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Necromancy/Abilities

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==[[Necromancy/Abilities|Necromancy Complete Ability List]]==
</includeonly>
<!-- This table is from patch v307v304, September 21May 25, 2018 -->
Click "Expand" on the box below to view a complete list of Abilities for the {{msg:BASEPAGENAME}} skill.
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style='width:100%;'
| <span class="extimage64px">{{Ability icon|Raise Skeletal Archer}}</span>&nbsp; || 2 || Raise Skeletal Archer || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Provoke Undead}}</span>&nbsp; || 3 || Provoke Undead || Your undead pets become agitated, dealing more damage for a time. || For Minion Damage 5 for 10 seconds.<br>Minion Damage Boost 0 for 10 seconds, all Summoned Undead within 20 meters deal +.<br>Deals 0 Smiting 5 damage with each attacktimes over 10 seconds. || || <b>Power Cost: </b>16<br><b>Range: </b>1520<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Life Crush}}</span>&nbsp; || 4 || Life Crush || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +11 Power) || || <b>Damage: </b> 11 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Spark of Death}}</span>&nbsp; || 5 || Spark of Death || Blast the target with electricity.<br><b>This is a Core Attack.</b> || Deals 0 Psychic 6 times over 12 seconds. || <b>Damage: </b> 12 14 Electricity || <b>Power Cost: </b>79<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Heal Undead}}</span>&nbsp; || 6 || Heal Undead || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 10 15 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>14<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Raise Skeletal Swordsman}}</span>&nbsp; || 7 || Raise Skeletal Swordsman || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Life Steal}}</span>&nbsp; || 8 || Life Steal || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 10 Health.<br>Deals 0 Psychic 5 times over 10 seconds. || || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Rebuild Undead}}</span>&nbsp; || 9 || Rebuild Undead || Your undead pets are healed. || Restore 25 50 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>17<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Create Shambling CorpseRaise Zombie}}</span>&nbsp; || 10 || Create Shambling Corpse Raise Zombie || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 5 for 60 seconds.<br>Existing Zombie's Direct Damage 0 for 5 minutes.<br>Existing Zombie's Damage Boosted 0 for 60 seconds.<br>Existing Zombie's Max Health 25 for 60 seconds.<br>Existing Zombie is Healed 25 Health. || || <b>Power Cost: </b>1626<br><b>Range: </b>3<br><b>Cooldown: </b>30 60 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Raise Skeletal Battle Mage}}</span>&nbsp; || 12 || Raise Skeletal Battle Mage || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Deathgaze}}</span>&nbsp; || 13 || Deathgaze || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 5 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 25 29 Darkness || <b>Power Cost: </b>20<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Spark of Death 2}}</span>&nbsp; || 14 || Spark of Death 2 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || Deals 0 Psychic 6 times over 12 seconds. || <b>Damage: </b> 19 22 Electricity || <b>Power Cost: </b>1012<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Death's Hold 2}}</span>&nbsp; || 15 || Death's Hold 2 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br>Deals 0 Fire 6 times over 12 seconds. || <b>Damage: </b> 29 Darkness || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Heal Undead 2}}</span>&nbsp; || 16 || Heal Undead 2 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 15 25 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>18<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Life Crush 2}}</span>&nbsp; || 17 || Life Crush 2 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +13 Power) || || <b>Damage: </b> 16 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Raise Skeletal Archer 2}}</span>&nbsp; || 18 || Raise Skeletal Archer 2 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Rebuild Undead 2}}</span>&nbsp; || 19 || Rebuild Undead 2 || Your undead pets are healed. || Restore 40 70 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>20<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Create Shambling Corpse 2Heart's Power}}</span>&nbsp; || 20 || Create Shambling Corpse 2 Heart's Power || Defile Consume a recently-dead corpse heart to create gain vast health for a vaguely humanoid undead servanttime. Being unstable, the corpse rapidly loses health|| Boosts Max Health by 200 for 2 minutes. Its disgusting nature taunts enemies toward itHeals 200. || <br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>200<br><b>Range: </b>3<br><b>Cooldown: </b>30 120 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Create Super Raise Zombie2}}</span>&nbsp; || 20 || Create Super Raise Zombie 2 || Merge additional body parts into your existing Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, letting it become larger is instead buffed and more dangeroushealed. ) || Existing Zombie deals +'s Direct Damage 10 damage with each attack, gains +100 for 60 seconds.<br>Existing Zombie's Direct Damage 0 for 5 minutes.<br>Existing Zombie's Damage Boosted 0 for 60 seconds.<br>Existing Zombie's Max Health, and Heals 100 50 for 60 seconds.<br>Existing Zombie is Healed 50 Health. || || <b>Power Cost: </b>2833<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Heart's Power}}</span>&nbsp; || 20 || Heart's Power || Consume a heart to gain vast health for a time. || Boosts Max Health by 200 for 2 minutes. Heals 200.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || NecromancyGem|-| <span class="extimage64px">{{Ability icon|Provoke Undead 2}}</span>&nbsp; || 21 || Provoke Undead 2 || Your undead pets become agitated, dealing more damage for a time. || For Minion Damage 9 for 10 seconds.<br>Minion Damage Boost 0 for 10 seconds.<br>Deals 0 Smiting 5 times over 10 seconds, all Summoned Undead within 20 meters deal +9 damage with each attack. || || <b>Power Cost: </b>23<br><b>Range: </b>1520<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Raise Skeletal Swordsman 2}}</span>&nbsp; || 22 || Raise Skeletal Swordsman 2 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Life Steal 2}}</span>&nbsp; || 23 || Life Steal 2 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 20 Health.<br>Deals 0 Psychic 5 times over 10 seconds. || || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Life Crush 3}}</span>&nbsp; || 24 || Life Crush 3 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +15 Power) || || <b>Damage: </b> 18 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Wave of Darkness}}</span>&nbsp; || 24 || Wave of Darkness || Open a pocket of darkness around each target within 20 10 meters, causing great pain and a need for revenge. Does no damage to undead. || Deals 0 Psychic 6 times over 12 seconds. || <b>Damage: </b> 64 46 Darkness<br><b>Taunt: </b>+100 || <b>Power Cost: </b>3622<br><b>Range: </b>2010<br><b>AoE: </b>2010<br><b>Cooldown: </b>30 18 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Deathgaze 2}}</span>&nbsp; || 25 || Deathgaze 2 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 8 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 50 58 Darkness || <b>Power Cost: </b>26<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Free-Summon Skeletal Archer 2}}</span>&nbsp; || 25 || Free-Summon Skeletal Archer 2 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>17<br><b>Range: </b>3<br><b>Cooldown: </b>20 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Heal Undead 3}}</span>&nbsp; || 26 || Heal Undead 3 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 20 40 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>22<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Spark of Death 3}}</span>&nbsp; || 27 || Spark of Death 3 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || Deals 0 Psychic 6 times over 12 seconds. || <b>Damage: </b> 39 45 Electricity || <b>Power Cost: </b>1316<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Raise Skeletal Battle Mage 2}}</span>&nbsp; || 28 || Raise Skeletal Battle Mage 2 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Rebuild Undead 3}}</span>&nbsp; || 29 || Rebuild Undead 3 || Your undead pets are healed. || Restore 55 90 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>24<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Create Shambling Corpse Raise Zombie 3}}</span>&nbsp; || 30 || Create Shambling Corpse Raise Zombie 3 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 20 for 60 seconds.<br>Existing Zombie's Direct Damage 0 for 5 minutes.<br>Existing Zombie's Damage Boosted 0 for 60 seconds.<br>Existing Zombie's Max Health 75 for 60 seconds.<br>Existing Zombie is Healed 75 Health. || || <b>Power Cost: </b>2440<br><b>Range: </b>3<br><b>Cooldown: </b>30 60 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Spleen's Power}}</span>&nbsp; || 30 || Spleen's Power || Consume a spleen to gain vast power for a time. || Boosts Max Power by 100 for 2 minutes. Restores 100 Power.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Provoke Undead 3}}</span>&nbsp; || 31 || Provoke Undead 3 || Your undead pets become agitated, dealing more damage for a time. || For Minion Damage 13 for 10 seconds.<br>Minion Damage Boost 0 for 10 seconds.<br>Deals 0 Smiting 5 times over 10 seconds, all Summoned Undead within 20 meters deal +13 damage with each attack. || || <b>Power Cost: </b>27<br><b>Range: </b>1520<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Raise Skeletal Archer 3}}</span>&nbsp; || 32 || Raise Skeletal Archer 3 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>100<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Death's Hold 3}}</span>&nbsp; || 33 || Death's Hold 3 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br>Deals 0 Fire 6 times over 12 seconds. || <b>Damage: </b> 57 Darkness || <b>Power Cost: </b>25<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Deathgaze 3}}</span>&nbsp; || 34 || Deathgaze 3 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 71 84 Darkness || <b>Power Cost: </b>31<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Wave of Darkness 2}}</span>&nbsp; || 34 || Wave of Darkness 2 || Open a pocket of darkness around each target within 20 10 meters, causing great pain and a need for revenge. Does no damage to undead. || Deals 0 Psychic 6 times over 12 seconds. || <b>Damage: </b> 99 71 Darkness<br><b>Taunt: </b>+150 || <b>Power Cost: </b>4226<br><b>Range: </b>2010<br><b>AoE: </b>2010<br><b>Cooldown: </b>30 18 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Create Super Zombie 2Life Steal 3}}</span>&nbsp; || 35 || Create Super Zombie 2 Life Steal 3 || Merge additional Steal life force from the target's body parts into your existing zombie, letting it become larger dealing Darkness damage and more dangeroushealing you. Does not have any effect on undead foes. || Zombie deals +20 damage with each attack, gains +150 Max Steals 32 Health, and Heals 150 .<br>Deals 0 Psychic 5 times over 10 seconds. || || <b>Power Cost: </b>3722<br><b>Range: </b>320<br><b>Cooldown: </b>60 10 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Life Steal 3Heal Undead 4}}</span>&nbsp; || 35 36 || Life Steal 3 Heal Undead 4 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have Restore health to any effect on nearby friendly undead foes(such as pet skeletons or shambling corpses). || Steals 32 Restore 55 Health (or Armor if Healthis full) to nearby ally undead. || || <b>Power Cost: </b>2225<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>10 8 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Heal Undead 4}}</span>&nbsp; || 36 || Heal Undead 4 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 30 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>25<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem|-| <span class="extimage64px">{{Ability icon|Spark of Death 4}}</span>&nbsp; || 37 || Spark of Death 4 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || Deals 0 Psychic 6 times over 12 seconds. || <b>Damage: </b> 58 68 Electricity || <b>Power Cost: </b>1518<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Raise Skeletal Swordsman 3}}</span>&nbsp; || 38 || Raise Skeletal Swordsman 3 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>100<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Rebuild Undead 4}}</span>&nbsp; || 39 || Rebuild Undead 4 || Your undead pets are healed. || Restore 70 110 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>26<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Create Shambling Corpse Raise Zombie 4}}</span>&nbsp; || 40 || Create Shambling Corpse Raise Zombie 4 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 30 for 60 seconds.<br>Existing Zombie's Direct Damage 0 for 5 minutes.<br>Existing Zombie's Damage Boosted 0 for 60 seconds.<br>Existing Zombie's Max Health 100 for 60 seconds.<br>Existing Zombie is Healed 100 Health. || || <b>Power Cost: </b>2745<br><b>Range: </b>3<br><b>Cooldown: </b>30 60 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Deathgaze 4}}</span>&nbsp; || 41 || Deathgaze 4 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 98 115 Darkness || <b>Power Cost: </b>33<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Free-Summon Skeletal Archer 3}}</span>&nbsp; || 42 || Free-Summon Skeletal Archer 3 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Death's Hold 4}}</span>&nbsp; || 43 || Death's Hold 4 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br>Deals 0 Fire 6 times over 12 seconds. || <b>Damage: </b> 88 Darkness || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Provoke Undead 4}}</span>&nbsp; || 44 || Provoke Undead 4 || Your undead pets become agitated, dealing more damage for a time. || For Minion Damage 20 for 10 seconds.<br>Minion Damage Boost 0 for 10 seconds.<br>Deals 0 Smiting 5 times over 10 seconds, all Summoned Undead within 20 meters deal +18 damage with each attack. || || <b>Power Cost: </b>31<br><b>Range: </b>1520<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Wave of Darkness 3}}</span>&nbsp; || 44 || Wave of Darkness 3 || Open a pocket of darkness around each target within 20 10 meters, causing great pain and a need for revenge. Does no damage to undead. || Deals 0 Psychic 6 times over 12 seconds. || <b>Damage: </b> 154 111 Darkness<br><b>Taunt: </b>+300 || <b>Power Cost: </b>4628<br><b>Range: </b>2010<br><b>AoE: </b>2010<br><b>Cooldown: </b>30 18 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Life Crush 4}}</span>&nbsp; || 45 || Life Crush 4 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +19 Power) || || <b>Damage: </b> 47 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Heal Undead 5}}</span>&nbsp; || 46 || Heal Undead 5 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 40 60 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>27<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
|-
| <span class="extimage64px">{{Ability icon|Raise Skeletal Archer 4}}</span>&nbsp; || 47 || Raise Skeletal Archer 4 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Rebuild Undead 5}}</span>&nbsp; || 48 || Rebuild Undead 5 || Your undead pets are healed. || Restore 85 130 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Raise Skeletal Swordsman 4}}</span>&nbsp; || 49 || Raise Skeletal Swordsman 4 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Create Shambling Corpse 5Life Steal 4}}</span>&nbsp; || 50 || Create Shambling Corpse 5 Life Steal 4 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstableSteal life force from the target's body, the corpse rapidly loses healthdealing Darkness damage and healing you. Its disgusting nature taunts enemies toward itDoes not have any effect on undead foes. || || || <b>Power Cost: </b>29Steals 45 Health.<br><b>Range: </b>3<br><b>Cooldown: </b>30 || NecromancyGem|-| <span class="extimage64px">{{Ability icon|Create Super Zombie 3}}</span>&nbsp; || 50 || Create Super Zombie 3 || Merge additional body parts into your existing zombie, letting it become larger and more dangerousDeals 0 Psychic 5 times over 10 seconds. || Zombie deals +30 damage with each attack, gains +200 Max Health, and Heals 200 || || <b>Power Cost: </b>4124<br><b>Range: </b>320<br><b>Cooldown: </b>60 10 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Life Steal 4Raise Zombie 5}}</span>&nbsp; || 50 || Life Steal 4 Raise Zombie 5 || Steal life force from Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the target's bodycorpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, dealing Darkness damage it is instead buffed and healing you. Does not have any effect on undead foeshealed. ) || Steals 45 Existing Zombie's Direct Damage 40 for 60 seconds.<br>Existing Zombie's Direct Damage 0 for 5 minutes.<br>Existing Zombie's Damage Boosted 0 for 60 seconds.<br>Existing Zombie's Max Health 125 for 60 seconds.<br>Existing Zombie is Healed 125 Health. || || <b>Power Cost: </b>2448<br><b>Range: </b>203<br><b>Cooldown: </b>10 60 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Death's Hold 5}}</span>&nbsp; || 51 || Death's Hold 5 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br>Deals 0 Fire 6 times over 12 seconds. || <b>Damage: </b> 124 Darkness || <b>Power Cost: </b>29<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Spark of Death 5}}</span>&nbsp; || 51 || Spark of Death 5 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || Deals 0 Psychic 6 times over 12 seconds. || <b>Damage: </b> 106 124 Electricity || <b>Power Cost: </b>1720<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Free-Summon Skeletal Archer 4}}</span>&nbsp; || 52 || Free-Summon Skeletal Archer 4 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Provoke Undead 5}}</span>&nbsp; || 53 || Provoke Undead 5 || Your undead pets become agitated, dealing more damage for a time. || For Minion Damage 35 for 10 seconds.