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Staff/Treasure Effects

Revision as of 19:27, 19 December 2016 by ExtraBot (talk | contribs) (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)

See also: Staff/Treasure Effects:By Slot See also: Staff/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
of Staff-Fighting Tier 6 - Staff Base Damage +20% Head, MainHand

  • Tier 1
  • Staff Damage +3
    Tier 2
  • Staff Base Damage +8%
    Tier 3
  • Staff Base Damage +11%
    Tier 4
  • Staff Base Damage +14%
    Tier 5
  • Staff Base Damage +17%
    Tier 6
  • Staff Base Damage +20%

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Tier 12 - Armor from Combat Refresh Abilities +34 when Staff is active Chest, Feet

  • Tier 1
  • Armor from Combat Refresh Abilities +12 when Staff is active
    Tier 2
  • Armor from Combat Refresh Abilities +14 when Staff is active
    Tier 3
  • Armor from Combat Refresh Abilities +16 when Staff is active
    Tier 4
  • Armor from Combat Refresh Abilities +18 when Staff is active
    Tier 5
  • Armor from Combat Refresh Abilities +20 when Staff is active
    Tier 6
  • Armor from Combat Refresh Abilities +22 when Staff is active
    Tier 7
  • Armor from Combat Refresh Abilities +24 when Staff is active
    Tier 8
  • Armor from Combat Refresh Abilities +26 when Staff is active
    Tier 9
  • Armor from Combat Refresh Abilities +28 when Staff is active
    Tier 10
  • Armor from Combat Refresh Abilities +30 when Staff is active
    Tier 11
  • Armor from Combat Refresh Abilities +32 when Staff is active
    Tier 12
  • Armor from Combat Refresh Abilities +34 when Staff is active

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Tier 12 - Smash, Double Hit, and Heed The Stick Damage +13 OffHand, Necklace

  • Tier 1
  • Smash, Double Hit, and Heed The Stick Damage +2
    Tier 2
  • Smash, Double Hit, and Heed The Stick Damage +3
    Tier 3
  • Smash, Double Hit, and Heed The Stick Damage +4
    Tier 4
  • Smash, Double Hit, and Heed The Stick Damage +5
    Tier 5
  • Smash, Double Hit, and Heed The Stick Damage +6
    Tier 6
  • Smash, Double Hit, and Heed The Stick Damage +7
    Tier 7
  • Smash, Double Hit, and Heed The Stick Damage +8
    Tier 8
  • Smash, Double Hit, and Heed The Stick Damage +9
    Tier 9
  • Smash, Double Hit, and Heed The Stick Damage +10
    Tier 10
  • Smash, Double Hit, and Heed The Stick Damage +11
    Tier 11
  • Smash, Double Hit, and Heed The Stick Damage +12
    Tier 12
  • Smash, Double Hit, and Heed The Stick Damage +13

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Tier 12 - Nice Attack Power Cost -16 when Staff is active Ring

  • Tier 1
  • Nice Attack Power Cost -5 when Staff is active
    Tier 2
  • Nice Attack Power Cost -6 when Staff is active
    Tier 3
  • Nice Attack Power Cost -7 when Staff is active
    Tier 4
  • Nice Attack Power Cost -8 when Staff is active
    Tier 5
  • Nice Attack Power Cost -9 when Staff is active
    Tier 6
  • Nice Attack Power Cost -10 when Staff is active
    Tier 7
  • Nice Attack Power Cost -11 when Staff is active
    Tier 8
  • Nice Attack Power Cost -12 when Staff is active
    Tier 9
  • Nice Attack Power Cost -13 when Staff is active
    Tier 10
  • Nice Attack Power Cost -14 when Staff is active
    Tier 11
  • Nice Attack Power Cost -15 when Staff is active
    Tier 12
  • Nice Attack Power Cost -16 when Staff is active

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of Smashing Vulnerabilities Tier 12 - All Staff attacks have a 4.5% chance to trigger the target's Vulnerability OffHand, Ring

  • Tier 1
  • All Staff attacks have a 1.75% chance to trigger the target's Vulnerability
    Tier 2
  • All Staff attacks have a 2% chance to trigger the target's Vulnerability
    Tier 3
  • All Staff attacks have a 2.25% chance to trigger the target's Vulnerability
    Tier 4
  • All Staff attacks have a 2.5% chance to trigger the target's Vulnerability
    Tier 5
  • All Staff attacks have a 2.75% chance to trigger the target's Vulnerability
    Tier 6
  • All Staff attacks have a 3% chance to trigger the target's Vulnerability
    Tier 7
  • All Staff attacks have a 3.25% chance to trigger the target's Vulnerability
    Tier 8
  • All Staff attacks have a 3.5% chance to trigger the target's Vulnerability
    Tier 9
  • All Staff attacks have a 3.75% chance to trigger the target's Vulnerability
    Tier 10
  • All Staff attacks have a 4% chance to trigger the target's Vulnerability
    Tier 11
  • All Staff attacks have a 4.25% chance to trigger the target's Vulnerability
    Tier 12
  • All Staff attacks have a 4.5% chance to trigger the target's Vulnerability

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of Fiery Smashing Tier 12 - Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds Hands

  • Tier 1
  • Phoenix Strike costs -1 Power and boosts your Direct Fire Damage +5% for 30 seconds
    Tier 2
  • Phoenix Strike costs -2 Power and boosts your Direct Fire Damage +6% for 30 seconds
    Tier 3
  • Phoenix Strike costs -3 Power and boosts your Direct Fire Damage +7% for 30 seconds
    Tier 4
  • Phoenix Strike costs -4 Power and boosts your Direct Fire Damage +8% for 30 seconds
    Tier 5
  • Phoenix Strike costs -5 Power and boosts your Direct Fire Damage +9% for 30 seconds
    Tier 6
  • Phoenix Strike costs -6 Power and boosts your Direct Fire Damage +10% for 30 seconds
    Tier 7
  • Phoenix Strike costs -7 Power and boosts your Direct Fire Damage +11% for 30 seconds
    Tier 8
  • Phoenix Strike costs -8 Power and boosts your Direct Fire Damage +12% for 30 seconds
    Tier 9
  • Phoenix Strike costs -9 Power and boosts your Direct Fire Damage +13% for 30 seconds
    Tier 10
  • Phoenix Strike costs -10 Power and boosts your Direct Fire Damage +14% for 30 seconds
    Tier 11
  • Phoenix Strike costs -11 Power and boosts your Direct Fire Damage +15% for 30 seconds
    Tier 12
  • Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds

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of Crushing Streaks Tier 6 - Double Hit causes your next attack to deal +75 damage if it is a Crushing attack Ring, Hands

  • Tier 1
  • Double Hit causes your next attack to deal +15 damage if it is a Crushing attack
    Tier 2
  • Double Hit causes your next attack to deal +25 damage if it is a Crushing attack
    Tier 3
  • Double Hit causes your next attack to deal +35 damage if it is a Crushing attack
    Tier 4
  • Double Hit causes your next attack to deal +50 damage if it is a Crushing attack
    Tier 5
  • Double Hit causes your next attack to deal +60 damage if it is a Crushing attack
    Tier 6
  • Double Hit causes your next attack to deal +75 damage if it is a Crushing attack

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Tier 6 - Pin heals you for 35 health Chest, Hands

  • Tier 1
  • Pin heals you for 10 health
    Tier 2
  • Pin heals you for 15 health
    Tier 3
  • Pin heals you for 20 health
    Tier 4
  • Pin heals you for 25 health
    Tier 5
  • Pin heals you for 30 health
    Tier 6
  • Pin heals you for 35 health

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Tier 12 - Pin boosts Core Attack and Nice Attack Damage +63 for 7 seconds Head, Feet

  • Tier 1
  • Pin boosts Core Attack and Nice Attack Damage +8 for 7 seconds
    Tier 2
  • Pin boosts Core Attack and Nice Attack Damage +13 for 7 seconds
    Tier 3
  • Pin boosts Core Attack and Nice Attack Damage +18 for 7 seconds
    Tier 4
  • Pin boosts Core Attack and Nice Attack Damage +23 for 7 seconds
    Tier 5
  • Pin boosts Core Attack and Nice Attack Damage +28 for 7 seconds
    Tier 6
  • Pin boosts Core Attack and Nice Attack Damage +33 for 7 seconds
    Tier 7
  • Pin boosts Core Attack and Nice Attack Damage +38 for 7 seconds
    Tier 8
  • Pin boosts Core Attack and Nice Attack Damage +43 for 7 seconds
    Tier 9
  • Pin boosts Core Attack and Nice Attack Damage +48 for 7 seconds
    Tier 10
  • Pin boosts Core Attack and Nice Attack Damage +53 for 7 seconds
    Tier 11
  • Pin boosts Core Attack and Nice Attack Damage +58 for 7 seconds
    Tier 12
  • Pin boosts Core Attack and Nice Attack Damage +63 for 7 seconds

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of Accurate Suppression Tier 5 - Suppress and Heed the Stick have +30 Accuracy Head, Feet

  • Tier 1
  • Suppress and Heed the Stick have +10 Accuracy
    Tier 2
  • Suppress and Heed the Stick have +15 Accuracy
    Tier 3
  • Suppress and Heed the Stick have +20 Accuracy
    Tier 4
  • Suppress and Heed the Stick have +25 Accuracy
    Tier 5
  • Suppress and Heed the Stick have +30 Accuracy

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of Double Hits Tier 12 - Double Hit Damage +28% Chest, Feet

  • Tier 1
  • Double Hit Damage +12%
    Tier 2
  • Double Hit Damage +13%
    Tier 3
  • Double Hit Damage +14%
    Tier 4
  • Double Hit Damage +15%
    Tier 5
  • Double Hit Damage +16%
    Tier 6
  • Double Hit Damage +17%
    Tier 7
  • Double Hit Damage +18%
    Tier 8
  • Double Hit Damage +20%
    Tier 9
  • Double Hit Damage +22%
    Tier 10
  • Double Hit Damage +24%
    Tier 11
  • Double Hit Damage +26%
    Tier 12
  • Double Hit Damage +28%

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of The Phoenix Tier 6 - Phoenix Strike Damage +50% Chest, Necklace

  • Tier 1
  • Phoenix Strike Damage +10%
    Tier 2
  • Phoenix Strike Damage +18%
    Tier 3
  • Phoenix Strike Damage +26%
    Tier 4
  • Phoenix Strike Damage +34%
    Tier 5
  • Phoenix Strike Damage +42%
    Tier 6
  • Phoenix Strike Damage +50%

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of The Phoenix Tier 7 - Phoenix Strike deals +17% damage and reuse timer is -8 seconds Feet

  • Tier 1
  • Phoenix Strike deals +5% damage and reuse timer is -4 seconds
    Tier 2
  • Phoenix Strike deals +7% damage and reuse timer is -5 seconds
    Tier 3
  • Phoenix Strike deals +9% damage and reuse timer is -5 seconds
    Tier 4
  • Phoenix Strike deals +11% damage and reuse timer is -6 seconds
    Tier 5
  • Phoenix Strike deals +13% damage and reuse timer is -7 seconds
    Tier 6
  • Phoenix Strike deals +15% damage and reuse timer is -8 seconds
    Tier 7
  • Phoenix Strike deals +17% damage and reuse timer is -8 seconds

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of The Phoenix Tier 6 - Phoenix Strike restores 90 Health to you Head, Legs

  • Tier 1
  • Phoenix Strike restores 30 Health to you
    Tier 2
  • Phoenix Strike restores 42 Health to you
    Tier 3
  • Phoenix Strike restores 54 Health to you
    Tier 4
  • Phoenix Strike restores 66 Health to you
    Tier 5
  • Phoenix Strike restores 78 Health to you
    Tier 6
  • Phoenix Strike restores 90 Health to you

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of Slashy Double Hits Tier 6 - Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing for 15 seconds OffHand

  • Tier 1
  • Double Hit costs -2 Power and makes the target 3% more vulnerable to Slashing for 15 seconds
    Tier 2
  • Double Hit costs -4 Power and makes the target 4% more vulnerable to Slashing for 15 seconds
    Tier 3
  • Double Hit costs -6 Power and makes the target 5% more vulnerable to Slashing for 15 seconds
    Tier 4
  • Double Hit costs -8 Power and makes the target 6% more vulnerable to Slashing for 15 seconds
    Tier 5
  • Double Hit costs -10 Power and makes the target 7% more vulnerable to Slashing for 15 seconds
    Tier 6
  • Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing for 15 seconds

