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Psychology/Treasure Effects

Revision as of 19:27, 19 December 2016 by ExtraBot (talk | contribs) (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)

See also: Psychology/Treasure Effects:By Slot See also: Psychology/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
Psychologist's of Psychology Tier 6 - Psychology Base Damage +20% Head, Necklace

  • Tier 1
  • Psychology Damage +3
    Tier 2
  • Psychology Base Damage +8%
    Tier 3
  • Psychology Base Damage +11%
    Tier 4
  • Psychology Base Damage +14%
    Tier 5
  • Psychology Base Damage +17%
    Tier 6
  • Psychology Base Damage +20%

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of Critical Insight Tier 12 - Psychoanalyze deals between 120 and 280 extra damage Necklace

  • Tier 1
  • Psychoanalyze deals between 10 and 60 extra damage
    Tier 2
  • Psychoanalyze deals between 20 and 80 extra damage
    Tier 3
  • Psychoanalyze deals between 30 and 100 extra damage
    Tier 4
  • Psychoanalyze deals between 40 and 120 extra damage
    Tier 5
  • Psychoanalyze deals between 50 and 140 extra damage
    Tier 6
  • Psychoanalyze deals between 60 and 160 extra damage
    Tier 7
  • Psychoanalyze deals between 70 and 180 extra damage
    Tier 8
  • Psychoanalyze deals between 80 and 200 extra damage
    Tier 9
  • Psychoanalyze deals between 90 and 220 extra damage
    Tier 10
  • Psychoanalyze deals between 100 and 240 extra damage
    Tier 11
  • Psychoanalyze deals between 110 and 260 extra damage
    Tier 12
  • Psychoanalyze deals between 120 and 280 extra damage

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Smug of Smug Analysis Tier 12 - Psychoanalyze restores 87 Health to you after a 15 second delay OffHand, Ring

  • Tier 1
  • Psychoanalyze restores 10 Health to you after a 15 second delay
    Tier 2
  • Psychoanalyze restores 17 Health to you after a 15 second delay
    Tier 3
  • Psychoanalyze restores 24 Health to you after a 15 second delay
    Tier 4
  • Psychoanalyze restores 31 Health to you after a 15 second delay
    Tier 5
  • Psychoanalyze restores 38 Health to you after a 15 second delay
    Tier 6
  • Psychoanalyze restores 45 Health to you after a 15 second delay
    Tier 7
  • Psychoanalyze restores 52 Health to you after a 15 second delay
    Tier 8
  • Psychoanalyze restores 59 Health to you after a 15 second delay
    Tier 9
  • Psychoanalyze restores 66 Health to you after a 15 second delay
    Tier 10
  • Psychoanalyze restores 73 Health to you after a 15 second delay
    Tier 11
  • Psychoanalyze restores 80 Health to you after a 15 second delay
    Tier 12
  • Psychoanalyze restores 87 Health to you after a 15 second delay

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of Emotional Walls Tier 12 - Psychoanalyze restores 108 Armor to you Chest, Legs

  • Tier 1
  • Psychoanalyze restores 9 Armor to you
    Tier 2
  • Psychoanalyze restores 18 Armor to you
    Tier 3
  • Psychoanalyze restores 27 Armor to you
    Tier 4
  • Psychoanalyze restores 36 Armor to you
    Tier 5
  • Psychoanalyze restores 45 Armor to you
    Tier 6
  • Psychoanalyze restores 54 Armor to you
    Tier 7
  • Psychoanalyze restores 63 Armor to you
    Tier 8
  • Psychoanalyze restores 72 Armor to you
    Tier 9
  • Psychoanalyze restores 81 Armor to you
    Tier 10
  • Psychoanalyze restores 90 Armor to you
    Tier 11
  • Psychoanalyze restores 99 Armor to you
    Tier 12
  • Psychoanalyze restores 108 Armor to you

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of Tragic Lessons Tier 12 - Psychoanalyze causes the target to be worth 12% more XP if slain within 60 seconds MainHand

  • Tier 1
  • Psychoanalyze causes the target to be worth 1% more XP if slain within 60 seconds
    Tier 2
  • Psychoanalyze causes the target to be worth 2% more XP if slain within 60 seconds
    Tier 3
  • Psychoanalyze causes the target to be worth 3% more XP if slain within 60 seconds
    Tier 4
  • Psychoanalyze causes the target to be worth 4% more XP if slain within 60 seconds
    Tier 5
  • Psychoanalyze causes the target to be worth 5% more XP if slain within 60 seconds
    Tier 6
  • Psychoanalyze causes the target to be worth 6% more XP if slain within 60 seconds
    Tier 7
  • Psychoanalyze causes the target to be worth 7% more XP if slain within 60 seconds
    Tier 8
  • Psychoanalyze causes the target to be worth 8% more XP if slain within 60 seconds
    Tier 9
  • Psychoanalyze causes the target to be worth 9% more XP if slain within 60 seconds
    Tier 10
  • Psychoanalyze causes the target to be worth 10% more XP if slain within 60 seconds
    Tier 11
  • Psychoanalyze causes the target to be worth 11% more XP if slain within 60 seconds
    Tier 12
  • Psychoanalyze causes the target to be worth 12% more XP if slain within 60 seconds

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Mind-Shattering Tier 12 - Psychoanalyze causes the target to take +12 damage from Psychic attacks for 60 seconds Head, Hands

