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Battle Chemistry/Abilities

Revision as of 17:56, 9 May 2017 by ExtraBot (talk | contribs) (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)

Click "Expand" on the box below to view a complete list of Abilities for the Battle Chemistry skill.

Icon Level Name Description Special Damage Stats Gear Required
icon_2171.png  1 Toxin Bomb Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 12 Poison Power Cost: 14
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2178.png  2 Mycotoxin Formula Fling deadly fungal toxins into the air all around you (10m radius). Damage: 12 Nature Power Cost: 13
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
icon_2184.png  3 Acid Bomb Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 12 Acid Power Cost: 11
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2176.png  4 Freezing Mist Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 9 Cold Power Cost: 21
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
icon_2243.png  4 Healing Injection Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 25 Health. Power Cost: 13
Range: 10
Cooldown: 15
ChemistryEquipment
icon_2175.png  4 Healing Mist Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 25 Health to you and nearby allies. Power Cost: 15
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment
icon_3651.png  5 Toxic Irritant Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +11 Power)
Damage: 10 Acid Power Cost: 0
Range: 5
Cooldown: 5
ChemistryEquipment
Error: Ability not found  6 Mutation: Knee Spikes Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +5% damage.
Can Be On Sidebar
Power Cost: 11
Range: 10
Cooldown: 10
None
icon_2179.png  7 Mutation: Extra Skin Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +3, Indirect Damage Mitigation +1
Can Be On Sidebar
Power Cost: 12
Range: 10
Cooldown: 10
None
icon_2182.png  8 Mutation: Extra Heart You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +2, Out-Of-Combat Power Regeneration +3.
Can Be On Sidebar
Power Cost: 12
Range: 10
Cooldown: 10
None
icon_2183.png  9 Mutation: Extra Toes You grow numerous additional toes on your feet, giving you slightly better purchase on the ground. You can sprint faster while out of combat. (You can only have one Mutation active at a time.) Out-of-Combat Sprint Speed +2
Can Be On Sidebar
Power Cost: 13
Range: 10
Cooldown: 10
None
icon_2171.png  10 Toxin Bomb 2 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 26 Poison Power Cost: 19
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2174.png  11 Create Primitive Golem You concoct an automaton that can be given one command. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
icon_2178.png  12 Mycotoxin Formula 2 Fling deadly fungal toxins into the air all around you (10m radius). Damage: 24 Nature Power Cost: 17
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
icon_2184.png  13 Acid Bomb 2 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 24 Acid Power Cost: 14
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2176.png  14 Freezing Mist 2 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 22 Cold Power Cost: 29
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
icon_2243.png  14 Healing Injection 2 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 35 Health. Power Cost: 17
Range: 10
Cooldown: 15
ChemistryEquipment
icon_2175.png  14 Healing Mist 2 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 35 Health to you and nearby allies. Power Cost: 21
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment
icon_2172.png  15 Haste Concoction Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +6 for 6 seconds. Power Cost: 10
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
icon_3651.png  15 Toxic Irritant 2 Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +13 Power)
Damage: 17 Acid Power Cost: 0
Range: 5
Cooldown: 5
ChemistryEquipment
Error: Ability not found  16 Mutation: Knee Spikes 2 Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +10% damage.
Can Be On Sidebar
Power Cost: 15
Range: 10
Cooldown: 10
None
icon_2179.png  17 Mutation: Extra Skin 2 Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +6, Indirect Damage Mitigation +2
Can Be On Sidebar
Power Cost: 16
Range: 10
Cooldown: 10
None
icon_2182.png  18 Mutation: Extra Heart 2 You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +3, Out-Of-Combat Power Regeneration +6.
Can Be On Sidebar
Power Cost: 16
Range: 10
Cooldown: 10
None
Error: Ability not found  19 Mutation: Stretchy Spine Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) Trauma Mitigation +10.
Can Be On Sidebar
Power Cost: 16
Range: 10
Cooldown: 10
None
icon_2171.png  20 Toxin Bomb 3 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 41 Poison Power Cost: 24
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2178.png  22 Mycotoxin Formula 3 Fling deadly fungal toxins into the air all around you (10m radius). Damage: 36 Nature Power Cost: 21
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
icon_2184.png  23 Acid Bomb 3 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 40 Acid Power Cost: 18
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2176.png  24 Freezing Mist 3 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 38 Cold Power Cost: 36
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
icon_2243.png  24 Healing Injection 3 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 45 Health. Power Cost: 22
Range: 10
Cooldown: 15
ChemistryEquipment
icon_2175.png  24 Healing Mist 3 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 45 Health to you and nearby allies. Power Cost: 26
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment
icon_2174.png  25 Create Simple Golem You concoct an automaton that can be given two commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
Error: Ability not found  26 Mutation: Knee Spikes 3 Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +12% damage.
