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Unknown/Abilities

Revision as of 11:39, 23 January 2017 by ExtraBot (talk | contribs) (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)

Click "Expand" on the box below to view a complete list of Abilities for the Unknown skill.

Level Name Description Special Damage Stats Gear Required
0 Become Dark Wolf Become a wolf attuned to darkness -- both the absence of light and the force of undeath. (Use again to attempt to stop being a wolf.) Darkvision, +5 Darkness Mitigation, -2 Nature Mitigation Power Cost: 0
Range: 4
Cooldown: 10
None
0 Become Winter Wolf Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf.) +5 Indirect Cold Mitigation, -2 indirect Fire Mitigation Power Cost: 0
Range: 4
Cooldown: 10
None
0 Become Wolf Become a wolf. (Use again to attempt to stop being a wolf.) Power Cost: 0
Range: 3
Cooldown: 10
None
0 Brain Scrub Dispels up to three stacks of the Brain Fog debuff. Power Cost: 10
Range: 5
Cooldown: 30
None
0 Charm Rat Befriend a rat. The rat will fight for you as long as you remain in the rat's natural home zone. Requires a cheese. Enemies cannot interrupt the channeling of this ability. Power Cost: 40
Range: 10
Cooldown: 60
Channel Time: 3
None
0 Deer Form Become a deer. Can Be On Sidebar Power Cost: 30
Range: 5
Cooldown: 10
Channel Time: 3
None
0 Echolocation Use your horrible squeaks and giant ears to interpret your environment. Can Be On Sidebar Power Cost: 50
Range: 5
Cooldown: 10
form:GiantBat
0 Mallard Form Become a duck. This is a travel form that can only be used outdoors. Mallard has enhanced swim speed. Automatically dispelled when indoors.
Can Be On Sidebar
Power Cost: 50
Range: 5
Cooldown: 10
Channel Time: 3
None
0 Owl Form Become an owl. This is a travel form that can only be used outdoors. Owl has nightvision. Automatically dispelled when indoors.
Can Be On Sidebar
Power Cost: 50
Range: 5
Cooldown: 10
Channel Time: 3
None
0 Raven Form Become a raven. This is a travel form that can only be used outdoors. Automatically dispelled when indoors.
Can Be On Sidebar
Power Cost: 50
Range: 5
Cooldown: 10
Channel Time: 3
None
0 Shutdown Automaton Constructs are stunned. (Has no effect on other types of targets.) Power Cost: 10
Range: 5
Cooldown: 30
None
0 Snow Raven Form Become a snow raven. This is a travel form that can only be used outdoors. Snow raven has +4 indirect cold mitigation and -2 indirect fire mitigation. Automatically dispelled when indoors.
Can Be On Sidebar
Power Cost: 50
Range: 5
Cooldown: 10
Channel Time: 3
None
0 Spontaneous Fireball Throw a ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. Damage: 14 Fire Power Cost: 3
Range: 30
Cooldown: 60
None
0 Spontaneous Fireball 2 Throw an intensely painful ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. Damage: 23 Fire Power Cost: 3
Range: 30
Cooldown: 60
None
0 Spontaneous Fireball 3 Throw a potently damaging ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. Damage: 33 Fire Power Cost: 3
Range: 30
Cooldown: 60
None
0 Spontaneous Fireball 4 Throw a grievously harmful ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. Damage: 60 Fire Power Cost: 3
Range: 30
Cooldown: 60
None
0 Spontaneous Warmthball Throw a vaguely painful ball of warmth. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. Damage: 8 Fire Power Cost: 3
Range: 30
Cooldown: 60
None
0 Vile Recuperation Consume Nightmare Flesh to heal your wounds. You recover 50 Health. Power Cost: 0
Range: 5
Cooldown: 60
None
0 Vile Recuperation 2 Consume Nightmare Flesh to heal your wounds. You recover 90 Health. Power Cost: 0
Range: 5
Cooldown: 60
None
0 Vile Recuperation 3 Consume Nightmare Flesh to heal your wounds. You recover 130 Health. Power Cost: 0
Range: 5
Cooldown: 60
None