Prefix |
Suffix |
Max-Level Version |
Slot |
Other Versions
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of Staff-Fighting |
Level 80 - Staff Base Damage +40% |
Head, MainHand |
Click Expand to reveal
- Staff Damage +5
- Staff Base Damage +10%
- Staff Base Damage +15%
- Staff Base Damage +20%
- Staff Base Damage +25%
- Staff Base Damage +30%
- Staff Base Damage +35%
- Staff Base Damage +40%
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Level 80 - Armor from Combat Refresh Abilities +55 when Staff is active |
Chest, Feet |
Click Expand to reveal
- Armor from Combat Refresh Abilities +10 when Staff is active
- Armor from Combat Refresh Abilities +13 when Staff is active
- Armor from Combat Refresh Abilities +16 when Staff is active
- Armor from Combat Refresh Abilities +19 when Staff is active
- Armor from Combat Refresh Abilities +22 when Staff is active
- Armor from Combat Refresh Abilities +25 when Staff is active
- Armor from Combat Refresh Abilities +28 when Staff is active
- Armor from Combat Refresh Abilities +31 when Staff is active
- Armor from Combat Refresh Abilities +34 when Staff is active
- Armor from Combat Refresh Abilities +37 when Staff is active
- Armor from Combat Refresh Abilities +40 when Staff is active
- Armor from Combat Refresh Abilities +43 when Staff is active
- Armor from Combat Refresh Abilities +46 when Staff is active
- Armor from Combat Refresh Abilities +49 when Staff is active
- Armor from Combat Refresh Abilities +52 when Staff is active
- Armor from Combat Refresh Abilities +55 when Staff is active
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Level 80 - Smash, Double Hit, and Heed The Stick Damage +125 |
OffHand, Necklace |
Click Expand to reveal
- Smash, Double Hit, and Heed The Stick Damage +5
- Smash, Double Hit, and Heed The Stick Damage +13
- Smash, Double Hit, and Heed The Stick Damage +21
- Smash, Double Hit, and Heed The Stick Damage +29
- Smash, Double Hit, and Heed The Stick Damage +37
- Smash, Double Hit, and Heed The Stick Damage +45
- Smash, Double Hit, and Heed The Stick Damage +53
- Smash, Double Hit, and Heed The Stick Damage +61
- Smash, Double Hit, and Heed The Stick Damage +69
- Smash, Double Hit, and Heed The Stick Damage +77
- Smash, Double Hit, and Heed The Stick Damage +85
- Smash, Double Hit, and Heed The Stick Damage +93
- Smash, Double Hit, and Heed The Stick Damage +101
- Smash, Double Hit, and Heed The Stick Damage +109
- Smash, Double Hit, and Heed The Stick Damage +117
- Smash, Double Hit, and Heed The Stick Damage +125
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Level 80 - Nice Attack Power Cost -30 when Staff is active |
Ring |
Click Expand to reveal
- Nice Attack Power Cost -5 when Staff is active
- Nice Attack Power Cost -6 when Staff is active
- Nice Attack Power Cost -7 when Staff is active
- Nice Attack Power Cost -8 when Staff is active
- Nice Attack Power Cost -9 when Staff is active
- Nice Attack Power Cost -10 when Staff is active
- Nice Attack Power Cost -12 when Staff is active
- Nice Attack Power Cost -14 when Staff is active
- Nice Attack Power Cost -16 when Staff is active
- Nice Attack Power Cost -18 when Staff is active
- Nice Attack Power Cost -20 when Staff is active
- Nice Attack Power Cost -22 when Staff is active
- Nice Attack Power Cost -24 when Staff is active
- Nice Attack Power Cost -26 when Staff is active
- Nice Attack Power Cost -28 when Staff is active
- Nice Attack Power Cost -30 when Staff is active
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|
of Smashing Vulnerabilities |
Level 80 - All Staff attacks have a 5.5% chance to trigger the target's Vulnerability |
OffHand, Ring |
Click Expand to reveal
- All Staff attacks have a 1.75% chance to trigger the target's Vulnerability
- All Staff attacks have a 2% chance to trigger the target's Vulnerability
- All Staff attacks have a 2.25% chance to trigger the target's Vulnerability
- All Staff attacks have a 2.5% chance to trigger the target's Vulnerability
- All Staff attacks have a 2.75% chance to trigger the target's Vulnerability
- All Staff attacks have a 3% chance to trigger the target's Vulnerability
- All Staff attacks have a 3.25% chance to trigger the target's Vulnerability
- All Staff attacks have a 3.5% chance to trigger the target's Vulnerability
- All Staff attacks have a 3.75% chance to trigger the target's Vulnerability
- All Staff attacks have a 4% chance to trigger the target's Vulnerability
- All Staff attacks have a 4.25% chance to trigger the target's Vulnerability
- All Staff attacks have a 4.5% chance to trigger the target's Vulnerability
- All Staff attacks have a 4.75% chance to trigger the target's Vulnerability
- All Staff attacks have a 5% chance to trigger the target's Vulnerability
- All Staff attacks have a 5.25% chance to trigger the target's Vulnerability
- All Staff attacks have a 5.5% chance to trigger the target's Vulnerability
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of Fiery Smashing |
Level 80 - Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +20% for 30 seconds |
Hands |
Click Expand to reveal
- Phoenix Strike costs -1 Power and boosts your Direct Fire Damage +5% for 30 seconds
- Phoenix Strike costs -2 Power and boosts your Direct Fire Damage +6% for 30 seconds
- Phoenix Strike costs -3 Power and boosts your Direct Fire Damage +7% for 30 seconds
- Phoenix Strike costs -4 Power and boosts your Direct Fire Damage +8% for 30 seconds
- Phoenix Strike costs -5 Power and boosts your Direct Fire Damage +9% for 30 seconds
- Phoenix Strike costs -6 Power and boosts your Direct Fire Damage +10% for 30 seconds
- Phoenix Strike costs -7 Power and boosts your Direct Fire Damage +11% for 30 seconds
- Phoenix Strike costs -8 Power and boosts your Direct Fire Damage +12% for 30 seconds
- Phoenix Strike costs -9 Power and boosts your Direct Fire Damage +13% for 30 seconds
- Phoenix Strike costs -10 Power and boosts your Direct Fire Damage +14% for 30 seconds
- Phoenix Strike costs -11 Power and boosts your Direct Fire Damage +15% for 30 seconds
- Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds
- Phoenix Strike costs -13 Power and boosts your Direct Fire Damage +17% for 30 seconds
- Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +18% for 30 seconds
- Phoenix Strike costs -15 Power and boosts your Direct Fire Damage +19% for 30 seconds
- Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +20% for 30 seconds
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|
of Crushing Streaks |
Level 80 - Double Hit causes your next attack to deal +100 damage if it is a Crushing attack |
Ring, Hands |
Click Expand to reveal
- Double Hit causes your next attack to deal +15 damage if it is a Crushing attack
- Double Hit causes your next attack to deal +25 damage if it is a Crushing attack
- Double Hit causes your next attack to deal +35 damage if it is a Crushing attack
- Double Hit causes your next attack to deal +50 damage if it is a Crushing attack
