Prefix |
Suffix |
Best Tier |
Slot |
All Tiers
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of Hammering |
Tier 7 - Hammer Base Damage +23% |
Head, MainHand |
- Hammer Damage +3
- Hammer Base Damage +8%
- Hammer Base Damage +11%
- Hammer Base Damage +14%
- Hammer Base Damage +17%
- Hammer Base Damage +20%
- Hammer Base Damage +23%
Expand
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|
of Vindictive Clubbing |
Tier 14 - Hammer attacks deal +14% damage but generate +42% Rage |
Legs, Necklace |
- Hammer attacks deal +1% damage but generate +3% Rage
- Hammer attacks deal +2% damage but generate +6% Rage
- Hammer attacks deal +3% damage but generate +9% Rage
- Hammer attacks deal +4% damage but generate +12% Rage
- Hammer attacks deal +5% damage but generate +15% Rage
- Hammer attacks deal +6% damage but generate +18% Rage
- Hammer attacks deal +7% damage but generate +21% Rage
- Hammer attacks deal +8% damage but generate +24% Rage
- Hammer attacks deal +9% damage but generate +27% Rage
- Hammer attacks deal +10% damage but generate +30% Rage
- Hammer attacks deal +11% damage but generate +33% Rage
- Hammer attacks deal +12% damage but generate +36% Rage
- Hammer attacks deal +13% damage but generate +39% Rage
- Hammer attacks deal +14% damage but generate +42% Rage
Expand
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|
of Braining |
Tier 14 - Hammer attacks deal +18% damage to targets whose Rage meters are at least 66% full |
Chest, Hands |
- Hammer attacks deal +5% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +6% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +7% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +8% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +9% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +10% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +11% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +12% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +13% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +14% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +15% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +16% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +17% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +18% damage to targets whose Rage meters are at least 66% full
Expand
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|
of Dazing |
Tier 14 - Hammer attacks have a 14% chance to Knock Down targets whose Rage meter is at least 66% full |
Feet |
- Hammer attacks have a 1% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 2% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 3% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 4% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 5% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 6% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 7% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 8% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 9% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 10% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 11% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 12% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 13% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 14% chance to Knock Down targets whose Rage meter is at least 66% full
Expand
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|
of Seismic Slamming |
Tier 14 - Seismic Impact Damage +43% |
Head, Ring |
- Seismic Impact Damage +4%
- Seismic Impact Damage +7%
- Seismic Impact Damage +10%
- Seismic Impact Damage +13%
- Seismic Impact Damage +16%
- Seismic Impact Damage +19%
- Seismic Impact Damage +22%
- Seismic Impact Damage +25%
- Seismic Impact Damage +28%
- Seismic Impact Damage +31%
- Seismic Impact Damage +34%
- Seismic Impact Damage +37%
- Seismic Impact Damage +40%
- Seismic Impact Damage +43%
Expand
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|
|
Tier 7 - Way of the Hammer boosts Slashing and Piercing Damage +15% for 10 seconds |
Ring |
- Way of the Hammer boosts Slashing and Piercing Damage +2% for 10 seconds
- Way of the Hammer boosts Slashing and Piercing Damage +4% for 10 seconds
- Way of the Hammer boosts Slashing and Piercing Damage +6% for 10 seconds
- Way of the Hammer boosts Slashing and Piercing Damage +8% for 10 seconds
- Way of the Hammer boosts Slashing and Piercing Damage +10% for 10 seconds
- Way of the Hammer boosts Slashing and Piercing Damage +12% for 10 seconds
- Way of the Hammer boosts Slashing and Piercing Damage +15% for 10 seconds
Expand
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|
of Seismic Events |
Tier 7 - Seismic Impact hits all targets within 8 meters and deals +21% damage |
Hands |
- Seismic Impact hits all targets within 8 meters and deals +3% damage
- Seismic Impact hits all targets within 8 meters and deals +6% damage
- Seismic Impact hits all targets within 8 meters and deals +9% damage