  • Tier 1
  • Psychoanalyze causes the target to take +1 damage from Psychic attacks for 60 seconds
    Tier 2
  • Psychoanalyze causes the target to take +2 damage from Psychic attacks for 60 seconds
    Tier 3
  • Psychoanalyze causes the target to take +3 damage from Psychic attacks for 60 seconds
    Tier 4
  • Psychoanalyze causes the target to take +4 damage from Psychic attacks for 60 seconds
    Tier 5
  • Psychoanalyze causes the target to take +5 damage from Psychic attacks for 60 seconds
    Tier 6
  • Psychoanalyze causes the target to take +6 damage from Psychic attacks for 60 seconds
    Tier 7
  • Psychoanalyze causes the target to take +7 damage from Psychic attacks for 60 seconds
    Tier 8
  • Psychoanalyze causes the target to take +8 damage from Psychic attacks for 60 seconds
    Tier 9
  • Psychoanalyze causes the target to take +9 damage from Psychic attacks for 60 seconds
    Tier 10
  • Psychoanalyze causes the target to take +10 damage from Psychic attacks for 60 seconds
    Tier 11
  • Psychoanalyze causes the target to take +11 damage from Psychic attacks for 60 seconds
    Tier 12
  • Psychoanalyze causes the target to take +12 damage from Psychic attacks for 60 seconds

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Tier 6 - Pep Talk Reuse Timer -350 Legs, Hands

  • Tier 1
  • Pep Talk Reuse Timer -1
    Tier 2
  • Pep Talk Reuse Timer -150
    Tier 3
  • Pep Talk Reuse Timer -2
    Tier 4
  • Pep Talk Reuse Timer -250
    Tier 5
  • Pep Talk Reuse Timer -3
    Tier 6
  • Pep Talk Reuse Timer -350

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Tier 12 - Soothe, But I Love You, and Cause Terror Damage +53 Chest, Legs

  • Tier 1
  • Soothe, But I Love You, and Cause Terror Damage +20
    Tier 2
  • Soothe, But I Love You, and Cause Terror Damage +23
    Tier 3
  • Soothe, But I Love You, and Cause Terror Damage +26
    Tier 4
  • Soothe, But I Love You, and Cause Terror Damage +29
    Tier 5
  • Soothe, But I Love You, and Cause Terror Damage +32
    Tier 6
  • Soothe, But I Love You, and Cause Terror Damage +35
    Tier 7
  • Soothe, But I Love You, and Cause Terror Damage +38
    Tier 8
  • Soothe, But I Love You, and Cause Terror Damage +41
    Tier 9
  • Soothe, But I Love You, and Cause Terror Damage +44
    Tier 10
  • Soothe, But I Love You, and Cause Terror Damage +47
    Tier 11
  • Soothe, But I Love You, and Cause Terror Damage +50
    Tier 12
  • Soothe, But I Love You, and Cause Terror Damage +53

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of Critical Hits Tier 12 - Archery/Psychology/Mentalism Critical Hit Damage +120% when Psychology is active Chest, Hands

  • Tier 1
  • Archery/Psychology/Mentalism Critical Hit Damage +10% when Psychology is active
    Tier 2
  • Archery/Psychology/Mentalism Critical Hit Damage +20% when Psychology is active
    Tier 3
  • Archery/Psychology/Mentalism Critical Hit Damage +30% when Psychology is active
    Tier 4
  • Archery/Psychology/Mentalism Critical Hit Damage +40% when Psychology is active
    Tier 5
  • Archery/Psychology/Mentalism Critical Hit Damage +50% when Psychology is active
    Tier 6
  • Archery/Psychology/Mentalism Critical Hit Damage +60% when Psychology is active
    Tier 7
  • Archery/Psychology/Mentalism Critical Hit Damage +70% when Psychology is active
    Tier 8
  • Archery/Psychology/Mentalism Critical Hit Damage +80% when Psychology is active
    Tier 9
  • Archery/Psychology/Mentalism Critical Hit Damage +90% when Psychology is active
    Tier 10
  • Archery/Psychology/Mentalism Critical Hit Damage +1% when Psychology is active
    Tier 11
  • Archery/Psychology/Mentalism Critical Hit Damage +110% when Psychology is active
    Tier 12
  • Archery/Psychology/Mentalism Critical Hit Damage +120% when Psychology is active

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of Your Mother Tier 12 - Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +81 Chest, MainHand

  • Tier 1
  • Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +15
    Tier 2
  • Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +21
    Tier 3
  • Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +27
    Tier 4
  • Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +33
    Tier 5
  • Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +39
    Tier 6
  • Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +45
    Tier 7
  • Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +51
    Tier 8
  • Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +57
    Tier 9
  • Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +63
    Tier 10
  • Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +69
    Tier 11
  • Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +75
    Tier 12
  • Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +81

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Mind-Numbing Tier 5 - Mock deals +80% damage and taunts +500, but reuse timer is +2 seconds Hands, Feet

  • Tier 1
  • Mock deals +20% damage and taunts +100, but reuse timer is +2 seconds
    Tier 2
  • Mock deals +35% damage and taunts +200, but reuse timer is +2 seconds
    Tier 3
  • Mock deals +50% damage and taunts +300, but reuse timer is +2 seconds
    Tier 4
  • Mock deals +65% damage and taunts +400, but reuse timer is +2 seconds
    Tier 5
  • Mock deals +80% damage and taunts +500, but reuse timer is +2 seconds

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Mind-Numbing Tier 5 - Soothe further reduces target's Rage by 700 MainHand, Necklace

  • Tier 1
  • Soothe further reduces target's Rage by 100
    Tier 2
  • Soothe further reduces target's Rage by 250
    Tier 3
  • Soothe further reduces target's Rage by 400
    Tier 4
  • Soothe further reduces target's Rage by 550
    Tier 5
  • Soothe further reduces target's Rage by 700

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Mind-Numbing Tier 5 - Tell Me About Your Mother restores 100 Armor to you OffHand, Ring

