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Unarmed/Treasure Effects

16,114 bytes added, 10:46, 11 November 2023
Updating Treasure effects to v395 using auto-wiki generator
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>==[[Unarmed/Treasure Effects|Unarmed Treasure Effects]]==</includeonly>
See also: [[Unarmed/Treasure Effects:By Slot]]
See also: [[Unarmed/Treasure Effects:By Ability]]
<!-- Updated on November 17, 2022 from v374 Sat Nov 11 2023 08:46:05 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Max-Level Version !! style="width:10%"| Slot !! style="width:15%"| Other Versions
|-
| Martial || of Deadly Fists || <b>Level 80100</b> - Unarmed Base Damage +4050% || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Unarmed Damage +5
*; Level 80
:Unarmed Base Damage +40%
*; Level 90
:Unarmed Base Damage +45%
*; Level 100
:Unarmed Base Damage +50%
}}
|-
| Punching || of Punches || <b>Level 80100</b> - Jab and Infuriating Fist Damage +64 80 || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Jab and Infuriating Fist Damage +8
*; Level 80
:Jab and Infuriating Fist Damage +64
*; Level 90
:Jab and Infuriating Fist Damage +72
*; Level 100
:Jab and Infuriating Fist Damage +80
}}
|-
| || of Refreshing Punches || <b>Level 80100</b> - Punch, Jab, and Infuriating Fist restore 18 22 Health to you || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 10
:Punch, Jab, and Infuriating Fist restore 3 Health to you
*; Level 80
:Punch, Jab, and Infuriating Fist restore 18 Health to you
*; Level 90
:Punch, Jab, and Infuriating Fist restore 20 Health to you
*; Level 100
:Punch, Jab, and Infuriating Fist restore 22 Health to you
}}
|-
| || of Knee-Kicking || <b>Level 80100</b> - Knee Kick Damage +4456% || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 1
:Knee Kick Damage +6%
*; Level 80
:Knee Kick Damage +44%
*; Level 85
:Knee Kick Damage +47%
*; Level 90
:Knee Kick Damage +50%
*; Level 95
:Knee Kick Damage +53%
*; Level 100
:Knee Kick Damage +56%
}}
|-
| || of Naked Fury || <b>Level 80100</b> - Unarmed attacks deal +2024% damage when you have 33% or less of your Armor left || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 1
:Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
*; Level 80
:Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
*; Level 85
:Unarmed attacks deal +21% damage when you have 33% or less of your Armor left
*; Level 90
:Unarmed attacks deal +22% damage when you have 33% or less of your Armor left
*; Level 95
:Unarmed attacks deal +23% damage when you have 33% or less of your Armor left
*; Level 100
:Unarmed attacks deal +24% damage when you have 33% or less of your Armor left
}}
|-
| || of Armor Hatred || <b>Level 80100</b> - Unarmed attacks deal +42 52 Armor damage || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Unarmed attacks deal +7 Armor damage
*; Level 80
:Unarmed attacks deal +42 Armor damage
*; Level 90
:Unarmed attacks deal +47 Armor damage
*; Level 100
:Unarmed attacks deal +52 Armor damage
}}
|-
| || of Accurate Martial Arts || <b>Level 80100</b> - Unarmed attacks deal +9 damage and have +16 20 Accuracy (which cancels out the Evasion that certain monsters have) || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 1
:Unarmed attacks deal +1 damage and have +1 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 80
:Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 85
:Unarmed attacks deal +9 damage and have +17 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 90
:Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 95
:Unarmed attacks deal +9 damage and have +19 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 100
:Unarmed attacks deal +9 damage and have +20 Accuracy (which cancels out the Evasion that certain monsters have)
}}
|-
| || of Evasion || <b>Level 80100</b> - While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 80 Armor || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 4 Armor
*; Level 80
:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor
*; Level 85
:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 68 Armor
*; Level 90
:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 72 Armor
*; Level 95
:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 76 Armor
*; Level 100
:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 80 Armor
}}
|-
| || of Evasive Maneuvers || <b>Level 80100</b> - While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 165 damage || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:While Unarmed skill is active: any time you Evade an attack, your next attack deals +24 damage
*; Level 80
:While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage
*; Level 85
:While Unarmed skill is active: any time you Evade an attack, your next attack deals +141 damage
*; Level 90
:While Unarmed skill is active: any time you Evade an attack, your next attack deals +149 damage
*; Level 95
:While Unarmed skill is active: any time you Evade an attack, your next attack deals +157 damage
*; Level 100
:While Unarmed skill is active: any time you Evade an attack, your next attack deals +165 damage
}}
|-
| || of Angst Fists || <b>Level 80100</b> - While Unarmed skill is active: 1921% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260300% rate || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 1
:While Unarmed skill is active: 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 100% rate
*; Level 80
:While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
*; Level 85
:While Unarmed skill is active: 20% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 270% rate
*; Level 90
:While Unarmed skill is active: 20% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 280% rate
*; Level 95
:While Unarmed skill is active: 21% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 290% rate
*; Level 100
:While Unarmed skill is active: 21% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
}}
|-
| Anti-Darkness || of Dark and Angry Fists || <b>Level 80100</b> - While Unarmed skill is active: 2628.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300380% rate || Legs, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:While Unarmed skill is active: 13% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 100% rate
*; Level 80
:While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
*; Level 85
:While Unarmed skill is active: 27% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 320% rate
*; Level 90
:While Unarmed skill is active: 27.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 340% rate
*; Level 95
:While Unarmed skill is active: 28% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 360% rate
*; Level 100
:While Unarmed skill is active: 28.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 380% rate
}}
|-
| Infuriating || || <b>Level 80100</b> - Taunt From Attack Damage +80100% when Unarmed is active || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Taunt From Attack Damage +5% when Unarmed is active
*; Level 80
:Taunt From Attack Damage +80% when Unarmed is active
*; Level 85
:Taunt From Attack Damage +85% when Unarmed is active
*; Level 90
:Taunt From Attack Damage +90% when Unarmed is active
*; Level 95
:Taunt From Attack Damage +95% when Unarmed is active
*; Level 100
:Taunt From Attack Damage +100% when Unarmed is active
}}
|-
| || of Mambas || <b>Level 80100</b> - Mamba Strike Damage +47 59 and Reuse Time -1 sec || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Mamba Strike Damage +5
*; Level 80
:Mamba Strike Damage +47 and Reuse Time -1 sec
*; Level 90
:Mamba Strike Damage +53 and Reuse Time -1 sec
*; Level 100
:Mamba Strike Damage +59 and Reuse Time -1 sec
}}
|-
| || of Internal Injuries || <b>Level 80100</b> - Mamba Strike and Front Kick damage +68 84 || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Mamba Strike and Front Kick damage +12
*; Level 80
:Mamba Strike and Front Kick damage +68
*; Level 90
:Mamba Strike and Front Kick damage +76
*; Level 100
:Mamba Strike and Front Kick damage +84
}}
|-
| Kicking || of Kicking || <b>Level 80100</b> - Kick Damage +80 100 || Legs, MainHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 1
