Prefix |
Suffix |
Best Tier |
Slot |
All Tiers
|
---|
Odor-Eating |
of Odor-Eating |
Tier 1 - Hygiene +1 |
Feet |
|
Stain-Resistant |
of Stain Resistance |
Tier 1 - Hygiene +1 |
Chest |
|
Tidy |
|
Tier 1 - Hygiene +1 |
Legs |
|
Sprinter's |
|
Tier 1 - Sprint Speed Boost +1 |
Legs |
- Sprint Speed Boost +1
Expand
|
Featherlight |
of Light Feet |
Tier 5 - Falling Damage -50% |
Feet |
- Falling Damage -10%
- Falling Damage -20%
- Falling Damage -30%
- Falling Damage -40%
- Falling Damage -50%
Expand
|
|
|
Tier 7 - Max Underwater Held Breath +8 |
Head, Chest, Legs, Hands, Feet, Ring, Necklace, MainHand, OffHand |
- Max Underwater Held Breath +2
- Max Underwater Held Breath +3
- Max Underwater Held Breath +4
- Max Underwater Held Breath +5
- Max Underwater Held Breath +6
- Max Underwater Held Breath +7
- Max Underwater Held Breath +8
Expand
|
|
|
Tier 1 - Inventory Slots +1 |
Head, Chest, Legs, Hands, Feet, Ring, Necklace, MainHand, OffHand |
- Inventory Slots +1
Expand
|
|
|
Tier 4 - Max Power +12 |
Head, Chest, Legs, Hands, Feet, Ring, Necklace, MainHand, OffHand |
- Max Power +3
- Max Power +6
- Max Power +9
- Max Power +12
Expand
|
|
|
Tier 4 - Max Health +20 |
Head, Chest, Legs, Hands, Feet, Ring, Necklace, MainHand, OffHand |
- Max Health +5
- Max Health +10
- Max Health +15
- Max Health +20
Expand
|
|
|
Tier 14 - Max Health +35 |
Necklace, Ring, OffHand, Feet |
- Max Health +1
- Max Health +3
- Max Health +5
- Max Health +10
- Max Health +13
- Max Health +15
- Max Health +18
- Max Health +20
- Max Health +23
- Max Health +25
- Max Health +27
- Max Health +30
- Max Health +32
- Max Health +35
Expand
|
|
|
Tier 14 - Max Power +22 |
Necklace, Ring, OffHand, Hands |
- Max Power +4
- Max Power +5
- Max Power +6
- Max Power +7
- Max Power +8
- Max Power +9
- Max Power +10
- Max Power +11
- Max Power +13
- Max Power +14
- Max Power +16
- Max Power +18
- Max Power +20
- Max Power +22
Expand
|
|
|
Tier 14 - Health from Combat Refresh Abilities +34 |
Necklace, Ring, OffHand, MainHand |
- Health from Combat Refresh Abilities +3
- Health from Combat Refresh Abilities +5
- Health from Combat Refresh Abilities +8
- Health from Combat Refresh Abilities +10
- Health from Combat Refresh Abilities +13
- Health from Combat Refresh Abilities +15
- Health from Combat Refresh Abilities +18
- Health from Combat Refresh Abilities +20
- Health from Combat Refresh Abilities +23
- Health from Combat Refresh Abilities +25
- Health from Combat Refresh Abilities +28
- Health from Combat Refresh Abilities +30
- Health from Combat Refresh Abilities +32
- Health from Combat Refresh Abilities +34
Expand
|
Tireless |
|
Tier 14 - Power from Combat Refresh Abilities +16 |
Necklace, Ring, OffHand, MainHand |
- Power from Combat Refresh Abilities +3
- Power from Combat Refresh Abilities +4
- Power from Combat Refresh Abilities +5
- Power from Combat Refresh Abilities +6
- Power from Combat Refresh Abilities +7
- Power from Combat Refresh Abilities +8
- Power from Combat Refresh Abilities +9
- Power from Combat Refresh Abilities +10
- Power from Combat Refresh Abilities +11
- Power from Combat Refresh Abilities +12
- Power from Combat Refresh Abilities +13
- Power from Combat Refresh Abilities +14
- Power from Combat Refresh Abilities +15
- Power from Combat Refresh Abilities +16
Expand
|
|
|
Tier 14 - Armor from Combat Refresh Abilities +36 |