<br>Minion Damage Boost 0 for 10 seconds.<br>Deals 0 Smiting 5 times over 10 seconds, all Summoned Undead within 20 meters deal +23 damage with each attack. || || <b>Power Cost: </b>33<br><b>Range: </b>1520<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Raise Skeletal Battle Mage 4}}</span>&nbsp; || 53 || Raise Skeletal Battle Mage 4 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Wave of Darkness 4}}</span>&nbsp; || 54 || Wave of Darkness 4 || Open a pocket of darkness around each target within 20 10 meters, causing great pain and a need for revenge. Does no damage to undead. || Deals 0 Psychic 6 times over 12 seconds. || <b>Damage: </b> 228 164 Darkness<br><b>Taunt: </b>+300 450 || <b>Power Cost: </b>5030<br><b>Range: </b>2010<br><b>AoE: </b>2010<br><b>Cooldown: </b>30 18 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Deathgaze 5}}</span>&nbsp; || 55 || Deathgaze 5 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 170 200 Darkness || <b>Power Cost: </b>36<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Life Crush 5}}</span>&nbsp; || 55 || Life Crush 5 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +21 Power) || || <b>Damage: </b> 68 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Raise Skeletal Archer 5}}</span>&nbsp; || 55 || Raise Skeletal Archer 5 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Heal Undead 6}}</span>&nbsp; || 56 || Heal Undead 6 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 50 75 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>28<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Raise Skeletal Swordsman 5}}</span>&nbsp; || 58 || Raise Skeletal Swordsman 5 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Rebuild Undead 6}}</span>&nbsp; || 58 || Rebuild Undead 6 || Your undead pets are healed. || Restore 100 150 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>30<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Create Shambling Corpse 6Heart's Power 2}}</span>&nbsp; || 60 || Create Shambling Corpse 6 Heart's Power 2 || Defile a recently-dead corpse Consume two hearts to create gain vast health for a vaguely humanoid undead servanttime. Being unstable, the corpse rapidly loses health|| Boosts Max Health by 300 for 2 minutes. Its disgusting nature taunts enemies toward itHeals 300. || <br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>310<br><b>Range: </b>3<br><b>Cooldown: </b>30 120 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Heart's Power 2Life Steal 5}}</span>&nbsp; || 60 || HeartLife Steal 5 || Steal life force from the target's Power 2 || Consume two hearts to gain vast health for a timebody, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Boosts Max Steals 60 Health by 300 for 2 minutes. Heals 300.<br><b>Can Be On Sidebar</b> Deals 0 Psychic 5 times over 10 seconds. || || <b>Power Cost: </b>026<br><b>Range: </b>320<br><b>Cooldown: </b>120 10 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Life Steal 5Raise Zombie 6}}</span>&nbsp; || 60 || Life Steal 5 Raise Zombie 6 || Steal life force from Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the target's bodycorpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, dealing Darkness damage it is instead buffed and healing you. Does not have any effect on undead foeshealed. ) || Steals Existing Zombie's Direct Damage 50 for 60 seconds.<br>Existing Zombie's Direct Damage 0 for 5 minutes.<br>Existing Zombie's Damage Boosted 0 for 60 seconds.<br>Existing Zombie's Max Health 150 for 60 seconds.<br>Existing Zombie is Healed 150 Health. || || <b>Power Cost: </b>2652<br><b>Range: </b>203<br><b>Cooldown: </b>10 60 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Spleen's Power 2}}</span>&nbsp; || 60 || Spleen's Power 2 || Consume a spleen to gain vast power for a time. || Boosts Max Power by 200 for 2 minutes. Restores 200 Power.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || NecromancyGem