:Kick Damage +5
*; Level 80
:Kick Damage +80
*; Level 85
:Kick Damage +85
*; Level 90
:Kick Damage +90
*; Level 95
:Kick Damage +95
*; Level 100
:Kick Damage +100
}}
|-
| Platefooted || || <b>Level 80100</b> - Kick attacks restore 42 50 Armor || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 1
:Kick attacks restore 12 Armor
*; Level 80
:Kick attacks restore 42 Armor
*; Level 85
:Kick attacks restore 44 Armor
*; Level 90
:Kick attacks restore 46 Armor
*; Level 95
:Kick attacks restore 48 Armor
*; Level 100
:Kick attacks restore 50 Armor
}}
|-
| || of Reflective Kicks || <b>Level 80100</b> - Kick attacks deal +1317% damage and grant you 8% Physical Damage Reflection for 15 seconds || Hands || {{Spoiler|Click Expand to reveal|
*; Level 10
:Kick attacks deal +4% damage and grant you 1% Physical Damage Reflection for 15 seconds
*; Level 80
:Kick attacks deal +13% damage and grant you 8% Physical Damage Reflection for 15 seconds
*; Level 90
:Kick attacks deal +15% damage and grant you 8% Physical Damage Reflection for 15 seconds
*; Level 100
:Kick attacks deal +17% damage and grant you 8% Physical Damage Reflection for 15 seconds
}}
|-
| Front-Kicker's || of Front-Kicking || <b>Level 80100</b> - Front Kick Damage +4050% || Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Front Kick Damage +5%
*; Level 80
:Front Kick Damage +40%
*; Level 90
:Front Kick Damage +45%
*; Level 100
:Front Kick Damage +50%
}}
|-
| Hip-Shattering || of Hip-Shattering || <b>Level 80100</b> - Kick attacks deal +1822% damage and slow target's movement speed by 45% || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Kick attacks deal +5% damage and slow target's movement speed by 45%
*; Level 80
:Kick attacks deal +18% damage and slow target's movement speed by 45%
*; Level 90
:Kick attacks deal +20% damage and slow target's movement speed by 45%
*; Level 100
:Kick attacks deal +22% damage and slow target's movement speed by 45%
}}
|-
| || of Kicking While Nude || <b>Level 80100</b> - Kick attacks deal +3442% damage when you have 33% or less of your Armor left || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 1
:Kick attacks deal +9% damage when you have 33% or less of your Armor left
*; Level 80
:Kick attacks deal +34% damage when you have 33% or less of your Armor left
*; Level 85
:Kick attacks deal +36% damage when you have 33% or less of your Armor left
*; Level 90
:Kick attacks deal +38% damage when you have 33% or less of your Armor left
*; Level 95
:Kick attacks deal +40% damage when you have 33% or less of your Armor left
*; Level 100
:Kick attacks deal +42% damage when you have 33% or less of your Armor left
}}
|-
| || of Kicking Away Toxins || <b>Level 80100</b> - While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280360% rate || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 1
:While Unarmed skill active: 10% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 100% rate
*; Level 80
:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate
*; Level 85
:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 300% rate
*; Level 90
:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 320% rate
*; Level 95
:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 340% rate
*; Level 100
:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 360% rate
}}
|-
| || of Reckless Barrages || <b>Level 80100</b> - Barrage hits all enemies within 5 meters and deals +1927% damage, but reuse timer is +3 seconds || Hands || {{Spoiler|Click Expand to reveal|
*; Level 1
:Barrage hits all enemies within 5 meters and deals +2% damage, but reuse timer is +3 seconds
*; Level 80
:Barrage hits all enemies within 5 meters and deals +19% damage, but reuse timer is +3 seconds
*; Level 85
:Barrage hits all enemies within 5 meters and deals +21% damage, but reuse timer is +3 seconds
*; Level 90
:Barrage hits all enemies within 5 meters and deals +23% damage, but reuse timer is +3 seconds
*; Level 95
