Staff Slot List
Note that this only shows the max-level version of each treasure effect.
Head
- Staff Base Damage +20%
- Pin boosts Core Attack and Nice Attack Damage +63 for 7 seconds
- Suppress and Heed the Stick have +30 Accuracy
- Phoenix Strike restores 90 Health to you
- Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second
- Double Hit ignites the target, dealing 100 Fire damage over 15 seconds
- Deflective Spin restores 30 Power after a 20 second delay
- Blocking Stance restores 26 Power to you
- Strategic Thrust and Lunge Damage +50%
- Heed The Stick deals +12% Damage and Taunts +720
Chest
- Armor from Combat Refresh Abilities +34 when Staff is active
- Pin heals you for 35 health
- Double Hit Damage +28%
- Phoenix Strike Damage +50%
- Suppress and Deflective Spin Damage +30%
- Redirect deals +72 Trauma damage over 15 seconds
- Blocking Stance restores 26 Power to you
- If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you
- Heed The Stick deals +12% Damage and Taunts +720
- Headcracker Damage +52%
Legs
- Phoenix Strike restores 90 Health to you
- Double Hit ignites the target, dealing 100 Fire damage over 15 seconds
- Blocking Stance boosts your Direct Cold Damage +12% for 30 seconds
- Lunge deals +33% damage to health and armor
- Deflective Spin heals 72 Health over 60 seconds
- Redirect Damage +85%
- Strategic Thrust deals +48% damage, plus 35% more damage if the target is Vulnerable
- Heed The Stick Damage +55%
- Headcracker deals +60 damage, generates no Rage, and reduces Rage by 180
- Pin Damage +49%
- Suppress deals +27% damage and causes targets to lose an additional 300 Rage
Hands
- Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds
- Double Hit causes your next attack to deal +75 damage if it is a Crushing attack
- Pin heals you for 35 health
- Lunge hits all enemies within 5 meters, but deals -33% damage and reuse timer is +2 seconds
- For 60 seconds after using Blocking Stance, First Aid heals you +44
- For 60 seconds after using Redirect, First Aid heals you +50
- Redirect deals +36 damage and stuns the target
- If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you
- Heed The Stick heals you for 20 health (or armor if health is full)
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage.
Feet
- Armor from Combat Refresh Abilities +34 when Staff is active
- Pin boosts Core Attack and Nice Attack Damage +63 for 7 seconds
- Suppress and Heed the Stick have +30 Accuracy
- Double Hit Damage +28%
- Phoenix Strike deals +17% damage and reuse timer is -8 seconds
- Lunge deals +20 damage and knocks the target backwards
- If you have less than half of your Health remaining, Deflective Spin heals you for 21% of your Max Health
- For 60 seconds after using Blocking Stance, First Aid heals you +44
- For 60 seconds after using Redirect, First Aid heals you +50
- Headcracker Damage +52%
MainHand
- Staff Base Damage +20%
- Suppress and Deflective Spin Damage +30%
- Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Lunge deals +33% damage to health and armor
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage
- Redirect Damage +85%
- Strategic Thrust deals +48% damage, plus 35% more damage if the target is Vulnerable
- Heed The Stick Damage +55%
- Headcracker deals +60 damage, generates no Rage, and reduces Rage by 180
- Pin Damage +49%
- Phoenix Strike deals +10% damage and triggers the target's Vulnerability
- Suppress Damage +43%
OffHand
- Smash, Double Hit, and Heed The Stick Damage +13
- All Staff attacks have a 4.5% chance to trigger the target's Vulnerability
- Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing for 15 seconds
- Redirect deals +72 Trauma damage over 15 seconds
- Lunge deals +78 armor damage
- Deflective Spin restores 30 Power after a 20 second delay
- Strategic Thrust and Lunge Damage +50%
- Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
- After using Headcracker, you take half damage from Psychic attacks for 10 seconds
- Pin causes target's attacks to deal -35% damage for 5 seconds
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 60 Health to you
- Suppress heals you for 36 health
Necklace
- Smash, Double Hit, and Heed The Stick Damage +13
- Phoenix Strike Damage +50%
- Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second
- Deflective Spin heals 72 Health over 60 seconds
- If you have less than half of your Health remaining, Deflective Spin heals you for 21% of your Max Health
- Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage
- Redirect generates no Rage, reduces Rage by 760, and taunts -600
- Heed The Stick heals you for 20 health (or armor if health is full)
- Pin generates no Rage and reduces Rage by 600
- Suppress deals +27% damage and causes targets to lose an additional 300 Rage
Ring
- Nice Attack Power Cost -16 when Staff is active
- All Staff attacks have a 4.5% chance to trigger the target's Vulnerability
- Double Hit causes your next attack to deal +75 damage if it is a Crushing attack
- Blocking Stance boosts your Direct Cold Damage +12% for 30 seconds
- Lunge deals +78 armor damage
- Redirect generates no Rage, reduces Rage by 760, and taunts -600
- Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
- Pin generates no Rage and reduces Rage by 600
- Suppress heals you for 36 health
- Suppress Damage +43%
Special1
Special2