Necromancy/Treasure Effects:By Slot
Necromancy Slot List
Note that this only shows the max-level version of each treasure effect.
Head
- Necromancy Base Damage +20%
- Life Steal restores 27 Health
- Deathgaze deals +90 damage and increases your sprint speed +2 for 15 seconds
- Wave of Darkness Damage +65%
- Deathgaze and Wave of Darkness deal +65% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
- Summoned Skeletal Mages deal +26 direct damage with each attack
- Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
- Provoke Undead restores 40 Health to you and causes your attacks to taunt +20% for 10 seconds
- Heal Undead and Rebuild Undead restore +17 Health/Armor
- All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack
Chest
- Death's Hold deals +135 Fire damage over 15 seconds
- Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +25 damage
- Life Steal reaps 27 additional health
- Deathgaze deals +60 damage and restores 63 armor to you
- Rebuild Undead Healing +55
- Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power
- Create Shambling Corpse also heals yourself for 120 health
- Wave of Darkness heals you for 70 health
- All Summoned Skeletons have +44 health
- Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat
Legs
- Life Steal reaps 27 additional health
- Death's Hold Damage +82%
- Spark of Death deals 75 Psychic damage over 10 seconds
- Rebuild Undead restores 62 health/armor to your undead after a 15 second delay
- Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power
- Create Shambling Corpse also heals yourself for 120 health
- Wave of Darkness heals you for 70 health
- Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
- Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
- Raised Zombies deal +24 damage with each attack
- Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage
Hands
- Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +25 damage
- Life Steal targets all enemies within 10 meters and deals +40 damage but reuse timer is +3 seconds
- Deathgaze deals +100% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
- Rebuild Undead restores 43 Health to you
- Wave of Darkness deals +192 damage to sentient creatures
- Summoned Skeletal Archers deal +20 direct damage with each attack
- Summoned Skeletal Swordsmen taunt as if they did 650% more damage
- Provoke Undead causes target undead to recover 50 Armor
- Summoned Skeletal Archers and Mages regenerate +13 health every update, both in and out of combat
- Raised Zombies deal +24 damage with each attack
Feet
- Death's Hold causes target to take +22% damage from Slashing for 15 seconds
- Spark of Death Damage +58%
- Wave of Darkness deals +192 damage to sentient creatures
- All Summoned Skeletons have +62 armor
- Summoned Skeletal Swordsmen have +87 armor
- Provoke Undead causes target undead to deal +48% damage for 10 seconds
- Provoke Undead causes target undead to recover 50 Armor
- Provoke Undead causes target undead to deal +80% damage for 10 seconds, but also take 100 Health damage after a 10-second delay
- Heal Undead grants target undead +9 Mitigation from all attacks for 8 seconds
- Raised Zombies move +12 faster and deal +6 damage with each attack
MainHand
- Necromancy Base Damage +20%
- Life Steal deals 100 Psychic damage over 10 seconds
- Death's Hold Damage +82%
- Spark of Death Damage +58%
- Wave of Darkness Damage +65%
- Summoned Skeletal Mages deal +26 direct damage with each attack
- Provoke Undead causes target undead to deal +48% damage for 10 seconds
- Provoke Undead restores 40 Health to you and causes your attacks to taunt +20% for 10 seconds
- Heal Undead and Rebuild Undead restore +17 Health/Armor
- Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
- Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks
OffHand
- Necromancy Base Damage +12%
- Spark of Death deals +40% damage and taunts +300
- Rebuild Undead Healing +55
- Rebuild Undead restores 43 Health to you
- Deathgaze and Wave of Darkness deal +65% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
- All Summoned Skeletons have +44 health
- All Summoned Skeletons have +62 armor
- Summoned Skeletal Swordsmen have +87 armor
- Provoke Undead causes target undead to deal +72% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
- Heal Undead restores +16 Health/Armor and boosts your next attack +27 if it is a Darkness attack
Necklace
- Necromancy Base Damage +12%
- Life Steal deals 100 Psychic damage over 10 seconds
- Deathgaze deals +100% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
- Death's Hold deals +12 damage and Stuns target after a 15 second delay
- Spark of Death deals +40% damage and taunts +300
- Rebuild Undead Power Cost -25
- Provoke Undead causes target undead to deal +72% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
- Summoned Skeletal Swordsmen taunt as if they did 650% more damage
- Summoned Skeletal Archers and Mages regenerate +13 health every update, both in and out of combat
- Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
- Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage
Ring
- Death's Hold deals +135 Fire damage over 15 seconds
- Life Steal restores 27 Health
- Deathgaze deals +60 damage and restores 63 armor to you
- Spark of Death deals 75 Psychic damage over 10 seconds
- Rebuild Undead restores 62 health/armor to your undead after a 15 second delay
- Summoned Skeletal Archers deal +20 direct damage with each attack
- Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat
- Provoke Undead causes target undead to deal +80% damage for 10 seconds, but also take 100 Health damage after a 10-second delay
- Heal Undead restores +16 Health/Armor and boosts your next attack +27 if it is a Darkness attack
- Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks
Special1
Special2