Prefix |
Suffix |
Best Tier |
Slot |
All Tiers
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|
of Staff-Fighting |
Tier 6 - Staff Base Damage +20% |
Head, MainHand |
- Tier 1
- Staff Damage +3
- Tier 2
- Staff Base Damage +8%
- Tier 3
- Staff Base Damage +11%
- Tier 4
- Staff Base Damage +14%
- Tier 5
- Staff Base Damage +17%
- Tier 6
- Staff Base Damage +20%
Expand
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Tier 12 - Armor from Combat Refresh Abilities +34 when Staff is active |
Chest, Feet |
- Tier 1
- Armor from Combat Refresh Abilities +12 when Staff is active
- Tier 2
- Armor from Combat Refresh Abilities +14 when Staff is active
- Tier 3
- Armor from Combat Refresh Abilities +16 when Staff is active
- Tier 4
- Armor from Combat Refresh Abilities +18 when Staff is active
- Tier 5
- Armor from Combat Refresh Abilities +20 when Staff is active
- Tier 6
- Armor from Combat Refresh Abilities +22 when Staff is active
- Tier 7
- Armor from Combat Refresh Abilities +24 when Staff is active
- Tier 8
- Armor from Combat Refresh Abilities +26 when Staff is active
- Tier 9
- Armor from Combat Refresh Abilities +28 when Staff is active
- Tier 10
- Armor from Combat Refresh Abilities +30 when Staff is active
- Tier 11
- Armor from Combat Refresh Abilities +32 when Staff is active
- Tier 12
- Armor from Combat Refresh Abilities +34 when Staff is active
Expand
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Tier 12 - Smash, Double Hit, and Heed The Stick Damage +13 |
OffHand, Necklace |
- Tier 1
- Smash, Double Hit, and Heed The Stick Damage +2
- Tier 2
- Smash, Double Hit, and Heed The Stick Damage +3
- Tier 3
- Smash, Double Hit, and Heed The Stick Damage +4
- Tier 4
- Smash, Double Hit, and Heed The Stick Damage +5
- Tier 5
- Smash, Double Hit, and Heed The Stick Damage +6
- Tier 6
- Smash, Double Hit, and Heed The Stick Damage +7
- Tier 7
- Smash, Double Hit, and Heed The Stick Damage +8
- Tier 8
- Smash, Double Hit, and Heed The Stick Damage +9
- Tier 9
- Smash, Double Hit, and Heed The Stick Damage +10
- Tier 10
- Smash, Double Hit, and Heed The Stick Damage +11
- Tier 11
- Smash, Double Hit, and Heed The Stick Damage +12
- Tier 12
- Smash, Double Hit, and Heed The Stick Damage +13
Expand
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|
Tier 12 - Nice Attack Power Cost -16 when Staff is active |
Ring |
- Tier 1
- Nice Attack Power Cost -5 when Staff is active
- Tier 2
- Nice Attack Power Cost -6 when Staff is active
- Tier 3
- Nice Attack Power Cost -7 when Staff is active
- Tier 4
- Nice Attack Power Cost -8 when Staff is active
- Tier 5
- Nice Attack Power Cost -9 when Staff is active
- Tier 6
- Nice Attack Power Cost -10 when Staff is active
- Tier 7
- Nice Attack Power Cost -11 when Staff is active
- Tier 8
- Nice Attack Power Cost -12 when Staff is active
- Tier 9
- Nice Attack Power Cost -13 when Staff is active
- Tier 10
- Nice Attack Power Cost -14 when Staff is active
- Tier 11
- Nice Attack Power Cost -15 when Staff is active
- Tier 12
- Nice Attack Power Cost -16 when Staff is active
Expand
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|
of Smashing Vulnerabilities |
Tier 12 - All Staff attacks have a 4.5% chance to trigger the target's Vulnerability |
OffHand, Ring |
- Tier 1
- All Staff attacks have a 1.75% chance to trigger the target's Vulnerability
- Tier 2
- All Staff attacks have a 2% chance to trigger the target's Vulnerability
- Tier 3
- All Staff attacks have a 2.25% chance to trigger the target's Vulnerability
- Tier 4
- All Staff attacks have a 2.5% chance to trigger the target's Vulnerability
- Tier 5
- All Staff attacks have a 2.75% chance to trigger the target's Vulnerability
- Tier 6
- All Staff attacks have a 3% chance to trigger the target's Vulnerability
- Tier 7
- All Staff attacks have a 3.25% chance to trigger the target's Vulnerability
- Tier 8
- All Staff attacks have a 3.5% chance to trigger the target's Vulnerability
- Tier 9
- All Staff attacks have a 3.75% chance to trigger the target's Vulnerability
- Tier 10
- All Staff attacks have a 4% chance to trigger the target's Vulnerability
- Tier 11
- All Staff attacks have a 4.25% chance to trigger the target's Vulnerability
- Tier 12
- All Staff attacks have a 4.5% chance to trigger the target's Vulnerability
Expand
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|
of Fiery Smashing |
Tier 12 - Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds |
Hands |
- Tier 1
- Phoenix Strike costs -1 Power and boosts your Direct Fire Damage +5% for 30 seconds
- Tier 2
- Phoenix Strike costs -2 Power and boosts your Direct Fire Damage +6% for 30 seconds
- Tier 3
- Phoenix Strike costs -3 Power and boosts your Direct Fire Damage +7% for 30 seconds
- Tier 4
- Phoenix Strike costs -4 Power and boosts your Direct Fire Damage +8% for 30 seconds
- Tier 5
- Phoenix Strike costs -5 Power and boosts your Direct Fire Damage +9% for 30 seconds
- Tier 6
- Phoenix Strike costs -6 Power and boosts your Direct Fire Damage +10% for 30 seconds
- Tier 7
- Phoenix Strike costs -7 Power and boosts your Direct Fire Damage +11% for 30 seconds
- Tier 8
- Phoenix Strike costs -8 Power and boosts your Direct Fire Damage +12% for 30 seconds
- Tier 9
- Phoenix Strike costs -9 Power and boosts your Direct Fire Damage +13% for 30 seconds
- Tier 10
- Phoenix Strike costs -10 Power and boosts your Direct Fire Damage +14% for 30 seconds
- Tier 11
- Phoenix Strike costs -11 Power and boosts your Direct Fire Damage +15% for 30 seconds
- Tier 12
- Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds
Expand
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|
of Crushing Streaks |
Tier 6 - Double Hit causes your next attack to deal +75 damage if it is a Crushing attack |
Ring, Hands |
- Tier 1
