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Rabbit/Treasure Effects

24,390 bytes added, 00:00, 1 January 2019
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Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
See also: [[Rabbit/Treasure Effects:By Ability]]
<!-- This table is from patch v307v304, September 21May 25, 2018 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
}}
|-
| || of Grim Sickly Rabbits || <b>Tier 147</b> - Rabbit Scratch Trauma Damage +27 35% when Rabbit is active || ChestHands, Hands Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Rabbit Scratch Trauma Damage +15% when Rabbit is active
*; Tier 2
:Rabbit Scratch Trauma Damage +210% when Rabbit is active
*; Tier 3
:Rabbit Scratch Trauma Damage +315% when Rabbit is active
*; Tier 4
:Rabbit Scratch Trauma Damage +420% when Rabbit is active
*; Tier 5
:Rabbit Scratch Trauma Damage +525% when Rabbit is active
*; Tier 6
:Rabbit Scratch Trauma Damage +730% when Rabbit is active
*; Tier 7
:Trauma Damage +35% when Rabbit is active}}|-| || of Psychic Rabbits || <b>Tier 7</b> - Indirect Psychic Damage +35% when Rabbit is active || Head, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1:Indirect Psychic Damage +5% when Rabbit is active*; Tier 2:Indirect Psychic Damage +10% when Rabbit is active*; Tier 3:Indirect Psychic Damage +15% when Rabbit is active*; Tier 4:Indirect Psychic Damage +20% when Rabbit is active*; Tier 5:Indirect Psychic Damage +25% when Rabbit is active*; Tier 6:Indirect Psychic Damage +30% when Rabbit is active*; Tier 7:Indirect Psychic Damage +35% when Rabbit is active}}|-| || of Cold Rabbits || <b>Tier 7</b> - Direct Cold Damage +53 when Rabbit is active || Legs, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1:Direct Cold Damage +11 when Rabbit is active*; Tier 2:Direct Cold Damage +18 when Rabbit is active*; Tier 3:Direct Cold Damage +25 when Rabbit is active*; Tier 4:Direct Cold Damage +32 when Rabbit is active*; Tier 5:Direct Cold Damage +39 when Rabbit is active*; Tier 6:Direct Cold Damage +46 when Rabbit is active*; Tier 7:Direct Cold Damage +53 when Rabbit is active}}|-| || of Toxic Scratches || <b>Tier 14</b> - Rabbit Scratch deals Trauma damage (instead of Slashing), and deals up to +112 damage (randomly determined) || Chest, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1:Rabbit Scratch deals Trauma damage (instead of Slashing), and deals up to +8 damage (randomly determined)*; Tier 2:Rabbit Scratch deals Trauma damage (instead of Slashing), and deals up to +16 damage (randomly determined)*; Tier 3:Rabbit Scratch deals Trauma damage (instead of Slashing), and deals up to +24 damage (randomly determined)*; Tier 4:Rabbit Scratch deals Trauma damage (instead of Slashing), and deals up to +32 damage (randomly determined)*; Tier 5:Rabbit Scratch Damage deals Trauma damage (instead of Slashing), and deals up to +40 damage (randomly determined)*; Tier 6:Rabbit Scratch deals Trauma damage (instead of Slashing), and deals up to +48 damage (randomly determined)*; Tier 7:Rabbit Scratch deals Trauma damage (instead of Slashing), and deals up to +956 damage (randomly determined)
*; Tier 8
:Rabbit Scratch Damage deals Trauma damage (instead of Slashing), and deals up to +1164 damage (randomly determined)
*; Tier 9
:Rabbit Scratch Damage deals Trauma damage (instead of Slashing), and deals up to +1372 damage (randomly determined)
*; Tier 10
:Rabbit Scratch Damage deals Trauma damage (instead of Slashing), and deals up to +1580 damage (randomly determined)
*; Tier 11
:Rabbit Scratch Damage deals Trauma damage (instead of Slashing), and deals up to +1788 damage (randomly determined)
*; Tier 12
:Rabbit Scratch Damage deals Trauma damage (instead of Slashing), and deals up to +1996 damage (randomly determined)
*; Tier 13
:Rabbit Scratch Damage deals Trauma damage (instead of Slashing), and deals up to +23104 damage (randomly determined)
*; Tier 14
:Rabbit Scratch Damage deals Trauma damage (instead of Slashing), and deals up to +27112 damage (randomly determined)
}}
|-
*; Tier 7
:Thump causes the target to take +14% damage from Cold attacks for 10 seconds
}}
|-
| || || <b>Tier 14</b> - Thump causes 156 Trauma damage over 12 seconds || Chest, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Thump causes 18 Trauma damage over 12 seconds
