PvP
This page is intended to provide some quotes of Developer comments regarding Player-versus-Player combat.
From 08/09/2015 Town Hall Meeting :
- Q: PvP. Tell us your thoughts on that and basically the short form version.
- A: Basically, it’s not a PvP centric-game. There’s a lot of those, and they’re fun, but this is a different experience. PvP is not really the goal of the game. Frankly, we just don’t have the kind of resources to make balancing for PvP good. The game is so wide open and there’s so many skills, and there’s so many ways you can build your character, it’s already a very difficult challenge to make PvE fun, interesting, challenging, and compelling. Doing PvP well is really going to hamper the PvE experience, and I don’t want to do that.
- In the short term (Through launch), we’ll adapt after we want. Initially, we’re basically looking at: Yes, there’s PvP. No, it’s not very important. Arenas, dueling, etc. If we have enough people to really have an exciting and large PvP experience, we can always set up a PvP world and have a dark-type anything goes kind of experience or any kind of rules people want to explore there.
From 10/09/2015 Town Hall Meeting :
- Q: PvP reiteration…
- A: The general gist of PvP is that it’s not the main focus of Project Gorgon but we do have it in-game as a dueling concept. It’s just a matter of prioritizing things and we can’t do everything, but we should be able to figure out some systems.
From Silvonis_Forum_Posts :
- Is there PVP in the game?
- Just a quick note: there is limited PVP in-game now, which is essentially a consent based system that promotes dueling. We don't have plans for forced, open world PVP.
Current options to engage in PvP
- Enter the PvP dungeon
- Drink a PvP Juice