Battle Chemistry/Abilities
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Click "Expand" on the box below to view a complete list of Abilities for the Battle Chemistry skill.
Icon | Level | Name | Description | Special | Effects | Stats | Source |
---|---|---|---|---|---|---|---|
1 | Toxin Bomb | Fling deadly toxins into the air all around you (10m radius). This is a Core Attack. |
DoT: 0 Fire, 5 times over 10 seconds | Damage: 12 Poison Enrages Target: 2% |
Power Cost: 14 Range: 10 AoE: 10 Cooldown: 15 |
Leveling | |
2 | Mycotoxin Formula | Fling deadly fungal toxins into the air all around you (10m radius). | DoT: 0 Fire, 5 times over 10 seconds | Damage: 12 Nature Enrages Target: 2% |
Power Cost: 13 Range: 10 AoE: 10 Cooldown: 16 |
Training: Chemist | |
3 | Acid Bomb | Fling armor-dissolving acids into the air all around you (10m radius). This is a Nice Attack. |
DoT: 0 Fire, 5 times over 10 seconds | Damage Armor: 12 Acid Enrages Target: 2% |
Power Cost: 11 Range: 10 AoE: 10 Cooldown: 15 |
Training: Chemist | |
4 | Freezing Mist | Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). | Damage: 9 Cold | Power Cost: 21 Range: 10 AoE: 10 Cooldown: 45 |
Training: Chemist | ||
4 | Healing Injection | Inject healing chemicals into yourself or an ally. This is a Minor Healing ability. |
Restore: 25 Health | Power Cost: 13 Range: 10 Cooldown: 15 |
Training: Zealo | ||
4 | Healing Mist | Fling restorative chemicals onto yourself and nearby allies. This is a Major Healing ability. |
Restore: 25 Health to you and nearby allies | Power Cost: 15 Range: 10 AoE: 10 Cooldown: 30 |
Training: Chemist | ||
5 | Toxic Irritant | Splash harmful chemicals on an enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +12 Power) |
Damage: 10 Acid | Power Cost: 0 Range: 5 Cooldown: 5 |
Leveling | ||
6 | Mutation: Knee Spikes | Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) | Kicks deal +5% damage. Can Be On Sidebar |
Power Cost: 11 Range: 10 Cooldown: 10 |
Training: Chemist | ||
7 | Mutation: Extra Skin | Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) | Direct Damage Mitigation +3, Indirect Damage Mitigation +1 Can Be On Sidebar |
Power Cost: 12 Range: 10 Cooldown: 10 |
Training: Chemist | ||
8 | Mutation: Extra Heart | You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) | In-Combat Power Regeneration +2, Out-Of-Combat Power Regeneration +3. Can Be On Sidebar |
Power Cost: 12 Range: 10 Cooldown: 10 |
Training: Zealo | ||
9 | Mutation: Extra Toes | You grow numerous additional toes on your feet, giving you slightly better purchase on the ground. You can sprint faster while out of combat. (You can only have one Mutation active at a time.) | Out-of-Combat Sprint Speed +2 Can Be On Sidebar |
Power Cost: 13 Range: 10 Cooldown: 10 |
Training: Chemist | ||
10 | Toxin Bomb 2 | Fling deadly toxins into the air all around you (10m radius). This is a Core Attack. |
DoT: 0 Fire, 5 times over 10 seconds | Damage: 26 Poison Enrages Target: 2% |
Power Cost: 19 Range: 10 AoE: 10 Cooldown: 15 |
Leveling | |
11 | Create Primitive Golem | You concoct an automaton that can be given one command. | Can Be On Sidebar | Power Cost: 50 Range: 0 Cooldown: 90 |
Leveling | ||
12 | Mycotoxin Formula 2 | Fling deadly fungal toxins into the air all around you (10m radius). | DoT: 0 Fire, 5 times over 10 seconds | Damage: 24 Nature Enrages Target: 2% |
Power Cost: 17 Range: 10 AoE: 10 Cooldown: 16 |
Training: Chemist | |