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of Efficient Thrusting Tier 12 - Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second Head, Necklace

  • Tier 1
  • Headcracker and Strategic Thrust deal +1% damage and reuse timer is -1 second
    Tier 2
  • Headcracker and Strategic Thrust deal +2% damage and reuse timer is -1 second
    Tier 3
  • Headcracker and Strategic Thrust deal +3% damage and reuse timer is -1 second
    Tier 4
  • Headcracker and Strategic Thrust deal +4% damage and reuse timer is -1 second
    Tier 5
  • Headcracker and Strategic Thrust deal +5% damage and reuse timer is -1 second
    Tier 6
  • Headcracker and Strategic Thrust deal +6% damage and reuse timer is -1 second
    Tier 7
  • Headcracker and Strategic Thrust deal +7% damage and reuse timer is -1 second
    Tier 8
  • Headcracker and Strategic Thrust deal +8% damage and reuse timer is -1 second
    Tier 9
  • Headcracker and Strategic Thrust deal +9% damage and reuse timer is -1 second
    Tier 10
  • Headcracker and Strategic Thrust deal +10% damage and reuse timer is -1 second
    Tier 11
  • Headcracker and Strategic Thrust deal +11% damage and reuse timer is -1 second
    Tier 12
  • Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second

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of Defensive Staff Fighting Tier 12 - Suppress and Deflective Spin Damage +30% Chest, MainHand

  • Tier 1
  • Suppress and Deflective Spin Damage +8%
    Tier 2
  • Suppress and Deflective Spin Damage +10%
    Tier 3
  • Suppress and Deflective Spin Damage +12%
    Tier 4
  • Suppress and Deflective Spin Damage +14%
    Tier 5
  • Suppress and Deflective Spin Damage +16%
    Tier 6
  • Suppress and Deflective Spin Damage +18%
    Tier 7
  • Suppress and Deflective Spin Damage +20%
    Tier 8
  • Suppress and Deflective Spin Damage +22%
    Tier 9
  • Suppress and Deflective Spin Damage +24%
    Tier 10
  • Suppress and Deflective Spin Damage +26%
    Tier 11
  • Suppress and Deflective Spin Damage +28%
    Tier 12
  • Suppress and Deflective Spin Damage +30%

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of Hot Hits Tier 12 - Double Hit ignites the target, dealing 100 Fire damage over 15 seconds Head, Legs

  • Tier 1
  • Double Hit ignites the target, dealing 15 Fire damage over 15 seconds
    Tier 2
  • Double Hit ignites the target, dealing 25 Fire damage over 15 seconds
    Tier 3
  • Double Hit ignites the target, dealing 35 Fire damage over 15 seconds
    Tier 4
  • Double Hit ignites the target, dealing 45 Fire damage over 15 seconds
    Tier 5
  • Double Hit ignites the target, dealing 50 Fire damage over 15 seconds
    Tier 6
  • Double Hit ignites the target, dealing 55 Fire damage over 15 seconds
    Tier 7
  • Double Hit ignites the target, dealing 60 Fire damage over 15 seconds
    Tier 8
  • Double Hit ignites the target, dealing 70 Fire damage over 15 seconds
    Tier 9
  • Double Hit ignites the target, dealing 75 Fire damage over 15 seconds
    Tier 10
  • Double Hit ignites the target, dealing 80 Fire damage over 15 seconds
    Tier 11
  • Double Hit ignites the target, dealing 90 Fire damage over 15 seconds
    Tier 12
  • Double Hit ignites the target, dealing 100 Fire damage over 15 seconds

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of Cold Blocking Tier 12 - Blocking Stance boosts your Direct Cold Damage +12% for 30 seconds Legs, Ring

  • Tier 1
  • Blocking Stance boosts your Direct Cold Damage +6.5% for 30 seconds
    Tier 2
  • Blocking Stance boosts your Direct Cold Damage +7% for 30 seconds
    Tier 3
  • Blocking Stance boosts your Direct Cold Damage +7.5% for 30 seconds
    Tier 4
  • Blocking Stance boosts your Direct Cold Damage +8% for 30 seconds
    Tier 5
  • Blocking Stance boosts your Direct Cold Damage +8.5% for 30 seconds
    Tier 6
  • Blocking Stance boosts your Direct Cold Damage +9% for 30 seconds
    Tier 7
  • Blocking Stance boosts your Direct Cold Damage +9.5% for 30 seconds
    Tier 8
  • Blocking Stance boosts your Direct Cold Damage +10% for 30 seconds
    Tier 9
  • Blocking Stance boosts your Direct Cold Damage +10.5% for 30 seconds
    Tier 10
  • Blocking Stance boosts your Direct Cold Damage +11% for 30 seconds
    Tier 11
  • Blocking Stance boosts your Direct Cold Damage +11.5% for 30 seconds
    Tier 12
  • Blocking Stance boosts your Direct Cold Damage +12% for 30 seconds

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of Concussive Cracking Tier 12 - Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds MainHand

  • Tier 1
  • Double Hit deals +6% damage and hastens the current reuse timer of Headcracker by 1 second
    Tier 2
  • Double Hit deals +8% damage and hastens the current reuse timer of Headcracker by 1 second
    Tier 3
  • Double Hit deals +10% damage and hastens the current reuse timer of Headcracker by 1 second
    Tier 4
  • Double Hit deals +12% damage and hastens the current reuse timer of Headcracker by 1 second
    Tier 5
  • Double Hit deals +14% damage and hastens the current reuse timer of Headcracker by 2 seconds
    Tier 6
  • Double Hit deals +16% damage and hastens the current reuse timer of Headcracker by 2 seconds
    Tier 7
  • Double Hit deals +18% damage and hastens the current reuse timer of Headcracker by 2 seconds
    Tier 8
  • Double Hit deals +20% damage and hastens the current reuse timer of Headcracker by 2 seconds
    Tier 9
  • Double Hit deals +22% damage and hastens the current reuse timer of Headcracker by 2 seconds
    Tier 10
  • Double Hit deals +24% damage and hastens the current reuse timer of Headcracker by 2 seconds
    Tier 11
  • Double Hit deals +26% damage and hastens the current reuse timer of Headcracker by 2 seconds
    Tier 12
  • Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds

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of Lunging Tier 12 - Lunge deals +33% damage to health and armor Legs, MainHand

  • Tier 1
  • Lunge deals +3% damage to health and armor
    Tier 2
  • Lunge deals +5% damage to health and armor
    Tier 3
  • Lunge deals +8% damage to health and armor
    Tier 4
  • Lunge deals +10% damage to health and armor
    Tier 5
  • Lunge deals +12% damage to health and armor
    Tier 6
  • Lunge deals +15% damage to health and armor
    Tier 7
  • Lunge deals +18% damage to health and armor
    Tier 8
  • Lunge deals +21% damage to health and armor
    Tier 9
  • Lunge deals +24% damage to health and armor
    Tier 10
  • Lunge deals +27% damage to health and armor
    Tier 11
  • Lunge deals +30% damage to health and armor
    Tier 12
  • Lunge deals +33% damage to health and armor

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of Group-Lunging Tier 12 - Lunge hits all enemies within 5 meters, but deals -33% damage and reuse timer is +2 seconds Hands

  • Tier 1
  • Lunge hits all enemies within 5 meters, but deals -55% damage and reuse timer is +2 seconds
    Tier 2
  • Lunge hits all enemies within 5 meters, but deals -53% damage and reuse timer is +2 seconds
    Tier 3
  • Lunge hits all enemies within 5 meters, but deals -51% damage and reuse timer is +2 seconds
    Tier 4
  • Lunge hits all enemies within 5 meters, but deals -49% damage and reuse timer is +2 seconds
    Tier 5
  • Lunge hits all enemies within 5 meters, but deals -47% damage and reuse timer is +2 seconds
    Tier 6
  • Lunge hits all enemies within 5 meters, but deals -45% damage and reuse timer is +2 seconds
    Tier 7
  • Lunge hits all enemies within 5 meters, but deals -43% damage and reuse timer is +2 seconds
    Tier 8
  • Lunge hits all enemies within 5 meters, but deals -41% damage and reuse timer is +2 seconds
    Tier 9
  • Lunge hits all enemies within 5 meters, but deals -39% damage and reuse timer is +2 seconds
    Tier 10
  • Lunge hits all enemies within 5 meters, but deals -37% damage and reuse timer is +2 seconds
    Tier 11
  • Lunge hits all enemies within 5 meters, but deals -35% damage and reuse timer is +2 seconds
    Tier 12
  • Lunge hits all enemies within 5 meters, but deals -33% damage and reuse timer is +2 seconds

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of Bloody Redirection Tier 12 - Redirect deals +72 Trauma damage over 15 seconds Chest, OffHand

  • Tier 1
  • Redirect deals +39 Trauma damage over 15 seconds
    Tier 2
  • Redirect deals +42 Trauma damage over 15 seconds
    Tier 3
  • Redirect deals +45 Trauma damage over 15 seconds
    Tier 4
  • Redirect deals +48 Trauma damage over 15 seconds
    Tier 5
  • Redirect deals +51 Trauma damage over 15 seconds
    Tier 6
  • Redirect deals +54 Trauma damage over 15 seconds
    Tier 7
  • Redirect deals +57 Trauma damage over 15 seconds
    Tier 8
  • Redirect deals +60 Trauma damage over 15 seconds
    Tier 9
  • Redirect deals +63 Trauma damage over 15 seconds
    Tier 10
  • Redirect deals +66 Trauma damage over 15 seconds
    Tier 11
  • Redirect deals +69 Trauma damage over 15 seconds
    Tier 12
  • Redirect deals +72 Trauma damage over 15 seconds

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of Knockback Lunges Tier 12 - Lunge deals +20 damage and knocks the target backwards Feet

  • Tier 1
  • Lunge deals +1 damage and knocks the target backwards
    Tier 2
  • Lunge deals +2 damage and knocks the target backwards
    Tier 3
  • Lunge deals +3 damage and knocks the target backwards
    Tier 4
  • Lunge deals +4 damage and knocks the target backwards
    Tier 5
  • Lunge deals +5 damage and knocks the target backwards
    Tier 6
  • Lunge deals +6 damage and knocks the target backwards
    Tier 7
  • Lunge deals +7 damage and knocks the target backwards
    Tier 8
  • Lunge deals +10 damage and knocks the target backwards
    Tier 9
  • Lunge deals +13 damage and knocks the target backwards
    Tier 10
  • Lunge deals +15 damage and knocks the target backwards
    Tier 11
  • Lunge deals +17 damage and knocks the target backwards
    Tier 12
  • Lunge deals +20 damage and knocks the target backwards

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of Lunging Tier 12 - Lunge deals +78 armor damage OffHand, Ring

  • Tier 1
  • Lunge deals +12 armor damage
    Tier 2
  • Lunge deals +18 armor damage
    Tier 3
  • Lunge deals +24 armor damage
    Tier 4
  • Lunge deals +30 armor damage
    Tier 5
  • Lunge deals +36 armor damage
    Tier 6
  • Lunge deals +42 armor damage
    Tier 7
  • Lunge deals +48 armor damage
    Tier 8
  • Lunge deals +54 armor damage
    Tier 9
  • Lunge deals +60 armor damage
    Tier 10
  • Lunge deals +66 armor damage
    Tier 11
  • Lunge deals +72 armor damage
    Tier 12
  • Lunge deals +78 armor damage

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of Healthy Deflection Tier 12 - Deflective Spin heals 72 Health over 60 seconds Legs, Necklace

  • Tier 1
  • Deflective Spin heals 6 Health over 60 seconds
    Tier 2
  • Deflective Spin heals 12 Health over 60 seconds
    Tier 3
  • Deflective Spin heals 18 Health over 60 seconds
    Tier 4
  • Deflective Spin heals 24 Health over 60 seconds
    Tier 5
  • Deflective Spin heals 30 Health over 60 seconds
    Tier 6
  • Deflective Spin heals 36 Health over 60 seconds
    Tier 7
  • Deflective Spin heals 42 Health over 60 seconds
    Tier 8
  • Deflective Spin heals 48 Health over 60 seconds
    Tier 9
  • Deflective Spin heals 54 Health over 60 seconds
    Tier 10
  • Deflective Spin heals 60 Health over 60 seconds
    Tier 11
  • Deflective Spin heals 66 Health over 60 seconds
    Tier 12
  • Deflective Spin heals 72 Health over 60 seconds