- Seismic Impact hits all targets within 8 meters and deals +12% damage
- Seismic Impact hits all targets within 8 meters and deals +15% damage
- Seismic Impact hits all targets within 8 meters and deals +18% damage
- Seismic Impact hits all targets within 8 meters and deals +21% damage
Expand
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|
|
Tier 7 - Seismic Impact restores 70 Armor to you |
OffHand, Necklace |
- Seismic Impact restores 10 Armor to you
- Seismic Impact restores 20 Armor to you
- Seismic Impact restores 30 Armor to you
- Seismic Impact restores 40 Armor to you
- Seismic Impact restores 50 Armor to you
- Seismic Impact restores 60 Armor to you
- Seismic Impact restores 70 Armor to you
Expand
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|
|
Tier 14 - Seismic Impact deals +63% damage to targets that are Knocked Down |
Chest, Feet |
- Seismic Impact deals +11% damage to targets that are Knocked Down
- Seismic Impact deals +15% damage to targets that are Knocked Down
- Seismic Impact deals +19% damage to targets that are Knocked Down
- Seismic Impact deals +23% damage to targets that are Knocked Down
- Seismic Impact deals +27% damage to targets that are Knocked Down
- Seismic Impact deals +31% damage to targets that are Knocked Down
- Seismic Impact deals +35% damage to targets that are Knocked Down
- Seismic Impact deals +39% damage to targets that are Knocked Down
- Seismic Impact deals +43% damage to targets that are Knocked Down
- Seismic Impact deals +47% damage to targets that are Knocked Down
- Seismic Impact deals +51% damage to targets that are Knocked Down
- Seismic Impact deals +55% damage to targets that are Knocked Down
- Seismic Impact deals +59% damage to targets that are Knocked Down
- Seismic Impact deals +63% damage to targets that are Knocked Down
Expand
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Reverberating |
|
Tier 14 - Reverberating Strike Damage +31% |
Legs, MainHand |
- Reverberating Strike Damage +5%
- Reverberating Strike Damage +7%
- Reverberating Strike Damage +9%
- Reverberating Strike Damage +11%
- Reverberating Strike Damage +13%
- Reverberating Strike Damage +15%
- Reverberating Strike Damage +17%
- Reverberating Strike Damage +19%
- Reverberating Strike Damage +21%
- Reverberating Strike Damage +23%
- Reverberating Strike Damage +25%
- Reverberating Strike Damage +27%
- Reverberating Strike Damage +29%
- Reverberating Strike Damage +31%
Expand
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|
|
Tier 14 - Way of the Hammer restores 70 Armor to all targets |
Hands, Necklace |
- Way of the Hammer restores 16 Armor to all targets
- Way of the Hammer restores 20 Armor to all targets
- Way of the Hammer restores 24 Armor to all targets
- Way of the Hammer restores 28 Armor to all targets
- Way of the Hammer restores 32 Armor to all targets
- Way of the Hammer restores 36 Armor to all targets
- Way of the Hammer restores 40 Armor to all targets
- Way of the Hammer restores 44 Armor to all targets
- Way of the Hammer restores 48 Armor to all targets
- Way of the Hammer restores 52 Armor to all targets
- Way of the Hammer restores 56 Armor to all targets
- Way of the Hammer restores 60 Armor to all targets
- Way of the Hammer restores 65 Armor to all targets
- Way of the Hammer restores 70 Armor to all targets
Expand
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|
Tier 14 - Reverberating Strike deals 62 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns |
Head |
- Reverberating Strike deals 10 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
- Reverberating Strike deals 14 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
- Reverberating Strike deals 18 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
- Reverberating Strike deals 22 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
- Reverberating Strike deals 26 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
- Reverberating Strike deals 30 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
- Reverberating Strike deals 34 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
- Reverberating Strike deals 38 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
- Reverberating Strike deals 42 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
- Reverberating Strike deals 46 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
- Reverberating Strike deals 50 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
- Reverberating Strike deals 54 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
- Reverberating Strike deals 58 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
- Reverberating Strike deals 62 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
Expand
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|
of Slagging |
Tier 14 - Pound To Slag Damage +59% |
Chest, Feet |
- Pound To Slag Damage +7%
- Pound To Slag Damage +11%
- Pound To Slag Damage +15%
- Pound To Slag Damage +19%
- Pound To Slag Damage +23%