13 | Acid Bomb 2 | Fling armor-dissolving acids into the air all around you (10m radius). This is a Nice Attack. |
DoT: 0 Fire, 5 times over 10 seconds | Damage Armor: 24 Acid Enrages Target: 2% |
Power Cost: 14 Range: 10 AoE: 10 Cooldown: 15 |
Training: Chemist | |
14 | Freezing Mist 2 | Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). | Damage: 22 Cold | Power Cost: 29 Range: 10 AoE: 10 Cooldown: 45 |
Training: Chemist | ||
14 | Healing Injection 2 | Inject healing chemicals into yourself or an ally. This is a Minor Healing ability. |
Restore: 35 Health | Power Cost: 17 Range: 10 Cooldown: 15 |
Training: Zealo | ||
14 | Healing Mist 2 | Fling restorative chemicals onto yourself and nearby allies. This is a Major Healing ability. |
Restore: 35 Health to you and nearby allies | Power Cost: 21 Range: 10 AoE: 10 Cooldown: 30 |
Training: Chemist | ||
15 | Haste Concoction | Disperse chemicals that let you and your allies run at high speed for a short time. | Sprint Speed +6 for 6 seconds. | Power Cost: 10 Range: 10 AoE: 10 Cooldown: 45 |
Training: Chemist | ||
15 | Toxic Irritant 2 | Splash harmful chemicals on an enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +17 Power) |
Damage: 17 Acid | Power Cost: 0 Range: 5 Cooldown: 5 |
Leveling | ||
16 | Mutation: Knee Spikes 2 | Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) | Kicks deal +10% damage. Can Be On Sidebar |
Power Cost: 15 Range: 10 Cooldown: 10 |
Training: Chemist | ||
17 | Mutation: Extra Skin 2 | Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) | Direct Damage Mitigation +6, Indirect Damage Mitigation +2 Can Be On Sidebar |
Power Cost: 16 Range: 10 Cooldown: 10 |
Training: Chemist | ||
18 | Mutation: Extra Heart 2 | You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) | In-Combat Power Regeneration +3, Out-Of-Combat Power Regeneration +6. Can Be On Sidebar |
Power Cost: 16 Range: 10 Cooldown: 10 |
Training: Zealo | ||
19 | Mutation: Stretchy Spine | Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) | Trauma Mitigation +10. Can Be On Sidebar |
Power Cost: 16 Range: 10 Cooldown: 10 |
Training: Yalox | ||
20 | Toxin Bomb 3 | Fling deadly toxins into the air all around you (10m radius). This is a Core Attack. |
DoT: 0 Fire, 5 times over 10 seconds | Damage: 41 Poison Enrages Target: 2% |
Power Cost: 24 Range: 10 AoE: 10 Cooldown: 15 |
Leveling | |
22 | Mycotoxin Formula 3 | Fling deadly fungal toxins into the air all around you (10m radius). | DoT: 0 Fire, 5 times over 10 seconds | Damage: 36 Nature Enrages Target: 2% |
Power Cost: 21 Range: 10 AoE: 10 Cooldown: 16 |
Training: Chemist | |
23 | Acid Bomb 3 | Fling armor-dissolving acids into the air all around you (10m radius). This is a Nice Attack. |
DoT: 0 Fire, 5 times over 10 seconds | Damage Armor: 40 Acid Enrages Target: 2% |
Power Cost: 18 Range: 10 AoE: 10 Cooldown: 15 |
Training: Chemist | |
24 | Freezing Mist 3 | Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). | Damage: 38 Cold | Power Cost: 36 Range: 10 AoE: 10 Cooldown: 45 |
Training: Chemist | ||
24 | Healing Injection 3 | Inject healing chemicals into yourself or an ally. This is a Minor Healing ability. |
Restore: 45 Health | Power Cost: 22 Range: 10 Cooldown: 15 |
Training: Zealo | ||
24 | Healing Mist 3 | Fling restorative chemicals onto yourself and nearby allies. This is a Major Healing ability. |
Restore: 45 Health to you and nearby allies | Power Cost: 26 Range: 10 AoE: 10 Cooldown: 30 |
Training: Chemist | ||
25 | Create Simple Golem | You concoct an automaton that can be given two commands. | Can Be On Sidebar | Power Cost: 50 Range: 0 Cooldown: 90 |
Leveling | ||
26 | Mutation: Knee Spikes 3 | Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) | Kicks deal +12% damage. Can Be On Sidebar |
Power Cost: 19 Range: 10 Cooldown: 10 |
Training: Chemist | ||
26 | Toxic Irritant 3 | Splash harmful chemicals on an enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +21 Power) |
Damage: 26 Acid | Power Cost: 0 Range: 5 Cooldown: 5 |
Leveling | ||
27 | Mutation: Extra Skin 3 | Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) | Direct Damage Mitigation +9, Indirect Damage Mitigation +3 Can Be On Sidebar |
Power Cost: 19 Range: 10 Cooldown: 10 |
Training: Chemist | ||
28 | Mutation: Extra Heart 3 | You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) | In-Combat Power Regeneration +4, Out-Of-Combat Power Regeneration +9. Can Be On Sidebar |
Power Cost: 19 Range: 10 Cooldown: 10 |
Training: Zealo | ||
29 | Mutation: Extra Toes 2 | You grow numerous additional toes on your feet, giving you slightly better purchase on the ground. You can sprint faster while out of combat. (You can only have one Mutation active at a time.) | Out-of-Combat Sprint Speed +3 Can Be On Sidebar |
Power Cost: 20 Range: 10 Cooldown: 10 |
Training: Chemist | ||
30 | Toxin Bomb 4 | Fling deadly toxins into the air all around you (10m radius). This is a Core Attack. |
DoT: 0 Fire, 5 times over 10 seconds | Damage: 62 Poison Enrages Target: 2% |
Power Cost: 29 Range: 10 AoE: 10 Cooldown: 15 |
Leveling | |
30 | Trigger Golem | This ability does nothing on its own. It is possible to program golems to behave differently when this ability is active, however. (Use the ability again to turn the trigger off.) | Can Be On Sidebar | Power Cost: 0 Range: 0 Cooldown: 1 |
Training: Chemist | ||
31 | Create Basic Golem | You concoct an automaton that can be given three commands. | Can Be On Sidebar | Power Cost: 50 Range: 0 Cooldown: 90 |
Leveling | ||
32 | Mycotoxin Formula 4 | Fling deadly fungal toxins into the air all around you (10m radius). | DoT: 0 Fire, 5 times over 10 seconds | Damage: 55 Nature Enrages Target: 2% |
Power Cost: 25 Range: 10 AoE: 10 Cooldown: 16 |
Training: Chemist | |
33 | Acid Bomb 4 | Fling armor-dissolving acids into the air all around you (10m radius). This is a Nice Attack. |
DoT: 0 Fire, 5 times over 10 seconds | Damage Armor: 57 Acid Enrages Target: 2% |
Power Cost: 21 Range: 10 AoE: 10 Cooldown: 15 |
Training: Chemist | |
34 | Freezing Mist 4 | Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). | Damage: 59 Cold | Power Cost: 42 Range: 10 AoE: 10 Cooldown: 45 |
Training: Chemist | ||
34 | Healing Injection 4 | Inject healing chemicals into yourself or an ally. This is a Minor Healing ability. |
Restore: 55 Health | Power Cost: 26 Range: 10 Cooldown: 15 |
Training: Zealo | ||
34 | Healing Mist 4 | Fling restorative chemicals onto yourself and nearby allies. This is a Major Healing ability. |
Restore: 60 Health to you and nearby allies | Power Cost: 31 Range: 10 AoE: 10 Cooldown: 30 |
Training: Chemist | ||
35 | Haste Concoction 2 | Disperse chemicals that let you and your allies run at high speed for a short time. | Sprint Speed +8 for 8 seconds. | Power Cost: 15 Range: 10 AoE: 10 Cooldown: 45 |
Training: Chemist | ||
35 | Toxic Irritant 4 | Splash harmful chemicals on an enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +25 Power) |
Damage: 35 Acid | Power Cost: 0 Range: 5 Cooldown: 5 |
Leveling | ||
36 | Mutation: Knee Spikes 4 | Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) | Kicks deal +15% damage. Can Be On Sidebar |
Power Cost: 22 Range: 10 Cooldown: 10 |
Training: Chemist | ||
36 | Mutation: Stretchy Spine 2 | Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) | Trauma Mitigation +20. Occasionally cures broken bones. Can Be On Sidebar |
Power Cost: 22 Range: 10 Cooldown: 10 |
Training: Yalox | ||
37 | Mutation: Extra Skin 4 | Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) | Direct Damage Mitigation +12, Indirect Damage Mitigation +4 Can Be On Sidebar |
Power Cost: 22 Range: 10 Cooldown: 10 |
Training: Chemist | ||
38 | Mutation: Extra Heart 4 | You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) | In-Combat Power Regeneration +5, Out-Of-Combat Power Regeneration +12. Can Be On Sidebar |
Power Cost: 22 Range: 10 Cooldown: 10 |
Training: Zealo | ||
39 | Create Standard Golem | You concoct an automaton that can be given four commands. | Can Be On Sidebar | Power Cost: 50 Range: 0 Cooldown: 90 |
Leveling | ||
40 | Create Armored Standard Golem | You concoct an automaton that can be given four commands. It is extra-armored against attack. | Can Be On Sidebar | Power Cost: 50 Range: 0 Cooldown: 90 |
Gift: Leonard Allenson | ||
40 | Toxin Bomb 5 | Fling deadly toxins into the air all around you (10m radius). This is a Core Attack. |
DoT: 0 Fire, 5 times over 10 seconds | Damage: 93 Poison Enrages Target: 2% |
Power Cost: 33 Range: 10 AoE: 10 Cooldown: 15 |
Leveling | |
42 | Mycotoxin Formula 5 | Fling deadly fungal toxins into the air all around you (10m radius). | DoT: 0 Fire, 5 times over 10 seconds | Damage: 85 Nature Enrages Target: 2% |
Power Cost: 28 Range: 10 AoE: 10 Cooldown: 16 |
Training: Chemist | |
43 | Acid Bomb 5 | Fling armor-dissolving acids into the air all around you (10m radius). This is a Nice Attack. |
DoT: 0 Fire, 5 times over 10 seconds | Damage Armor: 88 Acid Enrages Target: 2% |
Power Cost: 23 Range: 10 AoE: 10 Cooldown: 15 |
Training: Chemist | |
44 | Freezing Mist 5 | Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). | Damage: 92 Cold | Power Cost: 46 Range: 10 AoE: 10 Cooldown: 45 |
Training: Chemist | ||
44 | Healing Injection 5 | Inject healing chemicals into yourself or an ally. This is a Minor Healing ability. |
Restore: 65 Health | Power Cost: 28 Range: 10 Cooldown: 15 |
Training: Zealo | ||
44 | Healing Mist 5 | Fling restorative chemicals onto yourself and nearby allies. This is a Major Healing ability. |
Restore: 70 Health to you and nearby allies | Power Cost: 34 Range: 10 AoE: 10 Cooldown: 30 |
Training: Chemist | ||
45 | Haste Concoction 3 | Disperse chemicals that let you and your allies run at high speed for a short time. | Sprint Speed +10 for 10 seconds. | Power Cost: 16 Range: 10 AoE: 10 Cooldown: 45 |
Training: Chemist | ||
45 | Toxic Irritant 5 | Splash harmful chemicals on an enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +27 Power) |
Damage: 52 Acid | Power Cost: 0 Range: 5 Cooldown: 5 |
Leveling | ||
46 | Mutation: Knee Spikes 5 | Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) | Kicks deal +17% damage. Can Be On Sidebar |
Power Cost: 24 Range: 10 Cooldown: 10 |
Training: Chemist | ||
47 | Mutation: Extra Skin 5 | Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) | Direct Damage Mitigation +15, Indirect Damage Mitigation +5 Can Be On Sidebar |
Power Cost: 24 Range: 10 Cooldown: 10 |
Training: Chemist | ||
48 | Mutation: Extra Heart 5 | You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) | In-Combat Power Regeneration +6, Out-Of-Combat Power Regeneration +15. Can Be On Sidebar |
Power Cost: 24 Range: 10 Cooldown: 10 |
Training: Zealo | ||
49 | Mutation: Extra Toes 3 | You grow numerous additional toes on your feet, giving you slightly better purchase on the ground. You can sprint faster while out of combat. (You can only have one Mutation active at a time.) | Out-of-Combat Sprint Speed +4 Can Be On Sidebar |
Power Cost: 24 Range: 10 Cooldown: 10 |
Training: Chemist | ||
50 | Mutation: Stretchy Spine 3 | Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) | Trauma Mitigation +35. Randomly cures broken bones. Can Be On Sidebar |
Power Cost: 25 Range: 10 Cooldown: 10 |
Training: Yalox | ||
50 | Toxin Bomb 6 | Fling deadly toxins into the air all around you (10m radius). This is a Core Attack. |
DoT: 0 Fire, 5 times over 10 seconds | Damage: 144 Poison Enrages Target: 2% |
Power Cost: 35 Range: 10 AoE: 10 Cooldown: 15 |
Leveling | |
51 | Create Improved Golem | You concoct an automaton that can be given five commands. | Can Be On Sidebar | Power Cost: 50 Range: 0 Cooldown: 90 |
Leveling | ||
52 | Mycotoxin Formula 6 | Fling deadly fungal toxins into the air all around you (10m radius). | DoT: 0 Fire, 5 times over 10 seconds | Damage: 128 Nature Enrages Target: 2% |
Power Cost: 30 Range: 10 AoE: 10 Cooldown: 16 |
Training: Mox Warcut | |
53 | Acid Bomb 6 | Fling armor-dissolving acids into the air all around you (10m radius). This is a Nice Attack. |
DoT: 0 Fire, 5 times over 10 seconds | Damage Armor: 132 Acid Enrages Target: 2% |
Power Cost: 25 Range: 10 AoE: 10 Cooldown: 15 |
Training: Mox Warcut | |
54 | Freezing Mist 6 | Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). | Damage: 137 Cold | Power Cost: 51 Range: 10 AoE: 10 Cooldown: 45 |
Training: Mox Warcut | ||
54 | Healing Injection 6 | Inject healing chemicals into yourself or an ally. This is a Minor Healing ability. |
Restore: 75 Health | Power Cost: 31 Range: 10 Cooldown: 15 |
Training: Zealo | ||
54 | Healing Mist 6 | Fling restorative chemicals onto yourself and nearby allies. This is a Major Healing ability. |
Restore: 80 Health to you and nearby allies | Power Cost: 37 Range: 10 AoE: 10 Cooldown: 30 |
Training: Mox Warcut | ||
55 | Toxic Irritant 6 | Splash harmful chemicals on an enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +29 Power) |
Damage: 73 Acid | Power Cost: 0 Range: 5 Cooldown: 5 |
Training: Mox Warcut | ||
56 | Mutation: Knee Spikes 6 | Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) | Kicks deal +20% damage. Can Be On Sidebar |
Power Cost: 26 Range: 10 Cooldown: 10 |
Training: Mox Warcut | ||
57 | Mutation: Extra Skin 6 | Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) | Direct Damage Mitigation +18, Indirect Damage Mitigation +6 Can Be On Sidebar |
Power Cost: 27 Range: 10 Cooldown: 10 |
Training: Mox Warcut | ||
58 | Mutation: Extra Heart 6 | You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) | In-Combat Power Regeneration +7, Out-Of-Combat Power Regeneration +17. Can Be On Sidebar |
Power Cost: 27 Range: 10 Cooldown: 10 |
Training: Zealo | ||
60 | Haste Concoction 4 | Disperse chemicals that let you and your allies run at high speed for a short time. | Sprint Speed +11 for 10 seconds. | Power Cost: 19 Range: 10 AoE: 10 Cooldown: 45 |
Training: Mox Warcut | ||
60 | Toxin Bomb 7 | Fling deadly toxins into the air all around you (10m radius). This is a Core Attack. |
DoT: 0 Fire, 5 times over 10 seconds | Damage: 196 Poison Enrages Target: 2% |
Power Cost: 40 Range: 10 AoE: 10 Cooldown: 15 |
Training: Mox Warcut | |
61 | Create Augmented Golem | You concoct an automaton that can be given six commands. | Can Be On Sidebar | Power Cost: 50 Range: 0 Cooldown: 90 |
Training: Mox Warcut | ||
62 | Healing Injection 7 | Inject healing chemicals into yourself or an ally. This is a Minor Healing ability. |
Restore: 85 Health | Power Cost: 34 Range: 10 Cooldown: 15 |
Training: Mox Warcut | ||
62 | Mycotoxin Formula 7 | Fling deadly fungal toxins into the air all around you (10m radius). | DoT: 0 Fire, 5 times over 10 seconds | Damage: 172 Nature Enrages Target: 2% |
Power Cost: 34 Range: 10 AoE: 10 Cooldown: 16 |
Training: Mox Warcut | |
63 | Acid Bomb 7 | Fling armor-dissolving acids into the air all around you (10m radius). This is a Nice Attack. |
DoT: 0 Fire, 5 times over 10 seconds | Damage Armor: 176 Acid Enrages Target: 2% |
Power Cost: 29 Range: 10 AoE: 10 Cooldown: 15 |
Training: Mox Warcut | |
63 | Freezing Mist 7 | Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). | Damage: 176 Cold | Power Cost: 57 Range: 10 AoE: 10 Cooldown: 45 |
Training: Mox Warcut | ||
64 | Healing Mist 7 | Fling restorative chemicals onto yourself and nearby allies. This is a Major Healing ability. |
Restore: 90 Health to you and nearby allies | Power Cost: 41 Range: 10 AoE: 10 Cooldown: 30 |
Training: Mox Warcut | ||
65 | Mutation: Stretchy Spine 4 | Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) | Trauma Mitigation +50. Randomly cures broken bones. Can Be On Sidebar |
Power Cost: 29 Range: 10 Cooldown: 10 |
Training: Mox Warcut | ||
65 | Toxic Irritant 7 | Splash harmful chemicals on an enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +31 Power) |
Damage: 94 Acid | Power Cost: 0 Range: 5 Cooldown: 5 |
Training: Mox Warcut | ||
66 | Mutation: Knee Spikes 7 | Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) | Kicks deal +22% damage. Can Be On Sidebar |
Power Cost: 29 Range: 10 Cooldown: 10 |
Training: Mox Warcut | ||
67 | Mutation: Extra Skin 7 | Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) | Direct Damage Mitigation +21, Indirect Damage Mitigation +7 Can Be On Sidebar |
Power Cost: 30 Range: 10 Cooldown: 10 |
Training: Mox Warcut | ||
68 | Mutation: Extra Heart 7 | You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) | In-Combat Power Regeneration +8, Out-Of-Combat Power Regeneration +19. Can Be On Sidebar |
Power Cost: 30 Range: 10 Cooldown: 10 |
Training: Mox Warcut | ||
69 | Mutation: Extra Toes 4 | You grow numerous additional toes on your feet, giving you slightly better purchase on the ground. You can sprint faster while out of combat. (You can only have one Mutation active at a time.) | Out-of-Combat Sprint Speed +5 Can Be On Sidebar |
Power Cost: 30 Range: 10 Cooldown: 10 |
Training: Mox Warcut | ||
70 | Toxin Bomb 8 | Fling deadly toxins into the air all around you (10m radius). This is a Core Attack. |
DoT: 0 Fire, 5 times over 10 seconds | Damage: 251 Poison Enrages Target: 2% |
Power Cost: 44 Range: 10 AoE: 10 Cooldown: 15 |
Training: Mox Warcut | |
71 | Create Superior Golem | You concoct an automaton that can be given seven commands. | Can Be On Sidebar | Power Cost: 50 Range: 0 Cooldown: 90 |
Training: Mox Warcut | ||
72 | Healing Injection 8 | Inject healing chemicals into yourself or an ally. This is a Minor Healing ability. |
Restore: 95 Health | Power Cost: 38 Range: 10 Cooldown: 15 |
Training: Mox Warcut | ||
