Prefix |
Suffix |
Best Tier |
Slot |
All Tiers
|
---|
Fiery |
of Flames |
Tier 7 - Fire Magic Base Damage +23% |
Head, MainHand |
- Tier 1
- Fire Magic Damage +3
- Tier 2
- Fire Magic Base Damage +8%
- Tier 3
- Fire Magic Base Damage +11%
- Tier 4
- Fire Magic Base Damage +14%
- Tier 5
- Fire Magic Base Damage +17%
- Tier 6
- Fire Magic Base Damage +20%
- Tier 7
- Fire Magic Base Damage +23%
Expand
|
Flameproof |
|
Tier 14 - Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active |
Head, Ring |
- Tier 1
- Direct Fire Damage Reduction +3 when Fire Magic is active, Indirect Fire Damage Reduction +1 when Fire Magic is active
- Tier 2
- Direct Fire Damage Reduction +6 when Fire Magic is active, Indirect Fire Damage Reduction +2 when Fire Magic is active
- Tier 3
- Direct Fire Damage Reduction +9 when Fire Magic is active, Indirect Fire Damage Reduction +3 when Fire Magic is active
- Tier 4
- Direct Fire Damage Reduction +12 when Fire Magic is active, Indirect Fire Damage Reduction +4 when Fire Magic is active
- Tier 5
- Direct Fire Damage Reduction +15 when Fire Magic is active, Indirect Fire Damage Reduction +5 when Fire Magic is active
- Tier 6
- Direct Fire Damage Reduction +18 when Fire Magic is active, Indirect Fire Damage Reduction +6 when Fire Magic is active
- Tier 7
- Direct Fire Damage Reduction +21 when Fire Magic is active, Indirect Fire Damage Reduction +7 when Fire Magic is active
- Tier 8
- Direct Fire Damage Reduction +24 when Fire Magic is active, Indirect Fire Damage Reduction +8 when Fire Magic is active
- Tier 9
- Direct Fire Damage Reduction +27 when Fire Magic is active, Indirect Fire Damage Reduction +9 when Fire Magic is active
- Tier 10
- Direct Fire Damage Reduction +30 when Fire Magic is active, Indirect Fire Damage Reduction +10 when Fire Magic is active
- Tier 11
- Direct Fire Damage Reduction +33 when Fire Magic is active, Indirect Fire Damage Reduction +11 when Fire Magic is active
- Tier 12
- Direct Fire Damage Reduction +36 when Fire Magic is active, Indirect Fire Damage Reduction +12 when Fire Magic is active
- Tier 13
- Direct Fire Damage Reduction +39 when Fire Magic is active, Indirect Fire Damage Reduction +13 when Fire Magic is active
- Tier 14
- Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
Expand
|
|
of Chaotic Flames |
Tier 14 - All fire spells deal up to +36 damage (randomly determined) |
Chest, Feet |
- Tier 1
- All fire spells deal up to +6 damage (randomly determined)
- Tier 2
- All fire spells deal up to +8 damage (randomly determined)
- Tier 3
- All fire spells deal up to +10 damage (randomly determined)
- Tier 4
- All fire spells deal up to +12 damage (randomly determined)
- Tier 5
- All fire spells deal up to +14 damage (randomly determined)
- Tier 6
- All fire spells deal up to +16 damage (randomly determined)
- Tier 7
- All fire spells deal up to +18 damage (randomly determined)
- Tier 8
- All fire spells deal up to +20 damage (randomly determined)
- Tier 9
- All fire spells deal up to +22 damage (randomly determined)
- Tier 10
- All fire spells deal up to +24 damage (randomly determined)
- Tier 11
- All fire spells deal up to +26 damage (randomly determined)
- Tier 12
- All fire spells deal up to +28 damage (randomly determined)
- Tier 13
- All fire spells deal up to +32 damage (randomly determined)
- Tier 14
- All fire spells deal up to +36 damage (randomly determined)
Expand
|
Sparkly |
of Sparklefire |
Tier 7 - Scintillating Flame and Scintillating Frost Damage +40% |
Chest, Feet |
- Tier 1
- Scintillating Flame and Scintillating Frost Damage +13%
- Tier 2
- Scintillating Flame and Scintillating Frost Damage +16%
- Tier 3
- Scintillating Flame and Scintillating Frost Damage +19%
- Tier 4
- Scintillating Flame and Scintillating Frost Damage +22%
- Tier 5
- Scintillating Flame and Scintillating Frost Damage +26%
- Tier 6
- Scintillating Flame and Scintillating Frost Damage +30%
- Tier 7
- Scintillating Flame and Scintillating Frost Damage +40%
Expand
|
|
of Burning |
Tier 7 - Fire Breath and Super Fireball deal +160 damage over 10 seconds |
Legs, Necklace |
- Tier 1
- Fire Breath and Super Fireball deal +45 damage over 10 seconds
- Tier 2
- Fire Breath and Super Fireball deal +60 damage over 10 seconds
- Tier 3
- Fire Breath and Super Fireball deal +75 damage over 10 seconds
- Tier 4
- Fire Breath and Super Fireball deal +90 damage over 10 seconds
- Tier 5
- Fire Breath and Super Fireball deal +105 damage over 10 seconds
- Tier 6
- Fire Breath and Super Fireball deal +120 damage over 10 seconds
- Tier 7
- Fire Breath and Super Fireball deal +160 damage over 10 seconds
Expand
|
|
of Prolonged Agony |
Tier 14 - Indirect Fire Damage +47% |
Hands, Feet |
- Tier 1
- Indirect Fire Damage +4%
- Tier 2
- Indirect Fire Damage +7%
- Tier 3
- Indirect Fire Damage +10%
- Tier 4
- Indirect Fire Damage +13%
- Tier 5
- Indirect Fire Damage +16%
- Tier 6
- Indirect Fire Damage +19%
- Tier 7
- Indirect Fire Damage +22%
- Tier 8
- Indirect Fire Damage +25%
- Tier 9
- Indirect Fire Damage +28%
- Tier 10
- Indirect Fire Damage +31%
- Tier 11
- Indirect Fire Damage +34%
- Tier 12
- Indirect Fire Damage +37%
- Tier 13
- Indirect Fire Damage +42%
- Tier 14
- Indirect Fire Damage +47%
Expand
|
Super |
of Super Fire |
Tier 14 - Super Fireball Damage +48% |
Hands, Feet |
- Tier 1
- Super Fireball Damage +16%
- Tier 2
- Super Fireball Damage +18%
- Tier 3
- Super Fireball Damage +20%
- Tier 4
- Super Fireball Damage +22%
- Tier 5
- Super Fireball Damage +24%
- Tier 6
- Super Fireball Damage +26%
- Tier 7
- Super Fireball Damage +28%
- Tier 8
- Super Fireball Damage +30%
- Tier 9
- Super Fireball Damage +32%
- Tier 10
- Super Fireball Damage +34%
- Tier 11
- Super Fireball Damage +36%
- Tier 12
- Super Fireball Damage +38%
- Tier 13
- Super Fireball Damage +43%
- Tier 14
- Super Fireball Damage +48%
Expand
|
|
of Flesh Frying |
Tier 7 - Flesh To Fuel Power Restoration +22 |
Hands, Feet |
- Tier 1
- Flesh To Fuel Power Restoration +4
- Tier 2
- Flesh To Fuel Power Restoration +7
- Tier 3
- Flesh To Fuel Power Restoration +10
- Tier 4
- Flesh To Fuel Power Restoration +13
- Tier 5
- Flesh To Fuel Power Restoration +16
- Tier 6
- Flesh To Fuel Power Restoration +19
- Tier 7
- Flesh To Fuel Power Restoration +22
Expand
|
|
|
