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Mentalism/Treasure Effects

Revision as of 21:57, 10 June 2017 by ExtraBot (talk | contribs) (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)

See also: Mentalism/Treasure Effects:By Slot

See also: Mentalism/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
Mentalist's of Mentalism Tier 7 - Mentalism Base Damage +23% Head, Necklace

  • Tier 1
Mentalism Damage +3
  • Tier 2
Mentalism Base Damage +8%
  • Tier 3
Mentalism Base Damage +11%
  • Tier 4
Mentalism Base Damage +14%
  • Tier 5
Mentalism Base Damage +17%
  • Tier 6
Mentalism Base Damage +20%
  • Tier 7
Mentalism Base Damage +23%

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Wavemaster's of Effortless Waves Tier 14 - All Psi Wave Abilities cost -13 Power and your Combat Refresh restores +24 Health Chest, Feet

  • Tier 1
All Psi Wave Abilities cost -1 Power and your Combat Refresh restores +4 Health
  • Tier 2
All Psi Wave Abilities cost -2 Power and your Combat Refresh restores +5 Health
  • Tier 3
All Psi Wave Abilities cost -3 Power and your Combat Refresh restores +6 Health
  • Tier 4
All Psi Wave Abilities cost -4 Power and your Combat Refresh restores +8 Health
  • Tier 5
All Psi Wave Abilities cost -5 Power and your Combat Refresh restores +9 Health
  • Tier 6
All Psi Wave Abilities cost -6 Power and your Combat Refresh restores +11 Health
  • Tier 7
All Psi Wave Abilities cost -7 Power and your Combat Refresh restores +12 Health
  • Tier 8
All Psi Wave Abilities cost -8 Power and your Combat Refresh restores +14 Health
  • Tier 9
All Psi Wave Abilities cost -9 Power and your Combat Refresh restores +16 Health
  • Tier 10
All Psi Wave Abilities cost -10 Power and your Combat Refresh restores +17 Health
  • Tier 11
All Psi Wave Abilities cost -11 Power and your Combat Refresh restores +18 Health
  • Tier 12
All Psi Wave Abilities cost -12 Power and your Combat Refresh restores +20 Health
  • Tier 13
All Psi Wave Abilities cost -13 Power and your Combat Refresh restores +22 Health
  • Tier 14
All Psi Wave Abilities cost -13 Power and your Combat Refresh restores +24 Health

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of Lingering Mindreaves Tier 14 - Mindreave deals +24 damage and deals Electricity damage instead of Psychic Chest, Feet

  • Tier 1
Mindreave deals +2 damage and deals Electricity damage instead of Psychic
  • Tier 2
Mindreave deals +4 damage and deals Electricity damage instead of Psychic
  • Tier 3
Mindreave deals +5 damage and deals Electricity damage instead of Psychic
  • Tier 4
Mindreave deals +7 damage and deals Electricity damage instead of Psychic
  • Tier 5
Mindreave deals +9 damage and deals Electricity damage instead of Psychic
  • Tier 6
Mindreave deals +11 damage and deals Electricity damage instead of Psychic
  • Tier 7
Mindreave deals +12 damage and deals Electricity damage instead of Psychic
  • Tier 8
Mindreave deals +14 damage and deals Electricity damage instead of Psychic
  • Tier 9
Mindreave deals +15 damage and deals Electricity damage instead of Psychic
  • Tier 10
Mindreave deals +17 damage and deals Electricity damage instead of Psychic
  • Tier 11
Mindreave deals +19 damage and deals Electricity damage instead of Psychic
  • Tier 12
Mindreave deals +20 damage and deals Electricity damage instead of Psychic
  • Tier 13
Mindreave deals +22 damage and deals Electricity damage instead of Psychic
  • Tier 14
Mindreave deals +24 damage and deals Electricity damage instead of Psychic

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of Shocking Dissemination Tier 14 - Electrify stuns the target and deals +28 damage Hands

  • Tier 1
Electrify stuns the target and deals +2 damage
  • Tier 2
Electrify stuns the target and deals +4 damage
  • Tier 3
Electrify stuns the target and deals +6 damage
  • Tier 4
Electrify stuns the target and deals +8 damage
  • Tier 5
Electrify stuns the target and deals +10 damage
  • Tier 6
Electrify stuns the target and deals +12 damage
  • Tier 7
Electrify stuns the target and deals +14 damage
  • Tier 8
Electrify stuns the target and deals +16 damage
  • Tier 9
Electrify stuns the target and deals +18 damage
  • Tier 10
Electrify stuns the target and deals +20 damage
  • Tier 11
Electrify stuns the target and deals +22 damage
  • Tier 12
Electrify stuns the target and deals +24 damage
  • Tier 13
Electrify stuns the target and deals +26 damage
  • Tier 14
Electrify stuns the target and deals +28 damage

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of Mind Shocks Tier 14 - Electrify, System Shock, and Panic Charge restore 25 Health after a 15 second delay Feet

  • Tier 1
Electrify, System Shock, and Panic Charge restore 2 Health after a 15 second delay
  • Tier 2
Electrify, System Shock, and Panic Charge restore 4 Health after a 15 second delay
  • Tier 3
Electrify, System Shock, and Panic Charge restore 6 Health after a 15 second delay
  • Tier 4
Electrify, System Shock, and Panic Charge restore 8 Health after a 15 second delay
  • Tier 5
Electrify, System Shock, and Panic Charge restore 10 Health after a 15 second delay
  • Tier 6
Electrify, System Shock, and Panic Charge restore 11 Health after a 15 second delay
  • Tier 7
Electrify, System Shock, and Panic Charge restore 13 Health after a 15 second delay
  • Tier 8
Electrify, System Shock, and Panic Charge restore 14 Health after a 15 second delay
  • Tier 9
Electrify, System Shock, and Panic Charge restore 16 Health after a 15 second delay
  • Tier 10
Electrify, System Shock, and Panic Charge restore 18 Health after a 15 second delay
  • Tier 11
Electrify, System Shock, and Panic Charge restore 20 Health after a 15 second delay
  • Tier 12
Electrify, System Shock, and Panic Charge restore 22 Health after a 15 second delay
  • Tier 13
Electrify, System Shock, and Panic Charge restore 23 Health after a 15 second delay
  • Tier 14
Electrify, System Shock, and Panic Charge restore 25 Health after a 15 second delay

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of Unsuspecting Mindreaves Tier 14 - Mindreave Taunt -360 Necklace

  • Tier 1
Mindreave Taunt -40
  • Tier 2
Mindreave Taunt -60
  • Tier 3
Mindreave Taunt -80
  • Tier 4
Mindreave Taunt -100
  • Tier 5
Mindreave Taunt -120
  • Tier 6
Mindreave Taunt -140
  • Tier 7
Mindreave Taunt -160
  • Tier 8
Mindreave Taunt -180
  • Tier 9
Mindreave Taunt -200
  • Tier 10
Mindreave Taunt -220
  • Tier 11
Mindreave Taunt -240
  • Tier 12
Mindreave Taunt -260
  • Tier 13
Mindreave Taunt -310
  • Tier 14
Mindreave Taunt -360

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Tier 14 - Agonize deals +425 Psychic damage over 10 seconds Legs, Ring

