Prefix |
Suffix |
Best Tier |
Slot |
All Tiers
|
---|
|
of Pigginess |
Tier 6 - Pig Skill Base Damage +20% |
Head, Necklace |
- Tier 1
- Pig Skill Damage +3
- Tier 2
- Pig Skill Base Damage +8%
- Tier 3
- Pig Skill Base Damage +11%
- Tier 4
- Pig Skill Base Damage +14%
- Tier 5
- Pig Skill Base Damage +17%
- Tier 6
- Pig Skill Base Damage +20%
Expand
|
|
of Piggy Bites |
Tier 6 - Pig Bite Damage +18 |
Chest, Feet |
- Tier 1
- Pig Bite Damage +3
- Tier 2
- Pig Bite Damage +5
- Tier 3
- Pig Bite Damage +7
- Tier 4
- Pig Bite Damage +10
- Tier 5
- Pig Bite Damage +14
- Tier 6
- Pig Bite Damage +18
Expand
|
|
of Chomping All Foes |
Tier 12 - Pig Bite has a 36% chance to deal +40 damage and hit all targets within 5 meters |
Hands |
- Tier 1
- Pig Bite has a 3% chance to deal +40 damage and hit all targets within 5 meters
- Tier 2
- Pig Bite has a 6% chance to deal +40 damage and hit all targets within 5 meters
- Tier 3
- Pig Bite has a 9% chance to deal +40 damage and hit all targets within 5 meters
- Tier 4
- Pig Bite has a 12% chance to deal +40 damage and hit all targets within 5 meters
- Tier 5
- Pig Bite has a 15% chance to deal +40 damage and hit all targets within 5 meters
- Tier 6
- Pig Bite has a 18% chance to deal +40 damage and hit all targets within 5 meters
- Tier 7
- Pig Bite has a 21% chance to deal +40 damage and hit all targets within 5 meters
- Tier 8
- Pig Bite has a 24% chance to deal +40 damage and hit all targets within 5 meters
- Tier 9
- Pig Bite has a 27% chance to deal +40 damage and hit all targets within 5 meters
- Tier 10
- Pig Bite has a 30% chance to deal +40 damage and hit all targets within 5 meters
- Tier 11
- Pig Bite has a 33% chance to deal +40 damage and hit all targets within 5 meters
- Tier 12
- Pig Bite has a 36% chance to deal +40 damage and hit all targets within 5 meters
Expand
|
|
of Healthy Chomping |
Tier 12 - Pig Bite restores 12 Health |
Head |
- Tier 1
- Pig Bite restores 1 Health
- Tier 2
- Pig Bite restores 2 Health
- Tier 3
- Pig Bite restores 3 Health
- Tier 4
- Pig Bite restores 4 Health
- Tier 5
- Pig Bite restores 5 Health
- Tier 6
- Pig Bite restores 6 Health
- Tier 7
- Pig Bite restores 7 Health
- Tier 8
- Pig Bite restores 8 Health
- Tier 9
- Pig Bite restores 9 Health
- Tier 10
- Pig Bite restores 10 Health
- Tier 11
- Pig Bite restores 11 Health
- Tier 12
- Pig Bite restores 12 Health
Expand
|
|
of Unnoticeable Bites |
Tier 12 - Pig Bite Taunt -240 |
Head, Legs |
- Tier 1
- Pig Bite Taunt -20
- Tier 2
- Pig Bite Taunt -40
- Tier 3
- Pig Bite Taunt -60
- Tier 4
- Pig Bite Taunt -80
- Tier 5
- Pig Bite Taunt -100
- Tier 6
- Pig Bite Taunt -120
- Tier 7
- Pig Bite Taunt -140
- Tier 8
- Pig Bite Taunt -160
- Tier 9
- Pig Bite Taunt -180
- Tier 10
- Pig Bite Taunt -200
- Tier 11
- Pig Bite Taunt -220
- Tier 12
- Pig Bite Taunt -240
Expand
|
|
of Porcine Rending |
Tier 12 - Pig Rend Damage +95 |
Legs, MainHand, Ring |
- Tier 1
- Pig Rend Damage +7
- Tier 2
- Pig Rend Damage +15
- Tier 3
- Pig Rend Damage +23
- Tier 4
- Pig Rend Damage +31
- Tier 5
- Pig Rend Damage +39
- Tier 6
- Pig Rend Damage +47
- Tier 7
- Pig Rend Damage +55
- Tier 8
- Pig Rend Damage +63
- Tier 9
- Pig Rend Damage +71
- Tier 10
- Pig Rend Damage +79
- Tier 11
- Pig Rend Damage +87
- Tier 12
- Pig Rend Damage +95
Expand
|
|
of Power-Grunting |
Tier 12 - Grunt of Abeyance restores 24 Power to all targets |
MainHand, Necklace |
- Tier 1
- Grunt of Abeyance restores 2 Power to all targets
- Tier 2
- Grunt of Abeyance restores 4 Power to all targets
- Tier 3
- Grunt of Abeyance restores 6 Power to all targets
- Tier 4
- Grunt of Abeyance restores 8 Power to all targets
- Tier 5
- Grunt of Abeyance restores 10 Power to all targets
- Tier 6
- Grunt of Abeyance restores 12 Power to all targets