72 | Mycotoxin Formula 8 | Fling deadly fungal toxins into the air all around you (10m radius). | DoT: 0 Fire, 5 times over 10 seconds | Damage: 219 Nature Enrages Target: 2% |
Power Cost: 38 Range: 10 AoE: 10 Cooldown: 16 |
Training: Mox Warcut | |
73 | Acid Bomb 8 | Fling armor-dissolving acids into the air all around you (10m radius). This is a Nice Attack. |
DoT: 0 Fire, 5 times over 10 seconds | Damage Armor: 224 Acid Enrages Target: 2% |
Power Cost: 32 Range: 10 AoE: 10 Cooldown: 15 |
Training: Mox Warcut | |
73 | Freezing Mist 8 | Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). | Damage: 224 Cold | Power Cost: 63 Range: 10 AoE: 10 Cooldown: 45 |
Training: Mox Warcut | ||
74 | Healing Mist 8 | Fling restorative chemicals onto yourself and nearby allies. This is a Major Healing ability. |
Restore: 100 Health to you and nearby allies | Power Cost: 46 Range: 10 AoE: 10 Cooldown: 30 |
Training: Mox Warcut | ||
75 | Haste Concoction 5 | Disperse chemicals that let you and your allies run at high speed for a short time. | Sprint Speed +12 for 10 seconds. | Power Cost: 22 Range: 10 AoE: 10 Cooldown: 45 |
Training: Bendith the Banished | ||
75 | Toxic Irritant 8 | Splash harmful chemicals on an enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +33 Power) |
Damage: 118 Acid | Power Cost: 0 Range: 5 Cooldown: 5 |
Training: Bendith the Banished | ||
76 | Mutation: Knee Spikes 8 | Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) | Kicks deal +25% damage. Can Be On Sidebar |
Power Cost: 33 Range: 10 Cooldown: 10 |
Training: Bendith the Banished | ||
77 | Mutation: Extra Skin 8 | Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) | Direct Damage Mitigation +24, Indirect Damage Mitigation +8 Can Be On Sidebar |
Power Cost: 33 Range: 10 Cooldown: 10 |
Training: Bendith the Banished | ||
78 | Mutation: Extra Heart 8 | You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) | In-Combat Power Regeneration +9, Out-Of-Combat Power Regeneration +21. Can Be On Sidebar |
Power Cost: 34 Range: 10 Cooldown: 10 |
Training: Bendith the Banished | ||
80 | Mutation: Stretchy Spine 5 | Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) | Trauma Mitigation +75. Randomly cures broken bones. Can Be On Sidebar |
Power Cost: 34 Range: 10 Cooldown: 10 |
Training: Bendith the Banished | ||
80 | Toxin Bomb 9 | Fling deadly toxins into the air all around you (10m radius). This is a Core Attack. |
DoT: 0 Fire, 5 times over 10 seconds | Damage: 314 Poison Enrages Target: 2% |
Power Cost: 49 Range: 10 AoE: 10 Cooldown: 15 |
Training: Bendith the Banished | |
81 | Create Basic Golem | You concoct an automaton that can be given eight commands. | Can Be On Sidebar | Power Cost: 50 Range: 0 Cooldown: 90 |
Training: Bendith the Banished | ||
82 | Healing Injection 9 | Inject healing chemicals into yourself or an ally. This is a Minor Healing ability. |
Restore: 105 Health | Power Cost: 42 Range: 10 Cooldown: 15 |
Training: Bendith the Banished | ||
82 | Mycotoxin Formula 9 | Fling deadly fungal toxins into the air all around you (10m radius). | DoT: 0 Fire, 5 times over 10 seconds | Damage: 271 Nature Enrages Target: 2% |
Power Cost: 42 Range: 10 AoE: 10 Cooldown: 16 |
Training: Bendith the Banished | |
83 | Acid Bomb 9 | Fling armor-dissolving acids into the air all around you (10m radius). This is a Nice Attack. |
DoT: 0 Fire, 5 times over 10 seconds | Damage Armor: 276 Acid Enrages Target: 2% |
Power Cost: 35 Range: 10 AoE: 10 Cooldown: 15 |
Training: Bendith the Banished |