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Unarmed/Treasure Effects

45,174 bytes added, 5 October
Updating to v414
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}Unarmed/Treasure Effects|Unarmed Treasure Effects]]==</includeonly>See also: [[Unarmed/Treasure Effects:By Slot]] 
See also: [[Unarmed/Treasure Effects:By Ability]]
<!-- This table is from patch v272, December 17, 2016 Updated to v414 on Fri Oct 04 2024 23:24:28 GMT-0600 (Mountain Daylight Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! Best Tier style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! All Tiersstyle="width:15%"| Other Versions
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| Martial || of Deadly Fists || <b>Tier 6Level 100</b> - Unarmed Base Damage +2050% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Unarmed Damage +5*; Level 20:Unarmed Base Damage +310%*; Tier 2Level 30:Unarmed Base Damage +15%*; Level 40:Unarmed Base Damage +820%*; Tier 3Level 50:Unarmed Base Damage +25%*; Level 60:Unarmed Base Damage +1130%*; Tier 4Level 70:Unarmed Base Damage +35%*; Level 80:Unarmed Base Damage +1440%*; Tier 5Level 90*:Unarmed Base Damage +1745%*; Tier 6Level 100*:Unarmed Base Damage +2050%|Expand}}
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| Punching || of Punches || <b>Tier 6Level 100</b> - Jab and Infuriating Fist Damage +48 80 || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Jab and Infuriating Fist Damage +8*; Tier 2Level 20*:Jab and Infuriating Fist Damage +16*; Tier 3Level 30:Jab and Infuriating Fist Damage +24*; Level 40:Jab and Infuriating Fist Damage +2432*; Tier 4Level 50:Jab and Infuriating Fist Damage +40*; Level 60:Jab and Infuriating Fist Damage +3248*; Tier 5Level 70:Jab and Infuriating Fist Damage +56*; Level 80:Jab and Infuriating Fist Damage +4064*; Tier 6Level 90:Jab and Infuriating Fist Damage +72*; Level 100:Jab and Infuriating Fist Damage +4880|Expand}}
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| || of Refreshing Punches || <b>Tier 6Level 100</b> - Punch, Jab, and Infuriating Fist restore 14 22 Health to you || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Punch, Jab, and Infuriating Fist restore 3 Health to you*; Tier 2Level 20*:Punch, Jab, and Infuriating Fist restore 5 Health to you*; Tier 3Level 30:Punch, Jab, and Infuriating Fist restore 7 Health to you*; Level 40:Punch, Jab, and Infuriating Fist restore 7 9 Health to you*; Tier 4Level 50:Punch, Jab, and Infuriating Fist restore 12 Health to you*; Level 60:Punch, Jab, and Infuriating Fist restore 9 14 Health to you*; Tier 5Level 70:Punch, Jab, and Infuriating Fist restore 16 Health to you*; Level 80:Punch, Jab, and Infuriating Fist restore 12 18 Health to you*; Tier 6Level 90:Punch, Jab, and Infuriating Fist restore 20 Health to you*; Level 100:Punch, Jab, and Infuriating Fist restore 14 22 Health to you|Expand}}
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| || of Knee-Kicking || <b>Tier 12Level 100</b> - Knee Kick Damage +4056% || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Knee Kick Damage +6%*; Level 10:Knee Kick Damage +78%*; Tier 2Level 15*:Knee Kick Damage +1011%*; Tier 3Level 20*:Knee Kick Damage +13%*; Tier 4Level 25*:Knee Kick Damage +16%*; Tier 5Level 30:Knee Kick Damage +18%*; Level 35:Knee Kick Damage +1921%*; Tier 6Level 40:Knee Kick Damage +23%*; Level 45:Knee Kick Damage +2226%*; Tier 7Level 50:Knee Kick Damage +28%*; Level 55:Knee Kick Damage +2530%*; Tier 8Level 60:Knee Kick Damage +32%*; Level 65:Knee Kick Damage +2835%*; Tier 9Level 70:Knee Kick Damage +38%*; Level 75:Knee Kick Damage +3141%*; Tier 10Level 80:Knee Kick Damage +44%*; Level 85:Knee Kick Damage +3447%*; Tier 11Level 90:Knee Kick Damage +50%*; Level 95:Knee Kick Damage +3753%*; Tier 12Level 100*:Knee Kick Damage +4056%|Expand}}
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| || of Naked Fury || <b>Tier 12Level 100</b> - Unarmed attacks deal +2224% damage when you have 33% or less of your Armor left || Rare || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 1*:Unarmed attacks deal +2 damage when you have 33% or less of your Armor left*; Tier 2Level 10*:Unarmed attacks deal +4 damage when you have 33% or less of your Armor left*; Tier 3Level 15*:Unarmed attacks deal +6% damage when you have 33% or less of your Armor left*; Tier 4Level 20:Unarmed attacks deal +7% damage when you have 33% or less of your Armor left*; Level 25:Unarmed attacks deal +8% damage when you have 33% or less of your Armor left*; Tier 5Level 30:Unarmed attacks deal +9% damage when you have 33% or less of your Armor left*; Level 35:Unarmed attacks deal +10% damage when you have 33% or less of your Armor left*; Tier 6Level 40:Unarmed attacks deal +11% damage when you have 33% or less of your Armor left*; Level 45:Unarmed attacks deal +12% damage when you have 33% or less of your Armor left*; Tier 7Level 50:Unarmed attacks deal +13% damage when you have 33% or less of your Armor left*; Level 55:Unarmed attacks deal +14% damage when you have 33% or less of your Armor left*; Tier 8Level 60:Unarmed attacks deal +15% damage when you have 33% or less of your Armor left*; Level 65:Unarmed attacks deal +16% damage when you have 33% or less of your Armor left*; Tier 9Level 70:Unarmed attacks deal +18% damage when you have 33% or less of your Armor left*; Level 75:Unarmed attacks deal +1719% damage when you have 33% or less of your Armor left*; Tier 10Level 80:Unarmed attacks deal +20% damage when you have 33% or less of your Armor left*; Level 85:Unarmed attacks deal +1821% damage when you have 33% or less of your Armor left*; Tier 11Level 90:Unarmed attacks deal +22% damage when you have 33% or less of your Armor left*; Level 95:Unarmed attacks deal +2023% damage when you have 33% or less of your Armor left*; Tier 12Level 100*:Unarmed attacks deal +2224% damage when you have 33% or less of your Armor left|Expand}}
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| || of Armor Hatred || <b>Tier 6Level 100</b> - Unarmed attacks deal +14 52 Armor damage || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Unarmed attacks deal +7 Armor damage*; Level 20:Unarmed attacks deal +4 12 Armor damage*; Tier 2Level 30:Unarmed attacks deal +17 Armor damage*; Level 40:Unarmed attacks deal +6 22 Armor damage*; Tier 3Level 50:Unarmed attacks deal +27 Armor damage*; Level 60:Unarmed attacks deal +8 32 Armor damage*; Tier 4Level 70:Unarmed attacks deal +37 Armor damage*; Level 80:Unarmed attacks deal +10 42 Armor damage*; Tier 5Level 90*:Unarmed attacks deal +12 47 Armor damage*; Tier 6Level 100*:Unarmed attacks deal +14 52 Armor damage|Expand}}
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| || of Accurate Martial Arts || <b>Tier 12Level 100</b> - Unarmed attacks deal +6 9 damage and have +12 20 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 1*:Unarmed attacks deal +1 damage and have +1 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 2Level 10*:Unarmed attacks deal +1 damage and have +2 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 3Level 15*:Unarmed attacks deal +2 damage and have +3 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 4Level 20*:Unarmed attacks deal +2 damage and have +4 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 5Level 25*:Unarmed attacks deal +3 damage and have +5 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 6Level 30*:Unarmed attacks deal +3 damage and have +6 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 7Level 35*:Unarmed attacks deal +4 damage and have +7 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 8Level 40*:Unarmed attacks deal +4 damage and have +8 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 9Level 45*:Unarmed attacks deal +5 damage and have +9 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 10Level 50*:Unarmed attacks deal +5 damage and have +10 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 11Level 55*:Unarmed attacks deal +6 damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier Level 60:Unarmed attacks deal +7 damage and have +12Accuracy (which cancels out the Evasion that certain monsters have)*; Level 65:Unarmed attacks deal +8 damage and have +13 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 70:Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 75:Unarmed attacks deal +9 damage and have +15 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 80:Unarmed attacks deal +6 9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 85:Unarmed attacks deal +9 damage and have +17 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 90:Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 95:Unarmed attacks deal +9 damage and have +19 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 100:Unarmed attacks deal +9 damage and have +12 20 Accuracy (which cancels out the Evasion that certain monsters have)|Expand}}
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| || of Punch-Shielding Evasion || <b>Tier 12Level 100</b> - While Unarmed attacks have a 19skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated). recover 80 Armor || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:While Unarmed attacks have a 2skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates Melee attack you recover 4 Armor*; Level 10:While Unarmed skill is active: you gain +4% of all physical damage Melee Evasion and any time you Evade a Melee attack you take for 1 minute (or until 100 damage recover 8 Armor*; Level 15:While Unarmed skill is mitigated).active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 12 Armor*; Tier 2Level 20:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 16 Armor*; Level 25:While Unarmed attacks have skill is active: you gain +4% Melee Evasion and any time you Evade a 3Melee attack you recover 20 Armor*; Level 30:While Unarmed skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10Melee attack you recover 24 Armor*; Level 35:While Unarmed skill is active: you gain +4% of all physical damage Melee Evasion and any time you Evade a Melee attack you take for 1 minute (or until 100 damage recover 28 Armor*; Level 40:While Unarmed skill is mitigated).active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 32 Armor*; Tier 3Level 45*:While Unarmed attacks have a 5skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 36 Armor*; Tier Level 50:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 40 Armor*; Level 55:While Unarmed attacks have a 6skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 44 Armor*; Tier 5Level 60*:While Unarmed attacks have a 8skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 48 Armor*; Tier 6Level 65*:While Unarmed attacks have a 9skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 52 Armor*; Tier 7Level 70*:While Unarmed attacks have a 11skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 56 Armor*; Tier 8Level 75*:While Unarmed attacks have a 12skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 60 Armor*; Tier 9Level 80*:While Unarmed attacks have a 14skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 64 Armor*; Tier 10Level 85*:While Unarmed attacks have a 15skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 68 Armor*; Tier 11Level 90*:While Unarmed attacks have a 17skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 72 Armor*; Tier 12Level 95*:While Unarmed attacks have a 19skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until recover 76 Armor*; Level 100 damage :While Unarmed skill is mitigated).active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 80 Armor|Expand}}
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| || of Pain-Reflection Evasive Maneuvers || <b>Tier 12Level 100</b> - While Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack. deals +165 damage || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:While Unarmed attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage skill is active: any time you take for 1 minute (or until 100 Evade an attack, your next attack deals +24 damage *; Level 10:While Unarmed skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +31 damage*; Tier 2Level 15*:While Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage skill is active: any time you take for 1 minute (or until 100 Evade an attack, your next attack deals +38 damage *; Level 20:While Unarmed skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +45 damage*; Tier 3Level 25*:While Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage skill is active: any time you take for 1 minute (or until 100 Evade an attack, your next attack deals +52 damage *; Level 30:While Unarmed skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +59 damage*; Tier 4Level 35*:While Unarmed attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage skill is active: any time you take for 1 minute (or until 100 Evade an attack, your next attack deals +66 damage *; Level 40:While Unarmed skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +73 damage*; Tier 5Level 45*:While Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage skill is active: any time you take for 1 minute (or until 100 Evade an attack, your next attack deals +80 damage *; Level 50:While Unarmed skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +87 damage*; Tier 6Level 55*:While Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage skill is active: any time you take for 1 minute (or until 100 Evade an attack, your next attack deals +94 damage *; Level 60:While Unarmed skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +101 damage*; Tier 7Level 65*:While Unarmed attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage skill is active: any time you take for 1 minute (or until 100 Evade an attack, your next attack deals +109 damage *; Level 70:While Unarmed skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +117 damage*; Tier 8Level 75*:While Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage skill is active: any time you take for 1 minute (or until 100 Evade an attack, your next attack deals +125 damage *; Level 80:While Unarmed skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +133 damage*; Tier 9Level 85*:While Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way skill is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +141 damage*; Tier 10Level 90*:While Unarmed attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way skill is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +149 damage*; Tier 11Level 95*:While Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way skill is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +157 damage*; Tier 12Level 100*:While Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way skill is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +165 damage|Expand}}