  • Tier 1
Agonize deals +50 Psychic damage over 10 seconds
  • Tier 2
Agonize deals +75 Psychic damage over 10 seconds
  • Tier 3
Agonize deals +100 Psychic damage over 10 seconds
  • Tier 4
Agonize deals +125 Psychic damage over 10 seconds
  • Tier 5
Agonize deals +150 Psychic damage over 10 seconds
  • Tier 6
Agonize deals +175 Psychic damage over 10 seconds
  • Tier 7
Agonize deals +200 Psychic damage over 10 seconds
  • Tier 8
Agonize deals +225 Psychic damage over 10 seconds
  • Tier 9
Agonize deals +250 Psychic damage over 10 seconds
  • Tier 10
Agonize deals +275 Psychic damage over 10 seconds
  • Tier 11
Agonize deals +300 Psychic damage over 10 seconds
  • Tier 12
Agonize deals +325 Psychic damage over 10 seconds
  • Tier 13
Agonize deals +375 Psychic damage over 10 seconds
  • Tier 14
Agonize deals +425 Psychic damage over 10 seconds

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Tier 7 - For 15 seconds after using Mindreave, your Major Healing abilities restore +42 Health (this effect does not stack with itself) MainHand

  • Tier 1
For 15 seconds after using Mindreave, your Major Healing abilities restore +6 Health (this effect does not stack with itself)
  • Tier 2
For 15 seconds after using Mindreave, your Major Healing abilities restore +12 Health (this effect does not stack with itself)
  • Tier 3
For 15 seconds after using Mindreave, your Major Healing abilities restore +18 Health (this effect does not stack with itself)
  • Tier 4
For 15 seconds after using Mindreave, your Major Healing abilities restore +24 Health (this effect does not stack with itself)
  • Tier 5
For 15 seconds after using Mindreave, your Major Healing abilities restore +30 Health (this effect does not stack with itself)
  • Tier 6
For 15 seconds after using Mindreave, your Major Healing abilities restore +36 Health (this effect does not stack with itself)
  • Tier 7
For 15 seconds after using Mindreave, your Major Healing abilities restore +42 Health (this effect does not stack with itself)

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of Critical Hits Tier 14 - Psychology/Mentalism Critical Hit Damage +140% when Mentalism is active Head, Chest

  • Tier 1
Psychology/Mentalism Critical Hit Damage +10% when Mentalism is active
  • Tier 2
Psychology/Mentalism Critical Hit Damage +20% when Mentalism is active
  • Tier 3
Psychology/Mentalism Critical Hit Damage +30% when Mentalism is active
  • Tier 4
Psychology/Mentalism Critical Hit Damage +40% when Mentalism is active
  • Tier 5
Psychology/Mentalism Critical Hit Damage +50% when Mentalism is active
  • Tier 6
Psychology/Mentalism Critical Hit Damage +60% when Mentalism is active
  • Tier 7
Psychology/Mentalism Critical Hit Damage +70% when Mentalism is active
  • Tier 8
Psychology/Mentalism Critical Hit Damage +80% when Mentalism is active
  • Tier 9
Psychology/Mentalism Critical Hit Damage +90% when Mentalism is active
  • Tier 10
Psychology/Mentalism Critical Hit Damage +100% when Mentalism is active
  • Tier 11
Psychology/Mentalism Critical Hit Damage +110% when Mentalism is active
  • Tier 12
Psychology/Mentalism Critical Hit Damage +120% when Mentalism is active
  • Tier 13
Psychology/Mentalism Critical Hit Damage +130% when Mentalism is active
  • Tier 14
Psychology/Mentalism Critical Hit Damage +140% when Mentalism is active

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of Effortless Pain Tier 14 - Pain Bubble Power Cost -34 MainHand

  • Tier 1
Pain Bubble Power Cost -2
  • Tier 2
Pain Bubble Power Cost -4
  • Tier 3
Pain Bubble Power Cost -6
  • Tier 4
Pain Bubble Power Cost -8
  • Tier 5
Pain Bubble Power Cost -10
  • Tier 6
Pain Bubble Power Cost -12
  • Tier 7
Pain Bubble Power Cost -14
  • Tier 8
Pain Bubble Power Cost -17
  • Tier 9
Pain Bubble Power Cost -20
  • Tier 10
Pain Bubble Power Cost -23
  • Tier 11
Pain Bubble Power Cost -26
  • Tier 12
Pain Bubble Power Cost -30
  • Tier 13
Pain Bubble Power Cost -32
  • Tier 14
Pain Bubble Power Cost -34

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of System Shock Tier 14 - System Shock Damage +44% Legs, MainHand

  • Tier 1
System Shock Damage +10%
  • Tier 2
System Shock Damage +12%
  • Tier 3
System Shock Damage +14%
  • Tier 4
System Shock Damage +16%
  • Tier 5
System Shock Damage +18%
  • Tier 6
System Shock Damage +20%
  • Tier 7
System Shock Damage +22%
  • Tier 8
System Shock Damage +24%
  • Tier 9
System Shock Damage +26%
  • Tier 10
System Shock Damage +28%
  • Tier 11
System Shock Damage +30%
  • Tier 12
System Shock Damage +32%
  • Tier 13
System Shock Damage +38%
  • Tier 14
System Shock Damage +44%

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of Aftershocks Tier 14 - System Shock deals +42 Psychic damage and 100 more over 10 seconds Head, OffHand, Hands

  • Tier 1
System Shock deals +3 Psychic damage and 40 more over 10 seconds
  • Tier 2
System Shock deals +6 Psychic damage and 40 more over 10 seconds
  • Tier 3
System Shock deals +9 Psychic damage and 40 more over 10 seconds
  • Tier 4
System Shock deals +12 Psychic damage and 40 more over 10 seconds
  • Tier 5
System Shock deals +15 Psychic damage and 40 more over 10 seconds
  • Tier 6
System Shock deals +18 Psychic damage and 60 more over 10 seconds
  • Tier 7
System Shock deals +21 Psychic damage and 60 more over 10 seconds
  • Tier 8
System Shock deals +24 Psychic damage and 60 more over 10 seconds
  • Tier 9
System Shock deals +27 Psychic damage and 80 more over 10 seconds
  • Tier 10
System Shock deals +30 Psychic damage and 80 more over 10 seconds
  • Tier 11
System Shock deals +33 Psychic damage and 80 more over 10 seconds
  • Tier 12
System Shock deals +36 Psychic damage and 80 more over 10 seconds
  • Tier 13
System Shock deals +39 Psychic damage and 100 more over 10 seconds
  • Tier 14
System Shock deals +42 Psychic damage and 100 more over 10 seconds

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of Calming Shocks Tier 14 - System Shock deals +42 damage, generates no Rage, and reduces Rage by 290 Legs, Ring