*; Tier 2
:Thump causes 24 Trauma damage over 12 seconds
*; Tier 3
:Thump causes 30 Trauma damage over 12 seconds
*; Tier 4
:Thump causes 36 Trauma damage over 12 seconds
*; Tier 5
:Thump causes 48 Trauma damage over 12 seconds
*; Tier 6
:Thump causes 60 Trauma damage over 12 seconds
*; Tier 7
:Thump causes 72 Trauma damage over 12 seconds
*; Tier 8
:Thump causes 84 Trauma damage over 12 seconds
*; Tier 9
:Thump causes 96 Trauma damage over 12 seconds
*; Tier 10
:Thump causes 108 Trauma damage over 12 seconds
*; Tier 11
:Thump causes 120 Trauma damage over 12 seconds
*; Tier 12
:Thump causes 132 Trauma damage over 12 seconds
*; Tier 13
:Thump causes 144 Trauma damage over 12 seconds
*; Tier 14
:Thump causes 156 Trauma damage over 12 seconds
}}
|-
*; Tier 7
:Bun-Fu Blitz causes the target to take +14% damage from Trauma attacks for 20 seconds
}}
|-
| || of Thumping and Blitzing || <b>Tier 14</b> - Bun-Fu Blitz deals +32 damage and hastens the current reset timer of Thump by 3 seconds || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Bun-Fu Blitz deals +6 damage and hastens the current reset timer of Thump by 1 second
*; Tier 2
:Bun-Fu Blitz deals +8 damage and hastens the current reset timer of Thump by 1 second
*; Tier 3
:Bun-Fu Blitz deals +10 damage and hastens the current reset timer of Thump by 1 second
*; Tier 4
:Bun-Fu Blitz deals +12 damage and hastens the current reset timer of Thump by 1.5 seconds
*; Tier 5
:Bun-Fu Blitz deals +14 damage and hastens the current reset timer of Thump by 1.5 seconds
*; Tier 6
:Bun-Fu Blitz deals +16 damage and hastens the current reset timer of Thump by 1.5 seconds
*; Tier 7
:Bun-Fu Blitz deals +18 damage and hastens the current reset timer of Thump by 2 seconds
*; Tier 8
:Bun-Fu Blitz deals +20 damage and hastens the current reset timer of Thump by 2 seconds
*; Tier 9
:Bun-Fu Blitz deals +22 damage and hastens the current reset timer of Thump by 2 seconds
*; Tier 10
:Bun-Fu Blitz deals +24 damage and hastens the current reset timer of Thump by 2.5 seconds
*; Tier 11
:Bun-Fu Blitz deals +26 damage and hastens the current reset timer of Thump by 2.5 seconds
*; Tier 12
:Bun-Fu Blitz deals +28 damage and hastens the current reset timer of Thump by 2.5 seconds
*; Tier 13
:Bun-Fu Blitz deals +30 damage and hastens the current reset timer of Thump by 3 seconds
*; Tier 14
:Bun-Fu Blitz deals +32 damage and hastens the current reset timer of Thump by 3 seconds
}}
|-
}}
|-
| Hare-Brained || of Power Feet || <b>Tier 14</b> - Rabbit's Foot restores 19 25 Power to you and nearby allies || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Rabbit's Foot restores 5 7 Power to you and nearby allies
*; Tier 2
:Rabbit's Foot restores 6 8 Power to you and nearby allies
*; Tier 3
:Rabbit's Foot restores 7 9 Power to you and nearby allies
*; Tier 4
:Rabbit's Foot restores 8 10 Power to you and nearby allies
*; Tier 5
:Rabbit's Foot restores 9 11 Power to you and nearby allies
*; Tier 6
:Rabbit's Foot restores 10 12 Power to you and nearby allies
*; Tier 7
:Rabbit's Foot restores 11 13 Power to you and nearby allies
*; Tier 8
:Rabbit's Foot restores 12 14 Power to you and nearby allies
*; Tier 9
:Rabbit's Foot restores 13 15 Power to you and nearby allies
*; Tier 10
:Rabbit's Foot restores 14 17 Power to you and nearby allies
*; Tier 11
:Rabbit's Foot restores 15 19 Power to you and nearby allies
*; Tier 12
:Rabbit's Foot restores 16 21 Power to you and nearby allies
*; Tier 13
:Rabbit's Foot restores 17 23 Power to you and nearby allies
*; Tier 14
:Rabbit's Foot restores 19 25 Power to you and nearby allies
}}
|-
}}
|-
| || || <b>Tier 14</b> - Hare Dash restores 99 88 Armor to you || Necklace, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Hare Dash restores 8 Armor to you
*; Tier 2
:Hare Dash restores 15 14 Armor to you
*; Tier 3
:Hare Dash restores 22 20 Armor to you
*; Tier 4
:Hare Dash restores 29 26 Armor to you
*; Tier 5
:Hare Dash restores 36 32 Armor to you
*; Tier 6
:Hare Dash restores 43 38 Armor to you
*; Tier 7
:Hare Dash restores 44 Armor to you
*; Tier 8
:Hare Dash restores 50 Armor to you
*; Tier 8
:Hare Dash restores 57 Armor to you
*; Tier 9
:Hare Dash restores 64 56 Armor to you
*; Tier 10
:Hare Dash restores 71 62 Armor to you
*; Tier 11
:Hare Dash restores 78 68 Armor to you
*; Tier 12