- Double Hit causes your next attack to deal +15 damage if it is a Crushing attack
- Tier 2
- Double Hit causes your next attack to deal +25 damage if it is a Crushing attack
- Tier 3
- Double Hit causes your next attack to deal +35 damage if it is a Crushing attack
- Tier 4
- Double Hit causes your next attack to deal +50 damage if it is a Crushing attack
- Tier 5
- Double Hit causes your next attack to deal +60 damage if it is a Crushing attack
- Tier 6
- Double Hit causes your next attack to deal +75 damage if it is a Crushing attack
Expand
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|
|
Tier 6 - Pin heals you for 35 health |
Chest, Hands |
- Tier 1
- Pin heals you for 10 health
- Tier 2
- Pin heals you for 15 health
- Tier 3
- Pin heals you for 20 health
- Tier 4
- Pin heals you for 25 health
- Tier 5
- Pin heals you for 30 health
- Tier 6
- Pin heals you for 35 health
Expand
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|
Tier 12 - Pin boosts Core Attack and Nice Attack Damage +63 for 7 seconds |
Head, Feet |
- Tier 1
- Pin boosts Core Attack and Nice Attack Damage +8 for 7 seconds
- Tier 2
- Pin boosts Core Attack and Nice Attack Damage +13 for 7 seconds
- Tier 3
- Pin boosts Core Attack and Nice Attack Damage +18 for 7 seconds
- Tier 4
- Pin boosts Core Attack and Nice Attack Damage +23 for 7 seconds
- Tier 5
- Pin boosts Core Attack and Nice Attack Damage +28 for 7 seconds
- Tier 6
- Pin boosts Core Attack and Nice Attack Damage +33 for 7 seconds
- Tier 7
- Pin boosts Core Attack and Nice Attack Damage +38 for 7 seconds
- Tier 8
- Pin boosts Core Attack and Nice Attack Damage +43 for 7 seconds
- Tier 9
- Pin boosts Core Attack and Nice Attack Damage +48 for 7 seconds
- Tier 10
- Pin boosts Core Attack and Nice Attack Damage +53 for 7 seconds
- Tier 11
- Pin boosts Core Attack and Nice Attack Damage +58 for 7 seconds
- Tier 12
- Pin boosts Core Attack and Nice Attack Damage +63 for 7 seconds
Expand
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|
of Accurate Suppression |
Tier 5 - Suppress and Heed the Stick have +30 Accuracy |
Head, Feet |
- Tier 1
- Suppress and Heed the Stick have +10 Accuracy
- Tier 2
- Suppress and Heed the Stick have +15 Accuracy
- Tier 3
- Suppress and Heed the Stick have +20 Accuracy
- Tier 4
- Suppress and Heed the Stick have +25 Accuracy
- Tier 5
- Suppress and Heed the Stick have +30 Accuracy
Expand
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|
of Double Hits |
Tier 12 - Double Hit Damage +28% |
Chest, Feet |
- Tier 1
- Double Hit Damage +12%
- Tier 2
- Double Hit Damage +13%
- Tier 3
- Double Hit Damage +14%
- Tier 4
- Double Hit Damage +15%
- Tier 5
- Double Hit Damage +16%
- Tier 6
- Double Hit Damage +17%
- Tier 7
- Double Hit Damage +18%
- Tier 8
- Double Hit Damage +20%
- Tier 9
- Double Hit Damage +22%
- Tier 10
- Double Hit Damage +24%
- Tier 11
- Double Hit Damage +26%
- Tier 12
- Double Hit Damage +28%
Expand
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|
of The Phoenix |
Tier 6 - Phoenix Strike Damage +50% |
Chest, Necklace |
- Tier 1
- Phoenix Strike Damage +10%
- Tier 2
- Phoenix Strike Damage +18%
- Tier 3
- Phoenix Strike Damage +26%
- Tier 4
- Phoenix Strike Damage +34%
- Tier 5
- Phoenix Strike Damage +42%
- Tier 6
- Phoenix Strike Damage +50%
Expand
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|
of The Phoenix |
Tier 7 - Phoenix Strike deals +17% damage and reuse timer is -8 seconds |
Feet |
- Tier 1
- Phoenix Strike deals +5% damage and reuse timer is -4 seconds
- Tier 2
- Phoenix Strike deals +7% damage and reuse timer is -5 seconds
- Tier 3
- Phoenix Strike deals +9% damage and reuse timer is -5 seconds
- Tier 4
- Phoenix Strike deals +11% damage and reuse timer is -6 seconds
- Tier 5
- Phoenix Strike deals +13% damage and reuse timer is -7 seconds
- Tier 6
- Phoenix Strike deals +15% damage and reuse timer is -8 seconds
- Tier 7
- Phoenix Strike deals +17% damage and reuse timer is -8 seconds
Expand
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|
of The Phoenix |
Tier 6 - Phoenix Strike restores 90 Health to you |
Head, Legs |
- Tier 1
- Phoenix Strike restores 30 Health to you
- Tier 2
- Phoenix Strike restores 42 Health to you
- Tier 3
- Phoenix Strike restores 54 Health to you
- Tier 4
- Phoenix Strike restores 66 Health to you
- Tier 5
- Phoenix Strike restores 78 Health to you
- Tier 6
- Phoenix Strike restores 90 Health to you
Expand
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|
of Slashy Double Hits |
Tier 6 - Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing for 15 seconds |
OffHand |
- Tier 1
- Double Hit costs -2 Power and makes the target 3% more vulnerable to Slashing for 15 seconds
- Tier 2
- Double Hit costs -4 Power and makes the target 4% more vulnerable to Slashing for 15 seconds
- Tier 3
- Double Hit costs -6 Power and makes the target 5% more vulnerable to Slashing for 15 seconds
- Tier 4
- Double Hit costs -8 Power and makes the target 6% more vulnerable to Slashing for 15 seconds
- Tier 5
- Double Hit costs -10 Power and makes the target 7% more vulnerable to Slashing for 15 seconds
- Tier 6
- Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing for 15 seconds
Expand
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|
of Efficient Thrusting |
Tier 12 - Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second |
Head, Necklace |
- Tier 1
- Headcracker and Strategic Thrust deal +1% damage and reuse timer is -1 second
- Tier 2
- Headcracker and Strategic Thrust deal +2% damage and reuse timer is -1 second
- Tier 3
- Headcracker and Strategic Thrust deal +3% damage and reuse timer is -1 second
- Tier 4
- Headcracker and Strategic Thrust deal +4% damage and reuse timer is -1 second
- Tier 5
- Headcracker and Strategic Thrust deal +5% damage and reuse timer is -1 second
- Tier 6
