12,245
edits
Changes
Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
<!-- Updated as of patch v273, January 22, 2017 -->
==<!--start-->Giant Bat Paired List==
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!</b></span><br>
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
<b><u>General Mods</u></b><br>
* Giant Bat Base Damage +20%<br>
* Giant Bat Base Damage +20%<br>
<br>
<b><u>Bat Stability</u></b><br>
* Bat Stability provides +35% Projectile Evasion for 10 seconds<br>
* Bat Stability provides +35% Projectile Evasion for 10 seconds<br>
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.<br>
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.<br>
* Bat Stability heals 58 health<br>
* Bat Stability heals 58 health<br>
* Bat Stability restores 84 armor and 12 power<br>
* Bat Stability restores 84 armor and 12 power<br>
<br>
<b><u>Confusing Double</u></b><br>
* Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds<br>
* Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds<br>
* Confusing Double heals you for 70 health<br>
* Confusing Double heals you for 70 health<br>
<br>
<b><u>Drink Blood</u></b><br>
* Drink Blood deals +105 direct health damage<br>
* Drink Blood deals +105 direct health damage<br>
* Drink Blood reaps 35 additional health<br>
* Drink Blood reaps 35 additional health<br>
* Drink Blood restores 15 power and 15 armor<br>
* Drink Blood restores 15 power and 15 armor<br>
* For 30 seconds after using Drink Blood, all sonic attacks deal +33 damage<br>
* For 30 seconds after using Drink Blood, all sonic attacks deal +33 damage<br>
* For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage<br>
* For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage<br>
<br>
<b><u>Rip</u></b><br>
* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.<br>
* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.<br>
* Bat Stability provides +35% Projectile Evasion for 10 seconds<br>
* Bat Stability provides +35% Projectile Evasion for 10 seconds<br>
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.<br>
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.<br>
* Rip Damage +19<br>
* Rip Damage +19<br>
* Rip has a 50% chance to deal +48 damage<br>
* Rip has a 50% chance to deal +48 damage<br>
<br>
<b><u>Screech</u></b><br>
* Screech Damage +40%<br>
* Screech Damage +40%<br>
* Screech deals +95 armor damage<br>
* Screech deals +95 armor damage<br>
* Screech has a 60% chance to deal +87% damage<br>
* Screech has a 60% chance to deal +87% damage<br>
* Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage<br>
<br>
<b><u>Smouldering Gaze</u></b><br>
* Smouldering Gaze Damage +56%<br>
* Smouldering Gaze Damage +56%<br>
* Smouldering Gaze has a 60% chance to deal +115% damage<br>
* Smouldering Gaze has a 60% chance to deal +115% damage<br>
<br>
<b><u>Sonic Burst</u></b><br>
* Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage<br>
* Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage<br>
* Sonic Burst Damage +66%<br>
* Sonic Burst Damage +66%<br>
* Sonic Burst has a 70% chance to deal +109% damage to all targets<br>
* Sonic Burst has a 70% chance to deal +109% damage to all targets<br>
<br>
<b><u>Tear</u></b><br>
* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.<br>
* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.<br>
* Tear Damage +40%<br>
* Tear Damage +40%<br>
* Tear deals +50 damage and restores 16 Armor to you<br>
* Tear deals +50 damage and restores 16 Armor to you<br>
* Tear has a 33% chance to deal +98% damage and reset the timer on Screech (so Screech can be used again immediately)<br>
* Tear has a 33% chance to deal +98% damage and reset the timer on Screech (so Screech can be used again immediately)<br>
* Tear has a 50% chance to deal +97% damage<br>
* Tear has a 50% chance to deal +97% damage<br>
<br>
<b><u>Virulent Bite</u></b><br>
* Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage<br>
* Virulent Bite Damage +43%<br>
* Virulent Bite Damage +43%<br>
* Virulent Bite deals 90 trauma damage over 10 seconds<br>
* Virulent Bite deals 90 trauma damage over 10 seconds<br>
* Virulent Bite has a 60% chance to deal +60% damage plus 90 trauma damage over 10 seconds<br>
* Virulent Bite has a 60% chance to deal +60% damage plus 90 trauma damage over 10 seconds<br>
<br>
<b><u>Wing Vortex</u></b><br>
* Wing Vortex Damage +32%<br>
* Wing Vortex Damage +32%<br>
* Wing Vortex cause targets' next attack to deal -54 damage<br>
* Wing Vortex cause targets' next attack to deal -54 damage<br>
* Wing Vortex has a 30% chance to deal +28% damage and stun all targets<br>
* Wing Vortex has a 30% chance to deal +28% damage and stun all targets<br>
* Wing Vortex has a 90% chance to deal +21% damage<br>
* Wing Vortex has a 90% chance to deal +21% damage<br>