- Pound To Slag Damage +27%
- Pound To Slag Damage +31%
- Pound To Slag Damage +35%
- Pound To Slag Damage +39%
- Pound To Slag Damage +43%
- Pound To Slag Damage +47%
- Pound To Slag Damage +51%
- Pound To Slag Damage +55%
- Pound To Slag Damage +59%
Expand
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|
|
Tier 14 - Hurl Lightning and Thunderstrike Damage +31% |
Chest, Ring |
- Hurl Lightning and Thunderstrike Damage +5%
- Hurl Lightning and Thunderstrike Damage +7%
- Hurl Lightning and Thunderstrike Damage +9%
- Hurl Lightning and Thunderstrike Damage +11%
- Hurl Lightning and Thunderstrike Damage +13%
- Hurl Lightning and Thunderstrike Damage +15%
- Hurl Lightning and Thunderstrike Damage +17%
- Hurl Lightning and Thunderstrike Damage +19%
- Hurl Lightning and Thunderstrike Damage +21%
- Hurl Lightning and Thunderstrike Damage +23%
- Hurl Lightning and Thunderstrike Damage +25%
- Hurl Lightning and Thunderstrike Damage +27%
- Hurl Lightning and Thunderstrike Damage +29%
- Hurl Lightning and Thunderstrike Damage +31%
Expand
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|
of Healthy Obliteration |
Tier 14 - Pound To Slag restores 108 health to you |
Ring, OffHand |
- Pound To Slag restores 8 health to you
- Pound To Slag restores 16 health to you
- Pound To Slag restores 24 health to you
- Pound To Slag restores 32 health to you
- Pound To Slag restores 40 health to you
- Pound To Slag restores 48 health to you
- Pound To Slag restores 56 health to you
- Pound To Slag restores 64 health to you
- Pound To Slag restores 72 health to you
- Pound To Slag restores 80 health to you
- Pound To Slag restores 88 health to you
- Pound To Slag restores 96 health to you
- Pound To Slag restores 102 health to you
- Pound To Slag restores 108 health to you
Expand
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|
of Frenzied Slagging |
Tier 14 - Pound To Slag deals +28% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% |
Hands |
- Pound To Slag deals +2% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +4% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +6% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +8% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +10% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +12% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +14% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +16% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +18% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +20% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +22% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +24% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +26% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +28% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
Expand
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|
of Proud Pounding |
Tier 1 - Pound To Slag hastens the current reuse timer of Look at My Hammer by 5 seconds |
Necklace |
- Pound To Slag hastens the current reuse timer of Look at My Hammer by 5 seconds
Expand
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|
Tier 7 - Way of the Hammer boosts all targets' Electricity Damage +16% for 10 seconds |
MainHand |
- Way of the Hammer boosts all targets' Electricity Damage +2% for 10 seconds
- Way of the Hammer boosts all targets' Electricity Damage +4% for 10 seconds
- Way of the Hammer boosts all targets' Electricity Damage +6% for 10 seconds
- Way of the Hammer boosts all targets' Electricity Damage +8% for 10 seconds
- Way of the Hammer boosts all targets' Electricity Damage +10% for 10 seconds
- Way of the Hammer boosts all targets' Electricity Damage +12% for 10 seconds
- Way of the Hammer boosts all targets' Electricity Damage +16% for 10 seconds
Expand
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|
of Nice Looking Hammers |
Tier 14 - Look At My Hammer restores +72 health to you |
OffHand, Ring |
- Look At My Hammer restores +7 health to you
- Look At My Hammer restores +12 health to you
- Look At My Hammer restores +17 health to you
- Look At My Hammer restores +22 health to you
- Look At My Hammer restores +27 health to you
- Look At My Hammer restores +32 health to you
- Look At My Hammer restores +37 health to you
- Look At My Hammer restores +42 health to you
- Look At My Hammer restores +47 health to you
- Look At My Hammer restores +52 health to you
- Look At My Hammer restores +57 health to you
- Look At My Hammer restores +62 health to you
- Look At My Hammer restores +67 health to you
- Look At My Hammer restores +72 health to you
Expand
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|
of Attractive Clubs |
Tier 14 - Look At My Hammer restores +106 armor to you |
Chest, Necklace |
- Look At My Hammer restores +15 armor to you
- Look At My Hammer restores +22 armor to you
- Look At My Hammer restores +29 armor to you
- Look At My Hammer restores +36 armor to you