- Headcracker and Strategic Thrust deal +6% damage and reuse timer is -1 second
- Tier 7
- Headcracker and Strategic Thrust deal +7% damage and reuse timer is -1 second
- Tier 8
- Headcracker and Strategic Thrust deal +8% damage and reuse timer is -1 second
- Tier 9
- Headcracker and Strategic Thrust deal +9% damage and reuse timer is -1 second
- Tier 10
- Headcracker and Strategic Thrust deal +10% damage and reuse timer is -1 second
- Tier 11
- Headcracker and Strategic Thrust deal +11% damage and reuse timer is -1 second
- Tier 12
- Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second
Expand
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|
of Defensive Staff Fighting |
Tier 12 - Suppress and Deflective Spin Damage +30% |
Chest, MainHand |
- Tier 1
- Suppress and Deflective Spin Damage +8%
- Tier 2
- Suppress and Deflective Spin Damage +10%
- Tier 3
- Suppress and Deflective Spin Damage +12%
- Tier 4
- Suppress and Deflective Spin Damage +14%
- Tier 5
- Suppress and Deflective Spin Damage +16%
- Tier 6
- Suppress and Deflective Spin Damage +18%
- Tier 7
- Suppress and Deflective Spin Damage +20%
- Tier 8
- Suppress and Deflective Spin Damage +22%
- Tier 9
- Suppress and Deflective Spin Damage +24%
- Tier 10
- Suppress and Deflective Spin Damage +26%
- Tier 11
- Suppress and Deflective Spin Damage +28%
- Tier 12
- Suppress and Deflective Spin Damage +30%
Expand
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|
of Hot Hits |
Tier 12 - Double Hit ignites the target, dealing 100 Fire damage over 15 seconds |
Head, Legs |
- Tier 1
- Double Hit ignites the target, dealing 15 Fire damage over 15 seconds
- Tier 2
- Double Hit ignites the target, dealing 25 Fire damage over 15 seconds
- Tier 3
- Double Hit ignites the target, dealing 35 Fire damage over 15 seconds
- Tier 4
- Double Hit ignites the target, dealing 45 Fire damage over 15 seconds
- Tier 5
- Double Hit ignites the target, dealing 50 Fire damage over 15 seconds
- Tier 6
- Double Hit ignites the target, dealing 55 Fire damage over 15 seconds
- Tier 7
- Double Hit ignites the target, dealing 60 Fire damage over 15 seconds
- Tier 8
- Double Hit ignites the target, dealing 70 Fire damage over 15 seconds
- Tier 9
- Double Hit ignites the target, dealing 75 Fire damage over 15 seconds
- Tier 10
- Double Hit ignites the target, dealing 80 Fire damage over 15 seconds
- Tier 11
- Double Hit ignites the target, dealing 90 Fire damage over 15 seconds
- Tier 12
- Double Hit ignites the target, dealing 100 Fire damage over 15 seconds
Expand
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|
of Cold Blocking |
Tier 12 - Blocking Stance boosts your Direct Cold Damage +12% for 30 seconds |
Legs, Ring |
- Tier 1
- Blocking Stance boosts your Direct Cold Damage +6.5% for 30 seconds
- Tier 2
- Blocking Stance boosts your Direct Cold Damage +7% for 30 seconds
- Tier 3
- Blocking Stance boosts your Direct Cold Damage +7.5% for 30 seconds
- Tier 4
- Blocking Stance boosts your Direct Cold Damage +8% for 30 seconds
- Tier 5
- Blocking Stance boosts your Direct Cold Damage +8.5% for 30 seconds
- Tier 6
- Blocking Stance boosts your Direct Cold Damage +9% for 30 seconds
- Tier 7
- Blocking Stance boosts your Direct Cold Damage +9.5% for 30 seconds
- Tier 8
- Blocking Stance boosts your Direct Cold Damage +10% for 30 seconds
- Tier 9
- Blocking Stance boosts your Direct Cold Damage +10.5% for 30 seconds
- Tier 10
- Blocking Stance boosts your Direct Cold Damage +11% for 30 seconds
- Tier 11
- Blocking Stance boosts your Direct Cold Damage +11.5% for 30 seconds
- Tier 12
- Blocking Stance boosts your Direct Cold Damage +12% for 30 seconds
Expand
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|
of Concussive Cracking |
Tier 12 - Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds |
MainHand |
- Tier 1
- Double Hit deals +6% damage and hastens the current reuse timer of Headcracker by 1 second
- Tier 2
- Double Hit deals +8% damage and hastens the current reuse timer of Headcracker by 1 second
- Tier 3
- Double Hit deals +10% damage and hastens the current reuse timer of Headcracker by 1 second
- Tier 4
- Double Hit deals +12% damage and hastens the current reuse timer of Headcracker by 1 second
- Tier 5
- Double Hit deals +14% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Tier 6
- Double Hit deals +16% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Tier 7
- Double Hit deals +18% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Tier 8
- Double Hit deals +20% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Tier 9
- Double Hit deals +22% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Tier 10
- Double Hit deals +24% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Tier 11
- Double Hit deals +26% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Tier 12
- Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds
Expand
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|
of Lunging |
Tier 12 - Lunge deals +33% damage to health and armor |
Legs, MainHand |
- Tier 1
- Lunge deals +3% damage to health and armor
- Tier 2
- Lunge deals +5% damage to health and armor
- Tier 3
- Lunge deals +8% damage to health and armor
- Tier 4
- Lunge deals +10% damage to health and armor
- Tier 5
- Lunge deals +12% damage to health and armor
- Tier 6
- Lunge deals +15% damage to health and armor
- Tier 7
- Lunge deals +18% damage to health and armor
- Tier 8
- Lunge deals +21% damage to health and armor
- Tier 9
- Lunge deals +24% damage to health and armor
- Tier 10
- Lunge deals +27% damage to health and armor
- Tier 11
- Lunge deals +30% damage to health and armor
- Tier 12
- Lunge deals +33% damage to health and armor
Expand
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|
of Group-Lunging |
Tier 12 - Lunge hits all enemies within 5 meters, but deals -33% damage and reuse timer is +2 seconds |
Hands |
- Tier 1
- Lunge hits all enemies within 5 meters, but deals -55% damage and reuse timer is +2 seconds
- Tier 2
- Lunge hits all enemies within 5 meters, but deals -53% damage and reuse timer is +2 seconds
- Tier 3
- Lunge hits all enemies within 5 meters, but deals -51% damage and reuse timer is +2 seconds
- Tier 4
- Lunge hits all enemies within 5 meters, but deals -49% damage and reuse timer is +2 seconds
- Tier 5
- Lunge hits all enemies within 5 meters, but deals -47% damage and reuse timer is +2 seconds
- Tier 6
- Lunge hits all enemies within 5 meters, but deals -45% damage and reuse timer is +2 seconds
- Tier 7
- Lunge hits all enemies within 5 meters, but deals -43% damage and reuse timer is +2 seconds
- Tier 8
- Lunge hits all enemies within 5 meters, but deals -41% damage and reuse timer is +2 seconds
- Tier 9
- Lunge hits all enemies within 5 meters, but deals -39% damage and reuse timer is +2 seconds
- Tier 10
- Lunge hits all enemies within 5 meters, but deals -37% damage and reuse timer is +2 seconds
- Tier 11
- Lunge hits all enemies within 5 meters, but deals -35% damage and reuse timer is +2 seconds
- Tier 12
- Lunge hits all enemies within 5 meters, but deals -33% damage and reuse timer is +2 seconds
Expand
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|
of Bloody Redirection |
Tier 12 - Redirect deals +72 Trauma damage over 15 seconds |
Chest, OffHand |
- Tier 1
- Redirect deals +39 Trauma damage over 15 seconds
- Tier 2
- Redirect deals +42 Trauma damage over 15 seconds
- Tier 3
- Redirect deals +45 Trauma damage over 15 seconds
- Tier 4
- Redirect deals +48 Trauma damage over 15 seconds
- Tier 5
- Redirect deals +51 Trauma damage over 15 seconds
- Tier 6
- Redirect deals +54 Trauma damage over 15 seconds
- Tier 7
- Redirect deals +57 Trauma damage over 15 seconds
- Tier 8
- Redirect deals +60 Trauma damage over 15 seconds
- Tier 9
- Redirect deals +63 Trauma damage over 15 seconds
- Tier 10
- Redirect deals +66 Trauma damage over 15 seconds
- Tier 11
- Redirect deals +69 Trauma damage over 15 seconds
- Tier 12
- Redirect deals +72 Trauma damage over 15 seconds
Expand
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|
of Knockback Lunges |
Tier 12 - Lunge deals +20 damage and knocks the target backwards |
Feet |
- Tier 1
- Lunge deals +1 damage and knocks the target backwards
- Tier 2
- Lunge deals +2 damage and knocks the target backwards
- Tier 3
- Lunge deals +3 damage and knocks the target backwards
- Tier 4
- Lunge deals +4 damage and knocks the target backwards
- Tier 5
- Lunge deals +5 damage and knocks the target backwards
- Tier 6
- Lunge deals +6 damage and knocks the target backwards
- Tier 7
- Lunge deals +7 damage and knocks the target backwards
- Tier 8
- Lunge deals +10 damage and knocks the target backwards
- Tier 9
- Lunge deals +13 damage and knocks the target backwards
- Tier 10
- Lunge deals +15 damage and knocks the target backwards
- Tier 11
- Lunge deals +17 damage and knocks the target backwards
- Tier 12
- Lunge deals +20 damage and knocks the target backwards
Expand
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|
of Lunging |
Tier 12 - Lunge deals +78 armor damage |
OffHand, Ring |
- Tier 1
- Lunge deals +12 armor damage
- Tier 2
- Lunge deals +18 armor damage
- Tier 3
- Lunge deals +24 armor damage
- Tier 4
- Lunge deals +30 armor damage
- Tier 5
- Lunge deals +36 armor damage
- Tier 6
- Lunge deals +42 armor damage
- Tier 7
- Lunge deals +48 armor damage
- Tier 8
- Lunge deals +54 armor damage
- Tier 9
- Lunge deals +60 armor damage
- Tier 10
- Lunge deals +66 armor damage
- Tier 11
- Lunge deals +72 armor damage
- Tier 12
- Lunge deals +78 armor damage
Expand
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of Healthy Deflection |
Tier 12 - Deflective Spin heals 72 Health over 60 seconds |
Legs, Necklace |
- Tier 1
- Deflective Spin heals 6 Health over 60 seconds
- Tier 2
- Deflective Spin heals 12 Health over 60 seconds
- Tier 3
- Deflective Spin heals 18 Health over 60 seconds
- Tier 4
- Deflective Spin heals 24 Health over 60 seconds
- Tier 5
- Deflective Spin heals 30 Health over 60 seconds
- Tier 6
- Deflective Spin heals 36 Health over 60 seconds
- Tier 7
- Deflective Spin heals 42 Health over 60 seconds
- Tier 8
- Deflective Spin heals 48 Health over 60 seconds
- Tier 9
- Deflective Spin heals 54 Health over 60 seconds
- Tier 10
- Deflective Spin heals 60 Health over 60 seconds
- Tier 11
- Deflective Spin heals 66 Health over 60 seconds
- Tier 12
- Deflective Spin heals 72 Health over 60 seconds
Expand
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|
of Refreshing Deflection |
Tier 12 - Deflective Spin restores 30 Power after a 20 second delay |
Head, OffHand |
- Tier 1
- Deflective Spin restores 6 Power after a 20 second delay
- Tier 2
- Deflective Spin restores 8 Power after a 20 second delay
- Tier 3
- Deflective Spin restores 10 Power after a 20 second delay
- Tier 4
- Deflective Spin restores 12 Power after a 20 second delay
- Tier 5
- Deflective Spin restores 14 Power after a 20 second delay
- Tier 6
- Deflective Spin restores 16 Power after a 20 second delay
- Tier 7
- Deflective Spin restores 18 Power after a 20 second delay
- Tier 8
- Deflective Spin restores 20 Power after a 20 second delay
- Tier 9
- Deflective Spin restores 22 Power after a 20 second delay
- Tier 10
- Deflective Spin restores 24 Power after a 20 second delay
- Tier 11
- Deflective Spin restores 27 Power after a 20 second delay
- Tier 12
- Deflective Spin restores 30 Power after a 20 second delay
Expand
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|
of Second Chances |
Tier 12 - If you have less than half of your Health remaining, Deflective Spin heals you for 21% of your Max Health |
Feet, Necklace |
- Tier 1
- If you have less than half of your Health remaining, Deflective Spin heals you for 10% of your Max Health
- Tier 2
- If you have less than half of your Health remaining, Deflective Spin heals you for 11% of your Max Health
- Tier 3
- If you have less than half of your Health remaining, Deflective Spin heals you for 12% of your Max Health
- Tier 4
- If you have less than half of your Health remaining, Deflective Spin heals you for 13% of your Max Health
- Tier 5
- If you have less than half of your Health remaining, Deflective Spin heals you for 14% of your Max Health
- Tier 6
- If you have less than half of your Health remaining, Deflective Spin heals you for 15% of your Max Health
- Tier 7
- If you have less than half of your Health remaining, Deflective Spin heals you for 16% of your Max Health
- Tier 8
- If you have less than half of your Health remaining, Deflective Spin heals you for 17% of your Max Health
- Tier 9
- If you have less than half of your Health remaining, Deflective Spin heals you for 18% of your Max Health
- Tier 10
- If you have less than half of your Health remaining, Deflective Spin heals you for 19% of your Max Health
- Tier 11
- If you have less than half of your Health remaining, Deflective Spin heals you for 20% of your Max Health
- Tier 12
- If you have less than half of your Health remaining, Deflective Spin heals you for 21% of your Max Health
Expand
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of Accurate Pinning |
Tier 6 - Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have) |
Necklace |
- Tier 1
- Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
- Tier 2
- Pin deals +25 damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
- Tier 3
- Pin deals +45 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
- Tier 4
- Pin deals +60 damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
- Tier 5
- Pin deals +75 damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have)
- Tier 6
- Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
Expand
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|
of Zen Stances |
Tier 12 - Blocking Stance restores 26 Power to you |
Head, Chest |
- Tier 1
- Blocking Stance restores 4 Power to you
- Tier 2
- Blocking Stance restores 6 Power to you
- Tier 3
- Blocking Stance restores 8 Power to you
- Tier 4
- Blocking Stance restores 10 Power to you
- Tier 5
- Blocking Stance restores 12 Power to you
- Tier 6
- Blocking Stance restores 14 Power to you
- Tier 7
- Blocking Stance restores 16 Power to you
- Tier 8
- Blocking Stance restores 18 Power to you
- Tier 9
- Blocking Stance restores 20 Power to you
- Tier 10
- Blocking Stance restores 22 Power to you
- Tier 11
- Blocking Stance restores 24 Power to you
- Tier 12
- Blocking Stance restores 26 Power to you
Expand
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of Mind-Body Arts |
Tier 12 - For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage |
MainHand, Necklace |
- Tier 1
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage
- Tier 2
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +2 damage
- Tier 3
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +3 damage
- Tier 4
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage
- Tier 5
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +5 damage
- Tier 6
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +6 damage
- Tier 7
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +7 damage
- Tier 8
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +8 damage
- Tier 9
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +9 damage
- Tier 10
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +10 damage
- Tier 11
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +11 damage
- Tier 12
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage
Expand
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Tier 12 - For 60 seconds after using Blocking Stance, First Aid heals you +44 |
Hands, Feet |
- Tier 1
- For 60 seconds after using Blocking Stance, First Aid heals you +11
- Tier 2
- For 60 seconds after using Blocking Stance, First Aid heals you +14
- Tier 3
- For 60 seconds after using Blocking Stance, First Aid heals you +17
- Tier 4
- For 60 seconds after using Blocking Stance, First Aid heals you +20
- Tier 5
- For 60 seconds after using Blocking Stance, First Aid heals you +23
- Tier 6
- For 60 seconds after using Blocking Stance, First Aid heals you +26
- Tier 7
- For 60 seconds after using Blocking Stance, First Aid heals you +29
- Tier 8
- For 60 seconds after using Blocking Stance, First Aid heals you +32
- Tier 9
- For 60 seconds after using Blocking Stance, First Aid heals you +35
- Tier 10
- For 60 seconds after using Blocking Stance, First Aid heals you +38
- Tier 11
- For 60 seconds after using Blocking Stance, First Aid heals you +41
- Tier 12
- For 60 seconds after using Blocking Stance, First Aid heals you +44
Expand
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of Redirection |
Tier 12 - Redirect Damage +85% |
Legs, MainHand |
- Tier 1
- Redirect Damage +19%
- Tier 2
- Redirect Damage +25%
- Tier 3
- Redirect Damage +31%
- Tier 4
- Redirect Damage +37%
- Tier 5
- Redirect Damage +43%
- Tier 6
- Redirect Damage +49%
- Tier 7
- Redirect Damage +55%
- Tier 8
- Redirect Damage +61%
- Tier 9
- Redirect Damage +67%
- Tier 10
- Redirect Damage +73%
- Tier 11
- Redirect Damage +79%
- Tier 12
- Redirect Damage +85%
Expand
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Tier 6 - For 60 seconds after using Redirect, First Aid heals you +50 |
Hands, Feet |
- Tier 1
- For 60 seconds after using Redirect, First Aid heals you +15
- Tier 2
- For 60 seconds after using Redirect, First Aid heals you +22
- Tier 3
- For 60 seconds after using Redirect, First Aid heals you +29
- Tier 4
