All Skills/Treasure Effects:By Ability
Revision as of 19:23, 9 May 2017 by ExtraBot (talk | contribs) (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
All Skills Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect.
General Mods
- In-Combat Armor Regen +14
- In-Combat Armor Regen +14
- In-Combat Armor Regen +14
- In-Combat Armor Regen +14
- In-Combat Health Regen +14
- In-Combat Health Regen +14
- In-Combat Health Regen +14
- In-Combat Health Regen +14
- Max Health +20
- Max Health +20
- Max Health +20
- Max Health +20
- Max Health +20
- Max Health +20
- Max Health +20
- Max Health +20
- Max Health +20
- Max Health +35
- Max Health +35
- Max Health +35
- Max Health +35
- In-Combat Power Regen +7, In-Combat Armor Regen +1
- In-Combat Power Regen +7, In-Combat Armor Regen +1
- In-Combat Power Regen +7, In-Combat Armor Regen +1
- In-Combat Power Regen +7, In-Combat Armor Regen +1
- Max Power +12
- Max Power +12
- Max Power +12
- Max Power +12
- Max Power +12
- Max Power +12
- Max Power +12
- Max Power +12
- Max Power +12
- Max Power +22
- Max Power +22
- Max Power +22
- Max Power +22
- Armor from Combat Refresh Abilities +36
- Armor from Combat Refresh Abilities +36
- Armor from Combat Refresh Abilities +36
- Armor from Combat Refresh Abilities +36
- Health from Combat Refresh Abilities +35
- Health from Combat Refresh Abilities +35
- Health from Combat Refresh Abilities +35
- Health from Combat Refresh Abilities +35
- Power from Combat Refresh Abilities +17
- Power from Combat Refresh Abilities +17
- Power from Combat Refresh Abilities +17
- Power from Combat Refresh Abilities +17
- Direct Electricity Damage Reduction +24
- Direct Psychic Damage Reduction +24
- Nature Damage Reduction +7
- Poison Damage Reduction +7
- Trauma Damage Reduction +7
- Nature Damage +7
- Poison Damage +7
- Trauma Damage +7
- Accuracy Boost +18%
- Accuracy Boost +18%
- Combat XP Boost +5%
- Falling Damage -50%
- Healing Received from Major Healing Abilities +44
- Healing Received from Major Healing Abilities +44
- Healing of your Major Healing Abilities +48
- Healing of your Major Healing Abilities +48
- Hygiene +1
- Hygiene +1
- Hygiene +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +10
- Inventory Slots +10
- Major Healing abilities have a 65% chance to restore an additional 96 Health
- Major Healing abilities have a 65% chance to restore an additional 96 Health
- Major Healing abilities have a 70% chance to also restore 144 Armor
- Major Healing abilities have a 70% chance to also restore 144 Armor
- Max Underwater Held Breath +8
- Max Underwater Held Breath +8
- Max Underwater Held Breath +8
- Max Underwater Held Breath +8
- Max Underwater Held Breath +8
- Max Underwater Held Breath +8
- Max Underwater Held Breath +8
- Max Underwater Held Breath +8
- Max Underwater Held Breath +8
- Monster Rage Boost -7%
- Monster Rage Boost -7%
- Sprint Speed Boost +1
- Taunt From Attack Damage +28%
- Taunt From Attack Damage +28%
- Taunt From Attack Damage +28%
- Armor Received from Patch Armor +64
- Armor Received from Patch Armor +64
- Armor Received from Patch Armor +64
- Healing Received From First Aid +49
- Healing Received From First Aid +49
- Healing Received From First Aid +49
- Fish Gut Damage +52%
- Fish Gut Damage +52%
- Spore Bomb Damage +34%
- Spore Bomb Damage +34%
- Stake The Heart Damage +85%
- Stake The Heart Damage +85%
- Crossbow Base Damage +41%
- Crossbow Base Damage +41%
- Crossbow Reuse Timer -7.5
- Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
- Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
- Chance of Uncommon Loot +28% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
- Chance of Uncommon Loot +28% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY