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Alcohol Tolerance

88 bytes added, 10:50, 16 September 2023
Trivia
* Beer *hic* good. Liquorr iz behterr, um, yeah.
* [[Alcohol Tolerance]] is the first skill to grant bonuses to other skills based on character race. At level 10, you receive an [[Anatomy]] bonus level to either Human, Elf, Rakshasa, Orc, Fey, or Dwarf, depending on your race!
* Warning: If your eyes are easily prone to bright light or headaches, use caution in developing [[Alcohol Tolerance]], especially if you plan on drinking three beers and one shot of liquor (the maximum of each during any 15 minute period) at once to maximize the XP. The aftereffects of being fully intoxicated long enough to develop the alcoholism debuff include the UI becoming very bright white, which will effect your game-play and how well you can see in the world. As long as you avoid drinking three beers and one shot of liquor at the same time, you will avoid any chances of developing alcoholism.Also avoid layering the effects - even drinking 3 beers when you still have alcohol effects in your system will result in developing alcoholism. After the drink(s) are gone, alcohol remains in your system for about 15 minutes more.
*The bright world debuff is a permanent effect until the alcoholism debuff subsides. During the day in zones like [[Rahu]], [[Kur]], and [[Gazluk]], it will be very hard to see anything because the world will be painfully bright. There is no fix for this debuff in any graphics settings. You just have to spend the in-game time "getting clean," and you might want to limit your gameplay to darker locations such as dungeons or the various zones at night. (Alas, Alharth has no alcohol rehab facilities.)
*On top of that, if you develop alcoholism, you will have an additional debuff which reduces your HP by 30 percent. You can reduce this HP debuff to a mere 1 percent loss by using the [[Dwarven Fixer]] Each dose of [[Dwarven Fixer]] lasts 1 hour, after which you have to keep drinking it every hour to keep the debuff at bay until your alcoholism subsides.
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