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Necromancy/Treasure Effects:By Ability

Revision as of 15:00, 23 January 2019 by ExtraBot (talk | contribs) (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)

Necromancy Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.

General Mods

  • Necromancy Base Damage +23%
  • Necromancy Base Damage +23%
  • Indirect Psychic Damage +36% when Necromancy is active
  • Indirect Psychic Damage +36% when Necromancy is active
  • Indirect Fire Damage +36% when Necromancy is active
  • Indirect Fire Damage +36% when Necromancy is active


Death's Hold 6

  • Death's Hold ignites the target, dealing 204 Fire damage over 12 seconds
  • Death's Hold ignites the target, dealing 204 Fire damage over 12 seconds
  • Death's Hold Damage +100%
  • Death's Hold Damage +100%
  • Death's Hold causes target to take +12% damage from Slashing for 15 seconds
  • Death's Hold causes target to take +12% damage from Electricity for 15 seconds


Deathgaze 6

  • Deathgaze deals +101% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
  • Deathgaze deals +101% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
  • Deathgaze deals +72 damage and restores 73 armor to you
  • Deathgaze deals +72 damage and restores 73 armor to you
  • Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds
  • Deathgaze deals +100 damage and reuse timer is -3 seconds
  • Deathgaze deals +100 damage and reuse timer is -3 seconds


Heal Undead 7

  • Heal Undead and Rebuild Undead restore +22 Health/Armor
  • Heal Undead and Rebuild Undead restore +22 Health/Armor
  • Heal Undead restores +16 health/armor and grants target undead +11 Mitigation from all attacks for 8 seconds
  • Heal Undead restores +21 Health/Armor and boosts your next attack +35 if it is a Darkness attack
  • Heal Undead restores +21 Health/Armor and boosts your next attack +35 if it is a Darkness attack
  • Heal Undead restores +18 and has a 25% chance to boost targets' mitigation +31 for 8 seconds
  • Heal Undead restores +18 and has a 25% chance to boost targets' mitigation +31 for 8 seconds


Heart's Power 2

  • Heart's Power has a 24% chance to not actually consume the heart(s)


Life Crush 6

Life Steal 6

  • Life Steal restores 30 Health
  • Life Steal restores 30 Health
  • Life Steal targets all enemies within 10 meters and steals +28 health, but reuse timer is +3 seconds and Power cost is +21
  • Life Steal reaps 31 additional health
  • Life Steal reaps 31 additional health
  • Life Steal deals 190 Psychic damage over 10 seconds
  • Life Steal deals 190 Psychic damage over 10 seconds


Provoke Undead 6

  • Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 120 damage over 10 seconds
  • Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 120 damage over 10 seconds
  • Provoke Undead causes your minions to deal +31 damage for 10 seconds
  • Provoke Undead causes your minions to deal +31 damage for 10 seconds
  • Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Provoke Undead deals 51 damage to your minions, who then deal +44 damage for 10 seconds
  • Provoke Undead deals 51 damage to your minions, who then deal +44 damage for 10 seconds


Raise Skeletal Archer 6

  • Summoned Skeletons deal +15% direct damage
  • Summoned Skeletons deal +15% direct damage
  • Summoned Skeletons have +44 health
  • Summoned Skeletons have +44 health
  • Summoned Skeletons have +68 armor
  • Summoned Skeletons have +68 armor
  • Summoned Skeletal Archers and Mages deal +24 direct damage
  • Summoned Skeletal Archers and Mages deal +24 direct damage
  • Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
  • Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
  • Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
  • Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
  • Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage


Raise Skeletal Battle Mage 5

  • Summoned Skeletons deal +15% direct damage
  • Summoned Skeletons deal +15% direct damage
  • Summoned Skeletons have +44 health
  • Summoned Skeletons have +44 health
  • Summoned Skeletons have +68 armor
  • Summoned Skeletons have +68 armor
  • Summoned Skeletal Archers and Mages deal +24 direct damage
  • Summoned Skeletal Archers and Mages deal +24 direct damage
  • Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
  • Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
  • Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
  • Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
  • Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage


Raise Skeletal Swordsman 6

  • Summoned Skeletons deal +15% direct damage
  • Summoned Skeletons deal +15% direct damage
  • Summoned Skeletons have +44 health
  • Summoned Skeletons have +44 health
  • Summoned Skeletons have +68 armor
  • Summoned Skeletons have +68 armor
  • Summoned Skeletal Swordsmen have +92 armor
  • Summoned Skeletal Swordsmen have +92 armor
  • Summoned Skeletal Swordsmen taunt as if they did 750% more damage
  • Summoned Skeletal Swordsmen taunt as if they did 750% more damage
  • Summoned Skeletal Swordsmen have -40% Max Rage, allowing them to use their stun attack more often
  • Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
  • Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
  • Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage


Raise Zombie 7

  • Using Raise Zombie on an existing zombie increases its damage +30% for 60 seconds
  • Using Raise Zombie on an existing zombie increases its damage +30% for 60 seconds
  • Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself)
  • Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself)
  • Using Raise Zombie on an existing zombie raises its Max Health +135 for 60 seconds (and heals +135)
  • Using Raise Zombie on an existing zombie raises its Max Health +135 for 60 seconds (and heals +135)
  • Raised Zombies deal +19% damage
  • Raised Zombies deal +19% damage
  • Raised Zombies deal +35 damage and taunt as if they did +200% more damage
  • Raised Zombies deal +35 damage and taunt as if they did +200% more damage
  • Raised Zombies deal +16 damage and speed is +10


Rebuild Undead 7

  • Rebuild Undead Healing +63
  • Rebuild Undead Healing +63
  • Rebuild Undead restores 49 Health to you
  • Rebuild Undead restores 49 Health to you
  • Rebuild Undead restores 98 health/armor to your undead after a 10 second delay
  • Rebuild Undead restores 98 health/armor to your undead after a 10 second delay
  • Rebuild Undead Power Cost -30
  • Heal Undead and Rebuild Undead restore +22 Health/Armor
  • Heal Undead and Rebuild Undead restore +22 Health/Armor


Spark of Death 6

  • Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Spark of Death Damage +41%
  • Spark of Death Damage +41%
  • Spark of Death deals 156 Psychic damage over 12 seconds
  • Spark of Death deals 156 Psychic damage over 12 seconds
  • Spark of Death deals +28% damage and taunts +350
  • Spark of Death deals +28% damage and taunts +350


Spleen's Power 2

Wave of Darkness 5

  • Wave of Darkness Damage +44%
  • Wave of Darkness Damage +44%
  • Wave of Darkness deals 192 Psychic damage over 12 seconds
  • Wave of Darkness deals 192 Psychic damage over 12 seconds
  • Wave of Darkness deals +73 damage and reuse timer is -1 second
  • Wave of Darkness deals +73 damage and reuse timer is -1 second
  • Wave of Darkness deals +140 damage to sentient creatures
  • Wave of Darkness deals +140 damage to sentient creatures