Necromancy/Abilities
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Click "Expand" on the box below to view a complete list of Abilities for the Necromancy skill.
Icon | Level | Name | Description | Special | Damage | Stats | Gear Required |
---|---|---|---|---|---|---|---|
1 | Death's Hold | Briefly hold your target in place with undead hands. This is a Signature Debuff ability. |
Target is immobilized for 5 seconds. Deals 0 Fire 6 times over 12 seconds. |
Damage: 9 Darkness | Power Cost: 12 Range: 20 Cooldown: 15 |
NecromancyGem | |
Error: Ability not found | 1 | Free-Summon Skeletal Archer | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) | Can Be On Sidebar | Power Cost: 0 Metabolism Cost: 15 Range: 3 Cooldown: 20 |
NecromancyGem | |
2 | Raise Skeletal Archer | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 50 Range: 3 Cooldown: 5 |
NecromancyGem | ||
3 | Provoke Undead | Your undead pets become agitated, dealing more damage for a time. | For 10 seconds, all Summoned Undead within 20 meters deal +5 damage with each attack. | Power Cost: 16 Range: 15 AoE: 20 Cooldown: 20 |
NecromancyGem | ||
4 | Life Crush | Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. This is a Basic Attack. (When it triggers a Combat Refresh, +11 Power) |
Damage: 11 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
NecromancyGem | ||
5 | Spark of Death | Blast the target with electricity. This is a Core Attack. |
Deals 0 Psychic 6 times over 12 seconds. | Damage: 12 Electricity | Power Cost: 7 Range: 20 Cooldown: 8 |
NecromancyGem | |
6 | Heal Undead | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore 10 Health (or Armor if Health is full) to nearby ally undead. | Power Cost: 14 Range: 19 AoE: 20 Cooldown: 8 |
NecromancyGem | ||
7 | Raise Skeletal Swordsman | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 50 Range: 3 Cooldown: 5 |
NecromancyGem | ||
8 | Life Steal | Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. | Steals 10 Health. | Power Cost: 12 Range: 20 Cooldown: 10 |
NecromancyGem | ||
9 | Rebuild Undead | Your undead pets are healed. | Restore 25 Health (or Armor if Health is full) to nearby ally undead. | Power Cost: 17 Range: 20 AoE: 20 Cooldown: 20 |
NecromancyGem | ||
Error: Ability not found | 10 | Create Shambling Corpse | Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. | Power Cost: 16 Range: 3 Cooldown: 30 |
NecromancyGem | ||
12 | Raise Skeletal Battle Mage | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) | Can Be On Sidebar | Power Cost: 50 Range: 3 Cooldown: 5 |
NecromancyGem | ||
13 | Deathgaze | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 5 seconds Suppresses Monster Shout |
Damage: 25 Darkness | Power Cost: 20 Range: 5 Cooldown: 30 |
NecromancyGem | |
14 | Spark of Death 2 | Blast the target with electricity. This is a Core Attack. |
Deals 0 Psychic 6 times over 12 seconds. | Damage: 19 Electricity | Power Cost: 10 Range: 20 Cooldown: 8 |
NecromancyGem | |
15 | Death's Hold 2 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability. |
Target is immobilized for 5 seconds. Deals 0 Fire 6 times over 12 seconds. |
Damage: 29 Darkness | Power Cost: 18 Range: 20 Cooldown: 15 |
NecromancyGem | |
16 | Heal Undead 2 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore 15 Health (or Armor if Health is full) to nearby ally undead. | Power Cost: 18 Range: 19 AoE: 20 Cooldown: 8 |
NecromancyGem | ||
17 | Life Crush 2 | Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. This is a Basic Attack. (When it triggers a Combat Refresh, +13 Power) |
Damage: 16 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
NecromancyGem | ||
18 | Raise Skeletal Archer 2 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 75 Range: 3 Cooldown: 5 |
NecromancyGem | ||
19 | Rebuild Undead 2 | Your undead pets are healed. | Restore 40 Health (or Armor if Health is full) to nearby ally undead. | Power Cost: 20 Range: 20 AoE: 20 Cooldown: 20 |
NecromancyGem | ||
Error: Ability not found | 20 | Create Shambling Corpse 2 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. | Power Cost: 20 Range: 3 Cooldown: 30 |
NecromancyGem | ||
Error: Ability not found | 20 | Create Super Zombie | Merge additional body parts into your existing zombie, letting it become larger and more dangerous. | Zombie deals +10 damage with each attack, gains +100 Max Health, and Heals 100 | Power Cost: 28 Range: 3 Cooldown: 60 |
NecromancyGem | |
20 | Heart's Power | Consume a heart to gain vast health for a time. | Boosts Max Health by 200 for 2 minutes. Heals 200. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
