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Fire Magic/Abilities

Revision as of 11:35, 23 January 2017 by ExtraBot (talk | contribs) (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)

Click "Expand" on the box below to view a complete list of Abilities for the Fire Magic skill.

Level Name Description Special Damage Stats Gear Required
0 Super Warmthball Throw a very potent fireball.
This is a Core Attack.
Damage: 16 Fire Power Cost: 14
Range: 30
Cooldown: 10
FireStaff
0 Warmth Bolts Fling relatively harmless projectiles at all enemies with 20 meters. Damage: 8 Fire Power Cost: 10
Range: 20
AoE: 20
Cooldown: 15
FireStaff
0 Warmthball Throw a vaguely painful ball of warmth.
This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power)
Damage: 8 Fire Power Cost: 0
Range: 30
Cooldown: 2
FireStaff
5 Calefaction Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability.
Target takes 20% more damage from direct Fire attacks for 60 seconds. Damage: 19 Fire Power Cost: 17
Range: 30
Cooldown: 12
FireStaff
5 Chillball Throw an essentially-harmless ball of cold. Damage: 8 Cold Power Cost: 5
Range: 30
Cooldown: 3
FireStaff
5 Defensive Burst Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Suppresses Monster Shout
Damage: 14 Fire Power Cost: 14
Range: 0
AoE: 10
Cooldown: 10
FireStaff
5 Defensive Chill Blast all nearby enemies with a quick wave of cold. Damage: 13 Cold Power Cost: 14
Range: 2
AoE: 10
Cooldown: 10
FireStaff
5 Heat Breath Spit flame at a nearby foe.
This is a Nice Attack.
Deals 6 Damage Over 10 Seconds.
Slightly restores body heat in cold environments.
Damage: 40 Fire Power Cost: 35
Range: 5
Cooldown: 12
FireStaff
10 Cold Protection Boost your defenses against cold. +1 Cold Mitigation for 5 minutes
Can Be On Sidebar
Damage: 10 Smiting Power Cost: 30
Range: 4
Cooldown: 2
FireStaff
10 Fire Bolts Fling fiery projectiles at all enemies within 20 meters. Damage: 21 Fire Power Cost: 14
Range: 20
AoE: 20
Cooldown: 15
FireStaff
10 Fireball Throw a ball of fire.
This is a Basic Attack. (When it triggers a Combat Refresh, +12 Power)
Damage: 14 Fire Power Cost: 0
Range: 30
Cooldown: 2
FireStaff
10 Flesh to Fuel Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability.
Restores 15 Power.
Slightly restores body heat in cold environments.
Can Be On Sidebar
Damage: 45 Fire Power Cost: 0
Range: 0
Cooldown: 20
FireStaff
10 Scintillating Flame Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 22 Fire
Dmg to Vulnerable Targets: 22 Fire
Power Cost: 10
Range: 40
Cooldown: 7
FireStaff
10 Wall of Fire Create a dangerous wall of fire at your feet. Power Cost: 13
Range: 4
Cooldown: 30
FireStaff
15 Fire Breath Spit flame at a nearby foe.
This is a Nice Attack.
Deals 15 Damage Over 15 Seconds.
Slightly restores body heat in cold environments.
Damage: 80 Fire Power Cost: 46
Range: 5
Cooldown: 12
FireStaff
15 Frostball Throw a ball of cold. Damage: 17 Cold Power Cost: 8
Range: 30
Cooldown: 3
FireStaff
15 Room-Temperature Ball Throw an essentially-harmless sphere of room-temperature matter. Damage: 26 Crushing Power Cost: 13
Range: 30
Cooldown: 10
FireStaff
15 Scintillating Frost Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. Damage: 31 Cold
Dmg to Vulnerable Targets: 31 Cold
Power Cost: 18
Range: 40
Cooldown: 7
FireStaff
15 Super Fireball Throw a very potent fireball.
This is a Core Attack.