- Tier 7
- Grunt of Abeyance restores 14 Power to all targets
- Tier 8
- Grunt of Abeyance restores 16 Power to all targets
- Tier 9
- Grunt of Abeyance restores 18 Power to all targets
- Tier 10
- Grunt of Abeyance restores 20 Power to all targets
- Tier 11
- Grunt of Abeyance restores 22 Power to all targets
- Tier 12
- Grunt of Abeyance restores 24 Power to all targets
Expand
|
Grunter's |
of Abeyance |
Tier 12 - Grunt of Abeyance heals +30 Health to all targets |
OffHand, Chest |
- Tier 1
- Grunt of Abeyance heals +4 Health to all targets
- Tier 2
- Grunt of Abeyance heals +6 Health to all targets
- Tier 3
- Grunt of Abeyance heals +8 Health to all targets
- Tier 4
- Grunt of Abeyance heals +10 Health to all targets
- Tier 5
- Grunt of Abeyance heals +12 Health to all targets
- Tier 6
- Grunt of Abeyance heals +14 Health to all targets
- Tier 7
- Grunt of Abeyance heals +16 Health to all targets
- Tier 8
- Grunt of Abeyance heals +18 Health to all targets
- Tier 9
- Grunt of Abeyance heals +21 Health to all targets
- Tier 10
- Grunt of Abeyance heals +24 Health to all targets
- Tier 11
- Grunt of Abeyance heals +27 Health to all targets
- Tier 12
- Grunt of Abeyance heals +30 Health to all targets
Expand
|
Grunter's |
of Hardy Grunting |
Tier 12 - Grunt of Abeyance restores 45 Armor to all targets |
OffHand, MainHand |
- Tier 1
- Grunt of Abeyance restores 4 Armor to all targets
- Tier 2
- Grunt of Abeyance restores 7 Armor to all targets
- Tier 3
- Grunt of Abeyance restores 10 Armor to all targets
- Tier 4
- Grunt of Abeyance restores 13 Armor to all targets
- Tier 5
- Grunt of Abeyance restores 17 Armor to all targets
- Tier 6
- Grunt of Abeyance restores 21 Armor to all targets
- Tier 7
- Grunt of Abeyance restores 25 Armor to all targets
- Tier 8
- Grunt of Abeyance restores 29 Armor to all targets
- Tier 9
- Grunt of Abeyance restores 33 Armor to all targets
- Tier 10
- Grunt of Abeyance restores 37 Armor to all targets
- Tier 11
- Grunt of Abeyance restores 41 Armor to all targets
- Tier 12
- Grunt of Abeyance restores 45 Armor to all targets
Expand
|
|
of Resistant Grunts |
Tier 12 - Grunt of Abeyance grants all targets 16% mitigation from attacks, up to a maximum of 160 total mitigated damage. |
Legs, Necklace |
- Tier 1
- Grunt of Abeyance grants all targets 5% mitigation from attacks, up to a maximum of 50 total mitigated damage.
- Tier 2
- Grunt of Abeyance grants all targets 6% mitigation from attacks, up to a maximum of 60 total mitigated damage.
- Tier 3
- Grunt of Abeyance grants all targets 7% mitigation from attacks, up to a maximum of 70 total mitigated damage.
- Tier 4
- Grunt of Abeyance grants all targets 8% mitigation from attacks, up to a maximum of 80 total mitigated damage.
- Tier 5
- Grunt of Abeyance grants all targets 9% mitigation from attacks, up to a maximum of 90 total mitigated damage.
- Tier 6
- Grunt of Abeyance grants all targets 10% mitigation from attacks, up to a maximum of 100 total mitigated damage.
- Tier 7
- Grunt of Abeyance grants all targets 11% mitigation from attacks, up to a maximum of 110 total mitigated damage.
- Tier 8
- Grunt of Abeyance grants all targets 12% mitigation from attacks, up to a maximum of 120 total mitigated damage.
- Tier 9
- Grunt of Abeyance grants all targets 13% mitigation from attacks, up to a maximum of 130 total mitigated damage.
- Tier 10
- Grunt of Abeyance grants all targets 14% mitigation from attacks, up to a maximum of 140 total mitigated damage.
- Tier 11
- Grunt of Abeyance grants all targets 15% mitigation from attacks, up to a maximum of 150 total mitigated damage.
- Tier 12
- Grunt of Abeyance grants all targets 16% mitigation from attacks, up to a maximum of 160 total mitigated damage.
Expand
|
|
of Infuriating Chomps |
Tier 12 - Strategic Chomp deals +36% damage and generates 270 less Rage |
Head, Necklace |
- Tier 1
- Strategic Chomp deals +3% damage and generates 50 less Rage
- Tier 2
- Strategic Chomp deals +6% damage and generates 70 less Rage
- Tier 3
- Strategic Chomp deals +9% damage and generates 90 less Rage
- Tier 4
- Strategic Chomp deals +12% damage and generates 110 less Rage
- Tier 5
- Strategic Chomp deals +15% damage and generates 130 less Rage
- Tier 6
- Strategic Chomp deals +18% damage and generates 150 less Rage
- Tier 7
- Strategic Chomp deals +21% damage and generates 170 less Rage
- Tier 8
- Strategic Chomp deals +24% damage and generates 190 less Rage
- Tier 9
- Strategic Chomp deals +27% damage and generates 210 less Rage
- Tier 10
- Strategic Chomp deals +30% damage and generates 230 less Rage
- Tier 11
- Strategic Chomp deals +33% damage and generates 250 less Rage
- Tier 12
- Strategic Chomp deals +36% damage and generates 270 less Rage
Expand
|
|
of Unimpressive Chomping |
Tier 12 - Strategic Chomp deals +90 damage and taunts -240 |
Necklace, OffHand |
- Tier 1
- Strategic Chomp deals +13 damage and taunts -20
- Tier 2
- Strategic Chomp deals +20 damage and taunts -40
- Tier 3
- Strategic Chomp deals +27 damage and taunts -60
- Tier 4
- Strategic Chomp deals +34 damage and taunts -80
- Tier 5
- Strategic Chomp deals +41 damage and taunts -100
- Tier 6
- Strategic Chomp deals +48 damage and taunts -120
- Tier 7
- Strategic Chomp deals +55 damage and taunts -140
- Tier 8
- Strategic Chomp deals +62 damage and taunts -160
- Tier 9
- Strategic Chomp deals +69 damage and taunts -180
- Tier 10
- Strategic Chomp deals +76 damage and taunts -200
- Tier 11
- Strategic Chomp deals +83 damage and taunts -220
- Tier 12
- Strategic Chomp deals +90 damage and taunts -240
Expand
|
|
of Strategic Chomping |
Tier 12 - Strategic Chomp Damage +50% |
Chest, Feet |
- Tier 1
- Strategic Chomp Damage +6%
- Tier 2
- Strategic Chomp Damage +10%
- Tier 3
- Strategic Chomp Damage +14%
- Tier 4
- Strategic Chomp Damage +18%
- Tier 5
- Strategic Chomp Damage +22%
- Tier 6
- Strategic Chomp Damage +26%
- Tier 7
- Strategic Chomp Damage +30%
- Tier 8
- Strategic Chomp Damage +34%
- Tier 9
- Strategic Chomp Damage +38%
- Tier 10
- Strategic Chomp Damage +42%
- Tier 11
- Strategic Chomp Damage +46%
- Tier 12
- Strategic Chomp Damage +50%
Expand
|
|
of Defensive Chomping |
Tier 6 - Strategic Chomp boosts your mitigation versus physical damage +6 for 20 seconds |
Legs, Hands |
- Tier 1
- Strategic Chomp boosts your mitigation versus physical damage +1 for 20 seconds
- Tier 2
- Strategic Chomp boosts your mitigation versus physical damage +2 for 20 seconds
- Tier 3
- Strategic Chomp boosts your mitigation versus physical damage +3 for 20 seconds
- Tier 4
- Strategic Chomp boosts your mitigation versus physical damage +4 for 20 seconds
- Tier 5
- Strategic Chomp boosts your mitigation versus physical damage +5 for 20 seconds
- Tier 6
- Strategic Chomp boosts your mitigation versus physical damage +6 for 20 seconds
Expand
|
|
|
Tier 6 - Strategic Chomp restores 15 Power |
Hands, Ring |
- Tier 1
- Strategic Chomp restores 3 Power
- Tier 2
- Strategic Chomp restores 5 Power
- Tier 3
- Strategic Chomp restores 8 Power
- Tier 4
- Strategic Chomp restores 10 Power
- Tier 5
- Strategic Chomp restores 13 Power
- Tier 6
- Strategic Chomp restores 15 Power
Expand
|
|
of Porcine Resistance |
Tier 12 - Direct Poison Damage Reduction +36 when Pig is active, Indirect Poison Damage Reduction +12 when Pig is active |
Head, Legs |
- Tier 1
- Direct Poison Damage Reduction +3 when Pig is active, Indirect Poison Damage Reduction +1 when Pig is active
- Tier 2
- Direct Poison Damage Reduction +6 when Pig is active, Indirect Poison Damage Reduction +2 when Pig is active
- Tier 3
- Direct Poison Damage Reduction +9 when Pig is active, Indirect Poison Damage Reduction +3 when Pig is active
- Tier 4
- Direct Poison Damage Reduction +12 when Pig is active, Indirect Poison Damage Reduction +4 when Pig is active
- Tier 5
- Direct Poison Damage Reduction +15 when Pig is active, Indirect Poison Damage Reduction +5 when Pig is active
- Tier 6
- Direct Poison Damage Reduction +18 when Pig is active, Indirect Poison Damage Reduction +6 when Pig is active
- Tier 7