:Barrage hits all enemies within 5 meters and deals +25% damage, but reuse timer is +3 seconds
*; Level 100
:Barrage hits all enemies within 5 meters and deals +27% damage, but reuse timer is +3 seconds
}}
|-
| Mindfist || || <b>Level 80100</b> - Barrage and Headbutt make the target 1923% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Barrage and Headbutt make the target 5% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Level 80
:Barrage and Headbutt make the target 19% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Level 90
:Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Level 100
:Barrage and Headbutt make the target 23% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
}}
|-
| || of Headbutt Bubbles || <b>Level 80100</b> - Headbutt deals +2028% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 400 480 damage is mitigated) || Hands || {{Spoiler|Click Expand to reveal|
*; Level 1
:Headbutt deals +1% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
*; Level 80
:Headbutt deals +20% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 400 damage is mitigated)
*; Level 85
:Headbutt deals +22% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 420 damage is mitigated)
*; Level 90
:Headbutt deals +24% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 440 damage is mitigated)
*; Level 95
:Headbutt deals +26% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 460 damage is mitigated)
*; Level 100
:Headbutt deals +28% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 480 damage is mitigated)
}}
|-
| || of Deadly Barrages || <b>Level 80100</b> - Barrage Damage +5470% || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 1
:Barrage Damage +5%
*; Level 80
:Barrage Damage +54%
*; Level 85
:Barrage Damage +58%
*; Level 90
:Barrage Damage +62%
*; Level 95
:Barrage Damage +66%
*; Level 100
:Barrage Damage +70%
}}
|-
| || of Fiery Barrages || <b>Level 80100</b> - Barrage and Headbutt ignite the target, causing them to take 212 268 Fire damage over 8 seconds || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 10
:Barrage and Headbutt ignite the target, causing them to take 32 Fire damage over 8 seconds
*; Level 80
:Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds
*; Level 90
:Barrage and Headbutt ignite the target, causing them to take 240 Fire damage over 8 seconds
*; Level 100
:Barrage and Headbutt ignite the target, causing them to take 268 Fire damage over 8 seconds
}}
|-
| || of Headbutting || <b>Level 80100</b> - Headbutt and Knee Kick Damage +108 140 || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 1
:Headbutt and Knee Kick Damage +10
*; Level 80
:Headbutt and Knee Kick Damage +108
*; Level 85
:Headbutt and Knee Kick Damage +116
*; Level 90
:Headbutt and Knee Kick Damage +124
*; Level 95
:Headbutt and Knee Kick Damage +132
*; Level 100
:Headbutt and Knee Kick Damage +140
}}
|-
| || of Calloused Barrages || <b>Level 80100</b> - Barrage costs -14 30 Power and restores 23 31 Armor to you || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Barrage costs -1 Power and restores 3 Armor to you
:Barrage costs -8 Power and restores 11 Armor to you
*; Level 45
:Barrage costs -9 10 Power and restores 12 Armor to you
*; Level 50
:Barrage costs -10 12 Power and restores 13 Armor to you
*; Level 55
:Barrage costs -11 14 Power and restores 14 Armor to you
*; Level 60
:Barrage costs -12 16 Power and restores 15 Armor to you
*; Level 65
:Barrage costs -12 18 Power and restores 17 Armor to you
*; Level 70
:Barrage costs -13 20 Power and restores 19 Armor to you
*; Level 75
:Barrage costs -13 21 Power and restores 21 Armor to you
*; Level 80
:Barrage costs -14 23 Power and restores 23 Armor to you*; Level 85:Barrage costs -24 Power and restores 25 Armor to you*; Level 90:Barrage costs -26 Power and restores 27 Armor to you*; Level 95:Barrage costs -28 Power and restores 29 Armor to you*; Level 100:Barrage costs -30 Power and restores 31 Armor to you
}}
|-
| || of Headbutting || <b>Level 80100</b> - Headbutt Damage +4456% || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 1
:Headbutt Damage +10%
*; Level 80
:Headbutt Damage +44%
*; Level 85
:Headbutt Damage +47%
*; Level 90
:Headbutt Damage +50%
*; Level 95
:Headbutt Damage +53%
*; Level 100
:Headbutt Damage +56%
}}
|-
| || || <b>Level 80100</b> - Claw Barrage Damage +119 147 || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Claw Barrage Damage +14
*; Level 80
:Claw Barrage Damage +119
*; Level 85
:Claw Barrage Damage +126
*; Level 90
:Claw Barrage Damage +133
*; Level 95
:Claw Barrage Damage +140
*; Level 100
:Claw Barrage Damage +147
}}
|-
| || of Hip Throwing || <b>Level 80100</b> - Hip Throw Damage +5066% || Chest, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 1
:Hip Throw Damage +10%
*; Level 80
:Hip Throw Damage +50%
*; Level 85
:Hip Throw Damage +54%
*; Level 90
:Hip Throw Damage +58%
*; Level 95
:Hip Throw Damage +62%
*; Level 100
:Hip Throw Damage +66%
}}
|-
| || of Hip Throwing || <b>Level 80100</b> - Hip Throw deals +160 200 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage || Necklace, Hands || {{Spoiler|Click Expand to reveal|
*; Level 1
:Hip Throw deals +10 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
*; Level 80
:Hip Throw deals +160 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
*; Level 85
:Hip Throw deals +170 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
*; Level 90
:Hip Throw deals +180 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
*; Level 95
:Hip Throw deals +190 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
*; Level 100
:Hip Throw deals +200 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
}}
|-
| || of Anger Tossing || <b>Level 80100</b> - Hip Throw and Bodyslam deal +2230% damage and generate -390 530 Rage || Head, Legs || {{Spoiler|Click Expand to reveal|
*; Level 1
:Hip Throw and Bodyslam deal +5% damage and generate -20 Rage
*; Level 80
:Hip Throw and Bodyslam deal +22% damage and generate -390 Rage
*; Level 85
:Hip Throw and Bodyslam deal +24% damage and generate -425 Rage
*; Level 90
:Hip Throw and Bodyslam deal +26% damage and generate -460 Rage
*; Level 95
:Hip Throw and Bodyslam deal +28% damage and generate -495 Rage
*; Level 100
:Hip Throw and Bodyslam deal +30% damage and generate -530 Rage
}}
|-
| || of Impossible Hip Throws || <b>Level 80100</b> - Hip Throw hits all enemies within 8 meters and deals +1620% damage, but Power cost is +20 || Hands || {{Spoiler|Click Expand to reveal|
*; Level 10
:Hip Throw hits all enemies within 8 meters, but Power cost is +20
*; Level 80
:Hip Throw hits all enemies within 8 meters and deals +16% damage, but Power cost is +20
*; Level 90
:Hip Throw hits all enemies within 8 meters and deals +18% damage, but Power cost is +20
*; Level 100
:Hip Throw hits all enemies within 8 meters and deals +20% damage, but Power cost is +20
}}
|-
| Bodyslamming || of Bodyslamming || <b>Level 80100</b> - Bodyslam Damage +4759% || MainHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Bodyslam Damage +6%
*; Level 80
:Bodyslam Damage +47%
*; Level 85
:Bodyslam Damage +50%
*; Level 90
:Bodyslam Damage +53%
*; Level 95
:Bodyslam Damage +56%
*; Level 100
:Bodyslam Damage +59%
}}
|-
| || of Invincible Bodyslamming || <b>Level 80100</b> - Bodyslam deals +80 100 damage and grants you immunity to direct damage for 3 seconds || Head || {{Spoiler|Click Expand to reveal|
*; Level 10
:Bodyslam deals +10 damage and grants you immunity to direct damage for 3 seconds
*; Level 80
:Bodyslam deals +80 damage and grants you immunity to direct damage for 3 seconds
*; Level 90
:Bodyslam deals +90 damage and grants you immunity to direct damage for 3 seconds
*; Level 100
:Bodyslam deals +100 damage and grants you immunity to direct damage for 3 seconds
}}
|-
| || of Toxic Bruising || <b>Level 80100</b> - Bruising Blow causes the target to take +2430% damage from Poison for 20 seconds || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Bruising Blow causes the target to take +3% damage from Poison for 20 seconds
*; Level 80
:Bruising Blow causes the target to take +24% damage from Poison for 20 seconds
*; Level 90
:Bruising Blow causes the target to take +27% damage from Poison for 20 seconds
*; Level 100
:Bruising Blow causes the target to take +30% damage from Poison for 20 seconds
}}
|-
| || of Slamming Weaklings || <b>Level 80100</b> - Bodyslam deals +435 535 damage to non-Elite enemies || Necklace, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Bodyslam deals +60 damage to non-Elite enemies
*; Level 80
:Bodyslam deals +435 damage to non-Elite enemies
*; Level 85
:Bodyslam deals +460 damage to non-Elite enemies
*; Level 90
:Bodyslam deals +485 damage to non-Elite enemies
*; Level 95
:Bodyslam deals +510 damage to non-Elite enemies
*; Level 100
:Bodyslam deals +535 damage to non-Elite enemies
}}
|-
| || of Healslamming || <b>Level 80100</b> - Bodyslam heals you for 130 162 health || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Bodyslam heals you for 10 health
*; Level 80
:Bodyslam heals you for 130 health
*; Level 85
:Bodyslam heals you for 138 health
*; Level 90
:Bodyslam heals you for 146 health
*; Level 95
:Bodyslam heals you for 154 health
*; Level 100
:Bodyslam heals you for 162 health
}}
|-
| Serpentine || of Cobra Striking || <b>Level 80100</b> - Cobra Strike and Mamba Strike Damage +5163% || Legs, Feet || {{Spoiler|Click Expand to reveal|
*; Level 1
:Cobra Strike and Mamba Strike Damage +6%
*; Level 80
:Cobra Strike and Mamba Strike Damage +51%
*; Level 85
:Cobra Strike and Mamba Strike Damage +54%
*; Level 90
:Cobra Strike and Mamba Strike Damage +57%
*; Level 95
:Cobra Strike and Mamba Strike Damage +60%
*; Level 100
:Cobra Strike and Mamba Strike Damage +63%
}}
|-
| || || <b>Level 80100</b> - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 67 for 7 seconds || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Level 1
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds
*; Level 80
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds
*; Level 85
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +58 for 7 seconds
*; Level 90
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +61 for 7 seconds
*; Level 95
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +64 for 7 seconds
*; Level 100
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +67 for 7 seconds
}}
|-
| || of Cobra Scales || <b>Level 80100</b> - Cobra Strike and Mamba Strike restore 42 54 Armor to you || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 1
:Cobra Strike and Mamba Strike restore 10 Armor to you
*; Level 80
:Cobra Strike and Mamba Strike restore 42 Armor to you
*; Level 85
:Cobra Strike and Mamba Strike restore 45 Armor to you
*; Level 90
:Cobra Strike and Mamba Strike restore 48 Armor to you
*; Level 95
:Cobra Strike and Mamba Strike restore 51 Armor to you
*; Level 100
:Cobra Strike and Mamba Strike restore 54 Armor to you
}}
|-
| || of Painful Cobras || <b>Level 80100</b> - Cobra Strike Damage +80 100 || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 1
:Cobra Strike Damage +5
*; Level 80
:Cobra Strike Damage +80
*; Level 85
:Cobra Strike Damage +85
*; Level 90
:Cobra Strike Damage +90
*; Level 95
:Cobra Strike Damage +95
*; Level 100
:Cobra Strike Damage +100
}}
|-
| Bruising || of Bruises || <b>Level 80100</b> - Bruising Blow Damage +5571% || MainHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Bruising Blow Damage +9%
*; Level 80
:Bruising Blow Damage +55%
*; Level 85
:Bruising Blow Damage +59%
*; Level 90
:Bruising Blow Damage +63%
*; Level 95
:Bruising Blow Damage +67%
*; Level 100
:Bruising Blow Damage +71%
}}
|-
| || of Bruising Slams || <b>Level 80100</b> - Bruising Blow deals +2840% damage and hastens the current reuse timer of Bodyslam by 5 seconds || Legs, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Bruising Blow hastens the current reuse timer of Bodyslam by 1 second
*; Level 80
:Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds
*; Level 85
:Bruising Blow deals +31% damage and hastens the current reuse timer of Bodyslam by 5 seconds
*; Level 90
:Bruising Blow deals +34% damage and hastens the current reuse timer of Bodyslam by 5 seconds
*; Level 95
:Bruising Blow deals +37% damage and hastens the current reuse timer of Bodyslam by 5 seconds
*; Level 100
:Bruising Blow deals +40% damage and hastens the current reuse timer of Bodyslam by 5 seconds
}}
|-
| || of Healthy Bruises || <b>Level 80100</b> - Bruising Blow and Headbutt restore 28 36 Health || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Bruising Blow and Headbutt restore 2 Health
*; Level 80
:Bruising Blow and Headbutt restore 28 Health
*; Level 85
:Bruising Blow and Headbutt restore 30 Health
*; Level 90
:Bruising Blow and Headbutt restore 32 Health
*; Level 95
:Bruising Blow and Headbutt restore 34 Health
*; Level 100
:Bruising Blow and Headbutt restore 36 Health
}}
|-
| Bruising || of Traumatic Bruises || <b>Level 80100</b> - Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +1214.5% damage from other Trauma attacks for 20 seconds || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +5% damage from other Trauma attacks for 20 seconds
*; Level 80
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12.5% damage from other Trauma attacks for 20 seconds
*; Level 85
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +13% damage from other Trauma attacks for 20 seconds
*; Level 90
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +13.5% damage from other Trauma attacks for 20 seconds
*; Level 95
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +14% damage from other Trauma attacks for 20 seconds
*; Level 100
:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +14.5% damage from other Trauma attacks for 20 seconds
}}
|-
| Slashing || of Slashing Strikes || <b>Level 80100</b> - Slashing Strike Damage +3137% || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 35
:Slashing Strike Damage +7%
*; Level 80
:Slashing Strike Damage +31%
*; Level 90
:Slashing Strike Damage +34%
*; Level 100
:Slashing Strike Damage +37%
}}
|-
| || of Bleeding Strikes || <b>Level 80100</b> - Slashing Strike and Claw Barrage deal +126 150 Trauma damage over 6 seconds || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 35
:Slashing Strike and Claw Barrage deal +42 Trauma damage over 6 seconds
*; Level 80
:Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds
*; Level 90
:Slashing Strike and Claw Barrage deal +138 Trauma damage over 6 seconds
*; Level 100
:Slashing Strike and Claw Barrage deal +150 Trauma damage over 6 seconds
}}
|-
| Slashing || of Evasive Strikes || <b>Level 80100</b> - Slashing Strike boosts your Melee Evasion +45.25% for 5 seconds || OffHand, Head || {{Spoiler|Click Expand to reveal|
*; Level 35
:Slashing Strike boosts your Melee Evasion +1% for 5 seconds
*; Level 80
:Slashing Strike boosts your Melee Evasion +4.25% for 5 seconds
*; Level 85
:Slashing Strike boosts your Melee Evasion +4.5% for 5 seconds
*; Level 90
:Slashing Strike boosts your Melee Evasion +4.75% for 5 seconds
*; Level 95
:Slashing Strike boosts your Melee Evasion +5% for 5 seconds
*; Level 100
:Slashing Strike boosts your Melee Evasion +5.25% for 5 seconds
}}
|-
| || || <b>Level 80100</b> - Slashing Strike deals +1519% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Level 35
:Slashing Strike deals +6% damage and hastens the current reuse timer of Hip Throw by 2 seconds
*; Level 80
:Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
*; Level 85
:Slashing Strike deals +16% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
*; Level 90
:Slashing Strike deals +17% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
*; Level 95
:Slashing Strike deals +18% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
*; Level 100
:Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
}}
|-
| || || <b>Level 80100</b> - Cobra Strike, Mamba Strike, and Slashing Strike deal +40 50 damage and can be used while stunned. Doing so removes the stun effect from you. || Hands || {{Spoiler|Click Expand to reveal|
*; Level 10
:Cobra Strike, Mamba Strike, and Slashing Strike deal +5 damage and can be used while stunned. Doing so removes the stun effect from you.