- Look At My Hammer restores +43 armor to you
- Look At My Hammer restores +50 armor to you
- Look At My Hammer restores +57 armor to you
- Look At My Hammer restores +64 armor to you
- Look At My Hammer restores +71 armor to you
- Look At My Hammer restores +78 armor to you
- Look At My Hammer restores +85 armor to you
- Look At My Hammer restores +92 armor to you
- Look At My Hammer restores +99 armor to you
- Look At My Hammer restores +106 armor to you
Expand
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|
of Safe Clubbing |
Tier 14 - Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 36 for 5 seconds |
Head |
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 3 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 6 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 9 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 12 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 15 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 18 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 20 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 22 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 24 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 26 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 28 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 30 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 33 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 36 for 5 seconds
Expand
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|
of Efficient Clubbing |
Tier 7 - After using Look At My Hammer, all other Hammer attacks cost -9 Power for 8 seconds |
Hands |
- After using Look At My Hammer, all other Hammer attacks cost -3 Power for 8 seconds
- After using Look At My Hammer, all other Hammer attacks cost -4 Power for 8 seconds
- After using Look At My Hammer, all other Hammer attacks cost -5 Power for 8 seconds
- After using Look At My Hammer, all other Hammer attacks cost -6 Power for 8 seconds
- After using Look At My Hammer, all other Hammer attacks cost -7 Power for 8 seconds
- After using Look At My Hammer, all other Hammer attacks cost -8 Power for 8 seconds
- After using Look At My Hammer, all other Hammer attacks cost -9 Power for 8 seconds
Expand
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|
of Efficient Clubbing |
Tier 7 - After using Look At My Hammer, all other Hammer attacks cost -8 Power for 10 seconds |
MainHand |
- After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10 seconds
- After using Look At My Hammer, all other Hammer attacks cost -3 Power for 10 seconds
- After using Look At My Hammer, all other Hammer attacks cost -4 Power for 10 seconds
- After using Look At My Hammer, all other Hammer attacks cost -5 Power for 10 seconds
- After using Look At My Hammer, all other Hammer attacks cost -6 Power for 10 seconds
- After using Look At My Hammer, all other Hammer attacks cost -7 Power for 10 seconds
- After using Look At My Hammer, all other Hammer attacks cost -8 Power for 10 seconds
Expand
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|
of Efficient Clubbing |
Tier 7 - After using Look At My Hammer, all other Hammer attacks cost -7 Power for 12 seconds |
Legs |
- After using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds
- After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds
- After using Look At My Hammer, all other Hammer attacks cost -3 Power for 12 seconds
- After using Look At My Hammer, all other Hammer attacks cost -4 Power for 12 seconds
- After using Look At My Hammer, all other Hammer attacks cost -5 Power for 12 seconds
- After using Look At My Hammer, all other Hammer attacks cost -6 Power for 12 seconds
- After using Look At My Hammer, all other Hammer attacks cost -7 Power for 12 seconds
Expand
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|
of Leaping and Smashing |
Tier 14 - Leaping Smash Damage +74% |
Legs, MainHand |
- Leaping Smash Damage +7%
- Leaping Smash Damage +12%
- Leaping Smash Damage +17%
- Leaping Smash Damage +22%
- Leaping Smash Damage +27%
- Leaping Smash Damage +32%
- Leaping Smash Damage +37%
- Leaping Smash Damage +42%
- Leaping Smash Damage +47%
- Leaping Smash Damage +52%
- Leaping Smash Damage +57%
- Leaping Smash Damage +62%
- Leaping Smash Damage +68%
- Leaping Smash Damage +74%
Expand
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|
of Leaping and Smashing |
Tier 14 - Leaping Smash and Latent Charge boost your Core Attack damage +79 for 6 seconds |
Ring, Necklace |
- Leaping Smash and Latent Charge boost your Core Attack damage +12 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +17 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +22 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +27 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +32 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +37 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +42 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +47 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +52 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +57 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +62 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +67 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +73 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +79 for 6 seconds