- Direct Poison Damage Reduction +21 when Pig is active, Indirect Poison Damage Reduction +7 when Pig is active
- Tier 8
- Direct Poison Damage Reduction +24 when Pig is active, Indirect Poison Damage Reduction +8 when Pig is active
- Tier 9
- Direct Poison Damage Reduction +27 when Pig is active, Indirect Poison Damage Reduction +9 when Pig is active
- Tier 10
- Direct Poison Damage Reduction +30 when Pig is active, Indirect Poison Damage Reduction +10 when Pig is active
- Tier 11
- Direct Poison Damage Reduction +33 when Pig is active, Indirect Poison Damage Reduction +11 when Pig is active
- Tier 12
- Direct Poison Damage Reduction +36 when Pig is active, Indirect Poison Damage Reduction +12 when Pig is active
Expand
|
|
of Horrific Rending |
Tier 12 - Pig Rend has a 60% chance to deal +85% damage |
Hands, Chest |
- Tier 1
- Pig Rend has a 60% chance to deal +30% damage
- Tier 2
- Pig Rend has a 60% chance to deal +35% damage
- Tier 3
- Pig Rend has a 60% chance to deal +40% damage
- Tier 4
- Pig Rend has a 60% chance to deal +45% damage
- Tier 5
- Pig Rend has a 60% chance to deal +50% damage
- Tier 6
- Pig Rend has a 60% chance to deal +55% damage
- Tier 7
- Pig Rend has a 60% chance to deal +60% damage
- Tier 8
- Pig Rend has a 60% chance to deal +65% damage
- Tier 9
- Pig Rend has a 60% chance to deal +70% damage
- Tier 10
- Pig Rend has a 60% chance to deal +75% damage
- Tier 11
- Pig Rend has a 60% chance to deal +80% damage
- Tier 12
- Pig Rend has a 60% chance to deal +85% damage
Expand
|
Render's |
of Rending and Maiming |
Tier 12 - Pig Rend deals +126 Trauma damage over 15 seconds |
Head, Necklace |
- Tier 1
- Pig Rend deals +35 Trauma damage over 15 seconds
- Tier 2
- Pig Rend deals +42 Trauma damage over 15 seconds
- Tier 3
- Pig Rend deals +49 Trauma damage over 15 seconds
- Tier 4
- Pig Rend deals +56 Trauma damage over 15 seconds
- Tier 5
- Pig Rend deals +70 Trauma damage over 15 seconds
- Tier 6
- Pig Rend deals +77 Trauma damage over 15 seconds
- Tier 7
- Pig Rend deals +84 Trauma damage over 15 seconds
- Tier 8
- Pig Rend deals +91 Trauma damage over 15 seconds
- Tier 9
- Pig Rend deals +98 Trauma damage over 15 seconds
- Tier 10
- Pig Rend deals +105 Trauma damage over 15 seconds
- Tier 11
- Pig Rend deals +112 Trauma damage over 15 seconds
- Tier 12
- Pig Rend deals +126 Trauma damage over 15 seconds
Expand
|
|
of Unshockable Sows |
Tier 12 - Direct Electricity Damage Reduction +36 when Pig is active, Indirect Electricity Damage Reduction +12 when Pig is active |
Chest |
- Tier 1
- Direct Electricity Damage Reduction +3 when Pig is active, Indirect Electricity Damage Reduction +1 when Pig is active
- Tier 2
- Direct Electricity Damage Reduction +6 when Pig is active, Indirect Electricity Damage Reduction +2 when Pig is active
- Tier 3
- Direct Electricity Damage Reduction +9 when Pig is active, Indirect Electricity Damage Reduction +3 when Pig is active
- Tier 4
- Direct Electricity Damage Reduction +12 when Pig is active, Indirect Electricity Damage Reduction +4 when Pig is active
- Tier 5
- Direct Electricity Damage Reduction +15 when Pig is active, Indirect Electricity Damage Reduction +5 when Pig is active
- Tier 6
- Direct Electricity Damage Reduction +18 when Pig is active, Indirect Electricity Damage Reduction +6 when Pig is active
- Tier 7
- Direct Electricity Damage Reduction +21 when Pig is active, Indirect Electricity Damage Reduction +7 when Pig is active
- Tier 8
- Direct Electricity Damage Reduction +24 when Pig is active, Indirect Electricity Damage Reduction +8 when Pig is active
- Tier 9
- Direct Electricity Damage Reduction +27 when Pig is active, Indirect Electricity Damage Reduction +9 when Pig is active
- Tier 10
- Direct Electricity Damage Reduction +30 when Pig is active, Indirect Electricity Damage Reduction +10 when Pig is active
- Tier 11
- Direct Electricity Damage Reduction +33 when Pig is active, Indirect Electricity Damage Reduction +11 when Pig is active
- Tier 12
- Direct Electricity Damage Reduction +36 when Pig is active, Indirect Electricity Damage Reduction +12 when Pig is active
Expand
|
|
of Pigskin |
Tier 12 - Max Armor +60 when Pig is active |
Necklace |
- Tier 1
- Max Armor +5 when Pig is active
- Tier 2
- Max Armor +10 when Pig is active
- Tier 3
- Max Armor +15 when Pig is active