Damage: 43 Fire Power Cost: 22
Range: 30
Cooldown: 10
FireStaff
20 Calefaction 2 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability.
Target takes 20% more damage from direct Fire attacks for 60 seconds. Damage: 42 Fire Power Cost: 26
Range: 30
Cooldown: 12
FireStaff
20 Cold Protection 2 Boost your defenses against cold. +2 Cold Mitigation for 5 minutes
Can Be On Sidebar
Damage: 20 Smiting Power Cost: 30
Range: 4
Cooldown: 2
FireStaff
20 Defensive Burst 2 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Suppresses Monster Shout
Damage: 33 Fire Power Cost: 22
Range: 0
AoE: 10
Cooldown: 10
FireStaff
20 Defensive Chill 2 Blast all nearby enemies with a quick wave of cold. Damage: 37 Cold Power Cost: 22
Range: 2
AoE: 10
Cooldown: 10
FireStaff
20 Frostball 2 Throw a ball of cold. Damage: 23 Cold Power Cost: 10
Range: 30
Cooldown: 3
FireStaff
20 Ring of Fire Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Deals 15 additional damage over 15 seconds. Damage: 47 Fire Power Cost: 25
Range: 0
AoE: 10
Cooldown: 12
FireStaff
25 Fire Bolts 2 Fling intensely painful fiery projectiles at all enemies within 20 meters. Damage: 43 Fire Power Cost: 20
Range: 20
AoE: 20
Cooldown: 15
FireStaff
25 Fireball 2 Throw a ball of fire.
This is a Basic Attack. (When it triggers a Combat Refresh, +15 Power)
Damage: 23 Fire Power Cost: 0
Range: 30
Cooldown: 2
FireStaff
25 Flare Fireball 2 Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power.
This is a Basic Attack. (When it triggers a Combat Refresh, +15 Power)
Damage: 40 Fire Power Cost: 5
Range: 30
Cooldown: 2
FireStaff
25 Ring of Fire 2 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Deals 24 additional damage over 20 seconds. Damage: 60 Fire Power Cost: 31
Range: 0
AoE: 10
Cooldown: 12
FireStaff
25 Room-Temperature Ball 2 Throw a ball of room-temperature matter. Damage: 37 Crushing Power Cost: 15
Range: 30
Cooldown: 10
FireStaff
25 Scintillating Flame 2 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 42 Fire
Dmg to Vulnerable Targets: 42 Fire
Power Cost: 14
Range: 40
Cooldown: 7
FireStaff
25 Scintillating Frost 2 Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. Damage: 51 Cold
Dmg to Vulnerable Targets: 51 Cold
Power Cost: 21
Range: 40
Cooldown: 7
FireStaff
25 Wall of Fire 2 Create a dangerous wall of fire at your feet. Power Cost: 28
Range: 4
Cooldown: 30
FireStaff
30 Cold Protection 3 Boost your defenses against cold. +3 Cold Mitigation for 5 minutes
Can Be On Sidebar
Damage: 30 Smiting Power Cost: 30
Range: 4
Cooldown: 2
FireStaff
30 Defensive Burst 3 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Suppresses Monster Shout
Damage: 51 Fire Power Cost: 27
Range: 0
AoE: 10
Cooldown: 10
FireStaff
30 Defensive Chill 3 Blast all nearby enemies with a quick wave of cold. Damage: 51 Cold Power Cost: 27
Range: 2
AoE: 10
Cooldown: 10
FireStaff
30 Fire Breath 2 Spit flame at a nearby foe.
This is a Nice Attack.
Deals 24 Damage Over 20 Seconds.
Slightly restores body heat in cold environments.
Damage: 147 Fire Power Cost: 60
Range: 5
Cooldown: 12
FireStaff
30 Flesh to Fuel 2 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability.
Restores 20 Power.
Slightly restores body heat in cold environments.
Can Be On Sidebar
Damage: 60 Fire Power Cost: 0
Range: 0
Cooldown: 20
FireStaff
30 Super Fireball 2 Throw a very potent fireball.
This is a Core Attack.
Damage: 86 Fire Power Cost: 31
Range: 30
Cooldown: 10
FireStaff
35 Fire Bolts 3 Fling potently damaging projectiles at all enemies within 20 meters. Damage: 62 Fire Power Cost: 25
Range: 20
AoE: 20
Cooldown: 15
FireStaff
35 Fireball 3 Throw a ball of fire.
This is a Basic Attack. (When it triggers a Combat Refresh, +17 Power)
Damage: 33 Fire Power Cost: 0
Range: 30
Cooldown: 2
FireStaff
35 Frostball 3 Throw a ball of cold. Damage: 37 Cold Power Cost: 12
Range: 30
Cooldown: 3
FireStaff
35 Ring of Fire 3 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Deals 35 additional damage over 25 seconds. Damage: 88 Fire Power Cost: 40
Range: 0
AoE: 10
Cooldown: 12
FireStaff
40 Calefaction 3 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability.
Target takes 20% more damage from direct Fire attacks for 60 seconds. Damage: 93 Fire Power Cost: 36
Range: 30
Cooldown: 12
FireStaff
40 Cold Protection 4 Boost your defenses against cold. +4 Cold Mitigation for 5 minutes
Can Be On Sidebar
Damage: 40 Smiting Power Cost: 30
Range: 4
Cooldown: 2
FireStaff
40 Fire Breath 3 Spit flame at a nearby foe.
This is a Nice Attack.