:Hare Dash restores 85 74 Armor to you
*; Tier 13
:Hare Dash restores 92 81 Armor to you
*; Tier 14
:Hare Dash restores 99 88 Armor to you
}}
|-
*; Tier 14
:Hare Dash causes your next attack to deal +205 damage if it is a Crushing attack
}}
|-
| || of Hare Raising Escapes || <b>Tier 7</b> - Hare Dash grants +11% Melee Evasion for 8 seconds and boosts jump height for 15 seconds || Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Hare Dash grants +5% Melee Evasion for 8 seconds and boosts jump height for 15 seconds
*; Tier 2
:Hare Dash grants +6% Melee Evasion for 8 seconds and boosts jump height for 15 seconds
*; Tier 3
:Hare Dash grants +7% Melee Evasion for 8 seconds and boosts jump height for 15 seconds
*; Tier 4
:Hare Dash grants +8% Melee Evasion for 8 seconds and boosts jump height for 15 seconds
*; Tier 5
:Hare Dash grants +9% Melee Evasion for 8 seconds and boosts jump height for 15 seconds
*; Tier 6
:Hare Dash grants +10% Melee Evasion for 8 seconds and boosts jump height for 15 seconds
*; Tier 7
:Hare Dash grants +11% Melee Evasion for 8 seconds and boosts jump height for 15 seconds
}}
|-
| || of Pace Management || <b>Tier 7</b> - Hare Dash Reuse Timer -7 || Head || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Hare Dash Reuse Timer -1
*; Tier 2
:Hare Dash Reuse Timer -2
*; Tier 3
:Hare Dash Reuse Timer -3
*; Tier 4
:Hare Dash Reuse Timer -4
*; Tier 5
:Hare Dash Reuse Timer -5
*; Tier 6
:Hare Dash Reuse Timer -6
*; Tier 7
:Hare Dash Reuse Timer -7
}}
|-
| || || <b>Tier 14</b> - Hare Dash restores 70 Power over 15 seconds || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Hare Dash restores 5 Power over 15 seconds
*; Tier 2
:Hare Dash restores 10 Power over 15 seconds
*; Tier 3
:Hare Dash restores 15 Power over 15 seconds
*; Tier 4
:Hare Dash restores 20 Power over 15 seconds
*; Tier 5
:Hare Dash restores 25 Power over 15 seconds
*; Tier 6
:Hare Dash restores 30 Power over 15 seconds
*; Tier 7
:Hare Dash restores 35 Power over 15 seconds
*; Tier 8
:Hare Dash restores 40 Power over 15 seconds
*; Tier 9
:Hare Dash restores 45 Power over 15 seconds
*; Tier 10
:Hare Dash restores 50 Power over 15 seconds
*; Tier 11
:Hare Dash restores 55 Power over 15 seconds
*; Tier 12
:Hare Dash restores 60 Power over 15 seconds
*; Tier 13
:Hare Dash restores 65 Power over 15 seconds
*; Tier 14
:Hare Dash restores 70 Power over 15 seconds
}}
|-
}}
|-
| || of Post-Murder Depression || <b>Tier 14</b> - Play Dead causes all affected enemies to take 158 290 Psychic damage after a 12 10-second delay || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Play Dead causes all affected enemies to take 10 30 Psychic damage after a 12 10-second delay
*; Tier 2
:Play Dead causes all affected enemies to take 20 50 Psychic damage after a 12 10-second delay
*; Tier 3
:Play Dead causes all affected enemies to take 30 70 Psychic damage after a 12 10-second delay
*; Tier 4
:Play Dead causes all affected enemies to take 40 90 Psychic damage after a 12 10-second delay
*; Tier 5
:Play Dead causes all affected enemies to take 52 110 Psychic damage after a 12 10-second delay
*; Tier 6
:Play Dead causes all affected enemies to take 64 130 Psychic damage after a 12 10-second delay
*; Tier 7
:Play Dead causes all affected enemies to take 76 150 Psychic damage after a 12 10-second delay
*; Tier 8
:Play Dead causes all affected enemies to take 88 170 Psychic damage after a 12 10-second delay
*; Tier 9
:Play Dead causes all affected enemies to take 100 190 Psychic damage after a 12 10-second delay
*; Tier 10
:Play Dead causes all affected enemies to take 112 210 Psychic damage after a 12 10-second delay
*; Tier 11
:Play Dead causes all affected enemies to take 124 230 Psychic damage after a 12 10-second delay
*; Tier 12
:Play Dead causes all affected enemies to take 136 250 Psychic damage after a 12 10-second delay
*; Tier 13
:Play Dead causes all affected enemies to take 147 270 Psychic damage after a 12 10-second delay
*; Tier 14
:Play Dead causes all affected enemies to take 158 290 Psychic damage after a 12 10-second delay
}}
|-
}}
|-
| Carrot-Lover's || of Carrot Power || <b>Tier 14</b> - Carrot Power Healing +63 Long Ear Reuse Timer -7, Play Dead Reuse Timer -9 || OffHand, Ring Chest || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Carrot Power Healing +7Long Ear Reuse Timer -1, Play Dead Reuse Timer -2