- Tier 4
- Max Armor +20 when Pig is active
- Tier 5
- Max Armor +25 when Pig is active
- Tier 6
- Max Armor +30 when Pig is active
- Tier 7
- Max Armor +35 when Pig is active
- Tier 8
- Max Armor +40 when Pig is active
- Tier 9
- Max Armor +45 when Pig is active
- Tier 10
- Max Armor +50 when Pig is active
- Tier 11
- Max Armor +55 when Pig is active
- Tier 12
- Max Armor +60 when Pig is active
Expand
|
|
of Squealing |
Tier 12 - Squeal Damage +135% |
Chest, Hands |
- Tier 1
- Squeal Damage +25%
- Tier 2
- Squeal Damage +35%
- Tier 3
- Squeal Damage +45%
- Tier 4
- Squeal Damage +55%
- Tier 5
- Squeal Damage +65%
- Tier 6
- Squeal Damage +75%
- Tier 7
- Squeal Damage +85%
- Tier 8
- Squeal Damage +95%
- Tier 9
- Squeal Damage +105%
- Tier 10
- Squeal Damage +115%
- Tier 11
- Squeal Damage +125%
- Tier 12
- Squeal Damage +135%
Expand
|
Screeching |
of Ear-Exploding Squealing |
Tier 12 - Squeal deals 182 Trauma damage over 15 seconds |
Ring, Necklace |
- Tier 1
- Squeal deals 84 Trauma damage over 15 seconds
- Tier 2
- Squeal deals 91 Trauma damage over 15 seconds
- Tier 3
- Squeal deals 98 Trauma damage over 15 seconds
- Tier 4
- Squeal deals 105 Trauma damage over 15 seconds
- Tier 5
- Squeal deals 119 Trauma damage over 15 seconds
- Tier 6
- Squeal deals 126 Trauma damage over 15 seconds
- Tier 7
- Squeal deals 133 Trauma damage over 15 seconds
- Tier 8
- Squeal deals 140 Trauma damage over 15 seconds
- Tier 9
- Squeal deals 154 Trauma damage over 15 seconds
- Tier 10
- Squeal deals 161 Trauma damage over 15 seconds
- Tier 11
- Squeal deals 168 Trauma damage over 15 seconds
- Tier 12
- Squeal deals 182 Trauma damage over 15 seconds
Expand
|
|
|
Tier 6 - Squeal boosts sprint speed by 9 for 10 seconds |
Feet |
- Tier 1
- Squeal boosts sprint speed by 2 for 10 seconds
- Tier 2
- Squeal boosts sprint speed by 4 for 10 seconds
- Tier 3
- Squeal boosts sprint speed by 5 for 10 seconds
- Tier 4
- Squeal boosts sprint speed by 6 for 10 seconds
- Tier 5
- Squeal boosts sprint speed by 7 for 10 seconds
- Tier 6
- Squeal boosts sprint speed by 9 for 10 seconds
Expand
|
|
|
Tier 6 - Squeal uniformly diminishes all targets' entire aggro lists by 30%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts |
MainHand |
- Tier 1
- Squeal uniformly diminishes all targets' entire aggro lists by 5%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
- Tier 2
- Squeal uniformly diminishes all targets' entire aggro lists by 10%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
- Tier 3
- Squeal uniformly diminishes all targets' entire aggro lists by 15%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
- Tier 4
- Squeal uniformly diminishes all targets' entire aggro lists by 20%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
- Tier 5
- Squeal uniformly diminishes all targets' entire aggro lists by 25%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
- Tier 6
- Squeal uniformly diminishes all targets' entire aggro lists by 30%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
Expand
|
Mudbather's |
of Mudbaths |
Tier 12 - Mudbath Healing +72 |
Hands, MainHand |
- Tier 1
- Mudbath Healing +6
- Tier 2
- Mudbath Healing +12
- Tier 3
- Mudbath Healing +18
- Tier 4
- Mudbath Healing +24
- Tier 5
- Mudbath Healing +30
- Tier 6
- Mudbath Healing +36
- Tier 7
- Mudbath Healing +42
- Tier 8
- Mudbath Healing +48
- Tier 9
- Mudbath Healing +54
- Tier 10
- Mudbath Healing +60
- Tier 11
- Mudbath Healing +66
- Tier 12
- Mudbath Healing +72
Expand
|
|
of Thick Mud |
Tier 12 - Mudbath restores 84 armor to the target |
Ring, Feet |
- Tier 1
- Mudbath restores 7 armor to the target
- Tier 2
- Mudbath restores 14 armor to the target
- Tier 3
- Mudbath restores 21 armor to the target
- Tier 4
- Mudbath restores 28 armor to the target
- Tier 5
- Mudbath restores 35 armor to the target
- Tier 6
- Mudbath restores 42 armor to the target
- Tier 7
- Mudbath restores 49 armor to the target
- Tier 8
- Mudbath restores 56 armor to the target
- Tier 9
- Mudbath restores 63 armor to the target
- Tier 10
- Mudbath restores 70 armor to the target
- Tier 11
- Mudbath restores 77 armor to the target
- Tier 12
- Mudbath restores 84 armor to the target
Expand
|
|
of Pigskin |
Tier 6 - Mudbath gives the target +10 absorption of any physical damage for 20 seconds |
Hands, OffHand |
