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Fire Magic/Treasure Effects

1,107 bytes added, 14:35, 23 January 2019
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Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
See also: [[Fire Magic/Treasure Effects:By Ability]]
<!-- This table is Updated on January 22, 2019 from patch v304, May 25, 2018 v316 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier Max-Level Version !! style="width:10%"| Slot !! style="width:15%"| All TiersOther Versions
|-
| Fiery || of Flames || <b>Tier 7Level 70</b> - Fire Magic Base Damage +23% || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Fire Magic Damage +3
*; Tier 2Level 20
:Fire Magic Base Damage +8%
*; Tier 3Level 30
:Fire Magic Base Damage +11%
*; Tier 4Level 40
:Fire Magic Base Damage +14%
*; Tier 5Level 50
:Fire Magic Base Damage +17%
*; Tier 6Level 60
:Fire Magic Base Damage +20%
*; Tier 7Level 70
:Fire Magic Base Damage +23%
}}
|-
| Flameproof || || <b>Tier 14Level 70</b> - Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active || Head, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Direct Fire Damage Reduction +3 when Fire Magic is active, Indirect Fire Damage Reduction +1 when Fire Magic is active
*; Tier 2Level 10
:Direct Fire Damage Reduction +6 when Fire Magic is active, Indirect Fire Damage Reduction +2 when Fire Magic is active
*; Tier 3Level 15
:Direct Fire Damage Reduction +9 when Fire Magic is active, Indirect Fire Damage Reduction +3 when Fire Magic is active
*; Tier 4Level 20
:Direct Fire Damage Reduction +12 when Fire Magic is active, Indirect Fire Damage Reduction +4 when Fire Magic is active
*; Tier 5Level 25
:Direct Fire Damage Reduction +15 when Fire Magic is active, Indirect Fire Damage Reduction +5 when Fire Magic is active
*; Tier 6Level 30
:Direct Fire Damage Reduction +18 when Fire Magic is active, Indirect Fire Damage Reduction +6 when Fire Magic is active
*; Tier 7Level 35
:Direct Fire Damage Reduction +21 when Fire Magic is active, Indirect Fire Damage Reduction +7 when Fire Magic is active
*; Tier 8Level 40
:Direct Fire Damage Reduction +24 when Fire Magic is active, Indirect Fire Damage Reduction +8 when Fire Magic is active
*; Tier 9Level 45
:Direct Fire Damage Reduction +27 when Fire Magic is active, Indirect Fire Damage Reduction +9 when Fire Magic is active
*; Tier 10Level 50
:Direct Fire Damage Reduction +30 when Fire Magic is active, Indirect Fire Damage Reduction +10 when Fire Magic is active
*; Tier 11Level 55
:Direct Fire Damage Reduction +33 when Fire Magic is active, Indirect Fire Damage Reduction +11 when Fire Magic is active
*; Tier 12Level 60
:Direct Fire Damage Reduction +36 when Fire Magic is active, Indirect Fire Damage Reduction +12 when Fire Magic is active
*; Tier 13Level 65
:Direct Fire Damage Reduction +39 when Fire Magic is active, Indirect Fire Damage Reduction +13 when Fire Magic is active
*; Tier 14Level 70
:Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
}}
|-
| || of Chaotic Flames || <b>Tier 14Level 70</b> - All fire spells deal up to +32 damage (randomly determined) || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:All fire spells deal up to +6 damage (randomly determined)
*; Tier 2Level 10
:All fire spells deal up to +8 damage (randomly determined)
*; Tier 3Level 15
:All fire spells deal up to +10 damage (randomly determined)
*; Tier 4Level 20
:All fire spells deal up to +12 damage (randomly determined)
*; Tier 5Level 25
:All fire spells deal up to +14 damage (randomly determined)
*; Tier 6Level 30
:All fire spells deal up to +16 damage (randomly determined)
*; Tier 7Level 35
:All fire spells deal up to +18 damage (randomly determined)
