Giant Bat/Treasure Effects:By Ability
Giant Bat Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.
General Mods
- Giant Bat Base Damage +35%
- Giant Bat Base Damage +35%
- Nature Damage (Direct & Per-Tick) +28% when Giant Bat is active
- Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active
- Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active
Bat Stability 3
- Bat Stability heals 65 health
- Bat Stability heals 65 health
- Bat Stability restores 92 armor and 14 power
- Bat Stability restores 92 armor and 14 power
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
- Bat Stability provides +40% Projectile Evasion for 10 seconds
- Bat Stability provides +40% Projectile Evasion for 10 seconds
Confusing Double 4
- Confusing Double heals you for 80 health
- Confusing Double heals you for 80 health
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
- Confusing Double restores 62 Power after a 10 second delay
Drink Blood 7
- Drink Blood reaps 39 additional health
- Drink Blood reaps 39 additional health
- Drink Blood deals +120 direct health damage
- Drink Blood deals +120 direct health damage
- Drink Blood restores 17 power and 17 armor
- Drink Blood restores 17 power and 17 armor
- For 30 seconds after using Drink Blood, all Nature attacks deal +39 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +39 damage
- For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage
- Drink Blood deals 84 damage over 12 seconds, and 50% of the damage becomes health for you
- Drink Blood deals 84 damage over 12 seconds, and 50% of the damage becomes health for you
Rip 8
- Rip Damage +23
- Rip Damage +23
- Rip has a 50% chance to deal +58 damage
- Rip has a 50% chance to deal +58 damage
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
- Bat Stability provides +40% Projectile Evasion for 10 seconds
- Bat Stability provides +40% Projectile Evasion for 10 seconds
Screech 7
- Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage
- Screech Damage +41%
- Screech Damage +41%
- Screech has a 60% chance to deal +92% damage
- Screech has a 60% chance to deal +92% damage
- Screech deals +111 armor damage
- Screech deals +111 armor damage
Smouldering Gaze 5
- Confusing Double Reuse Timer -10
- Smouldering Gaze Damage +54%
- Smouldering Gaze Damage +54%
- Smouldering Gaze has a 60% chance to deal +107% damage
- Smouldering Gaze has a 60% chance to deal +107% damage
- Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 336 additional damage
- Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 336 additional damage
Sonic Burst 7
- Sonic Burst Damage +43%
- Sonic Burst Damage +43%
- Sonic Burst has a 60% chance to deal +52% damage to all targets
- Sonic Burst has a 60% chance to deal +52% damage to all targets
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +34% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +34% damage
Tear 7
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
- Tear Damage +39%
- Tear Damage +39%
- Tear has a 50% chance to deal +90% damage
- Tear has a 50% chance to deal +90% damage
- Tear has a 33% chance to deal +88% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +88% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear deals +60 damage and restores 18 Armor to you
- Tear deals +60 damage and restores 18 Armor to you
Virulent Bite 7
- Virulent Bite Damage +43%
- Virulent Bite Damage +43%
- Virulent Bite deals 168 Trauma damage over 12 seconds and also has a 25% chance to deal +68% direct Piercing damage
- Virulent Bite deals 168 Trauma damage over 12 seconds and also has a 25% chance to deal +68% direct Piercing damage
- Virulent Bite deals 192 Trauma damage to health over 12 seconds
- Virulent Bite deals 192 Trauma damage to health over 12 seconds
- Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage
Wing Vortex 7
- Wing Vortex Damage +31.5%
- Wing Vortex Damage +31.5%
- Wing Vortex has a 80% chance to deal +23% damage
- Wing Vortex has a 80% chance to deal +23% damage
- Wing Vortex has a 30% chance to deal +32% damage and stun all targets
- Wing Vortex has a 30% chance to deal +32% damage and stun all targets
- Wing Vortex cause targets' next attack to deal -64 damage
- Wing Vortex cause targets' next attack to deal -64 damage