Animal Handling/Treasure Effects:By Ability
Revision as of 16:48, 11 September 2020 by ExtraBot (talk | contribs) (Automatically generated. If there's an issue, please message Extractum11 on Discord - Subglacious#0413)
Animal Handling Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.
General Mods
- Direct Piercing Damage +16% when Animal Handling is active
- Direct Electricity Damage +16% when Animal Handling is active
- Direct Cold Damage +16% when Animal Handling is active
Call Living Stabled Pet
- Animal Handling pets have +118 Max Health
- Animal Handling pets have +118 Max Health
- Animal Handling pets have +151 Max Armor
- Animal Handling pets have +151 Max Armor
- Animal Handling pets' Sic 'Em and Clever Trick attacks deal +100 damage
- Animal Handling pets' Sic 'Em and Clever Trick attacks deal +100 damage
- Animal Handling pets' Sic 'Em attacks deal +16% damage
- Animal Handling pets' Sic 'Em attacks deal +16% damage
- Animal Handling pets' Sic 'Em abilities taunt +1200
- Animal Handling pets' Sic 'Em abilities taunt +1200
- Animal Handling pets have +64 Enthusiasm (which boosts XP earned and critical-hit chance)
- Animal Handling pets have +64 Enthusiasm (which boosts XP earned and critical-hit chance)
- Animal Handling pets taunt as if they did +160% additional damage
- Animal Handling pets taunt as if they did +160% additional damage
- Animal Handling pets taunt their opponents 32% less
- Animal Handling pets taunt their opponents 32% less
- Animal Handling pets' damage-over-time effects (if any) deal +130% damage per tick
- Animal Handling pets' damage-over-time effects (if any) deal +130% damage per tick
- Animal Handling pets absorb some direct damage based on their remaining Armor (absorbing 0% when armor is empty, up to 20% when armor is full)
- Animal Handling pets have +48% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
- Animal Handling pets have +48% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
- Animal Handling pets recover +17 Armor every five seconds (whether in combat or not)
- Animal Handling pets recover +17 Armor every five seconds (whether in combat or not)
- Animal Handling pets' healing abilities, if any, restore +45% health
- Animal Handling pets' healing abilities, if any, restore +45% health
- Animal Handling pets' Clever Trick abilities deal +20% damage
- Animal Handling pets' Clever Trick abilities deal +20% damage
- For 17 seconds after using Clever Trick, pets' basic attacks have a 15% chance to deal double damage
- For 17 seconds after using Clever Trick, pets' basic attacks have a 15% chance to deal double damage
- For 17 seconds after using Clever Trick, pets' basic attacks have a 15% chance to deal double damage
- Animal Handling pets' basic attacks deal +13% damage
- Animal Handling pets' basic attacks deal +13% damage
Clever Trick 4
- Animal Handling pets' Clever Trick abilities deal +245 damage
- Animal Handling pets' Clever Trick abilities deal +245 damage
Feed Pet 8
- Feed Pet restores 140 Health (or Armor if Health is full) to your pet after a 20 second delay
- Feed Pet restores 140 Health (or Armor if Health is full) to your pet after a 20 second delay
- Feed Pet restores 80 Armor to your pet and hastens the current reuse timer of Clever Trick by -4.5 second
- Feed Pet restores 80 Armor to your pet and hastens the current reuse timer of Clever Trick by -4.5 second
- Animal Handling Healing +96
- Animal Handling Healing +96
Get It Off Me 8
- Get It Off Me increases your pet's Taunt an additional +280%
- Get It Off Me increases your pet's Taunt an additional +280%
- Get It Off Me restores 114 Armor to you
- Get It Off Me restores 114 Armor to you
- Get It Off Me heals you for 160 Health after a 15 second delay
- Get It Off Me heals you for 160 Health after a 15 second delay
Monstrous Rage 8
- Monstrous Rage boosts your Slashing attack damage +18% for 8 seconds
- Monstrous Rage boosts your Slashing attack damage +18% for 8 seconds
- Monstrous Rage boosts your Crushing attack damage +19% for 8 seconds
- Monstrous Rage boosts your Crushing attack damage +19% for 8 seconds
- Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +113
- Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +113
Nimble Limbs 6
- Nimble Limbs heals your pet for 101 Health (or Armor if Health is full)
- Nimble Limbs heals your pet for 101 Health (or Armor if Health is full)
- Nimble Limbs grants your pet +16 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
- Nimble Limbs grants your pet +16 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
- Nimble Limbs gives pet +19% melee evasion for 30 seconds
Shrill Command 7
- Shrill Command deals +36% damage and hastens the current reuse timer of Clever Trick by 2 seconds
- Shrill Command deals +34% damage and shortens the current reuse time of Sic 'Em by 1 second
- Shrill Command Damage +42%
- Shrill Command Damage +42%
- Shrill Command deals +25% damage and reduces the target's Rage by -350
- Shrill Command deals +25% damage and reduces the target's Rage by -350
Sic 'Em 8
- When you use Sic Em, your sprint speed increases by +9 for 10 seconds
- Sic Em boosts your pet's Slashing attacks (if any) +85 damage for 10 seconds
- Sic Em boosts your pet's Slashing attacks (if any) +85 damage for 10 seconds
- Sic Em boosts your pet's Crushing attacks (if any) +85 damage for 10 seconds
- Sic Em boosts your pet's Crushing attacks (if any) +85 damage for 10 seconds
- Sic Em gives both you and your pet +32 Accuracy for 10 seconds
- Sic Em causes your pet's attacks to generate -221 Rage for 10 seconds
- Sic Em causes your pet's attacks to generate -221 Rage for 10 seconds
- Sic 'Em restores 46 Health to both you and your pet
- Sic 'Em restores 46 Health to both you and your pet
Tame Bear
Tame Bee
Tame Big Cat
Tame Rat
That'll Do 9
- Animal Handling Healing +96
- Animal Handling Healing +96
- That'll Do restores 72 Health to your pet and 32 Power to you
- That'll Do restores 72 Health to your pet and 32 Power to you
Unnatural Wrath 5
- Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +113
- Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +113
- Using Unnatural Wrath on your pet heals you for 38 Health (or Armor if Health is full)
- Using Unnatural Wrath on your pet heals you for 38 Health (or Armor if Health is full)
- Unnatural Wrath causes your pet to bleed for 160 trauma damage over 10 seconds, but also deal +144 damage per attack during that time
- Unnatural Wrath causes your pet to bleed for 160 trauma damage over 10 seconds, but also deal +144 damage per attack during that time
- Unnatural Wrath grants your pet +51% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 160 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
Wild Endurance 6
- Wild Endurance heals your pet for 120 Health (or Armor if Health is full)
- Wild Endurance heals your pet for 120 Health (or Armor if Health is full)
- Wild Endurance gives your pet complete stun immunity and +8 Health/Armor healing per second for 15 seconds
- After using Wild Endurance, your next use of Feed Pet restores +120 Health/Armor
- After using Wild Endurance, your next use of Feed Pet restores +120 Health/Armor