*; Tier 8Level 40
:All fire spells deal up to +20 damage (randomly determined)
*; Tier 9Level 45
:All fire spells deal up to +22 damage (randomly determined)
*; Tier 10Level 50
:All fire spells deal up to +24 damage (randomly determined)
*; Tier 11Level 55
:All fire spells deal up to +26 damage (randomly determined)
*; Tier 12Level 60
:All fire spells deal up to +28 damage (randomly determined)
*; Tier 13Level 65
:All fire spells deal up to +30 damage (randomly determined)
*; Tier 14Level 70
:All fire spells deal up to +32 damage (randomly determined)
}}
|-
| Sparkly || of Sparklefire || <b>Tier 7Level 70</b> - Scintillating Flame and Scintillating Frost Damage +36% || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Scintillating Flame and Scintillating Frost Damage +13%
*; Tier 2Level 20
:Scintillating Flame and Scintillating Frost Damage +16%
*; Tier 3Level 30
:Scintillating Flame and Scintillating Frost Damage +19%
*; Tier 4Level 40
:Scintillating Flame and Scintillating Frost Damage +22%
*; Tier 5Level 50
:Scintillating Flame and Scintillating Frost Damage +26%
*; Tier 6Level 60
:Scintillating Flame and Scintillating Frost Damage +30%
*; Tier 7Level 70
:Scintillating Flame and Scintillating Frost Damage +36%
}}
|-
| || of Burning || <b>Tier 7Level 70</b> - Fire Breath and Super Fireball deal +140 damage over 10 seconds || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Fire Breath and Super Fireball deal +45 damage over 10 seconds
*; Tier 2Level 20
:Fire Breath and Super Fireball deal +60 damage over 10 seconds
*; Tier 3Level 30
:Fire Breath and Super Fireball deal +75 damage over 10 seconds
*; Tier 4Level 40
:Fire Breath and Super Fireball deal +90 damage over 10 seconds
*; Tier 5Level 50
:Fire Breath and Super Fireball deal +105 damage over 10 seconds
*; Tier 6Level 60
:Fire Breath and Super Fireball deal +120 damage over 10 seconds
*; Tier 7Level 70
:Fire Breath and Super Fireball deal +140 damage over 10 seconds
}}
|-
| || of Prolonged Agony || <b>Tier 14Level 70</b> - Indirect Fire Damage +47% || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Indirect Fire Damage +4%
*; Tier 2Level 10
:Indirect Fire Damage +7%
*; Tier 3Level 15
:Indirect Fire Damage +10%
*; Tier 4Level 20
:Indirect Fire Damage +13%
*; Tier 5Level 25
:Indirect Fire Damage +16%
*; Tier 6Level 30
:Indirect Fire Damage +19%
*; Tier 7Level 35
:Indirect Fire Damage +22%
*; Tier 8Level 40
:Indirect Fire Damage +25%
*; Tier 9Level 45
:Indirect Fire Damage +28%
*; Tier 10Level 50
:Indirect Fire Damage +31%
*; Tier 11Level 55
:Indirect Fire Damage +34%
*; Tier 12Level 60
:Indirect Fire Damage +37%
*; Tier 13Level 65
:Indirect Fire Damage +42%
*; Tier 14Level 70
:Indirect Fire Damage +47%
}}
|-
| Super || of Super Fire || <b>Tier 14Level 70</b> - Super Fireball Damage +44% || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Super Fireball Damage +16%
*; Tier 2Level 10
:Super Fireball Damage +18%
*; Tier 3Level 15
:Super Fireball Damage +20%
*; Tier 4Level 20
:Super Fireball Damage +22%
*; Tier 5Level 25
:Super Fireball Damage +24%
*; Tier 6Level 30
:Super Fireball Damage +26%
*; Tier 7Level 35
:Super Fireball Damage +28%
*; Tier 8Level 40
:Super Fireball Damage +30%
*; Tier 9Level 45
:Super Fireball Damage +32%
*; Tier 10Level 50
:Super Fireball Damage +34%
*; Tier 11Level 55
:Super Fireball Damage +36%
*; Tier 12Level 60
:Super Fireball Damage +38%
*; Tier 13Level 65
:Super Fireball Damage +41%
*; Tier 14Level 70
:Super Fireball Damage +44%
}}
|-
| || of Flesh Frying || <b>Tier 7Level 70</b> - Flesh To Fuel Power Restoration +22 || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Flesh To Fuel Power Restoration +4