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| || of Angst Fists || <b>Tier 12Level 100</b> - 14While Unarmed skill is active: 21% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or Jab Infuriating Fist at a 300% rate || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 1:While Unarmed skill is active: 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 100% rate*3; Level 10:While Unarmed skill is active: 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or Infuriating Fist at a 120% rate*; Level 15:While Unarmed skill is active: 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate*; Tier 2Level 20:While Unarmed skill is active: 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 140% rate*4; Level 25:While Unarmed skill is active: 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or Infuriating Fist at a 140% rate*; Level 30:While Unarmed skill is active: 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate*; Tier 3Level 35:While Unarmed skill is active: 15% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate*5; Level 40:While Unarmed skill is active: 15% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or Infuriating Fist at a 180% rate*; Level 45:While Unarmed skill is active: 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 180% rate*; Tier 4Level 50:While Unarmed skill is active: 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 200% rate*6; Level 55:While Unarmed skill is active: 17% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or Infuriating Fist at a 200% rate*; Level 60:While Unarmed skill is active: 17% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 220% rate*; Tier 5Level 65*7:While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 230% rate*; Tier 6Level 70*8:While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 240% rate*; Tier 7Level 75*9:While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 250% rate*; Tier 8Level 80*10:While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 260% rate*; Tier 9Level 85*11:While Unarmed skill is active: 20% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 270% rate*; Tier 10Level 90*12:While Unarmed skill is active: 20% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 280% rate*; Tier 11Level 95*13:While Unarmed skill is active: 21% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 290% rate*; Tier 12Level 100*14:While Unarmed skill is active: 21% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 300% rate|Expand}}
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| Anti-Darkness || of Dark and Angry Fists || <b>Tier 12Level 100</b> - 22While Unarmed skill is active: 28.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or Jab Infuriating Fist at a 380% rate || Uncommon || Legs, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:While Unarmed skill is active: 13% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 100% rate*8; Level 10:While Unarmed skill is active: 14% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or Infuriating Fist at a 110% rate*; Level 15:While Unarmed skill is active: 15% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate*; Tier 2Level 20:While Unarmed skill is active: 16% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 130% rate*9; Level 25:While Unarmed skill is active: 17% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or Infuriating Fist at a 140% rate*; Level 30:While Unarmed skill is active: 18% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 150% rate*; Tier 3Level 35:While Unarmed skill is active: 19% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate*10; Level 40:While Unarmed skill is active: 20% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or Infuriating Fist at a 170% rate*; Level 45:While Unarmed skill is active: 21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 180% rate*; Tier 4Level 50:While Unarmed skill is active: 22% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 190% rate*11; Level 55:While Unarmed skill is active: 23% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or Infuriating Fist at a 210% rate*; Level 60:While Unarmed skill is active: 24% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 220% rate*; Tier 5Level 65*13:While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 240% rate*; Tier 6Level 70*14:While Unarmed skill is active: 25.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 260% rate*; Tier 7Level 75*15:While Unarmed skill is active: 26% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 280% rate*; Tier 8Level 80*17:While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 300% rate*; Tier 9Level 85*18:While Unarmed skill is active: 27% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 320% rate*; Tier 10Level 90*19:While Unarmed skill is active: 27.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 340% rate*; Tier 11Level 95*21:While Unarmed skill is active: 28% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 360% rate*; Tier 12Level 100*22:While Unarmed skill is active: 28.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 380% rate|Expand}}
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| Infuriating || || <b>Tier 12Level 100</b> - Taunt From Attack Damage +60100% when Unarmed is active || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Taunt From Attack Damage +5% when Unarmed is active*; Tier 2Level 10*:Taunt From Attack Damage +10% when Unarmed is active*; Tier 3Level 15*:Taunt From Attack Damage +15% when Unarmed is active*; Tier 4Level 20*:Taunt From Attack Damage +20% when Unarmed is active*; Tier 5Level 25*:Taunt From Attack Damage +25% when Unarmed is active*; Tier 6Level 30*:Taunt From Attack Damage +30% when Unarmed is active*; Tier 7Level 35:Taunt From Attack Damage +35% when Unarmed is active*; Level 40:Taunt From Attack Damage +3540% when Unarmed is active*; Level 45:Taunt From Attack Damage +45% when Unarmed is active*; Tier 8Level 50:Taunt From Attack Damage +50% when Unarmed is active*; Level 55:Taunt From Attack Damage +4055% when Unarmed is active*; Level 60:Taunt From Attack Damage +60% when Unarmed is active*; Tier 9Level 65:Taunt From Attack Damage +65% when Unarmed is active*; Level 70:Taunt From Attack Damage +4570% when Unarmed is active*; Tier 10Level 75:Taunt From Attack Damage +75% when Unarmed is active*; Level 80:Taunt From Attack Damage +5080% when Unarmed is active*; Tier 11Level 85:Taunt From Attack Damage +85% when Unarmed is active*; Level 90:Taunt From Attack Damage +5590% when Unarmed is active*; Tier 12Level 95:Taunt From Attack Damage +95% when Unarmed is active*; Level 100:Taunt From Attack Damage +60100% when Unarmed is active|Expand}}
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| || of Slow Mambas || <b>Tier 6Level 100</b> - Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 Reuse Time -2 seconds || Head, Uncommon || OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Mamba Strike Reuse Time -0.2 seconds*; Level 20:Mamba Strike deals +50% Crushing damage and +50 Trauma damage (if target's armor is below 33%), but reuse timer is +8 Reuse Time -0.4 seconds*; Tier 2Level 30:Mamba Strike Reuse Time -0.6 seconds*; Level 40:Mamba Strike deals +100% Crushing damage and +100 Trauma damage (if target's armor is below 33%), but reuse timer is +Reuse Time -0.8 seconds*; Tier 3Level 50:Mamba Strike Reuse Time -1 seconds*; Level 60:Mamba Strike deals +125% Crushing damage and +150 Trauma damage (if target's armor is below 33%), but reuse timer is +8 Reuse Time -1.2 seconds*; Tier Level 70:Mamba Strike Reuse Time -1.4seconds*; Level 80:Mamba Strike deals +150% Crushing damage and +200 Trauma damage (if target's armor is below 33%), but reuse timer is +8 Reuse Time -1.6 seconds*; Tier 5Level 90*:Mamba Strike deals +175% Crushing damage and +250 Trauma damage (if target's armor is below 33%), but reuse timer is +Reuse Time -1.8 seconds*; Tier 6Level 100*:Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 Reuse Time -2 seconds|Expand}}
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| || of Internal Injuries || <b>Tier 6Level 100</b> - Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds +84 || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Mamba Strike and Front Kick damage +12*; Level 20:Mamba Strike and Front Kick deal 15 Trauma damage over 15 seconds+20*; Tier 2Level 30:Mamba Strike and Front Kick damage +28*; Level 40:Mamba Strike and Front Kick deal 25 Trauma damage over 15 seconds+36*; Tier 3Level 50:Mamba Strike and Front Kick damage +44*; Level 60:Mamba Strike and Front Kick deal 35 Trauma damage over 15 seconds+52*; Tier 4Level 70:Mamba Strike and Front Kick damage +60*; Level 80:Mamba Strike and Front Kick deal 45 Trauma damage over 15 seconds+68*; Tier 5Level 90*:Mamba Strike and Front Kick deal 55 Trauma damage over 15 seconds+76*; Tier 6Level 100*:Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds+84|Expand}}
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| Kicking || of Kicking Evasive Mambas || <b>Tier 12Level 100</b> - Kick Damage Mamba Strike boosts your Melee Evasion +46 10% for 10 seconds || Uncommon || Legs, MainHand, Ring Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Kick Damage :Mamba Strike boosts your Melee Evasion +45.5% for 10 seconds*; Tier 2Level 20*Kick Damage :Mamba Strike boosts your Melee Evasion +76% for 10 seconds*; Tier 3Level 30*Kick Damage :Mamba Strike boosts your Melee Evasion +6.5% for 10seconds*; Tier 4Level 40*Kick Damage :Mamba Strike boosts your Melee Evasion +147% for 10 seconds*; Tier 5Level 50*Kick Damage :Mamba Strike boosts your Melee Evasion +187.5% for 10 seconds*; Tier 6Level 60*Kick Damage :Mamba Strike boosts your Melee Evasion +228% for 10 seconds*; Tier 7Level 70*Kick Damage :Mamba Strike boosts your Melee Evasion +268.5% for 10 seconds*; Tier 8Level 80*Kick Damage :Mamba Strike boosts your Melee Evasion +30*; Tier 9*Kick Damage +34*; Tier % for 10*Kick Damage +38seconds*; Tier 11Level 90*Kick Damage :Mamba Strike boosts your Melee Evasion +429.5% for 10 seconds*; Tier 12Level 100*Kick Damage :Mamba Strike boosts your Melee Evasion +4610% for 10 seconds|Expand}}
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| Platefooted || of Mambvasion || <b>Tier 12Level 100</b> - Kick attacks restore 43 Armor Mamba Strike deals +67 Damage and boosts your Melee Evasion +5.5% for 6 seconds || Uncommon || Chest, Ring MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1*Kick attacks restore Level 10 Armor*; Tier 2*Kick attacks restore :Mamba Strike deals +13 ArmorDamage and boosts your Melee Evasion +1% for 6 seconds*; Tier 3Level 20*Kick attacks restore 16 Armor:Mamba Strike deals +19 Damage and boosts your Melee Evasion +1.5% for 6 seconds*; Tier 4Level 30*Kick attacks restore 19 Armor:Mamba Strike deals +25 Damage and boosts your Melee Evasion +2% for 6 seconds*; Tier Level 40:Mamba Strike deals +31 Damage and boosts your Melee Evasion +2.5*Kick attacks restore 22 Armor*; Tier % for 6*Kick attacks restore 25 Armorseconds*; Tier 7Level 50*Kick attacks restore 28 Armor:Mamba Strike deals +37 Damage and boosts your Melee Evasion +3% for 6 seconds*; Tier 8Level 60*Kick attacks restore 31 Armor:Mamba Strike deals +43 Damage and boosts your Melee Evasion +3.5% for 6 seconds*; Tier 9Level 70*Kick attacks restore 34 Armor:Mamba Strike deals +49 Damage and boosts your Melee Evasion +4% for 6 seconds*; Tier 10Level 80*Kick attacks restore 37 Armor:Mamba Strike deals +55 Damage and boosts your Melee Evasion +4.5% for 6 seconds*; Tier 11Level 90*Kick attacks restore 40 Armor:Mamba Strike deals +61 Damage and boosts your Melee Evasion +5% for 6 seconds*; Tier 12Level 100*Kick attacks restore 43 Armor:Mamba Strike deals +67 Damage and boosts your Melee Evasion +5.5% for 6 seconds|Expand}}
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| Kicking || of Reflective Kicks Kicking || <b>Tier 6Level 100</b> - Kick attacks deal Damage +9% damage and grant you 6% Physical Damage Reflection for 15 seconds 100 || Uncommon || Hands Legs, MainHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Kick Damage +5*; Level 10:Kick attacks deal Damage +4% damage and grant you 1% Physical 10*; Level 15:Kick Damage Reflection for +15 seconds*; Tier 2Level 20:Kick Damage +20*; Level 25:Kick Damage +25*; Level 30:Kick Damage +30*; Level 35:Kick attacks deal Damage +5% damage and grant you 2% Physical 35*; Level 40:Kick Damage Reflection for 15 seconds+40*; Tier 3Level 45:Kick Damage +45*; Level 50:Kick attacks deal Damage +6% damage and grant you 3% Physical 50*; Level 55:Kick Damage Reflection for 15 seconds+55*; Tier 4Level 60:Kick Damage +60*; Level 65:Kick attacks deal Damage +7% damage and grant you 4% Physical 65*; Level 70:Kick Damage Reflection for 15 seconds+70*; Tier 5Level 75:Kick Damage +75*; Level 80:Kick attacks deal Damage +8% damage and grant you 5% Physical 80*; Level 85:Kick Damage Reflection for 15 seconds+85*; Tier 6Level 90:Kick Damage +90*; Level 95:Kick attacks deal Damage +9% damage and grant you 6% Physical 95*; Level 100:Kick Damage Reflection for 15 seconds+100|Expand}}
