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Ice Magic/Abilities

Revision as of 00:14, 20 December 2016 by ExtraBot (talk | contribs) (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
Level Name Description Special Damage Stats Gear Required
1 Chill Lower an enemy's body temperature, causing mild trauma.
This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power)
Damage: 7 Trauma Power Cost: 0
Range: 10
Cooldown: 2
FireStaff
1 Cold Protection Boost your defenses against cold. +3 Cold Protection for 5 minutes Power Cost: 30
Range: 4
Cooldown: 1
Can Be On Sidebar
FireStaff
2 Ice Spear Launch a freezing chunk of ice at an enemy.
This is a Core Attack.
Damage: 14 Cold Power Cost: 19
Range: 30
Cooldown: 8
FireStaff
5 Ice Armor Encase yourself in an orb of ultra-fine ice, granting you resistance to physical and cold attacks, but reducing mobility. Taking fire damage dispels the effect instantly. Slashing, Piercing, Crushing, and Cold attack mitigation +3, Speed -33% Power Cost: 16
Range: 5
Cooldown: 30
FireStaff
5 Ice Lightning Rapidly alter the temperature of the air to create electricity, then use it to injure a foe. Damage: 10 Electricity Power Cost: 9
Range: 30
Cooldown: 8
FireStaff
5 Ice Nova Blast all nearby enemies with a numbing wave of cold.
This is a Nice Attack.
Damage: 14 Cold Power Cost: 14
Range: 2
Cooldown: 10
AoE: 10
FireStaff
10 Cold Protection 2 Boost your defenses against cold. +4 Cold Protection for 5 minutes Power Cost: 30
Range: 4
Cooldown: 1
Can Be On Sidebar
FireStaff
10 Cold Sphere Create a sentient microclimate of extreme low temperature which attacks foes. You do not have control over the sphere's movement. Summoned sphere exists for 30 seconds or until killed. Power Cost: 26
Range: 4
Cooldown: 30
FireStaff
10 Freeze Solid Entomb a target in ice, rendering it incapable of moving or attacking. The effect is broken if the target is attacked.
This is a Signature Debuff.
Target becomes mesmerized for 10 seconds, or until attacked. Damage: 16 Cold Power Cost: 13
Range: 20
Cooldown: 30
FireStaff
10 Ice Spear 2 Launch a freezing chunk of ice at an enemy.
This is a Core Attack.
Damage: 33 Cold Power Cost: 23
Range: 30
Cooldown: 8
FireStaff
10 Shardblast Explode your Ice Armor into a mass of deadly projectiles. Requires (and dispels) Ice Armor Damage: 19 Cold Power Cost: 9
Range: 10
Cooldown: 7
AoE: 10
FireStaff
15 Blizzard Freeze everything around you. Targets are slowed 25% for 15 seconds. Damage: 34 Cold Power Cost: 21
Range: 20
Cooldown: 20
AoE: 20
FireStaff
15 Frostbite Spontaneously freeze an enemy's limbs, causing periodic loss of fine motor control. Target is randomly stunned occasionally during the next 30 seconds. Damage: 24 Cold Power Cost: 18
Range: 20
Cooldown: 20
FireStaff
15 Ice Armor 2 Encase yourself in an orb of ultra-fine ice, granting you resistance to physical and cold attacks, but reducing mobility. Taking fire damage dispels the effect instantly. Slashing, Piercing, Crushing, and Cold attack mitigation +6, Speed -33% Power Cost: 21
Range: 5
Cooldown: 30
FireStaff
15 Ice Lightning 2 Rapidly alter the temperature of the air to create electricity, then use it to injure a foe. Damage: 24 Electricity Power Cost: 12
Range: 30
Cooldown: 8
FireStaff
15 Tundra Spikes Create huge frozen spikes that damage and immobilize enemies around you. Targets are immobilized for 5 seconds. Damage: 41 Cold Power Cost: 29
Range: 10
Cooldown: 20
AoE: 12
FireStaff
20 Cold Protection 3 Boost your defenses against cold. +5 Cold Protection for 5 minutes Power Cost: 30
Range: 4
Cooldown: 1
Can Be On Sidebar
FireStaff
20 Cold Sphere 2 Create a sentient microclimate of extreme low temperature which attacks foes. You do not have control over the sphere's movement. Summoned sphere exists for 30 seconds or until killed. Power Cost: 33
Range: 4
Cooldown: 30
FireStaff
20 Freeze Solid 2 Entomb a target in ice, rendering it incapable of moving or attacking. The effect is broken if the target is attacked.
This is a Signature Debuff.
