261
edits
Changes
Updating Treasure effects to v399 using auto-wiki generator (added Rarity)
See also: [[Shield/Treasure Effects:By Ability]]
<!-- Updated to v398 v399 on Thu Nov 30 Tue Dec 05 2023 0110:1706:35 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:5547%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
|-
| || of Shielding || <b>Level 100</b> - Shield Mastery Base Damage +50% || Uncommon || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Shield Skill Damage +5
}}
|-
| || of Bashing || <b>Level 100</b> - All Shield Bash Abilities Damage +24% || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:All Shield Bash Abilities Damage +5%
}}
|-
| || of Hearty Bashing || <b>Level 100</b> - All types of shield Bash attacks restore 25 Armor || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:All types of shield Bash attacks restore 6 Armor
}}
|-
| Armor Master's || || <b>Level 20</b> - While the Shield skill is active, you mitigate 1 point of attack damage for every 20 Armor you have remaining. (Normally, you would mitigate 1 for every 25 Armor remaining.) || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 20
:While the Shield skill is active, you mitigate 1 point of attack damage for every 20 Armor you have remaining. (Normally, you would mitigate 1 for every 25 Armor remaining.)
}}
|-
| || of Physical Shielding || <b>Level 100</b> - All Shield attacks have a 24% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times || Uncommon || Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:All Shield attacks have a 10% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times
}}
|-
| || of Esoteric Shielding || <b>Level 100</b> - All Shield attacks have a 24% chance to conjure a force-shield that mitigates 10% of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 10
:All Shield attacks have a 10% chance to conjure a force-shield that mitigates 10% of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times
}}
|-
| || || <b>Level 100</b> - When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +100 damage || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +5 damage
}}
|-
| || of Stunning Bashes || <b>Level 100</b> - Stunning Bash Damage +100% || Uncommon || Legs, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Stunning Bash Damage +10%
}}
|-
| Armored || || <b>Level 100</b> - Max Armor +72 when Shield is active || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Max Armor +4 when Shield is active
}}
|-
| Protective || || <b>Level 100</b> - While Shield skill active: Mitigate Slashing +16, Piercing +14, and Crushing +14. Versus Elite attackers, these values are doubled || Uncommon || OffHand, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:While Shield skill active: Mitigate Slashing +2, Piercing +2, and Crushing +2. Versus Elite attackers, these values are doubled
}}
|-
| Acid-Proof || of Acid Resistance || <b>Level 100</b> - Max Armor +60, Direct Acid Mitigation +40, and Indirect Acid Mitigation +4 while Shield skill active || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Max Armor +3, Direct Acid Mitigation +2, and Indirect Acid Mitigation +1 while Shield skill active
}}
|-
| Armored || of Neck Defense || <b>Level 100</b> - Max Armor +80 when Shield is active || Uncommon || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Max Armor +4 when Shield is active
}}
|-
| || || <b>Level 100</b> - Stunning Bash causes the target to take 258 Trauma damage over 12 seconds || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Stunning Bash causes the target to take 30 Trauma damage over 12 seconds
}}
|-
| || of Disrupting Bashes || <b>Level 100</b> - Disrupting Bash further reduces target's Rage by 980 || Uncommon || Head, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Disrupting Bash further reduces target's Rage by 115
}}
|-
| || of Disrupting Bashes || <b>Level 100</b> - Disrupting Bash Damage +85% || Uncommon || Hands, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Disrupting Bash Damage +10%
}}
|-
| || of Ablative Disruption || <b>Level 100</b> - Disrupting Bash causes the next attack that hits you to deal 37 less damage || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Disrupting Bash causes the next attack that hits you to deal 10 less damage
}}
|-
| || of Infuriating Assaults || <b>Level 100</b> - Infuriating Bash reduces the Power cost of melee attacks by 20 for 6 seconds || Rare || MainHand, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Infuriating Bash reduces the Power cost of melee attacks by 1 for 6 seconds
}}
|-
| || of Infuriating Bashes || <b>Level 100</b> - Infuriating Bash Damage +67% || Uncommon || Head, Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Infuriating Bash Damage +10%
}}
|-
| || of Infuriating Bashes || <b>Level 100</b> - Infuriating Bash deals +44% damage and taunts +410 || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Infuriating Bash deals +11% damage and taunts +30
}}
|-