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| Front-Kicker's Platefooted || of Front-Kicking || <b>Tier 6Level 100</b> - Front Kick Damage +33% attacks restore 50 Armor || Feet Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Kick attacks restore 12 Armor*; Level 10:Kick attacks restore 14 Armor*; Level 15:Kick attacks restore 16 Armor*; Level 20:Kick attacks restore 18 Armor*; Level 25:Kick attacks restore 20 Armor*; Level 30:Kick attacks restore 22 Armor*; Level 35:Kick attacks restore 24 Armor*Front ; Level 40:Kick Damage +8%attacks restore 26 Armor*; Tier 2Level 45:Kick attacks restore 28 Armor*Front ; Level 50:Kick Damage +13%attacks restore 30 Armor*; Tier 3Level 55:Kick attacks restore 32 Armor*; Level 60:Kick attacks restore 34 Armor*; Level 65:Kick attacks restore 36 Armor*Front ; Level 70:Kick Damage +18%attacks restore 38 Armor*; Tier 4Level 75:Kick attacks restore 40 Armor*Front ; Level 80:Kick Damage +23%attacks restore 42 Armor*; Tier 5Level 85:Kick attacks restore 44 Armor*Front ; Level 90:Kick Damage +28%attacks restore 46 Armor*; Tier 6Level 95:Kick attacks restore 48 Armor*Front ; Level 100:Kick Damage +33%attacks restore 50 Armor|Expand}}
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| Hip-Shattering || of Hip-Shattering Reflective Kicks || <b>Tier 6Level 100</b> - Kick attacks deal +1417% damage and slow target's movement speed by 45grant you 10% Physical Damage Reflection for 15 seconds || OffHand Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 10:Kick attacks deal +4% damage and grant you 1% Physical Damage Reflection for 15 seconds*; Level 20:Kick attacks deal +5% damage and slow target's movement speed by 45grant you 2%Physical Damage Reflection for 15 seconds*; Tier 2Level 30:Kick attacks deal +6% damage and grant you 3% Physical Damage Reflection for 15 seconds*; Level 40:Kick attacks deal +7% damage and slow target's movement speed by 45grant you 4%Physical Damage Reflection for 15 seconds*; Tier 3Level 50:Kick attacks deal +8% damage and grant you 5% Physical Damage Reflection for 15 seconds*; Level 60:Kick attacks deal +9% damage and slow target's movement speed by 45grant you 6%Physical Damage Reflection for 15 seconds*; Tier 4Level 70*:Kick attacks deal +11% damage and slow target's movement speed by 45grant you 7%Physical Damage Reflection for 15 seconds*; Tier 5Level 80*:Kick attacks deal +13% damage and slow target's movement speed by 45grant you 8%Physical Damage Reflection for 15 seconds*; Tier 6Level 90:Kick attacks deal +15% damage and grant you 9% Physical Damage Reflection for 15 seconds*; Level 100:Kick attacks deal +1417% damage and slow target's movement speed by 45grant you 10%Physical Damage Reflection for 15 seconds|Expand}}
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| Front-Kicker's || of Front-Kicking While Nude || <b>Tier 12Level 100</b> - Front Kick attacks deal Damage +3450% damage when you have 33% or less of your Armor left || Legs, Necklace Uncommon || Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Front Kick attacks deal Damage +125% damage when you have 33% or less of your Armor left*; Tier 2Level 20*:Front Kick attacks deal Damage +14% damage when you have 3310% or less of your Armor left*; Tier 3Level 30*:Front Kick attacks deal Damage +1615% damage when you have 33% or less of your Armor left*; Tier 4Level 40*:Front Kick attacks deal +18% damage when you have 33% or less of your Armor left*; Tier 5*Kick attacks deal Damage +20% damage when you have 33% or less of your Armor left*; Tier 6Level 50*:Front Kick attacks deal Damage +2225% damage when you have 33% or less of your Armor left*; Tier 7Level 60*:Front Kick attacks deal Damage +24% damage when you have 33% or less of your Armor left*; Tier 8*Kick attacks deal +26% damage when you have 3330% or less of your Armor left*; Tier 9Level 70*:Front Kick attacks deal Damage +2835% damage when you have 33% or less of your Armor left*; Tier 10Level 80*:Front Kick attacks deal Damage +30% damage when you have 3340% or less of your Armor left*; Tier 11Level 90*:Front Kick attacks deal Damage +32% damage when you have 3345% or less of your Armor left*; Tier 12Level 100*:Front Kick attacks deal Damage +34% damage when you have 3350% or less of your Armor left|Expand}}
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| Hip-Shattering || of Kicking Away Toxins Hip-Shattering || <b>Tier 12Level 100</b> - 18Kick attacks deal +22% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done slow target's movement speed by your next Kick 45% || Epic || Hands, Feet OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*7:Kick attacks deal +5% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done slow target's movement speed by your next Kick45%*; Tier 2Level 20*8:Kick attacks deal +7% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done slow target's movement speed by your next Kick45%*; Tier 3Level 30*:Kick attacks deal +9% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done slow target's movement speed by your next Kick45%*; Tier 4Level 40*10% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next :Kick*; Tier 5*attacks deal +11% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done slow target's movement speed by your next Kick45%*; Tier 6Level 50*12% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next :Kick*; Tier 7*attacks deal +13% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done slow target's movement speed by your next Kick45%*; Tier 8Level 60*:Kick attacks deal +14% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done slow target's movement speed by your next Kick45%*; Tier 9Level 70*15:Kick attacks deal +16% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done slow target's movement speed by your next Kick45%*; Tier 10Level 80*16:Kick attacks deal +18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done slow target's movement speed by your next Kick45%*; Tier 11Level 90*17:Kick attacks deal +20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done slow target's movement speed by your next Kick45%*; Tier 12Level 100*18:Kick attacks deal +22% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done slow target's movement speed by your next Kick45%|Expand}}
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| || of Reckless Barrages Kicking While Nude || <b>Tier 12Level 100</b> - Barrage hits all enemies within 5 meters and deals Kick attacks deal +2442% damage, but reuse timer is +3 seconds when you have 33% or less of your Armor left ||Uncommon | Hands | Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Kick attacks deal +9% damage when you have 33% or less of your Armor left*Barrage hits all enemies within 5 meters and deals ; Level 10:Kick attacks deal +210% damage, but reuse timer is when you have 33% or less of your Armor left*; Level 15:Kick attacks deal +3 seconds11% damage when you have 33% or less of your Armor left*; Tier 2Level 20:Kick attacks deal +12% damage when you have 33% or less of your Armor left*Barrage hits all enemies within 5 meters and deals ; Level 25:Kick attacks deal +413% damage, but reuse timer is when you have 33% or less of your Armor left*; Level 30:Kick attacks deal +3 seconds14% damage when you have 33% or less of your Armor left*; Tier 3Level 35:Kick attacks deal +16% damage when you have 33% or less of your Armor left*Barrage hits all enemies within 5 meters and deals ; Level 40:Kick attacks deal +618% damage, but reuse timer is when you have 33% or less of your Armor left*; Level 45:Kick attacks deal +3 seconds20% damage when you have 33% or less of your Armor left*; Tier 4Level 50:Kick attacks deal +22% damage when you have 33% or less of your Armor left*Barrage hits all enemies within 5 meters and deals ; Level 55:Kick attacks deal +824% damage, but reuse timer is when you have 33% or less of your Armor left*; Level 60:Kick attacks deal +3 seconds26% damage when you have 33% or less of your Armor left*; Tier 5Level 65*Barrage hits all enemies within 5 meters and deals :Kick attacks deal +1028% damage, but reuse timer is +3 secondswhen you have 33% or less of your Armor left*; Tier 6Level 70*Barrage hits all enemies within 5 meters and deals :Kick attacks deal +1230% damage, but reuse timer is +3 secondswhen you have 33% or less of your Armor left*; Tier 7Level 75*Barrage hits all enemies within 5 meters and deals :Kick attacks deal +1432% damage, but reuse timer is +3 secondswhen you have 33% or less of your Armor left*; Tier 8Level 80*Barrage hits all enemies within 5 meters and deals :Kick attacks deal +1634% damage, but reuse timer is +3 secondswhen you have 33% or less of your Armor left*; Tier 9Level 85*Barrage hits all enemies within 5 meters and deals :Kick attacks deal +1836% damage, but reuse timer is +3 secondswhen you have 33% or less of your Armor left*; Tier 10Level 90*Barrage hits all enemies within 5 meters and deals :Kick attacks deal +2038% damage, but reuse timer is +3 secondswhen you have 33% or less of your Armor left*; Tier 11Level 95*Barrage hits all enemies within 5 meters and deals :Kick attacks deal +2240% damage, but reuse timer is +3 secondswhen you have 33% or less of your Armor left*; Tier 12Level 100*Barrage hits all enemies within 5 meters and deals :Kick attacks deal +2442% damage, but reuse timer is +3 secondswhen you have 33% or less of your Armor left|Expand}}
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| Mindfist || of Kicking Away Toxins || <b>Tier 6Level 100</b> - Barrage While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and Headbutt make added to the target 18damage done by your next Kick at a 360% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) rate || Uncommon || Necklace Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 1:While Unarmed skill active: 10% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 100% rate*Barrage ; Level 10:While Unarmed skill active: 11% of all Acid, Poison, and Nature damage you take is mitigated and Headbutt make added to the target 3damage done by your next Kick at a 110% more vulnerable rate*; Level 15:While Unarmed skill active: 12% of all Acid, Poison, and Nature damage you take is mitigated and added to Psychic the damage for done by your next Kick at a 120% rate*; Level 20 seconds (this effect does not stack with itself):While Unarmed skill active: 13% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 130% rate*; Tier 2Level 25:While Unarmed skill active: 14% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 140% rate*Barrage ; Level 30:While Unarmed skill active: 15% of all Acid, Poison, and Nature damage you take is mitigated and Headbutt make added to the target 6damage done by your next Kick at a 150% more vulnerable rate*; Level 35:While Unarmed skill active: 16% of all Acid, Poison, and Nature damage you take is mitigated and added to Psychic the damage for 20 seconds (this effect does not stack with itself)done by your next Kick at a 160% rate*; Tier 3Level 40:While Unarmed skill active: 17% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 170% rate*Barrage ; Level 45:While Unarmed skill active: 18% of all Acid, Poison, and Headbutt make Nature damage you take is mitigated and added to the target 9damage done by your next Kick at a 180% rate*; Level 50:While Unarmed skill active: 19% more vulnerable of all Acid, Poison, and Nature damage you take is mitigated and added to Psychic the damage for done by your next Kick at a 190% rate*; Level 55:While Unarmed skill active: 20 seconds (this effect does not stack with itself)% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 200% rate*; Tier 4Level 60:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 210% rate*Barrage ; Level 65:While Unarmed skill active: 21% of all Acid, Poison, and Headbutt make Nature damage you take is mitigated and added to the target 12damage done by your next Kick at a 220% rate*; Level 70:While Unarmed skill active: 21% more vulnerable of all Acid, Poison, and Nature damage you take is mitigated and added to Psychic the damage for 20 seconds (this effect does not stack with itself)done by your next Kick at a 240% rate*; Tier 5Level 75:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 260% rate*Barrage ; Level 80:While Unarmed skill active: 21% of all Acid, Poison, and Headbutt make Nature damage you take is mitigated and added to the target 15damage done by your next Kick at a 280% rate*; Level 85:While Unarmed skill active: 21% more vulnerable of all Acid, Poison, and Nature damage you take is mitigated and added to Psychic the damage for 20 seconds (this effect does not stack with itself)done by your next Kick at a 300% rate*; Tier 6Level 90:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 320% rate*Barrage ; Level 95:While Unarmed skill active: 21% of all Acid, Poison, and Headbutt make Nature damage you take is mitigated and added to the target 18damage done by your next Kick at a 340% rate*; Level 100:While Unarmed skill active: 21% more vulnerable of all Acid, Poison, and Nature damage you take is mitigated and added to Psychic the damage for 20 seconds (this effect does not stack with itself)done by your next Kick at a 360% rate|Expand}}