- For 60 seconds after using Redirect, First Aid heals you +36
- Tier 5
- For 60 seconds after using Redirect, First Aid heals you +43
- Tier 6
- For 60 seconds after using Redirect, First Aid heals you +50
Expand
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of Potent Redirection |
Tier 12 - Redirect generates no Rage, reduces Rage by 760, and taunts -600 |
Ring, Necklace |
- Tier 1
- Redirect generates no Rage, reduces Rage by 100, and taunts -105
- Tier 2
- Redirect generates no Rage, reduces Rage by 160, and taunts -150
- Tier 3
- Redirect generates no Rage, reduces Rage by 220, and taunts -195
- Tier 4
- Redirect generates no Rage, reduces Rage by 280, and taunts -240
- Tier 5
- Redirect generates no Rage, reduces Rage by 340, and taunts -285
- Tier 6
- Redirect generates no Rage, reduces Rage by 400, and taunts -330
- Tier 7
- Redirect generates no Rage, reduces Rage by 460, and taunts -375
- Tier 8
- Redirect generates no Rage, reduces Rage by 520, and taunts -420
- Tier 9
- Redirect generates no Rage, reduces Rage by 580, and taunts -465
- Tier 10
- Redirect generates no Rage, reduces Rage by 640, and taunts -510
- Tier 11
- Redirect generates no Rage, reduces Rage by 700, and taunts -555
- Tier 12
- Redirect generates no Rage, reduces Rage by 760, and taunts -600
Expand
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Tier 12 - Redirect deals +36 damage and stuns the target |
Hands |
- Tier 1
- Redirect deals +3 damage and stuns the target
- Tier 2
- Redirect deals +6 damage and stuns the target
- Tier 3
- Redirect deals +9 damage and stuns the target
- Tier 4
- Redirect deals +12 damage and stuns the target
- Tier 5
- Redirect deals +15 damage and stuns the target
- Tier 6
- Redirect deals +18 damage and stuns the target
- Tier 7
- Redirect deals +21 damage and stuns the target
- Tier 8
- Redirect deals +24 damage and stuns the target
- Tier 9
- Redirect deals +27 damage and stuns the target
- Tier 10
- Redirect deals +30 damage and stuns the target
- Tier 11
- Redirect deals +33 damage and stuns the target
- Tier 12
- Redirect deals +36 damage and stuns the target
Expand
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of Strategic Thrusts |
Tier 12 - Strategic Thrust deals +48% damage, plus 35% more damage if the target is Vulnerable |
Legs, MainHand |
- Tier 1
- Strategic Thrust deals +15% damage, plus 35% more damage if the target is Vulnerable
- Tier 2
- Strategic Thrust deals +18% damage, plus 35% more damage if the target is Vulnerable
- Tier 3
- Strategic Thrust deals +21% damage, plus 35% more damage if the target is Vulnerable
- Tier 4
- Strategic Thrust deals +24% damage, plus 35% more damage if the target is Vulnerable
- Tier 5
- Strategic Thrust deals +27% damage, plus 35% more damage if the target is Vulnerable
- Tier 6
- Strategic Thrust deals +30% damage, plus 35% more damage if the target is Vulnerable
- Tier 7
- Strategic Thrust deals +33% damage, plus 35% more damage if the target is Vulnerable
- Tier 8
- Strategic Thrust deals +36% damage, plus 35% more damage if the target is Vulnerable
- Tier 9
- Strategic Thrust deals +39% damage, plus 35% more damage if the target is Vulnerable
- Tier 10
- Strategic Thrust deals +42% damage, plus 35% more damage if the target is Vulnerable
- Tier 11
- Strategic Thrust deals +45% damage, plus 35% more damage if the target is Vulnerable
- Tier 12
- Strategic Thrust deals +48% damage, plus 35% more damage if the target is Vulnerable
Expand
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Tier 12 - Strategic Thrust and Lunge Damage +50% |
Head, OffHand |
- Tier 1
- Strategic Thrust and Lunge Damage +17%
- Tier 2
- Strategic Thrust and Lunge Damage +20%
- Tier 3
- Strategic Thrust and Lunge Damage +23%
- Tier 4
- Strategic Thrust and Lunge Damage +26%
- Tier 5
- Strategic Thrust and Lunge Damage +29%
- Tier 6
- Strategic Thrust and Lunge Damage +32%
- Tier 7
- Strategic Thrust and Lunge Damage +35%
- Tier 8
- Strategic Thrust and Lunge Damage +38%
- Tier 9
- Strategic Thrust and Lunge Damage +41%
- Tier 10
- Strategic Thrust and Lunge Damage +44%
- Tier 11
- Strategic Thrust and Lunge Damage +47%
- Tier 12
- Strategic Thrust and Lunge Damage +50%
Expand
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of Fatal Vulnerabilities |
Tier 12 - If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you |
Chest, Hands |
- Tier 1
- If Strategic Thrust is used on a Vulnerable target, it deals +8 damage and restores 5 Health to you
- Tier 2
- If Strategic Thrust is used on a Vulnerable target, it deals +15 damage and restores 10 Health to you
- Tier 3
- If Strategic Thrust is used on a Vulnerable target, it deals +22 damage and restores 15 Health to you
- Tier 4
- If Strategic Thrust is used on a Vulnerable target, it deals +29 damage and restores 20 Health to you
- Tier 5
- If Strategic Thrust is used on a Vulnerable target, it deals +36 damage and restores 25 Health to you
- Tier 6
- If Strategic Thrust is used on a Vulnerable target, it deals +43 damage and restores 30 Health to you
- Tier 7
- If Strategic Thrust is used on a Vulnerable target, it deals +50 damage and restores 35 Health to you
- Tier 8
- If Strategic Thrust is used on a Vulnerable target, it deals +57 damage and restores 40 Health to you
- Tier 9
- If Strategic Thrust is used on a Vulnerable target, it deals +64 damage and restores 45 Health to you
- Tier 10
- If Strategic Thrust is used on a Vulnerable target, it deals +71 damage and restores 50 Health to you
- Tier 11
- If Strategic Thrust is used on a Vulnerable target, it deals +78 damage and restores 55 Health to you
- Tier 12
- If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you
Expand
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of Heedfulness |
Tier 12 - Heed The Stick Damage +55% |
Legs, MainHand |
- Tier 1
