All Skills/Treasure Effects:By Slot
All Skills Slot List
Note that this only shows the max-level version of each treasure effect.
Head
- Armor Received from Patch Armor +90
- Taunt From Attack Damage +24%
- Direct Psychic Damage Reduction +20
- Combat XP Boost +5%
- Monster Rage Boost -6%
- Major Healing abilities have a 65% chance to also restore 144 Armor
Chest
- Hygiene +1
- Healing Received From First Aid +60
- Armor Received from Patch Armor +90
- Chance of Uncommon Loot +24% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
- Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
- Inventory Slots +10
- Taunt From Attack Damage +24%
- Poison Damage Reduction +6
- Healing Received from Major Healing Abilities +60
- Accuracy Boost +15%
- Major Healing abilities have a 65% chance to also restore 144 Armor
Legs
- Hygiene +1
- Sprint Speed Boost +1
- Healing Received From First Aid +60
- Inventory Slots +10
- Taunt From Attack Damage +24%
- Nature Damage Reduction +6
- Major Healing abilities have a 65% chance to also restore 144 Armor
Hands
- Max Power +18
- Trauma Damage Reduction +6
- Poison Damage +10
- Trauma Damage +10
- Nature Damage +10
- Monster Rage Boost -6%
- Healing of your Major Healing Abilities +60
Feet
- Hygiene +1
- Falling Damage -50%
- Max Health +30
- Armor Received from Patch Armor +90
- Direct Electricity Damage Reduction +24
MainHand
- Health from Combat Refresh Abilities +20
- Power from Combat Refresh Abilities +12
- Armor from Combat Refresh Abilities +30
- In-Combat Health Regen +12
- In-Combat Power Regen +6, In-Combat Armor Regen +1
- In-Combat Armor Regen +15
- Healing of your Major Healing Abilities +60
OffHand
- Max Health +30
- Max Power +18
- Health from Combat Refresh Abilities +20
- Power from Combat Refresh Abilities +12
- Armor from Combat Refresh Abilities +30
- In-Combat Health Regen +12
- In-Combat Power Regen +6, In-Combat Armor Regen +1
- In-Combat Armor Regen +15
- Healing Received From First Aid +60
- Healing Received from Major Healing Abilities +60
- Major Healing abilities have a 65% chance to also restore 144 Armor
Necklace
- Max Health +30
- Max Power +18
- Health from Combat Refresh Abilities +20
- Power from Combat Refresh Abilities +12
- Armor from Combat Refresh Abilities +30
- In-Combat Health Regen +12
- In-Combat Power Regen +6, In-Combat Armor Regen +1
- In-Combat Armor Regen +15
- Chance of Uncommon Loot +24% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
- Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
- Accuracy Boost +15%
Ring
- Max Health +30
- Max Power +18
- Health from Combat Refresh Abilities +20
- Power from Combat Refresh Abilities +12
- Armor from Combat Refresh Abilities +30
- In-Combat Health Regen +12
- In-Combat Power Regen +6, In-Combat Armor Regen +1
- In-Combat Armor Regen +15
Special1
Special2