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of Refreshing Deflection Tier 12 - Deflective Spin restores 30 Power after a 20 second delay Head, OffHand

  • Tier 1
  • Deflective Spin restores 6 Power after a 20 second delay
    Tier 2
  • Deflective Spin restores 8 Power after a 20 second delay
    Tier 3
  • Deflective Spin restores 10 Power after a 20 second delay
    Tier 4
  • Deflective Spin restores 12 Power after a 20 second delay
    Tier 5
  • Deflective Spin restores 14 Power after a 20 second delay
    Tier 6
  • Deflective Spin restores 16 Power after a 20 second delay
    Tier 7
  • Deflective Spin restores 18 Power after a 20 second delay
    Tier 8
  • Deflective Spin restores 20 Power after a 20 second delay
    Tier 9
  • Deflective Spin restores 22 Power after a 20 second delay
    Tier 10
  • Deflective Spin restores 24 Power after a 20 second delay
    Tier 11
  • Deflective Spin restores 27 Power after a 20 second delay
    Tier 12
  • Deflective Spin restores 30 Power after a 20 second delay

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of Second Chances Tier 12 - If you have less than half of your Health remaining, Deflective Spin heals you for 21% of your Max Health Feet, Necklace

  • Tier 1
  • If you have less than half of your Health remaining, Deflective Spin heals you for 10% of your Max Health
    Tier 2
  • If you have less than half of your Health remaining, Deflective Spin heals you for 11% of your Max Health
    Tier 3
  • If you have less than half of your Health remaining, Deflective Spin heals you for 12% of your Max Health
    Tier 4
  • If you have less than half of your Health remaining, Deflective Spin heals you for 13% of your Max Health
    Tier 5
  • If you have less than half of your Health remaining, Deflective Spin heals you for 14% of your Max Health
    Tier 6
  • If you have less than half of your Health remaining, Deflective Spin heals you for 15% of your Max Health
    Tier 7
  • If you have less than half of your Health remaining, Deflective Spin heals you for 16% of your Max Health
    Tier 8
  • If you have less than half of your Health remaining, Deflective Spin heals you for 17% of your Max Health
    Tier 9
  • If you have less than half of your Health remaining, Deflective Spin heals you for 18% of your Max Health
    Tier 10
  • If you have less than half of your Health remaining, Deflective Spin heals you for 19% of your Max Health
    Tier 11
  • If you have less than half of your Health remaining, Deflective Spin heals you for 20% of your Max Health
    Tier 12
  • If you have less than half of your Health remaining, Deflective Spin heals you for 21% of your Max Health

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of Accurate Pinning Tier 6 - Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have) Necklace

  • Tier 1
  • Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 2
  • Pin deals +25 damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 3
  • Pin deals +45 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 4
  • Pin deals +60 damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 5
  • Pin deals +75 damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 6
  • Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)

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of Zen Stances Tier 12 - Blocking Stance restores 26 Power to you Head, Chest

  • Tier 1
  • Blocking Stance restores 4 Power to you
    Tier 2
  • Blocking Stance restores 6 Power to you
    Tier 3
  • Blocking Stance restores 8 Power to you
    Tier 4
  • Blocking Stance restores 10 Power to you
    Tier 5
  • Blocking Stance restores 12 Power to you
    Tier 6
  • Blocking Stance restores 14 Power to you
    Tier 7
  • Blocking Stance restores 16 Power to you
    Tier 8
  • Blocking Stance restores 18 Power to you
    Tier 9
  • Blocking Stance restores 20 Power to you
    Tier 10
  • Blocking Stance restores 22 Power to you
    Tier 11
  • Blocking Stance restores 24 Power to you
    Tier 12
  • Blocking Stance restores 26 Power to you

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of Mind-Body Arts Tier 12 - For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage MainHand, Necklace

  • Tier 1
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage
    Tier 2
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +2 damage
    Tier 3
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +3 damage
    Tier 4
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage
    Tier 5
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +5 damage
    Tier 6
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +6 damage
    Tier 7
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +7 damage
    Tier 8
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +8 damage
    Tier 9
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +9 damage
    Tier 10
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +10 damage
    Tier 11
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +11 damage
    Tier 12
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage

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Tier 12 - For 60 seconds after using Blocking Stance, First Aid heals you +44 Hands, Feet

  • Tier 1
  • For 60 seconds after using Blocking Stance, First Aid heals you +11
    Tier 2
  • For 60 seconds after using Blocking Stance, First Aid heals you +14
    Tier 3
  • For 60 seconds after using Blocking Stance, First Aid heals you +17
    Tier 4
  • For 60 seconds after using Blocking Stance, First Aid heals you +20
    Tier 5
  • For 60 seconds after using Blocking Stance, First Aid heals you +23
    Tier 6
  • For 60 seconds after using Blocking Stance, First Aid heals you +26
    Tier 7
  • For 60 seconds after using Blocking Stance, First Aid heals you +29
    Tier 8
  • For 60 seconds after using Blocking Stance, First Aid heals you +32
    Tier 9
  • For 60 seconds after using Blocking Stance, First Aid heals you +35
    Tier 10
  • For 60 seconds after using Blocking Stance, First Aid heals you +38
    Tier 11
  • For 60 seconds after using Blocking Stance, First Aid heals you +41
    Tier 12
  • For 60 seconds after using Blocking Stance, First Aid heals you +44

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of Redirection Tier 12 - Redirect Damage +85% Legs, MainHand

  • Tier 1
  • Redirect Damage +19%
    Tier 2
  • Redirect Damage +25%
    Tier 3
  • Redirect Damage +31%
    Tier 4
  • Redirect Damage +37%
    Tier 5
  • Redirect Damage +43%
    Tier 6
  • Redirect Damage +49%
    Tier 7
  • Redirect Damage +55%
    Tier 8
  • Redirect Damage +61%
    Tier 9
  • Redirect Damage +67%
    Tier 10
  • Redirect Damage +73%
    Tier 11
  • Redirect Damage +79%
    Tier 12
  • Redirect Damage +85%