Expand
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|
of Armored Leaping |
Tier 14 - Leaping Smash restores 46 Armor to you |
Chest, Feet |
- Leaping Smash restores 7 Armor to you
- Leaping Smash restores 10 Armor to you
- Leaping Smash restores 13 Armor to you
- Leaping Smash restores 16 Armor to you
- Leaping Smash restores 19 Armor to you
- Leaping Smash restores 22 Armor to you
- Leaping Smash restores 25 Armor to you
- Leaping Smash restores 28 Armor to you
- Leaping Smash restores 31 Armor to you
- Leaping Smash restores 34 Armor to you
- Leaping Smash restores 37 Armor to you
- Leaping Smash restores 40 Armor to you
- Leaping Smash restores 43 Armor to you
- Leaping Smash restores 46 Armor to you
Expand
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|
of Rib Removal |
Tier 14 - Rib Shatter Direct Damage +43% |
OffHand, Ring |
- Rib Shatter Direct Damage +10%
- Rib Shatter Direct Damage +13%
- Rib Shatter Direct Damage +16%
- Rib Shatter Direct Damage +19%
- Rib Shatter Direct Damage +22%
- Rib Shatter Direct Damage +25%
- Rib Shatter Direct Damage +27%
- Rib Shatter Direct Damage +29%
- Rib Shatter Direct Damage +31%
- Rib Shatter Direct Damage +33%
- Rib Shatter Direct Damage +35%
- Rib Shatter Direct Damage +37%
- Rib Shatter Direct Damage +40%
- Rib Shatter Direct Damage +43%
Expand
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of Rib Removal |
Tier 14 - Rib Shatter deals +140 Trauma damage over 20 seconds |
Feet, MainHand |
- Rib Shatter deals +10 Trauma damage over 20 seconds
- Rib Shatter deals +20 Trauma damage over 20 seconds
- Rib Shatter deals +30 Trauma damage over 20 seconds
- Rib Shatter deals +40 Trauma damage over 20 seconds
- Rib Shatter deals +50 Trauma damage over 20 seconds
- Rib Shatter deals +60 Trauma damage over 20 seconds
- Rib Shatter deals +70 Trauma damage over 20 seconds
- Rib Shatter deals +80 Trauma damage over 20 seconds
- Rib Shatter deals +90 Trauma damage over 20 seconds
- Rib Shatter deals +100 Trauma damage over 20 seconds
- Rib Shatter deals +110 Trauma damage over 20 seconds
- Rib Shatter deals +120 Trauma damage over 20 seconds
- Rib Shatter deals +130 Trauma damage over 20 seconds
- Rib Shatter deals +140 Trauma damage over 20 seconds
Expand
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|
Tier 14 - Hurl Lightning Damage +40% and Reuse Time -1 |
MainHand, Necklace |
- Hurl Lightning Damage +10% and Reuse Time -1
- Hurl Lightning Damage +12% and Reuse Time -1
- Hurl Lightning Damage +14% and Reuse Time -1
- Hurl Lightning Damage +16% and Reuse Time -1
- Hurl Lightning Damage +18% and Reuse Time -1
- Hurl Lightning Damage +20% and Reuse Time -1
- Hurl Lightning Damage +22% and Reuse Time -1
- Hurl Lightning Damage +24% and Reuse Time -1
- Hurl Lightning Damage +26% and Reuse Time -1
- Hurl Lightning Damage +28% and Reuse Time -1
- Hurl Lightning Damage +30% and Reuse Time -1
- Hurl Lightning Damage +32% and Reuse Time -1
- Hurl Lightning Damage +36% and Reuse Time -1
- Hurl Lightning Damage +40% and Reuse Time -1
Expand
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of Ribcage Explosion |
Tier 14 - Rib Shatter deals +150 damage to targets that are knocked down |
Legs, Necklace |
- Rib Shatter deals +20 damage to targets that are knocked down
- Rib Shatter deals +30 damage to targets that are knocked down
- Rib Shatter deals +40 damage to targets that are knocked down
- Rib Shatter deals +50 damage to targets that are knocked down
- Rib Shatter deals +60 damage to targets that are knocked down
- Rib Shatter deals +70 damage to targets that are knocked down
- Rib Shatter deals +80 damage to targets that are knocked down
- Rib Shatter deals +90 damage to targets that are knocked down
- Rib Shatter deals +100 damage to targets that are knocked down
- Rib Shatter deals +110 damage to targets that are knocked down
- Rib Shatter deals +120 damage to targets that are knocked down
- Rib Shatter deals +130 damage to targets that are knocked down
- Rib Shatter deals +140 damage to targets that are knocked down
- Rib Shatter deals +150 damage to targets that are knocked down
Expand
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|
Tier 7 - Way of the Hammer grants all targets +12 Direct Mitigation for 10 seconds |
Head, Legs |
- Way of the Hammer grants all targets +5 Direct Mitigation for 10 seconds
- Way of the Hammer grants all targets +6 Direct Mitigation for 10 seconds
- Way of the Hammer grants all targets +7 Direct Mitigation for 10 seconds
- Way of the Hammer grants all targets +8 Direct Mitigation for 10 seconds