- Heed The Stick Damage +11%
- Tier 2
- Heed The Stick Damage +15%
- Tier 3
- Heed The Stick Damage +19%
- Tier 4
- Heed The Stick Damage +23%
- Tier 5
- Heed The Stick Damage +27%
- Tier 6
- Heed The Stick Damage +31%
- Tier 7
- Heed The Stick Damage +35%
- Tier 8
- Heed The Stick Damage +39%
- Tier 9
- Heed The Stick Damage +43%
- Tier 10
- Heed The Stick Damage +47%
- Tier 11
- Heed The Stick Damage +51%
- Tier 12
- Heed The Stick Damage +55%
Expand
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of Potent Heeding |
Tier 12 - Heed The Stick deals +12% Damage and Taunts +720 |
Chest, Head |
- Tier 1
- Heed The Stick deals +1% Damage and Taunts +60
- Tier 2
- Heed The Stick deals +2% Damage and Taunts +120
- Tier 3
- Heed The Stick deals +3% Damage and Taunts +180
- Tier 4
- Heed The Stick deals +4% Damage and Taunts +240
- Tier 5
- Heed The Stick deals +5% Damage and Taunts +300
- Tier 6
- Heed The Stick deals +6% Damage and Taunts +360
- Tier 7
- Heed The Stick deals +7% Damage and Taunts +420
- Tier 8
- Heed The Stick deals +8% Damage and Taunts +480
- Tier 9
- Heed The Stick deals +9% Damage and Taunts +540
- Tier 10
- Heed The Stick deals +10% Damage and Taunts +600
- Tier 11
- Heed The Stick deals +11% Damage and Taunts +660
- Tier 12
- Heed The Stick deals +12% Damage and Taunts +720
Expand
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of Healthy Heeding |
Tier 12 - Heed The Stick heals you for 20 health (or armor if health is full) |
Hands, Necklace |
- Tier 1
- Heed The Stick heals you for 5 health (or armor if health is full)
- Tier 2
- Heed The Stick heals you for 6 health (or armor if health is full)
- Tier 3
- Heed The Stick heals you for 7 health (or armor if health is full)
- Tier 4
- Heed The Stick heals you for 8 health (or armor if health is full)
- Tier 5
- Heed The Stick heals you for 9 health (or armor if health is full)
- Tier 6
- Heed The Stick heals you for 10 health (or armor if health is full)
- Tier 7
- Heed The Stick heals you for 11 health (or armor if health is full)
- Tier 8
- Heed The Stick heals you for 12 health (or armor if health is full)
- Tier 9
- Heed The Stick heals you for 14 health (or armor if health is full)
- Tier 10
- Heed The Stick heals you for 16 health (or armor if health is full)
- Tier 11
- Heed The Stick heals you for 18 health (or armor if health is full)
- Tier 12
- Heed The Stick heals you for 20 health (or armor if health is full)
Expand
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of Thickheaded Heeding |
Tier 6 - Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds |
OffHand, Ring |
- Tier 1
- Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
- Tier 2
- Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds
- Tier 3
- Heed The Stick gives you +7 mitigation from direct attacks for 10 seconds
- Tier 4
- Heed The Stick gives you +9 mitigation from direct attacks for 10 seconds
- Tier 5
- Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds
- Tier 6
- Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
Expand
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of Headcracking |
Tier 12 - Headcracker Damage +52% |
Chest, Feet |
- Tier 1
- Headcracker Damage +8%
- Tier 2
- Headcracker Damage +12%
- Tier 3
- Headcracker Damage +16%
- Tier 4
- Headcracker Damage +20%
- Tier 5
- Headcracker Damage +24%
- Tier 6
- Headcracker Damage +28%
- Tier 7
- Headcracker Damage +32%
- Tier 8
- Headcracker Damage +36%
- Tier 9
- Headcracker Damage +40%
- Tier 10
- Headcracker Damage +44%
- Tier 11
- Headcracker Damage +48%
- Tier 12
- Headcracker Damage +52%
Expand
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Tier 12 - Headcracker deals +60 damage, generates no Rage, and reduces Rage by 180 |
Legs, MainHand |
- Tier 1
- Headcracker deals +5 damage, generates no Rage, and reduces Rage by 15
- Tier 2
- Headcracker deals +10 damage, generates no Rage, and reduces Rage by 30
- Tier 3
- Headcracker deals +15 damage, generates no Rage, and reduces Rage by 45
- Tier 4
- Headcracker deals +20 damage, generates no Rage, and reduces Rage by 60
- Tier 5
- Headcracker deals +25 damage, generates no Rage, and reduces Rage by 75
- Tier 6
- Headcracker deals +30 damage, generates no Rage, and reduces Rage by 90
- Tier 7
- Headcracker deals +35 damage, generates no Rage, and reduces Rage by 105
- Tier 8
- Headcracker deals +40 damage, generates no Rage, and reduces Rage by 120
- Tier 9
- Headcracker deals +45 damage, generates no Rage, and reduces Rage by 135
- Tier 10
- Headcracker deals +50 damage, generates no Rage, and reduces Rage by 150
- Tier 11
- Headcracker deals +55 damage, generates no Rage, and reduces Rage by 165
- Tier 12
- Headcracker deals +60 damage, generates no Rage, and reduces Rage by 180
Expand
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Uncrackable |
|
Tier 6 - After using Headcracker, you take half damage from Psychic attacks for 10 seconds |
OffHand |
- Tier 1
- After using Headcracker, you take half damage from Psychic attacks for 5 seconds
- Tier 2
- After using Headcracker, you take half damage from Psychic attacks for 6 seconds
- Tier 3
- After using Headcracker, you take half damage from Psychic attacks for 7 seconds
- Tier 4
- After using Headcracker, you take half damage from Psychic attacks for 8 seconds
- Tier 5
- After using Headcracker, you take half damage from Psychic attacks for 9 seconds
- Tier 6
- After using Headcracker, you take half damage from Psychic attacks for 10 seconds
Expand
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of Pinning |
Tier 12 - Pin Damage +49% |
Legs, MainHand |
- Tier 1
- Pin Damage +5%
- Tier 2
- Pin Damage +9%
- Tier 3
- Pin Damage +13%
- Tier 4
- Pin Damage +17%
- Tier 5
- Pin Damage +21%
- Tier 6
- Pin Damage +25%
- Tier 7
- Pin Damage +29%
- Tier 8
- Pin Damage +33%
- Tier 9