*; Tier 2Level 20
:Flesh To Fuel Power Restoration +7
*; Tier 3Level 30
:Flesh To Fuel Power Restoration +10
*; Tier 4Level 40
:Flesh To Fuel Power Restoration +13
*; Tier 5Level 50
:Flesh To Fuel Power Restoration +16
*; Tier 6Level 60
:Flesh To Fuel Power Restoration +19
*; Tier 7Level 70
:Flesh To Fuel Power Restoration +22
}}
|-
| || || <b>Tier 7Level 70</b> - Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds || Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds
*; Tier 2Level 20
:Fire Breath deals +30 damage and grants you +6 mitigation vs Fire for 10 seconds
*; Tier 3Level 30
:Fire Breath deals +37 damage and grants you +9 mitigation vs Fire for 10 seconds
*; Tier 4Level 40
:Fire Breath deals +44 damage and grants you +12 mitigation vs Fire for 10 seconds
*; Tier 5Level 50
:Fire Breath deals +51 damage and grants you +15 mitigation vs Fire for 10 seconds
*; Tier 6Level 60
:Fire Breath deals +58 damage and grants you +18 mitigation vs Fire for 10 seconds
*; Tier 7Level 70
:Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds
}}
|-
| Room-Temperature || || <b>Tier 7Level 70</b> - Room-Temperature Ball Damage +70% || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Room-Temperature Ball Damage +10%
*; Tier 2Level 20
:Room-Temperature Ball Damage +20%
*; Tier 3Level 30
:Room-Temperature Ball Damage +30%
*; Tier 4Level 40
:Room-Temperature Ball Damage +40%
*; Tier 5Level 50
:Room-Temperature Ball Damage +50%
*; Tier 6Level 60
:Room-Temperature Ball Damage +60%
*; Tier 7Level 70
:Room-Temperature Ball Damage +70%
}}
|-
| || of Molten Spewing || <b>Tier 14Level 70</b> - Fire Breath hits all targets within 8 meters and deals +28% damage, but reuse timer is +3 seconds and Power cost is +33% || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Fire Breath hits all targets within 8 meters and deals +2% damage, but reuse timer is +3 seconds and Power cost is +33%
*; Tier 2Level 10
:Fire Breath hits all targets within 8 meters and deals +4% damage, but reuse timer is +3 seconds and Power cost is +33%
*; Tier 3Level 15
:Fire Breath hits all targets within 8 meters and deals +6% damage, but reuse timer is +3 seconds and Power cost is +33%
*; Tier 4Level 20
:Fire Breath hits all targets within 8 meters and deals +8% damage, but reuse timer is +3 seconds and Power cost is +33%
*; Tier 5Level 25
:Fire Breath hits all targets within 8 meters and deals +10% damage, but reuse timer is +3 seconds and Power cost is +33%
*; Tier 6Level 30
:Fire Breath hits all targets within 8 meters and deals +12% damage, but reuse timer is +3 seconds and Power cost is +33%
*; Tier 7Level 35
:Fire Breath hits all targets within 8 meters and deals +14% damage, but reuse timer is +3 seconds and Power cost is +33%
*; Tier 8Level 40
:Fire Breath hits all targets within 8 meters and deals +16% damage, but reuse timer is +3 seconds and Power cost is +33%
*; Tier 9Level 45
:Fire Breath hits all targets within 8 meters and deals +18% damage, but reuse timer is +3 seconds and Power cost is +33%
*; Tier 10Level 50
:Fire Breath hits all targets within 8 meters and deals +20% damage, but reuse timer is +3 seconds and Power cost is +33%
*; Tier 11Level 55
:Fire Breath hits all targets within 8 meters and deals +22% damage, but reuse timer is +3 seconds and Power cost is +33%
*; Tier 12Level 60
:Fire Breath hits all targets within 8 meters and deals +24% damage, but reuse timer is +3 seconds and Power cost is +33%
*; Tier 13Level 65
:Fire Breath hits all targets within 8 meters and deals +26% damage, but reuse timer is +3 seconds and Power cost is +33%
*; Tier 14Level 70
:Fire Breath hits all targets within 8 meters and deals +28% damage, but reuse timer is +3 seconds and Power cost is +33%
}}
|-
| || of Enraging Flame || <b>Tier 14Level 70</b> - Super Fireball deals +44% damage and reuse timer is -1 second, but generates +100% Rage || Head, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Super Fireball deals +10% damage and reuse timer is -1 second, but generates +100% Rage
*; Tier 2Level 10
:Super Fireball deals +12% damage and reuse timer is -1 second, but generates +100% Rage
*; Tier 3Level 15
:Super Fireball deals +14% damage and reuse timer is -1 second, but generates +100% Rage
*; Tier 4Level 20
:Super Fireball deals +16% damage and reuse timer is -1 second, but generates +100% Rage
*; Tier 5Level 25
:Super Fireball deals +18% damage and reuse timer is -1 second, but generates +100% Rage
*; Tier 6Level 30
:Super Fireball deals +20% damage and reuse timer is -1 second, but generates +100% Rage
*; Tier 7Level 35
:Super Fireball deals +23% damage and reuse timer is -1 second, but generates +100% Rage
*; Tier 8Level 40
:Super Fireball deals +26% damage and reuse timer is -1 second, but generates +100% Rage
*; Tier 9Level 45
:Super Fireball deals +29% damage and reuse timer is -1 second, but generates +100% Rage
*; Tier 10Level 50
:Super Fireball deals +32% damage and reuse timer is -1 second, but generates +100% Rage
*; Tier 11Level 55
:Super Fireball deals +35% damage and reuse timer is -1 second, but generates +100% Rage
*; Tier 12Level 60
:Super Fireball deals +38% damage and reuse timer is -1 second, but generates +100% Rage
*; Tier 13Level 65
:Super Fireball deals +41% damage and reuse timer is -1 second, but generates +100% Rage
*; Tier 14Level 70
:Super Fireball deals +44% damage and reuse timer is -1 second, but generates +100% Rage
}}
|-
| || of Burning Breath || <b>Tier 14Level 70</b> - Fire Breath Damage +31% || MainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Fire Breath Damage +5%
*; Tier 2Level 10
:Fire Breath Damage +7%
*; Tier 3Level 15
:Fire Breath Damage +9%
*; Tier 4Level 20
:Fire Breath Damage +11%
*; Tier 5Level 25
:Fire Breath Damage +13%
*; Tier 6Level 30
:Fire Breath Damage +15%
*; Tier 7Level 35
:Fire Breath Damage +17%
*; Tier 8Level 40
:Fire Breath Damage +19%
*; Tier 9Level 45
:Fire Breath Damage +21%
*; Tier 10Level 50
:Fire Breath Damage +23%
*; Tier 11Level 55
:Fire Breath Damage +25%
*; Tier 12Level 60
:Fire Breath Damage +27%
*; Tier 13Level 65
:Fire Breath Damage +29%
*; Tier 14Level 70
:Fire Breath Damage +31%
}}
|-
| Fiery || of Flames || <b>Tier 7Level 70</b> - Fire Magic Base Damage +15% || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Fire Magic Base Damage +3%
*; Tier 2Level 20
:Fire Magic Base Damage +5%
*; Tier 3Level 30
:Fire Magic Base Damage +7%
*; Tier 4Level 40
:Fire Magic Base Damage +9%
*; Tier 5Level 50
:Fire Magic Base Damage +11%
*; Tier 6Level 60
:Fire Magic Base Damage +13%
*; Tier 7Level 70
:Fire Magic Base Damage +15%
}}
|-
| || of Nice Flames || <b>Tier 14Level 70</b> - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 7 seconds
*; Tier 2Level 10
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +19 for 7 seconds
*; Tier 3Level 15
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +22 for 7 seconds
*; Tier 4Level 20
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +25 for 7 seconds
*; Tier 5Level 25
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +28 for 7 seconds
*; Tier 6Level 30
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +31 for 7 seconds
*; Tier 7Level 35
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +34 for 7 seconds
*; Tier 8Level 40
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +37 for 7 seconds
*; Tier 9Level 45
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +40 for 7 seconds
*; Tier 10Level 50
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +43 for 7 seconds
*; Tier 11Level 55
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +46 for 7 seconds
*; Tier 12Level 60
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 7 seconds
*; Tier 13Level 65
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +52 for 7 seconds
*; Tier 14Level 70
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
}}
|-
| || of Cold Calefaction || <b>Tier 14Level 70</b> - Calefaction causes target to take +40% damage from Cold for 12 seconds || Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Calefaction causes target to take +4% damage from Cold for 12 seconds
*; Tier 2Level 10
:Calefaction causes target to take +6% damage from Cold for 12 seconds
*; Tier 3Level 15
:Calefaction causes target to take +9% damage from Cold for 12 seconds
*; Tier 4Level 20
:Calefaction causes target to take +12% damage from Cold for 12 seconds
*; Tier 5Level 25
:Calefaction causes target to take +15% damage from Cold for 12 seconds
*; Tier 6Level 30
:Calefaction causes target to take +18% damage from Cold for 12 seconds
*; Tier 7Level 35
:Calefaction causes target to take +21% damage from Cold for 12 seconds
*; Tier 8Level 40
:Calefaction causes target to take +24% damage from Cold for 12 seconds
*; Tier 9Level 45
:Calefaction causes target to take +27% damage from Cold for 12 seconds
*; Tier 10Level 50
:Calefaction causes target to take +30% damage from Cold for 12 seconds
*; Tier 11Level 55
:Calefaction causes target to take +33% damage from Cold for 12 seconds
*; Tier 12Level 60
:Calefaction causes target to take +36% damage from Cold for 12 seconds
*; Tier 13Level 65
:Calefaction causes target to take +38% damage from Cold for 12 seconds
*; Tier 14Level 70
:Calefaction causes target to take +40% damage from Cold for 12 seconds
}}
|-
| || of Weakening Flame || <b>Tier 7Level 70</b> - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -3 damage for 10 seconds
*; Tier 2Level 20
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -4 damage for 10 seconds
*; Tier 3Level 30
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -5 damage for 10 seconds
*; Tier 4Level 40
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -7 damage for 10 seconds
*; Tier 5Level 50
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -8 damage for 10 seconds
*; Tier 6Level 60
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -10 damage for 10 seconds
*; Tier 7Level 70
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
}}
|-
| || of Enflaming Skin || <b>Tier 7Level 70</b> - Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself) || Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Super Fireball causes the target to take +11% damage from indirect Fire (this effect does not stack with itself)
*; Tier 2Level 20
:Super Fireball causes the target to take +18% damage from indirect Fire (this effect does not stack with itself)
*; Tier 3Level 30
:Super Fireball causes the target to take +25% damage from indirect Fire (this effect does not stack with itself)
*; Tier 4Level 40
:Super Fireball causes the target to take +32% damage from indirect Fire (this effect does not stack with itself)
*; Tier 5Level 50
:Super Fireball causes the target to take +39% damage from indirect Fire (this effect does not stack with itself)
*; Tier 6Level 60
:Super Fireball causes the target to take +46% damage from indirect Fire (this effect does not stack with itself)
*; Tier 7Level 70
:Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself)
}}