| || || <b>Level 100</b> - Infuriating Bash deals +60 damage and boosts your Indirect Acid Damage +70 for 7 seconds || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Infuriating Bash deals +3 damage and boosts your Indirect Acid Damage +5 for 7 seconds
}}
|-
| || || <b>Level 30</b> - Strategic Preparation boosts your Indirect Acid Damage +25% for 20 seconds || Uncommon || Legs || {{Spoiler|Click Expand to reveal|
*; Level 30
:Strategic Preparation boosts your Indirect Acid Damage +25% for 20 seconds
}}
|-
| || || <b>Level 100</b> - Strategic Preparation boosts your in-combat Armor regeneration +36 for 20 seconds || Uncommon || Feet, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Strategic Preparation boosts your in-combat Armor regeneration +2 for 20 seconds
}}
|-
| || || <b>Level 100</b> - Strategic Preparation causes your next attack to deal +162 damage if it is a Crushing, Slashing, or Piercing attack || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Strategic Preparation causes your next attack to deal +10 damage if it is a Crushing, Slashing, or Piercing attack
}}
|-
| Darkness-Free || || <b>Level 100</b> - Elemental Ward mitigates +68 Darkness damage for 30 seconds || Rare || Head || {{Spoiler|Click Expand to reveal|
*; Level 20
:Elemental Ward mitigates +12 Darkness damage for 30 seconds
}}
|-
| Untraumatic || || <b>Level 100</b> - Elemental Ward mitigates +69 direct Trauma damage for 30 seconds || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Level 10
:Elemental Ward mitigates +6 direct Trauma damage for 30 seconds
}}
|-
| || || <b>Level 100</b> - Elemental Ward boosts your direct and indirect Electricity damage +52 for 30 seconds || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Elemental Ward boosts your direct and indirect Electricity damage +4 for 30 seconds
}}
|-
| || || <b>Level 100</b> - Elemental Ward mitigates +40 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +40 more || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Elemental Ward mitigates +2 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +2 more
}}
|-
| Reinforcing || || <b>Level 100</b> - Reinforce restores +129 Armor and Shield Team restores +65 Armor || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Reinforce restores +15 Armor and Shield Team restores +8 Armor
}}
|-
| || || <b>Level 100</b> - While Bulwark Mode is enabled you recover 34 Armor every 3 seconds || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:While Bulwark Mode is enabled you recover 5 Armor every 3 seconds
}}
|-
| || || <b>Level 100</b> - When you are hit, all Shield abilities taunt +182 for 20 seconds (stacks up to 15 times) || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:When you are hit, all Shield abilities taunt +10 for 20 seconds (stacks up to 10 times)
}}
|-
| || || <b>Level 100</b> - Reinforce causes your Major Healing abilities to restore +64 for 10 seconds || Uncommon || Necklace, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Reinforce causes your Major Healing abilities to restore +7 for 10 seconds
}}
|-
| || || <b>Level 100</b> - When you are hit by a monster's Rage Attack, Reinforce restores +54 Armor for 60 seconds (stacks up to 10 times) || Uncommon || Head, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:When you are hit by a monster's Rage Attack, Reinforce restores +6 Armor for 60 seconds (stacks up to 10 times)
}}
|-
| || of Burst-Dodging || <b>Level 100</b> - Shield Team grants all allies 19% evasion of burst attacks for 10 seconds || Uncommon || MainHand, Legs || {{Spoiler|Click Expand to reveal|
*; Level 10
:Shield Team grants all allies 3% evasion of burst attacks for 10 seconds
}}
|-
| || || <b>Level 100</b> - Disrupting Bash causes the target to take +12% damage from Crushing attacks for 8 seconds || Rare || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Disrupting Bash causes the target to take +3% damage from Crushing attacks for 8 seconds
}}
|-
| || || <b>Level 100</b> - Shield Team grants all allies +20 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Level 10
:Shield Team grants all allies +2 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
}}
|-
| || || <b>Level 100</b> - While Bulwark Mode is enabled, other abilities cost -18 Power to use || Rare || Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:While Bulwark Mode is enabled, other abilities cost -3 Power to use
}}
|-
| || || <b>Level 100</b> - Shield Team causes all targets' Survival Utility abilities to restore 124 Armor to them. Lasts 20 seconds || Rare || OffHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Shield Team causes all targets' Survival Utility abilities to restore 16 Armor to them. Lasts 20 seconds
}}
|-
| || || <b>Level 100</b> - Reinforce boosts your Nice Attack Damage +200 for 9 seconds || Uncommon || MainHand, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Reinforce boosts your Nice Attack Damage +10 for 9 seconds
}}
|-
