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Hammer/Treasure Effects

16,470 bytes added, 10:20, 11 November 2023
Updating Treasure effects to v395 using auto-wiki generator
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>==[[Hammer/Treasure Effects|Hammer Treasure Effects]]==</includeonly>
See also: [[Hammer/Treasure Effects:By Slot]]
See also: [[Hammer/Treasure Effects:By Ability]]
<!-- Updated on November 17, 2022 from v374 Sat Nov 11 2023 08:04:48 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Max-Level Version !! style="width:10%"| Slot !! style="width:15%"| Other Versions
|-
| || of Hammering || <b>Level 80100</b> - Hammer Base Damage +4050% || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Hammer Damage +5
*; Level 80
:Hammer Base Damage +40%
*; Level 90
:Hammer Base Damage +45%
*; Level 100
:Hammer Base Damage +50%
}}
|-
| || || <b>Level 80100</b> - Hammer Damage +85 105 || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hammer Damage +10
*; Level 80
:Hammer Damage +85
*; Level 85
:Hammer Damage +90
*; Level 90
:Hammer Damage +95
*; Level 95
:Hammer Damage +100
*; Level 100
:Hammer Damage +105
}}
|-
| Powerful-Looking || || <b>Level 100</b> - Core Attacks cause the next use of Look At My Hammer to restore +50 Power || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Core Attacks cause the next use of Look At My Hammer to restore +3 Power*; Level 10:Core Attacks cause the next use of Look At My Hammer to restore +5 Power*; Level 15:Core Attacks cause the next use of Look At My Hammer to restore +7 Power*; Level 20:Core Attacks cause the next use of Look At My Hammer to restore +9 Power*; Level 25:Core Attacks cause the next use of Look At My Hammer to restore +11 Power*; Level 30:Core Attacks cause the next use of Look At My Hammer to restore +13 Power*; Level 35:Core Attacks cause the next use of Look At My Hammer to restore +15 Power*; Level 40:Core Attacks cause the next use of Look At My Hammer to restore +17 Power*; Level 45:Core Attacks cause the next use of Look At My Hammer to restore +19 Power*; Level 50:Core Attacks cause the next use of Look At My Hammer to restore +22 Power*; Level 55:Core Attacks cause the next use of Look At My Hammer to restore +25 Power*; Level 60:Core Attacks cause the next use of Look At My Hammer to restore +28 Power*; Level 65:Core Attacks cause the next use of Look At My Hammer to restore +31 Power*; Level 70:Core Attacks cause the next use of Look At My Hammer to restore +33 Power*; Level 75:Core Attacks cause the next use of Look At My Hammer to restore +36 Power*; Level 80:Core Attacks cause the next use of Look At My Hammer to restore +38 Power*; Level 85:Core Attacks cause the next use of Look At My Hammer to restore +41 Power*; Level 90:Core Attacks cause the next use of Look At My Hammer to restore +44 Power*; Level 95:Core Attacks cause the next use of Look At My Hammer to restore +47 Power*; Level 100:Core Attacks cause the next use of Look At My Hammer to restore +50 Power}}|-| || of Vindictive Clubbing || <b>Level 80100</b> - Hammer attacks deal +1620% damage but generate +4860% Rage || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hammer attacks deal +1% damage but generate +3% Rage
*; Level 80
:Hammer attacks deal +16% damage but generate +48% Rage
*; Level 85
:Hammer attacks deal +17% damage but generate +51% Rage
*; Level 90
:Hammer attacks deal +18% damage but generate +54% Rage
*; Level 95
:Hammer attacks deal +19% damage but generate +57% Rage
*; Level 100
:Hammer attacks deal +20% damage but generate +60% Rage
}}
|-
| || of Braining || <b>Level 80100</b> - Hammer attacks deal +2024% damage to targets whose Rage meters are at least 66% full || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hammer attacks deal +5% damage to targets whose Rage meters are at least 66% full
*; Level 80
:Hammer attacks deal +20% damage to targets whose Rage meters are at least 66% full
*; Level 85
:Hammer attacks deal +21% damage to targets whose Rage meters are at least 66% full
*; Level 90
:Hammer attacks deal +22% damage to targets whose Rage meters are at least 66% full
*; Level 95
:Hammer attacks deal +23% damage to targets whose Rage meters are at least 66% full
