Unarmed/Treasure Effects:By Slot
Revision as of 20:45, 24 February 2018 by ExtraBot (talk | contribs) (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
Unarmed Slot List
Note that this only shows the max-level version of each treasure effect.
Head
- Unarmed Base Damage +23%
- Unarmed attacks deal +16 Armor damage
- Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Taunt From Attack Damage +70% when Unarmed is active
- Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
- Barrage costs -13 Power and restores 19 Armor to you
- Hip Throw and Bodyslam deal +22% damage and generate -320 Rage
- Bodyslam deals +37% damage and slows target's movement speed by 45%
- Slashing Strike and Claw Barrage boost damage from Epic attacks +45 for 10 seconds
- Infuriating Fist generates no Rage and instead reduces Rage by 525
Chest
- Jab and Infuriating Fist Damage +56
- Knee Kick Damage +46%
- While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
- Kick attacks restore 38 Armor
- Hip Throw Damage +51%
- Bodyslam heals you for 114 health
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds
- Cobra Strike and Mamba Strike restore 28 Armor to you
- Slashing Strike deals +17% damage and hastens the current reuse timer of Hip Throw by 2 seconds
- Infuriating Fist generates no Rage and instead reduces Rage by 525
Legs
- Unarmed attacks deal +26% damage when you have 33% or less of your Armor left
- While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
- Kick Damage +54
- Kick attacks deal +40% damage when you have 33% or less of your Armor left
- Barrage Damage +57%
- Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds
- Headbutt and Knee Kick deal +118 armor damage
- Hip Throw and Bodyslam deal +22% damage and generate -320 Rage
- Cobra Strike and Mamba Strike Damage +40%
- Bruisng Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 seconds
- Bruising Blow and Headbutt restore 24 Health
Hands
- Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds
- While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
- Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds
- Headbutt deals +20% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
- Hip Throw and Bodyslam deal +128 armor damage
- Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20
- Bodyslam deals +37% damage and slows target's movement speed by 45%
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds
- Slashing Strike deals +17% damage and hastens the current reuse timer of Hip Throw by 2 seconds
- Infuriating Fist taunts +400 and deals 105 Trauma damage over 15 seconds
Feet
- Jab and Infuriating Fist Damage +56
- Knee Kick Damage +46%
- While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
- While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
- Front Kick Damage +40%
- While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
- Cobra Strike and Mamba Strike Damage +40%
- Bruisng Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 seconds
- Chance to Ignore Knockbacks +30% when Unarmed is active
- Infuriating Fist taunts +400 and deals 105 Trauma damage over 15 seconds
MainHand
- Unarmed Base Damage +23%
- Unarmed attacks deal +16 Armor damage
- Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Kick Damage +54
- Hip Throw Damage +51%
- Bodyslam Damage +49%
- Bodyslam deals +385 damage to non-Elite enemies
- Bruising Blow Damage +57%
- Slashing Strike deals +23% damage plus 45 Trauma damage over 15 seconds
OffHand
- Punch, Jab, and Infuriating Fist restore 16 Health to you
- Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
- Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds
- Kick attacks deal +16% damage and slow target's movement speed by 45%
- Barrage costs -13 Power and restores 19 Armor to you
- Bodyslam heals you for 114 health
- Slashing Strike Damage +44%
- Slashing Strike and Claw Barrage boost damage from Epic attacks +45 for 10 seconds
- Chance to Ignore Knockbacks +30% when Unarmed is active
- Infuriating Fist deals +39% damage and taunts +280
Necklace
- Unarmed attacks deal +26% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)
- Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds
- Kick attacks deal +40% damage when you have 33% or less of your Armor left
- Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Hip Throw and Bodyslam deal +128 armor damage
- Bruising Blow causes the target to take +21% damage from Poison for 20 seconds (this effect does not stack with itself)
- Bodyslam deals +385 damage to non-Elite enemies
- Bruising Blow and Headbutt restore 24 Health
- Slashing Strike Damage +44%
- Slashing Strike deals +23% damage plus 45 Trauma damage over 15 seconds
Ring
- Punch, Jab, and Infuriating Fist restore 16 Health to you
- Taunt From Attack Damage +70% when Unarmed is active
- Kick Damage +54
- Kick attacks restore 38 Armor
- Barrage Damage +57%
- Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds
- Headbutt and Knee Kick deal +118 armor damage
- Bodyslam Damage +49%
- Cobra Strike and Mamba Strike restore 28 Armor to you
- Bruising Blow Damage +57%
- Infuriating Fist deals +39% damage and taunts +280