  • Tier 1
System Shock deals +2 damage, generates no Rage, and reduces Rage by 30
  • Tier 2
System Shock deals +4 damage, generates no Rage, and reduces Rage by 50
  • Tier 3
System Shock deals +6 damage, generates no Rage, and reduces Rage by 70
  • Tier 4
System Shock deals +8 damage, generates no Rage, and reduces Rage by 90
  • Tier 5
System Shock deals +10 damage, generates no Rage, and reduces Rage by 110
  • Tier 6
System Shock deals +12 damage, generates no Rage, and reduces Rage by 130
  • Tier 7
System Shock deals +14 damage, generates no Rage, and reduces Rage by 150
  • Tier 8
System Shock deals +16 damage, generates no Rage, and reduces Rage by 170
  • Tier 9
System Shock deals +18 damage, generates no Rage, and reduces Rage by 190
  • Tier 10
System Shock deals +20 damage, generates no Rage, and reduces Rage by 210
  • Tier 11
System Shock deals +22 damage, generates no Rage, and reduces Rage by 230
  • Tier 12
System Shock deals +24 damage, generates no Rage, and reduces Rage by 250
  • Tier 13
System Shock deals +33 damage, generates no Rage, and reduces Rage by 270
  • Tier 14
System Shock deals +42 damage, generates no Rage, and reduces Rage by 290

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Tier 14 - System Shock boosts the damage of your Signature Debuffs by +88 for 6 seconds MainHand, Ring

  • Tier 1
System Shock boosts the damage of your Signature Debuffs by +5 for 6 seconds
  • Tier 2
System Shock boosts the damage of your Signature Debuffs by +10 for 6 seconds
  • Tier 3
System Shock boosts the damage of your Signature Debuffs by +15 for 6 seconds
  • Tier 4
System Shock boosts the damage of your Signature Debuffs by +20 for 6 seconds
  • Tier 5
System Shock boosts the damage of your Signature Debuffs by +26 for 6 seconds
  • Tier 6
System Shock boosts the damage of your Signature Debuffs by +32 for 6 seconds
  • Tier 7
System Shock boosts the damage of your Signature Debuffs by +38 for 6 seconds
  • Tier 8
System Shock boosts the damage of your Signature Debuffs by +44 for 6 seconds
  • Tier 9
System Shock boosts the damage of your Signature Debuffs by +50 for 6 seconds
  • Tier 10
System Shock boosts the damage of your Signature Debuffs by +56 for 6 seconds
  • Tier 11
System Shock boosts the damage of your Signature Debuffs by +62 for 6 seconds
  • Tier 12
System Shock boosts the damage of your Signature Debuffs by +68 for 6 seconds
  • Tier 13
System Shock boosts the damage of your Signature Debuffs by +78 for 6 seconds
  • Tier 14
System Shock boosts the damage of your Signature Debuffs by +88 for 6 seconds

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of Refreshing Shocks Tier 14 - System Shock restores 38 Armor to you Head, Hands

  • Tier 1
System Shock restores 10 Armor to you
  • Tier 2
System Shock restores 12 Armor to you
  • Tier 3
System Shock restores 14 Armor to you
  • Tier 4
System Shock restores 16 Armor to you
  • Tier 5
System Shock restores 18 Armor to you
  • Tier 6
System Shock restores 20 Armor to you
  • Tier 7
System Shock restores 22 Armor to you
  • Tier 8
System Shock restores 24 Armor to you
  • Tier 9
System Shock restores 26 Armor to you
  • Tier 10
System Shock restores 28 Armor to you
  • Tier 11
System Shock restores 30 Armor to you
  • Tier 12
System Shock restores 32 Armor to you
  • Tier 13
System Shock restores 35 Armor to you
  • Tier 14
System Shock restores 38 Armor to you

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of Reconstruction Tier 14 - Reconstruct Healing +84 OffHand, Feet, Ring

  • Tier 1
Reconstruct Healing +6
  • Tier 2
Reconstruct Healing +12
  • Tier 3
Reconstruct Healing +18
  • Tier 4
Reconstruct Healing +24
  • Tier 5
Reconstruct Healing +30
  • Tier 6
Reconstruct Healing +36
  • Tier 7
Reconstruct Healing +42
  • Tier 8
Reconstruct Healing +48
  • Tier 9
Reconstruct Healing +54
  • Tier 10
Reconstruct Healing +60
  • Tier 11
Reconstruct Healing +66
  • Tier 12
Reconstruct Healing +72
  • Tier 13
Reconstruct Healing +78
  • Tier 14
Reconstruct Healing +84

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of Revitalization Tier 14 - Revitalize Healing +42 Legs, MainHand, Head

  • Tier 1
Revitalize Healing +3
  • Tier 2
Revitalize Healing +6
  • Tier 3
Revitalize Healing +9
  • Tier 4
Revitalize Healing +12
  • Tier 5
Revitalize Healing +15
  • Tier 6
Revitalize Healing +18
  • Tier 7
Revitalize Healing +21
  • Tier 8
Revitalize Healing +24
  • Tier 9
Revitalize Healing +27
  • Tier 10
Revitalize Healing +30
  • Tier 11
Revitalize Healing +33
  • Tier 12
Revitalize Healing +36
  • Tier 13
Revitalize Healing +39
  • Tier 14
Revitalize Healing +42

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of Reinforced Reconstruction Tier 7 - Reconstruct restores +14 Health and causes the target to take 28 less damage from attacks for 10 seconds Necklace, Head

  • Tier 1
Reconstruct restores +4 Health and causes the target to take 4 less damage from attacks for 10 seconds
  • Tier 2
Reconstruct restores +6 Health and causes the target to take 8 less damage from attacks for 10 seconds
  • Tier 3
Reconstruct restores +8 Health and causes the target to take 12 less damage from attacks for 10 seconds
  • Tier 4
Reconstruct restores +9 Health and causes the target to take 16 less damage from attacks for 10 seconds
  • Tier 5
Reconstruct restores +10 Health and causes the target to take 20 less damage from attacks for 10 seconds
  • Tier 6
Reconstruct restores +12 Health and causes the target to take 24 less damage from attacks for 10 seconds
  • Tier 7
Reconstruct restores +14 Health and causes the target to take 28 less damage from attacks for 10 seconds

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of Mind Protection Tier 7 - Revitalize restores +16 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds Hands, Feet

  • Tier 1
Revitalize restores +3 Health and causes the target to take 5 less damage from Psychic and Nature attacks for 10 seconds
  • Tier 2
Revitalize restores +5 Health and causes the target to take 10 less damage from Psychic and Nature attacks for 10 seconds
  • Tier 3
Revitalize restores +7 Health and causes the target to take 15 less damage from Psychic and Nature attacks for 10 seconds
  • Tier 4
Revitalize restores +9 Health and causes the target to take 20 less damage from Psychic and Nature attacks for 10 seconds
  • Tier 5
Revitalize restores +10 Health and causes the target to take 25 less damage from Psychic and Nature attacks for 10 seconds
  • Tier 6
Revitalize restores +12 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds
  • Tier 7
Revitalize restores +16 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds

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Tier 14 - Reconstruct restores 45 Power to the target Legs

  • Tier 1
Reconstruct restores 6 Power to the target
  • Tier 2
Reconstruct restores 9 Power to the target
  • Tier 3
Reconstruct restores 12 Power to the target
  • Tier 4
Reconstruct restores 15 Power to the target
  • Tier 5
Reconstruct restores 18 Power to the target
  • Tier 6
Reconstruct restores 21 Power to the target
  • Tier 7
Reconstruct restores 24 Power to the target
  • Tier 8
Reconstruct restores 27 Power to the target
  • Tier 9
Reconstruct restores 30 Power to the target
  • Tier 10
Reconstruct restores 33 Power to the target
  • Tier 11
Reconstruct restores 36 Power to the target
  • Tier 12
Reconstruct restores 39 Power to the target
  • Tier 13
Reconstruct restores 42 Power to the target
  • Tier 14
Reconstruct restores 45 Power to the target

