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Necromancy/Treasure Effects:By Ability

183 bytes added, 00:04, 1 January 2019
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<!-- Updated as of patch v307v304, September 21May 25, 2018 -->
==<!--start-->Necromancy Paired List==
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
* Necromancy Base Damage +23%<br>
* Necromancy Base Damage +23%<br>
* Necromancy Base Indirect Psychic Damage +1436%when Necromancy is active<br>* Necromancy Base Indirect Psychic Damage +1436%<br><br><b><u>Create Shambling Corpse</u></b>when Necromancy is active<br>* Create Shambling Corpse also heals yourself for 140 health<br>* Create Shambling Corpse also heals yourself for 140 health<br>* Raised Zombies deal +28 damage with each attack<br>* Raised Zombies deal Indirect Fire Damage +28 damage with each attack<br>* Raised Zombies deal +22 damage with each attack and taunt as if they did 34036% more damagewhen Necromancy is active<br>* Raised Zombies deal Indirect Fire Damage +22 damage with each attack and taunt as if they did 34036% more damage<br>* Raised Zombies move +10 faster and deal +16 damage with each attack<br><br><b><u>Create Super Zombie</u></b><br>* Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power<br>* Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 powerwhen Necromancy is active<br>
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<b><u>Death's Hold</u></b><br>
* Death's Hold Damage +100%<br>
* Death's Hold Damage +100%<br>
* Death's Hold causes target to take +2612% damage from Slashing for 15 seconds<br>* Death's Hold deals causes target to take +28 12% damage and Stuns target after a from Electricity for 15 second delayseconds<br>
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<b><u>Deathgaze</u></b><br>
* Deathgaze deals +118101% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>* Deathgaze deals +118101% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>
* Deathgaze deals +72 damage and restores 73 armor to you<br>
* Deathgaze deals +72 damage and restores 73 armor to you<br>
* Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds<br>
* Deathgaze and Wave of Darkness deal +75% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% 100 damageand reuse timer is -3 seconds<br>* Deathgaze and Wave of Darkness deal +75% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% 100 damageand reuse timer is -3 seconds<br>
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<b><u>Free-Summon Skeletal Archer</u></b><br>
* All Summoned Skeletons deal +15% direct damage<br>* Summoned Skeletons deal +15% direct damage<br>* Summoned Skeletons have +54 44 health<br>* All Summoned Skeletons have +54 44 health<br>* All Summoned Skeletons have +76 68 armor<br>* All Summoned Skeletons have +76 68 armor<br>* Summoned Skeletal Archers and Mages deal +24 direct damage with each attack<br>* Summoned Skeletal Archers and Mages deal +24 direct damage with each attack<br>* Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br>* Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br>* Summoned Skeletal Archers and Mages deal +13 18% direct damage with each attack, but take 60+50% more damage from any slashing, piercing, or crushing attacks<br>* Summoned Skeletal Archers and Mages deal +13 18% direct damage with each attack, but take 60+50% more damage from any slashing, piercing, or crushing attacks<br>* All Summoned Skeletons Skeletal Archers and Mages deal +12 % direct damage with each attack, but are instantly destroyed by ANY Nature attackDamage<br>
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<b><u>Heal Undead</u></b><br>
* Heal Undead and Rebuild Undead restore +20 22 Health/Armor<br>* Heal Undead and Rebuild Undead restore +20 22 Health/Armor<br>* Heal Undead restores +16 health/armor and grants target undead +11 Mitigation from all attacks for 8 seconds<br>* Heal Undead restores +18 21 Health/Armor and boosts your next attack +35 if it is a Darkness attack<br>* Heal Undead restores +18 21 Health/Armor and boosts your next attack +35 if it is a Darkness attack<br>* Heal Undead restores +14 Health/Armor 18 and boosts has a 25% chance to boost targets' Slashing damage mitigation +7 31 for 8 seconds<br>* Heal Undead restores +14 Health/Armor 18 and boosts has a 25% chance to boost targets' Slashing damage mitigation +7 31 for 8 seconds<br>