Tier 7 - Fire Breath deals +70 damage and grants you +24 mitigation vs Fire for 10 seconds |
Legs |
- Tier 1
- Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds
- Tier 2
- Fire Breath deals +30 damage and grants you +6 mitigation vs Fire for 10 seconds
- Tier 3
- Fire Breath deals +37 damage and grants you +9 mitigation vs Fire for 10 seconds
- Tier 4
- Fire Breath deals +44 damage and grants you +12 mitigation vs Fire for 10 seconds
- Tier 5
- Fire Breath deals +51 damage and grants you +15 mitigation vs Fire for 10 seconds
- Tier 6
- Fire Breath deals +58 damage and grants you +18 mitigation vs Fire for 10 seconds
- Tier 7
- Fire Breath deals +70 damage and grants you +24 mitigation vs Fire for 10 seconds
Expand
|
Room-Temperature |
|
Tier 7 - Room-Temperature Ball Damage +74% |
Head, MainHand |
- Tier 1
- Room-Temperature Ball Damage +10%
- Tier 2
- Room-Temperature Ball Damage +20%
- Tier 3
- Room-Temperature Ball Damage +30%
- Tier 4
- Room-Temperature Ball Damage +40%
- Tier 5
- Room-Temperature Ball Damage +50%
- Tier 6
- Room-Temperature Ball Damage +60%
- Tier 7
- Room-Temperature Ball Damage +74%
Expand
|
|
of Molten Spewing |
Tier 14 - Fire Breath hits all targets within 8 meters and deals +32% damage, but reuse timer is +3 seconds and Power cost is +33% |
Hands |
- Tier 1
- Fire Breath hits all targets within 8 meters and deals +2% damage, but reuse timer is +3 seconds and Power cost is +33%
- Tier 2
- Fire Breath hits all targets within 8 meters and deals +4% damage, but reuse timer is +3 seconds and Power cost is +33%
- Tier 3
- Fire Breath hits all targets within 8 meters and deals +6% damage, but reuse timer is +3 seconds and Power cost is +33%
- Tier 4
- Fire Breath hits all targets within 8 meters and deals +8% damage, but reuse timer is +3 seconds and Power cost is +33%
- Tier 5
- Fire Breath hits all targets within 8 meters and deals +10% damage, but reuse timer is +3 seconds and Power cost is +33%
- Tier 6
- Fire Breath hits all targets within 8 meters and deals +12% damage, but reuse timer is +3 seconds and Power cost is +33%
- Tier 7
- Fire Breath hits all targets within 8 meters and deals +14% damage, but reuse timer is +3 seconds and Power cost is +33%
- Tier 8
- Fire Breath hits all targets within 8 meters and deals +16% damage, but reuse timer is +3 seconds and Power cost is +33%
- Tier 9
- Fire Breath hits all targets within 8 meters and deals +18% damage, but reuse timer is +3 seconds and Power cost is +33%
- Tier 10
- Fire Breath hits all targets within 8 meters and deals +20% damage, but reuse timer is +3 seconds and Power cost is +33%
- Tier 11
- Fire Breath hits all targets within 8 meters and deals +22% damage, but reuse timer is +3 seconds and Power cost is +33%
- Tier 12
- Fire Breath hits all targets within 8 meters and deals +24% damage, but reuse timer is +3 seconds and Power cost is +33%
- Tier 13
- Fire Breath hits all targets within 8 meters and deals +28% damage, but reuse timer is +3 seconds and Power cost is +33%
- Tier 14
- Fire Breath hits all targets within 8 meters and deals +32% damage, but reuse timer is +3 seconds and Power cost is +33%
Expand
|
|
of Enraging Flame |
Tier 14 - Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage |
Head, Ring |
- Tier 1
- Super Fireball deals +14% damage and reuse timer is -1 second, but generates +100% Rage
- Tier 2
- Super Fireball deals +18% damage and reuse timer is -1 second, but generates +100% Rage
- Tier 3
- Super Fireball deals +22% damage and reuse timer is -1 second, but generates +100% Rage
- Tier 4
- Super Fireball deals +26% damage and reuse timer is -1 second, but generates +100% Rage
- Tier 5
- Super Fireball deals +30% damage and reuse timer is -1 second, but generates +100% Rage
- Tier 6
- Super Fireball deals +34% damage and reuse timer is -1 second, but generates +100% Rage
- Tier 7
- Super Fireball deals +38% damage and reuse timer is -1 second, but generates +100% Rage
- Tier 8
- Super Fireball deals +42% damage and reuse timer is -1 second, but generates +100% Rage
- Tier 9
- Super Fireball deals +46% damage and reuse timer is -1 second, but generates +100% Rage
- Tier 10
- Super Fireball deals +50% damage and reuse timer is -1 second, but generates +100% Rage
- Tier 11
- Super Fireball deals +54% damage and reuse timer is -1 second, but generates +100% Rage
- Tier 12
- Super Fireball deals +58% damage and reuse timer is -1 second, but generates +100% Rage
- Tier 13
- Super Fireball deals +64% damage and reuse timer is -1 second, but generates +100% Rage
- Tier 14
- Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage
Expand
|
|
of Burning Breath |
Tier 14 - Fire Breath Damage +35% |
MainHand, Necklace |
- Tier 1
- Fire Breath Damage +5%
- Tier 2
- Fire Breath Damage +7%
- Tier 3
- Fire Breath Damage +9%
- Tier 4
- Fire Breath Damage +11%
- Tier 5
- Fire Breath Damage +13%
- Tier 6
- Fire Breath Damage +15%
- Tier 7
- Fire Breath Damage +17%
- Tier 8
- Fire Breath Damage +19%
- Tier 9
- Fire Breath Damage +21%
- Tier 10
- Fire Breath Damage +23%
- Tier 11
- Fire Breath Damage +25%
- Tier 12
- Fire Breath Damage +27%
- Tier 13
- Fire Breath Damage +31%
- Tier 14
- Fire Breath Damage +35%
Expand
|
Fiery |
of Flames |
Tier 7 - Fire Magic Base Damage +22% |
OffHand, Necklace |
- Tier 1
- Fire Magic Base Damage +3%
- Tier 2
- Fire Magic Base Damage +5%
- Tier 3
- Fire Magic Base Damage +7%
- Tier 4
- Fire Magic Base Damage +10%
- Tier 5
- Fire Magic Base Damage +13%
- Tier 6
- Fire Magic Base Damage +16%
- Tier 7
- Fire Magic Base Damage +22%
Expand
|
|
of Nice Flames |
Tier 14 - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds |
OffHand, Necklace |
- Tier 1
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 7 seconds
- Tier 2
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +19 for 7 seconds
- Tier 3
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +22 for 7 seconds
- Tier 4
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +25 for 7 seconds
- Tier 5
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +28 for 7 seconds
- Tier 6
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +31 for 7 seconds
- Tier 7
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +34 for 7 seconds
- Tier 8
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +37 for 7 seconds
- Tier 9
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +40 for 7 seconds
- Tier 10
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +43 for 7 seconds
- Tier 11
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +46 for 7 seconds
- Tier 12
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 7 seconds
- Tier 13
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +57 for 7 seconds
- Tier 14
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds
Expand
|
|
of Cold Calefaction |
Tier 14 - Calefaction causes target to take +42% damage from Cold for 12 seconds |
Chest, OffHand |
- Tier 1
- Calefaction causes target to take +4% damage from Cold for 12 seconds
- Tier 2
- Calefaction causes target to take +6% damage from Cold for 12 seconds
- Tier 3
- Calefaction causes target to take +9% damage from Cold for 12 seconds
- Tier 4
- Calefaction causes target to take +12% damage from Cold for 12 seconds
- Tier 5
- Calefaction causes target to take +15% damage from Cold for 12 seconds
- Tier 6
- Calefaction causes target to take +18% damage from Cold for 12 seconds
- Tier 7
- Calefaction causes target to take +21% damage from Cold for 12 seconds
- Tier 8
- Calefaction causes target to take +24% damage from Cold for 12 seconds
- Tier 9
- Calefaction causes target to take +27% damage from Cold for 12 seconds
- Tier 10
- Calefaction causes target to take +30% damage from Cold for 12 seconds
- Tier 11
- Calefaction causes target to take +33% damage from Cold for 12 seconds
- Tier 12
- Calefaction causes target to take +36% damage from Cold for 12 seconds
- Tier 13
- Calefaction causes target to take +39% damage from Cold for 12 seconds
- Tier 14
- Calefaction causes target to take +42% damage from Cold for 12 seconds
Expand
|
|
of Weakening Flame |
Tier 7 - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds |
Legs, Necklace |
- Tier 1
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -3 damage for 10 seconds
- Tier 2
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -4 damage for 10 seconds
- Tier 3
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -5 damage for 10 seconds
- Tier 4
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -7 damage for 10 seconds
- Tier 5
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -8 damage for 10 seconds
- Tier 6
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -10 damage for 10 seconds
- Tier 7
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
Expand
|
|
of Enflaming Skin |
Tier 7 - Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself) |
Chest |
- Tier 1
- Super Fireball causes the target to take +10% damage from indirect Fire (this effect does not stack with itself)
- Tier 2
- Super Fireball causes the target to take +20% damage from indirect Fire (this effect does not stack with itself)
- Tier 3
- Super Fireball causes the target to take +30% damage from indirect Fire (this effect does not stack with itself)
- Tier 4
- Super Fireball causes the target to take +40% damage from indirect Fire (this effect does not stack with itself)
- Tier 5
- Super Fireball causes the target to take +50% damage from indirect Fire (this effect does not stack with itself)
- Tier 6
- Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)
- Tier 7
- Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)
Expand
|
|
|
Tier 14 - Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds |
OffHand, Necklace |
- Tier 1
- Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds
- Tier 2
- Flesh to Fuel boosts your Core Attack Damage +20 for 7 seconds
- Tier 3
- Flesh to Fuel boosts your Core Attack Damage +27 for 7 seconds
- Tier 4
- Flesh to Fuel boosts your Core Attack Damage +34 for 7 seconds
- Tier 5
- Flesh to Fuel boosts your Core Attack Damage +41 for 7 seconds
- Tier 6
- Flesh to Fuel boosts your Core Attack Damage +48 for 7 seconds
- Tier 7
- Flesh to Fuel boosts your Core Attack Damage +55 for 7 seconds
- Tier 8
- Flesh to Fuel boosts your Core Attack Damage +62 for 7 seconds
- Tier 9
- Flesh to Fuel boosts your Core Attack Damage +69 for 7 seconds
- Tier 10
- Flesh to Fuel boosts your Core Attack Damage +76 for 7 seconds
- Tier 11
- Flesh to Fuel boosts your Core Attack Damage +83 for 7 seconds
- Tier 12
- Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds
- Tier 13
- Flesh to Fuel boosts your Core Attack Damage +105 for 7 seconds
- Tier 14
- Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds
Expand
|
|
of Tough Ruined Flesh |
Tier 14 - Flesh to Fuel restores +54 Armor |
MainHand, Head |
- Tier 1
- Flesh to Fuel restores +15 Armor
- Tier 2
- Flesh to Fuel restores +18 Armor
- Tier 3
- Flesh to Fuel restores +21 Armor
- Tier 4
- Flesh to Fuel restores +24 Armor
- Tier 5
- Flesh to Fuel restores +27 Armor
- Tier 6
- Flesh to Fuel restores +30 Armor
- Tier 7
- Flesh to Fuel restores +33 Armor
- Tier 8
- Flesh to Fuel restores +36 Armor
- Tier 9
- Flesh to Fuel restores +39 Armor
- Tier 10
- Flesh to Fuel restores +42 Armor
- Tier 11
- Flesh to Fuel restores +45 Armor
- Tier 12
- Flesh to Fuel restores +48 Armor
- Tier 13
- Flesh to Fuel restores +51 Armor
- Tier 14
- Flesh to Fuel restores +54 Armor
Expand
|
|
of Flesh Frying |
Tier 14 - Flesh to Fuel restores +34 Power but has a 5% chance to stun you |
Legs |
- Tier 1
- Flesh to Fuel restores +8 Power but has a 5% chance to stun you
- Tier 2
- Flesh to Fuel restores +10 Power but has a 5% chance to stun you
- Tier 3
- Flesh to Fuel restores +12 Power but has a 5% chance to stun you
- Tier 4
- Flesh to Fuel restores +14 Power but has a 5% chance to stun you
- Tier 5
- Flesh to Fuel restores +16 Power but has a 5% chance to stun you
- Tier 6
- Flesh to Fuel restores +18 Power but has a 5% chance to stun you
- Tier 7
- Flesh to Fuel restores +20 Power but has a 5% chance to stun you
- Tier 8
- Flesh to Fuel restores +22 Power but has a 5% chance to stun you
- Tier 9
- Flesh to Fuel restores +24 Power but has a 5% chance to stun you
- Tier 10
- Flesh to Fuel restores +26 Power but has a 5% chance to stun you
- Tier 11
- Flesh to Fuel restores +28 Power but has a 5% chance to stun you
- Tier 12
- Flesh to Fuel restores +30 Power but has a 5% chance to stun you
- Tier 13
- Flesh to Fuel restores +32 Power but has a 5% chance to stun you