*; Level 100
:Hammer attacks deal +24% damage to targets whose Rage meters are at least 66% full
}}
|-
| || of Dazing || <b>Level 80100</b> - Hammer attacks have a 16% chance to Knock Down targets whose Rage meter is at least 66% full || Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hammer attacks have a 1% chance to Knock Down targets whose Rage meter is at least 66% full
:Hammer attacks have a 15% chance to Knock Down targets whose Rage meter is at least 66% full
*; Level 80
:Hammer attacks have a 16% chance to Knock Down targets whose Rage meter is at least 66% full
*; Level 85
:Hammer attacks have a 16% chance to Knock Down targets whose Rage meter is at least 66% full
*; Level 90
:Hammer attacks have a 16% chance to Knock Down targets whose Rage meter is at least 66% full
*; Level 95
:Hammer attacks have a 16% chance to Knock Down targets whose Rage meter is at least 66% full
*; Level 100
:Hammer attacks have a 16% chance to Knock Down targets whose Rage meter is at least 66% full
}}
|-
| || of Seismic Slamming || <b>Level 80100</b> - Seismic Impact Damage +4151.5% || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Seismic Impact Damage +4%
*; Level 80
:Seismic Impact Damage +41.5%
*; Level 85
:Seismic Impact Damage +44%
*; Level 90
:Seismic Impact Damage +46.5%
*; Level 95
:Seismic Impact Damage +49%
*; Level 100
:Seismic Impact Damage +51.5%
}}
|-
| || || <b>Level 80100</b> - Way of the Hammer boosts Slashing and Piercing Damage +34% for 10 seconds || Ring || {{Spoiler|Click Expand to reveal|
*; Level 10
:Way of the Hammer boosts Slashing and Piercing Damage +4% for 10 seconds
:Way of the Hammer boosts Slashing and Piercing Damage +30% for 10 seconds
*; Level 80
:Way of the Hammer boosts Slashing and Piercing Damage +34% for 10 seconds
*; Level 90
:Way of the Hammer boosts Slashing and Piercing Damage +34% for 10 seconds
*; Level 100
:Way of the Hammer boosts Slashing and Piercing Damage +34% for 10 seconds
}}
|-
| || of Seismic Events || <b>Level 80100</b> - Seismic Impact hits all targets within 8 meters and deals +1721% damage || Hands || {{Spoiler|Click Expand to reveal|
*; Level 10
:Seismic Impact hits all targets within 8 meters and deals +3% damage
*; Level 80
:Seismic Impact hits all targets within 8 meters and deals +17% damage
*; Level 90
:Seismic Impact hits all targets within 8 meters and deals +19% damage
*; Level 100
:Seismic Impact hits all targets within 8 meters and deals +21% damage
}}
|-
| || || <b>Level 80100</b> - Seismic Impact restores 80 Armor to you || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Seismic Impact restores 10 Armor to you
:Seismic Impact restores 70 Armor to you
*; Level 80
:Seismic Impact restores 80 Armor to you
*; Level 90
:Seismic Impact restores 80 Armor to you
*; Level 100
:Seismic Impact restores 80 Armor to you
}}
|-
| || || <b>Level 80100</b> - Seismic Impact deals +5870% damage to targets that are Knocked Down || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Seismic Impact deals +13% damage to targets that are Knocked Down
*; Level 80
:Seismic Impact deals +58% damage to targets that are Knocked Down
*; Level 85
:Seismic Impact deals +61% damage to targets that are Knocked Down
*; Level 90
:Seismic Impact deals +64% damage to targets that are Knocked Down
*; Level 95
:Seismic Impact deals +67% damage to targets that are Knocked Down
*; Level 100
:Seismic Impact deals +70% damage to targets that are Knocked Down
}}
|-
| Reverberating || || <b>Level 80100</b> - Reverberating Strike Damage +2531% || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Reverberating Strike Damage +5%
*; Level 80
:Reverberating Strike Damage +25%
*; Level 85
:Reverberating Strike Damage +26.5%
*; Level 90
:Reverberating Strike Damage +28%
*; Level 95
:Reverberating Strike Damage +29.5%
*; Level 100
:Reverberating Strike Damage +31%
}}
|-
| || || <b>Level 80100</b> - Way of the Hammer restores 80 100 Armor to all targets || Hands, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Way of the Hammer restores 16 Armor to all targets
*; Level 80
:Way of the Hammer restores 80 Armor to all targets
*; Level 85
:Way of the Hammer restores 85 Armor to all targets
*; Level 90
:Way of the Hammer restores 90 Armor to all targets
*; Level 95
:Way of the Hammer restores 95 Armor to all targets
*; Level 100
:Way of the Hammer restores 100 Armor to all targets
}}
|-
| || || <b>Level 80100</b> - Reverberating Strike Damage +85 105 || Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Reverberating Strike Damage +10
*; Level 80
:Reverberating Strike Damage +85
*; Level 85
:Reverberating Strike Damage +90
*; Level 90
:Reverberating Strike Damage +95
*; Level 95
:Reverberating Strike Damage +100
*; Level 100
:Reverberating Strike Damage +105
}}
|-
| || of Slagging || <b>Level 80100</b> - Pound To Slag Damage +5365% || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Pound To Slag Damage +8%
*; Level 80
:Pound To Slag Damage +53%
*; Level 85
:Pound To Slag Damage +56%
*; Level 90
:Pound To Slag Damage +59%
*; Level 95
:Pound To Slag Damage +62%
*; Level 100
:Pound To Slag Damage +65%
}}
|-
| || || <b>Level 80100</b> - Hurl Lightning and Thunderstrike Damage +3038% || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hurl Lightning and Thunderstrike Damage +5%
*; Level 80
:Hurl Lightning and Thunderstrike Damage +30%
*; Level 85
:Hurl Lightning and Thunderstrike Damage +32%
*; Level 90
:Hurl Lightning and Thunderstrike Damage +34%
*; Level 95
:Hurl Lightning and Thunderstrike Damage +36%
*; Level 100
:Hurl Lightning and Thunderstrike Damage +38%
}}
|-
| || of Healthy Obliteration || <b>Level 80100</b> - Pound To Slag restores 120 144 health to you || Ring, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Pound To Slag restores 8 health to you
*; Level 80
:Pound To Slag restores 120 health to you
*; Level 85
:Pound To Slag restores 126 health to you
*; Level 90
:Pound To Slag restores 132 health to you
*; Level 95
:Pound To Slag restores 138 health to you
*; Level 100
:Pound To Slag restores 144 health to you
}}
|-
| || of Frenzied Slagging || <b>Level 80100</b> - Pound To Slag deals +3240% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Pound To Slag deals +2% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Level 80
:Pound To Slag deals +32% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Level 85
:Pound To Slag deals +34% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Level 90
:Pound To Slag deals +36% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Level 95
:Pound To Slag deals +38% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Level 100
:Pound To Slag deals +40% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
}}
|-
| || of Proud Pounding || <b>Level 80100</b> - Pound To Slag deals +110 150 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 50
:Pound To Slag hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Level 80
:Pound To Slag deals +110 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Level 90
:Pound To Slag deals +130 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Level 100
:Pound To Slag deals +150 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
}}
|-
| || || <b>Level 80100</b> - Way of the Hammer boosts all targets' Electricity Damage +3543% for 10 seconds || MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Way of the Hammer boosts all targets' Electricity Damage +7% for 10 seconds
*; Level 80
:Way of the Hammer boosts all targets' Electricity Damage +35% for 10 seconds
*; Level 90
:Way of the Hammer boosts all targets' Electricity Damage +39% for 10 seconds
*; Level 100
:Way of the Hammer boosts all targets' Electricity Damage +43% for 10 seconds
}}
|-
| || of Hammer-Style Rage Management || <b>Level 80100</b> - Pound To Slag deals +512 640 damage if target's Rage is at least 66% full || MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Pound To Slag deals +32 damage if target's Rage is at least 66% full
*; Level 80
:Pound To Slag deals +512 damage if target's Rage is at least 66% full
*; Level 85
:Pound To Slag deals +544 damage if target's Rage is at least 66% full
*; Level 90
:Pound To Slag deals +576 damage if target's Rage is at least 66% full
*; Level 95
:Pound To Slag deals +608 damage if target's Rage is at least 66% full
*; Level 100