  • Tier 1
  • Tell Me About Your Mother restores 20 Armor to you
    Tier 2
  • Tell Me About Your Mother restores 40 Armor to you
    Tier 3
  • Tell Me About Your Mother restores 60 Armor to you
    Tier 4
  • Tell Me About Your Mother restores 80 Armor to you
    Tier 5
  • Tell Me About Your Mother restores 100 Armor to you

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Depressing of Your Mother Tier 12 - Tell Me About Your Mother causes target's attacks to deal -12 damage for 60 seconds Head, Feet

  • Tier 1
  • Tell Me About Your Mother causes target's attacks to deal -1 damage for 60 seconds
    Tier 2
  • Tell Me About Your Mother causes target's attacks to deal -2 damage for 60 seconds
    Tier 3
  • Tell Me About Your Mother causes target's attacks to deal -3 damage for 60 seconds
    Tier 4
  • Tell Me About Your Mother causes target's attacks to deal -4 damage for 60 seconds
    Tier 5
  • Tell Me About Your Mother causes target's attacks to deal -5 damage for 60 seconds
    Tier 6
  • Tell Me About Your Mother causes target's attacks to deal -6 damage for 60 seconds
    Tier 7
  • Tell Me About Your Mother causes target's attacks to deal -7 damage for 60 seconds
    Tier 8
  • Tell Me About Your Mother causes target's attacks to deal -8 damage for 60 seconds
    Tier 9
  • Tell Me About Your Mother causes target's attacks to deal -9 damage for 60 seconds
    Tier 10
  • Tell Me About Your Mother causes target's attacks to deal -10 damage for 60 seconds
    Tier 11
  • Tell Me About Your Mother causes target's attacks to deal -11 damage for 60 seconds
    Tier 12
  • Tell Me About Your Mother causes target's attacks to deal -12 damage for 60 seconds

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of Epic Discussion Tier 5 - Tell Me About Your Mother boosts your Epic Attack Damage +50 and reduces the Power cost of your Epic Attacks -20 for 15 seconds Legs, Feet

  • Tier 1
  • Tell Me About Your Mother boosts your Epic Attack Damage +10 and reduces the Power cost of your Epic Attacks -4 for 15 seconds
    Tier 2
  • Tell Me About Your Mother boosts your Epic Attack Damage +20 and reduces the Power cost of your Epic Attacks -8 for 15 seconds
    Tier 3
  • Tell Me About Your Mother boosts your Epic Attack Damage +30 and reduces the Power cost of your Epic Attacks -12 for 15 seconds
    Tier 4
  • Tell Me About Your Mother boosts your Epic Attack Damage +40 and reduces the Power cost of your Epic Attacks -16 for 15 seconds
    Tier 5
  • Tell Me About Your Mother boosts your Epic Attack Damage +50 and reduces the Power cost of your Epic Attacks -20 for 15 seconds

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Grating of Nerve-Striking Tier 12 - Strike a Nerve Damage +32% MainHand, Necklace

  • Tier 1
  • Strike a Nerve Damage +10%
    Tier 2
  • Strike a Nerve Damage +12%
    Tier 3
  • Strike a Nerve Damage +14%
    Tier 4
  • Strike a Nerve Damage +16%
    Tier 5
  • Strike a Nerve Damage +18%
    Tier 6
  • Strike a Nerve Damage +20%
    Tier 7
  • Strike a Nerve Damage +22%
    Tier 8
  • Strike a Nerve Damage +24%
    Tier 9
  • Strike a Nerve Damage +26%
    Tier 10
  • Strike a Nerve Damage +28%
    Tier 11
  • Strike a Nerve Damage +30%
    Tier 12
  • Strike a Nerve Damage +32%

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of Aneurysms Tier 12 - Strike a Nerve deals between 36 and 120 extra damage Chest, Hands

  • Tier 1
  • Strike a Nerve deals between 3 and 10 extra damage
    Tier 2
  • Strike a Nerve deals between 6 and 20 extra damage
    Tier 3
  • Strike a Nerve deals between 9 and 30 extra damage
    Tier 4
  • Strike a Nerve deals between 12 and 40 extra damage
    Tier 5
  • Strike a Nerve deals between 15 and 50 extra damage
    Tier 6
  • Strike a Nerve deals between 18 and 60 extra damage
    Tier 7
  • Strike a Nerve deals between 21 and 70 extra damage
    Tier 8
  • Strike a Nerve deals between 24 and 80 extra damage
    Tier 9
  • Strike a Nerve deals between 27 and 90 extra damage
    Tier 10
  • Strike a Nerve deals between 30 and 100 extra damage
    Tier 11
  • Strike a Nerve deals between 33 and 110 extra damage
    Tier 12
  • Strike a Nerve deals between 36 and 120 extra damage

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Grating of Nerve-Striking Tier 12 - Strike a Nerve deals +85 armor damage OffHand, Feet

  • Tier 1
  • Strike a Nerve deals +8 armor damage
    Tier 2
  • Strike a Nerve deals +15 armor damage
    Tier 3
  • Strike a Nerve deals +22 armor damage
    Tier 4
  • Strike a Nerve deals +29 armor damage
    Tier 5
  • Strike a Nerve deals +36 armor damage
    Tier 6
  • Strike a Nerve deals +43 armor damage
    Tier 7
  • Strike a Nerve deals +50 armor damage
    Tier 8
  • Strike a Nerve deals +57 armor damage
    Tier 9
  • Strike a Nerve deals +64 armor damage
    Tier 10
  • Strike a Nerve deals +71 armor damage
    Tier 11
  • Strike a Nerve deals +78 armor damage
    Tier 12
  • Strike a Nerve deals +85 armor damage

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of Deflating Comments Tier 12 - Strike a Nerve generates no Rage and instead reduces Rage by 325 Head, Legs

