Unknown/Abilities
Revision as of 18:13, 9 May 2017 by ExtraBot (talk | contribs) (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
Click "Expand" on the box below to view a complete list of Abilities for the Unknown skill.
Icon | Level | Name | Description | Special | Damage | Stats | Gear Required |
---|---|---|---|---|---|---|---|
0 | Become Dark Wolf | Become a wolf attuned to darkness -- both the absence of light and the force of undeath. (Use again to attempt to stop being a wolf.) | Darkvision, +5 Darkness Mitigation, -2 Nature Mitigation | Power Cost: 0 Range: 4 Cooldown: 10 |
None | ||
0 | Become Winter Wolf | Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf.) | +5 Indirect Cold Mitigation, -2 indirect Fire Mitigation | Power Cost: 0 Range: 4 Cooldown: 10 |
None | ||
0 | Become Wolf | Become a wolf. (Use again to attempt to stop being a wolf.) | Power Cost: 0 Range: 3 Cooldown: 10 |
None | |||
0 | Brain Scrub | Dispels up to three stacks of the Brain Fog debuff. | Power Cost: 10 Range: 5 Cooldown: 30 |
None | |||
0 | Cabalist's Mutter | Your powers are unfathomable and unknowable. With a mere whisper, you wipe yourself from an enemy's mind. This is a Minor Healing ability. |
Restore 135 Health (to yourself). You regain health, and your target decides not to attack you for 5-10 seconds (even if you attack it during that time). This ability can only be used when you are wearing four or more pieces of Mutterer Cabalist Armor. Can Be On Sidebar |
Power Cost: 35 Range: 30 Cooldown: 150 |
None | ||
0 | Charm Rat | Befriend a rat. The rat will fight for you as long as you remain in the rat's natural home zone. Requires a cheese. | Enemies cannot interrupt the channeling of this ability. | Power Cost: 40 Range: 10 Cooldown: 60 Channel Time: 3 |
None | ||
0 | Death Trooper's Battle Cry | You are undefeatable, and your shout reinforces this fact. This is a Major Healing ability. |
Restore 350 Health. This ability can only be used when you are wearing four or more pieces of Gazluk Death Trooper Armor. Can Be On Sidebar |
Power Cost: 0 Range: 4 Cooldown: 180 |
None | ||
0 | Deer Form | Become a deer. | Can Be On Sidebar | Power Cost: 30 Range: 5 Cooldown: 10 Channel Time: 3 |
None | ||
0 | Echolocation | Use your horrible squeaks and giant ears to interpret your environment. | Can Be On Sidebar | Power Cost: 50 Range: 5 Cooldown: 10 |
form:GiantBat | ||
0 | Gazluk Officer's Battle Cry | You are unstoppable, and with a shout, you ignore your opponents' defensive techniques. This is a Survival-Utility ability. |
You gain 100% Stun Evasion and 100% Knockback Evasion for 10 seconds. This ability can only be used when you are wearing four or more pieces of Gazluk Officer Armor. Can Be On Sidebar |
Power Cost: 30 Range: 4 Cooldown: 90 |
None | ||
0 | Mallard Form | Become a duck. This is a travel form that can only be used outdoors. | Mallard has enhanced swim speed. Automatically dispelled when indoors. Can Be On Sidebar |
Power Cost: 50 Range: 5 Cooldown: 10 Channel Time: 3 |
None | ||
0 | Misery Trooper's Battle Cry | With a shout, you move like a whirlwind, dodging and strafing any projectiles. This is a Survival-Utility ability. |
You gain +50% Projectile Evasion for 20 seconds. This ability can only be used when you are wearing four or more pieces of Gazluk Misery Trooper Armor. Can Be On Sidebar |
Power Cost: 25 Range: 4 Cooldown: 90 |
None | ||
0 | Necromancer's Mutter | You are a master of the secret arts. With a sinister word, you unravel an enemy's spirit. This is an Epic Attack. |
This ability can only be used when you are wearing four or more pieces of Mutterer Necromancer Armor. Can Be On Sidebar |
Damage: 750 Darkness | Power Cost: 35 Range: 30 Cooldown: 90 |
None | |
0 | Owl Form | Become an owl. This is a travel form that can only be used outdoors. | Owl has nightvision. Automatically dispelled when indoors. Can Be On Sidebar |
Power Cost: 50 Range: 5 Cooldown: 10 Channel Time: 3 |
None | ||
0 | Raven Form | Become a raven. This is a travel form that can only be used outdoors. | Automatically dispelled when indoors. Can Be On Sidebar |
Power Cost: 50 Range: 5 Cooldown: 10 Channel Time: 3 |
None | ||
0 | Shutdown Automaton | Constructs are stunned. (Has no effect on other types of targets.) | Power Cost: 10 Range: 5 Cooldown: 30 |
None | |||
0 | Snow Raven Form | Become a snow raven. This is a travel form that can only be used outdoors. | Snow raven has +4 indirect cold mitigation and -2 indirect fire mitigation. Automatically dispelled when indoors. Can Be On Sidebar |
Power Cost: 50 Range: 5 Cooldown: 10 Channel Time: 3 |
None | ||
0 | Spontaneous Fireball | Throw a ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. | Damage: 14 Fire | Power Cost: 3 Range: 30 Cooldown: 60 |
None | ||
0 | Spontaneous Fireball 2 | Throw an intensely painful ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. | Damage: 23 Fire | Power Cost: 3 Range: 30 Cooldown: 60 |
None | ||
0 | Spontaneous Fireball 3 | Throw a potently damaging ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. | Damage: 33 Fire | Power Cost: 3 Range: 30 Cooldown: 60 |
None | ||
0 | Spontaneous Fireball 4 | Throw a grievously harmful ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. | Damage: 60 Fire | Power Cost: 3 Range: 30 Cooldown: 60 |
None | ||
0 | Spontaneous Warmthball | Throw a vaguely painful ball of warmth. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. | Damage: 8 Fire | Power Cost: 3 Range: 30 Cooldown: 60 |
None | ||
0 | Treachery Trooper's Battle Cry | You shout your fury at an opponent, shaking and bewildering them. This is an Epic Attack. |
This ability can only be used when you are wearing four or more pieces of Gazluk Treachery Trooper Armor. Can Be On Sidebar |
Damage Health: 500 Psychic Dmg to Vulnerable Targets: 500 Psychic Rage: -1000 Generates no extra rage. |
Power Cost: 35 Range: 10 Cooldown: 90 |
None | |
0 | Vile Recuperation | Consume Nightmare Flesh to heal your wounds. | You recover 50 Health. | Power Cost: 0 Range: 5 Cooldown: 60 |
None | ||
0 | Vile Recuperation 2 | Consume Nightmare Flesh to heal your wounds. | You recover 90 Health. | Power Cost: 0 Range: 5 Cooldown: 60 |
None | ||
0 | Vile Recuperation 3 | Consume Nightmare Flesh to heal your wounds. | You recover 130 Health. | Power Cost: 0 Range: 5 Cooldown: 60 |
None | ||
0 | War Wizard's Battle Cry | You are a magical powerhouse. With a mere shout, you are ready to continue fighting. This is a Survival-Utility ability. |
Restore 200 Power. This ability can only be used when you are wearing four or more pieces of Gazluk War-Wizard Armor. Can Be On Sidebar |
Power Cost: 0 Range: 4 Cooldown: 240 |
None |