Necromancy/Treasure Effects:By Ability
Necromancy Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.
General Mods
- Necromancy Base Damage +23%
- Necromancy Base Damage +23%
- Indirect Psychic Damage +36% when Necromancy is active
- Indirect Psychic Damage +36% when Necromancy is active
- Indirect Fire Damage +36% when Necromancy is active
- Indirect Fire Damage +36% when Necromancy is active
Death's Hold 6
- Death's Hold ignites the target, dealing 204 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 204 Fire damage over 12 seconds
- Death's Hold Damage +100%
- Death's Hold Damage +100%
- Death's Hold causes target to take +12% damage from Slashing for 15 seconds
- Death's Hold causes target to take +12% damage from Electricity for 15 seconds
Deathgaze 6
- Deathgaze deals +101% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +101% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +72 damage and restores 73 armor to you
- Deathgaze deals +72 damage and restores 73 armor to you
- Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds
- Deathgaze deals +100 damage and reuse timer is -3 seconds
- Deathgaze deals +100 damage and reuse timer is -3 seconds
Heal Undead 7
- Heal Undead and Rebuild Undead restore +22 Health/Armor
- Heal Undead and Rebuild Undead restore +22 Health/Armor
- Heal Undead restores +16 health/armor and grants target undead +11 Mitigation from all attacks for 8 seconds
- Heal Undead restores +21 Health/Armor and boosts your next attack +35 if it is a Darkness attack
- Heal Undead restores +21 Health/Armor and boosts your next attack +35 if it is a Darkness attack
- Heal Undead restores +18 and has a 25% chance to boost targets' mitigation +31 for 8 seconds
- Heal Undead restores +18 and has a 25% chance to boost targets' mitigation +31 for 8 seconds
Heart's Power 2
- Heart's Power has a 24% chance to not actually consume the heart(s)
Life Crush 6
Life Steal 6
- Life Steal restores 30 Health
- Life Steal restores 30 Health
- Life Steal targets all enemies within 10 meters and steals +28 health, but reuse timer is +3 seconds and Power cost is +21
- Life Steal reaps 31 additional health
- Life Steal reaps 31 additional health
- Life Steal deals 190 Psychic damage over 10 seconds
- Life Steal deals 190 Psychic damage over 10 seconds
Provoke Undead 6
- Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 120 damage over 10 seconds
- Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 120 damage over 10 seconds
- Provoke Undead causes your minions to deal +31 damage for 10 seconds
- Provoke Undead causes your minions to deal +31 damage for 10 seconds
- Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds
- Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds
- Provoke Undead deals 51 damage to your minions, who then deal +44 damage for 10 seconds
- Provoke Undead deals 51 damage to your minions, who then deal +44 damage for 10 seconds
Raise Skeletal Archer 6
- Summoned Skeletons deal +15% direct damage
- Summoned Skeletons deal +15% direct damage
- Summoned Skeletons have +44 health
- Summoned Skeletons have +44 health
- Summoned Skeletons have +68 armor
- Summoned Skeletons have +68 armor
- Summoned Skeletal Archers and Mages deal +24 direct damage
- Summoned Skeletal Archers and Mages deal +24 direct damage
- Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
- Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
- Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage
Raise Skeletal Battle Mage 5
- Summoned Skeletons deal +15% direct damage
- Summoned Skeletons deal +15% direct damage
- Summoned Skeletons have +44 health
- Summoned Skeletons have +44 health
- Summoned Skeletons have +68 armor
- Summoned Skeletons have +68 armor
- Summoned Skeletal Archers and Mages deal +24 direct damage
- Summoned Skeletal Archers and Mages deal +24 direct damage
- Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
- Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
- Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage
Raise Skeletal Swordsman 6
- Summoned Skeletons deal +15% direct damage
- Summoned Skeletons deal +15% direct damage
- Summoned Skeletons have +44 health
- Summoned Skeletons have +44 health
- Summoned Skeletons have +68 armor
- Summoned Skeletons have +68 armor
- Summoned Skeletal Swordsmen have +92 armor
- Summoned Skeletal Swordsmen have +92 armor
- Summoned Skeletal Swordsmen taunt as if they did 750% more damage
- Summoned Skeletal Swordsmen taunt as if they did 750% more damage
- Summoned Skeletal Swordsmen have -40% Max Rage, allowing them to use their stun attack more often
- Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
- Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
- Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage
Raise Zombie 7
- Using Raise Zombie on an existing zombie increases its damage +30% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +30% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself)
- Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself)
- Using Raise Zombie on an existing zombie raises its Max Health +135 for 60 seconds (and heals +135)
- Using Raise Zombie on an existing zombie raises its Max Health +135 for 60 seconds (and heals +135)
- Raised Zombies deal +19% damage
- Raised Zombies deal +19% damage
- Raised Zombies deal +35 damage and taunt as if they did +200% more damage
- Raised Zombies deal +35 damage and taunt as if they did +200% more damage
- Raised Zombies deal +16 damage and speed is +10
Rebuild Undead 7
- Rebuild Undead Healing +63
- Rebuild Undead Healing +63
- Rebuild Undead restores 49 Health to you
- Rebuild Undead restores 49 Health to you
- Rebuild Undead restores 98 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 98 health/armor to your undead after a 10 second delay
- Rebuild Undead Power Cost -30
- Heal Undead and Rebuild Undead restore +22 Health/Armor
- Heal Undead and Rebuild Undead restore +22 Health/Armor
Spark of Death 6
- Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death Damage +41%
- Spark of Death Damage +41%
- Spark of Death deals 156 Psychic damage over 12 seconds
- Spark of Death deals 156 Psychic damage over 12 seconds
- Spark of Death deals +28% damage and taunts +350
- Spark of Death deals +28% damage and taunts +350
Spleen's Power 2
Wave of Darkness 5
- Wave of Darkness Damage +44%
- Wave of Darkness Damage +44%
- Wave of Darkness deals 192 Psychic damage over 12 seconds
- Wave of Darkness deals 192 Psychic damage over 12 seconds
- Wave of Darkness deals +73 damage and reuse timer is -1 second
- Wave of Darkness deals +73 damage and reuse timer is -1 second
- Wave of Darkness deals +140 damage to sentient creatures
- Wave of Darkness deals +140 damage to sentient creatures