  • Tier 1
  • Strike a Nerve generates no Rage and instead reduces Rage by 50
    Tier 2
  • Strike a Nerve generates no Rage and instead reduces Rage by 75
    Tier 3
  • Strike a Nerve generates no Rage and instead reduces Rage by 100
    Tier 4
  • Strike a Nerve generates no Rage and instead reduces Rage by 125
    Tier 5
  • Strike a Nerve generates no Rage and instead reduces Rage by 150
    Tier 6
  • Strike a Nerve generates no Rage and instead reduces Rage by 175
    Tier 7
  • Strike a Nerve generates no Rage and instead reduces Rage by 200
    Tier 8
  • Strike a Nerve generates no Rage and instead reduces Rage by 225
    Tier 9
  • Strike a Nerve generates no Rage and instead reduces Rage by 250
    Tier 10
  • Strike a Nerve generates no Rage and instead reduces Rage by 275
    Tier 11
  • Strike a Nerve generates no Rage and instead reduces Rage by 300
    Tier 12
  • Strike a Nerve generates no Rage and instead reduces Rage by 325

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Tier 1 - Strike a Nerve Damage +65 (this treasure effect is retired and is using a placeholder buff) - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY Waist
of Mockery Tier 12 - Mock and Ridicule deal +25 damage and taunt +120 Necklace, OffHand

  • Tier 1
  • Mock and Ridicule deal +3 damage and taunt +10
    Tier 2
  • Mock and Ridicule deal +5 damage and taunt +20
    Tier 3
  • Mock and Ridicule deal +7 damage and taunt +30
    Tier 4
  • Mock and Ridicule deal +9 damage and taunt +40
    Tier 5
  • Mock and Ridicule deal +11 damage and taunt +50
    Tier 6
  • Mock and Ridicule deal +13 damage and taunt +60
    Tier 7
  • Mock and Ridicule deal +15 damage and taunt +70
    Tier 8
  • Mock and Ridicule deal +17 damage and taunt +80
    Tier 9
  • Mock and Ridicule deal +19 damage and taunt +90
    Tier 10
  • Mock and Ridicule deal +21 damage and taunt +100
    Tier 11
  • Mock and Ridicule deal +23 damage and taunt +110
    Tier 12
  • Mock and Ridicule deal +25 damage and taunt +120

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Peppy of Pep Tier 12 - Pep Talk Healing +72 OffHand, Feet, Ring

  • Tier 1
  • Pep Talk Healing +6
    Tier 2
  • Pep Talk Healing +12
    Tier 3
  • Pep Talk Healing +18
    Tier 4
  • Pep Talk Healing +24
    Tier 5
  • Pep Talk Healing +30
    Tier 6
  • Pep Talk Healing +36
    Tier 7
  • Pep Talk Healing +42
    Tier 8
  • Pep Talk Healing +48
    Tier 9
  • Pep Talk Healing +54
    Tier 10
  • Pep Talk Healing +60
    Tier 11
  • Pep Talk Healing +66
    Tier 12
  • Pep Talk Healing +72

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Inspiring of Inspiration Tier 12 - Pep Talk restores 34 Power Head, Ring

  • Tier 1
  • Pep Talk restores 12 Power
    Tier 2
  • Pep Talk restores 14 Power
    Tier 3
  • Pep Talk restores 16 Power
    Tier 4
  • Pep Talk restores 18 Power
    Tier 5
  • Pep Talk restores 20 Power
    Tier 6
  • Pep Talk restores 22 Power
    Tier 7
  • Pep Talk restores 24 Power
    Tier 8
  • Pep Talk restores 26 Power
    Tier 9
  • Pep Talk restores 28 Power
    Tier 10
  • Pep Talk restores 30 Power
    Tier 11
  • Pep Talk restores 32 Power
    Tier 12
  • Pep Talk restores 34 Power

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of Antivenin Phrasing Tier 12 - Pep Talk removes ongoing Poison effects (up to 36 dmg/sec) Necklace

  • Tier 1
  • Pep Talk removes ongoing Poison effects (up to 3 dmg/sec)
    Tier 2
  • Pep Talk removes ongoing Poison effects (up to 6 dmg/sec)
    Tier 3
  • Pep Talk removes ongoing Poison effects (up to 9 dmg/sec)
    Tier 4
  • Pep Talk removes ongoing Poison effects (up to 12 dmg/sec)
    Tier 5
  • Pep Talk removes ongoing Poison effects (up to 15 dmg/sec)
    Tier 6
  • Pep Talk removes ongoing Poison effects (up to 18 dmg/sec)
    Tier 7
  • Pep Talk removes ongoing Poison effects (up to 21 dmg/sec)
    Tier 8
  • Pep Talk removes ongoing Poison effects (up to 24 dmg/sec)
    Tier 9
  • Pep Talk removes ongoing Poison effects (up to 27 dmg/sec)
    Tier 10
  • Pep Talk removes ongoing Poison effects (up to 30 dmg/sec)
    Tier 11
  • Pep Talk removes ongoing Poison effects (up to 33 dmg/sec)
    Tier 12
  • Pep Talk removes ongoing Poison effects (up to 36 dmg/sec)

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of Extinguishing Words Tier 12 - Pep Talk removes ongoing Fire effects (up to 36 dmg/sec) MainHand

