -11
- Tier 4
- Discharging Strike Power Cost -13
- Tier 5
- Discharging Strike Power Cost -15
- Tier 6
- Discharging Strike Power Cost -17
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Tier 12 - Hurl Lightning deals +16% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns |
OffHand |
- Tier 1
- Hurl Lightning deals +5% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
- Tier 2
- Hurl Lightning deals +6% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
- Tier 3
- Hurl Lightning deals +7% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
- Tier 4
- Hurl Lightning deals +8% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
- Tier 5
- Hurl Lightning deals +9% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
- Tier 6
- Hurl Lightning deals +10% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
- Tier 7
- Hurl Lightning deals +11% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
- Tier 8
- Hurl Lightning deals +12% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
- Tier 9
- Hurl Lightning deals +13% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
- Tier 10
- Hurl Lightning deals +14% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
- Tier 11
- Hurl Lightning deals +15% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
- Tier 12
- Hurl Lightning deals +16% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
Expand
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Reckful |
|
Tier 6 - Reckless Slam boosts your direct damage mitigation +10 for 5 seconds |
Head, OffHand |
- Tier 1
- Reckless Slam boosts your direct damage mitigation +2 for 5 seconds
- Tier 2
- Reckless Slam boosts your direct damage mitigation +3 for 5 seconds
- Tier 3
- Reckless Slam boosts your direct damage mitigation +4 for 5 seconds
- Tier 4
- Reckless Slam boosts your direct damage mitigation +6 for 5 seconds
- Tier 5
- Reckless Slam boosts your direct damage mitigation +8 for 5 seconds
- Tier 6
- Reckless Slam boosts your direct damage mitigation +10 for 5 seconds
Expand
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Tier 12 - Hurl Lightning Damage +43% |
Head, Feet |
- Tier 1
- Hurl Lightning Damage +10%
- Tier 2
- Hurl Lightning Damage +13%
- Tier 3
- Hurl Lightning Damage +16%
- Tier 4
- Hurl Lightning Damage +19%
- Tier 5
- Hurl Lightning Damage +22%
- Tier 6
- Hurl Lightning Damage +25%
- Tier 7
- Hurl Lightning Damage +28%
- Tier 8
- Hurl Lightning Damage +31%
- Tier 9
- Hurl Lightning Damage +34%
- Tier 10
- Hurl Lightning Damage +37%
- Tier 11
- Hurl Lightning Damage +40%
- Tier 12
- Hurl Lightning Damage +43%
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Reckless |
of Reckless Slamming |
Tier 12 - Reckless Slam Damage +32% |
Chest, MainHand |
- Tier 1
- Reckless Slam Damage +10%
- Tier 2
- Reckless Slam Damage +12%
- Tier 3
- Reckless Slam Damage +14%
- Tier 4
- Reckless Slam Damage +16%
- Tier 5
- Reckless Slam Damage +18%
- Tier 6
- Reckless Slam Damage +20%
- Tier 7
- Reckless Slam Damage +22%
- Tier 8
- Reckless Slam Damage +24%
- Tier 9
- Reckless Slam Damage +26%
- Tier 10
- Reckless Slam Damage +28%
- Tier 11
- Reckless Slam Damage +30%
- Tier 12
- Reckless Slam Damage +32%
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Tier 12 - Latent Charge Direct Damage +92% |
Head, Legs |
- Tier 1
- Latent Charge Direct Damage +37%
- Tier 2
- Latent Charge Direct Damage +42%
- Tier 3
- Latent Charge Direct Damage +47%
- Tier 4
- Latent Charge Direct Damage +52%
- Tier 5
- Latent Charge Direct Damage +57%
- Tier 6
- Latent Charge Direct Damage +62%
- Tier 7
- Latent Charge Direct Damage +67%
- Tier 8
- Latent Charge Direct Damage +72%
- Tier 9
- Latent Charge Direct Damage +77%
- Tier 10
- Latent Charge Direct Damage +82%
- Tier 11
- Latent Charge Direct Damage +87%
- Tier 12
- Latent Charge Direct Damage +92%
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Tier 12 - Reckless Slam deals +28% damage and taunts -280 |
Necklace, Ring |
- Tier 1
- Reckless Slam deals +6% damage and taunts -60