NecromancyGem | ||
21 | Provoke Undead 2 | Your undead pets become agitated, dealing more damage for a time. | For 10 seconds, all Summoned Undead within 20 meters deal +9 damage with each attack. | Power Cost: 23 Range: 15 AoE: 20 Cooldown: 20 |
NecromancyGem | ||
22 | Raise Skeletal Swordsman 2 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 75 Range: 3 Cooldown: 5 |
NecromancyGem | ||
23 | Life Steal 2 | Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. | Steals 20 Health. | Power Cost: 18 Range: 20 Cooldown: 10 |
NecromancyGem | ||
24 | Life Crush 3 | Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. This is a Basic Attack. (When it triggers a Combat Refresh, +15 Power) |
Damage: 18 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
NecromancyGem | ||
24 | Wave of Darkness | Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. | Damage: 64 Darkness Taunt: +100 |
Power Cost: 36 Range: 20 AoE: 20 Cooldown: 30 |
NecromancyGem | ||
25 | Deathgaze 2 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 8 seconds Suppresses Monster Shout |
Damage: 50 Darkness | Power Cost: 26 Range: 5 Cooldown: 30 |
NecromancyGem | |
Error: Ability not found | 25 | Free-Summon Skeletal Archer 2 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) | Can Be On Sidebar | Power Cost: 0 Metabolism Cost: 17 Range: 3 Cooldown: 20 |
NecromancyGem | |
26 | Heal Undead 3 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore 20 Health (or Armor if Health is full) to nearby ally undead. | Power Cost: 22 Range: 19 AoE: 20 Cooldown: 8 |
NecromancyGem | ||
27 | Spark of Death 3 | Blast the target with electricity. This is a Core Attack. |
Deals 0 Psychic 6 times over 12 seconds. | Damage: 39 Electricity | Power Cost: 13 Range: 20 Cooldown: 8 |
NecromancyGem | |
28 | Raise Skeletal Battle Mage 2 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) | Can Be On Sidebar | Power Cost: 75 Range: 3 Cooldown: 5 |
NecromancyGem | ||
29 | Rebuild Undead 3 | Your undead pets are healed. | Restore 55 Health (or Armor if Health is full) to nearby ally undead. | Power Cost: 24 Range: 20 AoE: 20 Cooldown: 20 |
NecromancyGem | ||
Error: Ability not found | 30 | Create Shambling Corpse 3 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. | Power Cost: 24 Range: 3 Cooldown: 30 |
NecromancyGem | ||
30 | Spleen's Power | Consume a spleen to gain vast power for a time. | Boosts Max Power by 100 for 2 minutes. Restores 100 Power. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
NecromancyGem | ||
31 | Provoke Undead 3 | Your undead pets become agitated, dealing more damage for a time. | For 10 seconds, all Summoned Undead within 20 meters deal +13 damage with each attack. | Power Cost: 27 Range: 15 AoE: 20 Cooldown: 20 |
NecromancyGem | ||
32 | Raise Skeletal Archer 3 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 100 Range: 3 Cooldown: 5 |
NecromancyGem | ||
33 | Death's Hold 3 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability. |
Target is immobilized for 5 seconds. Deals 0 Fire 6 times over 12 seconds. |
Damage: 57 Darkness | Power Cost: 25 Range: 20 Cooldown: 15 |
NecromancyGem | |
34 | Deathgaze 3 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 71 Darkness | Power Cost: 31 Range: 5 Cooldown: 30 |
NecromancyGem | |
34 | Wave of Darkness 2 | Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. | Damage: 99 Darkness Taunt: +150 |
Power Cost: 42 Range: 20 AoE: 20 Cooldown: 30 |
NecromancyGem | ||
Error: Ability not found | 35 | Create Super Zombie 2 | Merge additional body parts into your existing zombie, letting it become larger and more dangerous. | Zombie deals +20 damage with each attack, gains +150 Max Health, and Heals 150 | Power Cost: 37 Range: 3 Cooldown: 60 |
NecromancyGem | |
35 | Life Steal 3 | Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. | Steals 32 Health. | Power Cost: 22 Range: 20 Cooldown: 10 |
NecromancyGem | ||
36 | Heal Undead 4 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore 30 Health (or Armor if Health is full) to nearby ally undead. | Power Cost: 25 Range: 19 AoE: 20 Cooldown: 8 |
NecromancyGem | ||
37 | Spark of Death 4 | Blast the target with electricity. This is a Core Attack. |
Deals 0 Psychic 6 times over 12 seconds. | Damage: 58 Electricity | Power Cost: 15 Range: 20 Cooldown: 8 |
NecromancyGem | |
38 | Raise Skeletal Swordsman 3 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 100 Range: 3 Cooldown: 5 |