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Tier 6 - For 60 seconds after using Redirect, First Aid heals you +50 Hands, Feet

  • Tier 1
  • For 60 seconds after using Redirect, First Aid heals you +15
    Tier 2
  • For 60 seconds after using Redirect, First Aid heals you +22
    Tier 3
  • For 60 seconds after using Redirect, First Aid heals you +29
    Tier 4
  • For 60 seconds after using Redirect, First Aid heals you +36
    Tier 5
  • For 60 seconds after using Redirect, First Aid heals you +43
    Tier 6
  • For 60 seconds after using Redirect, First Aid heals you +50

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of Potent Redirection Tier 12 - Redirect generates no Rage, reduces Rage by 760, and taunts -600 Ring, Necklace

  • Tier 1
  • Redirect generates no Rage, reduces Rage by 100, and taunts -105
    Tier 2
  • Redirect generates no Rage, reduces Rage by 160, and taunts -150
    Tier 3
  • Redirect generates no Rage, reduces Rage by 220, and taunts -195
    Tier 4
  • Redirect generates no Rage, reduces Rage by 280, and taunts -240
    Tier 5
  • Redirect generates no Rage, reduces Rage by 340, and taunts -285
    Tier 6
  • Redirect generates no Rage, reduces Rage by 400, and taunts -330
    Tier 7
  • Redirect generates no Rage, reduces Rage by 460, and taunts -375
    Tier 8
  • Redirect generates no Rage, reduces Rage by 520, and taunts -420
    Tier 9
  • Redirect generates no Rage, reduces Rage by 580, and taunts -465
    Tier 10
  • Redirect generates no Rage, reduces Rage by 640, and taunts -510
    Tier 11
  • Redirect generates no Rage, reduces Rage by 700, and taunts -555
    Tier 12
  • Redirect generates no Rage, reduces Rage by 760, and taunts -600

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Tier 12 - Redirect deals +36 damage and stuns the target Hands

  • Tier 1
  • Redirect deals +3 damage and stuns the target
    Tier 2
  • Redirect deals +6 damage and stuns the target
    Tier 3
  • Redirect deals +9 damage and stuns the target
    Tier 4
  • Redirect deals +12 damage and stuns the target
    Tier 5
  • Redirect deals +15 damage and stuns the target
    Tier 6
  • Redirect deals +18 damage and stuns the target
    Tier 7
  • Redirect deals +21 damage and stuns the target
    Tier 8
  • Redirect deals +24 damage and stuns the target
    Tier 9
  • Redirect deals +27 damage and stuns the target
    Tier 10
  • Redirect deals +30 damage and stuns the target
    Tier 11
  • Redirect deals +33 damage and stuns the target
    Tier 12
  • Redirect deals +36 damage and stuns the target

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of Strategic Thrusts Tier 12 - Strategic Thrust deals +48% damage, plus 35% more damage if the target is Vulnerable Legs, MainHand

  • Tier 1
  • Strategic Thrust deals +15% damage, plus 35% more damage if the target is Vulnerable
    Tier 2
  • Strategic Thrust deals +18% damage, plus 35% more damage if the target is Vulnerable
    Tier 3
  • Strategic Thrust deals +21% damage, plus 35% more damage if the target is Vulnerable
    Tier 4
  • Strategic Thrust deals +24% damage, plus 35% more damage if the target is Vulnerable
    Tier 5
  • Strategic Thrust deals +27% damage, plus 35% more damage if the target is Vulnerable
    Tier 6
  • Strategic Thrust deals +30% damage, plus 35% more damage if the target is Vulnerable
    Tier 7
  • Strategic Thrust deals +33% damage, plus 35% more damage if the target is Vulnerable
    Tier 8
  • Strategic Thrust deals +36% damage, plus 35% more damage if the target is Vulnerable
    Tier 9
  • Strategic Thrust deals +39% damage, plus 35% more damage if the target is Vulnerable
    Tier 10
  • Strategic Thrust deals +42% damage, plus 35% more damage if the target is Vulnerable
    Tier 11
  • Strategic Thrust deals +45% damage, plus 35% more damage if the target is Vulnerable
    Tier 12
  • Strategic Thrust deals +48% damage, plus 35% more damage if the target is Vulnerable

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Tier 12 - Strategic Thrust and Lunge Damage +50% Head, OffHand

  • Tier 1
  • Strategic Thrust and Lunge Damage +17%
    Tier 2
  • Strategic Thrust and Lunge Damage +20%
    Tier 3
  • Strategic Thrust and Lunge Damage +23%
    Tier 4
  • Strategic Thrust and Lunge Damage +26%
    Tier 5
  • Strategic Thrust and Lunge Damage +29%
    Tier 6
  • Strategic Thrust and Lunge Damage +32%
    Tier 7
  • Strategic Thrust and Lunge Damage +35%
    Tier 8
  • Strategic Thrust and Lunge Damage +38%
    Tier 9
  • Strategic Thrust and Lunge Damage +41%
    Tier 10
  • Strategic Thrust and Lunge Damage +44%
    Tier 11
  • Strategic Thrust and Lunge Damage +47%
    Tier 12
  • Strategic Thrust and Lunge Damage +50%

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of Fatal Vulnerabilities Tier 12 - If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you Chest, Hands

  • Tier 1
  • If Strategic Thrust is used on a Vulnerable target, it deals +8 damage and restores 5 Health to you
    Tier 2
  • If Strategic Thrust is used on a Vulnerable target, it deals +15 damage and restores 10 Health to you
    Tier 3
  • If Strategic Thrust is used on a Vulnerable target, it deals +22 damage and restores 15 Health to you
    Tier 4
  • If Strategic Thrust is used on a Vulnerable target, it deals +29 damage and restores 20 Health to you
    Tier 5
  • If Strategic Thrust is used on a Vulnerable target, it deals +36 damage and restores 25 Health to you
    Tier 6
  • If Strategic Thrust is used on a Vulnerable target, it deals +43 damage and restores 30 Health to you
    Tier 7
  • If Strategic Thrust is used on a Vulnerable target, it deals +50 damage and restores 35 Health to you
    Tier 8
  • If Strategic Thrust is used on a Vulnerable target, it deals +57 damage and restores 40 Health to you
    Tier 9
  • If Strategic Thrust is used on a Vulnerable target, it deals +64 damage and restores 45 Health to you
    Tier 10
  • If Strategic Thrust is used on a Vulnerable target, it deals +71 damage and restores 50 Health to you
    Tier 11
  • If Strategic Thrust is used on a Vulnerable target, it deals +78 damage and restores 55 Health to you
    Tier 12
  • If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you