- Tier 2
- Reckless Slam deals +8% damage and taunts -80
- Tier 3
- Reckless Slam deals +10% damage and taunts -100
- Tier 4
- Reckless Slam deals +12% damage and taunts -120
- Tier 5
- Reckless Slam deals +14% damage and taunts -140
- Tier 6
- Reckless Slam deals +16% damage and taunts -160
- Tier 7
- Reckless Slam deals +18% damage and taunts -180
- Tier 8
- Reckless Slam deals +20% damage and taunts -200
- Tier 9
- Reckless Slam deals +22% damage and taunts -220
- Tier 10
- Reckless Slam deals +24% damage and taunts -240
- Tier 11
- Reckless Slam deals +26% damage and taunts -260
- Tier 12
- Reckless Slam deals +28% damage and taunts -280
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Tier 12 - Reckless Slam and Reverberating Strike boost your Nice Attack Damage +62 for 9 seconds |
Hands, Feet |
- Tier 1
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +7 for 9 seconds
- Tier 2
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +12 for 9 seconds
- Tier 3
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +17 for 9 seconds
- Tier 4
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +22 for 9 seconds
- Tier 5
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +27 for 9 seconds
- Tier 6
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +32 for 9 seconds
- Tier 7
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +37 for 9 seconds
- Tier 8
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +42 for 9 seconds
- Tier 9
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +47 for 9 seconds
- Tier 10
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +52 for 9 seconds
- Tier 11
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +57 for 9 seconds
- Tier 12
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +62 for 9 seconds
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Tier 12 - Latent Charge deals +120 Electricity damage after a 15 second delay |
Chest, Hands |
- Tier 1
- Latent Charge deals +10 Electricity damage after a 15 second delay
- Tier 2
- Latent Charge deals +20 Electricity damage after a 15 second delay
- Tier 3
- Latent Charge deals +30 Electricity damage after a 15 second delay
- Tier 4
- Latent Charge deals +40 Electricity damage after a 15 second delay
- Tier 5
- Latent Charge deals +50 Electricity damage after a 15 second delay
- Tier 6
- Latent Charge deals +60 Electricity damage after a 15 second delay
- Tier 7
- Latent Charge deals +70 Electricity damage after a 15 second delay
- Tier 8
- Latent Charge deals +80 Electricity damage after a 15 second delay
- Tier 9
- Latent Charge deals +90 Electricity damage after a 15 second delay
- Tier 10
- Latent Charge deals +100 Electricity damage after a 15 second delay
- Tier 11
- Latent Charge deals +110 Electricity damage after a 15 second delay
- Tier 12
- Latent Charge deals +120 Electricity damage after a 15 second delay
Expand
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of Taunting Reverberations |
Tier 12 - Reverberating Strike restores 24 armor to you and taunts -215 |
Chest, OffHand |
- Tier 1
- Reverberating Strike restores 2 armor to you and taunts -50
- Tier 2
- Reverberating Strike restores 4 armor to you and taunts -65
- Tier 3
- Reverberating Strike restores 6 armor to you and taunts -80
- Tier 4
- Reverberating Strike restores 8 armor to you and taunts -95
- Tier 5
- Reverberating Strike restores 10 armor to you and taunts -110
- Tier 6
- Reverberating Strike restores 12 armor to you and taunts -125
- Tier 7
- Reverberating Strike restores 14 armor to you and taunts -140
- Tier 8
- Reverberating Strike restores 16 armor to you and taunts -155
- Tier 9
- Reverberating Strike restores 18 armor to you and taunts -170
- Tier 10
- Reverberating Strike restores 20 armor to you and taunts -185
- Tier 11
- Reverberating Strike restores 22 armor to you and taunts -200
- Tier 12
- Reverberating Strike restores 24 armor to you and taunts -215
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