- Way of the Hammer grants all targets +9 Direct Mitigation for 10 seconds
- Way of the Hammer grants all targets +10 Direct Mitigation for 10 seconds
- Way of the Hammer grants all targets +12 Direct Mitigation for 10 seconds
Expand
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|
Tier 14 - Rib Shatter and Leaping Smash deal +51% direct damage to targets whose Rage meters are at least 66% full |
Head, Hands |
- Rib Shatter and Leaping Smash deal +10% direct damage to targets whose Rage meters are at least 66% full
- Rib Shatter and Leaping Smash deal +13% direct damage to targets whose Rage meters are at least 66% full
- Rib Shatter and Leaping Smash deal +16% direct damage to targets whose Rage meters are at least 66% full
- Rib Shatter and Leaping Smash deal +19% direct damage to targets whose Rage meters are at least 66% full
- Rib Shatter and Leaping Smash deal +22% direct damage to targets whose Rage meters are at least 66% full
- Rib Shatter and Leaping Smash deal +25% direct damage to targets whose Rage meters are at least 66% full
- Rib Shatter and Leaping Smash deal +28% direct damage to targets whose Rage meters are at least 66% full
- Rib Shatter and Leaping Smash deal +31% direct damage to targets whose Rage meters are at least 66% full
- Rib Shatter and Leaping Smash deal +34% direct damage to targets whose Rage meters are at least 66% full
- Rib Shatter and Leaping Smash deal +37% direct damage to targets whose Rage meters are at least 66% full
- Rib Shatter and Leaping Smash deal +40% direct damage to targets whose Rage meters are at least 66% full
- Rib Shatter and Leaping Smash deal +43% direct damage to targets whose Rage meters are at least 66% full
- Rib Shatter and Leaping Smash deal +47% direct damage to targets whose Rage meters are at least 66% full
- Rib Shatter and Leaping Smash deal +51% direct damage to targets whose Rage meters are at least 66% full
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of Thunder Healing |
Tier 14 - Thunderstrike heals you for 33 health |
Legs, Necklace |
- Thunderstrike heals you for 2 health
- Thunderstrike heals you for 4 health
- Thunderstrike heals you for 6 health
- Thunderstrike heals you for 8 health
- Thunderstrike heals you for 10 health
- Thunderstrike heals you for 12 health
- Thunderstrike heals you for 14 health
- Thunderstrike heals you for 16 health
- Thunderstrike heals you for 18 health
- Thunderstrike heals you for 20 health
- Thunderstrike heals you for 24 health
- Thunderstrike heals you for 28 health
- Thunderstrike heals you for 30 health
- Thunderstrike heals you for 33 health
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of Discordant Thunder |
Tier 14 - Thunderstrike deals +18% damage and knocks all targets back |
Hands, Feet |
- Thunderstrike deals +5% damage and knocks all targets back
- Thunderstrike deals +6% damage and knocks all targets back
- Thunderstrike deals +7% damage and knocks all targets back
- Thunderstrike deals +8% damage and knocks all targets back
- Thunderstrike deals +9% damage and knocks all targets back
- Thunderstrike deals +10% damage and knocks all targets back
- Thunderstrike deals +11% damage and knocks all targets back
- Thunderstrike deals +12% damage and knocks all targets back
- Thunderstrike deals +13% damage and knocks all targets back
- Thunderstrike deals +14% damage and knocks all targets back
- Thunderstrike deals +15% damage and knocks all targets back
- Thunderstrike deals +16% damage and knocks all targets back
- Thunderstrike deals +17% damage and knocks all targets back
- Thunderstrike deals +18% damage and knocks all targets back
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Thunderstriking |
of Thunder Strikes |
Tier 14 - Thunderstrike Damage +41% |
MainHand, OffHand |
- Thunderstrike Damage +4%
- Thunderstrike Damage +7%
- Thunderstrike Damage +10%
- Thunderstrike Damage +13%
- Thunderstrike Damage +16%
- Thunderstrike Damage +19%
- Thunderstrike Damage +22%
- Thunderstrike Damage +25%
- Thunderstrike Damage +28%
- Thunderstrike Damage +31%
- Thunderstrike Damage +34%
- Thunderstrike Damage +37%
- Thunderstrike Damage +39%
- Thunderstrike Damage +41%
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Discharging |
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Tier 14 - Discharging Strike Damage +36% |
Legs, MainHand |
- Discharging Strike Damage +4%
- Discharging Strike Damage +6%
- Discharging Strike Damage +8%
- Discharging Strike Damage +10%
- Discharging Strike Damage +12%
- Discharging Strike Damage +14%
- Discharging Strike Damage +16%
- Discharging Strike Damage +18%
- Discharging Strike Damage +20%
- Discharging Strike Damage +22%
- Discharging Strike Damage +26%
- Discharging Strike Damage +30%
- Discharging Strike Damage +33%
- Discharging Strike Damage +36%
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Tier 14 - Discharging Strike deals +12% damage plus 47% more damage if target's Rage meter is at least 66% full |