Deals 35 Damage Over 25 Seconds.
Slightly restores body heat in cold environments.
Damage: 222 Fire Power Cost: 68
Range: 5
Cooldown: 12
FireStaff
40 Room-Temperature Ball 3 Throw a reasonably painful ball of room-temperature matter. Damage: 68 Crushing Power Cost: 18
Range: 30
Cooldown: 10
FireStaff
40 Scintillating Flame 3 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 67 Fire
Dmg to Vulnerable Targets: 67 Fire
Power Cost: 18
Range: 40
Cooldown: 7
FireStaff
40 Scintillating Frost 3 Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. Damage: 93 Cold
Dmg to Vulnerable Targets: 93 Cold
Power Cost: 27
Range: 40
Cooldown: 7
FireStaff
40 Wall of Fire 3 Create a dangerous wall of fire at your feet. Power Cost: 43
Range: 4
Cooldown: 30
FireStaff
45 Defensive Burst 4 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Suppresses Monster Shout
Damage: 97 Fire Power Cost: 32
Range: 0
AoE: 10
Cooldown: 10
FireStaff
45 Defensive Chill 4 Blast all nearby enemies with a quick wave of cold. Damage: 97 Cold Power Cost: 32
Range: 2
AoE: 10
Cooldown: 10
FireStaff
45 Flesh to Fuel 3 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability.
Restores 25 Power.
Slightly restores body heat in cold environments.
Can Be On Sidebar
Damage: 75 Fire Power Cost: 0
Range: 0
Cooldown: 20
FireStaff
45 Frostball 4 Throw a ball of cold. Damage: 58 Cold Power Cost: 13
Range: 30
Cooldown: 3
FireStaff
45 Super Fireball 3 Throw a very potent fireball.
This is a Core Attack.
Damage: 162 Fire Power Cost: 37
Range: 30
Cooldown: 10
FireStaff
50 Cold Protection 5 Boost your defenses against cold. +5 Cold Mitigation for 5 minutes
Can Be On Sidebar
Damage: 50 Smiting Power Cost: 30
Range: 4
Cooldown: 2
FireStaff
50 Fire Bolts 4 Fling grievously harmful projectiles at all enemies within 20 meters. Damage: 120 Fire Power Cost: 28
Range: 20
AoE: 20
Cooldown: 15
FireStaff
50 Fire Breath 4 Spit flame at a nearby foe.
This is a Nice Attack.
Deals 48 Damage Over 30 Seconds.
Slightly restores body heat in cold environments.
Damage: 343 Fire Power Cost: 73
Range: 5
Cooldown: 12
FireStaff
50 Fireball 4 Throw a ball of fire.
This is a Basic Attack. (When it triggers a Combat Refresh, +20 Power)
Damage: 60 Fire Power Cost: 0
Range: 30
Cooldown: 2
FireStaff
50 Flare Fireball 4 Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power.
This is a Basic Attack. (When it triggers a Combat Refresh, +20 Power)
Damage: 108 Fire Power Cost: 9
Range: 30
Cooldown: 2
FireStaff
50 Ring of Fire 4 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Deals 48 additional damage over 30 seconds. Damage: 170 Fire Power Cost: 45
Range: 0
AoE: 10
Cooldown: 12
FireStaff
50 Room-Temperature Ball 4 Throw a painful ball of room-temperature matter. Damage: 103 Crushing Power Cost: 20
Range: 30
Cooldown: 10
FireStaff
50 Scintillating Flame 4 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 103 Fire
Dmg to Vulnerable Targets: 103 Fire
Power Cost: 21
Range: 40
Cooldown: 7
FireStaff
55 Calefaction 4 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability.
Target takes 20% more damage from direct Fire attacks for 60 seconds. Damage: 170 Fire Power Cost: 40
Range: 30
Cooldown: 12
FireStaff
55 Defensive Burst 5 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Suppresses Monster Shout
Damage: 142 Fire Power Cost: 35
Range: 0
AoE: 10
Cooldown: 10
FireStaff
55 Frostball 5 Throw a ball of cold. Damage: 85 Cold Power Cost: 15
Range: 30
Cooldown: 3
FireStaff
55 Scintillating Frost 4 Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. Damage: 170 Cold
Dmg to Vulnerable Targets: 170 Cold
Power Cost: 29
Range: 40
Cooldown: 7
FireStaff
55 Super Fireball 4 Throw a very potent fireball.
This is a Core Attack.