Can Be On Sidebar
Power Cost: 19
Range: 10
Cooldown: 10
None
icon_3651.png  26 Toxic Irritant 3 Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +15 Power)
Damage: 26 Acid Power Cost: 0
Range: 5
Cooldown: 5
ChemistryEquipment
icon_2179.png  27 Mutation: Extra Skin 3 Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +9, Indirect Damage Mitigation +3
Can Be On Sidebar
Power Cost: 19
Range: 10
Cooldown: 10
None
icon_2182.png  28 Mutation: Extra Heart 3 You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +4, Out-Of-Combat Power Regeneration +9.
Can Be On Sidebar
Power Cost: 19
Range: 10
Cooldown: 10
None
icon_2183.png  29 Mutation: Extra Toes 2 You grow numerous additional toes on your feet, giving you slightly better purchase on the ground. You can sprint faster while out of combat. (You can only have one Mutation active at a time.) Out-of-Combat Sprint Speed +3
Can Be On Sidebar
Power Cost: 20
Range: 10
Cooldown: 10
None
icon_2171.png  30 Toxin Bomb 4 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 62 Poison Power Cost: 29
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_3460.png  30 Trigger Golem This ability does nothing on its own. It is possible to program golems to behave differently when this ability is active, however. (Use the ability again to turn the trigger off.) Can Be On Sidebar Power Cost: 0
Range: 0
Cooldown: 1
None
icon_2174.png  31 Create Basic Golem You concoct an automaton that can be given three commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
icon_2178.png  32 Mycotoxin Formula 4 Fling deadly fungal toxins into the air all around you (10m radius). Damage: 55 Nature Power Cost: 25
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
icon_2184.png  33 Acid Bomb 4 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 57 Acid Power Cost: 21
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2176.png  34 Freezing Mist 4 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 59 Cold Power Cost: 42
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
icon_2243.png  34 Healing Injection 4 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 55 Health. Power Cost: 26
Range: 10
Cooldown: 15
ChemistryEquipment
icon_2175.png  34 Healing Mist 4 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 60 Health to you and nearby allies. Power Cost: 31
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment
icon_2172.png  35 Haste Concoction 2 Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +8 for 8 seconds. Power Cost: 15
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
icon_3651.png  35 Toxic Irritant 4 Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +17 Power)
Damage: 35 Acid Power Cost: 0
Range: 5
Cooldown: 5
ChemistryEquipment
Error: Ability not found  36 Mutation: Knee Spikes 4 Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +15% damage.
Can Be On Sidebar
Power Cost: 22
Range: 10
Cooldown: 10
None
Error: Ability not found  36 Mutation: Stretchy Spine 2 Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) Trauma Mitigation +20. Occasionally cures broken bones.
Can Be On Sidebar
Power Cost: 22
Range: 10
Cooldown: 10
None
icon_2179.png  37 Mutation: Extra Skin 4 Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +12, Indirect Damage Mitigation +4
Can Be On Sidebar
Power Cost: 22
Range: 10
Cooldown: 10
None
icon_2182.png  38 Mutation: Extra Heart 4 You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +5, Out-Of-Combat Power Regeneration +12.
Can Be On Sidebar
Power Cost: 22
Range: 10
Cooldown: 10
None
icon_2174.png  39 Create Standard Golem You concoct an automaton that can be given four commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
icon_2174.png  40 Create Armored Standard Golem You concoct an automaton that can be given four commands. It is extra-armored against attack. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
icon_2171.png  40 Toxin Bomb 5 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 93 Poison Power Cost: 33
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2178.png  42 Mycotoxin Formula 5 Fling deadly fungal toxins into the air all around you (10m radius). Damage: 85 Nature Power Cost: 28
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
icon_2184.png  43 Acid Bomb 5 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 88 Acid Power Cost: 23
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2176.png  44 Freezing Mist 5 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 92 Cold Power Cost: 46
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
icon_2243.png  44 Healing Injection 5 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 65 Health. Power Cost: 28
Range: 10
Cooldown: 15
ChemistryEquipment
icon_2175.png  44 Healing Mist 5 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 70 Health to you and nearby allies. Power Cost: 34
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment
icon_2172.png  45 Haste Concoction 3 Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +10 for 10 seconds. Power Cost: 16
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
icon_3651.png  45 Toxic Irritant 5 Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +19 Power)
Damage: 52 Acid Power Cost: 0
Range: 5
Cooldown: 5
ChemistryEquipment
Error: Ability not found  46 Mutation: Knee Spikes 5 Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +17% damage.
Can Be On Sidebar
Power Cost: 24
Range: 10
Cooldown: 10
None
icon_2179.png  47 Mutation: Extra Skin 5 Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +15, Indirect Damage Mitigation +5
Can Be On Sidebar
Power Cost: 24
Range: 10
Cooldown: 10
None
icon_2182.png  48 Mutation: Extra Heart 5 You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +6, Out-Of-Combat Power Regeneration +15.
Can Be On Sidebar
Power Cost: 24
Range: 10
Cooldown: 10
None
icon_2183.png  49 Mutation: Extra Toes 3 You grow numerous additional toes on your feet, giving you slightly better purchase on the ground. You can sprint faster while out of combat. (You can only have one Mutation active at a time.) Out-of-Combat Sprint Speed +4
Can Be On Sidebar
Power Cost: 24
Range: 10
Cooldown: 10
None
Error: Ability not found  50 Mutation: Stretchy Spine 3 Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) Trauma Mitigation +35. Randomly cures broken bones.