- Double Hit causes your next attack to deal +60 damage if it is a Crushing attack
- Double Hit causes your next attack to deal +75 damage if it is a Crushing attack
- Double Hit causes your next attack to deal +90 damage if it is a Crushing attack
- Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
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Level 80 - Pin heals you for 45 health |
Chest, Hands |
Click Expand to reveal
- Pin heals you for 10 health
- Pin heals you for 15 health
- Pin heals you for 20 health
- Pin heals you for 25 health
- Pin heals you for 30 health
- Pin heals you for 35 health
- Pin heals you for 40 health
- Pin heals you for 45 health
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Level 80 - Pin boosts Core Attack and Nice Attack Damage +98 for 15 seconds |
Head, Feet |
Click Expand to reveal
- Pin boosts Core Attack and Nice Attack Damage +8 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +14 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +20 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +26 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +32 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +38 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +44 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +50 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +56 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +62 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +68 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +74 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +80 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +86 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +92 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +98 for 15 seconds
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of Accurate Suppression |
Level 80 - Suppress and Heed the Stick have +35 Accuracy |
Head, Feet |
Click Expand to reveal
- Suppress and Heed the Stick have +7 Accuracy
- Suppress and Heed the Stick have +11 Accuracy
- Suppress and Heed the Stick have +15 Accuracy
- Suppress and Heed the Stick have +19 Accuracy
- Suppress and Heed the Stick have +23 Accuracy
- Suppress and Heed the Stick have +27 Accuracy
- Suppress and Heed the Stick have +31 Accuracy
- Suppress and Heed the Stick have +35 Accuracy
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|
of Double Hits |
Level 80 - Double Hit Damage +29% |
Chest, Feet |
Click Expand to reveal
- Double Hit Damage +8%
- Double Hit Damage +9%
- Double Hit Damage +10%
- Double Hit Damage +11%
- Double Hit Damage +12%
- Double Hit Damage +13%
- Double Hit Damage +14%
- Double Hit Damage +16%
- Double Hit Damage +17%
- Double Hit Damage +19%
- Double Hit Damage +20%
- Double Hit Damage +22%
- Double Hit Damage +23%
- Double Hit Damage +25%
- Double Hit Damage +27%
- Double Hit Damage +29%
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of The Phoenix |
Level 80 - Phoenix Strike Damage +60% |
Chest, Necklace |
Click Expand to reveal
- Phoenix Strike Damage +7%
- Phoenix Strike Damage +14%
- Phoenix Strike Damage +20%
- Phoenix Strike Damage +27%
- Phoenix Strike Damage +33%
- Phoenix Strike Damage +40%
- Phoenix Strike Damage +45%
- Phoenix Strike Damage +50%
- Phoenix Strike Damage +55%
- Phoenix Strike Damage +60%
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of The Phoenix |
Level 80 - Phoenix Strike deals +41% Fire damage to melee attackers, and ability reuse timer is -7 seconds |
Feet |
Click Expand to reveal
- Phoenix Strike deals +5% Fire damage to melee attackers, and ability reuse timer is -4 seconds
- Phoenix Strike deals +9% Fire damage to melee attackers, and ability reuse timer is -5 seconds
- Phoenix Strike deals +13% Fire damage to melee attackers, and ability reuse timer is -5 seconds
- Phoenix Strike deals +17% Fire damage to melee attackers, and ability reuse timer is -6 seconds
- Phoenix Strike deals +21% Fire damage to melee attackers, and ability reuse timer is -6 seconds
- Phoenix Strike deals +25% Fire damage to melee attackers, and ability reuse timer is -7 seconds
- Phoenix Strike deals +29% Fire damage to melee attackers, and ability reuse timer is -7 seconds
- Phoenix Strike deals +33% Fire damage to melee attackers, and ability reuse timer is -7 seconds
- Phoenix Strike deals +37% Fire damage to melee attackers, and ability reuse timer is -7 seconds
- Phoenix Strike deals +41% Fire damage to melee attackers, and ability reuse timer is -7 seconds
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of The Phoenix |
Level 80 - Phoenix Strike deals +189 Fire damage to melee attackers |
Head, Legs |
Click Expand to reveal
- Phoenix Strike deals +63 Fire damage to melee attackers
- Phoenix Strike deals +77 Fire damage to melee attackers
- Phoenix Strike deals +91 Fire damage to melee attackers
- Phoenix Strike deals +105 Fire damage to melee attackers
- Phoenix Strike deals +119 Fire damage to melee attackers
- Phoenix Strike deals +133 Fire damage to melee attackers
- Phoenix Strike deals +147 Fire damage to melee attackers
- Phoenix Strike deals +161 Fire damage to melee attackers
- Phoenix Strike deals +175 Fire damage to melee attackers
- Phoenix Strike deals +189 Fire damage to melee attackers
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Level 80 - Double Hit costs -16 Power and makes the target 10% more vulnerable to direct Fire and Cold damage for 8 seconds |
OffHand |
Click Expand to reveal
- Double Hit costs -2 Power and makes the target 3% more vulnerable to direct Fire and Cold damage for 8 seconds
- Double Hit costs -4 Power and makes the target 4% more vulnerable to direct Fire and Cold damage for 8 seconds
- Double Hit costs -6 Power and makes the target 5% more vulnerable to direct Fire and Cold damage for 8 seconds
- Double Hit costs -8 Power and makes the target 6% more vulnerable to direct Fire and Cold damage for 8 seconds
- Double Hit costs -10 Power and makes the target 7% more vulnerable to direct Fire and Cold damage for 8 seconds
- Double Hit costs -12 Power and makes the target 8% more vulnerable to direct Fire and Cold damage for 8 seconds
- Double Hit costs -14 Power and makes the target 9% more vulnerable to direct Fire and Cold damage for 8 seconds
- Double Hit costs -16 Power and makes the target 10% more vulnerable to direct Fire and Cold damage for 8 seconds
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of Efficient Thrusting |
Level 80 - Headcracker and Strategic Thrust deal +22% damage and reuse timer is -1 second |
Head, Necklace |
Click Expand to reveal
- Headcracker and Strategic Thrust deal +3% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +4% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +5% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +6% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +7% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +8% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +9% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +10% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +11% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +13% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +14% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +18% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +22% damage and reuse timer is -1 second