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| || of Headbutt Bubbles Reckless Barrages || <b>Tier 12Level 100</b> - Headbutt Barrage hits all enemies within 5 meters and deals +1227% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 , but reuse timer is +3 seconds (or until 200 damage is mitigated) || Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 1*Headbutt :Barrage hits all enemies within 5 meters and deals +12% damage , but reuse timer is +3 seconds*; Level 10:Barrage hits all enemies within 5 meters and conjures a magical field that mitigates 20deals +3% of all physical damage you take for 10 , but reuse timer is +3 seconds (or until 200 damage is mitigated)*; Tier 2Level 15*Headbutt :Barrage hits all enemies within 5 meters and deals +24% damage , but reuse timer is +3 seconds*; Level 20:Barrage hits all enemies within 5 meters and conjures a magical field that mitigates 20deals +5% of all physical damage you take for 10 , but reuse timer is +3 seconds (or until 200 damage is mitigated)*; Tier 3Level 25*Headbutt :Barrage hits all enemies within 5 meters and deals +36% damage , but reuse timer is +3 seconds*; Level 30:Barrage hits all enemies within 5 meters and conjures a magical field that mitigates 20deals +7% of all physical damage you take for 10 , but reuse timer is +3 seconds (or until 200 damage is mitigated)*; Tier 4Level 35*Headbutt :Barrage hits all enemies within 5 meters and deals +48% damage , but reuse timer is +3 seconds*; Level 40:Barrage hits all enemies within 5 meters and conjures a magical field that mitigates 20deals +9% of all physical damage you take for 10 , but reuse timer is +3 seconds (or until 200 damage is mitigated)*; Tier Level 45:Barrage hits all enemies within 5*Headbutt meters and deals +510% damage , but reuse timer is +3 seconds*; Level 50:Barrage hits all enemies within 5 meters and conjures a magical field that mitigates 20deals +11% of all physical damage you take for 10 , but reuse timer is +3 seconds (or until 200 damage is mitigated)*; Tier 6Level 55*Headbutt :Barrage hits all enemies within 5 meters and deals +612% damage , but reuse timer is +3 seconds*; Level 60:Barrage hits all enemies within 5 meters and conjures a magical field that mitigates 20deals +13% of all physical damage you take for 10 , but reuse timer is +3 seconds (or until 200 damage is mitigated)*; Tier 7Level 65*Headbutt :Barrage hits all enemies within 5 meters and deals +714% damage , but reuse timer is +3 seconds*; Level 70:Barrage hits all enemies within 5 meters and conjures a magical field that mitigates 20deals +15% of all physical damage you take for 10 , but reuse timer is +3 seconds (or until 200 damage is mitigated)*; Tier 8Level 75*Headbutt :Barrage hits all enemies within 5 meters and deals +817% damage , but reuse timer is +3 seconds*; Level 80:Barrage hits all enemies within 5 meters and conjures a magical field that mitigates 20deals +19% of all physical damage you take for 10 , but reuse timer is +3 seconds (or until 200 damage is mitigated)*; Tier 9Level 85*Headbutt :Barrage hits all enemies within 5 meters and deals +921% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 , but reuse timer is +3 seconds (or until 200 damage is mitigated)*; Tier 10Level 90*Headbutt :Barrage hits all enemies within 5 meters and deals +1023% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 , but reuse timer is +3 seconds (or until 200 damage is mitigated)*; Tier 11Level 95*Headbutt :Barrage hits all enemies within 5 meters and deals +1125% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 , but reuse timer is +3 seconds (or until 200 damage is mitigated)*; Tier 12Level 100*Headbutt :Barrage hits all enemies within 5 meters and deals +1227% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 , but reuse timer is +3 seconds (or until 200 damage is mitigated)|Expand}}
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| Mindfist || of Deadly Barrages || <b>Tier 12Level 100</b> - Barrage Damage +49and Headbutt make the target 23% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) || Legs, Ring Rare || Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Barrage Damage +and Headbutt make the target 5%more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Tier 2Level 20*:Barrage Damage +9and Headbutt make the target 7%more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Tier 3Level 30*:Barrage Damage +13and Headbutt make the target 9%more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Tier 4Level 40*:Barrage Damage +17and Headbutt make the target 11%more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Tier 5Level 50*:Barrage Damage +21and Headbutt make the target 13%more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Tier 6Level 60*:Barrage Damage +25and Headbutt make the target 15%more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Tier 7Level 70*:Barrage Damage +29and Headbutt make the target 17%more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Tier 8Level 80*:Barrage Damage +33and Headbutt make the target 19%more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Tier 9Level 90*:Barrage Damage +37and Headbutt make the target 21%more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Tier 10Level 100*:Barrage Damage +41and Headbutt make the target 23%more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Tier 11*Barrage Damage +45%*; Tier 12*Barrage Damage +49%|Expand}}
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| || of Fiery Barrages Headbutt Bubbles || <b>Tier 6Level 100</b> - Barrage Headbutt deals +28% damage and Headbutt ignite the target, causing them to conjures a magical field that mitigates 15% of all physical damage you take 95 for 10 seconds (or until 480 damage over 20 seconds is mitigated) || Rare || Legs, Ring Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 1*Barrage :Headbutt deals +1% damage and Headbutt ignite the target, causing them to conjures a magical field that mitigates 15% of all physical damage you take 25 for 10 seconds (or until 100 damage over 20 secondsis mitigated)*; Tier Level 10:Headbutt deals +2% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 120 damage is mitigated)*Barrage ; Level 15:Headbutt deals +3% damage and Headbutt ignite the target, causing them to conjures a magical field that mitigates 15% of all physical damage you take 35 for 10 seconds (or until 140 damage over is mitigated)*; Level 20 :Headbutt deals +4% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds(or until 160 damage is mitigated)*; Tier 3Level 25:Headbutt deals +5% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 180 damage is mitigated)*Barrage ; Level 30:Headbutt deals +6% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)*; Level 35:Headbutt ignite the target, causing them to deals +7% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 220 damage is mitigated)*; Level 40 :Headbutt deals +8% damage over 20 and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds(or until 240 damage is mitigated)*; Tier 4Level 45:Headbutt deals +9% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 260 damage is mitigated)*Barrage ; Level 50:Headbutt deals +10% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 280 damage is mitigated)*; Level 55:Headbutt ignite the target, causing them to deals +11% damage and conjures a magical field that mitigates 15% of all physical damage you take 50 for 10 seconds (or until 300 damage is mitigated)*; Level 60:Headbutt deals +12% damage and conjures a magical field that mitigates 15% of all physical damage over 20 you take for 10 seconds(or until 320 damage is mitigated)*; Tier 5Level 65:Headbutt deals +14% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 340 damage is mitigated)*Barrage ; Level 70:Headbutt deals +16% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 360 damage is mitigated)*; Level 75:Headbutt ignite the target, causing them to deals +18% damage and conjures a magical field that mitigates 15% of all physical damage you take 60 for 10 seconds (or until 380 damage over is mitigated)*; Level 80:Headbutt deals +20 % damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds(or until 400 damage is mitigated)*; Tier 6Level 85:Headbutt deals +22% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 420 damage is mitigated)*Barrage ; Level 90:Headbutt deals +24% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 440 damage is mitigated)*; Level 95:Headbutt ignite the target, causing them to deals +26% damage and conjures a magical field that mitigates 15% of all physical damage you take 95 for 10 seconds (or until 460 damage is mitigated)*; Level 100:Headbutt deals +28% damage and conjures a magical field that mitigates 15% of all physical damage over 20 you take for 10 seconds(or until 480 damage is mitigated)|Expand}}
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| || of Headbutting Armor Deadly Barrages || <b>Tier 12Level 100</b> - Headbutt and Knee Kick deal Barrage Damage +95 armor damage 70% || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Barrage Damage +5%*Headbutt and Knee Kick deal ; Level 10:Barrage Damage +18 armor damage8%*; Tier 2Level 15:Barrage Damage +11%*Headbutt and Knee Kick deal ; Level 20:Barrage Damage +14%*; Level 25 armor damage:Barrage Damage +17%*; Tier 3Level 30:Barrage Damage +20%*Headbutt and Knee Kick deal ; Level 35:Barrage Damage +32 armor damage23%*; Tier 4Level 40:Barrage Damage +26%*Headbutt and Knee Kick deal ; Level 45:Barrage Damage +39 armor damage29%*; Tier 5Level 50:Barrage Damage +32%*Headbutt and Knee Kick deal ; Level 55:Barrage Damage +46 armor damage35%*; Tier 6Level 60:Barrage Damage +38%*Headbutt and Knee Kick deal ; Level 65:Barrage Damage +53 armor damage42%*; Tier 7Level 70:Barrage Damage +46%*Headbutt and Knee Kick deal ; Level 75:Barrage Damage +60 armor damage50%*; Tier 8Level 80*Headbutt and Knee Kick deal :Barrage Damage +67 armor damage54%*; Tier 9Level 85*Headbutt and Knee Kick deal :Barrage Damage +74 armor damage58%*; Tier 10Level 90*Headbutt and Knee Kick deal :Barrage Damage +81 armor damage62%*; Tier 11Level 95*Headbutt and Knee Kick deal :Barrage Damage +88 armor damage66%*; Tier 12Level 100*Headbutt and Knee Kick deal :Barrage Damage +95 armor damage70%|Expand}}
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| || of Calloused Fiery Barrages || <b>Tier 12Level 100</b> - Barrage costs -12 Power and restores 15 Armor Headbutt ignite the target, causing them to you take 268 Fire damage over 8 seconds || HeadUncommon || Legs, OffHand Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Barrage costs -1 Power and restores 3 Armor Headbutt ignite the target, causing them to youtake 32 Fire damage over 8 seconds*; Tier 2Level 20*:Barrage costs -2 Power and restores 4 Armor Headbutt ignite the target, causing them to youtake 56 Fire damage over 8 seconds*; Tier 3Level 30*:Barrage costs -3 Power and restores 6 Armor Headbutt ignite the target, causing them to youtake 80 Fire damage over 8 seconds*; Tier 4Level 40*:Barrage costs -4 Power and restores 7 Armor Headbutt ignite the target, causing them to you*; Tier 5*Barrage costs -5 Power and restores take 104 Fire damage over 8 Armor to youseconds*; Tier 6Level 50*:Barrage costs -6 Power and restores 9 Armor Headbutt ignite the target, causing them to youtake 128 Fire damage over 8 seconds*; Tier 7Level 60*:Barrage costs -7 Power and restores 10 Armor Headbutt ignite the target, causing them to you*; Tier 8*Barrage costs -take 156 Fire damage over 8 Power and restores 11 Armor to youseconds*; Tier 9Level 70*:Barrage costs -9 Power and restores 12 Armor Headbutt ignite the target, causing them to youtake 184 Fire damage over 8 seconds*; Tier 10Level 80*:Barrage costs -10 Power and restores 13 Armor Headbutt ignite the target, causing them to youtake 212 Fire damage over 8 seconds*; Tier 11Level 90*:Barrage costs -11 Power and restores 14 Armor Headbutt ignite the target, causing them to youtake 240 Fire damage over 8 seconds*; Tier 12Level 100*:Barrage costs -12 Power and restores 15 Armor Headbutt ignite the target, causing them to youtake 268 Fire damage over 8 seconds|Expand}}
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| || of Hip Throwing Headbutting || <b>Tier 12Level 100</b> - Hip Throw Headbutt and Knee Kick Damage +43% 140 || ChestUncommon || Legs, MainHand Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1*Hip Throw :Headbutt and Knee Kick Damage +10%*; Tier 2Level 10:Headbutt and Knee Kick Damage +16*Hip Throw ; Level 15:Headbutt and Knee Kick Damage +13%22*; Tier 3Level 20:Headbutt and Knee Kick Damage +28*Hip Throw ; Level 25:Headbutt and Knee Kick Damage +16%34*; Tier 4Level 30:Headbutt and Knee Kick Damage +40*Hip Throw ; Level 35:Headbutt and Knee Kick Damage +19%46*; Tier 5Level 40:Headbutt and Knee Kick Damage +52*Hip Throw ; Level 45:Headbutt and Knee Kick Damage +22%58*; Tier 6Level 50:Headbutt and Knee Kick Damage +64*Hip Throw ; Level 55:Headbutt and Knee Kick Damage +25%70*; Tier 7Level 60:Headbutt and Knee Kick Damage +76*Hip Throw ; Level 65:Headbutt and Knee Kick Damage +28%84*; Tier 8Level 70:Headbutt and Knee Kick Damage +92*Hip Throw ; Level 75:Headbutt and Knee Kick Damage +31%100*; Tier 9Level 80:Headbutt and Knee Kick Damage +108*Hip Throw ; Level 85:Headbutt and Knee Kick Damage +34%116*; Tier 10Level 90*Hip Throw :Headbutt and Knee Kick Damage +37%124*; Tier 11Level 95*Hip Throw :Headbutt and Knee Kick Damage +40%132*; Tier 12Level 100*Hip Throw :Headbutt and Knee Kick Damage +43%140|Expand}}
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| || of Armor Tossing Calloused Barrages || <b>Tier 12Level 100</b> - Hip Throw Barrage costs -30 Power and Bodyslam deal +100 armor damage restores 31 Armor to you || Uncommon || NecklaceHead, Hands OffHand || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Barrage costs -1Power and restores 3 Armor to you*Hip Throw ; Level 10:Barrage costs -2 Power and Bodyslam deal +12 armor damagerestores 4 Armor to you*; Tier 2Level 15:Barrage costs -3 Power and restores 6 Armor to you*Hip Throw ; Level 20:Barrage costs -4 Power and Bodyslam deal +20 armor damagerestores 7 Armor to you*; Tier 3Level 25:Barrage costs -5 Power and restores 8 Armor to you*Hip Throw ; Level 30:Barrage costs -6 Power and Bodyslam deal +28 armor damagerestores 9 Armor to you*; Tier 4Level 35:Barrage costs -7 Power and restores 10 Armor to you*Hip Throw ; Level 40:Barrage costs -8 Power and Bodyslam deal +36 armor damagerestores 11 Armor to you*; Tier 5Level 45:Barrage costs -10 Power and restores 12 Armor to you*Hip Throw ; Level 50:Barrage costs -12 Power and Bodyslam deal +44 armor damagerestores 13 Armor to you*; Tier 6Level 55:Barrage costs -14 Power and restores 14 Armor to you*Hip Throw ; Level 60:Barrage costs -16 Power and Bodyslam deal +52 armor damagerestores 15 Armor to you*; Tier 7Level 65:Barrage costs -18 Power and restores 17 Armor to you*Hip Throw ; Level 70:Barrage costs -20 Power and Bodyslam deal +60 armor damagerestores 19 Armor to you*; Tier 8Level 75:Barrage costs -21 Power and restores 21 Armor to you*Hip Throw ; Level 80:Barrage costs -23 Power and Bodyslam deal +68 armor damagerestores 23 Armor to you*; Tier 9Level 85*Hip Throw :Barrage costs -24 Power and Bodyslam deal +76 armor damagerestores 25 Armor to you*; Tier 10Level 90*Hip Throw :Barrage costs -26 Power and Bodyslam deal +84 armor damagerestores 27 Armor to you*; Tier 11Level 95*Hip Throw :Barrage costs -28 Power and Bodyslam deal +92 armor damagerestores 29 Armor to you*; Tier 12Level 100*Hip Throw :Barrage costs -30 Power and Bodyslam deal +100 armor damagerestores 31 Armor to you|Expand}}
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| || of Anger Tossing Headbutting || <b>Tier 12Level 100</b> - Hip Throw and Bodyslam deal Headbutt Damage +1856% damage and generate -250 Rage || HeadUncommon || Chest, Legs OffHand || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Headbutt Damage +10%*Hip Throw and Bodyslam deal ; Level 10:Headbutt Damage +512% damage and generate -20 Rage*; Tier 2Level 15:Headbutt Damage +14%*Hip Throw and Bodyslam deal ; Level 20:Headbutt Damage +616% damage and generate -40 Rage*; Tier 3Level 25:Headbutt Damage +18%*Hip Throw and Bodyslam deal ; Level 30:Headbutt Damage +720% damage and generate -60 Rage*; Tier 4Level 35:Headbutt Damage +22%*Hip Throw and Bodyslam deal ; Level 40:Headbutt Damage +824% damage and generate -80 Rage*; Tier 5Level 45:Headbutt Damage +26%*Hip Throw and Bodyslam deal ; Level 50:Headbutt Damage +1028% damage and generate -100 Rage*; Tier 6Level 55:Headbutt Damage +30%*Hip Throw and Bodyslam deal ; Level 60:Headbutt Damage +1132% damage and generate -120 Rage*; Tier 7Level 65:Headbutt Damage +35%*Hip Throw and Bodyslam deal ; Level 70:Headbutt Damage +1238% damage and generate -140 Rage*; Tier 8Level 75:Headbutt Damage +41%*Hip Throw and Bodyslam deal ; Level 80:Headbutt Damage +1344% damage and generate -160 Rage*; Tier 9Level 85*Hip Throw and Bodyslam deal :Headbutt Damage +1447% damage and generate -180 Rage*; Tier 10Level 90*Hip Throw and Bodyslam deal :Headbutt Damage +1650% damage and generate -200 Rage*; Tier 11Level 95*Hip Throw and Bodyslam deal :Headbutt Damage +1753% damage and generate -225 Rage*; Tier 12Level 100*Hip Throw and Bodyslam deal :Headbutt Damage +1856% damage and generate -250 Rage|Expand}}
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| || of Impossible Hip Throws || <b>Tier 6Level 100</b> - Hip Throw hits all enemies within 8 meters and deals Claw Barrage Damage +15% damage, but Power cost is +20 147 ||Uncommon | Hands | Chest, Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Claw Barrage Damage +14*; Tier 1Level 10:Claw Barrage Damage +21*Hip Throw hits all enemies within 8 meters, but Power cost is ; Level 15:Claw Barrage Damage +28*; Level 20:Claw Barrage Damage +35*; Tier 2Level 25:Claw Barrage Damage +42*Hip Throw hits all enemies within 8 meters and deals ; Level 30:Claw Barrage Damage +3% damage, but Power cost is 49*; Level 35:Claw Barrage Damage +2056*; Tier 3Level 40:Claw Barrage Damage +63*Hip Throw hits all enemies within 8 meters and deals ; Level 45:Claw Barrage Damage +6% damage, but Power cost is 70*; Level 50:Claw Barrage Damage +2077*; Tier 4Level 55:Claw Barrage Damage +84*Hip Throw hits all enemies within 8 meters and deals ; Level 60:Claw Barrage Damage +9% damage, but Power cost is 91*; Level 65:Claw Barrage Damage +98*; Level 70:Claw Barrage Damage +20105*; Tier 5Level 75:Claw Barrage Damage +112*Hip Throw hits all enemies within 8 meters and deals ; Level 80:Claw Barrage Damage +12% damage, but Power cost is 119*; Level 85:Claw Barrage Damage +20126*; Tier 6Level 90:Claw Barrage Damage +133*Hip Throw hits all enemies within 8 meters and deals ; Level 95:Claw Barrage Damage +15% damage, but Power cost is 140*; Level 100:Claw Barrage Damage +20147|Expand}}
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| Bodyslamming || of Bodyslamming Hip Throwing || <b>Tier 12Level 100</b> - Bodyslam Hip Throw Damage +4366% || Rare || Chest, MainHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1*Bodyslam :Hip Throw Damage +10%*; Tier 2Level 10:Hip Throw Damage +12%*Bodyslam ; Level 15:Hip Throw Damage +1314%*; Tier 3Level 20*Bodyslam :Hip Throw Damage +16%*; Tier 4Level 25:Hip Throw Damage +18%*Bodyslam ; Level 30:Hip Throw Damage +1920%*; Tier 5Level 35*Bodyslam :Hip Throw Damage +22%*; Tier 6Level 40:Hip Throw Damage +24%*Bodyslam ; Level 45:Hip Throw Damage +2526%*; Tier 7Level 50*Bodyslam :Hip Throw Damage +28%*; Tier 8Level 55:Hip Throw Damage +31%*Bodyslam ; Level 60:Hip Throw Damage +3134%*; Tier 9Level 65:Hip Throw Damage +38%*Bodyslam ; Level 70:Hip Throw Damage +3442%*; Tier 10Level 75:Hip Throw Damage +46%*Bodyslam ; Level 80:Hip Throw Damage +3750%*; Tier 11Level 85:Hip Throw Damage +54%*Bodyslam ; Level 90:Hip Throw Damage +4058%*; Tier 12Level 95:Hip Throw Damage +62%*Bodyslam ; Level 100:Hip Throw Damage +4366%|Expand}}
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| || of Crippling Slams Hip Throwing || <b>Tier 6Level 100</b> - Bodyslam Hip Throw deals +30200 damage, plus bonus Armor-specific damage equal to 15% damage and slows targetof the attack's movement speed by 45% total regular damage || Uncommon || HeadNecklace, Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Hip Throw deals +10 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Bodyslam ; Level 10:Hip Throw deals +520 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Level 15:Hip Throw deals +30 damage and slows target, plus bonus Armor-specific damage equal to 15% of the attack's movement speed by 45total regular damage*; Level 20:Hip Throw deals +40 damage, plus bonus Armor-specific damage equal to 15%of the attack's total regular damage*; Tier 2Level 25:Hip Throw deals +50 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Bodyslam ; Level 30:Hip Throw deals +1060 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Level 35:Hip Throw deals +70 damage, plus bonus Armor-specific damage and slows targetequal to 15% of the attack's movement speed by 45%total regular damage*; Tier 3Level 40*Bodyslam :Hip Throw deals +80 damage, plus bonus Armor-specific damage equal to 15% damage and slows targetof the attack's movement speed by total regular damage*; Level 45:Hip Throw deals +90 damage, plus bonus Armor-specific damage equal to 15%of the attack's total regular damage*; Tier 4Level 50:Hip Throw deals +100 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Bodyslam ; Level 55:Hip Throw deals +20110 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Level 60:Hip Throw deals +120 damage, plus bonus Armor-specific damage and slows targetequal to 15% of the attack's movement speed by 45total regular damage*; Level 65:Hip Throw deals +130 damage, plus bonus Armor-specific damage equal to 15%of the attack's total regular damage*; Tier 5Level 70:Hip Throw deals +140 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Bodyslam ; Level 75:Hip Throw deals +25150 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Level 80:Hip Throw deals +160 damage, plus bonus Armor-specific damage and slows targetequal to 15% of the attack's movement speed by 45total regular damage*; Level 85:Hip Throw deals +170 damage, plus bonus Armor-specific damage equal to 15%of the attack's total regular damage*; Tier 6Level 90:Hip Throw deals +180 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Bodyslam ; Level 95:Hip Throw deals +30190 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Level 100:Hip Throw deals +200 damage, plus bonus Armor-specific damage and slows targetequal to 15% of the attack's movement speed by 45%total regular damage|Expand}}
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| || of Toxic Bruising Anger Tossing || <b>Tier 6Level 100</b> - Bruising Blow causes the target to take Hip Throw and Bodyslam deal +1830% damage from Poison for 20 seconds (this effect does not stack with itself) and generate -530 Rage || Rare || Necklace Head, Legs || {{Spoiler|Click Expand to reveal|*; Tier Level 1*Bruising Blow causes the target to take :Hip Throw and Bodyslam deal +35% damage from Poison for and generate -20 seconds (this effect does not stack with itself)Rage*; Tier 2Level 10:Hip Throw and Bodyslam deal +6% damage and generate -40 Rage*Bruising Blow causes the target to take ; Level 15:Hip Throw and Bodyslam deal +67% damage from Poison for and generate -60 Rage*; Level 20 seconds (this effect does not stack with itself):Hip Throw and Bodyslam deal +8% damage and generate -80 Rage*; Tier 3Level 25:Hip Throw and Bodyslam deal +9% damage and generate -100 Rage*Bruising Blow causes the target to take ; Level 30:Hip Throw and Bodyslam deal +910% damage from Poison for 20 seconds (this effect does not stack with itself)and generate -120 Rage*; Tier 4Level 35:Hip Throw and Bodyslam deal +11% damage and generate -140 Rage*Bruising Blow causes the target to take ; Level 40:Hip Throw and Bodyslam deal +12% damage from Poison for 20 seconds (this effect does not stack with itself)and generate -160 Rage*; Level 45:Hip Throw and Bodyslam deal +13% damage and generate -180 Rage*; Tier 5Level 50:Hip Throw and Bodyslam deal +14% damage and generate -200 Rage*Bruising Blow causes the target to take ; Level 55:Hip Throw and Bodyslam deal +15% damage from Poison for 20 seconds (this effect does not stack with itself)and generate -225 Rage*; Level 60:Hip Throw and Bodyslam deal +16% damage and generate -250 Rage*; Tier 6Level 65:Hip Throw and Bodyslam deal +17% damage and generate -285 Rage*Bruising Blow causes the target to take ; Level 70:Hip Throw and Bodyslam deal +18% damage from Poison for and generate -320 Rage*; Level 75:Hip Throw and Bodyslam deal +20 seconds (this effect does not stack with itself)% damage and generate -355 Rage*; Level 80:Hip Throw and Bodyslam deal +22% damage and generate -390 Rage*; Level 85:Hip Throw and Bodyslam deal +24% damage and generate -425 Rage*; Level 90:Hip Throw and Bodyslam deal +26% damage and generate -460 Rage*; Level 95:Hip Throw and Bodyslam deal +28% damage and generate -495 Rage*; Level 100:Hip Throw and Bodyslam deal +30% damage and generate -530 Rage|Expand}}
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| || of Slamming Weaklings Impossible Hip Throws || <b>Tier 10Level 100</b> - Bodyslam Hip Throw hits all enemies within 8 meters and deals +330 20% damage to non-Elite enemies , but Power cost is +20 || Rare || Necklace, MainHand Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Bodyslam deals :Hip Throw hits all enemies within 8 meters, but Power cost is +60 damage to non-Elite enemies20*; Tier 2Level 20*Bodyslam :Hip Throw hits all enemies within 8 meters and deals +90 4% damage to non-Elite enemies, but Power cost is +20*; Tier 3Level 30*Bodyslam :Hip Throw hits all enemies within 8 meters and deals +120 6% damage to non-Elite enemies, but Power cost is +20*; Tier 4Level 40*Bodyslam :Hip Throw hits all enemies within 8 meters and deals +150 8% damage to non-Elite enemies, but Power cost is +20*; Tier 5Level 50*Bodyslam :Hip Throw hits all enemies within 8 meters and deals +180 10% damage to non-Elite enemies, but Power cost is +20*; Tier 6Level 60*Bodyslam :Hip Throw hits all enemies within 8 meters and deals +210 12% damage to non-Elite enemies, but Power cost is +20*; Tier 7Level 70*Bodyslam :Hip Throw hits all enemies within 8 meters and deals +240 14% damage to non-Elite enemies, but Power cost is +20*; Tier Level 80:Hip Throw hits all enemies within 8*Bodyslam meters and deals +270 16% damage to non-Elite enemies, but Power cost is +20*; Tier 9Level 90*Bodyslam :Hip Throw hits all enemies within 8 meters and deals +300 18% damage to non-Elite enemies, but Power cost is +20*; Tier 10Level 100*Bodyslam :Hip Throw hits all enemies within 8 meters and deals +330 20% damage to non-Elite enemies, but Power cost is +20|Expand}}