NecromancyGem | ||
39 | Rebuild Undead 4 | Your undead pets are healed. | Restore 70 Health (or Armor if Health is full) to nearby ally undead. | Power Cost: 26 Range: 20 AoE: 20 Cooldown: 20 |
NecromancyGem | ||
Error: Ability not found | 40 | Create Shambling Corpse 4 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. | Power Cost: 27 Range: 3 Cooldown: 30 |
NecromancyGem | ||
41 | Deathgaze 4 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 98 Darkness | Power Cost: 33 Range: 5 Cooldown: 30 |
NecromancyGem | |
Error: Ability not found | 42 | Free-Summon Skeletal Archer 3 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) | Can Be On Sidebar | Power Cost: 0 Metabolism Cost: 20 Range: 3 Cooldown: 20 |
NecromancyGem | |
42 | Raise Skeletal Battle Mage 3 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) | Can Be On Sidebar | Power Cost: 125 Range: 3 Cooldown: 5 |
NecromancyGem | ||
43 | Death's Hold 4 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability. |
Target is immobilized for 5 seconds. Deals 0 Fire 6 times over 12 seconds. |
Damage: 88 Darkness | Power Cost: 28 Range: 20 Cooldown: 15 |
NecromancyGem | |
44 | Provoke Undead 4 | Your undead pets become agitated, dealing more damage for a time. | For 10 seconds, all Summoned Undead within 20 meters deal +18 damage with each attack. | Power Cost: 31 Range: 15 AoE: 20 Cooldown: 20 |
NecromancyGem | ||
44 | Wave of Darkness 3 | Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. | Damage: 154 Darkness Taunt: +300 |
Power Cost: 46 Range: 20 AoE: 20 Cooldown: 30 |
NecromancyGem | ||
45 | Life Crush 4 | Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. This is a Basic Attack. (When it triggers a Combat Refresh, +19 Power) |
Damage: 47 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
NecromancyGem | ||
46 | Heal Undead 5 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore 40 Health (or Armor if Health is full) to nearby ally undead. | Power Cost: 27 Range: 19 AoE: 20 Cooldown: 8 |
NecromancyGem | ||
47 | Raise Skeletal Archer 4 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 125 Range: 3 Cooldown: 5 |
NecromancyGem | ||
48 | Rebuild Undead 5 | Your undead pets are healed. | Restore 85 Health (or Armor if Health is full) to nearby ally undead. | Power Cost: 28 Range: 20 AoE: 20 Cooldown: 20 |
NecromancyGem | ||
49 | Raise Skeletal Swordsman 4 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 125 Range: 3 Cooldown: 5 |
NecromancyGem | ||
Error: Ability not found | 50 | Create Shambling Corpse 5 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. | Power Cost: 29 Range: 3 Cooldown: 30 |
NecromancyGem | ||
Error: Ability not found | 50 | Create Super Zombie 3 | Merge additional body parts into your existing zombie, letting it become larger and more dangerous. | Zombie deals +30 damage with each attack, gains +200 Max Health, and Heals 200 | Power Cost: 41 Range: 3 Cooldown: 60 |
NecromancyGem | |
50 | Life Steal 4 | Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. | Steals 45 Health. | Power Cost: 24 Range: 20 Cooldown: 10 |
NecromancyGem | ||
51 | Death's Hold 5 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability. |
Target is immobilized for 5 seconds. Deals 0 Fire 6 times over 12 seconds. |
Damage: 124 Darkness | Power Cost: 29 Range: 20 Cooldown: 15 |
NecromancyGem | |
51 | Spark of Death 5 | Blast the target with electricity. This is a Core Attack. |
Deals 0 Psychic 6 times over 12 seconds. | Damage: 106 Electricity | Power Cost: 17 Range: 20 Cooldown: 8 |
NecromancyGem | |
Error: Ability not found | 52 | Free-Summon Skeletal Archer 4 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) | Can Be On Sidebar | Power Cost: 0 Metabolism Cost: 20 Range: 3 Cooldown: 20 |
NecromancyGem | |
53 | Provoke Undead 5 | Your undead pets become agitated, dealing more damage for a time. | For 10 seconds, all Summoned Undead within 20 meters deal +23 damage with each attack. | Power Cost: 33 Range: 15 AoE: 20 Cooldown: 20 |
NecromancyGem | ||
53 | Raise Skeletal Battle Mage 4 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) | Can Be On Sidebar | Power Cost: 150 Range: 3 Cooldown: 5 |
NecromancyGem | ||
54 | Wave of Darkness 4 | Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. | Damage: 228 Darkness Taunt: +300 |
Power Cost: 50 Range: 20 AoE: 20 Cooldown: 30 |
NecromancyGem | ||
55 | Deathgaze 5 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 170 Darkness | Power Cost: 36 Range: 5 Cooldown: 30 |
NecromancyGem | |