Hands, Feet |
- Discharging Strike deals +1% damage plus 8% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +2% damage plus 11% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +3% damage plus 14% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +4% damage plus 17% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +5% damage plus 20% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +6% damage plus 23% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +7% damage plus 26% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +8% damage plus 29% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +9% damage plus 32% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +10% damage plus 35% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +11% damage plus 38% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +12% damage plus 41% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +12% damage plus 44% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +12% damage plus 47% more damage if target's Rage meter is at least 66% full
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Tier 14 - Discharging Strike and Latent Charge boost your Epic Attack damage +80 for 15 seconds |
OffHand, Ring |
- Discharging Strike and Latent Charge boost your Epic Attack damage +15 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +20 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +25 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +30 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +35 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +40 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +45 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +50 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +55 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +60 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +65 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +70 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +75 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +80 for 15 seconds
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of Discount Discharges |
Tier 7 - Discharging Strike Power Cost -20 |
Head, Chest |
- Discharging Strike Power Cost -7
- Discharging Strike Power Cost -9
- Discharging Strike Power Cost -11
- Discharging Strike Power Cost -13
- Discharging Strike Power Cost -15
- Discharging Strike Power Cost -17
- Discharging Strike Power Cost -20
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Tier 14 - Hurl Lightning deals +20% damage and applies Moderate Concussion status: target is prone to random self-stuns |
OffHand |
- Hurl Lightning deals +5% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +6% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +7% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +8% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +9% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +10% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +11% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +12% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +13% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +14% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +15% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +16% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +18% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +20% damage and applies Moderate Concussion status: target is prone to random self-stuns
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Reckful |
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Tier 7 - Reckless Slam boosts your direct damage mitigation +14 for 5 seconds |
Head, OffHand |
- Reckless Slam boosts your direct damage mitigation +2 for 5 seconds
- Reckless Slam boosts your direct damage mitigation +3 for 5 seconds
- Reckless Slam boosts your direct damage mitigation +4 for 5 seconds
- Reckless Slam boosts your direct damage mitigation +6 for 5 seconds
- Reckless Slam boosts your direct damage mitigation +8 for 5 seconds
- Reckless Slam boosts your direct damage mitigation +12 for 5 seconds
- Reckless Slam boosts your direct damage mitigation +14 for 5 seconds
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Tier 14 - Hurl Lightning Damage +53% |
Head, Feet |
- Hurl Lightning Damage +10%
- Hurl Lightning Damage +13%
- Hurl Lightning Damage +16%
- Hurl Lightning Damage +19%
- Hurl Lightning Damage +22%
- Hurl Lightning Damage +25%
- Hurl Lightning Damage +28%
- Hurl Lightning Damage +31%
- Hurl Lightning Damage +34%
- Hurl Lightning Damage +37%
- Hurl Lightning Damage +40%
- Hurl Lightning Damage +43%
- Hurl Lightning Damage +48%
- Hurl Lightning Damage +53%
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Reckless |
of Reckless Slamming |
Tier 14 - Reckless Slam Damage +47% |
Chest, MainHand |
- Reckless Slam Damage +5%
- Reckless Slam Damage +8%
- Reckless Slam Damage +11%