- Tier 1
- Mudbath gives the target +5 absorption of any physical damage for 20 seconds
- Tier 2
- Mudbath gives the target +6 absorption of any physical damage for 20 seconds
- Tier 3
- Mudbath gives the target +7 absorption of any physical damage for 20 seconds
- Tier 4
- Mudbath gives the target +8 absorption of any physical damage for 20 seconds
- Tier 5
- Mudbath gives the target +9 absorption of any physical damage for 20 seconds
- Tier 6
- Mudbath gives the target +10 absorption of any physical damage for 20 seconds
Expand
|
|
of Mud Armor |
Tier 6 - Mudbath causes the target to take 15% less damage from all attacks for 10 seconds |
Chest |
- Tier 1
- Mudbath causes the target to take 5% less damage from all attacks for 10 seconds
- Tier 2
- Mudbath causes the target to take 7% less damage from all attacks for 10 seconds
- Tier 3
- Mudbath causes the target to take 9% less damage from all attacks for 10 seconds
- Tier 4
- Mudbath causes the target to take 11% less damage from all attacks for 10 seconds
- Tier 5
- Mudbath causes the target to take 13% less damage from all attacks for 10 seconds
- Tier 6
- Mudbath causes the target to take 15% less damage from all attacks for 10 seconds
Expand
|
|
|
Tier 12 - Harmlessness heals you for 65 health |
Hands, Necklace |
- Tier 1
- Harmlessness heals you for 10 health
- Tier 2
- Harmlessness heals you for 15 health
- Tier 3
- Harmlessness heals you for 20 health
- Tier 4
- Harmlessness heals you for 25 health
- Tier 5
- Harmlessness heals you for 30 health
- Tier 6
- Harmlessness heals you for 35 health
- Tier 7
- Harmlessness heals you for 40 health
- Tier 8
- Harmlessness heals you for 45 health
- Tier 9
- Harmlessness heals you for 50 health
- Tier 10
- Harmlessness heals you for 55 health
- Tier 11
- Harmlessness heals you for 60 health
- Tier 12
- Harmlessness heals you for 65 health
Expand
|
|
|
Tier 12 - Harmlessness restores 98 armor to you |
Chest, OffHand |
- Tier 1
- Harmlessness restores 21 armor to you
- Tier 2
- Harmlessness restores 28 armor to you
- Tier 3
- Harmlessness restores 35 armor to you
- Tier 4
- Harmlessness restores 42 armor to you
- Tier 5
- Harmlessness restores 49 armor to you
- Tier 6
- Harmlessness restores 56 armor to you
- Tier 7
- Harmlessness restores 63 armor to you
- Tier 8
- Harmlessness restores 70 armor to you
- Tier 9
- Harmlessness restores 77 armor to you
- Tier 10
- Harmlessness restores 84 armor to you
- Tier 11
- Harmlessness restores 91 armor to you
- Tier 12
- Harmlessness restores 98 armor to you
Expand
|
|
of Powerful Harmlessness |
Tier 12 - Harmlessness restores 40 power to you |
Legs, Ring |
- Tier 1
- Harmlessness restores 7 power to you
- Tier 2
- Harmlessness restores 10 power to you
- Tier 3
- Harmlessness restores 13 power to you
- Tier 4
- Harmlessness restores 16 power to you
- Tier 5
- Harmlessness restores 19 power to you
- Tier 6
- Harmlessness restores 22 power to you
- Tier 7
- Harmlessness restores 25 power to you
- Tier 8
- Harmlessness restores 28 power to you
- Tier 9
- Harmlessness restores 31 power to you
- Tier 10
- Harmlessness restores 34 power to you
- Tier 11
- Harmlessness restores 37 power to you
- Tier 12
- Harmlessness restores 40 power to you
Expand
|
Confusing |
of Harmless Confusion |
Tier 1 - Harmlessness confuses the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about |
Hands |
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of Punting |
Tier 12 - Pig Punt Damage +43% |
OffHand, Feet |
- Tier 1
- Pig Punt Damage +10%
- Tier 2
- Pig Punt Damage +13%
- Tier 3
- Pig Punt Damage +16%
- Tier 4
- Pig Punt Damage +19%
- Tier 5
- Pig Punt Damage +22%
- Tier 6
- Pig Punt Damage +25%
- Tier 7
- Pig Punt Damage +28%
- Tier 8
- Pig Punt Damage +31%
- Tier 9
- Pig Punt Damage +34%
- Tier 10
- Pig Punt Damage +37%
- Tier 11
- Pig Punt Damage +40%
- Tier 12
- Pig Punt Damage +43%
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of Punting |
Tier 12 - Pig Punt deals +27% damage and taunts -300 |
Legs, Feet |
- Tier 1
- Pig Punt deals +5% damage and taunts -25
- Tier 2
- Pig Punt deals +7% damage and taunts -50
- Tier 3
- Pig Punt deals +9% damage and taunts -75
- Tier 4
- Pig Punt deals +11% damage and taunts -100
- Tier 5
- Pig Punt deals +13% damage and taunts -125
- Tier 6
- Pig Punt deals +15% damage and taunts -150