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<b><u>Heart's Power</u></b><br>
* Heart's Power has a 24% chance to not actually consume the heart(s) - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
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<b><u>Life Crush</u></b><br>
* Life Steal restores 30 Health<br>
* Life Steal restores 30 Health<br>
* Life Steal targets all enemies within 10 meters and deals steals +48 damage 28 health, but reuse timer is +3 secondsand Power cost is +21<br>
* Life Steal reaps 31 additional health<br>
* Life Steal reaps 31 additional health<br>
* Life Steal deals 120 190 Psychic damage over 10 seconds<br>* Life Steal deals 120 190 Psychic damage over 10 seconds<br>
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<b><u>Provoke Undead</u></b><br>
* Provoke Undead causes target undead your minions to deal +5822% damage for 10 seconds, but also take 120 damage over 10 seconds<br>* Provoke Undead causes target undead your minions to deal +5822% damage for 10 seconds, but also take 120 damage over 10 seconds<br>* Provoke Undead causes target undead your minions to deal +84% 31 damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds<br>* Provoke Undead causes target undead your minions to deal +84% 31 damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds<br>* Provoke Undead causes target undead to recover 58 Armor<br>* Provoke Undead causes target undead to recover 58 Armor<br>
* Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds<br>
* Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds<br>
* Provoke Undead causes target undead deals 51 damage to your minions, who then deal +94% 44 damage for 10 seconds, but also take 116 Health damage after a 10-second delay<br>* Provoke Undead causes target undead deals 51 damage to your minions, who then deal +94% 44 damage for 10 seconds, but also take 116 Health damage after a 10-second delay<br>
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<b><u>Raise Skeletal Archer</u></b><br>
* All Summoned Skeletons deal +15% direct damage<br>* Summoned Skeletons deal +15% direct damage<br>* Summoned Skeletons have +54 44 health<br>* All Summoned Skeletons have +54 44 health<br>* All Summoned Skeletons have +76 68 armor<br>* All Summoned Skeletons have +76 68 armor<br>* Summoned Skeletal Archers and Mages deal +24 direct damage with each attack<br>* Summoned Skeletal Archers and Mages deal +24 direct damage with each attack<br>* Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br>* Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br>* Summoned Skeletal Archers and Mages deal +13 18% direct damage with each attack, but take 60+50% more damage from any slashing, piercing, or crushing attacks<br>* Summoned Skeletal Archers and Mages deal +13 18% direct damage with each attack, but take 60+50% more damage from any slashing, piercing, or crushing attacks<br>* All Summoned Skeletons Skeletal Archers and Mages deal +12 % direct damage with each attack, but are instantly destroyed by ANY Nature attackDamage<br>
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<b><u>Raise Skeletal Battle Mage</u></b><br>
* All Summoned Skeletons have deal +54 health15% direct damage<br>* All Summoned Skeletons have deal +54 health15% direct damage<br>* All Summoned Skeletons have +76 armor44 health<br>* All Summoned Skeletons have +76 armor44 health<br>* Summoned Skeletal Mages deal Skeletons have +30 direct damage with each attack68 armor<br>* Summoned Skeletal Mages deal Skeletons have +30 direct damage with each attack68 armor<br>* Summoned Skeletal Archers and Mages regenerate deal +15 health every update, both in and out of combat24 direct damage<br>* Summoned Skeletal Archers and Mages regenerate deal +15 health every update, both in and out of combat24 direct damage<br>* Summoned Skeletons deal +12 16% direct damage with each attack, but take 120+150% more damage from any cold attacks<br>* Summoned Skeletons deal +12 16% direct damage with each attack, but take 120+150% more damage from any cold attacks<br>* Summoned Skeletal Archers and Mages deal +13 18% direct damage with each attack, but take 60+50% more damage from any slashing, piercing, or crushing attacks - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>* Summoned Skeletal Archers and Mages deal +13 18% direct damage with each attack, but take 60+50% more damage from any slashing, piercing, or crushing attacks<br>* Summoned Skeletal Archers and Mages deal +13 12% direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>* All Summoned Skeletons deal +12 damage with each attack, but are instantly destroyed by ANY Nature attackDamage<br>