  • Tier 1
  • Pep Talk removes ongoing Fire effects (up to 3 dmg/sec)
    Tier 2
  • Pep Talk removes ongoing Fire effects (up to 6 dmg/sec)
    Tier 3
  • Pep Talk removes ongoing Fire effects (up to 9 dmg/sec)
    Tier 4
  • Pep Talk removes ongoing Fire effects (up to 12 dmg/sec)
    Tier 5
  • Pep Talk removes ongoing Fire effects (up to 15 dmg/sec)
    Tier 6
  • Pep Talk removes ongoing Fire effects (up to 18 dmg/sec)
    Tier 7
  • Pep Talk removes ongoing Fire effects (up to 21 dmg/sec)
    Tier 8
  • Pep Talk removes ongoing Fire effects (up to 24 dmg/sec)
    Tier 9
  • Pep Talk removes ongoing Fire effects (up to 27 dmg/sec)
    Tier 10
  • Pep Talk removes ongoing Fire effects (up to 30 dmg/sec)
    Tier 11
  • Pep Talk removes ongoing Fire effects (up to 33 dmg/sec)
    Tier 12
  • Pep Talk removes ongoing Fire effects (up to 36 dmg/sec)

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Peppy of Pep Tier 12 - Pep Talk restores 84 Armor Chest, Ring

  • Tier 1
  • Pep Talk restores 7 Armor
    Tier 2
  • Pep Talk restores 14 Armor
    Tier 3
  • Pep Talk restores 21 Armor
    Tier 4
  • Pep Talk restores 28 Armor
    Tier 5
  • Pep Talk restores 35 Armor
    Tier 6
  • Pep Talk restores 42 Armor
    Tier 7
  • Pep Talk restores 49 Armor
    Tier 8
  • Pep Talk restores 56 Armor
    Tier 9
  • Pep Talk restores 63 Armor
    Tier 10
  • Pep Talk restores 70 Armor
    Tier 11
  • Pep Talk restores 77 Armor
    Tier 12
  • Pep Talk restores 84 Armor

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of Dissuasion Tier 5 - Fast Talk taunts -300 and reduces Rage by 500 Head, Feet

  • Tier 1
  • Fast Talk taunts -60 and reduces Rage by 100
    Tier 2
  • Fast Talk taunts -120 and reduces Rage by 200
    Tier 3
  • Fast Talk taunts -180 and reduces Rage by 300
    Tier 4
  • Fast Talk taunts -240 and reduces Rage by 400
    Tier 5
  • Fast Talk taunts -300 and reduces Rage by 500

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of Sly Talk Tier 12 - Fast Talk heals you for 29 health Legs, Ring

  • Tier 1
  • Fast Talk heals you for 5 health
    Tier 2
  • Fast Talk heals you for 6 health
    Tier 3
  • Fast Talk heals you for 7 health
    Tier 4
  • Fast Talk heals you for 10 health
    Tier 5
  • Fast Talk heals you for 12 health
    Tier 6
  • Fast Talk heals you for 14 health
    Tier 7
  • Fast Talk heals you for 16 health
    Tier 8
  • Fast Talk heals you for 18 health
    Tier 9
  • Fast Talk heals you for 20 health
    Tier 10
  • Fast Talk heals you for 23 health
    Tier 11
  • Fast Talk heals you for 26 health
    Tier 12
  • Fast Talk heals you for 29 health

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of Sly Talk Tier 12 - Fast Talk heals you for 43 armor Chest, MainHand

  • Tier 1
  • Fast Talk heals you for 10 armor
    Tier 2
  • Fast Talk heals you for 12 armor
    Tier 3
  • Fast Talk heals you for 14 armor
    Tier 4
  • Fast Talk heals you for 16 armor
    Tier 5
  • Fast Talk heals you for 18 armor
    Tier 6
  • Fast Talk heals you for 22 armor
    Tier 7
  • Fast Talk heals you for 26 armor
    Tier 8
  • Fast Talk heals you for 30 armor
    Tier 9
  • Fast Talk heals you for 34 armor
    Tier 10
  • Fast Talk heals you for 37 armor
    Tier 11
  • Fast Talk heals you for 40 armor
    Tier 12
  • Fast Talk heals you for 43 armor

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Tier 1 - Positive Attitude boosts your Out-of-Combat Sprint Speed by 4 for 60 seconds Head, Feet
of Denying Poison Tier 12 - Positive Attitude increases your Poison Mitigation +12 for 30 seconds Ring

  • Tier 1
  • Positive Attitude increases your Poison Mitigation +1 for 30 seconds
    Tier 2
  • Positive Attitude increases your Poison Mitigation +2 for 30 seconds
    Tier 3
  • Positive Attitude increases your Poison Mitigation +3 for 30 seconds
    Tier 4
  • Positive Attitude increases your Poison Mitigation +4 for 30 seconds
    Tier 5
  • Positive Attitude increases your Poison Mitigation +5 for 30 seconds
    Tier 6
  • Positive Attitude increases your Poison Mitigation +6 for 30 seconds
    Tier 7
  • Positive Attitude increases your Poison Mitigation +7 for 30 seconds
    Tier 8
  • Positive Attitude increases your Poison Mitigation +8 for 30 seconds
    Tier 9
  • Positive Attitude increases your Poison Mitigation +9 for 30 seconds
    Tier 10
  • Positive Attitude increases your Poison Mitigation +10 for 30 seconds
    Tier 11
  • Positive Attitude increases your Poison Mitigation +11 for 30 seconds
    Tier 12
  • Positive Attitude increases your Poison Mitigation +12 for 30 seconds

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Tier 12 - Positive Attitude increases your Core Attack Damage +65 for 15 seconds MainHand, Legs

