Fire Magic/Treasure Effects:By Slot
Fire Magic Slot List
Note that this only shows the max-level version of each treasure effect.
Head
- Fire Magic Base Damage +20%
- Direct Fire Damage Reduction +36 when Fire Magic is active, Indirect Fire Damage Reduction +12 when Fire Magic is active
- Room-Temperature Ball Damage +60%
- Super Fireball deals +58% damage and reuse timer is -1 second, but generates +100% Rage
- Flesh to Fuel restores +48 Armor
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds
- Ring of Fire Damage +29%
- Scintillating Frost and Scintillating Flame stun and deal +80% damage to Vulnerable targets
- Fire Bolts Damage +37%
- Calefaction Damage +64%
- Frostball slows target's movement by 25% and deals +12 damage
- Frostball, Scintillating Frost, and Defensive Chill grant +6 Direct and Indirect Cold Protection for 10 seconds
- Fire Walls deal +14 damage per hit
Chest
- All fire spells deal up to +28 damage (randomly determined)
- Scintillating Flame and Scintillating Frost Damage +30%
- Calefaction causes target to take +36% damage from Cold for 12 seconds
- Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)
- You regain 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds
- Ring of Fire Damage +29%
- Fireball and Frostball Damage +32%
- Defensive Burst and Defensive Chill restore 32 Armor to you
- Fire Walls have +84 Max Health
Legs
- Fire Breath and Super Fireball deal +120 damage over 10 seconds
- Fire Breath deals +58 damage and grants you +18 mitigation vs Fire for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -10 damage for 10 seconds
- Flesh to Fuel restores +30 Power but has a 5% chance to stun you
- Flesh to Fuel increases your Out of Combat Sprint speed +6 for 15 seconds
- Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7
- Scintillating Flame restores 24 Health
- Scintillating Frost and Defensive Chill restore 23 Armor
- Fire Bolts deal +88 armor damage
- Calefaction and Defensive Burst Damage +35% and Reuse Timer -1 second
- Defensive Chill Damage +50%
- Defensive Chill deals +30 damage and grants you 55% chance to ignore Knockback effects for 7 seconds
Hands
- Indirect Fire Damage +37%
- Super Fireball Damage +38%
- Flesh To Fuel Power Restoration +19
- Fire Breath hits all targets within 8 meters and deals +24% damage, but reuse timer is +3 seconds and Power cost is +33%
- Room-Temperature Ball Damage +27% and reuse timer -2.5 seconds
- Scintillating Frost and Scintillating Flame stun and deal +80% damage to Vulnerable targets
- Fire Bolts hit all targets within 25 meters (instead of 20) and deals +55 damage
- Calefaction causes 165 additional damage after a 20 second delay
- Frostball targets all enemies within 10 meters and deals +12 damage, but reuse timer is +3 seconds
- Fire Walls' attacks taunt +130%
Feet
- All fire spells deal up to +28 damage (randomly determined)
- Scintillating Flame and Scintillating Frost Damage +30%
- Indirect Fire Damage +37%
- Super Fireball Damage +38%
- Flesh To Fuel Power Restoration +19
- Flesh to Fuel increases your Out of Combat Sprint speed +6 for 15 seconds
- Calefaction Damage +64%
- Calefaction restores 36 Health
- Fireball and Frostball Damage +32%
- Frostball slows target's movement by 25% and deals +12 damage
- Defensive Chill deals +30 damage and grants you 55% chance to ignore Knockback effects for 7 seconds
MainHand
- Fire Magic Base Damage +20%
- Room-Temperature Ball Damage +60%
- Fire Breath Damage +27%
- Flesh to Fuel restores +48 Armor
- Scintillating Frost and Scintillating Flame stun and deal +80% damage to Vulnerable targets
- Fire Bolts deal +88 armor damage
- Fire Bolts deals +16% damage and reuse timer is -2 seconds, but Power cost is +10
- Calefaction causes 165 additional damage after a 20 second delay
- Defensive Burst deals +30% damage and raises Basic Attack Damage +20% for 10 seconds
- 25 seconds after summoning a Fire Wall, you regain 54 Health
- Defensive Chill Damage +50%
OffHand
- Fire Magic Base Damage +16%
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 7 seconds
- Calefaction causes target to take +36% damage from Cold for 12 seconds
- Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds
- Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds
- Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7
- Scintillating Flame restores 24 Health
- Ring of Fire deals +43% damage but has a 5% chance to deal 116 fire damage to YOU
- Scintillating Frost and Defensive Chill restore 23 Armor
- Fire Bolts deals +16% damage and reuse timer is -2 seconds, but Power cost is +10
- Fire Walls have +84 Max Health
Necklace
- Fire Breath and Super Fireball deal +120 damage over 10 seconds
- Fire Breath Damage +27%
- Fire Magic Base Damage +16%
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 7 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -10 damage for 10 seconds
- Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds
- Ring of Fire deals +43% damage but has a 5% chance to deal 116 fire damage to YOU
- Fire Bolts Damage +37%
- Calefaction restores 36 Health
- Defensive Burst deals +30% damage and raises Basic Attack Damage +20% for 10 seconds
- 25 seconds after summoning a Fire Wall, you regain 54 Health
- Fire Walls deal +14 damage per hit
Ring
- Direct Fire Damage Reduction +36 when Fire Magic is active, Indirect Fire Damage Reduction +12 when Fire Magic is active
- Super Fireball deals +58% damage and reuse timer is -1 second, but generates +100% Rage
- Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds
- You regain 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds
- Calefaction and Defensive Burst Damage +35% and Reuse Timer -1 second
- Defensive Chill Damage +50%
- Frostball, Scintillating Frost, and Defensive Chill grant +6 Direct and Indirect Cold Protection for 10 seconds
- Defensive Burst and Defensive Chill restore 32 Armor to you
- Fire Walls' attacks taunt +130%
Special1
Special2