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| Bodyslamming || of Healslamming Bodyslamming || <b>Tier 12Level 100</b> - Bodyslam heals you for 100 health Damage +59% || Uncommon || ChestMainHand, OffHand Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Bodyslam Damage +6%*; Level 10:Bodyslam heals you for Damage +8%*; Level 15:Bodyslam Damage +10 health%*; Tier 2Level 20:Bodyslam Damage +12%*; Level 25:Bodyslam heals you for 18 healthDamage +14%*; Tier 3Level 30:Bodyslam Damage +17%*; Level 35:Bodyslam heals you for 26 healthDamage +20%*; Tier 4Level 40:Bodyslam Damage +23%*; Level 45:Bodyslam heals you for 34 healthDamage +26%*; Tier 5Level 50:Bodyslam Damage +29%*; Level 55:Bodyslam heals you for 42 healthDamage +32%*; Tier 6Level 60:Bodyslam Damage +35%*; Level 65:Bodyslam heals you for 50 healthDamage +38%*; Tier 7Level 70:Bodyslam Damage +41%*; Level 75:Bodyslam heals you for 58 healthDamage +44%*; Tier 8Level 80*:Bodyslam heals you for 66 healthDamage +47%*; Tier 9Level 85*:Bodyslam heals you for 74 healthDamage +50%*; Tier 10Level 90*:Bodyslam heals you for 82 healthDamage +53%*; Tier 11Level 95*:Bodyslam heals you for 90 healthDamage +56%*; Tier 12Level 100*:Bodyslam heals you for 100 healthDamage +59%|Expand}}
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| Serpentine || of Cobra Striking Invincible Bodyslamming || <b>Tier 12Level 100</b> - Cobra Strike Bodyslam deals +100 damage and Mamba Strike Damage +32% grants you immunity to direct damage for 3 seconds || Uncommon || Legs, Feet Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Cobra Strike and Mamba Strike Damage :Bodyslam deals +10%damage and grants you immunity to direct damage for 3 seconds*; Tier 2Level 20*Cobra Strike :Bodyslam deals +20 damage and Mamba Strike Damage +12%grants you immunity to direct damage for 3 seconds*; Tier 3Level 30*Cobra Strike :Bodyslam deals +30 damage and Mamba Strike Damage +14%grants you immunity to direct damage for 3 seconds*; Tier 4Level 40*Cobra Strike :Bodyslam deals +40 damage and Mamba Strike Damage +16%grants you immunity to direct damage for 3 seconds*; Tier 5Level 50*Cobra Strike :Bodyslam deals +50 damage and Mamba Strike Damage +18%grants you immunity to direct damage for 3 seconds*; Tier 6Level 60*Cobra Strike :Bodyslam deals +60 damage and Mamba Strike Damage +20%grants you immunity to direct damage for 3 seconds*; Tier 7Level 70*Cobra Strike :Bodyslam deals +70 damage and Mamba Strike Damage +22%grants you immunity to direct damage for 3 seconds*; Tier 8Level 80*Cobra Strike :Bodyslam deals +80 damage and Mamba Strike Damage +24%grants you immunity to direct damage for 3 seconds*; Tier 9Level 90*Cobra Strike and Mamba Strike Damage :Bodyslam deals +26%*; Tier 10*Cobra Strike 90 damage and Mamba Strike Damage +28%grants you immunity to direct damage for 3 seconds*; Tier 11Level 100*Cobra Strike and Mamba Strike Damage :Bodyslam deals +30%*; Tier 12*Cobra Strike 100 damage and Mamba Strike Damage +32%grants you immunity to direct damage for 3 seconds|Expand}}
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| || of Toxic Bruising || <b>Tier 12Level 100</b> - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability Bruising Blow causes the target to take +30% damage +32 from Poison for 7 20 seconds || Chest, Hands Uncommon || Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability :Bruising Blow causes the target to take +3% damage +10 from Poison for 7 20 seconds*; Tier 2Level 20*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability :Bruising Blow causes the target to take +6% damage +12 from Poison for 7 20 seconds*; Tier 3Level 30*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability :Bruising Blow causes the target to take +9% damage +14 from Poison for 7 20 seconds*; Tier 4Level 40*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability :Bruising Blow causes the target to take +12% damage +16 from Poison for 7 20 seconds*; Tier 5Level 50*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability :Bruising Blow causes the target to take +15% damage +18 from Poison for 7 20 seconds*; Tier 6Level 60*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability :Bruising Blow causes the target to take +18% damage +from Poison for 20 for 7 seconds*; Tier 7Level 70*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability :Bruising Blow causes the target to take +21% damage +22 from Poison for 7 20 seconds*; Tier 8Level 80*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage :Bruising Blow causes the target to take +24 % damage from Poison for 7 20 seconds*; Tier 9Level 90*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage :Bruising Blow causes the target to take +26 for 7 seconds*; Tier 10*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability 27% damage +28 from Poison for 7 20 seconds*; Tier 11Level 100*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage :Bruising Blow causes the target to take +30 for 7 seconds*; Tier 12*Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability % damage +32 from Poison for 7 20 seconds|Expand}}
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| || of Cobra Scales Slamming Weaklings || <b>Tier 12Level 100</b> - Cobra Strike and Mamba Strike restore 24 Armor Bodyslam deals +535 damage to you non-Elite enemies || ChestUncommon || Necklace, Ring MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Bodyslam deals +60 damage to non-Elite enemies*Cobra Strike and Mamba Strike restore 2 Armor ; Level 10:Bodyslam deals +85 damage to younon-Elite enemies*; Tier 2Level 15:Bodyslam deals +110 damage to non-Elite enemies*Cobra Strike and Mamba Strike restore 4 Armor ; Level 20:Bodyslam deals +135 damage to younon-Elite enemies*; Tier 3Level 25:Bodyslam deals +160 damage to non-Elite enemies*Cobra Strike and Mamba Strike restore 6 Armor ; Level 30:Bodyslam deals +185 damage to younon-Elite enemies*; Tier 4Level 35:Bodyslam deals +210 damage to non-Elite enemies*Cobra Strike and Mamba Strike restore 8 Armor ; Level 40:Bodyslam deals +235 damage to younon-Elite enemies*; Tier 5Level 45:Bodyslam deals +260 damage to non-Elite enemies*Cobra Strike and Mamba Strike restore 10 Armor ; Level 50:Bodyslam deals +285 damage to younon-Elite enemies*; Tier 6Level 55:Bodyslam deals +310 damage to non-Elite enemies*Cobra Strike and Mamba Strike restore 12 Armor ; Level 60:Bodyslam deals +335 damage to younon-Elite enemies*; Tier 7Level 65:Bodyslam deals +360 damage to non-Elite enemies*Cobra Strike and Mamba Strike restore 14 Armor ; Level 70:Bodyslam deals +385 damage to younon-Elite enemies*; Tier 8Level 75:Bodyslam deals +410 damage to non-Elite enemies*Cobra Strike and Mamba Strike restore 16 Armor ; Level 80:Bodyslam deals +435 damage to younon-Elite enemies*; Tier 9Level 85*Cobra Strike and Mamba Strike restore 18 Armor :Bodyslam deals +460 damage to younon-Elite enemies*; Tier 10Level 90*Cobra Strike and Mamba Strike restore 20 Armor :Bodyslam deals +485 damage to younon-Elite enemies*; Tier 11Level 95*Cobra Strike and Mamba Strike restore 22 Armor :Bodyslam deals +510 damage to younon-Elite enemies*; Tier 12Level 100*Cobra Strike and Mamba Strike restore 24 Armor :Bodyslam deals +535 damage to younon-Elite enemies|Expand}}
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| Bruising || of Bruises Healslamming || <b>Tier 12Level 100</b> - Bruising Blow Damage +45% Bodyslam heals you for 162 health || Uncommon || MainHandChest, Ring OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Bruising Blow Damage +12%:Bodyslam heals you for 10 health*; Tier 2Level 10:Bodyslam heals you for 18 health*Bruising Blow Damage +; Level 15%:Bodyslam heals you for 26 health*; Tier 3Level 20:Bodyslam heals you for 34 health*Bruising Blow Damage +18%; Level 25:Bodyslam heals you for 42 health*; Tier 4Level 30:Bodyslam heals you for 50 health*Bruising Blow Damage +21%; Level 35:Bodyslam heals you for 58 health*; Tier 5Level 40:Bodyslam heals you for 66 health*Bruising Blow Damage +24%; Level 45:Bodyslam heals you for 74 health*; Tier 6Level 50:Bodyslam heals you for 82 health*Bruising Blow Damage +27%; Level 55:Bodyslam heals you for 90 health*; Tier 7Level 60:Bodyslam heals you for 98 health*Bruising Blow Damage +30%; Level 65:Bodyslam heals you for 106 health*; Tier 8Level 70:Bodyslam heals you for 114 health*Bruising Blow Damage +33%; Level 75:Bodyslam heals you for 122 health*; Tier 9Level 80:Bodyslam heals you for 130 health*Bruising Blow Damage +36%; Level 85:Bodyslam heals you for 138 health*; Tier 10Level 90*Bruising Blow Damage +39%:Bodyslam heals you for 146 health*; Tier 11Level 95*Bruising Blow Damage +42%:Bodyslam heals you for 154 health*; Tier 12Level 100*Bruising Blow Damage +45%:Bodyslam heals you for 162 health|Expand}}
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| Serpentine || of Bruising Slams Cobra Striking || <b>Tier 12Level 100</b> - Bruisng Blow deals Cobra Strike and Mamba Strike Damage +1663% damage and hastens the current reuse timer of Bodyslam by 10 seconds || Uncommon || Legs, Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Cobra Strike and Mamba Strike Damage +6%*Bruisng Blow hastens the current reuse timer of Bodyslam by 1 second; Level 10:Cobra Strike and Mamba Strike Damage +9%*; Tier 2Level 15:Cobra Strike and Mamba Strike Damage +12%*Bruisng Blow deals ; Level 20:Cobra Strike and Mamba Strike Damage +215% damage *; Level 25:Cobra Strike and hastens the current reuse timer of Bodyslam by 2 secondsMamba Strike Damage +18%*; Tier 3Level 30:Cobra Strike and Mamba Strike Damage +21%*Bruisng Blow deals ; Level 35:Cobra Strike and Mamba Strike Damage +324% damage *; Level 40:Cobra Strike and hastens the current reuse timer of Bodyslam by 3 secondsMamba Strike Damage +27%*; Tier 4Level 45:Cobra Strike and Mamba Strike Damage +30%*Bruisng Blow deals ; Level 50:Cobra Strike and Mamba Strike Damage +433% damage *; Level 55:Cobra Strike and hastens the current reuse timer of Bodyslam by 4 secondsMamba Strike Damage +36%*; Tier 5Level 60:Cobra Strike and Mamba Strike Damage +39%*Bruisng Blow deals ; Level 65:Cobra Strike and Mamba Strike Damage +542% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Tier 6Level 70*Bruisng Blow deals :Cobra Strike and Mamba Strike Damage +645% damage and hastens the current reuse timer of Bodyslam by 6 seconds*; Tier 7Level 75*Bruisng Blow deals :Cobra Strike and Mamba Strike Damage +748% damage and hastens the current reuse timer of Bodyslam by 7 seconds*; Tier 8Level 80*Bruisng Blow deals :Cobra Strike and Mamba Strike Damage +851% damage and hastens the current reuse timer of Bodyslam by 8 seconds*; Tier 9Level 85*Bruisng Blow deals :Cobra Strike and Mamba Strike Damage +954% damage and hastens the current reuse timer of Bodyslam by 9 seconds*; Tier 10Level 90*Bruisng Blow deals :Cobra Strike and Mamba Strike Damage +1057% damage and hastens the current reuse timer of Bodyslam by 10 seconds*; Tier 11Level 95*Bruisng Blow deals :Cobra Strike and Mamba Strike Damage +1360% damage and hastens the current reuse timer of Bodyslam by 10 seconds*; Tier 12Level 100*Bruisng Blow deals :Cobra Strike and Mamba Strike Damage +1663% damage and hastens the current reuse timer of Bodyslam by 10 seconds|Expand}}
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| || of Healthy Bruises || <b>Tier 12Level 100</b> - Bruising Blow Cobra Strike and Headbutt restore 20 Health Mamba Strike boost your Nice Attack and Signature Debuff ability damage +105 for 7 seconds || Uncommon || LegsChest, Necklace Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds*Bruising Blow ; Level 10:Cobra Strike and Mamba Strike boost your Nice Attack and Headbutt restore 2 HealthSignature Debuff ability damage +15 for 7 seconds*; Tier 2Level 15:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +20 for 7 seconds*Bruising Blow ; Level 20:Cobra Strike and Mamba Strike boost your Nice Attack and Headbutt restore 3 HealthSignature Debuff ability damage +25 for 7 seconds*; Tier 3Level 25:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +30 for 7 seconds*Bruising Blow ; Level 30:Cobra Strike and Headbutt restore 5 HealthMamba Strike boost your Nice Attack and Signature Debuff ability damage +35 for 7 seconds*; Tier 4Level 35:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +40 for 7 seconds*Bruising Blow ; Level 40:Cobra Strike and Headbutt restore 6 HealthMamba Strike boost your Nice Attack and Signature Debuff ability damage +45 for 7 seconds*; Tier 5Level 45:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +50 for 7 seconds*Bruising Blow ; Level 50:Cobra Strike and Headbutt restore 8 HealthMamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds*; Tier 6Level 55:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +60 for 7 seconds*Bruising Blow ; Level 60:Cobra Strike and Headbutt restore 9 HealthMamba Strike boost your Nice Attack and Signature Debuff ability damage +65 for 7 seconds*; Tier Level 65:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +70 for 7seconds*Bruising Blow ; Level 70:Cobra Strike and Headbutt restore 11 HealthMamba Strike boost your Nice Attack and Signature Debuff ability damage +75 for 7 seconds*; Tier 8Level 75:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +80 for 7 seconds*Bruising Blow ; Level 80:Cobra Strike and Headbutt restore 13 HealthMamba Strike boost your Nice Attack and Signature Debuff ability damage +85 for 7 seconds*; Tier 9Level 85*Bruising Blow :Cobra Strike and Mamba Strike boost your Nice Attack and Headbutt restore 15 HealthSignature Debuff ability damage +90 for 7 seconds*; Tier 10Level 90*Bruising Blow :Cobra Strike and Mamba Strike boost your Nice Attack and Headbutt restore 17 HealthSignature Debuff ability damage +95 for 7 seconds*; Tier 11Level 95*Bruising Blow :Cobra Strike and Mamba Strike boost your Nice Attack and Headbutt restore 18 HealthSignature Debuff ability damage +100 for 7 seconds*; Tier 12Level 100*Bruising Blow :Cobra Strike and Mamba Strike boost your Nice Attack and Headbutt restore 20 HealthSignature Debuff ability damage +105 for 7 seconds|Expand}}