  • Tier 1
  • Positive Attitude increases your Core Attack Damage +10 for 15 seconds
    Tier 2
  • Positive Attitude increases your Core Attack Damage +15 for 15 seconds
    Tier 3
  • Positive Attitude increases your Core Attack Damage +20 for 15 seconds
    Tier 4
  • Positive Attitude increases your Core Attack Damage +25 for 15 seconds
    Tier 5
  • Positive Attitude increases your Core Attack Damage +30 for 15 seconds
    Tier 6
  • Positive Attitude increases your Core Attack Damage +35 for 15 seconds
    Tier 7
  • Positive Attitude increases your Core Attack Damage +40 for 15 seconds
    Tier 8
  • Positive Attitude increases your Core Attack Damage +45 for 15 seconds
    Tier 9
  • Positive Attitude increases your Core Attack Damage +50 for 15 seconds
    Tier 10
  • Positive Attitude increases your Core Attack Damage +55 for 15 seconds
    Tier 11
  • Positive Attitude increases your Core Attack Damage +60 for 15 seconds
    Tier 12
  • Positive Attitude increases your Core Attack Damage +65 for 15 seconds

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Tier 6 - Positive Attitude Reuse Timer -12 MainHand

  • Tier 1
  • Positive Attitude Reuse Timer -2
    Tier 2
  • Positive Attitude Reuse Timer -4
    Tier 3
  • Positive Attitude Reuse Timer -6
    Tier 4
  • Positive Attitude Reuse Timer -8
    Tier 5
  • Positive Attitude Reuse Timer -10
    Tier 6
  • Positive Attitude Reuse Timer -12

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Tier 12 - Inspire Confidence / Positive Attitude Healing +43 Necklace, OffHand

  • Tier 1
  • Inspire Confidence / Positive Attitude Healing +10
    Tier 2
  • Inspire Confidence / Positive Attitude Healing +13
    Tier 3
  • Inspire Confidence / Positive Attitude Healing +16
    Tier 4
  • Inspire Confidence / Positive Attitude Healing +19
    Tier 5
  • Inspire Confidence / Positive Attitude Healing +22
    Tier 6
  • Inspire Confidence / Positive Attitude Healing +25
    Tier 7
  • Inspire Confidence / Positive Attitude Healing +28
    Tier 8
  • Inspire Confidence / Positive Attitude Healing +31
    Tier 9
  • Inspire Confidence / Positive Attitude Healing +34
    Tier 10
  • Inspire Confidence / Positive Attitude Healing +37
    Tier 11
  • Inspire Confidence / Positive Attitude Healing +40
    Tier 12
  • Inspire Confidence / Positive Attitude Healing +43

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of Confident Accuracy Tier 12 - Inspire Confidence increases all targets' Accuracy +12 for 10 seconds Head, Ring

  • Tier 1
  • Inspire Confidence increases all targets' Accuracy +1 for 10 seconds
    Tier 2
  • Inspire Confidence increases all targets' Accuracy +2 for 10 seconds
    Tier 3
  • Inspire Confidence increases all targets' Accuracy +3 for 10 seconds
    Tier 4
  • Inspire Confidence increases all targets' Accuracy +4 for 10 seconds
    Tier 5
  • Inspire Confidence increases all targets' Accuracy +5 for 10 seconds
    Tier 6
  • Inspire Confidence increases all targets' Accuracy +6 for 10 seconds
    Tier 7
  • Inspire Confidence increases all targets' Accuracy +7 for 10 seconds
    Tier 8
  • Inspire Confidence increases all targets' Accuracy +8 for 10 seconds
    Tier 9
  • Inspire Confidence increases all targets' Accuracy +9 for 10 seconds
    Tier 10
  • Inspire Confidence increases all targets' Accuracy +10 for 10 seconds
    Tier 11
  • Inspire Confidence increases all targets' Accuracy +11 for 10 seconds
    Tier 12
  • Inspire Confidence increases all targets' Accuracy +12 for 10 seconds

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of Confident Killing Tier 8 - Inspire Confidence increases the damage of all targets' attacks +7 for 30 seconds MainHand, Legs

  • Tier 1
  • Inspire Confidence increases the damage of all targets' attacks +1 for 30 seconds
    Tier 2
  • Inspire Confidence increases the damage of all targets' attacks +2 for 30 seconds
    Tier 3
  • Inspire Confidence increases the damage of all targets' attacks +3 for 30 seconds
    Tier 4
  • Inspire Confidence increases the damage of all targets' attacks +4 for 30 seconds
    Tier 5
  • Inspire Confidence increases the damage of all targets' attacks +5 for 30 seconds
    Tier 6
  • Inspire Confidence increases the damage of all targets' attacks +5 for 30 seconds
    Tier 7
  • Inspire Confidence increases the damage of all targets' attacks +6 for 30 seconds
    Tier 8
  • Inspire Confidence increases the damage of all targets' attacks +7 for 30 seconds

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Vaguely Confident of Shaky Confidence Tier 12 - Inspire Confidence restores +84 Health after a 15 second delay Chest, Hands

  • Tier 1
  • Inspire Confidence restores +7 Health after a 15 second delay
    Tier 2
  • Inspire Confidence restores +14 Health after a 15 second delay
    Tier 3
  • Inspire Confidence restores +21 Health after a 15 second delay
    Tier 4
  • Inspire Confidence restores +28 Health after a 15 second delay
    Tier 5
  • Inspire Confidence restores +35 Health after a 15 second delay
    Tier 6
  • Inspire Confidence restores +42 Health after a 15 second delay
    Tier 7
  • Inspire Confidence restores +49 Health after a 15 second delay
    Tier 8
  • Inspire Confidence restores +56 Health after a 15 second delay
    Tier 9
  • Inspire Confidence restores +63 Health after a 15 second delay
    Tier 10
  • Inspire Confidence restores +70 Health after a 15 second delay
    Tier 11
  • Inspire Confidence restores +77 Health after a 15 second delay
    Tier 12
  • Inspire Confidence restores +84 Health after a 15 second delay

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Vaguely Confident of Shaky Confidence Tier 12 - Inspire Confidence restores +125 Health after a 25 second delay OffHand, Feet