Target becomes mesmerized for 15 seconds, or until attacked. Damage: 32 Cold Power Cost: 17
Range: 20
Cooldown: 30
FireStaff
20 Ice Nova 2 Blast all nearby enemies with a numbing wave of cold.
This is a Nice Attack.
Damage: 39 Cold Power Cost: 22
Range: 2
Cooldown: 10
AoE: 10
FireStaff
20 Ice Spear 3 Launch a freezing chunk of ice at an enemy.
This is a Core Attack.
Damage: 55 Cold Power Cost: 27
Range: 30
Cooldown: 8
FireStaff
20 Ice Veins Absorb your Ice Armor into your body, using the magical ice to repair wounds. Restore 50 Health.
Requires (and dispels) Ice Armor
Power Cost: 17
Range: 4
Cooldown: 15
FireStaff
20 Shardblast 2 Explode your Ice Armor into a mass of deadly projectiles. Requires (and dispels) Ice Armor Damage: 34 Cold Power Cost: 11
Range: 10
Cooldown: 7
AoE: 10
FireStaff
25 Blizzard 2 Freeze everything around you. Targets are slowed 25% for 15 seconds. Damage: 58 Cold Power Cost: 26
Range: 20
Cooldown: 20
AoE: 20
FireStaff
25 Chill 2 Lower an enemy's body temperature, causing mild trauma.
This is a Basic Attack. (When it triggers a Combat Refresh, +15 Power)
Damage: 22 Trauma Power Cost: 0
Range: 10
Cooldown: 2
FireStaff
25 Cryogenic Freeze Entomb yourself in ice and go into brief hibernation. You become much harder to damage. Gain 80% resistance to slashing and crushing, 70% resistance to piercing, 100% resistance to cold, and 25% resistance to electricity and trauma. Restore 10 Body Heat. Power Cost: 22
Range: 4
Cooldown: 30
FireStaff
25 Ice Armor 3 Encase yourself in an orb of ultra-fine ice, granting you resistance to physical and cold attacks, but reducing mobility. Taking fire damage dispels the effect instantly. Slashing, Piercing, Crushing, and Cold attack mitigation +9, Speed -33% Power Cost: 26
Range: 5
Cooldown: 30
FireStaff
25 Ice Lightning 3 Rapidly alter the temperature of the air to create electricity, then use it to injure a foe. Damage: 41 Electricity Power Cost: 15
Range: 30
Cooldown: 8
FireStaff
25 Tundra Spikes 2 Create huge frozen spikes that damage and immobilize enemies around you. Targets are immobilized for 5 seconds. Damage: 69 Cold Power Cost: 36
Range: 10
Cooldown: 20
AoE: 12
FireStaff
30 Cold Protection 4 Boost your defenses against cold. +6 Cold Protection for 5 minutes Power Cost: 30
Range: 4
Cooldown: 1
Can Be On Sidebar
FireStaff
30 Cold Sphere 3 Create a sentient microclimate of extreme low temperature which attacks foes. You do not have control over the sphere's movement. Summoned sphere exists for 30 seconds or until killed. Power Cost: 40
Range: 4
Cooldown: 30
FireStaff
30 Freeze Solid 3 Entomb a target in ice, rendering it incapable of moving or attacking. The effect is broken if the target is attacked.
This is a Signature Debuff.
Target becomes mesmerized for 20 seconds, or until attacked. Damage: 51 Cold Power Cost: 20
Range: 20
Cooldown: 30
FireStaff
30 Frostbite 2 Spontaneously freeze an enemy's limbs, causing periodic loss of fine motor control. Target is randomly stunned periodically during the next 30 seconds. Damage: 51 Cold Power Cost: 24
Range: 20
Cooldown: 20
FireStaff
30 Ice Spear 4 Launch a freezing chunk of ice at an enemy.
This is a Core Attack.
Damage: 83 Cold Power Cost: 30
Range: 30
Cooldown: 8
FireStaff
30 Shardblast 3 Explode your Ice Armor into a mass of deadly projectiles. Requires (and dispels) Ice Armor Damage: 51 Cold Power Cost: 14
Range: 10
Cooldown: 7
AoE: 10
FireStaff
35 Blizzard 3 Freeze everything around you. Targets are slowed 35% for 15 seconds. Damage: 88 Cold Power Cost: 31
Range: 20
Cooldown: 20
AoE: 20
FireStaff
35 Ice Armor 4 Encase yourself in an orb of ultra-fine ice, granting you resistance to physical and cold attacks, but reducing mobility. Taking fire damage dispels the effect instantly. Slashing, Piercing, Crushing, and Cold attack mitigation +12, Speed -33% Power Cost: 31
Range: 5
Cooldown: 30
FireStaff
35 Ice Lightning 4 Rapidly alter the temperature of the air to create electricity, then use it to injure a foe. Damage: 62 Electricity Power Cost: 18
Range: 30
Cooldown: 8
FireStaff
35 Ice Nova 3 Blast all nearby enemies with a numbing wave of cold.
This is a Nice Attack.