Necklace, Ring, OffHand, MainHand |
- Armor from Combat Refresh Abilities +2
- Armor from Combat Refresh Abilities +4
- Armor from Combat Refresh Abilities +6
- Armor from Combat Refresh Abilities +8
- Armor from Combat Refresh Abilities +10
- Armor from Combat Refresh Abilities +12
- Armor from Combat Refresh Abilities +15
- Armor from Combat Refresh Abilities +18
- Armor from Combat Refresh Abilities +21
- Armor from Combat Refresh Abilities +24
- Armor from Combat Refresh Abilities +27
- Armor from Combat Refresh Abilities +30
- Armor from Combat Refresh Abilities +33
- Armor from Combat Refresh Abilities +36
Expand
|
|
of the Wolf |
Tier 14 - Health Regen (In-Combat) +14 |
Necklace, Ring, OffHand, MainHand |
- Health Regen (In-Combat) +1
- Health Regen (In-Combat) +2
- Health Regen (In-Combat) +3
- Health Regen (In-Combat) +4
- Health Regen (In-Combat) +5
- Health Regen (In-Combat) +6
- Health Regen (In-Combat) +7
- Health Regen (In-Combat) +8
- Health Regen (In-Combat) +9
- Health Regen (In-Combat) +10
- Health Regen (In-Combat) +11
- Health Regen (In-Combat) +12
- Health Regen (In-Combat) +13
- Health Regen (In-Combat) +14
Expand
|
Indefatigable |
|
Tier 14 - Power Regen (In-Combat) +7, Armor Regen (In-Combat) +1 |
Necklace, Ring, OffHand, MainHand |
- Power Regen (In-Combat) +1
- Power Regen (In-Combat) +1, Armor Regen (In-Combat) +1
- Power Regen (In-Combat) +2
- Power Regen (In-Combat) +2, Armor Regen (In-Combat) +1
- Power Regen (In-Combat) +3
- Power Regen (In-Combat) +3, Armor Regen (In-Combat) +1
- Power Regen (In-Combat) +4
- Power Regen (In-Combat) +4, Armor Regen (In-Combat) +1
- Power Regen (In-Combat) +5
- Power Regen (In-Combat) +5, Armor Regen (In-Combat) +1
- Power Regen (In-Combat) +6
- Power Regen (In-Combat) +6, Armor Regen (In-Combat) +1
- Power Regen (In-Combat) +7
- Power Regen (In-Combat) +7, Armor Regen (In-Combat) +1
Expand
|
Titan's |
|
Tier 14 - Armor Regen (In-Combat) +14 |
Necklace, Ring, OffHand, MainHand |
- Armor Regen (In-Combat) +1
- Armor Regen (In-Combat) +2
- Armor Regen (In-Combat) +3
- Armor Regen (In-Combat) +4
- Armor Regen (In-Combat) +5
- Armor Regen (In-Combat) +6
- Armor Regen (In-Combat) +7
- Armor Regen (In-Combat) +8
- Armor Regen (In-Combat) +9
- Armor Regen (In-Combat) +10
- Armor Regen (In-Combat) +11
- Armor Regen (In-Combat) +12
- Armor Regen (In-Combat) +13
- Armor Regen (In-Combat) +14
Expand
|
First Responder's |
|
Tier 14 - Healing Received From First Aid +49 |
Chest, Legs, OffHand |
- Healing Received From First Aid +10
- Healing Received From First Aid +13
- Healing Received From First Aid +16
- Healing Received From First Aid +19
- Healing Received From First Aid +22
- Healing Received From First Aid +25
- Healing Received From First Aid +28
- Healing Received From First Aid +31
- Healing Received From First Aid +34
- Healing Received From First Aid +37
- Healing Received From First Aid +40
- Healing Received From First Aid +43
- Healing Received From First Aid +46
- Healing Received From First Aid +49
Expand
|
Repairman's |
|
Tier 14 - Armor Received from Patch Armor +64 |
Head, Chest, Feet |
- Armor Received from Patch Armor +12
- Armor Received from Patch Armor +16
- Armor Received from Patch Armor +20
- Armor Received from Patch Armor +24
- Armor Received from Patch Armor +28
- Armor Received from Patch Armor +32
- Armor Received from Patch Armor +36
- Armor Received from Patch Armor +40
- Armor Received from Patch Armor +44
- Armor Received from Patch Armor +48
- Armor Received from Patch Armor +52
- Armor Received from Patch Armor +56
- Armor Received from Patch Armor +60
- Armor Received from Patch Armor +64
Expand
|
Treasure-Hunter's |
|
Tier 14 - Chance of Uncommon Loot +28% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY |
Chest, Necklace |
- Chance of Uncommon Loot +2%
- Chance of Uncommon Loot +4%
- Chance of Uncommon Loot +6%
- Chance of Uncommon Loot +8%
- Chance of Uncommon Loot +10%
- Chance of Uncommon Loot +12%
- Chance of Uncommon Loot +14%
- Chance of Uncommon Loot +16%
- Chance of Uncommon Loot +18%
- Chance of Uncommon Loot +20%
- Chance of Uncommon Loot +22%
- Chance of Uncommon Loot +24%
- Chance of Uncommon Loot +26%
- Chance of Uncommon Loot +28%
Expand
|
Treasure-Hunter's |
|
Tier 5 - Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY |
Chest, Necklace |
- Chance of Rare Loot +3%
- Chance of Rare Loot +6%
- Chance of Rare Loot +9%
- Chance of Rare Loot +12%
- Chance of Rare Loot +15%
Expand
|
Roomy |
|
Tier 5 - Inventory Slots +10 |
Chest, Legs |
- Inventory Slots +2
- Inventory Slots +4
- Inventory Slots +6
- Inventory Slots +8
- Inventory Slots +10
Expand
|
Provocative |
|
Tier 14 - Taunt From Attack Damage +28% |
Chest, Legs, Head |
- Taunt From Attack Damage +2%
- Taunt From Attack Damage +4%
- Taunt From Attack Damage +6%
- Taunt From Attack Damage +8%
- Taunt From Attack Damage +10%
- Taunt From Attack Damage +12%
- Taunt From Attack Damage +14%
- Taunt From Attack Damage +16%
- Taunt From Attack Damage +18%
- Taunt From Attack Damage +20%
- Taunt From Attack Damage +22%
- Taunt From Attack Damage +24%
- Taunt From Attack Damage +26%
- Taunt From Attack Damage +28%
Expand
|
Insulated |
|
Tier 7 - Direct Electricity Damage Reduction +24 |
Feet |
- Direct Electricity Damage Reduction +3
- Direct Electricity Damage Reduction +7
- Direct Electricity Damage Reduction +10
- Direct Electricity Damage Reduction +14
- Direct Electricity Damage Reduction +17
- Direct Electricity Damage Reduction +20
- Direct Electricity Damage Reduction +24
Expand
|
Foil-Lined |
|
Tier 7 - Direct Psychic Damage Reduction +24 |
Head |
- Direct Psychic Damage Reduction +3
- Direct Psychic Damage Reduction +7
- Direct Psychic Damage Reduction +10
- Direct Psychic Damage Reduction +14
- Direct Psychic Damage Reduction +17
- Direct Psychic Damage Reduction +20
- Direct Psychic Damage Reduction +24
Expand
|
Waterproof |
|
Tier 7 - Trauma Damage Reduction +7 |
Hands |
- Trauma Damage Reduction +1
- Trauma Damage Reduction +2
- Trauma Damage Reduction +3
- Trauma Damage Reduction +4
- Trauma Damage Reduction +5
- Trauma Damage Reduction +6
- Trauma Damage Reduction +7
Expand
|
Antifungal |
|
Tier 7 - Nature Damage Reduction +7 |
Legs |
- Nature Damage Reduction +1
- Nature Damage Reduction +2
- Nature Damage Reduction +3
- Nature Damage Reduction +4
- Nature Damage Reduction +5
- Nature Damage Reduction +6
- Nature Damage Reduction +7
Expand
|
Antitoxic |
|
Tier 7 - Poison Damage Reduction +7 |
Chest |
- Poison Damage Reduction +1
- Poison Damage Reduction +2
- Poison Damage Reduction +3
- Poison Damage Reduction +4
- Poison Damage Reduction +5
- Poison Damage Reduction +6
- Poison Damage Reduction +7
Expand
|
Learner's |
|
Tier 5 - Combat XP Boost +5% |