  • Tier 1
  • Inspire Confidence restores +15 Health after a 25 second delay
    Tier 2
  • Inspire Confidence restores +25 Health after a 25 second delay
    Tier 3
  • Inspire Confidence restores +35 Health after a 25 second delay
    Tier 4
  • Inspire Confidence restores +45 Health after a 25 second delay
    Tier 5
  • Inspire Confidence restores +55 Health after a 25 second delay
    Tier 6
  • Inspire Confidence restores +65 Health after a 25 second delay
    Tier 7
  • Inspire Confidence restores +75 Health after a 25 second delay
    Tier 8
  • Inspire Confidence restores +85 Health after a 25 second delay
    Tier 9
  • Inspire Confidence restores +95 Health after a 25 second delay
    Tier 10
  • Inspire Confidence restores +105 Health after a 25 second delay
    Tier 11
  • Inspire Confidence restores +115 Health after a 25 second delay
    Tier 12
  • Inspire Confidence restores +125 Health after a 25 second delay

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of Stunning Love Tier 12 - But I Love You deals +27% damage and stuns the target Hands

  • Tier 1
  • But I Love You deals +5% damage and stuns the target
    Tier 2
  • But I Love You deals +7% damage and stuns the target
    Tier 3
  • But I Love You deals +9% damage and stuns the target
    Tier 4
  • But I Love You deals +11% damage and stuns the target
    Tier 5
  • But I Love You deals +13% damage and stuns the target
    Tier 6
  • But I Love You deals +15% damage and stuns the target
    Tier 7
  • But I Love You deals +17% damage and stuns the target
    Tier 8
  • But I Love You deals +19% damage and stuns the target
    Tier 9
  • But I Love You deals +21% damage and stuns the target
    Tier 10
  • But I Love You deals +23% damage and stuns the target
    Tier 11
  • But I Love You deals +25% damage and stuns the target
    Tier 12
  • But I Love You deals +27% damage and stuns the target

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Tier 12 - But I Love You boosts your Nice and Epic Attack Damage +60 for 8 seconds Chest, MainHand

  • Tier 1
  • But I Love You boosts your Nice and Epic Attack Damage +5 for 8 seconds
    Tier 2
  • But I Love You boosts your Nice and Epic Attack Damage +10 for 8 seconds
    Tier 3
  • But I Love You boosts your Nice and Epic Attack Damage +15 for 8 seconds
    Tier 4
  • But I Love You boosts your Nice and Epic Attack Damage +20 for 8 seconds
    Tier 5
  • But I Love You boosts your Nice and Epic Attack Damage +25 for 8 seconds
    Tier 6
  • But I Love You boosts your Nice and Epic Attack Damage +30 for 8 seconds
    Tier 7
  • But I Love You boosts your Nice and Epic Attack Damage +35 for 8 seconds
    Tier 8
  • But I Love You boosts your Nice and Epic Attack Damage +40 for 8 seconds
    Tier 9
  • But I Love You boosts your Nice and Epic Attack Damage +45 for 8 seconds
    Tier 10
  • But I Love You boosts your Nice and Epic Attack Damage +50 for 8 seconds
    Tier 11
  • But I Love You boosts your Nice and Epic Attack Damage +55 for 8 seconds
    Tier 12
  • But I Love You boosts your Nice and Epic Attack Damage +60 for 8 seconds

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Sociopathic of Cruel Dialogue Tier 12 - You Were Adopted deals +32% damage and Power cost is -14 Head, OffHand

  • Tier 1
  • You Were Adopted deals +10% damage and Power cost is -3
    Tier 2
  • You Were Adopted deals +12% damage and Power cost is -4
    Tier 3
  • You Were Adopted deals +14% damage and Power cost is -5
    Tier 4
  • You Were Adopted deals +16% damage and Power cost is -6
    Tier 5
  • You Were Adopted deals +18% damage and Power cost is -7
    Tier 6
  • You Were Adopted deals +20% damage and Power cost is -8
    Tier 7
  • You Were Adopted deals +22% damage and Power cost is -9
    Tier 8
  • You Were Adopted deals +24% damage and Power cost is -10
    Tier 9
  • You Were Adopted deals +26% damage and Power cost is -11
    Tier 10
  • You Were Adopted deals +28% damage and Power cost is -12
    Tier 11
  • You Were Adopted deals +30% damage and Power cost is -13
    Tier 12
  • You Were Adopted deals +32% damage and Power cost is -14

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Sociopathic of Cruel Dialogue Tier 12 - You Were Adopted Damage +51% Necklace, Legs

  • Tier 1
  • You Were Adopted Damage +7%
    Tier 2
  • You Were Adopted Damage +11%
    Tier 3
  • You Were Adopted Damage +15%
    Tier 4
  • You Were Adopted Damage +19%
    Tier 5
  • You Were Adopted Damage +23%
    Tier 6
  • You Were Adopted Damage +27%
    Tier 7
  • You Were Adopted Damage +31%
    Tier 8
  • You Were Adopted Damage +35%
    Tier 9
  • You Were Adopted Damage +39%
    Tier 10
  • You Were Adopted Damage +43%
    Tier 11
  • You Were Adopted Damage +47%
    Tier 12
  • You Were Adopted Damage +51%

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Sociopathic of Cruel Dialogue Tier 12 - You Were Adopted deals +36% damage and triggers the target's Vulnerability Hands