*; Tier 2
:Carrot Power Healing +11Long Ear Reuse Timer -1, Play Dead Reuse Timer -3
*; Tier 3
:Long Ear Reuse Timer -2, Play Dead Reuse Timer -3
*; Tier 4
:Long Ear Reuse Timer -2, Play Dead Reuse Timer -4
*; Tier 5
:Long Ear Reuse Timer -3, Play Dead Reuse Timer -4
*; Tier 6
:Long Ear Reuse Timer -3, Play Dead Reuse Timer -5
*; Tier 7
:Long Ear Reuse Timer -4, Play Dead Reuse Timer -5
*; Tier 8
:Long Ear Reuse Timer -4, Play Dead Reuse Timer -6
*; Tier 9
:Long Ear Reuse Timer -5, Play Dead Reuse Timer -6
*; Tier 10
:Long Ear Reuse Timer -5, Play Dead Reuse Timer -7
*; Tier 11
:Long Ear Reuse Timer -6, Play Dead Reuse Timer -7
*; Tier 12
:Long Ear Reuse Timer -6, Play Dead Reuse Timer -8
*; Tier 13
:Long Ear Reuse Timer -7, Play Dead Reuse Timer -8
*; Tier 14
:Long Ear Reuse Timer -7, Play Dead Reuse Timer -9
}}
|-
| Carrot-Lover's || of Carrot Power || <b>Tier 14</b> - Carrot Power Healing +75 || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Carrot Power Healing +10
*; Tier 2
:Carrot Power Healing +15
*; Tier 3
:Carrot Power Healing +20
*; Tier 4
:Carrot Power Healing +25
*; Tier 5
:Carrot Power Healing +30
*; Tier 6
:Carrot Power Healing +35
*; Tier 7
:Carrot Power Healing +40
*; Tier 8
:Carrot Power Healing +45
*; Tier 9
:Carrot Power Healing +50
*; Tier 10
:Carrot Power Healing +55
*; Tier 11
:Carrot Power Healing +60
*; Tier 12
:Carrot Power Healing +65
*; Tier 13
:Carrot Power Healing +70
*; Tier 14
:Carrot Power Healing +75
}}
|-
| || of Carrot Power || <b>Tier 14</b> - Carrot Power restores 106 Health after a 12 second delay || MainHand, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Carrot Power restores 15 Health after a 12 second delay
*; Tier 2
:Carrot Power restores 22 Health after a 12 second delay
*; Tier 3
:Carrot Power restores 29 Health after a 12 second delay
*; Tier 4
:Carrot Power Healing +19restores 36 Health after a 12 second delay
*; Tier 5
:Carrot Power Healing +23restores 43 Health after a 12 second delay
*; Tier 6
:Carrot Power Healing +27restores 50 Health after a 12 second delay
*; Tier 7
:Carrot Power Healing +31restores 57 Health after a 12 second delay
*; Tier 8
:Carrot Power Healing restores 64 Health after a 12 second delay*; Tier 9:Carrot Power restores 71 Health after a 12 second delay*; Tier 10:Carrot Power restores 78 Health after a 12 second delay*; Tier 11:Carrot Power restores 85 Health after a 12 second delay*; Tier 12:Carrot Power restores 92 Health after a 12 second delay*; Tier 13:Carrot Power restores 99 Health after a 12 second delay*; Tier 14:Carrot Power restores 106 Health after a 12 second delay}}|-| Carrot-Lover's || || <b>Tier 14</b> - Carrot Power restores 109 Armor || Chest, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1:Carrot Power restores 26 Armor*; Tier 2:Carrot Power restores 25 Armor*; Tier 3:Carrot Power restores 32 Armor*; Tier 4:Carrot Power restores 39 Armor*; Tier 5:Carrot Power restores 46 Armor*; Tier 6:Carrot Power restores 53 Armor*; Tier 7:Carrot Power restores 60 Armor*; Tier 8:Carrot Power restores 67 Armor*; Tier 9:Carrot Power restores 74 Armor*; Tier 10:Carrot Power restores 81 Armor*; Tier 11:Carrot Power restores 88 Armor*; Tier 12:Carrot Power restores 95 Armor*; Tier 13:Carrot Power restores 102 Armor*; Tier 14:Carrot Power restores 109 Armor}}|-| || of Ice Cold Carrots || <b>Tier 14</b> - Carrot Power boosts your Cold Damage +3527% for 10 seconds || Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1:Carrot Power boosts your Cold Damage +3% for 10 seconds*; Tier 2:Carrot Power boosts your Cold Damage +5% for 10 seconds*; Tier 3:Carrot Power boosts your Cold Damage +7% for 10 seconds*; Tier 4:Carrot Power boosts your Cold Damage +9% for 10 seconds*; Tier 5:Carrot Power boosts your Cold Damage +11% for 10 seconds*; Tier 6:Carrot Power boosts your Cold Damage +13% for 10 seconds*; Tier 7:Carrot Power boosts your Cold Damage +15% for 10 seconds*; Tier 8:Carrot Power boosts your Cold Damage +17% for 10 seconds
*; Tier 9
:Carrot Power Healing boosts your Cold Damage +3919% for 10 seconds
*; Tier 10
:Carrot Power Healing boosts your Cold Damage +4321% for 10 seconds
*; Tier 11
:Carrot Power Healing boosts your Cold Damage +4723% for 10 seconds
*; Tier 12
:Carrot Power Healing boosts your Cold Damage +5125% for 10 seconds