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<b><u>Raise Skeletal Swordsman</u></b><br>
* All Summoned Skeletons deal +15% direct damage<br>* Summoned Skeletons deal +15% direct damage<br>* Summoned Skeletons have +54 44 health<br>* All Summoned Skeletons have +54 44 health<br>* All Summoned Skeletons have +76 68 armor<br>* All Summoned Skeletons have +76 68 armor<br>* Summoned Skeletal Swordsmen have +109 92 armor<br>* Summoned Skeletal Swordsmen have +109 92 armor<br>
* Summoned Skeletal Swordsmen taunt as if they did 750% more damage<br>
* Summoned Skeletal Swordsmen taunt as if they did 750% more damage<br>
* Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat<br>* Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat<br>* Summoned Skeletal Swordsmen have 60-40% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>* All Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br>* Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br>* Summoned Skeletal Archers and Mages deal +12 % direct damage with each attack, but are instantly destroyed by ANY Nature attackDamage<br><br><b><u>Raise Zombie</u></b><br>* Using Raise Zombie on an existing zombie increases its damage +30% for 60 seconds<br>* Using Raise Zombie on an existing zombie increases its damage +30% for 60 seconds<br>* Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself)<br>* Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself)<br>* Using Raise Zombie on an existing zombie raises its Max Health +135 for 60 seconds (and heals +135)<br>* Using Raise Zombie on an existing zombie raises its Max Health +135 for 60 seconds (and heals +135)<br>* Raised Zombies deal +19% damage<br>* Raised Zombies deal +19% damage<br>* Raised Zombies deal +35 damage and taunt as if they did +200% more damage<br>* Raised Zombies deal +35 damage and taunt as if they did +200% more damage<br>* Raised Zombies deal +16 damage and speed is +10<br>
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<b><u>Rebuild Undead</u></b><br>
* Rebuild Undead restores 49 Health to you<br>
* Rebuild Undead restores 49 Health to you<br>
* Rebuild Undead restores 70 98 health/armor to your undead after a 15 10 second delay<br>* Rebuild Undead restores 70 98 health/armor to your undead after a 15 10 second delay<br>
* Rebuild Undead Power Cost -30<br>
* Heal Undead and Rebuild Undead restore +20 22 Health/Armor<br>* Heal Undead and Rebuild Undead restore +20 22 Health/Armor<br>
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<b><u>Spark of Death</u></b><br>
* Spark of Death makes the deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and deals +37 damage<br>* Spark of Death makes the deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and deals +37 damage<br>* Spark of Death Damage +6841%<br>* Spark of Death Damage +6841%<br>* Spark of Death deals 144 156 Psychic damage over 12 seconds<br>* Spark of Death deals 144 156 Psychic damage over 12 seconds<br>* Spark of Death deals +4628% damage and taunts +350<br>* Spark of Death deals +4628% damage and taunts +350<br>
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<b><u>Spleen's Power</u></b><br>
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<b><u>Wave of Darkness</u></b><br>
* Wave of Darkness Damage +7044%<br>* Wave of Darkness Damage +7044%<br>* Deathgaze and Wave of Darkness deal +75% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% 192 Psychic damageover 12 seconds<br>* Deathgaze and Wave of Darkness deal +75% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% 192 Psychic damageover 12 seconds<br>* Wave of Darkness heals you for deals +73 healthdamage and reuse timer is -1 second<br>* Wave of Darkness heals you for deals +73 healthdamage and reuse timer is -1 second<br>* Wave of Darkness deals +224 140 damage to sentient creatures<br>* Wave of Darkness deals +224 140 damage to sentient creatures<br>
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