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of Organ Repair Tier 14 - Revitalize restores +14 Health and removes ongoing Trauma effects (up to 22 dmg/sec) Necklace

  • Tier 1
Revitalize restores +1 Health and removes ongoing Trauma effects (up to 1 dmg/sec)
  • Tier 2
Revitalize restores +2 Health and removes ongoing Trauma effects (up to 2 dmg/sec)
  • Tier 3
Revitalize restores +3 Health and removes ongoing Trauma effects (up to 3 dmg/sec)
  • Tier 4
Revitalize restores +3 Health and removes ongoing Trauma effects (up to 4 dmg/sec)
  • Tier 5
Revitalize restores +4 Health and removes ongoing Trauma effects (up to 6 dmg/sec)
  • Tier 6
Revitalize restores +5 Health and removes ongoing Trauma effects (up to 8 dmg/sec)
  • Tier 7
Revitalize restores +5 Health and removes ongoing Trauma effects (up to 10 dmg/sec)
  • Tier 8
Revitalize restores +6 Health and removes ongoing Trauma effects (up to 12 dmg/sec)
  • Tier 9
Revitalize restores +7 Health and removes ongoing Trauma effects (up to 14 dmg/sec)
  • Tier 10
Revitalize restores +8 Health and removes ongoing Trauma effects (up to 16 dmg/sec)
  • Tier 11
Revitalize restores +8 Health and removes ongoing Trauma effects (up to 19 dmg/sec)
  • Tier 12
Revitalize restores +9 Health and removes ongoing Trauma effects (up to 22 dmg/sec)
  • Tier 13
Revitalize restores +12 Health and removes ongoing Trauma effects (up to 22 dmg/sec)
  • Tier 14
Revitalize restores +14 Health and removes ongoing Trauma effects (up to 22 dmg/sec)

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of Reconstructed Feet Tier 14 - Reconstruct restores 30 power and boosts target's sprint speed by 4 for 10 seconds Feet

  • Tier 1
Reconstruct restores 2 power and boosts target's sprint speed by 1 for 10 seconds
  • Tier 2
Reconstruct restores 4 power and boosts target's sprint speed by 1 for 10 seconds
  • Tier 3
Reconstruct restores 6 power and boosts target's sprint speed by 1.5 for 10 seconds
  • Tier 4
Reconstruct restores 8 power and boosts target's sprint speed by 1.5 for 10 seconds
  • Tier 5
Reconstruct restores 10 power and boosts target's sprint speed by 2 for 10 seconds
  • Tier 6
Reconstruct restores 12 power and boosts target's sprint speed by 2 for 10 seconds
  • Tier 7
Reconstruct restores 14 power and boosts target's sprint speed by 2.5 for 10 seconds
  • Tier 8
Reconstruct restores 16 power and boosts target's sprint speed by 2.5 for 10 seconds
  • Tier 9
Reconstruct restores 18 power and boosts target's sprint speed by 3 for 10 seconds
  • Tier 10
Reconstruct restores 20 power and boosts target's sprint speed by 3 for 10 seconds
  • Tier 11
Reconstruct restores 22 power and boosts target's sprint speed by 3.5 for 10 seconds
  • Tier 12
Reconstruct restores 24 power and boosts target's sprint speed by 3.5 for 10 seconds
  • Tier 13
Reconstruct restores 27 power and boosts target's sprint speed by 4 for 10 seconds
  • Tier 14
Reconstruct restores 30 power and boosts target's sprint speed by 4 for 10 seconds

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of Armored Reconstruction Tier 14 - Revitalize restores 59 armor to YOU (regardless of the target of the ability) Necklace, Ring

  • Tier 1
Revitalize restores 7 armor to YOU (regardless of the target of the ability)
  • Tier 2
Revitalize restores 11 armor to YOU (regardless of the target of the ability)
  • Tier 3
Revitalize restores 15 armor to YOU (regardless of the target of the ability)
  • Tier 4
Revitalize restores 19 armor to YOU (regardless of the target of the ability)
  • Tier 5
Revitalize restores 23 armor to YOU (regardless of the target of the ability)
  • Tier 6
Revitalize restores 27 armor to YOU (regardless of the target of the ability)
  • Tier 7
Revitalize restores 31 armor to YOU (regardless of the target of the ability)
  • Tier 8
Revitalize restores 35 armor to YOU (regardless of the target of the ability)
  • Tier 9
Revitalize restores 39 armor to YOU (regardless of the target of the ability)
  • Tier 10
Revitalize restores 43 armor to YOU (regardless of the target of the ability)
  • Tier 11
Revitalize restores 47 armor to YOU (regardless of the target of the ability)
  • Tier 12
Revitalize restores 51 armor to YOU (regardless of the target of the ability)
  • Tier 13
Revitalize restores 55 armor to YOU (regardless of the target of the ability)
  • Tier 14
Revitalize restores 59 armor to YOU (regardless of the target of the ability)

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Tier 14 - Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 28 health Chest, OffHand

  • Tier 1
Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 10 health
  • Tier 2
Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 12 health
  • Tier 3
Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 13 health
  • Tier 4
Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 15 health
  • Tier 5
Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 16 health
  • Tier 6
Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 17 health
  • Tier 7
Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 18 health
  • Tier 8
Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 20 health
  • Tier 9
Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 21 health
  • Tier 10
Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 22 health
  • Tier 11
Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 23 health
  • Tier 12
Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 24 health
  • Tier 13
Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 26 health
  • Tier 14
Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 28 health

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of Miraculous Health Waves Tier 14 - Psi Health Wave heals all targets for 66 health after a 25 second delay Chest, OffHand

  • Tier 1
Psi Health Wave heals all targets for 14 health after a 25 second delay
  • Tier 2
Psi Health Wave heals all targets for 18 health after a 25 second delay
  • Tier 3
Psi Health Wave heals all targets for 22 health after a 25 second delay
  • Tier 4
Psi Health Wave heals all targets for 26 health after a 25 second delay
  • Tier 5
Psi Health Wave heals all targets for 30 health after a 25 second delay
  • Tier 6
Psi Health Wave heals all targets for 34 health after a 25 second delay
  • Tier 7
Psi Health Wave heals all targets for 38 health after a 25 second delay
  • Tier 8
Psi Health Wave heals all targets for 42 health after a 25 second delay
  • Tier 9
Psi Health Wave heals all targets for 46 health after a 25 second delay
  • Tier 10
Psi Health Wave heals all targets for 50 health after a 25 second delay
  • Tier 11
Psi Health Wave heals all targets for 54 health after a 25 second delay
  • Tier 12
Psi Health Wave heals all targets for 58 health after a 25 second delay
  • Tier 13
Psi Health Wave heals all targets for 62 health after a 25 second delay
  • Tier 14
Psi Health Wave heals all targets for 66 health after a 25 second delay

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Tier 7 - Psi Health Wave and Psi Armor Wave instantly heal you for 41 health Hands, Ring