Can Be On Sidebar
Power Cost: 24
Range: 10
Cooldown: 10
None
icon_2171.png  50 Toxin Bomb 6 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 144 Poison Power Cost: 35
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2174.png  51 Create Improved Golem You concoct an automaton that can be given five commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
icon_2178.png  52 Mycotoxin Formula 6 Fling deadly fungal toxins into the air all around you (10m radius). Damage: 128 Nature Power Cost: 30
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
icon_2184.png  53 Acid Bomb 6 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 132 Acid Power Cost: 25
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2176.png  54 Freezing Mist 6 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 137 Cold Power Cost: 50
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
icon_2243.png  54 Healing Injection 6 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 75 Health. Power Cost: 30
Range: 10
Cooldown: 15
ChemistryEquipment
icon_2175.png  54 Healing Mist 6 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 80 Health to you and nearby allies. Power Cost: 36
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment
icon_3651.png  55 Toxic Irritant 6 Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +21 Power)
Damage: 73 Acid Power Cost: 0
Range: 5
Cooldown: 5
ChemistryEquipment
Error: Ability not found  56 Mutation: Knee Spikes 6 Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +20% damage.
Can Be On Sidebar
Power Cost: 25
Range: 10
Cooldown: 10
None
icon_2179.png  57 Mutation: Extra Skin 6 Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +18, Indirect Damage Mitigation +6
Can Be On Sidebar
Power Cost: 26
Range: 10
Cooldown: 10
None
icon_2182.png  58 Mutation: Extra Heart 6 You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +7, Out-Of-Combat Power Regeneration +17.
Can Be On Sidebar
Power Cost: 26
Range: 10
Cooldown: 10
None
icon_2172.png  60 Haste Concoction 4 Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +11 for 10 seconds. Power Cost: 18
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
icon_2171.png  60 Toxin Bomb 7 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 196 Poison Power Cost: 38
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2174.png  61 Create Augmented Golem You concoct an automaton that can be given six commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
icon_2243.png  62 Healing Injection 7 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 85 Health. Power Cost: 32
Range: 10
Cooldown: 15
ChemistryEquipment
icon_2178.png  62 Mycotoxin Formula 7 Fling deadly fungal toxins into the air all around you (10m radius). Damage: 172 Nature Power Cost: 32
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
icon_2184.png  63 Acid Bomb 7 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 176 Acid Power Cost: 27
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2176.png  63 Freezing Mist 7 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 176 Cold Power Cost: 53
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
icon_2175.png  64 Healing Mist 7 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 90 Health to you and nearby allies. Power Cost: 39
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment
Error: Ability not found  65 Mutation: Stretchy Spine 4 Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) Trauma Mitigation +50. Randomly cures broken bones.
Can Be On Sidebar
Power Cost: 27
Range: 10
Cooldown: 10
None
icon_3651.png  65 Toxic Irritant 7 Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +23 Power)
Damage: 94 Acid Power Cost: 0
Range: 5
Cooldown: 5
ChemistryEquipment
Error: Ability not found  66 Mutation: Knee Spikes 7 Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +22% damage.
Can Be On Sidebar
Power Cost: 27
Range: 10
Cooldown: 10
None
icon_2179.png  67 Mutation: Extra Skin 7 Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +21, Indirect Damage Mitigation +7
Can Be On Sidebar
Power Cost: 27
Range: 10
Cooldown: 10
None
icon_2182.png  68 Mutation: Extra Heart 7 You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +8, Out-Of-Combat Power Regeneration +19.
Can Be On Sidebar
Power Cost: 28
Range: 10
Cooldown: 10
None
icon_2183.png  69 Mutation: Extra Toes 4 You grow numerous additional toes on your feet, giving you slightly better purchase on the ground. You can sprint faster while out of combat. (You can only have one Mutation active at a time.) Out-of-Combat Sprint Speed +5
Can Be On Sidebar
Power Cost: 28
Range: 10
Cooldown: 10
None
icon_2171.png  70 Toxin Bomb 8 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 251 Poison Power Cost: 40
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2174.png  71 Create Superior Golem You concoct an automaton that can be given seven commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
icon_2243.png  72 Healing Injection 8 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 95 Health. Power Cost: 34
Range: 10
Cooldown: 15
ChemistryEquipment
icon_2178.png  72 Mycotoxin Formula 8 Fling deadly fungal toxins into the air all around you (10m radius). Damage: 219 Nature Power Cost: 34
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
icon_2184.png  73 Acid Bomb 8 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 224 Acid Power Cost: 28
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2176.png  73 Freezing Mist 8 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 224 Cold Power Cost: 56
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
icon_2175.png  74 Healing Mist 8 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 100 Health to you and nearby allies. Power Cost: 41
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment