Necromancy/Treasure Effects:By Slot
Revision as of 13:38, 25 May 2018 by ExtraBot (talk | contribs) (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
Necromancy Slot List
Note that this only shows the max-level version of each treasure effect.
Head
- Necromancy Base Damage +23%
- Life Steal restores 30 Health
- Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds
- Wave of Darkness Damage +70%
- Deathgaze and Wave of Darkness deal +75% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
- Summoned Skeletal Mages deal +30 direct damage with each attack
- Summoned Skeletal Swordsmen have 60% less Max Rage, allowing them to use their stun attack more often - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
- Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds
- Heal Undead and Rebuild Undead restore +20 Health/Armor
- All Summoned Skeletons deal +12 damage with each attack, but are instantly destroyed by ANY Nature attack
Chest
- Death's Hold deals +155 Fire damage over 15 seconds
- Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +37 damage
- Life Steal reaps 31 additional health
- Deathgaze deals +72 damage and restores 73 armor to you
- Rebuild Undead Healing +63
- Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power
- Create Shambling Corpse also heals yourself for 140 health
- Wave of Darkness heals you for 73 health
- All Summoned Skeletons have +54 health
- Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat
Legs
- Life Steal reaps 31 additional health
- Death's Hold Damage +100%
- Spark of Death deals 90 Psychic damage over 10 seconds
- Rebuild Undead restores 70 health/armor to your undead after a 15 second delay
- Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power
- Create Shambling Corpse also heals yourself for 140 health
- Wave of Darkness heals you for 73 health
- Heal Undead restores +14 Health/Armor and boosts targets' Slashing damage +7 for 8 seconds
- Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
- Raised Zombies deal +28 damage with each attack
- Raised Zombies deal +22 damage with each attack and taunt as if they did 340% more damage
Hands
- Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +37 damage
- Life Steal targets all enemies within 10 meters and deals +48 damage but reuse timer is +3 seconds
- Deathgaze deals +118% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
- Rebuild Undead restores 49 Health to you
- Wave of Darkness deals +224 damage to sentient creatures
- Summoned Skeletal Archers deal +24 direct damage with each attack
- Summoned Skeletal Swordsmen taunt as if they did 750% more damage
- Provoke Undead causes target undead to recover 58 Armor
- Summoned Skeletal Archers and Mages regenerate +15 health every update, both in and out of combat
- Raised Zombies deal +28 damage with each attack
Feet
- Death's Hold causes target to take +26% damage from Slashing for 15 seconds
- Spark of Death Damage +68%
- Wave of Darkness deals +224 damage to sentient creatures
- All Summoned Skeletons have +76 armor
- Summoned Skeletal Swordsmen have +109 armor
- Provoke Undead causes target undead to deal +58% damage for 10 seconds
- Provoke Undead causes target undead to recover 58 Armor
- Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay
- Heal Undead grants target undead +11 Mitigation from all attacks for 8 seconds
- Raised Zombies move +10 faster and deal +16 damage with each attack
MainHand
- Necromancy Base Damage +23%
- Life Steal deals 120 Psychic damage over 10 seconds
- Death's Hold Damage +100%
- Spark of Death Damage +68%
- Wave of Darkness Damage +70%
- Summoned Skeletal Mages deal +30 direct damage with each attack
- Provoke Undead causes target undead to deal +58% damage for 10 seconds
- Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds
- Heal Undead and Rebuild Undead restore +20 Health/Armor
- Heal Undead restores +14 Health/Armor and boosts targets' Slashing damage +7 for 8 seconds
- Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks
OffHand
- Necromancy Base Damage +14%
- Spark of Death deals +46% damage and taunts +350
- Rebuild Undead Healing +63
- Rebuild Undead restores 49 Health to you
- Deathgaze and Wave of Darkness deal +75% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
- All Summoned Skeletons have +54 health
- All Summoned Skeletons have +76 armor
- Summoned Skeletal Swordsmen have +109 armor
- Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
- Heal Undead restores +18 Health/Armor and boosts your next attack +35 if it is a Darkness attack
Necklace
- Necromancy Base Damage +14%
- Life Steal deals 120 Psychic damage over 10 seconds
- Deathgaze deals +118% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
- Death's Hold deals +28 damage and Stuns target after a 15 second delay
- Spark of Death deals +46% damage and taunts +350
- Rebuild Undead Power Cost -30
- Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
- Summoned Skeletal Swordsmen taunt as if they did 750% more damage
- Summoned Skeletal Archers and Mages regenerate +15 health every update, both in and out of combat
- Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
- Raised Zombies deal +22 damage with each attack and taunt as if they did 340% more damage
Ring
- Death's Hold deals +155 Fire damage over 15 seconds
- Life Steal restores 30 Health
- Deathgaze deals +72 damage and restores 73 armor to you
- Spark of Death deals 90 Psychic damage over 10 seconds
- Rebuild Undead restores 70 health/armor to your undead after a 15 second delay
- Summoned Skeletal Archers deal +24 direct damage with each attack
- Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat
- Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay
- Heal Undead restores +18 Health/Armor and boosts your next attack +35 if it is a Darkness attack
- Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks