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Staff/Treasure Effects:By Ability

Revision as of 15:10, 22 July 2020 by ExtraBot (talk | contribs) (Automatically generated. If there's an issue, please message Extractum11 on Discord - Subglacious#0413)

Staff Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.

General Mods

  • Staff Base Damage +40%
  • Staff Base Damage +40%
  • Armor from Combat Refresh Abilities +46 when Staff is active
  • Armor from Combat Refresh Abilities +46 when Staff is active
  • Nice Attack Power Cost -30 when Staff is active


Blocking Stance 5

  • Blocking Stance boosts your Direct Cold Damage +15.5% for 30 seconds
  • Blocking Stance boosts your Direct Cold Damage +15.5% for 30 seconds
  • Blocking Stance restores 38 Power to you
  • Blocking Stance restores 38 Power to you
  • For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +12.5%
  • For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +12.5%
  • For 60 seconds after using Blocking Stance, First Aid heals you +68
  • For 60 seconds after using Blocking Stance, First Aid heals you +68


Deflective Spin 4

  • Suppress and Deflective Spin Damage +37%
  • Suppress and Deflective Spin Damage +37%
  • Deflective Spin heals 108 Health over 60 seconds
  • Deflective Spin heals 108 Health over 60 seconds
  • Deflective Spin restores 42 Power after a 20 second delay
  • Deflective Spin restores 42 Power after a 20 second delay
  • If you have less than half of your Health remaining, Deflective Spin heals you for 31% of your Max Health
  • If you have less than half of your Health remaining, Deflective Spin heals you for 31% of your Max Health


Double Hit 6

  • Smash, Double Hit, and Heed The Stick Damage +69
  • Smash, Double Hit, and Heed The Stick Damage +69
  • Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
  • Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
  • Double Hit Damage +29%
  • Double Hit Damage +29%
  • Double Hit costs -16 Power and makes the target 10% more vulnerable to Slashing for 15 seconds
  • Double Hit ignites the target, dealing 198 Fire damage over 12 seconds
  • Double Hit ignites the target, dealing 198 Fire damage over 12 seconds
  • Double Hit deals +36% damage and hastens the current reuse timer of Headcracker by 2 seconds


Headcracker 5

  • Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
  • Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
  • Headcracker Damage +60%
  • Headcracker Damage +60%
  • Headcracker deals +100 damage, generates no Rage, and reduces Rage by 192
  • Headcracker deals +100 damage, generates no Rage, and reduces Rage by 192
  • After using Headcracker, you take half damage from Psychic attacks for 15 seconds
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +200 damage.


Heed The Stick 6

  • Smash, Double Hit, and Heed The Stick Damage +69
  • Smash, Double Hit, and Heed The Stick Damage +69
  • Heed The Stick Damage +61%
  • Heed The Stick Damage +61%
  • Heed The Stick deals +16% Damage and Taunts +960
  • Heed The Stick deals +16% Damage and Taunts +960
  • Heed The Stick heals you for 28 health (or armor if health is full)
  • Heed The Stick heals you for 28 health (or armor if health is full)
  • Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds
  • Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds


Lunge 7

  • Lunge deals +39% damage to health and armor
  • Lunge deals +39% damage to health and armor
  • Lunge hits all enemies within 5 meters, but deals -8% damage and reuse timer is +2 seconds
  • Lunge deals +55 damage and knocks the target backwards
  • Lunge deals +121 armor damage
  • Lunge deals +121 armor damage
  • Strategic Thrust and Lunge Damage +31%
  • Strategic Thrust and Lunge Damage +31%


Phoenix Strike 5

  • Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +20% for 30 seconds
  • Phoenix Strike Damage +60%
  • Phoenix Strike Damage +60%
  • Phoenix Strike deals +36% Fire damage to melee attackers, and ability reuse timer is -7 seconds
  • Phoenix Strike deals +189 Fire damage to melee attackers
  • Phoenix Strike deals +189 Fire damage to melee attackers
  • For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 83 Health to you
  • Phoenix Strike deals +10% damage and triggers the target's Vulnerability


Pin 5

  • Pin heals you for 45 health
  • Pin heals you for 45 health
  • Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds
  • Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds
  • Pin deals +120 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have)
  • Pin Damage +60%
  • Pin Damage +60%
  • Pin generates no Rage and reduces Rage by 900
  • Pin generates no Rage and reduces Rage by 900
  • Pin causes target's attacks to deal -50% damage for 5 seconds


Pinning Slash 4

Redirect 4

  • Redirect causes target to bleed, dealing 448 Trauma damage over 8 seconds
  • Redirect causes target to bleed, dealing 448 Trauma damage over 8 seconds
  • Redirect Damage +100%
  • Redirect Damage +100%
  • For 60 seconds after using Redirect, First Aid heals you +75
  • For 60 seconds after using Redirect, First Aid heals you +75
  • Redirect generates no Rage, reduces Rage by 1160, and taunts -780
  • Redirect generates no Rage, reduces Rage by 1160, and taunts -780
  • Redirect deals +60 damage and stuns the target


Safe Fall 3

Smash 6

  • Smash, Double Hit, and Heed The Stick Damage +69
  • Smash, Double Hit, and Heed The Stick Damage +69
  • All Staff attacks have a 5.5% chance to trigger the target's Vulnerability
  • All Staff attacks have a 5.5% chance to trigger the target's Vulnerability


Strategic Thrust 6

  • Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
  • Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
  • Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable
  • Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable
  • Strategic Thrust and Lunge Damage +31%
  • Strategic Thrust and Lunge Damage +31%
  • If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you
  • If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you


Suppress 5

  • Suppress and Heed the Stick have +35 Accuracy
  • Suppress and Heed the Stick have +35 Accuracy
  • Suppress and Deflective Spin Damage +37%
  • Suppress and Deflective Spin Damage +37%
  • Suppress heals you for 45 health
  • Suppress heals you for 45 health
  • Suppress Damage +48%
  • Suppress Damage +48%
  • Suppress deals +32% damage and causes targets to lose an additional 400 Rage
  • Suppress deals +32% damage and causes targets to lose an additional 400 Rage
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +200 damage.