|-
| || || <b>Tier 14Level 70</b> - Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds
*; Tier 2Level 10
:Flesh to Fuel boosts your Core Attack Damage +20 for 7 seconds
*; Tier 3Level 15
:Flesh to Fuel boosts your Core Attack Damage +27 for 7 seconds
*; Tier 4Level 20
:Flesh to Fuel boosts your Core Attack Damage +34 for 7 seconds
*; Tier 5Level 25
:Flesh to Fuel boosts your Core Attack Damage +41 for 7 seconds
*; Tier 6Level 30
:Flesh to Fuel boosts your Core Attack Damage +48 for 7 seconds
*; Tier 7Level 35
:Flesh to Fuel boosts your Core Attack Damage +55 for 7 seconds
*; Tier 8Level 40
:Flesh to Fuel boosts your Core Attack Damage +62 for 7 seconds
*; Tier 9Level 45
:Flesh to Fuel boosts your Core Attack Damage +69 for 7 seconds
*; Tier 10Level 50
:Flesh to Fuel boosts your Core Attack Damage +76 for 7 seconds
*; Tier 11Level 55
:Flesh to Fuel boosts your Core Attack Damage +83 for 7 seconds
*; Tier 12Level 60
:Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds
*; Tier 13Level 65
:Flesh to Fuel boosts your Core Attack Damage +97 for 7 seconds
*; Tier 14Level 70
:Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds
}}
|-
| || of Tough Ruined Flesh || <b>Tier 14Level 70</b> - Flesh to Fuel restores +54 Armor || MainHand, Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Flesh to Fuel restores +15 Armor
*; Tier 2Level 10
:Flesh to Fuel restores +18 Armor
*; Tier 3Level 15
:Flesh to Fuel restores +21 Armor
*; Tier 4Level 20
:Flesh to Fuel restores +24 Armor
*; Tier 5Level 25
:Flesh to Fuel restores +27 Armor
*; Tier 6Level 30
:Flesh to Fuel restores +30 Armor
*; Tier 7Level 35
:Flesh to Fuel restores +33 Armor
*; Tier 8Level 40
:Flesh to Fuel restores +36 Armor
*; Tier 9Level 45
:Flesh to Fuel restores +39 Armor
*; Tier 10Level 50
:Flesh to Fuel restores +42 Armor
*; Tier 11Level 55
:Flesh to Fuel restores +45 Armor
*; Tier 12Level 60
:Flesh to Fuel restores +48 Armor
*; Tier 13Level 65
:Flesh to Fuel restores +51 Armor
*; Tier 14Level 70
:Flesh to Fuel restores +54 Armor
}}
|-
| || of Flesh Frying || <b>Tier 14Level 70</b> - Flesh to Fuel restores +32 Power but has a 5% chance to stun you || Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Flesh to Fuel restores +8 Power but has a 5% chance to stun you
*; Tier 2Level 10
:Flesh to Fuel restores +10 Power but has a 5% chance to stun you
*; Tier 3Level 15
:Flesh to Fuel restores +12 Power but has a 5% chance to stun you
*; Tier 4Level 20
:Flesh to Fuel restores +14 Power but has a 5% chance to stun you
*; Tier 5Level 25
:Flesh to Fuel restores +16 Power but has a 5% chance to stun you
*; Tier 6Level 30
:Flesh to Fuel restores +18 Power but has a 5% chance to stun you
*; Tier 7Level 35
:Flesh to Fuel restores +20 Power but has a 5% chance to stun you
*; Tier 8Level 40
:Flesh to Fuel restores +22 Power but has a 5% chance to stun you
*; Tier 9Level 45
:Flesh to Fuel restores +24 Power but has a 5% chance to stun you
*; Tier 10Level 50
:Flesh to Fuel restores +26 Power but has a 5% chance to stun you
*; Tier 11Level 55
:Flesh to Fuel restores +28 Power but has a 5% chance to stun you
*; Tier 12Level 60
:Flesh to Fuel restores +30 Power but has a 5% chance to stun you
*; Tier 13Level 65
:Flesh to Fuel restores +31 Power but has a 5% chance to stun you
*; Tier 14Level 70
:Flesh to Fuel restores +32 Power but has a 5% chance to stun you
}}
|-
| || of Quickly Melted Flesh || <b>Tier 7Level 70</b> - Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds || Legs, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Flesh to Fuel increases your Out of Combat Sprint speed +1 for 15 seconds
*; Tier 2Level 20
:Flesh to Fuel increases your Out of Combat Sprint speed +2 for 15 seconds