- Tier 14
- Flesh to Fuel restores +34 Power but has a 5% chance to stun you
Expand
|
|
of Quickly Melted Flesh |
Tier 7 - Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds |
Legs, Feet |
- Tier 1
- Flesh to Fuel increases your Out of Combat Sprint speed +1 for 15 seconds
- Tier 2
- Flesh to Fuel increases your Out of Combat Sprint speed +2 for 15 seconds
- Tier 3
- Flesh to Fuel increases your Out of Combat Sprint speed +3 for 15 seconds
- Tier 4
- Flesh to Fuel increases your Out of Combat Sprint speed +4 for 15 seconds
- Tier 5
- Flesh to Fuel increases your Out of Combat Sprint speed +5 for 15 seconds
- Tier 6
- Flesh to Fuel increases your Out of Combat Sprint speed +6 for 15 seconds
- Tier 7
- Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
Expand
|
|
of Dark Balls |
Tier 14 - Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds |
OffHand, Ring |
- Tier 1
- Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds
- Tier 2
- Room-Temperature Ball deals Darkness damage and causes +30 damage over 12 seconds
- Tier 3
- Room-Temperature Ball deals Darkness damage and causes +36 damage over 12 seconds
- Tier 4
- Room-Temperature Ball deals Darkness damage and causes +42 damage over 12 seconds
- Tier 5
- Room-Temperature Ball deals Darkness damage and causes +48 damage over 12 seconds
- Tier 6
- Room-Temperature Ball deals Darkness damage and causes +54 damage over 12 seconds
- Tier 7
- Room-Temperature Ball deals Darkness damage and causes +60 damage over 12 seconds
- Tier 8
- Room-Temperature Ball deals Darkness damage and causes +66 damage over 12 seconds
- Tier 9
- Room-Temperature Ball deals Darkness damage and causes +72 damage over 12 seconds
- Tier 10
- Room-Temperature Ball deals Darkness damage and causes +78 damage over 12 seconds
- Tier 11
- Room-Temperature Ball deals Darkness damage and causes +90 damage over 12 seconds
- Tier 12
- Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds
- Tier 13
- Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds
- Tier 14
- Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
Expand
|
|
of Fast Balls |
Tier 7 - Room-Temperature Ball Damage +40% and reuse timer -3 seconds |
Hands |
- Tier 1
- Room-Temperature Ball Damage +6% and reuse timer -1 second
- Tier 2
- Room-Temperature Ball Damage +10% and reuse timer -1 second
- Tier 3
- Room-Temperature Ball Damage +14% and reuse timer -1.5 seconds
- Tier 4
- Room-Temperature Ball Damage +18% and reuse timer -1.5 seconds
- Tier 5
- Room-Temperature Ball Damage +22% and reuse timer -2 seconds
- Tier 6
- Room-Temperature Ball Damage +27% and reuse timer -2.5 seconds
- Tier 7
- Room-Temperature Ball Damage +40% and reuse timer -3 seconds
Expand
|
|
of Fire Tapping |
Tier 14 - You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
Chest, Ring |
- Tier 1
- You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 2
- You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 3
- You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 4
- You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 5
- You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 6
- You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 7
- You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 8
- You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 9
- You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 10
- You regain 11 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 11
- You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 12
- You regain 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 13
- You regain 15 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 14
- You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
Expand
|
|
of the Salamander |
Tier 14 - You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
Chest, Ring |
- Tier 1
- You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 2
- You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 3
- You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 4
- You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 5
- You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 6
- You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 7
- You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 8
- You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 9
- You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 10
- You regain 19 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 11
- You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 12
- You regain 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 13
- You regain 25 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Tier 14
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
Expand
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of Scintillating Power |
Tier 14 - Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9 |
Legs, OffHand |
- Tier 1
- Scintillating Flame and Scintillating Frost Damage +1 and Power Cost -2
- Tier 2
- Scintillating Flame and Scintillating Frost Damage +2 and Power Cost -2
- Tier 3
- Scintillating Flame and Scintillating Frost Damage +3 and Power Cost -3
- Tier 4
- Scintillating Flame and Scintillating Frost Damage +4 and Power Cost -3
- Tier 5
- Scintillating Flame and Scintillating Frost Damage +5 and Power Cost -4
- Tier 6
- Scintillating Flame and Scintillating Frost Damage +6 and Power Cost -4
- Tier 7
- Scintillating Flame and Scintillating Frost Damage +7 and Power Cost -5
- Tier 8
- Scintillating Flame and Scintillating Frost Damage +8 and Power Cost -5
- Tier 9
- Scintillating Flame and Scintillating Frost Damage +9 and Power Cost -6
- Tier 10
- Scintillating Flame and Scintillating Frost Damage +10 and Power Cost -6
- Tier 11
- Scintillating Flame and Scintillating Frost Damage +11 and Power Cost -7
- Tier 12
- Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7
- Tier 13
- Scintillating Flame and Scintillating Frost Damage +16 and Power Cost -8
- Tier 14
- Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
Expand
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of Scintillating Life |
Tier 14 - Scintillating Flame restores 29 Health |
Legs, OffHand |
- Tier 1
- Scintillating Flame restores 2 Health
- Tier 2
- Scintillating Flame restores 4 Health
- Tier 3