Damage: 237 Fire Power Cost: 40
Range: 30
Cooldown: 10
FireStaff
55 Wall of Fire 4 Create a dangerous wall of fire at your feet. Power Cost: 58
Range: 4
Cooldown: 30
FireStaff
55 Wall of Fire 4 (Purple) Create a dangerous wall of fire at your feet. This variant version of Wall of Fire 4 uses an unnaturally colored flame. Power Cost: 58
Range: 4
Cooldown: 30
FireStaff
60 Defensive Chill 5 Blast all nearby enemies with a quick wave of cold. Damage: 164 Cold Power Cost: 36
Range: 2
AoE: 10
Cooldown: 10
FireStaff
60 Fire Breath 5 Spit flame at a nearby foe.
This is a Nice Attack.
Deals 63 Damage Over 35 Seconds.
Slightly restores body heat in cold environments.
Damage: 468 Fire Power Cost: 79
Range: 5
Cooldown: 12
FireStaff
60 Fireball 5 Throw a ball of fire.
This is a Basic Attack. (When it triggers a Combat Refresh, +22 Power)
Damage: 80 Fire Power Cost: 0
Range: 30
Cooldown: 2
FireStaff
60 Flesh to Fuel 4 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability.
Restores 30 Power.
Slightly restores body heat in cold environments.
Can Be On Sidebar
Damage: 90 Fire Power Cost: 0
Range: 0
Cooldown: 20
FireStaff
60 Room-Temperature Ball 5 Throw a painful ball of room-temperature matter. Damage: 140 Crushing Power Cost: 21
Range: 30
Cooldown: 10
FireStaff
60 Scintillating Flame 5 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 140 Fire
Dmg to Vulnerable Targets: 140 Fire
Power Cost: 22
Range: 40
Cooldown: 7
FireStaff
65 Calefaction 5 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability.
Target takes 20% more damage from direct Fire attacks for 60 seconds. Damage: 223 Fire Power Cost: 43
Range: 30
Cooldown: 12
FireStaff
65 Fire Bolts 5 Fling grievously harmful projectiles at all enemies within 20 meters. Damage: 185 Fire Power Cost: 31
Range: 20
AoE: 20
Cooldown: 15
FireStaff
65 Frostball 6 Throw a ball of cold. Damage: 111 Cold Power Cost: 16
Range: 30
Cooldown: 3
FireStaff
65 Ring of Fire 5 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Deals 63 additional damage over 35 seconds. Damage: 262 Fire Power Cost: 50
Range: 0
AoE: 10
Cooldown: 12
FireStaff
65 Wall of Fire 5 Create a dangerous wall of fire at your feet. Power Cost: 68
Range: 4
Cooldown: 30
FireStaff
70 Defensive Burst 6 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Suppresses Monster Shout
Damage: 209 Fire Power Cost: 38
Range: 0
AoE: 10
Cooldown: 10
FireStaff
70 Fire Breath 6 Spit flame at a nearby foe.
This is a Nice Attack.
Deals 80 Damage Over 40 Seconds.
Slightly restores body heat in cold environments.
Damage: 597 Fire Power Cost: 83
Range: 5
Cooldown: 12
FireStaff
70 Fireball 6 Throw a ball of fire.
This is a Basic Attack. (When it triggers a Combat Refresh, +24 Power)
Damage: 101 Fire Power Cost: 0
Range: 30
Cooldown: 2
FireStaff
70 Room-Temperature Ball 6 Throw a painful ball of room-temperature matter. Damage: 179 Crushing Power Cost: 22
Range: 30
Cooldown: 10
FireStaff
70 Scintillating Flame 6 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 179 Fire
Dmg to Vulnerable Targets: 179 Fire
Power Cost: 23
Range: 40
Cooldown: 7
FireStaff
70 Scintillating Frost 5 Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. Damage: 251 Cold
Dmg to Vulnerable Targets: 251 Cold
Power Cost: 32
Range: 40
Cooldown: 7
FireStaff
70 Super Fireball 5 Throw a very potent fireball.
This is a Core Attack.
Damage: 348 Fire Power Cost: 44
Range: 30
Cooldown: 10
FireStaff