*; Tier 3Level 30
:Flesh to Fuel increases your Out of Combat Sprint speed +3 for 15 seconds
*; Tier 4Level 40
:Flesh to Fuel increases your Out of Combat Sprint speed +4 for 15 seconds
*; Tier 5Level 50
:Flesh to Fuel increases your Out of Combat Sprint speed +5 for 15 seconds
*; Tier 6Level 60
:Flesh to Fuel increases your Out of Combat Sprint speed +6 for 15 seconds
*; Tier 7Level 70
:Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
}}
|-
| || of Dark Balls || <b>Tier 14Level 70</b> - Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds
*; Tier 2Level 10
:Room-Temperature Ball deals Darkness damage and causes +30 damage over 12 seconds
*; Tier 3Level 15
:Room-Temperature Ball deals Darkness damage and causes +36 damage over 12 seconds
*; Tier 4Level 20
:Room-Temperature Ball deals Darkness damage and causes +42 damage over 12 seconds
*; Tier 5Level 25
:Room-Temperature Ball deals Darkness damage and causes +48 damage over 12 seconds
*; Tier 6Level 30
:Room-Temperature Ball deals Darkness damage and causes +54 damage over 12 seconds
*; Tier 7Level 35
:Room-Temperature Ball deals Darkness damage and causes +60 damage over 12 seconds
*; Tier 8Level 40
:Room-Temperature Ball deals Darkness damage and causes +66 damage over 12 seconds
*; Tier 9Level 45
:Room-Temperature Ball deals Darkness damage and causes +72 damage over 12 seconds
*; Tier 10Level 50
:Room-Temperature Ball deals Darkness damage and causes +78 damage over 12 seconds
*; Tier 11Level 55
:Room-Temperature Ball deals Darkness damage and causes +90 damage over 12 seconds
*; Tier 12Level 60
:Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds
*; Tier 13Level 65
:Room-Temperature Ball deals Darkness damage and causes +102 damage over 12 seconds
*; Tier 14Level 70
:Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds
}}
|-
| || of Fast Balls || <b>Tier 7Level 70</b> - Room-Temperature Ball Damage +32% and reuse timer -3 seconds || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Room-Temperature Ball Damage +6% and reuse timer -1 second
*; Tier 2Level 20
:Room-Temperature Ball Damage +10% and reuse timer -1 second
*; Tier 3Level 30
:Room-Temperature Ball Damage +14% and reuse timer -1.5 seconds
*; Tier 4Level 40
:Room-Temperature Ball Damage +18% and reuse timer -1.5 seconds
*; Tier 5Level 50
:Room-Temperature Ball Damage +22% and reuse timer -2 seconds
*; Tier 6Level 60
:Room-Temperature Ball Damage +27% and reuse timer -2.5 seconds
*; Tier 7Level 70
:Room-Temperature Ball Damage +32% and reuse timer -3 seconds
}}
|-
| || of Fire Tapping || <b>Tier 14Level 70</b> - You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 2Level 10
:You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 3Level 15
:You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 4Level 20
:You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 5Level 25
:You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 6Level 30
:You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 7Level 35
:You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 8Level 40
:You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 9Level 45
:You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 10Level 50
:You regain 11 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 11Level 55
:You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 12Level 60
:You regain 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 13Level 65
:You regain 15 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 14Level 70
:You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
}}
|-
| || of the Salamander || <b>Tier 14Level 70</b> - You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 2Level 10
