Open main menu

Project: Gorgon Wiki β

Changes

Augmentation

27 bytes removed, 18:09, 29 July 2016
m
no edit summary
'''Augmentation''' encompasses four different skills that allow you to assign specific treasure effects to items. The four categories are: Jewelry, Ancillary Armor, Armor and Weapon augments. To learn how to apply augments, speak to [[Nightshade]].
Learning augmentation is a multi-step process. [[Nightshade]] sends players to visit four of his associates: [[Poe]], [[Malgath]], [[Syndra]], and [[Gribburn]]. The player can then return to [[Nightshade]] to learn weapon augmentation, which makes it possible to train some abilities. The player then travels back to [[Poe]], [[Malgath]], [[Syndra]], or [[Gribburn]] in order to learn individual types of augmentation. Each of these sub-trainers has their own challenges such as having to use violence to reach their locations (i.e. [[Malgath]], [[Poe]]), learning [[Goblinese]] and gaining favor with [[Hogan]](e.g. [[Gribburn]], and carrying wood for the campfire so [[Syndra]] is warm enough to talk to the player.
Using [[Weapon Augmentation]] as an example, a player first travels to [[Malgath]] in the Wolf Cave and gain gains his favor in order to train the first level skill called '''"Decompose Main Hand Weapon"'''. This skill will allow the player to take any enchanted (green or above) main hand weapon and break it down into "beads". The level and rarity of the weapon determine how many beads the player receives, between approximately 1 and 30 beads given out. Decomposition also rarely results in the creation of a [[Prism]], which are reagents used in [[Transmutation]].
During the first 10 levels of [[Weapon Augmentation]], teaches the player learns to extract effects from weapons. Extracting a specific effect costs beads. According to the crafting menu, it can cost up to one bead per level of the effect(e.g. a staff that requires level 60 fire magic would cost up to 60 beads for a successful extraction of a fire magic effect).
Extracting a specific effect requires a "crystal" as well, and the player is unable to continue without using a crystal in the crafting menu. Putting the wrong type of crystal(e.g. using a redwall crystal because they're more readily available) will result in the item and crystal being destroyed, and the player will receive a message stating that they used the wrong type of crystal.
87
edits