- Scintillating Flame restores 6 Health
- Tier 4
- Scintillating Flame restores 8 Health
- Tier 5
- Scintillating Flame restores 10 Health
- Tier 6
- Scintillating Flame restores 12 Health
- Tier 7
- Scintillating Flame restores 14 Health
- Tier 8
- Scintillating Flame restores 16 Health
- Tier 9
- Scintillating Flame restores 18 Health
- Tier 10
- Scintillating Flame restores 20 Health
- Tier 11
- Scintillating Flame restores 22 Health
- Tier 12
- Scintillating Flame restores 25 Health
- Tier 13
- Scintillating Flame restores 27 Health
- Tier 14
- Scintillating Flame restores 29 Health
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|
Tier 14 - Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds |
Head, Chest, Ring |
- Tier 1
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds
- Tier 2
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +8 for 15 seconds
- Tier 3
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +10 for 15 seconds
- Tier 4
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +12 for 15 seconds
- Tier 5
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +14 for 15 seconds
- Tier 6
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +16 for 15 seconds
- Tier 7
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +18 for 15 seconds
- Tier 8
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +20 for 15 seconds
- Tier 9
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +22 for 15 seconds
- Tier 10
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +24 for 15 seconds
- Tier 11
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +26 for 15 seconds
- Tier 12
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds
- Tier 13
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
- Tier 14
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
Expand
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of Fire Rings |
Tier 14 - Ring of Fire Damage +37% |
Head, Chest |
- Tier 1
- Ring of Fire Damage +7%
- Tier 2
- Ring of Fire Damage +9%
- Tier 3
- Ring of Fire Damage +11%
- Tier 4
- Ring of Fire Damage +13%
- Tier 5
- Ring of Fire Damage +15%
- Tier 6
- Ring of Fire Damage +17%
- Tier 7
- Ring of Fire Damage +19%
- Tier 8
- Ring of Fire Damage +21%
- Tier 9
- Ring of Fire Damage +23%
- Tier 10
- Ring of Fire Damage +25%
- Tier 11
- Ring of Fire Damage +27%
- Tier 12
- Ring of Fire Damage +29%
- Tier 13
- Ring of Fire Damage +33%
- Tier 14
- Ring of Fire Damage +37%
Expand
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of Scintillating Opportunism |
Tier 14 - Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets |
Hands, MainHand, Head |
- Tier 1
- Scintillating Frost and Scintillating Flame stun and deal +25% damage to Vulnerable targets
- Tier 2
- Scintillating Frost and Scintillating Flame stun and deal +30% damage to Vulnerable targets
- Tier 3
- Scintillating Frost and Scintillating Flame stun and deal +35% damage to Vulnerable targets
- Tier 4
- Scintillating Frost and Scintillating Flame stun and deal +40% damage to Vulnerable targets
- Tier 5
- Scintillating Frost and Scintillating Flame stun and deal +45% damage to Vulnerable targets
- Tier 6
- Scintillating Frost and Scintillating Flame stun and deal +50% damage to Vulnerable targets
- Tier 7
- Scintillating Frost and Scintillating Flame stun and deal +55% damage to Vulnerable targets
- Tier 8
- Scintillating Frost and Scintillating Flame stun and deal +60% damage to Vulnerable targets
- Tier 9
- Scintillating Frost and Scintillating Flame stun and deal +65% damage to Vulnerable targets
- Tier 10
- Scintillating Frost and Scintillating Flame stun and deal +70% damage to Vulnerable targets
- Tier 11
- Scintillating Frost and Scintillating Flame stun and deal +75% damage to Vulnerable targets
- Tier 12
- Scintillating Frost and Scintillating Flame stun and deal +80% damage to Vulnerable targets
- Tier 13
- Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets
- Tier 14
- Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets
Expand
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of Chaotic Rings |
Tier 14 - Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU |
OffHand, Necklace |
- Tier 1
- Ring of Fire deals +10% damage but has a 5% chance to deal 50 fire damage to YOU
- Tier 2
- Ring of Fire deals +13% damage but has a 5% chance to deal 56 fire damage to YOU
- Tier 3
- Ring of Fire deals +16% damage but has a 5% chance to deal 62 fire damage to YOU
- Tier 4
- Ring of Fire deals +19% damage but has a 5% chance to deal 68 fire damage to YOU
- Tier 5
- Ring of Fire deals +22% damage but has a 5% chance to deal 74 fire damage to YOU
- Tier 6
- Ring of Fire deals +25% damage but has a 5% chance to deal 80 fire damage to YOU
- Tier 7
- Ring of Fire deals +28% damage but has a 5% chance to deal 86 fire damage to YOU
- Tier 8
- Ring of Fire deals +31% damage but has a 5% chance to deal 92 fire damage to YOU
- Tier 9
- Ring of Fire deals +34% damage but has a 5% chance to deal 98 fire damage to YOU
- Tier 10
- Ring of Fire deals +37% damage but has a 5% chance to deal 104 fire damage to YOU
- Tier 11
- Ring of Fire deals +40% damage but has a 5% chance to deal 110 fire damage to YOU
- Tier 12
- Ring of Fire deals +43% damage but has a 5% chance to deal 116 fire damage to YOU
- Tier 13
- Ring of Fire deals +48% damage but has a 5% chance to deal 122 fire damage to YOU
- Tier 14
- Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU
Expand
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of Icy Armor |
Tier 14 - Scintillating Frost and Defensive Chill restore 31 Armor |
Legs, OffHand |
- Tier 1
- Scintillating Frost and Defensive Chill restore 5 Armor
- Tier 2
- Scintillating Frost and Defensive Chill restore 7 Armor
- Tier 3
- Scintillating Frost and Defensive Chill restore 9 Armor
- Tier 4
- Scintillating Frost and Defensive Chill restore 10 Armor
- Tier 5
- Scintillating Frost and Defensive Chill restore 11 Armor
- Tier 6
- Scintillating Frost and Defensive Chill restore 13 Armor
- Tier 7
- Scintillating Frost and Defensive Chill restore 14 Armor
- Tier 8
- Scintillating Frost and Defensive Chill restore 16 Armor
- Tier 9
- Scintillating Frost and Defensive Chill restore 17 Armor
- Tier 10
- Scintillating Frost and Defensive Chill restore 19 Armor
- Tier 11
- Scintillating Frost and Defensive Chill restore 21 Armor
- Tier 12
- Scintillating Frost and Defensive Chill restore 23 Armor
- Tier 13
- Scintillating Frost and Defensive Chill restore 27 Armor
- Tier 14
- Scintillating Frost and Defensive Chill restore 31 Armor
Expand
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of Fiery Bolts |
Tier 7 - Fire Bolts Damage +49% |
Head, Necklace |
- Tier 1
- Fire Bolts Damage +12%
- Tier 2
- Fire Bolts Damage +17%
- Tier 3
- Fire Bolts Damage +22%
- Tier 4
- Fire Bolts Damage +27%
- Tier 5
- Fire Bolts Damage +32%
- Tier 6
- Fire Bolts Damage +37%
- Tier 7
- Fire Bolts Damage +49%
Expand
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of Everlong Flames |
Tier 7 - Fire Bolts hit all targets within 25 meters (instead of 20) and deals +90 damage |
Hands |
- Tier 1
- Fire Bolts hit all targets within 25 meters (instead of 20) and deals +20 damage
- Tier 2
- Fire Bolts hit all targets within 25 meters (instead of 20) and deals +27 damage
- Tier 3
- Fire Bolts hit all targets within 25 meters (instead of 20) and deals +34 damage
- Tier 4
- Fire Bolts hit all targets within 25 meters (instead of 20) and deals +41 damage
- Tier 5
- Fire Bolts hit all targets within 25 meters (instead of 20) and deals +48 damage
- Tier 6
- Fire Bolts hit all targets within 25 meters (instead of 20) and deals +55 damage
- Tier 7
- Fire Bolts hit all targets within 25 meters (instead of 20) and deals +90 damage
Expand
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of Drilling Fire Bolts |
Tier 14 - Fire Bolts deal +118 armor damage |
Legs, MainHand |
- Tier 1
- Fire Bolts deal +11 armor damage
- Tier 2
- Fire Bolts deal +18 armor damage
- Tier 3
- Fire Bolts deal +25 armor damage
- Tier 4
- Fire Bolts deal +32 armor damage
- Tier 5
- Fire Bolts deal +39 armor damage
- Tier 6
- Fire Bolts deal +46 armor damage
- Tier 7
- Fire Bolts deal +53 armor damage
- Tier 8
- Fire Bolts deal +60 armor damage
- Tier 9
- Fire Bolts deal +67 armor damage
- Tier 10
- Fire Bolts deal +74 armor damage
- Tier 11
- Fire Bolts deal +81 armor damage
- Tier 12
- Fire Bolts deal +88 armor damage
- Tier 13
- Fire Bolts deal +103 armor damage
- Tier 14
- Fire Bolts deal +118 armor damage
Expand
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of Fast Fire Bolts |
Tier 14 - Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10 |
OffHand, MainHand |
- Tier 1
- Fire Bolts deals +5% damage and reuse timer is -2 seconds, but Power cost is +10
- Tier 2
- Fire Bolts deals +6% damage and reuse timer is -2 seconds, but Power cost is +10
- Tier 3
- Fire Bolts deals +7% damage and reuse timer is -2 seconds, but Power cost is +10
- Tier 4
- Fire Bolts deals +8% damage and reuse timer is -2 seconds, but Power cost is +10
- Tier 5
- Fire Bolts deals +9% damage and reuse timer is -2 seconds, but Power cost is +10
- Tier 6
- Fire Bolts deals +10% damage and reuse timer is -2 seconds, but Power cost is +10
- Tier 7
- Fire Bolts deals +11% damage and reuse timer is -2 seconds, but Power cost is +10
- Tier 8
- Fire Bolts deals +12% damage and reuse timer is -2 seconds, but Power cost is +10
- Tier 9
- Fire Bolts deals +13% damage and reuse timer is -2 seconds, but Power cost is +10
- Tier 10
- Fire Bolts deals +14% damage and reuse timer is -2 seconds, but Power cost is +10
- Tier 11
- Fire Bolts deals +15% damage and reuse timer is -2 seconds, but Power cost is +10
- Tier 12
- Fire Bolts deals +16% damage and reuse timer is -2 seconds, but Power cost is +10
- Tier 13
- Fire Bolts deals +19% damage and reuse timer is -2 seconds, but Power cost is +10
- Tier 14
- Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10
Expand
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of Calefaction |
Tier 14 - Calefaction Damage +80% |
Head, Feet |
- Tier 1
- Calefaction Damage +20%
- Tier 2
- Calefaction Damage +24%
- Tier 3
- Calefaction Damage +28%
- Tier 4
- Calefaction Damage +32%
- Tier 5
- Calefaction Damage +36%
- Tier 6
- Calefaction Damage +40%
- Tier 7
- Calefaction Damage +44%
- Tier 8
- Calefaction Damage +48%
- Tier 9
- Calefaction Damage +52%
- Tier 10
- Calefaction Damage +56%
- Tier 11
- Calefaction Damage +60%
- Tier 12
- Calefaction Damage +64%
- Tier 13
- Calefaction Damage +72%
- Tier 14
- Calefaction Damage +80%
Expand
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of Nuclear Calefaction |
Tier 14 - Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second |
Legs, Ring |
- Tier 1
- Calefaction and Defensive Burst Damage +10% and Reuse Timer -1 second
- Tier 2
- Calefaction and Defensive Burst Damage +12% and Reuse Timer -1 second
- Tier 3
- Calefaction and Defensive Burst Damage +14% and Reuse Timer -1 second
- Tier 4
- Calefaction and Defensive Burst Damage +16% and Reuse Timer -1 second
- Tier 5
- Calefaction and Defensive Burst Damage +18% and Reuse Timer -1 second
- Tier 6
- Calefaction and Defensive Burst Damage +20% and Reuse Timer -1 second
- Tier 7
- Calefaction and Defensive Burst Damage +22% and Reuse Timer -1 second
- Tier 8
- Calefaction and Defensive Burst Damage +24% and Reuse Timer -1 second
- Tier 9
- Calefaction and Defensive Burst Damage +26% and Reuse Timer -1 second
- Tier 10
- Calefaction and Defensive Burst Damage +29% and Reuse Timer -1 second
- Tier 11
- Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second
- Tier 12
- Calefaction and Defensive Burst Damage +35% and Reuse Timer -1 second
- Tier 13
- Calefaction and Defensive Burst Damage +42% and Reuse Timer -1.5 second
- Tier 14
- Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second
Expand
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|
Tier 14 - Calefaction restores 40 Health |
Feet, Necklace |
- Tier 1
- Calefaction restores 14 Health
- Tier 2
- Calefaction restores 16 Health
- Tier 3
- Calefaction restores 18 Health
- Tier 4
- Calefaction restores 20 Health
- Tier 5
- Calefaction restores 22 Health
- Tier 6
- Calefaction restores 24 Health
- Tier 7
- Calefaction restores 26 Health
- Tier 8
- Calefaction restores 28 Health
- Tier 9
- Calefaction restores 30 Health
- Tier 10
- Calefaction restores 32 Health
- Tier 11
- Calefaction restores 34 Health
- Tier 12
- Calefaction restores 36 Health
- Tier 13
- Calefaction restores 38 Health
- Tier 14
- Calefaction restores 40 Health
Expand
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of Delayed Eruption |
Tier 14 - Calefaction causes 215 additional damage after a 20 second delay |
Hands, MainHand |
- Tier 1
- Calefaction causes 33 additional damage after a 20 second delay
- Tier 2
- Calefaction causes 45 additional damage after a 20 second delay
- Tier 3
- Calefaction causes 57 additional damage after a 20 second delay
- Tier 4
- Calefaction causes 69 additional damage after a 20 second delay
- Tier 5
- Calefaction causes 81 additional damage after a 20 second delay
- Tier 6
- Calefaction causes 93 additional damage after a 20 second delay
- Tier 7
- Calefaction causes 105 additional damage after a 20 second delay
- Tier 8
- Calefaction causes 117 additional damage after a 20 second delay
- Tier 9
- Calefaction causes 129 additional damage after a 20 second delay
- Tier 10
- Calefaction causes 141 additional damage after a 20 second delay
- Tier 11
- Calefaction causes 153 additional damage after a 20 second delay
- Tier 12
- Calefaction causes 165 additional damage after a 20 second delay
- Tier 13
- Calefaction causes 190 additional damage after a 20 second delay
- Tier 14
- Calefaction causes 215 additional damage after a 20 second delay
Expand
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of Frosty Balls |
Tier 14 - Fireball and Frostball Damage +42% |
Chest, Feet |
- Tier 1
- Fireball and Frostball Damage +10%
- Tier 2
- Fireball and Frostball Damage +12%
- Tier 3
- Fireball and Frostball Damage +14%
- Tier 4
- Fireball and Frostball Damage +16%
- Tier 5
- Fireball and Frostball Damage +18%
- Tier 6
- Fireball and Frostball Damage +20%
- Tier 7
- Fireball and Frostball Damage +22%
- Tier 8
- Fireball and Frostball Damage +24%
- Tier 9
- Fireball and Frostball Damage +26%
- Tier 10
- Fireball and Frostball Damage +28%
- Tier 11
- Fireball and Frostball Damage +30%
- Tier 12
- Fireball and Frostball Damage +32%
- Tier 13
- Fireball and Frostball Damage +37%
- Tier 14
- Fireball and Frostball Damage +42%
Expand
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of Frost Waves |
Tier 14 - Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds |
Hands |
- Tier 1
- Frostball targets all enemies within 10 meters and deals +1 damage, but reuse timer is +3 seconds
- Tier 2
- Frostball targets all enemies within 10 meters and deals +2 damage, but reuse timer is +3 seconds
- Tier 3
- Frostball targets all enemies within 10 meters and deals +3 damage, but reuse timer is +3 seconds
- Tier 4
- Frostball targets all enemies within 10 meters and deals +4 damage, but reuse timer is +3 seconds
- Tier 5
- Frostball targets all enemies within 10 meters and deals +5 damage, but reuse timer is +3 seconds
- Tier 6
- Frostball targets all enemies within 10 meters and deals +6 damage, but reuse timer is +3 seconds
- Tier 7
- Frostball targets all enemies within 10 meters and deals +7 damage, but reuse timer is +3 seconds
- Tier 8
- Frostball targets all enemies within 10 meters and deals +8 damage, but reuse timer is +3 seconds
- Tier 9
- Frostball targets all enemies within 10 meters and deals +9 damage, but reuse timer is +3 seconds
- Tier 10
- Frostball targets all enemies within 10 meters and deals +10 damage, but reuse timer is +3 seconds
- Tier 11
- Frostball targets all enemies within 10 meters and deals +11 damage, but reuse timer is +3 seconds
- Tier 12
- Frostball targets all enemies within 10 meters and deals +12 damage, but reuse timer is +3 seconds
- Tier 13
- Frostball targets all enemies within 10 meters and deals +22 damage, but reuse timer is +3 seconds
- Tier 14
- Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds
Expand
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of Stiffening Cold |
Tier 7 - Frostball slows target's movement by 25% and deals +16 damage |
Head, Feet |
- Tier 1
- Frostball slows target's movement by 25% and deals +2 damage
- Tier 2
- Frostball slows target's movement by 25% and deals +4 damage
- Tier 3
- Frostball slows target's movement by 25% and deals +6 damage
- Tier 4
- Frostball slows target's movement by 25% and deals +8 damage
- Tier 5
- Frostball slows target's movement by 25% and deals +10 damage
- Tier 6
- Frostball slows target's movement by 25% and deals +12 damage
- Tier 7
- Frostball slows target's movement by 25% and deals +16 damage
Expand
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of Spider Freezing |
Tier 7 - Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds |
MainHand, Necklace |
- Tier 1
- Defensive Burst deals +10% damage and raises Basic Attack Damage +5% for 10 seconds
- Tier 2
- Defensive Burst deals +14% damage and raises Basic Attack Damage +8% for 10 seconds
- Tier 3
- Defensive Burst deals +18% damage and raises Basic Attack Damage +11% for 10 seconds
- Tier 4
- Defensive Burst deals +22% damage and raises Basic Attack Damage +14% for 10 seconds
- Tier 5
- Defensive Burst deals +26% damage and raises Basic Attack Damage +17% for 10 seconds
- Tier 6
- Defensive Burst deals +30% damage and raises Basic Attack Damage +20% for 10 seconds
- Tier 7
- Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds
Expand
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of Restorative Bonfires |
Tier 7 - 25 seconds after summoning a Fire Wall, you regain 62 Health |
MainHand, Necklace |
- Tier 1
- 25 seconds after summoning a Fire Wall, you regain 14 Health
- Tier 2
- 25 seconds after summoning a Fire Wall, you regain 22 Health
- Tier 3
- 25 seconds after summoning a Fire Wall, you regain 30 Health
- Tier 4
- 25 seconds after summoning a Fire Wall, you regain 38 Health
- Tier 5
- 25 seconds after summoning a Fire Wall, you regain 46 Health
- Tier 6
- 25 seconds after summoning a Fire Wall, you regain 54 Health
- Tier 7
- 25 seconds after summoning a Fire Wall, you regain 62 Health
Expand
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of Freezewalls |
Tier 14 - Defensive Chill Damage +66% |
Legs, MainHand, Ring |
- Tier 1
- Defensive Chill Damage +17%
- Tier 2
- Defensive Chill Damage +20%
- Tier 3
- Defensive Chill Damage +23%
- Tier 4
- Defensive Chill Damage +26%
- Tier 5
- Defensive Chill Damage +29%
- Tier 6
- Defensive Chill Damage +32%
- Tier 7
- Defensive Chill Damage +35%
- Tier 8
- Defensive Chill Damage +38%
- Tier 9
- Defensive Chill Damage +41%
- Tier 10
- Defensive Chill Damage +44%
- Tier 11
- Defensive Chill Damage +47%
- Tier 12
- Defensive Chill Damage +50%
- Tier 13
- Defensive Chill Damage +58%
- Tier 14
- Defensive Chill Damage +66%
Expand
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Freezeproof |
|
Tier 7 - Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds |
Head, Ring |
- Tier 1
- Frostball, Scintillating Frost, and Defensive Chill grant +1 Direct and Indirect Cold Protection for 10 seconds
- Tier 2
- Frostball, Scintillating Frost, and Defensive Chill grant +2 Direct and Indirect Cold Protection for 10 seconds
- Tier 3
- Frostball, Scintillating Frost, and Defensive Chill grant +3 Direct and Indirect Cold Protection for 10 seconds
- Tier 4
- Frostball, Scintillating Frost, and Defensive Chill grant +4 Direct and Indirect Cold Protection for 10 seconds
- Tier 5
- Frostball, Scintillating Frost, and Defensive Chill grant +5 Direct and Indirect Cold Protection for 10 seconds
- Tier 6
- Frostball, Scintillating Frost, and Defensive Chill grant +6 Direct and Indirect Cold Protection for 10 seconds
- Tier 7
- Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
Expand
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of Icy Blood |
Tier 14 - Defensive Burst and Defensive Chill restore 36 Armor to you |
Chest, Ring |
- Tier 1
- Defensive Burst and Defensive Chill restore 10 Armor to you
- Tier 2
- Defensive Burst and Defensive Chill restore 12 Armor to you
- Tier 3
- Defensive Burst and Defensive Chill restore 14 Armor to you
- Tier 4
- Defensive Burst and Defensive Chill restore 16 Armor to you
- Tier 5
- Defensive Burst and Defensive Chill restore 18 Armor to you
- Tier 6
- Defensive Burst and Defensive Chill restore 20 Armor to you
- Tier 7
- Defensive Burst and Defensive Chill restore 22 Armor to you
- Tier 8
- Defensive Burst and Defensive Chill restore 24 Armor to you
- Tier 9
- Defensive Burst and Defensive Chill restore 26 Armor to you
- Tier 10
- Defensive Burst and Defensive Chill restore 28 Armor to you
- Tier 11
- Defensive Burst and Defensive Chill restore 30 Armor to you
- Tier 12
- Defensive Burst and Defensive Chill restore 32 Armor to you
- Tier 13
- Defensive Burst and Defensive Chill restore 34 Armor to you
- Tier 14
- Defensive Burst and Defensive Chill restore 36 Armor to you
Expand
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of Frozen Fortitude |
Tier 14 - Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds |
Legs, Feet |
- Tier 1
- Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds
- Tier 2
- Defensive Chill deals +5 damage and grants you 15% chance to ignore Knockback effects for 7 seconds
- Tier 3
- Defensive Chill deals +7 damage and grants you 19% chance to ignore Knockback effects for 7 seconds
- Tier 4
- Defensive Chill deals +10 damage and grants you 23% chance to ignore Knockback effects for 7 seconds
- Tier 5
- Defensive Chill deals +13 damage and grants you 27% chance to ignore Knockback effects for 7 seconds
- Tier 6
- Defensive Chill deals +15 damage and grants you 31% chance to ignore Knockback effects for 7 seconds
- Tier 7
- Defensive Chill deals +17 damage and grants you 35% chance to ignore Knockback effects for 7 seconds
- Tier 8
- Defensive Chill deals +20 damage and grants you 39% chance to ignore Knockback effects for 7 seconds
- Tier 9
- Defensive Chill deals +23 damage and grants you 43% chance to ignore Knockback effects for 7 seconds
- Tier 10
- Defensive Chill deals +25 damage and grants you 47% chance to ignore Knockback effects for 7 seconds
- Tier 11
- Defensive Chill deals +28 damage and grants you 51% chance to ignore Knockback effects for 7 seconds
- Tier 12
- Defensive Chill deals +30 damage and grants you 55% chance to ignore Knockback effects for 7 seconds
- Tier 13
- Defensive Chill deals +40 damage and grants you 59% chance to ignore Knockback effects for 7 seconds
- Tier 14
- Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds
Expand
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|
Tier 14 - Fire Walls deal +18 damage per hit |
Head, Necklace |
- Tier 1
- Fire Walls deal +3 damage per hit
- Tier 2
- Fire Walls deal +4 damage per hit
- Tier 3
- Fire Walls deal +5 damage per hit
- Tier 4
- Fire Walls deal +6 damage per hit
- Tier 5
- Fire Walls deal +7 damage per hit
- Tier 6
- Fire Walls deal +8 damage per hit
- Tier 7
- Fire Walls deal +9 damage per hit
- Tier 8
- Fire Walls deal +10 damage per hit
- Tier 9
- Fire Walls deal +11 damage per hit
- Tier 10
- Fire Walls deal +12 damage per hit
- Tier 11
- Fire Walls deal +13 damage per hit
- Tier 12
- Fire Walls deal +14 damage per hit
- Tier 13
- Fire Walls deal +16 damage per hit
- Tier 14
- Fire Walls deal +18 damage per hit
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Tier 14 - Fire Walls have +110 Max Health |
Chest, OffHand |
- Tier 1
- Fire Walls have +7 Max Health
- Tier 2
- Fire Walls have +14 Max Health
- Tier 3
- Fire Walls have +21 Max Health
- Tier 4
- Fire Walls have +28 Max Health
- Tier 5
- Fire Walls have +35 Max Health
- Tier 6
- Fire Walls have +42 Max Health
- Tier 7
- Fire Walls have +49 Max Health
- Tier 8
- Fire Walls have +56 Max Health
- Tier 9
- Fire Walls have +63 Max Health
- Tier 10
- Fire Walls have +70 Max Health
- Tier 11
- Fire Walls have +77 Max Health
- Tier 12
- Fire Walls have +84 Max Health
- Tier 13
- Fire Walls have +97 Max Health
- Tier 14
- Fire Walls have +110 Max Health
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Tier 14 - Fire Walls' attacks taunt +160% |
Hands, Ring |
- Tier 1
- Fire Walls' attacks taunt +20%
- Tier 2
- Fire Walls' attacks taunt +30%
- Tier 3
- Fire Walls' attacks taunt +40%
- Tier 4
- Fire Walls' attacks taunt +50%
- Tier 5
- Fire Walls' attacks taunt +60%
- Tier 6
- Fire Walls' attacks taunt +70%
- Tier 7
- Fire Walls' attacks taunt +80%
- Tier 8
- Fire Walls' attacks taunt +90%
- Tier 9
- Fire Walls' attacks taunt +100%
- Tier 10
- Fire Walls' attacks taunt +110%
- Tier 11
- Fire Walls' attacks taunt +120%
- Tier 12
- Fire Walls' attacks taunt +130%
- Tier 13
- Fire Walls' attacks taunt +145%
- Tier 14
- Fire Walls' attacks taunt +160%
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