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of Heedfulness Tier 12 - Heed The Stick Damage +55% Legs, MainHand

  • Tier 1
  • Heed The Stick Damage +11%
    Tier 2
  • Heed The Stick Damage +15%
    Tier 3
  • Heed The Stick Damage +19%
    Tier 4
  • Heed The Stick Damage +23%
    Tier 5
  • Heed The Stick Damage +27%
    Tier 6
  • Heed The Stick Damage +31%
    Tier 7
  • Heed The Stick Damage +35%
    Tier 8
  • Heed The Stick Damage +39%
    Tier 9
  • Heed The Stick Damage +43%
    Tier 10
  • Heed The Stick Damage +47%
    Tier 11
  • Heed The Stick Damage +51%
    Tier 12
  • Heed The Stick Damage +55%

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of Potent Heeding Tier 12 - Heed The Stick deals +12% Damage and Taunts +720 Chest, Head

  • Tier 1
  • Heed The Stick deals +1% Damage and Taunts +60
    Tier 2
  • Heed The Stick deals +2% Damage and Taunts +120
    Tier 3
  • Heed The Stick deals +3% Damage and Taunts +180
    Tier 4
  • Heed The Stick deals +4% Damage and Taunts +240
    Tier 5
  • Heed The Stick deals +5% Damage and Taunts +300
    Tier 6
  • Heed The Stick deals +6% Damage and Taunts +360
    Tier 7
  • Heed The Stick deals +7% Damage and Taunts +420
    Tier 8
  • Heed The Stick deals +8% Damage and Taunts +480
    Tier 9
  • Heed The Stick deals +9% Damage and Taunts +540
    Tier 10
  • Heed The Stick deals +10% Damage and Taunts +600
    Tier 11
  • Heed The Stick deals +11% Damage and Taunts +660
    Tier 12
  • Heed The Stick deals +12% Damage and Taunts +720

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of Healthy Heeding Tier 12 - Heed The Stick heals you for 20 health (or armor if health is full) Hands, Necklace

  • Tier 1
  • Heed The Stick heals you for 5 health (or armor if health is full)
    Tier 2
  • Heed The Stick heals you for 6 health (or armor if health is full)
    Tier 3
  • Heed The Stick heals you for 7 health (or armor if health is full)
    Tier 4
  • Heed The Stick heals you for 8 health (or armor if health is full)
    Tier 5
  • Heed The Stick heals you for 9 health (or armor if health is full)
    Tier 6
  • Heed The Stick heals you for 10 health (or armor if health is full)
    Tier 7
  • Heed The Stick heals you for 11 health (or armor if health is full)
    Tier 8
  • Heed The Stick heals you for 12 health (or armor if health is full)
    Tier 9
  • Heed The Stick heals you for 14 health (or armor if health is full)
    Tier 10
  • Heed The Stick heals you for 16 health (or armor if health is full)
    Tier 11
  • Heed The Stick heals you for 18 health (or armor if health is full)
    Tier 12
  • Heed The Stick heals you for 20 health (or armor if health is full)

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of Thickheaded Heeding Tier 6 - Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds OffHand, Ring

  • Tier 1
  • Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
    Tier 2
  • Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds
    Tier 3
  • Heed The Stick gives you +7 mitigation from direct attacks for 10 seconds
    Tier 4
  • Heed The Stick gives you +9 mitigation from direct attacks for 10 seconds
    Tier 5
  • Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds
    Tier 6
  • Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds

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of Headcracking Tier 12 - Headcracker Damage +52% Chest, Feet

  • Tier 1
  • Headcracker Damage +8%
    Tier 2
  • Headcracker Damage +12%
    Tier 3
  • Headcracker Damage +16%
    Tier 4
  • Headcracker Damage +20%
    Tier 5
  • Headcracker Damage +24%
    Tier 6
  • Headcracker Damage +28%
    Tier 7
  • Headcracker Damage +32%
    Tier 8
  • Headcracker Damage +36%
    Tier 9
  • Headcracker Damage +40%
    Tier 10
  • Headcracker Damage +44%
    Tier 11
  • Headcracker Damage +48%
    Tier 12
  • Headcracker Damage +52%

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Tier 12 - Headcracker deals +60 damage, generates no Rage, and reduces Rage by 180 Legs, MainHand

  • Tier 1
  • Headcracker deals +5 damage, generates no Rage, and reduces Rage by 15
    Tier 2
  • Headcracker deals +10 damage, generates no Rage, and reduces Rage by 30
    Tier 3
  • Headcracker deals +15 damage, generates no Rage, and reduces Rage by 45
    Tier 4
  • Headcracker deals +20 damage, generates no Rage, and reduces Rage by 60
    Tier 5
  • Headcracker deals +25 damage, generates no Rage, and reduces Rage by 75
    Tier 6
  • Headcracker deals +30 damage, generates no Rage, and reduces Rage by 90
    Tier 7
  • Headcracker deals +35 damage, generates no Rage, and reduces Rage by 105
    Tier 8
  • Headcracker deals +40 damage, generates no Rage, and reduces Rage by 120
    Tier 9
  • Headcracker deals +45 damage, generates no Rage, and reduces Rage by 135
    Tier 10
  • Headcracker deals +50 damage, generates no Rage, and reduces Rage by 150
    Tier 11
  • Headcracker deals +55 damage, generates no Rage, and reduces Rage by 165
    Tier 12
  • Headcracker deals +60 damage, generates no Rage, and reduces Rage by 180

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Uncrackable Tier 6 - After using Headcracker, you take half damage from Psychic attacks for 10 seconds OffHand