Damage: 62 Cold Power Cost: 29
Range: 2
Cooldown: 10
AoE: 10
FireStaff
35 Ice Veins 2 Absorb your Ice Armor into your body, using the magical ice to repair wounds. Restore 80 Health.
Requires (and dispels) Ice Armor
Power Cost: 22
Range: 4
Cooldown: 15
FireStaff
35 Tundra Spikes 3 Create huge frozen spikes that damage and immobilize enemies around you. Targets are immobilized for 6 seconds. Damage: 104 Cold Power Cost: 43
Range: 10
Cooldown: 20
AoE: 12
FireStaff
40 Cold Protection 5 Boost your defenses against cold. +7 Cold Protection for 5 minutes Power Cost: 30
Range: 4
Cooldown: 1
Can Be On Sidebar
FireStaff
40 Cold Sphere 4 Create a sentient microclimate of extreme low temperature which attacks foes. You do not have control over the sphere's movement. Summoned sphere exists for 30 seconds or until killed. Power Cost: 45
Range: 4
Cooldown: 30
FireStaff
40 Freeze Solid 4 Entomb a target in ice, rendering it incapable of moving or attacking. The effect is broken if the target is attacked.
This is a Signature Debuff.
Target becomes mesmerized for 20 seconds, or until attacked. Damage: 78 Cold Power Cost: 23
Range: 20
Cooldown: 30
FireStaff
40 Ice Spear 5 Launch a freezing chunk of ice at an enemy.
This is a Core Attack.
Damage: 117 Cold Power Cost: 32
Range: 30
Cooldown: 8
FireStaff
40 Shardblast 4 Explode your Ice Armor into a mass of deadly projectiles. Requires (and dispels) Ice Armor Damage: 74 Cold Power Cost: 15
Range: 10
Cooldown: 7
AoE: 10
FireStaff
45 Blizzard 4 Freeze everything around you. Targets are slowed 35% for 15 seconds. Damage: 137 Cold Power Cost: 34
Range: 20
Cooldown: 20
AoE: 20
FireStaff
45 Chill 3 Lower an enemy's body temperature, causing mild trauma.
This is a Basic Attack. (When it triggers a Combat Refresh, +19 Power)
Damage: 47 Trauma Power Cost: 0
Range: 10
Cooldown: 2
FireStaff
45 Frostbite 3 Spontaneously freeze an enemy's limbs, causing periodic loss of fine motor control. Target is randomly stunned often during the next 30 seconds. Damage: 97 Cold Power Cost: 28
Range: 20
Cooldown: 20
FireStaff
45 Ice Armor 5 Encase yourself in an orb of ultra-fine ice, granting you resistance to physical and cold attacks, but reducing mobility. Taking fire damage dispels the effect instantly. Slashing, Piercing, Crushing, and Cold attack mitigation +15, Speed -33% Power Cost: 34
Range: 5
Cooldown: 30
FireStaff
45 Ice Lightning 5 Rapidly alter the temperature of the air to create electricity, then use it to injure a foe. Damage: 97 Electricity Power Cost: 19
Range: 30
Cooldown: 8
FireStaff
45 Ice Nova 4 Blast all nearby enemies with a numbing wave of cold.
This is a Nice Attack.
Damage: 97 Cold Power Cost: 32
Range: 2
Cooldown: 10
AoE: 10
FireStaff
45 Tundra Spikes 4 Create huge frozen spikes that damage and immobilize enemies around you. Targets are immobilized for 6 seconds. Damage: 162 Cold Power Cost: 47
Range: 10
Cooldown: 20
AoE: 12
FireStaff
50 Cold Protection 6 Boost your defenses against cold. +8 Cold Protection for 5 minutes Power Cost: 30
Range: 4
Cooldown: 1
Can Be On Sidebar
FireStaff
50 Cold Sphere 5 Create a sentient microclimate of extreme low temperature which attacks foes. You do not have control over the sphere's movement. Summoned sphere exists for 30 seconds or until killed. Power Cost: 48
Range: 4
Cooldown: 30
FireStaff
50 Cryogenic Freeze 2 Entomb yourself in ice and go into brief hibernation. You become much harder to damage. Gain 90% resistance to slashing and crushing, 80% resistance to piercing, 100% resistance to cold, and 50% resistance to electricity and trauma. Restore 15 Body Heat. Power Cost: 29
Range: 4
Cooldown: 30
FireStaff
50 Freeze Solid 5 Entomb a target in ice, rendering it incapable of moving or attacking. The effect is broken if the target is attacked.