- Tier 7
- Pig Punt deals +17% damage and taunts -175
- Tier 8
- Pig Punt deals +19% damage and taunts -200
- Tier 9
- Pig Punt deals +21% damage and taunts -225
- Tier 10
- Pig Punt deals +23% damage and taunts -250
- Tier 11
- Pig Punt deals +25% damage and taunts -275
- Tier 12
- Pig Punt deals +27% damage and taunts -300
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of Ignorable Punting |
Tier 6 - Pig Punt causes the target to ignore you for 8 seconds, or until you attack it again |
MainHand |
- Tier 1
- Pig Punt causes the target to ignore you for 3 seconds, or until you attack it again
- Tier 2
- Pig Punt causes the target to ignore you for 4 seconds, or until you attack it again
- Tier 3
- Pig Punt causes the target to ignore you for 5 seconds, or until you attack it again
- Tier 4
- Pig Punt causes the target to ignore you for 6 seconds, or until you attack it again
- Tier 5
- Pig Punt causes the target to ignore you for 7 seconds, or until you attack it again
- Tier 6
- Pig Punt causes the target to ignore you for 8 seconds, or until you attack it again
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Tier 6 - Pig Punt has a 35% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about |
Head, MainHand |
- Tier 1
- Pig Punt has a 10% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
- Tier 2
- Pig Punt has a 15% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
- Tier 3
- Pig Punt has a 20% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
- Tier 4
- Pig Punt has a 25% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
- Tier 5
- Pig Punt has a 30% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
- Tier 6
- Pig Punt has a 35% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
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of Crippling Punts |
Tier 6 - Pig Punt has a 95% chance to slow target's movement by 45% |
Head, OffHand |
- Tier 1
- Pig Punt has a 20% chance to slow target's movement by 45%
- Tier 2
- Pig Punt has a 35% chance to slow target's movement by 45%
- Tier 3
- Pig Punt has a 50% chance to slow target's movement by 45%
- Tier 4
- Pig Punt has a 65% chance to slow target's movement by 45%
- Tier 5
- Pig Punt has a 80% chance to slow target's movement by 45%
- Tier 6
- Pig Punt has a 95% chance to slow target's movement by 45%
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of Frenzied Healing |
Tier 6 - For 15 seconds, Frenzy boosts targets' receptivity to Major Heals for so that they restore +45 Health |
Feet |
- Tier 1
- For 15 seconds, Frenzy boosts targets' receptivity to Major Heals for so that they restore +10 Health
- Tier 2
- For 15 seconds, Frenzy boosts targets' receptivity to Major Heals for so that they restore +15 Health
- Tier 3
- For 15 seconds, Frenzy boosts targets' receptivity to Major Heals for so that they restore +20 Health
- Tier 4
- For 15 seconds, Frenzy boosts targets' receptivity to Major Heals for so that they restore +28 Health
- Tier 5
- For 15 seconds, Frenzy boosts targets' receptivity to Major Heals for so that they restore +36 Health
- Tier 6
- For 15 seconds, Frenzy boosts targets' receptivity to Major Heals for so that they restore +45 Health
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Tier 12 - Frenzy restores 24 power to all targets |
Legs, Ring |
- Tier 1
- Frenzy restores 2 power to all targets
- Tier 2
- Frenzy restores 4 power to all targets
- Tier 3
- Frenzy restores 6 power to all targets
- Tier 4
- Frenzy restores 8 power to all targets
- Tier 5
- Frenzy restores 10 power to all targets
- Tier 6
- Frenzy restores 12 power to all targets
- Tier 7
- Frenzy restores 14 power to all targets
- Tier 8
- Frenzy restores 16 power to all targets
- Tier 9
- Frenzy restores 18 power to all targets
- Tier 10
- Frenzy restores 20 power to all targets
- Tier 11
- Frenzy restores 22 power to all targets
- Tier 12
- Frenzy restores 24 power to all targets
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Tier 6 - Frenzy gives all targets +9 absorption of any physical damage for 20 seconds |
MainHand, Ring |
- Tier 1
- Frenzy gives all targets +4 absorption of any physical damage for 20 seconds
- Tier 2
- Frenzy gives all targets +5 absorption of any physical damage for 20 seconds
- Tier 3
- Frenzy gives all targets +6 absorption of any physical damage for 20 seconds
