9
edits
Changes
Rewritten to be more succinct and clear, Grammar fixes
===Levels & Skills===
*A short explanation: (see [[Level]] for a thorough walk-through)
**Most MMO's usually have MMORPGs use a way for both numeric Level system to indicate the player's character and for NPC foe's that start at level 1 and slowly increase to 2 power of players, NPCs, and 3, all the way to 50 or even 100mobs. Project Gorgon does not do this. Skills are by Default begin at level 0, and do not show in the players player's skill panel, to . To get level 1(and a usable skill), the player will need to find the appropriate NPC/quest or item that teaches/gives the skill they desire.
*Skills
**These are what players use as abilities/skill/attributes that allows them to accomplish things in the game world. See:[[skills]]
**In Project Gorgon skills are increased by using them, so the more a player uses a specific skill the higher their level will be in that skill.
**It is important to note that if active skill levels are too far apart (more than 25 levels), abilities that are above the 25 level difference are grayed out on the skill bars and unavailable for use. The player simply needs to select lower leveled level abilities in the skill in order to use the same abilities.**To change active skills(archery, sword, necro, ectetc) click the arrow button that is on the left side of the skill bar you would like to change.
*Combat Level:
*First time's the charm
**Most events in the game reward bonus XP the first time you complete them. This applies to using recipes in various Trade Skills, to eating all types of foods ([[Gourmand]]), slaying foes (both common and bosses), dying in different ways, and even Binding yourself to a Teleportation Circle!
===Death===