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of Defensive Staff Fighting |
Level 80 - Suppress and Deflective Spin Damage +37% |
Chest, MainHand |
Click Expand to reveal
- Suppress and Deflective Spin Damage +7%
- Suppress and Deflective Spin Damage +9%
- Suppress and Deflective Spin Damage +11%
- Suppress and Deflective Spin Damage +13%
- Suppress and Deflective Spin Damage +15%
- Suppress and Deflective Spin Damage +17%
- Suppress and Deflective Spin Damage +19%
- Suppress and Deflective Spin Damage +21%
- Suppress and Deflective Spin Damage +23%
- Suppress and Deflective Spin Damage +25%
- Suppress and Deflective Spin Damage +27%
- Suppress and Deflective Spin Damage +29%
- Suppress and Deflective Spin Damage +31%
- Suppress and Deflective Spin Damage +33%
- Suppress and Deflective Spin Damage +35%
- Suppress and Deflective Spin Damage +37%
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of Hot Hits |
Level 80 - Double Hit ignites the target, dealing 198 Fire damage over 12 seconds |
Head, Legs |
Click Expand to reveal
- Double Hit ignites the target, dealing 18 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 30 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 42 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 54 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 66 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 78 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 90 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 102 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 114 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 126 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 138 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 150 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 162 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 174 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 186 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 198 Fire damage over 12 seconds
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of Cold Blocking |
Level 80 - Blocking Stance boosts your Cold Damage +6.75% for 30 seconds |
Legs, Ring |
Click Expand to reveal
- Blocking Stance boosts your Cold Damage +3% for 30 seconds
- Blocking Stance boosts your Cold Damage +3.25% for 30 seconds
- Blocking Stance boosts your Cold Damage +3.5% for 30 seconds
- Blocking Stance boosts your Cold Damage +3.75% for 30 seconds
- Blocking Stance boosts your Cold Damage +4% for 30 seconds
- Blocking Stance boosts your Cold Damage +4.25% for 30 seconds
- Blocking Stance boosts your Cold Damage +4.5% for 30 seconds
- Blocking Stance boosts your Cold Damage +4.75% for 30 seconds
- Blocking Stance boosts your Cold Damage +5% for 30 seconds
- Blocking Stance boosts your Cold Damage +5.25% for 30 seconds
- Blocking Stance boosts your Cold Damage +5.5% for 30 seconds
- Blocking Stance boosts your Cold Damage +5.75% for 30 seconds
- Blocking Stance boosts your Cold Damage +6% for 30 seconds
- Blocking Stance boosts your Cold Damage +6.25% for 30 seconds
- Blocking Stance boosts your Cold Damage +6.5% for 30 seconds
- Blocking Stance boosts your Cold Damage +6.75% for 30 seconds
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of Concussive Cracking |
Level 80 - Double Hit deals +36% damage and hastens the current reuse timer of Headcracker by 2 seconds |
MainHand |
Click Expand to reveal
- Double Hit deals +6% damage and hastens the current reuse timer of Headcracker by 1 second
- Double Hit deals +8% damage and hastens the current reuse timer of Headcracker by 1 second
- Double Hit deals +10% damage and hastens the current reuse timer of Headcracker by 1 second
- Double Hit deals +12% damage and hastens the current reuse timer of Headcracker by 1 second
- Double Hit deals +14% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +16% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +18% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +20% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +22% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +24% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +26% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +30% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +34% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +36% damage and hastens the current reuse timer of Headcracker by 2 seconds
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of Lunging |
Level 80 - Lunge deals +43% damage to health and armor |
Legs, MainHand |
Click Expand to reveal
- Lunge deals +7% damage to health and armor
- Lunge deals +9% damage to health and armor
- Lunge deals +11% damage to health and armor
- Lunge deals +13% damage to health and armor
- Lunge deals +15% damage to health and armor
- Lunge deals +17% damage to health and armor
- Lunge deals +19% damage to health and armor
- Lunge deals +21% damage to health and armor
- Lunge deals +23% damage to health and armor
- Lunge deals +25% damage to health and armor
- Lunge deals +28% damage to health and armor
- Lunge deals +31% damage to health and armor
- Lunge deals +34% damage to health and armor
- Lunge deals +37% damage to health and armor
- Lunge deals +40% damage to health and armor
- Lunge deals +43% damage to health and armor
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of Group-Lunging |
Level 80 - Lunge hits all enemies within 7 meters and deals +175 damage to health and armor, but reuse timer is +2 seconds |
Hands |
Click Expand to reveal
- Lunge hits all enemies within 7 meters and deals +25 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +35 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +45 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +55 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +65 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +75 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +85 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +95 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +105 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +115 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +125 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +135 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +145 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +155 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +165 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +175 damage to health and armor, but reuse timer is +2 seconds
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of Bloody Redirection |
Level 80 - Redirect causes target to bleed, dealing 448 Trauma damage over 8 seconds |
