Unarmed/Treasure Effects:By Slot
Unarmed Slot List
Note that this only shows the max-level version of each treasure effect.
Head
- Unarmed Damage +20%
- Unarmed attacks deal +14 Armor damage
- Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Taunt From Attack Damage +60% when Unarmed is active
- Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
- Barrage costs -12 Power and restores 15 Armor to you
- Hip Throw and Bodyslam deal +18% damage and generate -250 Rage
- Bodyslam deals +30% damage and slows target's movement speed by 45%
- Slashing Strike and Claw Barrage boost damage from Epic attacks +42 for 10 seconds
- Infuriating Fist generates no Rage and instead reduces Rage by 450
Chest
- Jab and Infuriating Fist Damage +48
- Knee Kick Damage +40%
- 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
- Kick attacks restore 43 Armor
- Hip Throw Damage +43%
- Bodyslam heals you for 100 health
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds
- Cobra Strike and Mamba Strike restore 24 Armor to you
- Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2 seconds
- Infuriating Fist generates no Rage and instead reduces Rage by 450
Legs
- Unarmed attacks deal +22% damage when you have 33% or less of your Armor left
- 22% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
- Kick Damage +46
- Kick attacks deal +34% damage when you have 33% or less of your Armor left
- Barrage Damage +49%
- Barrage and Headbutt ignite the target, causing them to take 95 damage over 20 seconds
- Headbutt and Knee Kick deal +95 armor damage
- Hip Throw and Bodyslam deal +18% damage and generate -250 Rage
- Cobra Strike and Mamba Strike Damage +32%
- Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds
- Bruising Blow and Headbutt restore 20 Health
Hands
- Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds
- 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
- Barrage hits all enemies within 5 meters and deals +24% damage, but reuse timer is +3 seconds
- Headbutt deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
- Hip Throw and Bodyslam deal +100 armor damage
- Hip Throw hits all enemies within 8 meters and deals +15% damage, but Power cost is +20
- Bodyslam deals +30% damage and slows target's movement speed by 45%
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds
- Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2 seconds
- Infuriating Fist taunts +240 and deals 90 Trauma damage over 15 seconds
Feet
- Jab and Infuriating Fist Damage +48
- Knee Kick Damage +40%
- 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
- 22% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
- Front Kick Damage +33%
- 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
- Cobra Strike and Mamba Strike Damage +32%
- Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds
- Chance to Ignore Knockbacks +30% when Unarmed is active
- Infuriating Fist taunts +240 and deals 90 Trauma damage over 15 seconds
MainHand
- Unarmed Damage +20%
- Unarmed attacks deal +14 Armor damage
- Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Kick Damage +46
- Hip Throw Damage +43%
- Bodyslam Damage +43%
- Bodyslam deals +330 damage to non-Elite enemies
- Bruising Blow Damage +45%
- Slashing Strike deals +20% damage plus 30 Trauma damage over 15 seconds
OffHand
- Punch, Jab, and Infuriating Fist restore 14 Health to you
- Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
- Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds
- Kick attacks deal +14% damage and slow target's movement speed by 45%
- Barrage costs -12 Power and restores 15 Armor to you
- Bodyslam heals you for 100 health
- Slashing Strike Damage +35%
- Slashing Strike and Claw Barrage boost damage from Epic attacks +42 for 10 seconds
- Chance to Ignore Knockbacks +30% when Unarmed is active
- Infuriating Fist deals +35% damage and taunts +300
Necklace
- Unarmed attacks deal +22% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)
- Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds
- Kick attacks deal +34% damage when you have 33% or less of your Armor left
- Barrage and Headbutt make the target 18% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Hip Throw and Bodyslam deal +100 armor damage
- Bruising Blow causes the target to take +18% damage from Poison for 20 seconds (this effect does not stack with itself)
- Bodyslam deals +330 damage to non-Elite enemies
- Bruising Blow and Headbutt restore 20 Health
- Slashing Strike Damage +35%
- Slashing Strike deals +20% damage plus 30 Trauma damage over 15 seconds
Ring
- Punch, Jab, and Infuriating Fist restore 14 Health to you
- Taunt From Attack Damage +60% when Unarmed is active
- Kick Damage +46
- Kick attacks restore 43 Armor
- Barrage Damage +49%
- Barrage and Headbutt ignite the target, causing them to take 95 damage over 20 seconds
- Headbutt and Knee Kick deal +95 armor damage
- Bodyslam Damage +43%
- Cobra Strike and Mamba Strike restore 24 Armor to you
- Bruising Blow Damage +45%
- Infuriating Fist deals +35% damage and taunts +300
Special1
Special2