*; Tier 13
:Carrot Power Healing boosts your Cold Damage +5726% for 10 seconds
*; Tier 14
:Carrot Power Healing boosts your Cold Damage +6327% for 10 seconds
}}
|-
| || of Carrot Power Nibbling || <b>Tier 14</b> - Carrot Power restores 89 Health after a 12 second delay 's reuse timer is -4 seconds and chance to consume carrot is -30% || MainHandHead, Feet Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Carrot Power restores 11 Health after a 12 's reuse timer is -1 second delayand chance to consume carrot is -4%
*; Tier 2
:Carrot Power restores 17 Health after a 12 's reuse timer is -1 second delayand chance to consume carrot is -6%
*; Tier 3
:Carrot Power restores 23 Health after a 12 's reuse timer is -1 second delayand chance to consume carrot is -8%
*; Tier 4
:Carrot Power restores 29 Health after a 12 's reuse timer is -1 second delayand chance to consume carrot is -10%
*; Tier 5
:Carrot Power restores 35 Health after a 's reuse timer is -2 seconds and chance to consume carrot is -12 second delay%
*; Tier 6
:Carrot Power restores 41 Health after a 12 second delay's reuse timer is -2 seconds and chance to consume carrot is -14%
*; Tier 7
:Carrot Power restores 47 Health after a 12 second delay's reuse timer is -2 seconds and chance to consume carrot is -16%
*; Tier 8
:Carrot Power restores 53 Health after a 12 second delay's reuse timer is -2 seconds and chance to consume carrot is -18%
*; Tier 9
:Carrot Power restores 59 Health after a 12 second delay's reuse timer is -3 seconds and chance to consume carrot is -20%
*; Tier 10
:Carrot Power restores 65 Health after a 12 second delay's reuse timer is -3 seconds and chance to consume carrot is -22%
*; Tier 11
:Carrot Power restores 71 Health after a 12 second delay's reuse timer is -3 seconds and chance to consume carrot is -24%
*; Tier 12
:Carrot Power restores 77 Health after a 12 second delay's reuse timer is -3 seconds and chance to consume carrot is -26%
*; Tier 13
:Carrot Power restores 83 Health after a 12 second delay's reuse timer is -4 seconds and chance to consume carrot is -28%
*; Tier 14
:Carrot Power restores 89 Health after a 12 second delay's reuse timer is -4 seconds and chance to consume carrot is -30%
}}
|-
| Carrot-Lover's || of Kickin' Carrots || <b>Tier 14</b> - Carrot Power restores 96 Armor boosts the damage from all kicks +90 for 10 seconds || ChestFeet, Necklace OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Carrot Power restores 18 Armorboosts the damage from all kicks +12 for 10 seconds
*; Tier 2
:Carrot Power restores 24 Armorboosts the damage from all kicks +18 for 10 seconds
*; Tier 3
:Carrot Power restores 30 Armorboosts the damage from all kicks +24 for 10 seconds
*; Tier 4
:Carrot Power restores 36 Armorboosts the damage from all kicks +30 for 10 seconds
*; Tier 5
:Carrot Power restores 42 Armorboosts the damage from all kicks +36 for 10 seconds
*; Tier 6
:Carrot Power restores 48 Armorboosts the damage from all kicks +42 for 10 seconds
*; Tier 7
:Carrot Power restores 54 Armorboosts the damage from all kicks +48 for 10 seconds
*; Tier 8
:Carrot Power restores 60 Armorboosts the damage from all kicks +54 for 10 seconds
*; Tier 9
:Carrot Power restores 66 Armorboosts the damage from all kicks +60 for 10 seconds
*; Tier 10
:Carrot Power restores 72 Armorboosts the damage from all kicks +66 for 10 seconds
*; Tier 11
:Carrot Power restores 78 Armorboosts the damage from all kicks +72 for 10 seconds
*; Tier 12
:Carrot Power restores 84 Armorboosts the damage from all kicks +78 for 10 seconds
*; Tier 13
:Carrot Power restores 90 Armorboosts the damage from all kicks +84 for 10 seconds
*; Tier 14
:Carrot Power restores 96 Armorboosts the damage from all kicks +90 for 10 seconds
}}
|-
| || of Ice Cold Crushing Carrots || <b>Tier 14</b> - Carrot Power boosts your Direct Cold Crushing Damage +27% for 10 seconds || Head Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Carrot Power boosts your Direct Cold Crushing Damage +3% for 10 seconds
*; Tier 2
:Carrot Power boosts your Direct Cold Crushing Damage +5% for 10 seconds
*; Tier 3
:Carrot Power boosts your Direct Cold Crushing Damage +7% for 10 seconds
*; Tier 4
:Carrot Power boosts your Direct Cold Crushing Damage +9% for 10 seconds
*; Tier 5
:Carrot Power boosts your Direct Cold Crushing Damage +11% for 10 seconds