<br>
<!--end-->
==<!--start-->Giant Bat Paired List==
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!</b></span><br>
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
<b><u>General Mods</u></b><br>
* Giant Bat Base Damage +20%<br>
* Giant Bat Base Damage +20%<br>
<br>
<b><u>Bat Stability</u></b><br>
* Bat Stability provides +35% Projectile Evasion for 10 seconds<br>
* Bat Stability provides +35% Projectile Evasion for 10 seconds<br>
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.<br>
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.<br>
* Bat Stability heals 58 health<br>
* Bat Stability heals 58 health<br>
* Bat Stability restores 84 armor and 12 power<br>
* Bat Stability restores 84 armor and 12 power<br>
<br>
<b><u>Confusing Double</u></b><br>
* Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds<br>
* Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds<br>
* Confusing Double heals you for 70 health<br>
* Confusing Double heals you for 70 health<br>
<br>
<b><u>Drink Blood</u></b><br>
* Drink Blood deals +105 direct health damage<br>
* Drink Blood deals +105 direct health damage<br>
* Drink Blood reaps 35 additional health<br>
* Drink Blood reaps 35 additional health<br>
* Drink Blood restores 15 power and 15 armor<br>
* Drink Blood restores 15 power and 15 armor<br>
* For 30 seconds after using Drink Blood, all sonic attacks deal +33 damage<br>
* For 30 seconds after using Drink Blood, all sonic attacks deal +33 damage<br>
* For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage<br>
* For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage<br>
<br>
<b><u>Rip</u></b><br>
* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.<br>
* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.<br>
* Bat Stability provides +35% Projectile Evasion for 10 seconds<br>
* Bat Stability provides +35% Projectile Evasion for 10 seconds<br>
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.<br>
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.<br>
* Rip Damage +19<br>
* Rip Damage +19<br>
* Rip has a 50% chance to deal +48 damage<br>
* Rip has a 50% chance to deal +48 damage<br>
<br>
<b><u>Screech</u></b><br>
* Screech Damage +40%<br>
* Screech Damage +40%<br>
* Screech deals +95 armor damage<br>
* Screech deals +95 armor damage<br>
* Screech has a 60% chance to deal +87% damage<br>
* Screech has a 60% chance to deal +87% damage<br>
* Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage<br>
<br>
<b><u>Smouldering Gaze</u></b><br>
* Smouldering Gaze Damage +56%<br>
* Smouldering Gaze Damage +56%<br>
* Smouldering Gaze has a 60% chance to deal +115% damage<br>
* Smouldering Gaze has a 60% chance to deal +115% damage<br>
<br>
<b><u>Sonic Burst</u></b><br>
* Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage<br>
* Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage<br>
* Sonic Burst Damage +66%<br>
* Sonic Burst Damage +66%<br>
* Sonic Burst has a 70% chance to deal +109% damage to all targets<br>
* Sonic Burst has a 70% chance to deal +109% damage to all targets<br>
<br>
<b><u>Tear</u></b><br>
* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.<br>
* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.<br>
* Tear Damage +40%<br>
* Tear Damage +40%<br>
* Tear deals +50 damage and restores 16 Armor to you<br>
* Tear deals +50 damage and restores 16 Armor to you<br>
* Tear has a 33% chance to deal +98% damage and reset the timer on Screech (so Screech can be used again immediately)<br>
* Tear has a 33% chance to deal +98% damage and reset the timer on Screech (so Screech can be used again immediately)<br>
* Tear has a 50% chance to deal +97% damage<br>
* Tear has a 50% chance to deal +97% damage<br>
<br>
<b><u>Virulent Bite</u></b><br>
* Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage<br>
* Virulent Bite Damage +43%<br>
* Virulent Bite Damage +43%<br>
* Virulent Bite deals 90 trauma damage over 10 seconds<br>
* Virulent Bite deals 90 trauma damage over 10 seconds<br>
* Virulent Bite has a 60% chance to deal +60% damage plus 90 trauma damage over 10 seconds<br>
* Virulent Bite has a 60% chance to deal +60% damage plus 90 trauma damage over 10 seconds<br>
<br>
<b><u>Wing Vortex</u></b><br>
* Wing Vortex Damage +32%<br>
* Wing Vortex Damage +32%<br>
* Wing Vortex cause targets' next attack to deal -54 damage<br>
* Wing Vortex cause targets' next attack to deal -54 damage<br>
* Wing Vortex has a 30% chance to deal +28% damage and stun all targets<br>
* Wing Vortex has a 30% chance to deal +28% damage and stun all targets<br>
* Wing Vortex has a 90% chance to deal +21% damage<br>
* Wing Vortex has a 90% chance to deal +21% damage<br>
<br>
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