  • Tier 1
Psi Health Wave and Psi Armor Wave instantly heal you for 10 health
  • Tier 2
Psi Health Wave and Psi Armor Wave instantly heal you for 15 health
  • Tier 3
Psi Health Wave and Psi Armor Wave instantly heal you for 20 health
  • Tier 4
Psi Health Wave and Psi Armor Wave instantly heal you for 25 health
  • Tier 5
Psi Health Wave and Psi Armor Wave instantly heal you for 30 health
  • Tier 6
Psi Health Wave and Psi Armor Wave instantly heal you for 35 health
  • Tier 7
Psi Health Wave and Psi Armor Wave instantly heal you for 41 health

Expand
Tier 7 - Psi Health Wave grants all targets +27 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds Head, Ring

  • Tier 1
Psi Health Wave grants all targets +6 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
  • Tier 2
Psi Health Wave grants all targets +9 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
  • Tier 3
Psi Health Wave grants all targets +13 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
  • Tier 4
Psi Health Wave grants all targets +17 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
  • Tier 5
Psi Health Wave grants all targets +20 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
  • Tier 6
Psi Health Wave grants all targets +23 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
  • Tier 7
Psi Health Wave grants all targets +27 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds

Expand
of Health Waves Tier 7 - Psi Health Wave, Armor Wave, and Power Wave restore +7 Health, Armor, and Power respectively every few seconds Chest, OffHand

  • Tier 1
Psi Health Wave, Armor Wave, and Power Wave restore +1 Health, Armor, and Power respectively every few seconds
  • Tier 2
Psi Health Wave, Armor Wave, and Power Wave restore +2 Health, Armor, and Power respectively every few seconds
  • Tier 3
Psi Health Wave, Armor Wave, and Power Wave restore +3 Health, Armor, and Power respectively every few seconds
  • Tier 4
Psi Health Wave, Armor Wave, and Power Wave restore +4 Health, Armor, and Power respectively every few seconds
  • Tier 5
Psi Health Wave, Armor Wave, and Power Wave restore +5 Health, Armor, and Power respectively every few seconds
  • Tier 6
Psi Health Wave, Armor Wave, and Power Wave restore +6 Health, Armor, and Power respectively every few seconds
  • Tier 7
Psi Health Wave, Armor Wave, and Power Wave restore +7 Health, Armor, and Power respectively every few seconds

Expand
Tier 14 - Psi Armor Wave instantly restores 46 armor to all targets Hands, Necklace

  • Tier 1
Psi Armor Wave instantly restores 7 armor to all targets
  • Tier 2
Psi Armor Wave instantly restores 10 armor to all targets
  • Tier 3
Psi Armor Wave instantly restores 13 armor to all targets
  • Tier 4
Psi Armor Wave instantly restores 16 armor to all targets
  • Tier 5
Psi Armor Wave instantly restores 19 armor to all targets
  • Tier 6
Psi Armor Wave instantly restores 22 armor to all targets
  • Tier 7
Psi Armor Wave instantly restores 25 armor to all targets
  • Tier 8
Psi Armor Wave instantly restores 28 armor to all targets
  • Tier 9
Psi Armor Wave instantly restores 31 armor to all targets
  • Tier 10
Psi Armor Wave instantly restores 34 armor to all targets
  • Tier 11
Psi Armor Wave instantly restores 37 armor to all targets
  • Tier 12
Psi Armor Wave instantly restores 40 armor to all targets
  • Tier 13
Psi Armor Wave instantly restores 43 armor to all targets
  • Tier 14
Psi Armor Wave instantly restores 46 armor to all targets

Expand
of Armor Surprises Tier 14 - Psi Armor Wave and Psi Adrenaline Wave restore 80 armor to all targets after a 25 second delay Legs, Necklace

  • Tier 1
Psi Armor Wave and Psi Adrenaline Wave restore 15 armor to all targets after a 25 second delay
  • Tier 2
Psi Armor Wave and Psi Adrenaline Wave restore 20 armor to all targets after a 25 second delay
  • Tier 3
Psi Armor Wave and Psi Adrenaline Wave restore 25 armor to all targets after a 25 second delay
  • Tier 4
Psi Armor Wave and Psi Adrenaline Wave restore 30 armor to all targets after a 25 second delay
  • Tier 5
Psi Armor Wave and Psi Adrenaline Wave restore 35 armor to all targets after a 25 second delay
  • Tier 6
Psi Armor Wave and Psi Adrenaline Wave restore 40 armor to all targets after a 25 second delay
  • Tier 7
Psi Armor Wave and Psi Adrenaline Wave restore 45 armor to all targets after a 25 second delay
  • Tier 8
Psi Armor Wave and Psi Adrenaline Wave restore 50 armor to all targets after a 25 second delay
  • Tier 9
Psi Armor Wave and Psi Adrenaline Wave restore 55 armor to all targets after a 25 second delay
  • Tier 10
Psi Armor Wave and Psi Adrenaline Wave restore 60 armor to all targets after a 25 second delay
  • Tier 11
Psi Armor Wave and Psi Adrenaline Wave restore 65 armor to all targets after a 25 second delay
  • Tier 12
Psi Armor Wave and Psi Adrenaline Wave restore 70 armor to all targets after a 25 second delay
  • Tier 13
Psi Armor Wave and Psi Adrenaline Wave restore 75 armor to all targets after a 25 second delay
  • Tier 14
Psi Armor Wave and Psi Adrenaline Wave restore 80 armor to all targets after a 25 second delay

Expand
of Waves of Instant Armor Tier 7 - Psi Health Wave and Psi Armor Wave instantly restore 60 armor to you Legs, Necklace

  • Tier 1
Psi Health Wave and Psi Armor Wave instantly restore 12 armor to you
  • Tier 2
Psi Health Wave and Psi Armor Wave instantly restore 20 armor to you
  • Tier 3
Psi Health Wave and Psi Armor Wave instantly restore 28 armor to you
  • Tier 4
Psi Health Wave and Psi Armor Wave instantly restore 36 armor to you
  • Tier 5
Psi Health Wave and Psi Armor Wave instantly restore 44 armor to you
  • Tier 6
Psi Health Wave and Psi Armor Wave instantly restore 52 armor to you
  • Tier 7
Psi Health Wave and Psi Armor Wave instantly restore 60 armor to you

Expand
of Shielding Agony Tier 14 - Agonize deals +20% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). Head

  • Tier 1
Agonize deals +3% damage and conjures a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 2
Agonize deals +4% damage and conjures a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 3
Agonize deals +5% damage and conjures a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 4
Agonize deals +6% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
  • Tier 5
Agonize deals +7% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
  • Tier 6
Agonize deals +8% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
  • Tier 7
Agonize deals +9% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
  • Tier 8
Agonize deals +10% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
  • Tier 9
Agonize deals +11% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
  • Tier 10
Agonize deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
  • Tier 11
Agonize deals +13% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
  • Tier 12
Agonize deals +14% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
  • Tier 13
Agonize deals +17% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
  • Tier 14
Agonize deals +20% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).