*; Tier 6
:Carrot Power boosts your Direct Cold Crushing Damage +13% for 10 seconds
*; Tier 7
:Carrot Power boosts your Direct Cold Crushing Damage +15% for 10 seconds
*; Tier 8
:Carrot Power boosts your Direct Cold Crushing Damage +17% for 10 seconds
*; Tier 9
:Carrot Power boosts your Direct Cold Crushing Damage +19% for 10 seconds
*; Tier 10
:Carrot Power boosts your Direct Cold Crushing Damage +21% for 10 seconds
*; Tier 11
:Carrot Power boosts your Direct Cold Crushing Damage +23% for 10 seconds
*; Tier 12
:Carrot Power boosts your Direct Cold Crushing Damage +25% for 10 seconds
*; Tier 13
:Carrot Power boosts your Direct Cold Crushing Damage +26% for 10 seconds
*; Tier 14
:Carrot Power boosts your Direct Cold Crushing Damage +27% for 10 seconds
}}
|-
*; Tier 14
:Bun-Fu Strike deals +18% damage and restores 42 Health to you after an 8 second delay
}}
|-
| Indomitable Hare's || of Bun-Fu Flurries || <b>Tier 14</b> - Bun-Fu Strike deals +42 damage and hastens the current reset timer of Bun-Fu Blitz by 3 seconds || Chest, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Bun-Fu Strike deals +3 damage and hastens the current reset timer of Bun-Fu Blitz by 1 seconds
*; Tier 2
:Bun-Fu Strike deals +6 damage and hastens the current reset timer of Bun-Fu Blitz by 1 seconds
*; Tier 3
:Bun-Fu Strike deals +9 damage and hastens the current reset timer of Bun-Fu Blitz by 1 seconds
*; Tier 4
:Bun-Fu Strike deals +12 damage and hastens the current reset timer of Bun-Fu Blitz by 1.5 seconds
*; Tier 5
:Bun-Fu Strike deals +15 damage and hastens the current reset timer of Bun-Fu Blitz by 1.5 seconds
*; Tier 6
:Bun-Fu Strike deals +18 damage and hastens the current reset timer of Bun-Fu Blitz by 1.5 seconds
*; Tier 7
:Bun-Fu Strike deals +21 damage and hastens the current reset timer of Bun-Fu Blitz by 2 seconds
*; Tier 8
:Bun-Fu Strike deals +24 damage and hastens the current reset timer of Bun-Fu Blitz by 2 seconds
*; Tier 9
:Bun-Fu Strike deals +27 damage and hastens the current reset timer of Bun-Fu Blitz by 2 seconds
*; Tier 10
:Bun-Fu Strike deals +30 damage and hastens the current reset timer of Bun-Fu Blitz by 2.5 seconds
*; Tier 11
:Bun-Fu Strike deals +33 damage and hastens the current reset timer of Bun-Fu Blitz by 2.5 seconds
*; Tier 12
:Bun-Fu Strike deals +36 damage and hastens the current reset timer of Bun-Fu Blitz by 2.5 seconds
*; Tier 13
:Bun-Fu Strike deals +39 damage and hastens the current reset timer of Bun-Fu Blitz by 3 seconds
*; Tier 14
:Bun-Fu Strike deals +42 damage and hastens the current reset timer of Bun-Fu Blitz by 3 seconds
}}
|-
| || of Cold Paws || <b>Tier 14</b> - Bun-Fu Strike deals Cold damage (instead of Crushing) and deals +98 damage || OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Bun-Fu Strike deals Cold damage (instead of Crushing) and deals +7 damage
*; Tier 2
:Bun-Fu Strike deals Cold damage (instead of Crushing) and deals +14 damage
*; Tier 3
:Bun-Fu Strike deals Cold damage (instead of Crushing) and deals +21 damage
*; Tier 4
:Bun-Fu Strike deals Cold damage (instead of Crushing) and deals +28 damage
*; Tier 5
:Bun-Fu Strike deals Cold damage (instead of Crushing) and deals +35 damage
*; Tier 6
:Bun-Fu Strike deals Cold damage (instead of Crushing) and deals +42 damage
*; Tier 7
:Bun-Fu Strike deals Cold damage (instead of Crushing) and deals +49 damage
*; Tier 8
:Bun-Fu Strike deals Cold damage (instead of Crushing) and deals +56 damage
*; Tier 9
:Bun-Fu Strike deals Cold damage (instead of Crushing) and deals +63 damage
*; Tier 10
:Bun-Fu Strike deals Cold damage (instead of Crushing) and deals +70 damage
*; Tier 11
:Bun-Fu Strike deals Cold damage (instead of Crushing) and deals +77 damage
*; Tier 12
:Bun-Fu Strike deals Cold damage (instead of Crushing) and deals +84 damage
*; Tier 13
:Bun-Fu Strike deals Cold damage (instead of Crushing) and deals +91 damage
*; Tier 14
:Bun-Fu Strike deals Cold damage (instead of Crushing) and deals +98 damage
}}
|-
| || of Bun-Fu || <b>Tier 14</b> - Bun-Fu Blast Damage +52% || OffHand, Head || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Bun-Fu Blast Damage +13%
*; Tier 2
:Bun-Fu Blast Damage +16%
*; Tier 3
:Bun-Fu Blast Damage +19%
*; Tier 4
:Bun-Fu Blast Damage +22%
*; Tier 5
:Bun-Fu Blast Damage +25%
*; Tier 6