Head |
- Combat XP Boost +1%
- Combat XP Boost +2%
- Combat XP Boost +3%
- Combat XP Boost +4%
- Combat XP Boost +5%
Expand
|
Poisoner's |
|
Tier 7 - Poison Damage +7 |
Hands |
- Poison Damage +1
- Poison Damage +2
- Poison Damage +3
- Poison Damage +4
- Poison Damage +5
- Poison Damage +6
- Poison Damage +7
Expand
|
Traumatic |
|
Tier 7 - Trauma Damage +7 |
Hands |
- Trauma Damage +1
- Trauma Damage +2
- Trauma Damage +3
- Trauma Damage +4
- Trauma Damage +5
- Trauma Damage +6
- Trauma Damage +7
Expand
|
Natural |
|
Tier 7 - Nature Damage +7 |
Hands |
- Nature Damage +1
- Nature Damage +2
- Nature Damage +3
- Nature Damage +4
- Nature Damage +5
- Nature Damage +6
- Nature Damage +7
Expand
|
Patient's |
|
Tier 14 - Healing Received from Major Healing Abilities +44 |
Chest, OffHand |
- Healing Received from Major Healing Abilities +5
- Healing Received from Major Healing Abilities +8
- Healing Received from Major Healing Abilities +11
- Healing Received from Major Healing Abilities +14
- Healing Received from Major Healing Abilities +17
- Healing Received from Major Healing Abilities +20
- Healing Received from Major Healing Abilities +23
- Healing Received from Major Healing Abilities +26
- Healing Received from Major Healing Abilities +29
- Healing Received from Major Healing Abilities +32
- Healing Received from Major Healing Abilities +35
- Healing Received from Major Healing Abilities +38
- Healing Received from Major Healing Abilities +41
- Healing Received from Major Healing Abilities +44
Expand
|
Calming |
|
Tier 7 - Monster Rage Boost -7% |
Head, Hands |
- Monster Rage Boost -1%
- Monster Rage Boost -2%
- Monster Rage Boost -3%
- Monster Rage Boost -4%
- Monster Rage Boost -5%
- Monster Rage Boost -6%
- Monster Rage Boost -7%
Expand
|
Accurate |
|
Tier 7 - Accuracy Boost +18% |
Chest, Necklace |
- Accuracy Boost +2%
- Accuracy Boost +4%
- Accuracy Boost +7%
- Accuracy Boost +10%
- Accuracy Boost +12%
- Accuracy Boost +15%
- Accuracy Boost +18%
Expand
|
|
of Fish Gutting |
Tier 14 - Fish Gut Damage +47% |
Hands, MainHand |
- Fish Gut Damage +5%
- Fish Gut Damage +8%
- Fish Gut Damage +11%
- Fish Gut Damage +14%
- Fish Gut Damage +17%
- Fish Gut Damage +20%
- Fish Gut Damage +23%
- Fish Gut Damage +26%
- Fish Gut Damage +29%
- Fish Gut Damage +32%
- Fish Gut Damage +35%
- Fish Gut Damage +39%
- Fish Gut Damage +43%
- Fish Gut Damage +47%
Expand
|
Heart-Staking |
of Deadly Stakes |
Tier 14 - Stake The Heart Damage +75% |
Chest, Legs |
- Stake The Heart Damage +10%
- Stake The Heart Damage +15%
- Stake The Heart Damage +20%
- Stake The Heart Damage +25%
- Stake The Heart Damage +30%
- Stake The Heart Damage +35%
- Stake The Heart Damage +40%
- Stake The Heart Damage +45%
- Stake The Heart Damage +50%
- Stake The Heart Damage +55%
- Stake The Heart Damage +60%
- Stake The Heart Damage +65%
- Stake The Heart Damage +70%
- Stake The Heart Damage +75%
Expand
|
Spore-Bomby |
of Spore Bombs |
Tier 14 - Spore Bomb Damage +30% |
Head, Feet |
- Spore Bomb Damage +4%
- Spore Bomb Damage +6%
- Spore Bomb Damage +8%
- Spore Bomb Damage +10%
- Spore Bomb Damage +12%
- Spore Bomb Damage +14%
- Spore Bomb Damage +16%
- Spore Bomb Damage +18%
- Spore Bomb Damage +20%
- Spore Bomb Damage +22%
- Spore Bomb Damage +24%
- Spore Bomb Damage +26%
- Spore Bomb Damage +28%
- Spore Bomb Damage +30%
Expand
|
Crossbowman's |