Expand
of Mental Prowess Tier 7 - Max Power +35 when Mentalism is active Hands, OffHand

  • Tier 1
Max Power +5 when Mentalism is active
  • Tier 2
Max Power +10 when Mentalism is active
  • Tier 3
Max Power +15 when Mentalism is active
  • Tier 4
Max Power +20 when Mentalism is active
  • Tier 5
Max Power +25 when Mentalism is active
  • Tier 6
Max Power +30 when Mentalism is active
  • Tier 7
Max Power +35 when Mentalism is active

Expand
Tier 14 - Psi Power Wave and Psi Adrenaline Wave restore 30 power to all targets after a 25 second delay Chest, OffHand

  • Tier 1
Psi Power Wave and Psi Adrenaline Wave restore 10 power to all targets after a 25 second delay
  • Tier 2
Psi Power Wave and Psi Adrenaline Wave restore 11 power to all targets after a 25 second delay
  • Tier 3
Psi Power Wave and Psi Adrenaline Wave restore 12 power to all targets after a 25 second delay
  • Tier 4
Psi Power Wave and Psi Adrenaline Wave restore 13 power to all targets after a 25 second delay
  • Tier 5
Psi Power Wave and Psi Adrenaline Wave restore 14 power to all targets after a 25 second delay
  • Tier 6
Psi Power Wave and Psi Adrenaline Wave restore 15 power to all targets after a 25 second delay
  • Tier 7
Psi Power Wave and Psi Adrenaline Wave restore 16 power to all targets after a 25 second delay
  • Tier 8
Psi Power Wave and Psi Adrenaline Wave restore 18 power to all targets after a 25 second delay
  • Tier 9
Psi Power Wave and Psi Adrenaline Wave restore 20 power to all targets after a 25 second delay
  • Tier 10
Psi Power Wave and Psi Adrenaline Wave restore 22 power to all targets after a 25 second delay
  • Tier 11
Psi Power Wave and Psi Adrenaline Wave restore 24 power to all targets after a 25 second delay
  • Tier 12
Psi Power Wave and Psi Adrenaline Wave restore 26 power to all targets after a 25 second delay
  • Tier 13
Psi Power Wave and Psi Adrenaline Wave restore 28 power to all targets after a 25 second delay
  • Tier 14
Psi Power Wave and Psi Adrenaline Wave restore 30 power to all targets after a 25 second delay

Expand
of Sudden Power Overloads Tier 14 - Psi Power Wave instantly restores 24 power to all targets Head, Hands

  • Tier 1
Psi Power Wave instantly restores 5 power to all targets
  • Tier 2
Psi Power Wave instantly restores 6 power to all targets
  • Tier 3
Psi Power Wave instantly restores 7 power to all targets
  • Tier 4
Psi Power Wave instantly restores 8 power to all targets
  • Tier 5
Psi Power Wave instantly restores 10 power to all targets
  • Tier 6
Psi Power Wave instantly restores 11 power to all targets
  • Tier 7
Psi Power Wave instantly restores 12 power to all targets
  • Tier 8
Psi Power Wave instantly restores 14 power to all targets
  • Tier 9
Psi Power Wave instantly restores 15 power to all targets
  • Tier 10
Psi Power Wave instantly restores 16 power to all targets
  • Tier 11
Psi Power Wave instantly restores 18 power to all targets
  • Tier 12
Psi Power Wave instantly restores 20 power to all targets
  • Tier 13
Psi Power Wave instantly restores 22 power to all targets
  • Tier 14
Psi Power Wave instantly restores 24 power to all targets

Expand
Tier 7 - Psi Power Wave and Psi Adrenaline Wave instantly restore 23 power to you Chest, OffHand

  • Tier 1
Psi Power Wave and Psi Adrenaline Wave instantly restore 5 power to you
  • Tier 2
Psi Power Wave and Psi Adrenaline Wave instantly restore 7 power to you
  • Tier 3
Psi Power Wave and Psi Adrenaline Wave instantly restore 11 power to you
  • Tier 4
Psi Power Wave and Psi Adrenaline Wave instantly restore 14 power to you
  • Tier 5
Psi Power Wave and Psi Adrenaline Wave instantly restore 17 power to you
  • Tier 6
Psi Power Wave and Psi Adrenaline Wave instantly restore 19 power to you
  • Tier 7
Psi Power Wave and Psi Adrenaline Wave instantly restore 23 power to you

Expand
Tier 7 - Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -6 Power for 20 seconds Hands

  • Tier 1
Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -1 Power for 20 seconds
  • Tier 2
Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -2 Power for 20 seconds
  • Tier 3
Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -3 Power for 20 seconds
  • Tier 4
Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -4 Power for 20 seconds
  • Tier 5
Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -5 Power for 20 seconds
  • Tier 6
Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -6 Power for 20 seconds
  • Tier 7
Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -6 Power for 20 seconds

Expand
Tier 7 - Max Health +54 when Mentalism is active Legs, OffHand

  • Tier 1
Max Health +12 when Mentalism is active
  • Tier 2
Max Health +19 when Mentalism is active
  • Tier 3
Max Health +26 when Mentalism is active
  • Tier 4
Max Health +33 when Mentalism is active
  • Tier 5
Max Health +40 when Mentalism is active
  • Tier 6
Max Health +47 when Mentalism is active
  • Tier 7
Max Health +54 when Mentalism is active

Expand
Tier 7 - Psi Health Wave, Armor Wave, and Power Wave grant all targets +6 Psychic Damage for 60 seconds Legs, MainHand

  • Tier 1
Psi Health Wave, Armor Wave, and Power Wave grant all targets +1 Psychic Damage for 60 seconds
  • Tier 2
Psi Health Wave, Armor Wave, and Power Wave grant all targets +2 Psychic Damage for 60 seconds
  • Tier 3
Psi Health Wave, Armor Wave, and Power Wave grant all targets +3 Psychic Damage for 60 seconds
  • Tier 4
Psi Health Wave, Armor Wave, and Power Wave grant all targets +4 Psychic Damage for 60 seconds
  • Tier 5
Psi Health Wave, Armor Wave, and Power Wave grant all targets +5 Psychic Damage for 60 seconds
  • Tier 6
Psi Health Wave, Armor Wave, and Power Wave grant all targets +6 Psychic Damage for 60 seconds
  • Tier 7
Psi Health Wave, Armor Wave, and Power Wave grant all targets +6 Psychic Damage for 60 seconds

Expand
Tier 7 - Psi Adrenaline Wave increases all targets' Slashing damage +7% for 20 seconds MainHand

  • Tier 1
Psi Adrenaline Wave increases all targets' Slashing damage +2% for 20 seconds
  • Tier 2
Psi Adrenaline Wave increases all targets' Slashing damage +3% for 20 seconds
  • Tier 3
Psi Adrenaline Wave increases all targets' Slashing damage +4% for 20 seconds
  • Tier 4
Psi Adrenaline Wave increases all targets' Slashing damage +5% for 20 seconds
  • Tier 5
Psi Adrenaline Wave increases all targets' Slashing damage +6% for 20 seconds
  • Tier 6
Psi Adrenaline Wave increases all targets' Slashing damage +7% for 20 seconds
  • Tier 7
Psi Adrenaline Wave increases all targets' Slashing damage +7% for 20 seconds

Expand
Tier 7 - Psi Adrenaline Wave increases all targets' Electricity damage +7% for 20 seconds MainHand