:Bun-Fu Blast Damage +28%
*; Tier 7
:Bun-Fu Blast Damage +31%
*; Tier 8
:Bun-Fu Blast Damage +34%
*; Tier 9
:Bun-Fu Blast Damage +37%
*; Tier 10
:Bun-Fu Blast Damage +40%
*; Tier 11
:Bun-Fu Blast Damage +43%
*; Tier 12
:Bun-Fu Blast Damage +46%
*; Tier 13
:Bun-Fu Blast Damage +49%
*; Tier 14
:Bun-Fu Blast Damage +52%
}}
|-
| || of Freezing Bun-Fu || <b>Tier 14</b> - Bun-Fu Blast deals Cold damage (instead of Psychic). Reuse timer is -1 second and damage is +52 || Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Bun-Fu Blast deals Cold damage (instead of Psychic). Reuse timer is -1 second and damage is +3
*; Tier 2
:Bun-Fu Blast deals Cold damage (instead of Psychic). Reuse timer is -1 second and damage is +6
*; Tier 3
:Bun-Fu Blast deals Cold damage (instead of Psychic). Reuse timer is -1 second and damage is +9
*; Tier 4
:Bun-Fu Blast deals Cold damage (instead of Psychic). Reuse timer is -1 second and damage is +12
*; Tier 5
:Bun-Fu Blast deals Cold damage (instead of Psychic). Reuse timer is -1 second and damage is +15
*; Tier 6
:Bun-Fu Blast deals Cold damage (instead of Psychic). Reuse timer is -1 second and damage is +18
*; Tier 7
:Bun-Fu Blast deals Cold damage (instead of Psychic). Reuse timer is -1 second and damage is +21
*; Tier 8
:Bun-Fu Blast deals Cold damage (instead of Psychic). Reuse timer is -1 second and damage is +24
*; Tier 9
:Bun-Fu Blast deals Cold damage (instead of Psychic). Reuse timer is -1 second and damage is +27
*; Tier 10
:Bun-Fu Blast deals Cold damage (instead of Psychic). Reuse timer is -1 second and damage is +30
*; Tier 11
:Bun-Fu Blast deals Cold damage (instead of Psychic). Reuse timer is -1 second and damage is +33
*; Tier 12
:Bun-Fu Blast deals Cold damage (instead of Psychic). Reuse timer is -1 second and damage is +36
*; Tier 13
:Bun-Fu Blast deals Cold damage (instead of Psychic). Reuse timer is -1 second and damage is +44
*; Tier 14
:Bun-Fu Blast deals Cold damage (instead of Psychic). Reuse timer is -1 second and damage is +52
}}
|-
| Mindful Bunny's || of Mindful Bun-Fu || <b>Tier 14</b> - Bun-Fu Blast deals +52 damage and restores 36 Power after a 9-second delay || Chest, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Bun-Fu Blast deals +3 damage and restores 10 Power after a 9-second delay
*; Tier 2
:Bun-Fu Blast deals +6 damage and restores 12 Power after a 9-second delay
*; Tier 3
:Bun-Fu Blast deals +9 damage and restores 14 Power after a 9-second delay
*; Tier 4
:Bun-Fu Blast deals +12 damage and restores 16 Power after a 9-second delay
*; Tier 5
:Bun-Fu Blast deals +15 damage and restores 18 Power after a 9-second delay
*; Tier 6
:Bun-Fu Blast deals +18 damage and restores 20 Power after a 9-second delay
*; Tier 7
:Bun-Fu Blast deals +21 damage and restores 22 Power after a 9-second delay
*; Tier 8
:Bun-Fu Blast deals +24 damage and restores 24 Power after a 9-second delay
*; Tier 9
:Bun-Fu Blast deals +27 damage and restores 26 Power after a 9-second delay
*; Tier 10
:Bun-Fu Blast deals +30 damage and restores 28 Power after a 9-second delay
*; Tier 11
:Bun-Fu Blast deals +33 damage and restores 30 Power after a 9-second delay
*; Tier 12
:Bun-Fu Blast deals +36 damage and restores 32 Power after a 9-second delay
*; Tier 13
:Bun-Fu Blast deals +44 damage and restores 34 Power after a 9-second delay
*; Tier 14
:Bun-Fu Blast deals +52 damage and restores 36 Power after a 9-second delay
}}
|-
| Irrepressible Hare's || of Bun-Fu Massacres || <b>Tier 14</b> - Bun-Fu Blast deals +84 damage and hastens the current reuse timer of Bun-Fu Strike by 3.5 seconds || Chest, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Bun-Fu Blast deals +6 damage and hastens the current reuse timer of Bun-Fu Strike by 1 seconds
*; Tier 2
:Bun-Fu Blast deals +12 damage and hastens the current reuse timer of Bun-Fu Strike by 1.5 seconds
*; Tier 3
:Bun-Fu Blast deals +18 damage and hastens the current reuse timer of Bun-Fu Strike by 1.5 seconds
*; Tier 4
:Bun-Fu Blast deals +24 damage and hastens the current reuse timer of Bun-Fu Strike by 1.5 seconds
*; Tier 5
:Bun-Fu Blast deals +30 damage and hastens the current reuse timer of Bun-Fu Strike by 2 seconds
*; Tier 6
:Bun-Fu Blast deals +36 damage and hastens the current reuse timer of Bun-Fu Strike by 2 seconds
*; Tier 7
:Bun-Fu Blast deals +42 damage and hastens the current reuse timer of Bun-Fu Strike by 2 seconds