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| Slashing || of Slashing Strikes Cobra Scales || <b>Tier 6Level 100</b> - Slashing Cobra Strike Damage +35% and Mamba Strike restore 54 Armor to you || Uncommon || OffHandChest, Necklace Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Cobra Strike and Mamba Strike restore 10 Armor to you*Slashing ; Level 10:Cobra Strike and Mamba Strike Damage +10%restore 12 Armor to you*; Tier 2Level 15:Cobra Strike and Mamba Strike restore 14 Armor to you*Slashing ; Level 20:Cobra Strike and Mamba Strike Damage +15%restore 16 Armor to you*; Tier 3Level 25:Cobra Strike and Mamba Strike restore 18 Armor to you*Slashing ; Level 30:Cobra Strike Damage +and Mamba Strike restore 20%Armor to you*; Level 35:Cobra Strike and Mamba Strike restore 22 Armor to you*; Tier 4Level 40:Cobra Strike and Mamba Strike restore 24 Armor to you*Slashing ; Level 45:Cobra Strike Damage +25%and Mamba Strike restore 26 Armor to you*; Tier 5Level 50:Cobra Strike and Mamba Strike restore 28 Armor to you*Slashing ; Level 55:Cobra Strike Damage +and Mamba Strike restore 30%Armor to you*; Tier 6Level 60:Cobra Strike and Mamba Strike restore 32 Armor to you*; Level 65:Cobra Strike and Mamba Strike restore 34 Armor to you*; Level 70:Cobra Strike and Mamba Strike restore 36 Armor to you*Slashing ; Level 75:Cobra Strike Damage +35%and Mamba Strike restore 39 Armor to you*; Level 80:Cobra Strike and Mamba Strike restore 42 Armor to you*; Level 85:Cobra Strike and Mamba Strike restore 45 Armor to you*; Level 90:Cobra Strike and Mamba Strike restore 48 Armor to you*; Level 95:Cobra Strike and Mamba Strike restore 51 Armor to you*; Level 100:Cobra Strike and Mamba Strike restore 54 Armor to you|Expand}}
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| || of Bleeding Strikes Evasive Cobras || <b>Tier 6Level 100</b> - Slashing Cobra Strike deals +20100 damage and boosts your Melee Evasion +14.5% damage plus 30 Trauma damage over 15 for 7 seconds || MainHand, Uncommon || Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Cobra Strike deals +5 damage and boosts your Melee Evasion +5% for 7 seconds*Slashing ; Level 10:Cobra Strike deals +10 damage and boosts your Melee Evasion +5.5% damage plus for 7 seconds*; Level 15:Cobra Strike deals +15 Trauma damage over 15 and boosts your Melee Evasion +6% for 7 seconds*; Tier 2Level 20:Cobra Strike deals +20 damage and boosts your Melee Evasion +6.5% for 7 seconds*Slashing ; Level 25:Cobra Strike deals +825 damage and boosts your Melee Evasion +7% for 7 seconds*; Level 30:Cobra Strike deals +30 damage plus 15 Trauma and boosts your Melee Evasion +7.5% for 7 seconds*; Level 35:Cobra Strike deals +35 damage over 15 and boosts your Melee Evasion +8% for 7 seconds*; Tier 3Level 40:Cobra Strike deals +40 damage and boosts your Melee Evasion +8.5% for 7 seconds*Slashing ; Level 45:Cobra Strike deals +1145 damage and boosts your Melee Evasion +9% for 7 seconds*; Level 50:Cobra Strike deals +50 damage plus 15 Trauma and boosts your Melee Evasion +9.5% for 7 seconds*; Level 55:Cobra Strike deals +55 damage over 15 and boosts your Melee Evasion +10% for 7 seconds*; Tier 4Level 60:Cobra Strike deals +60 damage and boosts your Melee Evasion +10.5% for 7 seconds*Slashing ; Level 65:Cobra Strike deals +1465 damage and boosts your Melee Evasion +11% for 7 seconds*; Level 70:Cobra Strike deals +70 damage plus 30 Trauma and boosts your Melee Evasion +11.5% for 7 seconds*; Level 75:Cobra Strike deals +75 damage over 15 and boosts your Melee Evasion +12% for 7 seconds*; Tier Level 80:Cobra Strike deals +80 damage and boosts your Melee Evasion +12.5% for 7 seconds*Slashing ; Level 85:Cobra Strike deals +1785 damage and boosts your Melee Evasion +13% for 7 seconds*; Level 90:Cobra Strike deals +90 damage plus 30 Trauma and boosts your Melee Evasion +13.5% for 7 seconds*; Level 95:Cobra Strike deals +95 damage over 15 and boosts your Melee Evasion +14% for 7 seconds*; Tier 6Level 100*Slashing :Cobra Strike deals +20100 damage and boosts your Melee Evasion +14.5% damage plus 30 Trauma damage over 15 for 7 seconds|Expand}}
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| Slashing Bruising || of Slashing Strikes Bruises || <b>Tier 6Level 100</b> - Slashing Strike and Claw Barrage boost damage from Epic attacks Bruising Blow Damage +42 for 10 seconds 71% || Uncommon || OffHandMainHand, Head Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Bruising Blow Damage +9%*Slashing Strike and Claw Barrage boost damage from Epic attacks ; Level 10:Bruising Blow Damage +12 for 10 seconds%*; Tier 2Level 15:Bruising Blow Damage +15%*Slashing Strike and Claw Barrage boost damage from Epic attacks ; Level 20:Bruising Blow Damage +18 for 10 seconds%*; Tier 3Level 25:Bruising Blow Damage +21%*Slashing Strike and Claw Barrage boost damage from Epic attacks ; Level 30:Bruising Blow Damage +24 for 10 seconds%*; Tier 4Level 35:Bruising Blow Damage +27%*Slashing Strike and Claw Barrage boost damage from Epic attacks ; Level 40:Bruising Blow Damage +30 for 10 seconds%*; Tier 5Level 45:Bruising Blow Damage +33%*Slashing Strike and Claw Barrage boost damage from Epic attacks ; Level 50:Bruising Blow Damage +36 for 10 seconds%*; Tier 6Level 55:Bruising Blow Damage +39%*Slashing Strike and Claw Barrage boost damage from Epic attacks ; Level 60:Bruising Blow Damage +42 for 10 seconds%*; Level 65:Bruising Blow Damage +45%*; Level 70:Bruising Blow Damage +49%*; Level 75:Bruising Blow Damage +52%*; Level 80:Bruising Blow Damage +55%*; Level 85:Bruising Blow Damage +59%*; Level 90:Bruising Blow Damage +63%*; Level 95:Bruising Blow Damage +67%*; Level 100:Bruising Blow Damage +71%|Expand}}
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| || of Bruising Slams || <b>Tier 6Level 100</b> - Slashing Strike Bruising Blow deals +1540% damage and hastens the current reuse timer of Hip Throw Bodyslam by 2 5 seconds || ChestUncommon || Legs, Hands Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Bruising Blow hastens the current reuse timer of Bodyslam by 1second*Slashing Strike ; Level 10:Bruising Blow deals +52% damage and hastens the current reuse timer of Bodyslam by 1 second*; Level 15:Bruising Blow deals +3% damage and hastens the current reuse timer of Hip Throw Bodyslam by 2 seconds*; Tier Level 20:Bruising Blow deals +4% damage and hastens the current reuse timer of Bodyslam by 2seconds*; Level 25:Bruising Blow deals +5% damage and hastens the current reuse timer of Bodyslam by 3 seconds*; Level 30:Bruising Blow deals +6% damage and hastens the current reuse timer of Bodyslam by 3 seconds*Slashing Strike ; Level 35:Bruising Blow deals +7% damage and hastens the current reuse timer of Hip Throw Bodyslam by 2 3 seconds*; Tier Level 40:Bruising Blow deals +8% damage and hastens the current reuse timer of Bodyslam by 3seconds*Slashing Strike ; Level 45:Bruising Blow deals +9% damage and hastens the current reuse timer of Hip Throw Bodyslam by 2 4 seconds*; Tier Level 50:Bruising Blow deals +10% damage and hastens the current reuse timer of Bodyslam by 4seconds*Slashing Strike ; Level 55:Bruising Blow deals +1113% damage and hastens the current reuse timer of Hip Throw Bodyslam by 2 4 seconds*; Level 60:Bruising Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 65:Bruising Blow deals +19% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 70:Bruising Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 75:Bruising Blow deals +25% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 80:Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Tier Level 85:Bruising Blow deals +31% damage and hastens the current reuse timer of Bodyslam by 5seconds*Slashing Strike ; Level 90:Bruising Blow deals +1334% damage and hastens the current reuse timer of Hip Throw Bodyslam by 2 5 seconds*; Tier 6Level 95:Bruising Blow deals +37% damage and hastens the current reuse timer of Bodyslam by 5 seconds*Slashing Strike ; Level 100:Bruising Blow deals +1540% damage and hastens the current reuse timer of Hip Throw Bodyslam by 2 5 seconds|Expand}}
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| || of Healthy Bruises || <b>Tier 2Level 100</b> - Chance to Ignore Knockbacks +30% when Unarmed is active Bruising Blow and Headbutt restore 36 Health || Uncommon || FeetLegs, OffHand Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Bruising Blow and Headbutt restore 2 Health*; Tier 1Level 10:Bruising Blow and Headbutt restore 3 Health*Chance to Ignore Knockbacks +; Level 15:Bruising Blow and Headbutt restore 5 Health*; Level 20:Bruising Blow and Headbutt restore 6 Health*; Level 25% when Unarmed is active:Bruising Blow and Headbutt restore 8 Health*; Tier 2Level 30:Bruising Blow and Headbutt restore 9 Health*; Level 35:Bruising Blow and Headbutt restore 11 Health*; Level 40:Bruising Blow and Headbutt restore 13 Health*; Level 45:Bruising Blow and Headbutt restore 15 Health*; Level 50:Bruising Blow and Headbutt restore 17 Health*; Level 55:Bruising Blow and Headbutt restore 18 Health*; Level 60:Bruising Blow and Headbutt restore 20 Health*; Level 65:Bruising Blow and Headbutt restore 22 Health*; Level 70:Bruising Blow and Headbutt restore 24 Health*; Level 75:Bruising Blow and Headbutt restore 26 Health*; Level 80:Bruising Blow and Headbutt restore 28 Health*Chance to Ignore Knockbacks +; Level 85:Bruising Blow and Headbutt restore 30% when Unarmed is activeHealth*; Level 90:Bruising Blow and Headbutt restore 32 Health*; Level 95:Bruising Blow and Headbutt restore 34 Health*; Level 100:Bruising Blow and Headbutt restore 36 Health|Expand}}
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| Bruising || of Traumatic Bruises || <b>Tier 6Level 100</b> - Infuriating Fist Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +3514.5% damage and taunts +300 from other Trauma attacks for 20 seconds || Uncommon || OffHand, Ring Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +5% damage from other Trauma attacks for 20 seconds*Infuriating Fist ; Level 10:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +105.5% damage from other Trauma attacks for 20 seconds*; Level 15:Bruising Blow deals Trauma damage instead of Crushing, and taunts targets suffer +506% damage from other Trauma attacks for 20 seconds*; Tier 2Level 20:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +6.5% damage from other Trauma attacks for 20 seconds*Infuriating Fist ; Level 25:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +157% damage from other Trauma attacks for 20 seconds*; Level 30:Bruising Blow deals Trauma damage instead of Crushing, and taunts targets suffer +1007.5% damage from other Trauma attacks for 20 seconds*; Tier 3Level 35:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +8% damage from other Trauma attacks for 20 seconds*Infuriating Fist ; Level 40:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +8.5% damage from other Trauma attacks for 20seconds*; Level 45:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +9% damage from other Trauma attacks for 20 seconds*; Level 50:Bruising Blow deals Trauma damage instead of Crushing, and taunts targets suffer +1509.5% damage from other Trauma attacks for 20 seconds*; Tier 4Level 55:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +10% damage from other Trauma attacks for 20 seconds*Infuriating Fist ; Level 60:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +2510.5% damage from other Trauma attacks for 20 seconds*; Level 65:Bruising Blow deals Trauma damage instead of Crushing, and taunts targets suffer +20011% damage from other Trauma attacks for 20 seconds*; Tier Level 70:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11.5% damage from other Trauma attacks for 20 seconds*Infuriating Fist ; Level 75:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +3012% damage from other Trauma attacks for 20 seconds*; Level 80:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12.5% damage from other Trauma attacks for 20 seconds*; Level 85:Bruising Blow deals Trauma damage instead of Crushing, and taunts targets suffer +25013% damage from other Trauma attacks for 20 seconds*; Tier 6Level 90:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +13.5% damage from other Trauma attacks for 20 seconds*Infuriating Fist ; Level 95:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +3514% damage from other Trauma attacks for 20 seconds*; Level 100:Bruising Blow deals Trauma damage instead of Crushing, and taunts targets suffer +30014.5% damage from other Trauma attacks for 20 seconds|Expand}}
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| Slashing || of Traumatic Furious Punches Slashing Strikes || <b>Tier 6Level 100</b> - Infuriating Fist taunts Slashing Strike Damage +240 and deals 90 Trauma damage over 15 seconds 37% || Uncommon || HandsOffHand, Feet Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 35:Slashing Strike Damage +7%*Infuriating Fist taunts ; Level 40:Slashing Strike Damage +40 and deals 15 Trauma damage over 15 seconds10%*; Tier 2Level 45:Slashing Strike Damage +14%*Infuriating Fist taunts ; Level 50:Slashing Strike Damage +80 and deals 30 Trauma damage over 15 seconds17%*; Tier 3Level 55:Slashing Strike Damage +21%*Infuriating Fist taunts ; Level 60:Slashing Strike Damage +120 and deals 45 Trauma damage over 15 seconds24%*; Tier 4Level 70:Slashing Strike Damage +28%*Infuriating Fist taunts ; Level 80:Slashing Strike Damage +160 and deals 60 Trauma damage over 15 seconds31%*; Tier 5Level 90*Infuriating Fist taunts :Slashing Strike Damage +200 and deals 75 Trauma damage over 15 seconds34%*; Tier 6Level 100*Infuriating Fist taunts :Slashing Strike Damage +240 and deals 90 Trauma damage over 15 seconds37%|Expand}}