| || || <b>Level 100</b> - While Bulwark Mode is active all your attacks taunt +50% and restore 21 Health to you || Uncommon || Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:While Bulwark Mode is active all your attacks taunt +50% and restore 2 Health to you
}}
|-
| || || <b>Level 100</b> - While Bulwark Mode is active all your attacks taunt +50% and restore 34 Armor to you || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:While Bulwark Mode is active all your attacks taunt +50% and restore 1 Armor to you
}}
|-
| || || <b>Level 100</b> - Take the Lead heals you for 120 Health after a 15 second delay || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Take the Lead heals you for 6 Health after a 15 second delay
}}
|-
| || || <b>Level 100</b> - Take the Lead boosts your movement speed +3 and you recover 96 Power after a 15 second delay || Epic || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Take the Lead boosts your movement speed +1 and you recover 15 Power after a 15 second delay
}}
|-
| || || <b>Level 100</b> - Take the Lead boosts the taunt of all your attacks +200% || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Take the Lead boosts the taunt of all your attacks +10%
}}
|-
| || of Fool Fighting || <b>Level 100</b> - Fight Me You Fools Damage +65% || Uncommon || Hands, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Fight Me You Fools Damage +8%
}}
|-
| || of Fool Fighting || <b>Level 100</b> - Fight Me You Fools deals +53% damage and taunts +700 || Uncommon || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Fight Me You Fools deals +5% damage and taunts +25
}}
|-
| || || <b>Level 100</b> - Fight Me You Fools deals +22% damage and restores 128 Health over 8 seconds || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Fight Me You Fools deals +3% damage and restores 32 Health over 8 seconds
}}
|-
| Finisher's || of Finishing || <b>Level 100</b> - Finish It Damage +80% || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Finish It Damage +10%
}}
|-
| || of Fast Finishes || <b>Level 100</b> - Finish It Damage +46% and Power Cost -36 || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Finish It Damage +5% and Power Cost -3
}}
|-
| || || <b>Level 100</b> - Finish It Restores 80 Health || Rare || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Finish It Restores 16 Health
}}
|-
| Retaliatory || of Retaliatory Finishes || <b>Level 100</b> - When you are hit, Finish It damage is +80 for 20 seconds (stacks up to 10 times) || Epic || MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:When you are hit, Finish It damage is +4 for 20 seconds (stacks up to 10 times)
}}
|-
| || of Finishing Bashes || <b>Level 100</b> - All Shield Bash Abilities deal +62 damage and hasten the current reuse timer of Finish It by 2 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:All Shield Bash Abilities deal +5 damage and hasten the current reuse timer of Finish It by 1 second
}}
|-
| || || <b>Level 30</b> - Chance to Ignore Knockbacks +33%, Chance to Ignore Stuns +20% || Rare || Feet, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 30
:Chance to Ignore Knockbacks +33%, Chance to Ignore Stuns +20%
}}
|-
| || || <b>Level 100</b> - Fight Me You Fools boosts Core Attack Damage +250 for 6 seconds || Rare || MainHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Fight Me You Fools boosts Core Attack Damage +25 for 6 seconds
}}
|-
| || of Death Avoidance || <b>Level 100</b> - Chance to Miraculously Avoid Death +143% when Shield is active || Uncommon || Necklace, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Chance to Miraculously Avoid Death +10% when Shield is active
}}
|-
| || of Bashing || <b>Level 100</b> - All Shield Bash Abilities deal +62 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds || Uncommon || Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:All Shield Bash Abilities deal +5 damage and hasten the current reuse timer of Fight Me You Fools by 1 second
}}
|-
| Fire-Insulated || of Fiery Insulation || <b>Level 100</b> - Fire Shield boosts your direct and indirect Cold mitigation +20 for 20 seconds || Uncommon || Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Fire Shield boosts your direct and indirect Cold mitigation +1 for 20 seconds
}}
|-
| || of True Fire Shielding || <b>Level 100</b> - Fire Shield boosts your direct and indirect Fire mitigation +20 for 20 seconds || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Fire Shield boosts your direct and indirect Fire mitigation +1 for 20 seconds
}}
|-
| Igniting || of Incinerating Defense || <b>Level 100</b> - Fire Shield causes melee attackers to ignite, dealing 150 Fire damage over 10 seconds || Rare || MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Fire Shield causes melee attackers to ignite, dealing 30 Fire damage over 10 seconds
}}
|-
| Igniting || of Incinerating Defense || <b>Level 100</b> - Fire Shield deals +120 Fire damage to melee attackers || Rare || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Level 10
:Fire Shield deals +12 Fire damage to melee attackers