:Pound To Slag deals +640 damage if target's Rage is at least 66% full
}}
|-
| || || <b>Level 80100</b> - Pound To Slag Damage +104 136 and Reuse Time -8 seconds || Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Pound To Slag Damage +6 and Reuse Time -5 seconds
*; Level 80
:Pound To Slag Damage +104 and Reuse Time -8 seconds
*; Level 85
:Pound To Slag Damage +112 and Reuse Time -8 seconds
*; Level 90
:Pound To Slag Damage +120 and Reuse Time -8 seconds
*; Level 95
:Pound To Slag Damage +128 and Reuse Time -8 seconds
*; Level 100
:Pound To Slag Damage +136 and Reuse Time -8 seconds
}}
|-
| || of Nice Looking Hammers || <b>Level 80100</b> - Look At My Hammer restores +82 102 health to you || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Look At My Hammer restores +7 health to you
*; Level 80
:Look At My Hammer restores +82 health to you
*; Level 85
:Look At My Hammer restores +87 health to you
*; Level 90
:Look At My Hammer restores +92 health to you
*; Level 95
:Look At My Hammer restores +97 health to you
*; Level 100
:Look At My Hammer restores +102 health to you
}}
|-
| || of Attractive Clubs || <b>Level 80100</b> - Look At My Hammer restores +120 148 armor to you || Chest, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Look At My Hammer restores +15 armor to you
*; Level 80
:Look At My Hammer restores +120 armor to you
*; Level 85
:Look At My Hammer restores +127 armor to you
*; Level 90
:Look At My Hammer restores +134 armor to you
*; Level 95
:Look At My Hammer restores +141 armor to you
*; Level 100
:Look At My Hammer restores +148 armor to you
}}
|-
| || of Safe Clubbing || <b>Level 80100</b> - Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 42 54 for 5 seconds || Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 3 for 5 seconds
*; Level 80
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 42 for 5 seconds
*; Level 85
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 45 for 5 seconds
*; Level 90
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 48 for 5 seconds
*; Level 95
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 51 for 5 seconds
*; Level 100
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 54 for 5 seconds
}}
|-
| || of Efficient Clubbing || <b>Level 80100</b> - After using Look At My Hammer, all other Hammer attacks cost -10 26 Power for 8 seconds || Hands || {{Spoiler|Click Expand to reveal|
*; Level 10
:After using Look At My Hammer, all other Hammer attacks cost -3 2 Power for 8 seconds
*; Level 20
:After using Look At My Hammer, all other Hammer attacks cost -4 Power for 8 seconds
*; Level 30
:After using Look At My Hammer, all other Hammer attacks cost -5 6 Power for 8 seconds
*; Level 40
:After using Look At My Hammer, all other Hammer attacks cost -6 8 Power for 8 seconds
*; Level 50
:After using Look At My Hammer, all other Hammer attacks cost -7 11 Power for 8 seconds
*; Level 60
:After using Look At My Hammer, all other Hammer attacks cost -8 14 Power for 8 seconds
*; Level 70
:After using Look At My Hammer, all other Hammer attacks cost -9 17 Power for 8 seconds
*; Level 80
:After using Look At My Hammer, all other Hammer attacks cost -10 20 Power for 8 seconds*; Level 90:After using Look At My Hammer, all other Hammer attacks cost -23 Power for 8 seconds*; Level 100:After using Look At My Hammer, all other Hammer attacks cost -26 Power for 8 seconds
}}
|-
| || of Efficient Clubbing || <b>Level 80100</b> - After using Look At My Hammer, all other Hammer attacks cost -9 20 Power for 10 seconds || MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10 seconds
*; Level 20
:After using Look At My Hammer, all other Hammer attacks cost -3 4 Power for 10 seconds
*; Level 30
:After using Look At My Hammer, all other Hammer attacks cost -4 6 Power for 10 seconds
*; Level 40
:After using Look At My Hammer, all other Hammer attacks cost -5 8 Power for 10 seconds
*; Level 50
:After using Look At My Hammer, all other Hammer attacks cost -6 10 Power for 10 seconds
*; Level 60
:After using Look At My Hammer, all other Hammer attacks cost -7 12 Power for 10 seconds
*; Level 70
:After using Look At My Hammer, all other Hammer attacks cost -8 14 Power for 10 seconds
*; Level 80
:After using Look At My Hammer, all other Hammer attacks cost -9 16 Power for 10 seconds*; Level 90:After using Look At My Hammer, all other Hammer attacks cost -18 Power for 10 seconds*; Level 100:After using Look At My Hammer, all other Hammer attacks cost -20 Power for 10 seconds
}}
|-
| || of Efficient Clubbing || <b>Level 80100</b> - After using Look At My Hammer, all other Hammer attacks cost -8 17 Power for 12 seconds || Legs || {{Spoiler|Click Expand to reveal|
*; Level 10
:After using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds
:After using Look At My Hammer, all other Hammer attacks cost -3 Power for 12 seconds
*; Level 40
:After using Look At My Hammer, all other Hammer attacks cost -4 5 Power for 12 seconds
*; Level 50
:After using Look At My Hammer, all other Hammer attacks cost -5 7 Power for 12 seconds
*; Level 60
:After using Look At My Hammer, all other Hammer attacks cost -6 9 Power for 12 seconds
*; Level 70
:After using Look At My Hammer, all other Hammer attacks cost -7 11 Power for 12 seconds
*; Level 80
:After using Look At My Hammer, all other Hammer attacks cost -8 13 Power for 12 seconds*; Level 90:After using Look At My Hammer, all other Hammer attacks cost -15 Power for 12 seconds*; Level 100:After using Look At My Hammer, all other Hammer attacks cost -17 Power for 12 seconds
}}
|-
| || of Leaping and Smashing || <b>Level 80100</b> - Leaping Smash Damage +7086% || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Leaping Smash Damage +10%
*; Level 80
:Leaping Smash Damage +70%
*; Level 85
:Leaping Smash Damage +74%
*; Level 90
:Leaping Smash Damage +78%
*; Level 95
:Leaping Smash Damage +82%
*; Level 100
:Leaping Smash Damage +86%
}}
|-
| || of Leaping and Smashing || <b>Level 80100</b> - Leaping Smash and Latent Charge boost your Core Attack damage +91 115 for 6 seconds || Ring, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Leaping Smash and Latent Charge boost your Core Attack damage +12 for 6 seconds
*; Level 80
:Leaping Smash and Latent Charge boost your Core Attack damage +91 for 6 seconds
*; Level 85
:Leaping Smash and Latent Charge boost your Core Attack damage +97 for 6 seconds
*; Level 90
:Leaping Smash and Latent Charge boost your Core Attack damage +103 for 6 seconds
*; Level 95
:Leaping Smash and Latent Charge boost your Core Attack damage +109 for 6 seconds
*; Level 100
:Leaping Smash and Latent Charge boost your Core Attack damage +115 for 6 seconds
}}
|-
| || of Armored Leaping || <b>Level 80100</b> - Leaping Smash restores 52 64 Armor to you || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Leaping Smash restores 7 Armor to you
*; Level 80
:Leaping Smash restores 52 Armor to you
*; Level 85
:Leaping Smash restores 55 Armor to you
*; Level 90
:Leaping Smash restores 58 Armor to you
*; Level 95
:Leaping Smash restores 61 Armor to you
*; Level 100
:Leaping Smash restores 64 Armor to you
}}
|-
| || of Rib Removal || <b>Level 80100</b> - Rib Shatter Damage +3543% || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rib Shatter Damage +5%
*; Level 80
:Rib Shatter Damage +35%
*; Level 85
:Rib Shatter Damage +37%
*; Level 90
:Rib Shatter Damage +39%
*; Level 95
:Rib Shatter Damage +41%
*; Level 100
:Rib Shatter Damage +43%
}}
|-
| || of Rib Removal || <b>Level 80100</b> - Rib Shatter restores 40 48 Health to you || Feet, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rib Shatter restores 10 Health to you
*; Level 80
:Rib Shatter restores 40 Health to you
*; Level 85
:Rib Shatter restores 42 Health to you
*; Level 90
:Rib Shatter restores 44 Health to you
*; Level 95
:Rib Shatter restores 46 Health to you
*; Level 100
:Rib Shatter restores 48 Health to you
}}
|-
| || || <b>Level 80100</b> - Hurl Lightning Damage +94 122 and Reuse Time -1 second || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hurl Lightning Damage +10 and Reuse Time -1 second
*; Level 80
:Hurl Lightning Damage +94 and Reuse Time -1 second
*; Level 85
:Hurl Lightning Damage +101 and Reuse Time -1 second
*; Level 90
:Hurl Lightning Damage +108 and Reuse Time -1 second
*; Level 95
:Hurl Lightning Damage +115 and Reuse Time -1 second
*; Level 100