Chest, OffHand |
Click Expand to reveal
- Redirect causes target to bleed, dealing 40 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 64 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 88 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 112 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 136 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 160 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 184 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 208 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 232 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 256 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 280 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 304 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 340 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 376 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 412 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 448 Trauma damage over 8 seconds
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of Knockback Lunges |
Level 80 - Lunge deals +63 damage and knocks the target backwards |
Feet |
Click Expand to reveal
- Lunge deals +2 damage and knocks the target backwards
- Lunge deals +5 damage and knocks the target backwards
- Lunge deals +8 damage and knocks the target backwards
- Lunge deals +11 damage and knocks the target backwards
- Lunge deals +14 damage and knocks the target backwards
- Lunge deals +17 damage and knocks the target backwards
- Lunge deals +20 damage and knocks the target backwards
- Lunge deals +23 damage and knocks the target backwards
- Lunge deals +26 damage and knocks the target backwards
- Lunge deals +29 damage and knocks the target backwards
- Lunge deals +32 damage and knocks the target backwards
- Lunge deals +35 damage and knocks the target backwards
- Lunge deals +42 damage and knocks the target backwards
- Lunge deals +49 damage and knocks the target backwards
- Lunge deals +56 damage and knocks the target backwards
- Lunge deals +63 damage and knocks the target backwards
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of Safe-Lunging |
Level 80 - Lunge causes the next attack that hits you to deal 29 less damage |
OffHand, Ring |
Click Expand to reveal
- Lunge causes the next attack that hits you to deal 10 less damage
- Lunge causes the next attack that hits you to deal 11 less damage
- Lunge causes the next attack that hits you to deal 12 less damage
- Lunge causes the next attack that hits you to deal 13 less damage
- Lunge causes the next attack that hits you to deal 14 less damage
- Lunge causes the next attack that hits you to deal 15 less damage
- Lunge causes the next attack that hits you to deal 16 less damage
- Lunge causes the next attack that hits you to deal 17 less damage
- Lunge causes the next attack that hits you to deal 18 less damage
- Lunge causes the next attack that hits you to deal 19 less damage
- Lunge causes the next attack that hits you to deal 20 less damage
- Lunge causes the next attack that hits you to deal 21 less damage
- Lunge causes the next attack that hits you to deal 23 less damage
- Lunge causes the next attack that hits you to deal 25 less damage
- Lunge causes the next attack that hits you to deal 27 less damage
- Lunge causes the next attack that hits you to deal 29 less damage
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of Healthy Deflection |
Level 80 - Deflective Spin heals 270 Health over 15 seconds |
Legs, Necklace |
Click Expand to reveal
- Deflective Spin heals 45 Health over 15 seconds
- Deflective Spin heals 60 Health over 15 seconds
- Deflective Spin heals 75 Health over 15 seconds
- Deflective Spin heals 90 Health over 15 seconds
- Deflective Spin heals 105 Health over 15 seconds
- Deflective Spin heals 120 Health over 15 seconds
- Deflective Spin heals 135 Health over 15 seconds
- Deflective Spin heals 150 Health over 15 seconds
- Deflective Spin heals 165 Health over 15 seconds
- Deflective Spin heals 180 Health over 15 seconds
- Deflective Spin heals 195 Health over 15 seconds
- Deflective Spin heals 210 Health over 15 seconds
- Deflective Spin heals 225 Health over 15 seconds
- Deflective Spin heals 240 Health over 15 seconds
- Deflective Spin heals 255 Health over 15 seconds
- Deflective Spin heals 270 Health over 15 seconds
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of Deflection |
Level 80 - Deflective Spin costs -9 Power and mitigates +11 damage from each attack for 15 seconds |
Head, OffHand |
Click Expand to reveal
- Deflective Spin costs -1 Power and mitigates +4 damage from each attack for 15 seconds
- Deflective Spin costs -2 Power and mitigates +4 damage from each attack for 15 seconds
- Deflective Spin costs -2 Power and mitigates +5 damage from each attack for 15 seconds
- Deflective Spin costs -3 Power and mitigates +5 damage from each attack for 15 seconds
- Deflective Spin costs -3 Power and mitigates +6 damage from each attack for 15 seconds
- Deflective Spin costs -4 Power and mitigates +6 damage from each attack for 15 seconds
- Deflective Spin costs -4 Power and mitigates +7 damage from each attack for 15 seconds
- Deflective Spin costs -5 Power and mitigates +7 damage from each attack for 15 seconds
- Deflective Spin costs -5 Power and mitigates +8 damage from each attack for 15 seconds
- Deflective Spin costs -6 Power and mitigates +8 damage from each attack for 15 seconds
- Deflective Spin costs -6 Power and mitigates +9 damage from each attack for 15 seconds
- Deflective Spin costs -7 Power and mitigates +9 damage from each attack for 15 seconds
- Deflective Spin costs -7 Power and mitigates +10 damage from each attack for 15 seconds
- Deflective Spin costs -8 Power and mitigates +10 damage from each attack for 15 seconds
- Deflective Spin costs -8 Power and mitigates +11 damage from each attack for 15 seconds
- Deflective Spin costs -9 Power and mitigates +11 damage from each attack for 15 seconds
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Level 80 - Deflective Spin restores 66 Health instantly and provides +50 Mitigation from all Elite attacks for 15 seconds |
Feet, Necklace |
Click Expand to reveal
- Deflective Spin restores 6 Health instantly and provides +20 Mitigation from all Elite attacks for 15 seconds
- Deflective Spin restores 10 Health instantly and provides +22 Mitigation from all Elite attacks for 15 seconds
- Deflective Spin restores 14 Health instantly and provides +24 Mitigation from all Elite attacks for 15 seconds
- Deflective Spin restores 18 Health instantly and provides +26 Mitigation from all Elite attacks for 15 seconds
- Deflective Spin restores 22 Health instantly and provides +28 Mitigation from all Elite attacks for 15 seconds
- Deflective Spin restores 26 Health instantly and provides +30 Mitigation from all Elite attacks for 15 seconds
- Deflective Spin restores 30 Health instantly and provides +32 Mitigation from all Elite attacks for 15 seconds
