All Skills/Treasure Effects:By Slot
All Skills Slot List
Note that this only shows the max-level version of each treasure effect.
Head
- Max Underwater Held Breath +7
- Inventory Slots +1
- Max Power +12
- Max Health +20
- Armor Received from Patch Armor +64
- Taunt From Attack Damage +28%
- Direct Psychic Damage Reduction +24
- Combat XP Boost +5%
- Monster Rage Boost -7%
- Spore Bomb Damage +34%
- Major Healing abilities have a 70% chance to also restore 144 Armor
Chest
- Hygiene +1
- Max Underwater Held Breath +7
- Inventory Slots +1
- Max Power +12
- Max Health +20
- Healing Received From First Aid +49
- Armor Received from Patch Armor +64
- Chance of Uncommon Loot +28% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
- Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
- Inventory Slots +10
- Taunt From Attack Damage +28%
- Poison Damage Reduction +7
- Healing Received from Major Healing Abilities +44
- Accuracy Boost +18%
- Stake The Heart Damage +85%
- Major Healing abilities have a 65% chance to restore an additional 96 Health
Legs
- Hygiene +1
- Sprint Speed Boost +1
- Max Underwater Held Breath +7
- Inventory Slots +1
- Max Power +12
- Max Health +20
- Healing Received From First Aid +49
- Inventory Slots +10
- Taunt From Attack Damage +28%
- Nature Damage Reduction +7
- Stake The Heart Damage +85%
- Major Healing abilities have a 65% chance to restore an additional 96 Health
Hands
- Max Underwater Held Breath +7
- Inventory Slots +1
- Max Power +12
- Max Health +20
- Max Power +22
- Trauma Damage Reduction +7
- Poison Damage +7
- Trauma Damage +7
- Nature Damage +7
- Monster Rage Boost -7%
- Fish Gut Damage +52%
- Healing of your Major Healing Abilities +48
Feet
- Hygiene +1
- Falling Damage -50%
- Max Underwater Held Breath +7
- Inventory Slots +1
- Max Power +12
- Max Health +20
- Max Health +35
- Armor Received from Patch Armor +64
- Direct Electricity Damage Reduction +24
- Spore Bomb Damage +34%
MainHand
- Max Underwater Held Breath +7
- Inventory Slots +1
- Max Power +12
- Max Health +20
- Health from Combat Refresh Abilities +35
- Power from Combat Refresh Abilities +17
- Armor from Combat Refresh Abilities +35
- In-Combat Health Regen +14
- In-Combat Power Regen +7, In-Combat Armor Regen +1
- In-Combat Armor Regen +14
- Fish Gut Damage +52%
- Crossbow Reuse Timer -7.5
- Healing of your Major Healing Abilities +48
OffHand
- Max Underwater Held Breath +7
- Inventory Slots +1
- Max Power +12
- Max Health +20
- Max Health +35
- Max Power +22
- Health from Combat Refresh Abilities +35
- Power from Combat Refresh Abilities +17
- Armor from Combat Refresh Abilities +35
- In-Combat Health Regen +14
- In-Combat Power Regen +7, In-Combat Armor Regen +1
- In-Combat Armor Regen +14
- Healing Received From First Aid +49
- Healing Received from Major Healing Abilities +44
- Crossbow Base Damage +41%
- Major Healing abilities have a 70% chance to also restore 144 Armor
Necklace
- Max Underwater Held Breath +7
- Inventory Slots +1
- Max Power +12
- Max Health +20
- Max Health +35
- Max Power +22
- Health from Combat Refresh Abilities +35
- Power from Combat Refresh Abilities +17
- Armor from Combat Refresh Abilities +35
- In-Combat Health Regen +14
- In-Combat Power Regen +7, In-Combat Armor Regen +1
- In-Combat Armor Regen +14
- Chance of Uncommon Loot +28% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
- Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
- Accuracy Boost +18%
Ring
- Max Underwater Held Breath +7
- Inventory Slots +1
- Max Power +12
- Max Health +20
- Max Health +35
- Max Power +22
- Health from Combat Refresh Abilities +35
- Power from Combat Refresh Abilities +17
- Armor from Combat Refresh Abilities +35
- In-Combat Health Regen +14
- In-Combat Power Regen +7, In-Combat Armor Regen +1
- In-Combat Armor Regen +14
- Crossbow Base Damage +41%
Special1
Special2