of Deadly Quarrels |
Tier 14 - Crossbow Base Damage +41% |
OffHand, Ring |
- Crossbow Base Damage +10%
- Crossbow Base Damage +12%
- Crossbow Base Damage +14%
- Crossbow Base Damage +16%
- Crossbow Base Damage +18%
- Crossbow Base Damage +20%
- Crossbow Base Damage +22%
- Crossbow Base Damage +24%
- Crossbow Base Damage +26%
- Crossbow Base Damage +29%
- Crossbow Base Damage +32%
- Crossbow Base Damage +35%
- Crossbow Base Damage +38%
- Crossbow Base Damage +41%
Expand
|
Hasty |
of Fast Quarrels |
Tier 14 - Crossbow Reuse Timer -7.5 |
OffHand, Necklace |
- Crossbow Reuse Timer -1
- Crossbow Reuse Timer -1.5
- Crossbow Reuse Timer -2
- Crossbow Reuse Timer -2.5
- Crossbow Reuse Timer -3
- Crossbow Reuse Timer -3.5
- Crossbow Reuse Timer -4
- Crossbow Reuse Timer -4.5
- Crossbow Reuse Timer -5
- Crossbow Reuse Timer -5.5
- Crossbow Reuse Timer -6
- Crossbow Reuse Timer -6.5
- Crossbow Reuse Timer -7
- Crossbow Reuse Timer -7.5
Expand
|
|
of Epic Destruction |
Tier 14 - Crossbow abilities boost your Epic Attack Damage +36% for 15 seconds |
OffHand |
- Crossbow abilities boost your Epic Attack Damage +10% for 15 seconds
- Crossbow abilities boost your Epic Attack Damage +12% for 15 seconds
- Crossbow abilities boost your Epic Attack Damage +14% for 15 seconds
- Crossbow abilities boost your Epic Attack Damage +16% for 15 seconds
- Crossbow abilities boost your Epic Attack Damage +18% for 15 seconds
- Crossbow abilities boost your Epic Attack Damage +20% for 15 seconds
- Crossbow abilities boost your Epic Attack Damage +22% for 15 seconds
- Crossbow abilities boost your Epic Attack Damage +24% for 15 seconds
- Crossbow abilities boost your Epic Attack Damage +26% for 15 seconds
- Crossbow abilities boost your Epic Attack Damage +28% for 15 seconds
- Crossbow abilities boost your Epic Attack Damage +30% for 15 seconds
- Crossbow abilities boost your Epic Attack Damage +32% for 15 seconds
- Crossbow abilities boost your Epic Attack Damage +34% for 15 seconds
- Crossbow abilities boost your Epic Attack Damage +36% for 15 seconds
Expand
|
Soothing |
of Soothing Bolts |
Tier 14 - Crossbow abilities restore 116 health after a 15 second delay |
OffHand |
- Crossbow abilities restore 12 health after a 15 second delay
- Crossbow abilities restore 20 health after a 15 second delay
- Crossbow abilities restore 28 health after a 15 second delay
- Crossbow abilities restore 36 health after a 15 second delay
- Crossbow abilities restore 44 health after a 15 second delay
- Crossbow abilities restore 52 health after a 15 second delay
- Crossbow abilities restore 60 health after a 15 second delay
- Crossbow abilities restore 68 health after a 15 second delay
- Crossbow abilities restore 76 health after a 15 second delay
- Crossbow abilities restore 84 health after a 15 second delay
- Crossbow abilities restore 92 health after a 15 second delay
- Crossbow abilities restore 100 health after a 15 second delay
- Crossbow abilities restore 108 health after a 15 second delay
- Crossbow abilities restore 116 health after a 15 second delay
Expand
|
Soothing |
of Soothing Bolts |
Tier 14 - Crossbow abilities restore 166 armor after a 15 second delay |
OffHand |
- Crossbow abilities restore 18 armor after a 15 second delay
- Crossbow abilities restore 30 armor after a 15 second delay
- Crossbow abilities restore 42 armor after a 15 second delay