- Deflective Spin restores 34 Health instantly and provides +34 Mitigation from all Elite attacks for 15 seconds
- Deflective Spin restores 38 Health instantly and provides +36 Mitigation from all Elite attacks for 15 seconds
- Deflective Spin restores 42 Health instantly and provides +38 Mitigation from all Elite attacks for 15 seconds
- Deflective Spin restores 46 Health instantly and provides +40 Mitigation from all Elite attacks for 15 seconds
- Deflective Spin restores 50 Health instantly and provides +42 Mitigation from all Elite attacks for 15 seconds
- Deflective Spin restores 54 Health instantly and provides +44 Mitigation from all Elite attacks for 15 seconds
- Deflective Spin restores 58 Health instantly and provides +46 Mitigation from all Elite attacks for 15 seconds
- Deflective Spin restores 62 Health instantly and provides +48 Mitigation from all Elite attacks for 15 seconds
- Deflective Spin restores 66 Health instantly and provides +50 Mitigation from all Elite attacks for 15 seconds
|
|
|
Level 80 - Deflective Spin gives you +18% Projectile Evasion for 15 seconds |
Ring |
Click Expand to reveal
- Deflective Spin gives you +3% Projectile Evasion for 15 seconds
- Deflective Spin gives you +4% Projectile Evasion for 15 seconds
- Deflective Spin gives you +5% Projectile Evasion for 15 seconds
- Deflective Spin gives you +6% Projectile Evasion for 15 seconds
- Deflective Spin gives you +7% Projectile Evasion for 15 seconds
- Deflective Spin gives you +8% Projectile Evasion for 15 seconds
- Deflective Spin gives you +9% Projectile Evasion for 15 seconds
- Deflective Spin gives you +10% Projectile Evasion for 15 seconds
- Deflective Spin gives you +11% Projectile Evasion for 15 seconds
- Deflective Spin gives you +12% Projectile Evasion for 15 seconds
- Deflective Spin gives you +13% Projectile Evasion for 15 seconds
- Deflective Spin gives you +14% Projectile Evasion for 15 seconds
- Deflective Spin gives you +15% Projectile Evasion for 15 seconds
- Deflective Spin gives you +16% Projectile Evasion for 15 seconds
- Deflective Spin gives you +17% Projectile Evasion for 15 seconds
- Deflective Spin gives you +18% Projectile Evasion for 15 seconds
|
|
of Accurate Pinning |
Level 80 - Pin deals +120 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have) |
Necklace |
Click Expand to reveal
- Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
- Pin deals +25 damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
- Pin deals +45 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
- Pin deals +60 damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
- Pin deals +75 damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have)
- Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
- Pin deals +105 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have)
- Pin deals +120 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have)
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|
|
Level 80 - Blocking Stance costs -16 Power and mitigates +10% of physical damage from Elite attackers for 30 seconds |
Head, Chest |
Click Expand to reveal
- Blocking Stance costs -1 Power and mitigates +10% of physical damage from Elite attackers for 30 seconds
- Blocking Stance costs -2 Power and mitigates +10% of physical damage from Elite attackers for 30 seconds
- Blocking Stance costs -3 Power and mitigates +10% of physical damage from Elite attackers for 30 seconds
- Blocking Stance costs -4 Power and mitigates +10% of physical damage from Elite attackers for 30 seconds
- Blocking Stance costs -5 Power and mitigates +10% of physical damage from Elite attackers for 30 seconds
- Blocking Stance costs -6 Power and mitigates +10% of physical damage from Elite attackers for 30 seconds
- Blocking Stance costs -7 Power and mitigates +10% of physical damage from Elite attackers for 30 seconds
- Blocking Stance costs -8 Power and mitigates +10% of physical damage from Elite attackers for 30 seconds
- Blocking Stance costs -9 Power and mitigates +10% of physical damage from Elite attackers for 30 seconds
- Blocking Stance costs -10 Power and mitigates +10% of physical damage from Elite attackers for 30 seconds
- Blocking Stance costs -11 Power and mitigates +10% of physical damage from Elite attackers for 30 seconds
- Blocking Stance costs -12 Power and mitigates +10% of physical damage from Elite attackers for 30 seconds
- Blocking Stance costs -13 Power and mitigates +10% of physical damage from Elite attackers for 30 seconds
- Blocking Stance costs -14 Power and mitigates +10% of physical damage from Elite attackers for 30 seconds
- Blocking Stance costs -15 Power and mitigates +10% of physical damage from Elite attackers for 30 seconds
- Blocking Stance costs -16 Power and mitigates +10% of physical damage from Elite attackers for 30 seconds
|
|
of Mind-Body Arts |
Level 80 - Blocking Stance boosts your Psychic Damage +6.75% for 30 seconds |
MainHand, Necklace |
Click Expand to reveal
- Blocking Stance boosts your Psychic Damage +3% for 30 seconds
- Blocking Stance boosts your Psychic Damage +3.25% for 30 seconds
- Blocking Stance boosts your Psychic Damage +3.5% for 30 seconds
- Blocking Stance boosts your Psychic Damage +3.75% for 30 seconds
- Blocking Stance boosts your Psychic Damage +4% for 30 seconds
- Blocking Stance boosts your Psychic Damage +4.25% for 30 seconds
- Blocking Stance boosts your Psychic Damage +4.5% for 30 seconds
- Blocking Stance boosts your Psychic Damage +4.75% for 30 seconds
- Blocking Stance boosts your Psychic Damage +5% for 30 seconds
- Blocking Stance boosts your Psychic Damage +5.25% for 30 seconds
- Blocking Stance boosts your Psychic Damage +5.5% for 30 seconds
- Blocking Stance boosts your Psychic Damage +5.75% for 30 seconds
- Blocking Stance boosts your Psychic Damage +6% for 30 seconds
- Blocking Stance boosts your Psychic Damage +6.25% for 30 seconds
- Blocking Stance boosts your Psychic Damage +6.5% for 30 seconds
- Blocking Stance boosts your Psychic Damage +6.75% for 30 seconds
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|
|
Level 80 - For 60 seconds after using Blocking Stance, First Aid heals you +68 |
Hands, Feet |
Click Expand to reveal
- For 60 seconds after using Blocking Stance, First Aid heals you +11
- For 60 seconds after using Blocking Stance, First Aid heals you +14
- For 60 seconds after using Blocking Stance, First Aid heals you +17
- For 60 seconds after using Blocking Stance, First Aid heals you +20
- For 60 seconds after using Blocking Stance, First Aid heals you +23
- For 60 seconds after using Blocking Stance, First Aid heals you +26
- For 60 seconds after using Blocking Stance, First Aid heals you +29
- For 60 seconds after using Blocking Stance, First Aid heals you +32
- For 60 seconds after using Blocking Stance, First Aid heals you +35
- For 60 seconds after using Blocking Stance, First Aid heals you +38
- For 60 seconds after using Blocking Stance, First Aid heals you +41
- For 60 seconds after using Blocking Stance, First Aid heals you +44