:Hurl Lightning Damage +122 and Reuse Time -1 second
}}
|-
| || of Ribcage Explosion || <b>Level 80100</b> - Rib Shatter deals +170 210 damage to targets that are knocked down || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rib Shatter deals +20 damage to targets that are knocked down
*; Level 80
:Rib Shatter deals +170 damage to targets that are knocked down
*; Level 85
:Rib Shatter deals +180 damage to targets that are knocked down
*; Level 90
:Rib Shatter deals +190 damage to targets that are knocked down
*; Level 95
:Rib Shatter deals +200 damage to targets that are knocked down
*; Level 100
:Rib Shatter deals +210 damage to targets that are knocked down
}}
|-
| || || <b>Level 80100</b> - Way of the Hammer grants all targets +14 Direct Mitigation for 10 seconds || Head, Legs || {{Spoiler|Click Expand to reveal|
*; Level 10
:Way of the Hammer grants all targets +5 Direct Mitigation for 10 seconds
*; Level 80
:Way of the Hammer grants all targets +14 Direct Mitigation for 10 seconds
*; Level 90
:Way of the Hammer grants all targets +14 Direct Mitigation for 10 seconds
*; Level 100
:Way of the Hammer grants all targets +14 Direct Mitigation for 10 seconds
}}
|-
| Unstoppable || of Unstoppability || <b>Level 50</b> - Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +3 and Power cost to sprint in combat is reduced -3 for 9 seconds || Feet || {{Spoiler|Click Expand to reveal|
*; Level 30
:Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +1 and Power cost to sprint in combat is reduced -1 for 9 seconds
*; Level 40
:Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +2 and Power cost to sprint in combat is reduced -2 for 9 seconds
*; Level 50
:Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +3 and Power cost to sprint in combat is reduced -3 for 9 seconds
}}
|-
| || || <b>Level 80100</b> - Rib Shatter and Leaping Smash Damage +4456% if target's Rage is at least 66% full || Head, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rib Shatter and Leaping Smash Damage +10% if target's Rage is at least 66% full
*; Level 80
:Rib Shatter and Leaping Smash Damage +44% if target's Rage is at least 66% full
*; Level 85
:Rib Shatter and Leaping Smash Damage +47% if target's Rage is at least 66% full
*; Level 90
:Rib Shatter and Leaping Smash Damage +50% if target's Rage is at least 66% full
*; Level 95
:Rib Shatter and Leaping Smash Damage +53% if target's Rage is at least 66% full
*; Level 100
:Rib Shatter and Leaping Smash Damage +56% if target's Rage is at least 66% full
}}
|-
| || of Thunder Healing || <b>Level 80100</b> - Thunderstrike heals you for 39 51 health || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Thunderstrike heals you for 2 health
*; Level 80
:Thunderstrike heals you for 39 health
*; Level 85
:Thunderstrike heals you for 42 health
*; Level 90
:Thunderstrike heals you for 45 health
*; Level 95
:Thunderstrike heals you for 48 health
*; Level 100
:Thunderstrike heals you for 51 health
}}
|-
| || of Discordant Thunder || <b>Level 80100</b> - Thunderstrike deals +1822% damage and knocks all targets back || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Thunderstrike deals +5% damage and knocks all targets back
*; Level 80
:Thunderstrike deals +18% damage and knocks all targets back
*; Level 85
:Thunderstrike deals +19% damage and knocks all targets back
*; Level 90
:Thunderstrike deals +20% damage and knocks all targets back
*; Level 95
:Thunderstrike deals +21% damage and knocks all targets back
*; Level 100
:Thunderstrike deals +22% damage and knocks all targets back
}}
|-
| Thunderstriking || of Thunder Strikes || <b>Level 80100</b> - Thunderstrike Damage +128 160 || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Thunderstrike Damage +8
*; Level 80
:Thunderstrike Damage +128
*; Level 85
:Thunderstrike Damage +136
*; Level 90
:Thunderstrike Damage +144
*; Level 95
:Thunderstrike Damage +152
*; Level 100
:Thunderstrike Damage +160
}}
|-
| Discharging || || <b>Level 80100</b> - Discharging Strike Damage +3442% || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Discharging Strike Damage +6%
*; Level 80
:Discharging Strike Damage +34%
*; Level 85
:Discharging Strike Damage +36%
*; Level 90