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| || of Paradoxical Rage Fists Bleeding Slashes || <b>Tier Level 100</b> - Slashing Strike and Claw Barrage deal +150 Trauma damage over 6 seconds || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Level 35:Slashing Strike and Claw Barrage deal +42 Trauma damage over 6 seconds*; Level 40:Slashing Strike and Claw Barrage deal +54 Trauma damage over 6 seconds*; Level 45:Slashing Strike and Claw Barrage deal +66 Trauma damage over 6 seconds*; Level 50:Slashing Strike and Claw Barrage deal +78 Trauma damage over 6 seconds*; Level 55:Slashing Strike and Claw Barrage deal +90 Trauma damage over 6 seconds*; Level 60:Slashing Strike and Claw Barrage deal +102 Trauma damage over 6 seconds*; Level 70:Slashing Strike and Claw Barrage deal +114 Trauma damage over 6 seconds*; Level 80:Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds*; Level 90:Slashing Strike and Claw Barrage deal +138 Trauma damage over 6 seconds*; Level 100:Slashing Strike and Claw Barrage deal +150 Trauma damage over 6 seconds}}|-| Slashing || of Evasive Slashes || <b>Level 100</b> - Slashing Strike deals +64 damage and boosts your Melee Evasion +5.25% for 5 seconds || Uncommon || OffHand, Head || {{Spoiler|Click Expand to reveal|*; Level 35:Slashing Strike deals +12 damage and boosts your Melee Evasion +2% for 5 seconds*; Level 40:Slashing Strike deals +16 damage and boosts your Melee Evasion +2.25% for 5 seconds*; Level 45:Slashing Strike deals +20 damage and boosts your Melee Evasion +2.5% for 5 seconds*; Level 50:Slashing Strike deals +24 damage and boosts your Melee Evasion +2.75% for 5 seconds*; Level 55:Slashing Strike deals +28 damage and boosts your Melee Evasion +3% for 5 seconds*; Level 60:Slashing Strike deals +32 damage and boosts your Melee Evasion +3.25% for 5 seconds*; Level 65:Slashing Strike deals +36 damage and boosts your Melee Evasion +3.5% for 5 seconds*; Level 70:Slashing Strike deals +40 damage and boosts your Melee Evasion +3.75% for 5 seconds*; Level 75:Slashing Strike deals +44 damage and boosts your Melee Evasion +4% for 5 seconds*; Level 80:Slashing Strike deals +48 damage and boosts your Melee Evasion +4.25% for 5 seconds*; Level 85:Slashing Strike deals +52 damage and boosts your Melee Evasion +4.5% for 5 seconds*; Level 90:Slashing Strike deals +56 damage and boosts your Melee Evasion +4.75% for 5 seconds*; Level 95:Slashing Strike deals +60 damage and boosts your Melee Evasion +5% for 5 seconds*; Level 100:Slashing Strike deals +64 damage and boosts your Melee Evasion +5.25% for 5 seconds}}|-| || || <b>Level 100</b> - Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|*; Level 35:Slashing Strike deals +6% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 40:Slashing Strike deals +7% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 45:Slashing Strike deals +8% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 50:Slashing Strike deals +9% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 55:Slashing Strike deals +10% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 60:Slashing Strike deals +11% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 65:Slashing Strike deals +12% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 70:Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 75:Slashing Strike deals +14% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*; Level 80:Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*; Level 85:Slashing Strike deals +16% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*; Level 90:Slashing Strike deals +17% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*; Level 95:Slashing Strike deals +18% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*; Level 100:Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds}}|-| || || <b>Level 100</b> - Cobra Strike, Mamba Strike, and Slashing Strike deal +50 damage and can be used while stunned. Doing so removes the stun effect from you. || Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Level 10:Cobra Strike, Mamba Strike, and Slashing Strike deal +5 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 20:Cobra Strike, Mamba Strike, and Slashing Strike deal +10 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 30:Cobra Strike, Mamba Strike, and Slashing Strike deal +15 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 40:Cobra Strike, Mamba Strike, and Slashing Strike deal +20 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 50:Cobra Strike, Mamba Strike, and Slashing Strike deal +25 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 60:Cobra Strike, Mamba Strike, and Slashing Strike deal +30 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 70:Cobra Strike, Mamba Strike, and Slashing Strike deal +35 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 80:Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 90:Cobra Strike, Mamba Strike, and Slashing Strike deal +45 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 100:Cobra Strike, Mamba Strike, and Slashing Strike deal +50 damage and can be used while stunned. Doing so removes the stun effect from you.}}|-| || || <b>Level 100</b> - Slashing Strike deals +64 damage and worsens the target's Slashing Vulnerability +16% for 60 seconds. (This effect does not stack with itself.) || Uncommon || Ring || {{Spoiler|Click Expand to reveal|*; Level 35:Slashing Strike deals +12 damage and worsens the target's Slashing Vulnerability +5% for 60 seconds. (This effect does not stack with itself.)*; Level 40:Slashing Strike deals +16 damage and worsens the target's Slashing Vulnerability +5.5% for 60 seconds. (This effect does not stack with itself.)*; Level 45:Slashing Strike deals +20 damage and worsens the target's Slashing Vulnerability +6% for 60 seconds. (This effect does not stack with itself.)*; Level 50:Slashing Strike deals +24 damage and worsens the target's Slashing Vulnerability +6.5% for 60 seconds. (This effect does not stack with itself.)*; Level 55:Slashing Strike deals +28 damage and worsens the target's Slashing Vulnerability +7% for 60 seconds. (This effect does not stack with itself.)*; Level 60:Slashing Strike deals +32 damage and worsens the target's Slashing Vulnerability +8% for 60 seconds. (This effect does not stack with itself.)*; Level 65:Slashing Strike deals +36 damage and worsens the target's Slashing Vulnerability +9% for 60 seconds. (This effect does not stack with itself.)*; Level 70:Slashing Strike deals +40 damage and worsens the target's Slashing Vulnerability +10% for 60 seconds. (This effect does not stack with itself.)*; Level 75:Slashing Strike deals +44 damage and worsens the target's Slashing Vulnerability +11% for 60 seconds. (This effect does not stack with itself.)*; Level 80:Slashing Strike deals +48 damage and worsens the target's Slashing Vulnerability +12% for 60 seconds. (This effect does not stack with itself.)*; Level 85:Slashing Strike deals +52 damage and worsens the target's Slashing Vulnerability +13% for 60 seconds. (This effect does not stack with itself.)*; Level 90:Slashing Strike deals +56 damage and worsens the target's Slashing Vulnerability +14% for 60 seconds. (This effect does not stack with itself.)*; Level 95:Slashing Strike deals +60 damage and worsens the target's Slashing Vulnerability +15% for 60 seconds. (This effect does not stack with itself.)*; Level 100:Slashing Strike deals +64 damage and worsens the target's Slashing Vulnerability +16% for 60 seconds. (This effect does not stack with itself.)}}|-| || || <b>Level 51</b> - Chance to Ignore Knockbacks +30% when Unarmed is active || Rare || Feet, OffHand || {{Spoiler|Click Expand to reveal|*; Level 1:Chance to Ignore Knockbacks +25% when Unarmed is active*; Level 51:Chance to Ignore Knockbacks +30% when Unarmed is active}}|-| || || <b>Level 100</b> - Infuriating Fist generates no Rage deals +52% damage and instead reduces Rage by 450 taunts +560 || Uncommon || HeadOffHand, Chest Ring || {{Spoiler|Click Expand to reveal|*; Level 35:Infuriating Fist deals +13% damage and taunts +40*; Level 40:Infuriating Fist deals +16% damage and taunts +80*; Level 45:Infuriating Fist deals +19% damage and taunts +120*; Level 50:Infuriating Fist deals +22% damage and taunts +160*; Level 55:Infuriating Fist deals +25% damage and taunts +200*; Level 60:Infuriating Fist deals +28% damage and taunts +240*; Tier 1Level 65:Infuriating Fist deals +31% damage and taunts +280*; Level 70:Infuriating Fist generates no Rage deals +34% damage and instead reduces Rage by taunts +320*; Level 75:Infuriating Fist deals +37% damage and taunts +360*; Level 80:Infuriating Fist deals +40% damage and taunts +400*; Level 85:Infuriating Fist deals +43% damage and taunts +440*; Level 90:Infuriating Fist deals +46% damage and taunts +480*; Level 95:Infuriating Fist deals +49% damage and taunts +520*; Level 100:Infuriating Fist deals +52% damage and taunts +560}}|-| || of Traumatic Furious Punches || <b>Level 100</b> - Infuriating Fist taunts +540 and deals 222 Trauma damage over 6 seconds || Uncommon || Feet || {{Spoiler|Click Expand to reveal|*; Level 35:Infuriating Fist taunts +280 and deals 30 Trauma damage over 6 seconds*; Level 40:Infuriating Fist taunts +300 and deals 42 Trauma damage over 6 seconds*; Level 45:Infuriating Fist taunts +320 and deals 54 Trauma damage over 6 seconds*; Level 50:Infuriating Fist taunts +340 and deals 66 Trauma damage over 6 seconds*; Level 55:Infuriating Fist taunts +360 and deals 78 Trauma damage over 6 seconds*; Level 60:Infuriating Fist taunts +380 and deals 90 Trauma damage over 6 seconds*; Level 65:Infuriating Fist taunts +400 and deals 102 Trauma damage over 6 seconds*; Level 70:Infuriating Fist taunts +420 and deals 114 Trauma damage over 6 seconds*; Tier 2Level 75:Infuriating Fist taunts +440 and deals 132 Trauma damage over 6 seconds*; Level 80:Infuriating Fist generates no Rage taunts +460 and instead reduces Rage by deals 150Trauma damage over 6 seconds*; Tier 3Level 85:Infuriating Fist taunts +480 and deals 168 Trauma damage over 6 seconds*; Level 90:Infuriating Fist taunts +500 and deals 186 Trauma damage over 6 seconds*; Level 95:Infuriating Fist taunts +520 and deals 204 Trauma damage over 6 seconds*; Level 100:Infuriating Fist taunts +540 and deals 222 Trauma damage over 6 seconds}}|-| || of Elite Fury || <b>Level 100</b> - Infuriating Fist damage +73 and for 10 seconds all Elite attacks deal -8% damage to you. || Uncommon || Head, Chest || {{Spoiler|Click Expand to reveal|*; Level 35:Infuriating Fist damage +8 and for 10 seconds all Elite attacks deal -5% damage to you.*; Level 40:Infuriating Fist damage +13 and for 10 seconds all Elite attacks deal -5% damage to you.*; Level 45:Infuriating Fist generates no Rage damage +18 and instead reduces Rage by 225for 10 seconds all Elite attacks deal -5% damage to you.*; Tier 4Level 50:Infuriating Fist damage +23 and for 10 seconds all Elite attacks deal -5% damage to you.*; Level 55:Infuriating Fist generates no Rage damage +28 and instead reduces Rage by 300for 10 seconds all Elite attacks deal -5% damage to you.*; Tier Level 60:Infuriating Fist damage +33 and for 10 seconds all Elite attacks deal -5% damage to you.*; Level 65:Infuriating Fist generates no Rage damage +38 and instead reduces Rage by 375for 10 seconds all Elite attacks deal -6% damage to you.*; Tier Level 70:Infuriating Fist damage +43 and for 10 seconds all Elite attacks deal -6% damage to you.*; Level 75:Infuriating Fist damage +48 and for 10 seconds all Elite attacks deal -7% damage to you.*; Level 80:Infuriating Fist generates no Rage damage +53 and for 10 seconds all Elite attacks deal -7% damage to you.*; Level 85:Infuriating Fist damage +58 and for 10 seconds all Elite attacks deal -7% damage to you.*; Level 90:Infuriating Fist damage +63 and for 10 seconds all Elite attacks deal -8% damage to you.*; Level 95:Infuriating Fist damage +68 and for 10 seconds all Elite attacks deal -8% damage to you.*; Level 100:Infuriating Fist damage +73 and for 10 seconds all Elite attacks deal -8% damage to you.}}|-| || || <b>Level 100</b> - Infuriating Fist damage +131. Damage becomes Trauma instead reduces Rage by 450of Crushing || Uncommon || Hands || {{Spoiler|Click Expandto reveal|*; Level 35:Infuriating Fist damage +50. Damage becomes Trauma instead of Crushing*; Level 40:Infuriating Fist damage +55. Damage becomes Trauma instead of Crushing*; Level 45:Infuriating Fist damage +60. Damage becomes Trauma instead of Crushing*; Level 50:Infuriating Fist damage +65. Damage becomes Trauma instead of Crushing*; Level 55:Infuriating Fist damage +70. Damage becomes Trauma instead of Crushing*; Level 60:Infuriating Fist damage +75. Damage becomes Trauma instead of Crushing*; Level 65:Infuriating Fist damage +82. Damage becomes Trauma instead of Crushing*; Level 70:Infuriating Fist damage +89. Damage becomes Trauma instead of Crushing*; Level 75:Infuriating Fist damage +96. Damage becomes Trauma instead of Crushing*; Level 80:Infuriating Fist damage +103. Damage becomes Trauma instead of Crushing*; Level 85:Infuriating Fist damage +110. Damage becomes Trauma instead of Crushing*; Level 90:Infuriating Fist damage +117. Damage becomes Trauma instead of Crushing*; Level 95:Infuriating Fist damage +124. Damage becomes Trauma instead of Crushing*; Level 100:Infuriating Fist damage +131. Damage becomes Trauma instead of Crushing}}
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