- For 60 seconds after using Blocking Stance, First Aid heals you +50
- For 60 seconds after using Blocking Stance, First Aid heals you +56
- For 60 seconds after using Blocking Stance, First Aid heals you +62
- For 60 seconds after using Blocking Stance, First Aid heals you +68
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Level 80 - Blocking Stance mitigates +12 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +24 more |
Head, Necklace |
Click Expand to reveal
- Blocking Stance mitigates +2 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +4 more
- Blocking Stance mitigates +4 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +8 more
- Blocking Stance mitigates +6 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +12 more
- Blocking Stance mitigates +7 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +14 more
- Blocking Stance mitigates +8 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +16 more
- Blocking Stance mitigates +9 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +18 more
- Blocking Stance mitigates +11 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +22 more
- Blocking Stance mitigates +12 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +24 more
|
|
of Redirection |
Level 80 - Redirect Damage +100% |
Legs, MainHand |
Click Expand to reveal
- Redirect Damage +10%
- Redirect Damage +16%
- Redirect Damage +22%
- Redirect Damage +28%
- Redirect Damage +34%
- Redirect Damage +40%
- Redirect Damage +46%
- Redirect Damage +52%
- Redirect Damage +58%
- Redirect Damage +64%
- Redirect Damage +70%
- Redirect Damage +76%
- Redirect Damage +82%
- Redirect Damage +88%
- Redirect Damage +94%
- Redirect Damage +100%
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Level 80 - For 60 seconds after using Redirect, First Aid heals you +75 |
Hands, Feet |
Click Expand to reveal
- For 60 seconds after using Redirect, First Aid heals you +15
- For 60 seconds after using Redirect, First Aid heals you +21
- For 60 seconds after using Redirect, First Aid heals you +27
- For 60 seconds after using Redirect, First Aid heals you +33
- For 60 seconds after using Redirect, First Aid heals you +39
- For 60 seconds after using Redirect, First Aid heals you +45
- For 60 seconds after using Redirect, First Aid heals you +51
- For 60 seconds after using Redirect, First Aid heals you +57
- For 60 seconds after using Redirect, First Aid heals you +63
- For 60 seconds after using Redirect, First Aid heals you +69
- For 60 seconds after using Redirect, First Aid heals you +75
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|
of Potent Redirection |
Level 80 - Redirect generates no Rage, reduces Rage by 1160, and taunts -780 |
Ring, Necklace |
Click Expand to reveal
- Redirect generates no Rage, reduces Rage by 100, and taunts -105
- Redirect generates no Rage, reduces Rage by 160, and taunts -150
- Redirect generates no Rage, reduces Rage by 220, and taunts -195
- Redirect generates no Rage, reduces Rage by 280, and taunts -240
- Redirect generates no Rage, reduces Rage by 340, and taunts -285
- Redirect generates no Rage, reduces Rage by 400, and taunts -330
- Redirect generates no Rage, reduces Rage by 460, and taunts -375
- Redirect generates no Rage, reduces Rage by 520, and taunts -420
- Redirect generates no Rage, reduces Rage by 580, and taunts -465
- Redirect generates no Rage, reduces Rage by 640, and taunts -510
- Redirect generates no Rage, reduces Rage by 700, and taunts -555
- Redirect generates no Rage, reduces Rage by 760, and taunts -600
- Redirect generates no Rage, reduces Rage by 860, and taunts -645
- Redirect generates no Rage, reduces Rage by 960, and taunts -690
- Redirect generates no Rage, reduces Rage by 1060, and taunts -735
- Redirect generates no Rage, reduces Rage by 1160, and taunts -780
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|
Level 80 - Redirect deals +60 damage and stuns the target |
Hands |
Click Expand to reveal
- Redirect deals +3 damage and stuns the target
- Redirect deals +6 damage and stuns the target
- Redirect deals +9 damage and stuns the target
- Redirect deals +12 damage and stuns the target
- Redirect deals +15 damage and stuns the target
- Redirect deals +18 damage and stuns the target
- Redirect deals +21 damage and stuns the target
- Redirect deals +24 damage and stuns the target
- Redirect deals +27 damage and stuns the target
- Redirect deals +30 damage and stuns the target
- Redirect deals +33 damage and stuns the target
- Redirect deals +36 damage and stuns the target
- Redirect deals +42 damage and stuns the target
- Redirect deals +48 damage and stuns the target
- Redirect deals +54 damage and stuns the target
- Redirect deals +60 damage and stuns the target
|
|
of Strategic Thrusts |
Level 80 - Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable |
Legs, MainHand |
Click Expand to reveal
- Strategic Thrust deals +10% damage, plus 25% more damage if the target is Vulnerable
- Strategic Thrust deals +12% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +14% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +16% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +18% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +20% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +22% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +24% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +27% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +30% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +33% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +36% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +39% damage, plus 40% more damage if the target is Vulnerable
- Strategic Thrust deals +42% damage, plus 40% more damage if the target is Vulnerable
- Strategic Thrust deals +45% damage, plus 40% more damage if the target is Vulnerable
- Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable
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|
Level 80 - Strategic Thrust and Lunge Damage +31% |
Head, OffHand |
Click Expand to reveal
- Strategic Thrust and Lunge Damage +10%
- Strategic Thrust and Lunge Damage +11%
- Strategic Thrust and Lunge Damage +12%
- Strategic Thrust and Lunge Damage +13%
- Strategic Thrust and Lunge Damage +14%
- Strategic Thrust and Lunge Damage +15%
- Strategic Thrust and Lunge Damage +16%
- Strategic Thrust and Lunge Damage +17%
- Strategic Thrust and Lunge Damage +18%
- Strategic Thrust and Lunge Damage +19%
- Strategic Thrust and Lunge Damage +21%
- Strategic Thrust and Lunge Damage +23%
- Strategic Thrust and Lunge Damage +25%
- Strategic Thrust and Lunge Damage +27%
- Strategic Thrust and Lunge Damage +29%
- Strategic Thrust and Lunge Damage +31%
|
|
of Opportunistic Vulnerabilities |
Level 80 - If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you |
Chest, Hands |
Click Expand to reveal