| <span class="extimage64px">{{Ability icon|Raise Skeletal Battle Mage 5}}</span>&nbsp; || 64 || Raise Skeletal Battle Mage 5 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Wave of Darkness 5}}</span>&nbsp; || 64 || Wave of Darkness 5 || Open a pocket of darkness around each target within 20 10 meters, causing great pain and a need for revenge. Does no damage to undead. || Deals 0 Psychic 6 times over 12 seconds. || <b>Damage: </b> 300 216 Darkness<br><b>Taunt: </b>+300 700 || <b>Power Cost: </b>5332<br><b>Range: </b>2010<br><b>AoE: </b>20<br><b>Cooldown: </b>30 || NecromancyGem|-| <span class="extimage64px">{{Ability icon|Create Super Zombie 4}}</span>&nbsp; || 65 || Create Super Zombie 4 || Merge additional body parts into your existing zombie, letting it become larger and more dangerous. || Zombie deals +40 damage with each attack, gains +250 Max Health, and Heals 250 || || <b>Power Cost: </b>45<br><b>Range: </b>310<br><b>Cooldown: </b>60 18 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Life Crush 6}}</span>&nbsp; || 65 || Life Crush 6 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +23 Power) || || <b>Damage: </b> 89 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Provoke Undead 6}}</span>&nbsp; || 65 || Provoke Undead 6 || Your undead pets become agitated, dealing more damage for a time. || For Minion Damage 50 for 10 seconds.<br>Minion Damage Boost 0 for 10 seconds.<br>Deals 0 Smiting 5 times over 10 seconds, all Summoned Undead within 20 meters deal +30 damage with each attack. || || <b>Power Cost: </b>35<br><b>Range: </b>1520<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Spark of Death 6}}</span>&nbsp; || 65 || Spark of Death 6 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || Deals 0 Psychic 6 times over 12 seconds. || <b>Damage: </b> 159 185 Electricity || <b>Power Cost: </b>1822<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Deathgaze 6}}</span>&nbsp; || 66 || Deathgaze 6 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 228 268 Darkness || <b>Power Cost: </b>39<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Heal Undead 7}}</span>&nbsp; || 66 || Heal Undead 7 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 60 90 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>30<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Raise Skeletal Archer 6}}</span>&nbsp; || 67 || Raise Skeletal Archer 6 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Rebuild Undead 7}}</span>&nbsp; || 69 || Rebuild Undead 7 || Your undead pets are healed. || Restore 115 170 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>32<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Create Shambling Corpse 7Life Steal 6}}</span>&nbsp; || 70 || Create Shambling Corpse 7 Life Steal 6 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstableSteal life force from the target's body, the corpse rapidly loses healthdealing Darkness damage and healing you. Its disgusting nature taunts enemies toward itDoes not have any effect on undead foes. || Steals 70 Health.<br>Deals 0 Psychic 5 times over 10 seconds. || || <b>Power Cost: </b>3328<br><b>Range: </b>320<br><b>Cooldown: </b>30 10 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Life Steal Raise Skeletal Swordsman 6}}</span>&nbsp; || 70 || Life Steal Raise Skeletal Swordsman 6 || Steal life force Raise a skeletal warrior from the target's body, dealing Darkness damage and healing death to serve you. Does not have any effect on undead foesSkeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || Steals 70 Health. <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>28125<br><b>Range: </b>203<br><b>Cooldown: </b>10 5 || NecromancyGem
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| <span class="extimage64px">{{Ability icon|Raise Skeletal Swordsman 6Zombie 7}}</span>&nbsp; || 70 || Raise Skeletal Swordsman 6 Zombie 7 || Raise Defile a skeletal warrior from death recently-dead corpse to serve youcreate a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Skeletal swordsmen are melee fighters that can occasionally stun their Its disgusting nature taunts enemiestoward it. (You must be in If you already have a graveyard to use this ability. It consumes one Femurzombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 60 for 60 seconds.<br>Existing Zombie's Direct Damage 0 for 5 minutes.<bbr>Existing Zombie's Damage Boosted 0 for 60 seconds.<br>Can Be On SidebarExisting Zombie's Max Health 175 for 60 seconds.</bbr> Existing Zombie is Healed 175 Health. || || <b>Power Cost: </b>12555<br><b>Range: </b>3<br><b>Cooldown: </b>5 60 || NecromancyGem
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