*; Tier 8
:Bun-Fu Blast deals +48 damage and hastens the current reuse timer of Bun-Fu Strike by 2.5 seconds
*; Tier 9
:Bun-Fu Blast deals +54 damage and hastens the current reuse timer of Bun-Fu Strike by 2.5 seconds
*; Tier 10
:Bun-Fu Blast deals +60 damage and hastens the current reuse timer of Bun-Fu Strike by 2.5 seconds
*; Tier 11
:Bun-Fu Blast deals +66 damage and hastens the current reuse timer of Bun-Fu Strike by 3 seconds
*; Tier 12
:Bun-Fu Blast deals +72 damage and hastens the current reuse timer of Bun-Fu Strike by 3 seconds
*; Tier 13
:Bun-Fu Blast deals +78 damage and hastens the current reuse timer of Bun-Fu Strike by 3 seconds
*; Tier 14
:Bun-Fu Blast deals +84 damage and hastens the current reuse timer of Bun-Fu Strike by 3.5 seconds
}}
|-
| || of Effortless Bun-Fu || <b>Tier 14</b> - All Bun-Fu moves cost -15 Power || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:All Bun-Fu moves cost -2 Power
*; Tier 2
:All Bun-Fu moves cost -3 Power
*; Tier 3
:All Bun-Fu moves cost -4 Power
*; Tier 4
:All Bun-Fu moves cost -5 Power
*; Tier 5
:All Bun-Fu moves cost -6 Power
*; Tier 6
:All Bun-Fu moves cost -7 Power
*; Tier 7
:All Bun-Fu moves cost -8 Power
*; Tier 8
:All Bun-Fu moves cost -9 Power
*; Tier 9
:All Bun-Fu moves cost -10 Power
*; Tier 10
:All Bun-Fu moves cost -11 Power
*; Tier 11
:All Bun-Fu moves cost -12 Power
*; Tier 12
:All Bun-Fu moves cost -13 Power
*; Tier 13
:All Bun-Fu moves cost -14 Power
*; Tier 14
:All Bun-Fu moves cost -15 Power
}}
|-
| || of Playful Pats || <b>Tier 14</b> - Love Tap lowers target's aggro toward you by 1350 || Ring, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Love Tap lowers target's aggro toward you by 50
*; Tier 2
:Love Tap lowers target's aggro toward you by 150
*; Tier 3
:Love Tap lowers target's aggro toward you by 250
*; Tier 4
:Love Tap lowers target's aggro toward you by 350
*; Tier 5
:Love Tap lowers target's aggro toward you by 450
*; Tier 6
:Love Tap lowers target's aggro toward you by 550
*; Tier 7
:Love Tap lowers target's aggro toward you by 650
*; Tier 8
:Love Tap lowers target's aggro toward you by 750
*; Tier 9
:Love Tap lowers target's aggro toward you by 850
*; Tier 10
:Love Tap lowers target's aggro toward you by 950
*; Tier 11
:Love Tap lowers target's aggro toward you by 1050
*; Tier 12
:Love Tap lowers target's aggro toward you by 1150
*; Tier 13
:Love Tap lowers target's aggro toward you by 1250
*; Tier 14
:Love Tap lowers target's aggro toward you by 1350
}}
|-
| Happy Bunny's || of Loving and Eating || <b>Tier 6</b> - Love Tap hastens the current reuse timer of Carrot Power by 3.5 seconds || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Love Tap hastens the current reuse timer of Carrot Power by 1 second
*; Tier 2
:Love Tap hastens the current reuse timer of Carrot Power by 1.5 seconds
*; Tier 3
:Love Tap hastens the current reuse timer of Carrot Power by 2 seconds
*; Tier 4
:Love Tap hastens the current reuse timer of Carrot Power by 2.5 seconds
*; Tier 5
:Love Tap hastens the current reuse timer of Carrot Power by 3 seconds
*; Tier 6
:Love Tap hastens the current reuse timer of Carrot Power by 3.5 seconds
}}
|-
| || of Rabid Bunnies || <b>Tier 14</b> - Love Tap deals 295 Trauma damage after an 8-second delay || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Love Tap deals 35 Trauma damage after an 8-second delay
*; Tier 2
:Love Tap deals 55 Trauma damage after an 8-second delay
*; Tier 3
:Love Tap deals 75 Trauma damage after an 8-second delay
*; Tier 4
:Love Tap deals 95 Trauma damage after an 8-second delay
*; Tier 5
:Love Tap deals 115 Trauma damage after an 8-second delay
*; Tier 6
:Love Tap deals 135 Trauma damage after an 8-second delay
*; Tier 7
:Love Tap deals 155 Trauma damage after an 8-second delay
*; Tier 8
:Love Tap deals 175 Trauma damage after an 8-second delay
*; Tier 9
:Love Tap deals 195 Trauma damage after an 8-second delay
*; Tier 10
:Love Tap deals 215 Trauma damage after an 8-second delay
*; Tier 11
:Love Tap deals 235 Trauma damage after an 8-second delay
*; Tier 12
:Love Tap deals 255 Trauma damage after an 8-second delay
*; Tier 13
:Love Tap deals 275 Trauma damage after an 8-second delay
*; Tier 14
:Love Tap deals 295 Trauma damage after an 8-second delay
}}
|}
12,245
edits