- Crossbow abilities restore 54 armor after a 15 second delay
- Crossbow abilities restore 66 armor after a 15 second delay
- Crossbow abilities restore 78 armor after a 15 second delay
- Crossbow abilities restore 90 armor after a 15 second delay
- Crossbow abilities restore 102 armor after a 15 second delay
- Crossbow abilities restore 114 armor after a 15 second delay
- Crossbow abilities restore 126 armor after a 15 second delay
- Crossbow abilities restore 138 armor after a 15 second delay
- Crossbow abilities restore 150 armor after a 15 second delay
- Crossbow abilities restore 158 armor after a 15 second delay
- Crossbow abilities restore 166 armor after a 15 second delay
Expand
|
Healer's |
of Major Healing |
Tier 12 - Healing of your Major Healing Abilities +49 |
Hands, MainHand |
- Healing of your Major Healing Abilities +15
- Healing of your Major Healing Abilities +18
- Healing of your Major Healing Abilities +21
- Healing of your Major Healing Abilities +24
- Healing of your Major Healing Abilities +27
- Healing of your Major Healing Abilities +30
- Healing of your Major Healing Abilities +33
- Healing of your Major Healing Abilities +36
- Healing of your Major Healing Abilities +39
- Healing of your Major Healing Abilities +42
- Healing of your Major Healing Abilities +45
- Healing of your Major Healing Abilities +49
Expand
|
|
|
Tier 12 - Major Healing abilities have a 65% chance to also restore 132 Armor |
Head, OffHand |
- Major Healing abilities have a 65% chance to also restore 12 Armor
- Major Healing abilities have a 65% chance to also restore 24 Armor
- Major Healing abilities have a 65% chance to also restore 36 Armor
- Major Healing abilities have a 65% chance to also restore 48 Armor
- Major Healing abilities have a 65% chance to also restore 60 Armor
- Major Healing abilities have a 65% chance to also restore 72 Armor
- Major Healing abilities have a 65% chance to also restore 84 Armor
- Major Healing abilities have a 65% chance to also restore 96 Armor
- Major Healing abilities have a 65% chance to also restore 105 Armor
- Major Healing abilities have a 65% chance to also restore 114 Armor
- Major Healing abilities have a 65% chance to also restore 123 Armor
- Major Healing abilities have a 65% chance to also restore 132 Armor
Expand
|
|
|
Tier 12 - Major Healing abilities have a 65% chance to restore an additional 88 Health |
Chest, Legs |
- Major Healing abilities have a 65% chance to restore an additional 8 Health
- Major Healing abilities have a 65% chance to restore an additional 16 Health
- Major Healing abilities have a 65% chance to restore an additional 24 Health
- Major Healing abilities have a 65% chance to restore an additional 32 Health
- Major Healing abilities have a 65% chance to restore an additional 40 Health
- Major Healing abilities have a 65% chance to restore an additional 48 Health
- Major Healing abilities have a 65% chance to restore an additional 56 Health
- Major Healing abilities have a 65% chance to restore an additional 64 Health
- Major Healing abilities have a 65% chance to restore an additional 70 Health
- Major Healing abilities have a 65% chance to restore an additional 76 Health
- Major Healing abilities have a 65% chance to restore an additional 82 Health
- Major Healing abilities have a 65% chance to restore an additional 88 Health
Expand
|