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Necromancy/Treasure Effects:By Slot

Revision as of 12:32, 23 January 2017 by ExtraBot (talk | contribs) (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)

Necromancy Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Necromancy Base Damage +23%
  • Life Steal restores 35 Health
  • Deathgaze deals +140 damage and increases your sprint speed +2.5 for 15 seconds
  • Wave of Darkness Damage +81%
  • Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
  • Summoned Skeletal Mages deal +30 direct damage with each attack
  • Summoned Skeletal Swordsmen have 60% less Max Rage, allowing them to use their stun attack more often - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
  • Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Heal Undead and Rebuild Undead restore +19 Health/Armor
  • All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack


Chest

  • Death's Hold deals +175 Fire damage over 15 seconds
  • Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +49 damage
  • Life Steal reaps 31 additional health
  • Deathgaze deals +90 damage and restores 73 armor to you
  • Rebuild Undead Healing +67
  • Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power
  • Create Shambling Corpse also heals yourself for 140 health
  • Wave of Darkness heals you for 86 health
  • All Summoned Skeletons have +54 health
  • Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat


Legs

  • Life Steal reaps 31 additional health
  • Death's Hold Damage +112%
  • Spark of Death deals 95 Psychic damage over 10 seconds
  • Rebuild Undead restores 82 health/armor to your undead after a 15 second delay
  • Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power
  • Create Shambling Corpse also heals yourself for 140 health
  • Wave of Darkness heals you for 86 health
  • Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
  • Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
  • Raised Zombies deal +28 damage with each attack
  • Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage


Hands

  • Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +49 damage
  • Life Steal targets all enemies within 10 meters and deals +48 damage but reuse timer is +3 seconds
  • Deathgaze deals +132% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
  • Rebuild Undead restores 57 Health to you
  • Wave of Darkness deals +236 damage to sentient creatures
  • Summoned Skeletal Archers deal +24 direct damage with each attack
  • Summoned Skeletal Swordsmen taunt as if they did 650% more damage
  • Provoke Undead causes target undead to recover 62 Armor
  • Summoned Skeletal Archers and Mages regenerate +17 health every update, both in and out of combat
  • Raised Zombies deal +28 damage with each attack


Feet

  • Death's Hold causes target to take +28% damage from Slashing for 15 seconds
  • Spark of Death Damage +76%
  • Wave of Darkness deals +236 damage to sentient creatures
  • All Summoned Skeletons have +76 armor
  • Summoned Skeletal Swordsmen have +109 armor
  • Provoke Undead causes target undead to deal +58% damage for 10 seconds
  • Provoke Undead causes target undead to recover 62 Armor
  • Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay
  • Heal Undead grants target undead +9 Mitigation from all attacks for 8 seconds
  • Raised Zombies move +12 faster and deal +7 damage with each attack


MainHand

  • Necromancy Base Damage +23%
  • Life Steal deals 130 Psychic damage over 10 seconds
  • Death's Hold Damage +112%
  • Spark of Death Damage +76%
  • Wave of Darkness Damage +81%
  • Summoned Skeletal Mages deal +30 direct damage with each attack
  • Provoke Undead causes target undead to deal +58% damage for 10 seconds
  • Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Heal Undead and Rebuild Undead restore +19 Health/Armor
  • Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
  • Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks


OffHand

  • Necromancy Base Damage +14%
  • Spark of Death deals +50% damage and taunts +400
  • Rebuild Undead Healing +67
  • Rebuild Undead restores 57 Health to you
  • Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
  • All Summoned Skeletons have +54 health
  • All Summoned Skeletons have +76 armor
  • Summoned Skeletal Swordsmen have +109 armor
  • Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
  • Heal Undead restores +18 Health/Armor and boosts your next attack +31 if it is a Darkness attack


Necklace

  • Necromancy Base Damage +14%
  • Life Steal deals 130 Psychic damage over 10 seconds
  • Deathgaze deals +132% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
  • Death's Hold deals +32 damage and Stuns target after a 15 second delay
  • Spark of Death deals +50% damage and taunts +400
  • Rebuild Undead Power Cost -31
  • Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
  • Summoned Skeletal Swordsmen taunt as if they did 650% more damage
  • Summoned Skeletal Archers and Mages regenerate +17 health every update, both in and out of combat
  • Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
  • Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage


Ring

  • Death's Hold deals +175 Fire damage over 15 seconds
  • Life Steal restores 35 Health
  • Deathgaze deals +90 damage and restores 73 armor to you
  • Spark of Death deals 95 Psychic damage over 10 seconds
  • Rebuild Undead restores 82 health/armor to your undead after a 15 second delay
  • Summoned Skeletal Archers deal +24 direct damage with each attack
  • Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat
  • Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay
  • Heal Undead restores +18 Health/Armor and boosts your next attack +31 if it is a Darkness attack
  • Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks


Special1


Special2