  • Tier 1
  • After using Headcracker, you take half damage from Psychic attacks for 5 seconds
    Tier 2
  • After using Headcracker, you take half damage from Psychic attacks for 6 seconds
    Tier 3
  • After using Headcracker, you take half damage from Psychic attacks for 7 seconds
    Tier 4
  • After using Headcracker, you take half damage from Psychic attacks for 8 seconds
    Tier 5
  • After using Headcracker, you take half damage from Psychic attacks for 9 seconds
    Tier 6
  • After using Headcracker, you take half damage from Psychic attacks for 10 seconds

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of Pinning Tier 12 - Pin Damage +49% Legs, MainHand

  • Tier 1
  • Pin Damage +5%
    Tier 2
  • Pin Damage +9%
    Tier 3
  • Pin Damage +13%
    Tier 4
  • Pin Damage +17%
    Tier 5
  • Pin Damage +21%
    Tier 6
  • Pin Damage +25%
    Tier 7
  • Pin Damage +29%
    Tier 8
  • Pin Damage +33%
    Tier 9
  • Pin Damage +37%
    Tier 10
  • Pin Damage +41%
    Tier 11
  • Pin Damage +45%
    Tier 12
  • Pin Damage +49%

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Tier 12 - Pin generates no Rage and reduces Rage by 600 Necklace, Ring

  • Tier 1
  • Pin generates no Rage and reduces Rage by 50
    Tier 2
  • Pin generates no Rage and reduces Rage by 100
    Tier 3
  • Pin generates no Rage and reduces Rage by 150
    Tier 4
  • Pin generates no Rage and reduces Rage by 200
    Tier 5
  • Pin generates no Rage and reduces Rage by 250
    Tier 6
  • Pin generates no Rage and reduces Rage by 300
    Tier 7
  • Pin generates no Rage and reduces Rage by 350
    Tier 8
  • Pin generates no Rage and reduces Rage by 400
    Tier 9
  • Pin generates no Rage and reduces Rage by 450
    Tier 10
  • Pin generates no Rage and reduces Rage by 500
    Tier 11
  • Pin generates no Rage and reduces Rage by 550
    Tier 12
  • Pin generates no Rage and reduces Rage by 600

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of Agonizing Pins Tier 6 - Pin causes target's attacks to deal -35% damage for 5 seconds OffHand

  • Tier 1
  • Pin causes target's attacks to deal -10% damage for 5 seconds
    Tier 2
  • Pin causes target's attacks to deal -15% damage for 5 seconds
    Tier 3
  • Pin causes target's attacks to deal -20% damage for 5 seconds
    Tier 4
  • Pin causes target's attacks to deal -25% damage for 5 seconds
    Tier 5
  • Pin causes target's attacks to deal -30% damage for 5 seconds
    Tier 6
  • Pin causes target's attacks to deal -35% damage for 5 seconds

Expand
of The Phoenix Tier 6 - For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 60 Health to you OffHand

  • Tier 1
  • For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 10 Health to you
    Tier 2
  • For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 20 Health to you
    Tier 3
  • For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 30 Health to you
    Tier 4
  • For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 40 Health to you
    Tier 5
  • For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 50 Health to you
    Tier 6
  • For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 60 Health to you

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Tier 1 - Phoenix Strike deals +10% damage and triggers the target's Vulnerability MainHand
of Healthy Suppression Tier 12 - Suppress heals you for 36 health OffHand, Ring

  • Tier 1
  • Suppress heals you for 15 health
    Tier 2
  • Suppress heals you for 17 health
    Tier 3
  • Suppress heals you for 19 health
    Tier 4
  • Suppress heals you for 20 health
    Tier 5
  • Suppress heals you for 22 health
    Tier 6
  • Suppress heals you for 24 health
    Tier 7
  • Suppress heals you for 26 health
    Tier 8
  • Suppress heals you for 28 health
    Tier 9
  • Suppress heals you for 30 health
    Tier 10
  • Suppress heals you for 32 health
    Tier 11
  • Suppress heals you for 34 health
    Tier 12
  • Suppress heals you for 36 health

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of Suppression Tier 12 - Suppress Damage +43% Ring, MainHand

  • Tier 1
  • Suppress Damage +10%
    Tier 2
  • Suppress Damage +13%
    Tier 3
  • Suppress Damage +16%
    Tier 4
  • Suppress Damage +19%
    Tier 5
  • Suppress Damage +22%
    Tier 6
  • Suppress Damage +25%
    Tier 7
  • Suppress Damage +28%
    Tier 8
  • Suppress Damage +31%
    Tier 9
  • Suppress Damage +34%
    Tier 10
  • Suppress Damage +37%
    Tier 11
  • Suppress Damage +40%
    Tier 12
  • Suppress Damage +43%

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of Contemplative Suppression Tier 12 - Suppress deals +27% damage and causes targets to lose an additional 300 Rage Legs, Necklace

  • Tier 1
  • Suppress deals +5% damage and causes targets to lose an additional 25 Rage
    Tier 2
  • Suppress deals +7% damage and causes targets to lose an additional 50 Rage
    Tier 3
  • Suppress deals +9% damage and causes targets to lose an additional 75 Rage
    Tier 4
  • Suppress deals +11% damage and causes targets to lose an additional 100 Rage
    Tier 5
  • Suppress deals +13% damage and causes targets to lose an additional 125 Rage
    Tier 6
  • Suppress deals +15% damage and causes targets to lose an additional 150 Rage
    Tier 7
  • Suppress deals +17% damage and causes targets to lose an additional 175 Rage
    Tier 8
  • Suppress deals +19% damage and causes targets to lose an additional 200 Rage
    Tier 9
  • Suppress deals +21% damage and causes targets to lose an additional 225 Rage
    Tier 10
  • Suppress deals +23% damage and causes targets to lose an additional 250 Rage
    Tier 11
  • Suppress deals +25% damage and causes targets to lose an additional 275 Rage
    Tier 12
  • Suppress deals +27% damage and causes targets to lose an additional 300 Rage

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of Stunning Suppression Tier 12 - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage. Hands

  • Tier 1
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +10 damage.
    Tier 2
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +20 damage.
    Tier 3
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +30 damage.
    Tier 4
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +40 damage.
    Tier 5
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +50 damage.
    Tier 6
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +60 damage.
    Tier 7
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +70 damage.
    Tier 8
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +80 damage.
    Tier 9
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +90 damage.
    Tier 10
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +100 damage.
    Tier 11
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +110 damage.
    Tier 12
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage.

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