  • Tier 1
Psi Adrenaline Wave increases all targets' Electricity damage +2% for 20 seconds
  • Tier 2
Psi Adrenaline Wave increases all targets' Electricity damage +3% for 20 seconds
  • Tier 3
Psi Adrenaline Wave increases all targets' Electricity damage +4% for 20 seconds
  • Tier 4
Psi Adrenaline Wave increases all targets' Electricity damage +5% for 20 seconds
  • Tier 5
Psi Adrenaline Wave increases all targets' Electricity damage +6% for 20 seconds
  • Tier 6
Psi Adrenaline Wave increases all targets' Electricity damage +7% for 20 seconds
  • Tier 7
Psi Adrenaline Wave increases all targets' Electricity damage +7% for 20 seconds

Expand
Tier 7 - Psi Adrenaline Wave increases all targets' Crushing damage +7% for 20 seconds MainHand

  • Tier 1
Psi Adrenaline Wave increases all targets' Crushing damage +2% for 20 seconds
  • Tier 2
Psi Adrenaline Wave increases all targets' Crushing damage +3% for 20 seconds
  • Tier 3
Psi Adrenaline Wave increases all targets' Crushing damage +4% for 20 seconds
  • Tier 4
Psi Adrenaline Wave increases all targets' Crushing damage +5% for 20 seconds
  • Tier 5
Psi Adrenaline Wave increases all targets' Crushing damage +6% for 20 seconds
  • Tier 6
Psi Adrenaline Wave increases all targets' Crushing damage +7% for 20 seconds
  • Tier 7
Psi Adrenaline Wave increases all targets' Crushing damage +7% for 20 seconds

Expand
of Agonizing Feedback Tier 7 - Agonize deals +58% damage and reuse timer is -11 seconds, but the ability deals 105 health damage to YOU MainHand

  • Tier 1
Agonize deals +10% damage and reuse timer is -6 seconds, but the ability deals 15 health damage to YOU
  • Tier 2
Agonize deals +18% damage and reuse timer is -7 seconds, but the ability deals 30 health damage to YOU
  • Tier 3
Agonize deals +26% damage and reuse timer is -8 seconds, but the ability deals 45 health damage to YOU
  • Tier 4
Agonize deals +34% damage and reuse timer is -9 seconds, but the ability deals 60 health damage to YOU
  • Tier 5
Agonize deals +42% damage and reuse timer is -10 seconds, but the ability deals 75 health damage to YOU
  • Tier 6
Agonize deals +50% damage and reuse timer is -11 seconds, but the ability deals 90 health damage to YOU
  • Tier 7
Agonize deals +58% damage and reuse timer is -11 seconds, but the ability deals 105 health damage to YOU

Expand
Agonizing of Agony Tier 14 - Agonize Damage +59% Chest, Hands

  • Tier 1
Agonize Damage +7%
  • Tier 2
Agonize Damage +11%
  • Tier 3
Agonize Damage +15%
  • Tier 4
Agonize Damage +19%
  • Tier 5
Agonize Damage +23%
  • Tier 6
Agonize Damage +27%
  • Tier 7
Agonize Damage +31%
  • Tier 8
Agonize Damage +35%
  • Tier 9
Agonize Damage +39%
  • Tier 10
Agonize Damage +43%
  • Tier 11
Agonize Damage +47%
  • Tier 12
Agonize Damage +51%
  • Tier 13
Agonize Damage +55%
  • Tier 14
Agonize Damage +59%

Expand
of System Shock Tier 14 - Panic Charge Damage +109% Ring, Feet

  • Tier 1
Panic Charge Damage +5%
  • Tier 2
Panic Charge Damage +13%
  • Tier 3
Panic Charge Damage +21%
  • Tier 4
Panic Charge Damage +29%
  • Tier 5
Panic Charge Damage +37%
  • Tier 6
Panic Charge Damage +45%
  • Tier 7
Panic Charge Damage +53%
  • Tier 8
Panic Charge Damage +61%
  • Tier 9
Panic Charge Damage +69%
  • Tier 10
Panic Charge Damage +77%
  • Tier 11
Panic Charge Damage +85%
  • Tier 12
Panic Charge Damage +93%
  • Tier 13
Panic Charge Damage +101%
  • Tier 14
Panic Charge Damage +109%

Expand
of System Shock Tier 14 - Panic Charge boosts the damage of all your attacks +17 for 20 seconds Ring, OffHand

  • Tier 1
Panic Charge boosts the damage of all your attacks +2 for 20 seconds
  • Tier 2
Panic Charge boosts the damage of all your attacks +3 for 20 seconds
  • Tier 3
Panic Charge boosts the damage of all your attacks +4 for 20 seconds
  • Tier 4
Panic Charge boosts the damage of all your attacks +6 for 20 seconds
  • Tier 5
Panic Charge boosts the damage of all your attacks +7 for 20 seconds
  • Tier 6
Panic Charge boosts the damage of all your attacks +9 for 20 seconds
  • Tier 7
Panic Charge boosts the damage of all your attacks +10 for 20 seconds
  • Tier 8
Panic Charge boosts the damage of all your attacks +11 for 20 seconds
  • Tier 9
Panic Charge boosts the damage of all your attacks +12 for 20 seconds
  • Tier 10
Panic Charge boosts the damage of all your attacks +14 for 20 seconds
  • Tier 11
Panic Charge boosts the damage of all your attacks +16 for 20 seconds
  • Tier 12
Panic Charge boosts the damage of all your attacks +17 for 20 seconds
  • Tier 13
Panic Charge boosts the damage of all your attacks +17 for 20 seconds
  • Tier 14
Panic Charge boosts the damage of all your attacks +17 for 20 seconds

Expand
of Panicked Healing Tier 14 - Panic Charge knocks all targets back and restores 58 armor to you Feet, Head

  • Tier 1
Panic Charge knocks all targets back and restores 6 armor to you
  • Tier 2
Panic Charge knocks all targets back and restores 10 armor to you
  • Tier 3
Panic Charge knocks all targets back and restores 14 armor to you
  • Tier 4
Panic Charge knocks all targets back and restores 18 armor to you
  • Tier 5
Panic Charge knocks all targets back and restores 22 armor to you
  • Tier 6
Panic Charge knocks all targets back and restores 26 armor to you
  • Tier 7
Panic Charge knocks all targets back and restores 30 armor to you
  • Tier 8
Panic Charge knocks all targets back and restores 34 armor to you
  • Tier 9
Panic Charge knocks all targets back and restores 38 armor to you
  • Tier 10
Panic Charge knocks all targets back and restores 42 armor to you
  • Tier 11
Panic Charge knocks all targets back and restores 46 armor to you
  • Tier 12
Panic Charge knocks all targets back and restores 50 armor to you
  • Tier 13
Panic Charge knocks all targets back and restores 54 armor to you
  • Tier 14
Panic Charge knocks all targets back and restores 58 armor to you

Expand
of Electrification Tier 14 - Electrify Damage +44% MainHand, Legs

  • Tier 1
Electrify Damage +5%
  • Tier 2
Electrify Damage +8%
  • Tier 3
Electrify Damage +11%
  • Tier 4
Electrify Damage +14%
  • Tier 5
Electrify Damage +17%
  • Tier 6
Electrify Damage +20%
  • Tier 7
Electrify Damage +23%
  • Tier 8
Electrify Damage +26%
  • Tier 9
Electrify Damage +29%
  • Tier 10
Electrify Damage +32%
  • Tier 11
Electrify Damage +35%
  • Tier 12
Electrify Damage +38%
  • Tier 13
Electrify Damage +41%
  • Tier 14
Electrify Damage +44%