- If Strategic Thrust is used on a Vulnerable target, it deals +8 damage and restores 5 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +15 damage and restores 10 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +22 damage and restores 15 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +29 damage and restores 20 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +36 damage and restores 25 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +43 damage and restores 30 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +50 damage and restores 35 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +57 damage and restores 40 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +64 damage and restores 45 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +71 damage and restores 50 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +78 damage and restores 55 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +92 damage and restores 65 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +106 damage and restores 75 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you
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|
of Heedfulness |
Level 80 - Heed The Stick Damage +61% |
Legs, MainHand |
Click Expand to reveal
- Heed The Stick Damage +10%
- Heed The Stick Damage +13%
- Heed The Stick Damage +16%
- Heed The Stick Damage +19%
- Heed The Stick Damage +22%
- Heed The Stick Damage +25%
- Heed The Stick Damage +28%
- Heed The Stick Damage +31%
- Heed The Stick Damage +34%
- Heed The Stick Damage +37%
- Heed The Stick Damage +41%
- Heed The Stick Damage +45%
- Heed The Stick Damage +49%
- Heed The Stick Damage +53%
- Heed The Stick Damage +57%
- Heed The Stick Damage +61%
|
|
of Potent Heeding |
Level 80 - Heed The Stick deals +16% Damage and Taunts +960 |
Chest, Head |
Click Expand to reveal
- Heed The Stick deals +1% Damage and Taunts +60
- Heed The Stick deals +2% Damage and Taunts +120
- Heed The Stick deals +3% Damage and Taunts +180
- Heed The Stick deals +4% Damage and Taunts +240
- Heed The Stick deals +5% Damage and Taunts +300
- Heed The Stick deals +6% Damage and Taunts +360
- Heed The Stick deals +7% Damage and Taunts +420
- Heed The Stick deals +8% Damage and Taunts +480
- Heed The Stick deals +9% Damage and Taunts +540
- Heed The Stick deals +10% Damage and Taunts +600
- Heed The Stick deals +11% Damage and Taunts +660
- Heed The Stick deals +12% Damage and Taunts +720
- Heed The Stick deals +13% Damage and Taunts +780
- Heed The Stick deals +14% Damage and Taunts +840
- Heed The Stick deals +15% Damage and Taunts +900
- Heed The Stick deals +16% Damage and Taunts +960
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|
of Healthy Heeding |
Level 80 - Heed The Stick heals you for 28 health (or armor if health is full) |
Hands, Necklace |
Click Expand to reveal
- Heed The Stick heals you for 5 health (or armor if health is full)
- Heed The Stick heals you for 6 health (or armor if health is full)
- Heed The Stick heals you for 7 health (or armor if health is full)
- Heed The Stick heals you for 8 health (or armor if health is full)
- Heed The Stick heals you for 9 health (or armor if health is full)
- Heed The Stick heals you for 10 health (or armor if health is full)
- Heed The Stick heals you for 11 health (or armor if health is full)
- Heed The Stick heals you for 12 health (or armor if health is full)
- Heed The Stick heals you for 14 health (or armor if health is full)
- Heed The Stick heals you for 16 health (or armor if health is full)
- Heed The Stick heals you for 18 health (or armor if health is full)
- Heed The Stick heals you for 20 health (or armor if health is full)
- Heed The Stick heals you for 22 health (or armor if health is full)
- Heed The Stick heals you for 24 health (or armor if health is full)
- Heed The Stick heals you for 26 health (or armor if health is full)
- Heed The Stick heals you for 28 health (or armor if health is full)
|
|
of Thickheaded Heeding |
Level 80 - Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds |
OffHand, Ring |
Click Expand to reveal
- Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +7 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +9 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +13 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +14 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +15 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +16 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds
|
|
of Headcracking |
Level 80 - Headcracker Damage +60% |
Chest, Feet |
Click Expand to reveal
- Headcracker Damage +8%
- Headcracker Damage +11%
- Headcracker Damage +14%
- Headcracker Damage +17%
- Headcracker Damage +20%
- Headcracker Damage +23%
- Headcracker Damage +26%
- Headcracker Damage +29%
- Headcracker Damage +32%
- Headcracker Damage +36%
- Headcracker Damage +40%
- Headcracker Damage +44%
- Headcracker Damage +48%
- Headcracker Damage +52%
- Headcracker Damage +56%
- Headcracker Damage +60%
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|
Level 80 - Headcracker deals +100 damage, generates no Rage, and reduces Rage by 192 |
Legs, MainHand |
Click Expand to reveal
- Headcracker deals +5 damage, generates no Rage, and reduces Rage by 12
- Headcracker deals +10 damage, generates no Rage, and reduces Rage by 24
- Headcracker deals +15 damage, generates no Rage, and reduces Rage by 36
- Headcracker deals +20 damage, generates no Rage, and reduces Rage by 48
- Headcracker deals +25 damage, generates no Rage, and reduces Rage by 60
- Headcracker deals +30 damage, generates no Rage, and reduces Rage by 72
- Headcracker deals +35 damage, generates no Rage, and reduces Rage by 84
- Headcracker deals +40 damage, generates no Rage, and reduces Rage by 96
- Headcracker deals +45 damage, generates no Rage, and reduces Rage by 108
- Headcracker deals +50 damage, generates no Rage, and reduces Rage by 120
- Headcracker deals +55 damage, generates no Rage, and reduces Rage by 132
- Headcracker deals +60 damage, generates no Rage, and reduces Rage by 144
- Headcracker deals +70 damage, generates no Rage, and reduces Rage by 156
- Headcracker deals +80 damage, generates no Rage, and reduces Rage by 168
- Headcracker deals +90 damage, generates no Rage, and reduces Rage by 180
- Headcracker deals +100 damage, generates no Rage, and reduces Rage by 192
|
Uncrackable |
|
Level 80 - After using Headcracker, you take -50% damage from Psychic attacks for 15 seconds |
OffHand |
Click Expand to reveal
- After using Headcracker, you take -50% damage from Psychic attacks for 5 seconds
- After using Headcracker, you take -50% damage from Psychic attacks for 6 seconds
- After using Headcracker, you take -50% damage from Psychic attacks for 7 seconds
- After using Headcracker, you take -50% damage from Psychic attacks for 8 seconds
- After using Headcracker, you take -50% damage from Psychic attacks for 9 seconds
- After using Headcracker, you take -50% damage from Psychic attacks for 10 seconds
- After using Headcracker, you take -50% damage from Psychic attacks for 11 seconds