:Discharging Strike Damage +38%
*; Level 95
:Discharging Strike Damage +40%
*; Level 100
:Discharging Strike Damage +42%
}}
|-
| || || <b>Level 80100</b> - Discharging Strike deals +810.5% damage plus 5365% more damage if target's Rage meter is at least 66% full || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Discharging Strike deals +1% damage plus 8% more damage if target's Rage meter is at least 66% full
*; Level 80
:Discharging Strike deals +8.5% damage plus 53% more damage if target's Rage meter is at least 66% full
*; Level 85
:Discharging Strike deals +9% damage plus 56% more damage if target's Rage meter is at least 66% full
*; Level 90
:Discharging Strike deals +9.5% damage plus 59% more damage if target's Rage meter is at least 66% full
*; Level 95
:Discharging Strike deals +10% damage plus 62% more damage if target's Rage meter is at least 66% full
*; Level 100
:Discharging Strike deals +10.5% damage plus 65% more damage if target's Rage meter is at least 66% full
}}
|-
| || || <b>Level 80100</b> - Discharging Strike and Latent Charge boost your Epic Attack damage +90 110 for 15 seconds || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Discharging Strike and Latent Charge boost your Epic Attack damage +15 for 15 seconds
*; Level 80
:Discharging Strike and Latent Charge boost your Epic Attack damage +90 for 15 seconds
*; Level 85
:Discharging Strike and Latent Charge boost your Epic Attack damage +95 for 15 seconds
*; Level 90
:Discharging Strike and Latent Charge boost your Epic Attack damage +100 for 15 seconds
*; Level 95
:Discharging Strike and Latent Charge boost your Epic Attack damage +105 for 15 seconds
*; Level 100
:Discharging Strike and Latent Charge boost your Epic Attack damage +110 for 15 seconds
}}
|-
| || of Discount Discharges || <b>Level 80100</b> - Discharging Strike Power Cost -23 44 || Head, Chest || {{Spoiler|Click Expand to reveal|
*; Level 10
:Discharging Strike Power Cost -78
*; Level 20
:Discharging Strike Power Cost -912
*; Level 30
:Discharging Strike Power Cost -1116
*; Level 40
:Discharging Strike Power Cost -1320
*; Level 50
:Discharging Strike Power Cost -1524
*; Level 60
:Discharging Strike Power Cost -1728
*; Level 70
:Discharging Strike Power Cost -2032
*; Level 80
:Discharging Strike Power Cost -2336*; Level 90:Discharging Strike Power Cost -40*; Level 100:Discharging Strike Power Cost -44
}}
|-
| || || <b>Level 80100</b> - Hurl Lightning deals +2024% damage and applies Moderate Concussion status: target is prone to random self-stuns || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hurl Lightning deals +5% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Level 80
:Hurl Lightning deals +20% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Level 85
:Hurl Lightning deals +21% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Level 90
:Hurl Lightning deals +22% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Level 95
:Hurl Lightning deals +23% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Level 100
:Hurl Lightning deals +24% damage and applies Moderate Concussion status: target is prone to random self-stuns
}}
|-
| Reckful || || <b>Level 80100</b> - Reckless Slam boosts your direct damage mitigation +16 19 for 5 seconds || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Reckless Slam boosts your direct damage mitigation +2 for 5 seconds
:Reckless Slam boosts your direct damage mitigation +8 for 5 seconds
*; Level 60
:Reckless Slam boosts your direct damage mitigation +12 11 for 5 seconds
*; Level 70
:Reckless Slam boosts your direct damage mitigation +14 13 for 5 seconds
*; Level 80
:Reckless Slam boosts your direct damage mitigation +16 15 for 5 seconds*; Level 90:Reckless Slam boosts your direct damage mitigation +17 for 5 seconds*; Level 100:Reckless Slam boosts your direct damage mitigation +19 for 5 seconds
}}
|-
| || || <b>Level 80100</b> - Hurl Lightning Damage +5365% || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hurl Lightning Damage +8%
*; Level 80
:Hurl Lightning Damage +53%
*; Level 85
:Hurl Lightning Damage +56%
*; Level 90
:Hurl Lightning Damage +59%
*; Level 95
:Hurl Lightning Damage +62%
*; Level 100
:Hurl Lightning Damage +65%
}}
|-
| Reckless || of Reckless Slamming || <b>Level 80100</b> - Reckless Slam Damage +4658% || Chest, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Reckless Slam Damage +5%
*; Level 80
:Reckless Slam Damage +46%
*; Level 85
:Reckless Slam Damage +49%
*; Level 90
:Reckless Slam Damage +52%
*; Level 95
:Reckless Slam Damage +55%
*; Level 100
:Reckless Slam Damage +58%
}}
|-
| || || <b>Level 80100</b> - Latent Charge Direct Damage +4961% || Head, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Latent Charge Direct Damage +10%
*; Level 80
:Latent Charge Direct Damage +49%
*; Level 85
:Latent Charge Direct Damage +52%
*; Level 90
:Latent Charge Direct Damage +55%
*; Level 95
:Latent Charge Direct Damage +58%
*; Level 100
:Latent Charge Direct Damage +61%
}}
|-
| || || <b>Level 80100</b> - Reckless Slam deals +64 89 damage and taunts -285 345 || Necklace, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Reckless Slam deals +4 damage and taunts -60
:Reckless Slam deals +44 damage and taunts -210
*; Level 60
:Reckless Slam deals +48 49 damage and taunts -225
*; Level 65
:Reckless Slam deals +52 54 damage and taunts -240
*; Level 70
:Reckless Slam deals +56 59 damage and taunts -255
*; Level 75
:Reckless Slam deals +60 64 damage and taunts -270
*; Level 80
:Reckless Slam deals +64 69 damage and taunts -285*; Level 85:Reckless Slam deals +74 damage and taunts -300*; Level 90:Reckless Slam deals +79 damage and taunts -315*; Level 95:Reckless Slam deals +84 damage and taunts -330*; Level 100:Reckless Slam deals +89 damage and taunts -345
}}
|-
| || || <b>Level 80100</b> - Reckless Slam and Reverberating Strike boost your Nice Attack Damage +66 86 for 9 seconds || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +6 for 9 seconds
*; Level 80
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +66 for 9 seconds
*; Level 85
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +71 for 9 seconds
*; Level 90
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +76 for 9 seconds
*; Level 95
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +81 for 9 seconds
*; Level 100
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +86 for 9 seconds
}}
|-
| || || <b>Level 80100</b> - Latent Charge deals +240 300 Electricity damage after a 5 second delay || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Latent Charge deals +15 Electricity damage after a 5 second delay
*; Level 80
:Latent Charge deals +240 Electricity damage after a 5 second delay
*; Level 85
:Latent Charge deals +255 Electricity damage after a 5 second delay
*; Level 90
:Latent Charge deals +270 Electricity damage after a 5 second delay
*; Level 95
:Latent Charge deals +285 Electricity damage after a 5 second delay
*; Level 100
:Latent Charge deals +300 Electricity damage after a 5 second delay
}}
|-
| || of Armor Transference || <b>Level 80100</b> - Reverberating Strike restores 96 120 armor after a 6-second delay || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Reverberating Strike restores 6 armor after a 6-second delay
*; Level 80
:Reverberating Strike restores 96 armor after a 6-second delay
*; Level 85
:Reverberating Strike restores 102 armor after a 6-second delay
*; Level 90
:Reverberating Strike restores 108 armor after a 6-second delay
*; Level 95
:Reverberating Strike restores 114 armor after a 6-second delay
*; Level 100
:Reverberating Strike restores 120 armor after a 6-second delay
}}
|-
| || of Echoing Charges || <b>Level 80100</b> - Latent Charge deals +80 100 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay || Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Latent Charge deals +5 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
*; Level 80
:Latent Charge deals +80 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
*; Level 85
:Latent Charge deals +85 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
*; Level 90
:Latent Charge deals +90 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
*; Level 95
:Latent Charge deals +95 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
*; Level 100
:Latent Charge deals +100 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
}}
|}
276
edits