Expand
Tier 14 - Pain Bubble deals +70 damage and restores 40 armor to you Chest, Hands

  • Tier 1
Pain Bubble deals +5 damage and restores 40 armor to you
  • Tier 2
Pain Bubble deals +10 damage and restores 40 armor to you
  • Tier 3
Pain Bubble deals +15 damage and restores 40 armor to you
  • Tier 4
Pain Bubble deals +20 damage and restores 40 armor to you
  • Tier 5
Pain Bubble deals +25 damage and restores 40 armor to you
  • Tier 6
Pain Bubble deals +30 damage and restores 40 armor to you
  • Tier 7
Pain Bubble deals +35 damage and restores 40 armor to you
  • Tier 8
Pain Bubble deals +40 damage and restores 40 armor to you
  • Tier 9
Pain Bubble deals +45 damage and restores 40 armor to you
  • Tier 10
Pain Bubble deals +50 damage and restores 40 armor to you
  • Tier 11
Pain Bubble deals +55 damage and restores 40 armor to you
  • Tier 12
Pain Bubble deals +60 damage and restores 40 armor to you
  • Tier 13
Pain Bubble deals +65 damage and restores 40 armor to you
  • Tier 14
Pain Bubble deals +70 damage and restores 40 armor to you

Expand
of Calming Shocks Tier 14 - Electrify generates no rage and removes 900 Rage Necklace, Chest

  • Tier 1
Electrify generates no rage and removes 250 Rage
  • Tier 2
Electrify generates no rage and removes 300 Rage
  • Tier 3
Electrify generates no rage and removes 350 Rage
  • Tier 4
Electrify generates no rage and removes 400 Rage
  • Tier 5
Electrify generates no rage and removes 450 Rage
  • Tier 6
Electrify generates no rage and removes 500 Rage
  • Tier 7
Electrify generates no rage and removes 550 Rage
  • Tier 8
Electrify generates no rage and removes 600 Rage
  • Tier 9
Electrify generates no rage and removes 650 Rage
  • Tier 10
Electrify generates no rage and removes 700 Rage
  • Tier 11
Electrify generates no rage and removes 750 Rage
  • Tier 12
Electrify generates no rage and removes 800 Rage
  • Tier 13
Electrify generates no rage and removes 850 Rage
  • Tier 14
Electrify generates no rage and removes 900 Rage

Expand
of Refreshing Shocks Tier 14 - Electrify restores 56 Health to you Feet, Ring

  • Tier 1
Electrify restores 8 Health to you
  • Tier 2
Electrify restores 11 Health to you
  • Tier 3
Electrify restores 14 Health to you
  • Tier 4
Electrify restores 17 Health to you
  • Tier 5
Electrify restores 20 Health to you
  • Tier 6
Electrify restores 24 Health to you
  • Tier 7
Electrify restores 28 Health to you
  • Tier 8
Electrify restores 32 Health to you
  • Tier 9
Electrify restores 36 Health to you
  • Tier 10
Electrify restores 40 Health to you
  • Tier 11
Electrify restores 44 Health to you
  • Tier 12
Electrify restores 48 Health to you
  • Tier 13
Electrify restores 52 Health to you
  • Tier 14
Electrify restores 56 Health to you

Expand
Tier 7 - Reconstruct Reuse Timer -4 MainHand, Necklace

  • Tier 1
Reconstruct Reuse Timer -1
  • Tier 2
Reconstruct Reuse Timer -1.5
  • Tier 3
Reconstruct Reuse Timer -2
  • Tier 4
Reconstruct Reuse Timer -2.5
  • Tier 5
Reconstruct Reuse Timer -3
  • Tier 6
Reconstruct Reuse Timer -3.5
  • Tier 7
Reconstruct Reuse Timer -4

Expand
of Recharging Shocks Tier 14 - Electrify restores 36 power to you Head

  • Tier 1
Electrify restores 3 power to you
  • Tier 2
Electrify restores 5 power to you
  • Tier 3
Electrify restores 8 power to you
  • Tier 4
Electrify restores 10 power to you
  • Tier 5
Electrify restores 13 power to you
  • Tier 6
Electrify restores 15 power to you
  • Tier 7
Electrify restores 18 power to you
  • Tier 8
Electrify restores 20 power to you
  • Tier 9
Electrify restores 23 power to you
  • Tier 10
Electrify restores 25 power to you
  • Tier 11
Electrify restores 27 power to you
  • Tier 12
Electrify restores 30 power to you
  • Tier 13
Electrify restores 33 power to you
  • Tier 14
Electrify restores 36 power to you

Expand
of Painful Bubbles Tier 14 - Pain Bubble Damage +192 Necklace, OffHand

  • Tier 1
Pain Bubble Damage +12
  • Tier 2
Pain Bubble Damage +24
  • Tier 3
Pain Bubble Damage +36
  • Tier 4
Pain Bubble Damage +48
  • Tier 5
Pain Bubble Damage +60
  • Tier 6
Pain Bubble Damage +72
  • Tier 7
Pain Bubble Damage +84
  • Tier 8
Pain Bubble Damage +96
  • Tier 9
Pain Bubble Damage +108
  • Tier 10
Pain Bubble Damage +120
  • Tier 11
Pain Bubble Damage +132
  • Tier 12
Pain Bubble Damage +144
  • Tier 13
Pain Bubble Damage +168
  • Tier 14
Pain Bubble Damage +192

Expand
of Bursting Bubbles Tier 14 - Pain Bubble increases the damage of your ranged attacks by 13% for 10 seconds Ring, Feet

  • Tier 1
Pain Bubble increases the damage of your ranged attacks by 1% for 10 seconds
  • Tier 2
Pain Bubble increases the damage of your ranged attacks by 2% for 10 seconds
  • Tier 3
Pain Bubble increases the damage of your ranged attacks by 3% for 10 seconds
  • Tier 4
Pain Bubble increases the damage of your ranged attacks by 4% for 10 seconds
  • Tier 5
Pain Bubble increases the damage of your ranged attacks by 5% for 10 seconds
  • Tier 6
Pain Bubble increases the damage of your ranged attacks by 5.5% for 10 seconds
  • Tier 7
Pain Bubble increases the damage of your ranged attacks by 6% for 10 seconds
  • Tier 8
Pain Bubble increases the damage of your ranged attacks by 6.5% for 10 seconds
  • Tier 9
Pain Bubble increases the damage of your ranged attacks by 7% for 10 seconds
  • Tier 10
Pain Bubble increases the damage of your ranged attacks by 8% for 10 seconds
  • Tier 11
Pain Bubble increases the damage of your ranged attacks by 9% for 10 seconds
  • Tier 12
Pain Bubble increases the damage of your ranged attacks by 10% for 10 seconds
  • Tier 13
Pain Bubble increases the damage of your ranged attacks by 11% for 10 seconds
  • Tier 14
Pain Bubble increases the damage of your ranged attacks by 13% for 10 seconds

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