This is a Signature Debuff.
Target becomes mesmerized for 25 seconds, or until attacked. Damage: 120 Cold Power Cost: 24
Range: 20
Cooldown: 30
FireStaff
50 Ice Spear 6 Launch a freezing chunk of ice at an enemy.
This is a Core Attack.
Damage: 176 Cold Power Cost: 33
Range: 30
Cooldown: 8
FireStaff
50 Ice Veins 3 Absorb your Ice Armor into your body, using the magical ice to repair wounds. Restore 100 Health.
Requires (and dispels) Ice Armor
Power Cost: 24
Range: 4
Cooldown: 15
FireStaff
50 Ice Veins 3B Absorb your Ice Armor into your body, using the magical ice to repair wounds. This version consumes additional Power to create a more pronounced healing effect. Restore 150 Health.
Requires (and dispels) Ice Armor
Power Cost: 34
Range: 4
Cooldown: 15
FireStaff
50 Shardblast 5 Explode your Ice Armor into a mass of deadly projectiles. Requires (and dispels) Ice Armor Damage: 110 Cold Power Cost: 18
Range: 10
Cooldown: 7
AoE: 10
FireStaff
55 Blizzard 5 Freeze everything around you. Targets are slowed 35% for 15 seconds. Damage: 200 Cold Power Cost: 36
Range: 20
Cooldown: 20
AoE: 20
FireStaff
55 Frostbite 4 Spontaneously freeze an enemy's limbs, causing periodic loss of fine motor control. Target is randomly stunned often during the next 30 seconds. Damage: 142 Cold Power Cost: 30
Range: 20
Cooldown: 20
FireStaff
55 Ice Armor 6 Encase yourself in an orb of ultra-fine ice, granting you resistance to physical and cold attacks, but reducing mobility. Taking fire damage dispels the effect instantly. Slashing, Piercing, Crushing, and Cold attack mitigation +18, Speed -33% Power Cost: 36
Range: 5
Cooldown: 30
FireStaff
55 Ice Lightning 6 Rapidly alter the temperature of the air to create electricity, then use it to injure a foe. Damage: 142 Electricity Power Cost: 21
Range: 30
Cooldown: 8
FireStaff
55 Tundra Spikes 5 Create huge frozen spikes that damage and immobilize enemies around you. Targets are immobilized for 7 seconds. Damage: 237 Cold Power Cost: 50
Range: 10
Cooldown: 20
AoE: 12
FireStaff
60 Chill 4 Lower an enemy's body temperature, causing mild trauma.
This is a Basic Attack. (When it triggers a Combat Refresh, +22 Power)
Damage: 79 Trauma Power Cost: 0
Range: 10
Cooldown: 2
FireStaff
60 Cold Protection 7 Boost your defenses against cold. +9 Cold Protection for 5 minutes Power Cost: 30
Range: 4
Cooldown: 1
Can Be On Sidebar
FireStaff
60 Cold Sphere 6 Create a sentient microclimate of extreme low temperature which attacks foes. You do not have control over the sphere's movement. Summoned sphere exists for 30 seconds or until killed. Power Cost: 52
Range: 4
Cooldown: 30
FireStaff
60 Freeze Solid 6 Entomb a target in ice, rendering it incapable of moving or attacking. The effect is broken if the target is attacked.
This is a Signature Debuff.
Target becomes mesmerized for 25 seconds, or until attacked. Damage: 164 Cold Power Cost: 26
Range: 20
Cooldown: 30
FireStaff
60 Ice Nova 5 Blast all nearby enemies with a numbing wave of cold.
This is a Nice Attack.
Damage: 164 Cold Power Cost: 36
Range: 2
Cooldown: 10
AoE: 10
FireStaff
60 Ice Spear 7 Launch a freezing chunk of ice at an enemy.
This is a Core Attack.
Damage: 237 Cold Power Cost: 35
Range: 30
Cooldown: 8
FireStaff
60 Ice Veins 4 Absorb your Ice Armor into your body, using the magical ice to repair wounds. Restore 150 Health.
Requires (and dispels) Ice Armor
Power Cost: 26
Range: 4
Cooldown: 15
FireStaff
60 Shardblast 6 Explode your Ice Armor into a mass of deadly projectiles. Requires (and dispels) Ice Armor Damage: 147 Cold Power Cost: 19
Range: 10
Cooldown: 7
AoE: 10
FireStaff