- Pin Damage +37%
- Tier 10
- Pin Damage +41%
- Tier 11
- Pin Damage +45%
- Tier 12
- Pin Damage +49%
Expand
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Tier 12 - Pin generates no Rage and reduces Rage by 600 |
Necklace, Ring |
- Tier 1
- Pin generates no Rage and reduces Rage by 50
- Tier 2
- Pin generates no Rage and reduces Rage by 100
- Tier 3
- Pin generates no Rage and reduces Rage by 150
- Tier 4
- Pin generates no Rage and reduces Rage by 200
- Tier 5
- Pin generates no Rage and reduces Rage by 250
- Tier 6
- Pin generates no Rage and reduces Rage by 300
- Tier 7
- Pin generates no Rage and reduces Rage by 350
- Tier 8
- Pin generates no Rage and reduces Rage by 400
- Tier 9
- Pin generates no Rage and reduces Rage by 450
- Tier 10
- Pin generates no Rage and reduces Rage by 500
- Tier 11
- Pin generates no Rage and reduces Rage by 550
- Tier 12
- Pin generates no Rage and reduces Rage by 600
Expand
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of Agonizing Pins |
Tier 6 - Pin causes target's attacks to deal -35% damage for 5 seconds |
OffHand |
- Tier 1
- Pin causes target's attacks to deal -10% damage for 5 seconds
- Tier 2
- Pin causes target's attacks to deal -15% damage for 5 seconds
- Tier 3
- Pin causes target's attacks to deal -20% damage for 5 seconds
- Tier 4
- Pin causes target's attacks to deal -25% damage for 5 seconds
- Tier 5
- Pin causes target's attacks to deal -30% damage for 5 seconds
- Tier 6
- Pin causes target's attacks to deal -35% damage for 5 seconds
Expand
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of The Phoenix |
Tier 6 - For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 60 Health to you |
OffHand |
- Tier 1
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 10 Health to you
- Tier 2
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 20 Health to you
- Tier 3
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 30 Health to you
- Tier 4
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 40 Health to you
- Tier 5
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 50 Health to you
- Tier 6
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 60 Health to you
Expand
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Tier 1 - Phoenix Strike deals +10% damage and triggers the target's Vulnerability |
MainHand |
|
|
of Healthy Suppression |
Tier 12 - Suppress heals you for 36 health |
OffHand, Ring |
- Tier 1
- Suppress heals you for 15 health
- Tier 2
- Suppress heals you for 17 health
- Tier 3
- Suppress heals you for 19 health
- Tier 4
- Suppress heals you for 20 health
- Tier 5
- Suppress heals you for 22 health
- Tier 6
- Suppress heals you for 24 health
- Tier 7
- Suppress heals you for 26 health
- Tier 8
- Suppress heals you for 28 health
- Tier 9
- Suppress heals you for 30 health
- Tier 10
- Suppress heals you for 32 health
- Tier 11
- Suppress heals you for 34 health
- Tier 12
- Suppress heals you for 36 health
Expand
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of Suppression |
Tier 12 - Suppress Damage +43% |
Ring, MainHand |
- Tier 1
- Suppress Damage +10%
- Tier 2
- Suppress Damage +13%
- Tier 3
- Suppress Damage +16%
- Tier 4
- Suppress Damage +19%
- Tier 5
- Suppress Damage +22%
- Tier 6
- Suppress Damage +25%
- Tier 7
- Suppress Damage +28%
- Tier 8
- Suppress Damage +31%
- Tier 9
- Suppress Damage +34%
- Tier 10
- Suppress Damage +37%
- Tier 11
- Suppress Damage +40%
- Tier 12
- Suppress Damage +43%
Expand
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of Contemplative Suppression |
Tier 12 - Suppress deals +27% damage and causes targets to lose an additional 300 Rage |
Legs, Necklace |
- Tier 1
- Suppress deals +5% damage and causes targets to lose an additional 25 Rage
- Tier 2
- Suppress deals +7% damage and causes targets to lose an additional 50 Rage
- Tier 3
- Suppress deals +9% damage and causes targets to lose an additional 75 Rage
- Tier 4
- Suppress deals +11% damage and causes targets to lose an additional 100 Rage
- Tier 5
- Suppress deals +13% damage and causes targets to lose an additional 125 Rage
- Tier 6
- Suppress deals +15% damage and causes targets to lose an additional 150 Rage
- Tier 7
- Suppress deals +17% damage and causes targets to lose an additional 175 Rage
- Tier 8
- Suppress deals +19% damage and causes targets to lose an additional 200 Rage
- Tier 9
- Suppress deals +21% damage and causes targets to lose an additional 225 Rage
- Tier 10
- Suppress deals +23% damage and causes targets to lose an additional 250 Rage
- Tier 11
- Suppress deals +25% damage and causes targets to lose an additional 275 Rage
- Tier 12
- Suppress deals +27% damage and causes targets to lose an additional 300 Rage
Expand
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of Stunning Suppression |
Tier 12 - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage. |
Hands |
- Tier 1
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +10 damage.
- Tier 2
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +20 damage.
- Tier 3
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +30 damage.
- Tier 4
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +40 damage.
- Tier 5
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +50 damage.
- Tier 6
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +60 damage.
- Tier 7
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +70 damage.
- Tier 8
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +80 damage.
- Tier 9
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +90 damage.
- Tier 10
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +100 damage.
- Tier 11
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +110 damage.
- Tier 12
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage.
Expand
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