55 | Life Crush 5 | Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. This is a Basic Attack. (When it triggers a Combat Refresh, +21 Power) |
Damage: 68 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
NecromancyGem | ||
55 | Raise Skeletal Archer 5 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 125 Range: 3 Cooldown: 5 |
NecromancyGem | ||
56 | Heal Undead 6 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore 50 Health (or Armor if Health is full) to nearby ally undead. | Power Cost: 28 Range: 19 AoE: 20 Cooldown: 8 |
NecromancyGem | ||
58 | Raise Skeletal Swordsman 5 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 125 Range: 3 Cooldown: 5 |
NecromancyGem | ||
58 | Rebuild Undead 6 | Your undead pets are healed. | Restore 100 Health (or Armor if Health is full) to nearby ally undead. | Power Cost: 30 Range: 20 AoE: 20 Cooldown: 20 |
NecromancyGem | ||
Error: Ability not found | 60 | Create Shambling Corpse 6 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. | Power Cost: 31 Range: 3 Cooldown: 30 |
NecromancyGem | ||
60 | Heart's Power 2 | Consume two hearts to gain vast health for a time. | Boosts Max Health by 300 for 2 minutes. Heals 300. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
NecromancyGem | ||
60 | Life Steal 5 | Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. | Steals 60 Health. | Power Cost: 26 Range: 20 Cooldown: 10 |
NecromancyGem | ||
60 | Spleen's Power 2 | Consume a spleen to gain vast power for a time. | Boosts Max Power by 200 for 2 minutes. Restores 200 Power. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
NecromancyGem | ||
Error: Ability not found | 63 | Free-Summon Skeletal Archer 5 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) | Can Be On Sidebar | Power Cost: 0 Metabolism Cost: 20 Range: 3 Cooldown: 20 |
NecromancyGem | |
64 | Death's Hold 6 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability. |
Target is immobilized for 5 seconds. Deals 0 Fire 6 times over 12 seconds. |
Damage: 180 Darkness | Power Cost: 32 Range: 20 Cooldown: 15 |
NecromancyGem | |
64 | Raise Skeletal Battle Mage 5 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) | Can Be On Sidebar | Power Cost: 150 Range: 3 Cooldown: 5 |
NecromancyGem | ||
64 | Wave of Darkness 5 | Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. | Damage: 300 Darkness Taunt: +300 |
Power Cost: 53 Range: 20 AoE: 20 Cooldown: 30 |
NecromancyGem | ||
Error: Ability not found | 65 | Create Super Zombie 4 | Merge additional body parts into your existing zombie, letting it become larger and more dangerous. | Zombie deals +40 damage with each attack, gains +250 Max Health, and Heals 250 | Power Cost: 45 Range: 3 Cooldown: 60 |
NecromancyGem | |
65 | Life Crush 6 | Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. This is a Basic Attack. (When it triggers a Combat Refresh, +23 Power) |
Damage: 89 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
NecromancyGem | ||
65 | Provoke Undead 6 | Your undead pets become agitated, dealing more damage for a time. | For 10 seconds, all Summoned Undead within 20 meters deal +30 damage with each attack. | Power Cost: 35 Range: 15 AoE: 20 Cooldown: 20 |
NecromancyGem | ||
65 | Spark of Death 6 | Blast the target with electricity. This is a Core Attack. |
Deals 0 Psychic 6 times over 12 seconds. | Damage: 159 Electricity | Power Cost: 18 Range: 20 Cooldown: 8 |
NecromancyGem | |
66 | Deathgaze 6 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 228 Darkness | Power Cost: 39 Range: 5 Cooldown: 30 |
NecromancyGem | |
66 | Heal Undead 7 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore 60 Health (or Armor if Health is full) to nearby ally undead. | Power Cost: 30 Range: 19 AoE: 20 Cooldown: 8 |
NecromancyGem | ||
67 | Raise Skeletal Archer 6 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 125 Range: 3 Cooldown: 5 |
NecromancyGem | ||
69 | Rebuild Undead 7 | Your undead pets are healed. | Restore 115 Health (or Armor if Health is full) to nearby ally undead. | Power Cost: 32 Range: 20 AoE: 20 Cooldown: 20 |
NecromancyGem | ||
Error: Ability not found | 70 | Create Shambling Corpse 7 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. | Power Cost: 33 Range: 3 Cooldown: 30 |
NecromancyGem | ||
70 | Life Steal 6 | Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. | Steals 70 Health. | Power Cost: 28 Range: 20 Cooldown: 10 |
NecromancyGem | ||
70 | Raise Skeletal Swordsman 6 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 125 Range: 3 Cooldown: 5 |
NecromancyGem |