*; Level 80
:Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you.
*; Level 90
:Cobra Strike, Mamba Strike, and Slashing Strike deal +45 damage and can be used while stunned. Doing so removes the stun effect from you.
*; Level 100
:Cobra Strike, Mamba Strike, and Slashing Strike deal +50 damage and can be used while stunned. Doing so removes the stun effect from you.
}}
|-
| || || <b>Level 51</b> - Chance to Ignore Knockbacks +30% 0.3 when Unarmed is active || Feet, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 1
:Chance to Ignore Knockbacks +0.25% when Unarmed is active
*; Level 51
:Chance to Ignore Knockbacks +30% 0.3 when Unarmed is active
}}
|-
| || || <b>Level 80100</b> - Infuriating Fist deals +4052% damage and taunts +400 560 || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 35
:Infuriating Fist deals +13% damage and taunts +40
*; Level 80
:Infuriating Fist deals +40% damage and taunts +400
*; Level 85
:Infuriating Fist deals +43% damage and taunts +440
*; Level 90
:Infuriating Fist deals +46% damage and taunts +480
*; Level 95
:Infuriating Fist deals +49% damage and taunts +520
*; Level 100
:Infuriating Fist deals +52% damage and taunts +560
}}
|-
| || of Traumatic Furious Punches || <b>Level 80100</b> - Infuriating Fist taunts +460 540 and deals 150 222 Trauma damage over 6 seconds || Feet || {{Spoiler|Click Expand to reveal|
*; Level 35
:Infuriating Fist taunts +280 and deals 30 Trauma damage over 6 seconds
*; Level 80
:Infuriating Fist taunts +460 and deals 150 Trauma damage over 6 seconds
*; Level 85
:Infuriating Fist taunts +480 and deals 168 Trauma damage over 6 seconds
*; Level 90
:Infuriating Fist taunts +500 and deals 186 Trauma damage over 6 seconds
*; Level 95
:Infuriating Fist taunts +520 and deals 204 Trauma damage over 6 seconds
*; Level 100
:Infuriating Fist taunts +540 and deals 222 Trauma damage over 6 seconds
}}
|-
| || of Elite Fury || <b>Level 80100</b> - Infuriating Fist damage +53 73 and for 10 seconds all Elite attacks deal -78% damage to you. || Head, Chest || {{Spoiler|Click Expand to reveal|
*; Level 35
:Infuriating Fist damage +8 and for 10 seconds all Elite attacks deal -5% damage to you.
*; Level 80
:Infuriating Fist damage +53 and for 10 seconds all Elite attacks deal -7% damage to you.
*; Level 85
:Infuriating Fist damage +58 and for 10 seconds all Elite attacks deal -7% damage to you.
*; Level 90
:Infuriating Fist damage +63 and for 10 seconds all Elite attacks deal -8% damage to you.
*; Level 95
:Infuriating Fist damage +68 and for 10 seconds all Elite attacks deal -8% damage to you.
*; Level 100
:Infuriating Fist damage +73 and for 10 seconds all Elite attacks deal -8% damage to you.
}}
|-
| || || <b>Level 80100</b> - Infuriating Fist damage +103131. Damage becomes Trauma instead of Crushing || Hands || {{Spoiler|Click Expand to reveal|
*; Level 35
:Infuriating Fist damage +50. Damage becomes Trauma instead of Crushing
*; Level 80
:Infuriating Fist damage +103. Damage becomes Trauma instead of Crushing
*; Level 85
:Infuriating Fist damage +110. Damage becomes Trauma instead of Crushing
*; Level 90
:Infuriating Fist damage +117. Damage becomes Trauma instead of Crushing
*; Level 95
:Infuriating Fist damage +124. Damage becomes Trauma instead of Crushing
*; Level 100
:Infuriating Fist damage +131. Damage becomes Trauma instead of Crushing
}}
|}
276
edits