  • Tier 1
  • You Were Adopted deals +3% damage and triggers the target's Vulnerability
    Tier 2
  • You Were Adopted deals +6% damage and triggers the target's Vulnerability
    Tier 3
  • You Were Adopted deals +9% damage and triggers the target's Vulnerability
    Tier 4
  • You Were Adopted deals +12% damage and triggers the target's Vulnerability
    Tier 5
  • You Were Adopted deals +15% damage and triggers the target's Vulnerability
    Tier 6
  • You Were Adopted deals +18% damage and triggers the target's Vulnerability
    Tier 7
  • You Were Adopted deals +21% damage and triggers the target's Vulnerability
    Tier 8
  • You Were Adopted deals +24% damage and triggers the target's Vulnerability
    Tier 9
  • You Were Adopted deals +27% damage and triggers the target's Vulnerability
    Tier 10
  • You Were Adopted deals +30% damage and triggers the target's Vulnerability
    Tier 11
  • You Were Adopted deals +33% damage and triggers the target's Vulnerability
    Tier 12
  • You Were Adopted deals +36% damage and triggers the target's Vulnerability

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of Terrifying Words Tier 12 - Cause Terror Damage +134 Hands, Necklace

  • Tier 1
  • Cause Terror Damage +24
    Tier 2
  • Cause Terror Damage +34
    Tier 3
  • Cause Terror Damage +44
    Tier 4
  • Cause Terror Damage +54
    Tier 5
  • Cause Terror Damage +64
    Tier 6
  • Cause Terror Damage +74
    Tier 7
  • Cause Terror Damage +84
    Tier 8
  • Cause Terror Damage +94
    Tier 9
  • Cause Terror Damage +104
    Tier 10
  • Cause Terror Damage +114
    Tier 11
  • Cause Terror Damage +124
    Tier 12
  • Cause Terror Damage +134

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Tier 12 - Cause Terror deals +50 damage, costs -13 Power, and reuse timer is -6 seconds OffHand, Ring

  • Tier 1
  • Cause Terror deals +4 damage and costs -2 Power
    Tier 2
  • Cause Terror deals +10 damage, costs -3 Power, and reuse timer is -1 seconds
    Tier 3
  • Cause Terror deals +14 damage, costs -4 Power, and reuse timer is -1 seconds
    Tier 4
  • Cause Terror deals +18 damage, costs -5 Power, and reuse timer is -2 seconds
    Tier 5
  • Cause Terror deals +22 damage, costs -6 Power, and reuse timer is -2 seconds
    Tier 6
  • Cause Terror deals +26 damage, costs -7 Power, and reuse timer is -3 seconds
    Tier 7
  • Cause Terror deals +30 damage, costs -8 Power, and reuse timer is -3 seconds
    Tier 8
  • Cause Terror deals +34 damage, costs -9 Power, and reuse timer is -4 seconds
    Tier 9
  • Cause Terror deals +38 damage, costs -10 Power, and reuse timer is -4 seconds
    Tier 10
  • Cause Terror deals +42 damage, costs -11 Power, and reuse timer is -5 seconds
    Tier 11
  • Cause Terror deals +46 damage, costs -12 Power, and reuse timer is -5 seconds
    Tier 12
  • Cause Terror deals +50 damage, costs -13 Power, and reuse timer is -6 seconds

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of Backhanded Compliments Tier 12 - Soothe Damage +72 Ring, Necklace

  • Tier 1
  • Soothe Damage +6
    Tier 2
  • Soothe Damage +12
    Tier 3
  • Soothe Damage +18
    Tier 4
  • Soothe Damage +24
    Tier 5
  • Soothe Damage +30
    Tier 6
  • Soothe Damage +36
    Tier 7
  • Soothe Damage +42
    Tier 8
  • Soothe Damage +48
    Tier 9
  • Soothe Damage +54
    Tier 10
  • Soothe Damage +60
    Tier 11
  • Soothe Damage +66
    Tier 12
  • Soothe Damage +72

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Tier 6 - Soothe boosts the healing from your Major Healing abilities +34 for 10 seconds Head, OffHand

  • Tier 1
  • Soothe boosts the healing from your Major Healing abilities +9 for 10 seconds
    Tier 2
  • Soothe boosts the healing from your Major Healing abilities +14 for 10 seconds
    Tier 3
  • Soothe boosts the healing from your Major Healing abilities +19 for 10 seconds
    Tier 4
  • Soothe boosts the healing from your Major Healing abilities +24 for 10 seconds
    Tier 5
  • Soothe boosts the healing from your Major Healing abilities +29 for 10 seconds
    Tier 6
  • Soothe boosts the healing from your Major Healing abilities +34 for 10 seconds

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Tier 12 - Ridicule deals +33 health damage and taunts +325 Hands, Legs

  • Tier 1
  • Ridicule deals +3 health damage and taunts +50
    Tier 2
  • Ridicule deals +5 health damage and taunts +75
    Tier 3
  • Ridicule deals +7 health damage and taunts +100
    Tier 4
  • Ridicule deals +10 health damage and taunts +125
    Tier 5
  • Ridicule deals +12 health damage and taunts +150
    Tier 6
  • Ridicule deals +15 health damage and taunts +175
    Tier 7
  • Ridicule deals +18 health damage and taunts +200
    Tier 8
  • Ridicule deals +21 health damage and taunts +225
    Tier 9
  • Ridicule deals +24 health damage and taunts +250
    Tier 10
  • Ridicule deals +27 health damage and taunts +275
    Tier 11
  • Ridicule deals +30 health damage and taunts +300
    Tier 12
  • Ridicule deals +33 health damage and taunts +325

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of Ridiculous Speed Tier 5 - Ridicule boosts movement speed by 3 for 6 seconds Feet

  • Tier 1
  • Ridicule boosts movement speed by 1 for 6 seconds
    Tier 2
  • Ridicule boosts movement speed by 1.5 for 6 seconds
    Tier 3
  • Ridicule boosts movement speed by 2 for 6 seconds
    Tier 4
  • Ridicule boosts movement speed by 2.5 for 6 seconds
    Tier 5
  • Ridicule boosts movement speed by 3 for 6 seconds

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