- Tier 4
- Frenzy gives all targets +7 absorption of any physical damage for 20 seconds
- Tier 5
- Frenzy gives all targets +8 absorption of any physical damage for 20 seconds
- Tier 6
- Frenzy gives all targets +9 absorption of any physical damage for 20 seconds
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Tier 6 - For 10 seconds, Frenzy boosts targets' indirect damage +6 |
Ring |
- Tier 1
- For 10 seconds, Frenzy boosts targets' indirect damage +1
- Tier 2
- For 10 seconds, Frenzy boosts targets' indirect damage +2
- Tier 3
- For 10 seconds, Frenzy boosts targets' indirect damage +3
- Tier 4
- For 10 seconds, Frenzy boosts targets' indirect damage +4
- Tier 5
- For 10 seconds, Frenzy boosts targets' indirect damage +5
- Tier 6
- For 10 seconds, Frenzy boosts targets' indirect damage +6
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of Piggy Eyes |
Tier 6 - Porcine Alertness gives all targets +25 Accuracy for 20 seconds |
Head |
- Tier 1
- Porcine Alertness gives all targets +5 Accuracy for 20 seconds
- Tier 2
- Porcine Alertness gives all targets +9 Accuracy for 20 seconds
- Tier 3
- Porcine Alertness gives all targets +13 Accuracy for 20 seconds
- Tier 4
- Porcine Alertness gives all targets +17 Accuracy for 20 seconds
- Tier 5
- Porcine Alertness gives all targets +21 Accuracy for 20 seconds
- Tier 6
- Porcine Alertness gives all targets +25 Accuracy for 20 seconds
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Tier 12 - Porcine Alertness restores 43 armor to all targets |
Ring, OffHand, Legs |
- Tier 1
- Porcine Alertness restores 10 armor to all targets
- Tier 2
- Porcine Alertness restores 13 armor to all targets
- Tier 3
- Porcine Alertness restores 16 armor to all targets
- Tier 4
- Porcine Alertness restores 19 armor to all targets
- Tier 5
- Porcine Alertness restores 22 armor to all targets
- Tier 6
- Porcine Alertness restores 25 armor to all targets
- Tier 7
- Porcine Alertness restores 28 armor to all targets
- Tier 8
- Porcine Alertness restores 31 armor to all targets
- Tier 9
- Porcine Alertness restores 34 armor to all targets
- Tier 10
- Porcine Alertness restores 37 armor to all targets
- Tier 11
- Porcine Alertness restores 40 armor to all targets
- Tier 12
- Porcine Alertness restores 43 armor to all targets
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of Stable Pigginess |
Tier 6 - Porcine Alertness gives all targets +30% chance to ignore Stun effects for 20 seconds |
Feet |
- Tier 1
- Porcine Alertness gives all targets +5% chance to ignore Stun effects for 20 seconds
- Tier 2
- Porcine Alertness gives all targets +10% chance to ignore Stun effects for 20 seconds
- Tier 3
- Porcine Alertness gives all targets +15% chance to ignore Stun effects for 20 seconds
- Tier 4
- Porcine Alertness gives all targets +20% chance to ignore Stun effects for 20 seconds
- Tier 5
- Porcine Alertness gives all targets +25% chance to ignore Stun effects for 20 seconds
- Tier 6
- Porcine Alertness gives all targets +30% chance to ignore Stun effects for 20 seconds
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Tier 12 - Porcine Alertness heals all targets for 40 health after a 15 second delay |
Chest, OffHand, MainHand |
- Tier 1
- Porcine Alertness heals all targets for 7 health after a 15 second delay
- Tier 2
- Porcine Alertness heals all targets for 10 health after a 15 second delay
- Tier 3
- Porcine Alertness heals all targets for 13 health after a 15 second delay
- Tier 4
- Porcine Alertness heals all targets for 16 health after a 15 second delay
- Tier 5
- Porcine Alertness heals all targets for 19 health after a 15 second delay
- Tier 6
- Porcine Alertness heals all targets for 22 health after a 15 second delay
- Tier 7
- Porcine Alertness heals all targets for 25 health after a 15 second delay
- Tier 8
- Porcine Alertness heals all targets for 28 health after a 15 second delay
- Tier 9
- Porcine Alertness heals all targets for 31 health after a 15 second delay
- Tier 10
- Porcine Alertness heals all targets for 34 health after a 15 second delay
- Tier 11
- Porcine Alertness heals all targets for 37 health after a 15 second delay
- Tier 12
- Porcine Alertness heals all targets for 40 health after a 15 second delay
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