- After using Headcracker, you take -50% damage from Psychic attacks for 12 seconds
- After using Headcracker, you take -50% damage from Psychic attacks for 13 seconds
- After using Headcracker, you take -50% damage from Psychic attacks for 14 seconds
- After using Headcracker, you take -50% damage from Psychic attacks for 15 seconds
|
|
of Pinning |
Level 80 - Pin Damage +60% |
Legs, MainHand |
Click Expand to reveal
- Pin Damage +5%
- Pin Damage +8%
- Pin Damage +11%
- Pin Damage +14%
- Pin Damage +17%
- Pin Damage +20%
- Pin Damage +24%
- Pin Damage +28%
- Pin Damage +32%
- Pin Damage +36%
- Pin Damage +40%
- Pin Damage +44%
- Pin Damage +48%
- Pin Damage +52%
- Pin Damage +56%
- Pin Damage +60%
|
|
|
Level 80 - Pin generates no Rage and reduces Rage by 900 |
Necklace, Ring |
Click Expand to reveal
- Pin generates no Rage and reduces Rage by 50
- Pin generates no Rage and reduces Rage by 100
- Pin generates no Rage and reduces Rage by 150
- Pin generates no Rage and reduces Rage by 200
- Pin generates no Rage and reduces Rage by 250
- Pin generates no Rage and reduces Rage by 300
- Pin generates no Rage and reduces Rage by 350
- Pin generates no Rage and reduces Rage by 400
- Pin generates no Rage and reduces Rage by 450
- Pin generates no Rage and reduces Rage by 500
- Pin generates no Rage and reduces Rage by 550
- Pin generates no Rage and reduces Rage by 600
- Pin generates no Rage and reduces Rage by 675
- Pin generates no Rage and reduces Rage by 750
- Pin generates no Rage and reduces Rage by 825
- Pin generates no Rage and reduces Rage by 900
|
|
of Agonizing Pins |
Level 80 - Pin causes target's attacks to deal -50% damage for 5 seconds |
OffHand |
Click Expand to reveal
- Pin causes target's attacks to deal -10% damage for 5 seconds
- Pin causes target's attacks to deal -15% damage for 5 seconds
- Pin causes target's attacks to deal -20% damage for 5 seconds
- Pin causes target's attacks to deal -25% damage for 5 seconds
- Pin causes target's attacks to deal -30% damage for 5 seconds
- Pin causes target's attacks to deal -35% damage for 5 seconds
- Pin causes target's attacks to deal -40% damage for 5 seconds
- Pin causes target's attacks to deal -42% damage for 5 seconds
- Pin causes target's attacks to deal -45% damage for 5 seconds
- Pin causes target's attacks to deal -47% damage for 5 seconds
- Pin causes target's attacks to deal -50% damage for 5 seconds
|
|
of The Phoenix |
Level 80 - For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 83 Health to you |
OffHand |
Click Expand to reveal
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 20 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 27 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 34 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 41 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 48 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 55 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 69 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 76 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 83 Health to you
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|
|
Level 30 - Phoenix Strike deals +10% damage and triggers the target's Vulnerability |
MainHand |
Click Expand to reveal
- Phoenix Strike deals +10% damage and triggers the target's Vulnerability
|
|
of Healthy Suppression |
Level 80 - Suppress heals you for 45 health |
OffHand, Ring |
Click Expand to reveal
- Suppress heals you for 15 health
- Suppress heals you for 17 health
- Suppress heals you for 19 health
- Suppress heals you for 20 health
- Suppress heals you for 22 health
- Suppress heals you for 24 health
- Suppress heals you for 26 health
- Suppress heals you for 28 health
- Suppress heals you for 30 health
- Suppress heals you for 32 health
- Suppress heals you for 34 health
- Suppress heals you for 36 health
- Suppress heals you for 38 health
- Suppress heals you for 40 health
- Suppress heals you for 42 health
- Suppress heals you for 45 health
|
|
of Suppression |
Level 80 - Suppress Damage +48% |
Ring, MainHand |
Click Expand to reveal
- Suppress Damage +7%
- Suppress Damage +9%
- Suppress Damage +11%
- Suppress Damage +13%
- Suppress Damage +15%
- Suppress Damage +18%
- Suppress Damage +21%
- Suppress Damage +24%
- Suppress Damage +27%
- Suppress Damage +30%
- Suppress Damage +33%
- Suppress Damage +36%
- Suppress Damage +39%
- Suppress Damage +42%
- Suppress Damage +45%
- Suppress Damage +48%
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of Contemplative Suppression |
Level 80 - Suppress deals +32% damage and causes targets to lose an additional 400 Rage |
Legs, Necklace |
Click Expand to reveal
- Suppress deals +7% damage and causes targets to lose an additional 25 Rage
- Suppress deals +8% damage and causes targets to lose an additional 50 Rage
- Suppress deals +9% damage and causes targets to lose an additional 75 Rage
- Suppress deals +10% damage and causes targets to lose an additional 100 Rage
- Suppress deals +11% damage and causes targets to lose an additional 125 Rage
- Suppress deals +12% damage and causes targets to lose an additional 150 Rage
- Suppress deals +14% damage and causes targets to lose an additional 175 Rage
- Suppress deals +16% damage and causes targets to lose an additional 200 Rage
- Suppress deals +18% damage and causes targets to lose an additional 225 Rage
- Suppress deals +20% damage and causes targets to lose an additional 250 Rage
- Suppress deals +22% damage and causes targets to lose an additional 275 Rage
- Suppress deals +24% damage and causes targets to lose an additional 300 Rage
- Suppress deals +26% damage and causes targets to lose an additional 325 Rage
- Suppress deals +28% damage and causes targets to lose an additional 350 Rage
- Suppress deals +30% damage and causes targets to lose an additional 375 Rage
- Suppress deals +32% damage and causes targets to lose an additional 400 Rage
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of Stunning Suppression |
Level 80 - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +200 damage. |
Hands |
Click Expand to reveal
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +10 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +20 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +30 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +40 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +50 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +60 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +70 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +80 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +90 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +100 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +110 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +140 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +180 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +200 damage.
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