Fire Magic/Treasure Effects:By Slot
Revision as of 20:45, 24 February 2018 by ExtraBot (talk | contribs) (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
Fire Magic Slot List
Note that this only shows the max-level version of each treasure effect.
Head
- Fire Magic Base Damage +23%
- Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
- Room-Temperature Ball Damage +70%
- Super Fireball deals +44% damage and reuse timer is -1 second, but generates +100% Rage
- Flesh to Fuel restores +54 Armor
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
- Ring of Fire Damage +33%
- Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets
- Fire Bolts Damage +42%
- Calefaction Damage +53%
- Frostball slows target's movement by 25% and deals +14 damage
- Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
- Fire Walls deal +18 damage per hit
Chest
- All fire spells deal up to +32 damage (randomly determined)
- Scintillating Flame and Scintillating Frost Damage +36%
- Calefaction causes target to take +40% damage from Cold for 12 seconds
- Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself)
- You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
- Ring of Fire Damage +33%
- Fireball and Frostball Damage +37%
- Defensive Burst and Defensive Chill restore 36 Armor to you
- Fire Walls have +110 Max Health
Legs
- Fire Breath and Super Fireball deal +140 damage over 10 seconds
- Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
- Flesh to Fuel restores +32 Power but has a 5% chance to stun you
- Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
- Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
- Scintillating Flame restores 29 Health
- Scintillating Frost and Defensive Chill restore 27 Armor
- Fire Bolts deal +102 armor damage
- Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second
- Defensive Chill Damage +40%
- Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds
Hands
- Indirect Fire Damage +47%
- Super Fireball Damage +44%
- Flesh To Fuel Power Restoration +22
- Fire Breath hits all targets within 8 meters and deals +28% damage, but reuse timer is +3 seconds and Power cost is +33%
- Room-Temperature Ball Damage +32% and reuse timer -3 seconds
- Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets
- Fire Bolts hit all targets within 25 meters (instead of 20) and deals +70 damage
- Calefaction causes 189 additional damage after a 20 second delay
- Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds
- Fire Walls' attacks taunt +150%
Feet
- All fire spells deal up to +32 damage (randomly determined)
- Scintillating Flame and Scintillating Frost Damage +36%
- Indirect Fire Damage +47%
- Super Fireball Damage +44%
- Flesh To Fuel Power Restoration +22
- Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
- Calefaction Damage +53%
- Calefaction restores 40 Health
- Fireball and Frostball Damage +37%
- Frostball slows target's movement by 25% and deals +14 damage
- Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds
MainHand
- Fire Magic Base Damage +23%
- Room-Temperature Ball Damage +70%
- Fire Breath Damage +31%
- Flesh to Fuel restores +54 Armor
- Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets
- Fire Bolts deal +102 armor damage
- Fire Bolts deals +20% damage and reuse timer is -2 seconds, but Power cost is +10
- Calefaction causes 189 additional damage after a 20 second delay
- Defensive Burst deals +23% damage and raises Basic Attack Damage +24% for 10 seconds
- 25 seconds after summoning a Fire Wall, you regain 62 Health
- Defensive Chill Damage +40%
OffHand
- Fire Magic Base Damage +15%
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
- Calefaction causes target to take +40% damage from Cold for 12 seconds
- Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds
- Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds
- Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
- Scintillating Flame restores 29 Health
- Ring of Fire deals +49% damage but has a 5% chance to deal 128 fire damage to YOU
- Scintillating Frost and Defensive Chill restore 27 Armor
- Fire Bolts deals +20% damage and reuse timer is -2 seconds, but Power cost is +10
- Fire Walls have +110 Max Health
Necklace
- Fire Breath and Super Fireball deal +140 damage over 10 seconds
- Fire Breath Damage +31%
- Fire Magic Base Damage +15%
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
- Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds
- Ring of Fire deals +49% damage but has a 5% chance to deal 128 fire damage to YOU
- Fire Bolts Damage +42%
- Calefaction restores 40 Health
- Defensive Burst deals +23% damage and raises Basic Attack Damage +24% for 10 seconds
- 25 seconds after summoning a Fire Wall, you regain 62 Health
- Fire Walls deal +18 damage per hit
Ring
- Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
- Super Fireball deals +44% damage and reuse timer is -1 second, but generates +100% Rage
- Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds
- You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
- Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second
- Defensive Chill Damage +40%
- Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
- Defensive Burst and Defensive Chill restore 36 Armor to you
- Fire Walls' attacks taunt +150%