- Reckless Slam Damage +14%
- Reckless Slam Damage +17%
- Reckless Slam Damage +20%
- Reckless Slam Damage +23%
- Reckless Slam Damage +26%
- Reckless Slam Damage +29%
- Reckless Slam Damage +32%
- Reckless Slam Damage +35%
- Reckless Slam Damage +39%
- Reckless Slam Damage +43%
- Reckless Slam Damage +47%
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Tier 14 - Latent Charge Direct Damage +50% |
Head, Legs |
- Latent Charge Direct Damage +11%
- Latent Charge Direct Damage +14%
- Latent Charge Direct Damage +17%
- Latent Charge Direct Damage +20%
- Latent Charge Direct Damage +23%
- Latent Charge Direct Damage +26%
- Latent Charge Direct Damage +29%
- Latent Charge Direct Damage +32%
- Latent Charge Direct Damage +35%
- Latent Charge Direct Damage +38%
- Latent Charge Direct Damage +41%
- Latent Charge Direct Damage +44%
- Latent Charge Direct Damage +47%
- Latent Charge Direct Damage +50%
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Tier 14 - Reckless Slam deals +32% damage and taunts -320 |
Necklace, Ring |
- Reckless Slam deals +6% damage and taunts -60
- Reckless Slam deals +8% damage and taunts -80
- Reckless Slam deals +10% damage and taunts -100
- Reckless Slam deals +12% damage and taunts -120
- Reckless Slam deals +14% damage and taunts -140
- Reckless Slam deals +16% damage and taunts -160
- Reckless Slam deals +18% damage and taunts -180
- Reckless Slam deals +20% damage and taunts -200
- Reckless Slam deals +22% damage and taunts -220
- Reckless Slam deals +24% damage and taunts -240
- Reckless Slam deals +26% damage and taunts -260
- Reckless Slam deals +28% damage and taunts -280
- Reckless Slam deals +30% damage and taunts -300
- Reckless Slam deals +32% damage and taunts -320
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Tier 14 - Reckless Slam and Reverberating Strike boost your Nice Attack Damage +72 for 9 seconds |
Hands, Feet |
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +7 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +12 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +17 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +22 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +27 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +32 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +37 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +42 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +47 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +52 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +57 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +62 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +67 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +72 for 9 seconds
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Tier 14 - Latent Charge deals +160 Electricity damage after an 8 second delay |
Chest, Hands |
- Latent Charge deals +10 Electricity damage after an 8 second delay
- Latent Charge deals +20 Electricity damage after an 8 second delay
- Latent Charge deals +30 Electricity damage after an 8 second delay
- Latent Charge deals +40 Electricity damage after an 8 second delay
- Latent Charge deals +50 Electricity damage after an 8 second delay
- Latent Charge deals +60 Electricity damage after an 8 second delay
- Latent Charge deals +70 Electricity damage after an 8 second delay
- Latent Charge deals +80 Electricity damage after an 8 second delay
- Latent Charge deals +90 Electricity damage after an 8 second delay
- Latent Charge deals +100 Electricity damage after an 8 second delay
- Latent Charge deals +110 Electricity damage after an 8 second delay
- Latent Charge deals +120 Electricity damage after an 8 second delay
- Latent Charge deals +140 Electricity damage after an 8 second delay
- Latent Charge deals +160 Electricity damage after an 8 second delay
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of Taunting Reverberations |
Tier 14 - Reverberating Strike restores 28 armor to you and taunts -245 |
Chest, OffHand |
- Reverberating Strike restores 2 armor to you and taunts -50
- Reverberating Strike restores 4 armor to you and taunts -65
- Reverberating Strike restores 6 armor to you and taunts -80
- Reverberating Strike restores 8 armor to you and taunts -95
- Reverberating Strike restores 10 armor to you and taunts -110
- Reverberating Strike restores 12 armor to you and taunts -125
- Reverberating Strike restores 14 armor to you and taunts -140
- Reverberating Strike restores 16 armor to you and taunts -155
- Reverberating Strike restores 18 armor to you and taunts -170
- Reverberating Strike restores 20 armor to you and taunts -185
- Reverberating Strike restores 22 armor to you and taunts -200
- Reverberating Strike restores 24 armor to you and taunts -215
- Reverberating Strike restores 26 armor to you and taunts -230
- Reverberating Strike restores 28 armor to you and taunts -245
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