:You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 3Level 15
:You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 4Level 20
:You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 5Level 25
:You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 6Level 30
:You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 7Level 35
:You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 8Level 40
:You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 9Level 45
:You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 10Level 50
:You regain 19 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 11Level 55
:You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 12Level 60
:You regain 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 13Level 65
:You regain 25 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 14Level 70
:You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
}}
|-
| || of Scintillating Power || <b>Tier 14Level 70</b> - Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9 || Legs, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Scintillating Flame and Scintillating Frost Damage +1 and Power Cost -2
*; Tier 2Level 10
:Scintillating Flame and Scintillating Frost Damage +2 and Power Cost -2
*; Tier 3Level 15
:Scintillating Flame and Scintillating Frost Damage +3 and Power Cost -3
*; Tier 4Level 20
:Scintillating Flame and Scintillating Frost Damage +4 and Power Cost -3
*; Tier 5Level 25
:Scintillating Flame and Scintillating Frost Damage +5 and Power Cost -4
*; Tier 6Level 30
:Scintillating Flame and Scintillating Frost Damage +6 and Power Cost -4
*; Tier 7Level 35
:Scintillating Flame and Scintillating Frost Damage +7 and Power Cost -5
*; Tier 8Level 40
:Scintillating Flame and Scintillating Frost Damage +8 and Power Cost -5
*; Tier 9Level 45
:Scintillating Flame and Scintillating Frost Damage +9 and Power Cost -6
*; Tier 10Level 50
:Scintillating Flame and Scintillating Frost Damage +10 and Power Cost -6
*; Tier 11Level 55
:Scintillating Flame and Scintillating Frost Damage +11 and Power Cost -7
*; Tier 12Level 60
:Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7
*; Tier 13Level 65
:Scintillating Flame and Scintillating Frost Damage +16 and Power Cost -8
*; Tier 14Level 70
:Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
}}
|-
| || of Scintillating Life || <b>Tier 14Level 70</b> - Scintillating Flame restores 29 Health || Legs, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Scintillating Flame restores 2 Health
*; Tier 2Level 10
:Scintillating Flame restores 4 Health
*; Tier 3Level 15
:Scintillating Flame restores 6 Health
*; Tier 4Level 20
:Scintillating Flame restores 8 Health
*; Tier 5Level 25
:Scintillating Flame restores 10 Health
*; Tier 6Level 30
:Scintillating Flame restores 12 Health
*; Tier 7Level 35
:Scintillating Flame restores 14 Health
*; Tier 8Level 40
:Scintillating Flame restores 16 Health
*; Tier 9Level 45
:Scintillating Flame restores 18 Health
*; Tier 10Level 50
:Scintillating Flame restores 20 Health
*; Tier 11Level 55
:Scintillating Flame restores 22 Health
*; Tier 12Level 60
:Scintillating Flame restores 25 Health
*; Tier 13Level 65
:Scintillating Flame restores 27 Health
*; Tier 14Level 70
:Scintillating Flame restores 29 Health
}}
|-
| || || <b>Tier 14Level 70</b> - Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds || Head, Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds
*; Tier 2Level 10
:Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +8 for 15 seconds
*; Tier 3Level 15
:Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +10 for 15 seconds
*; Tier 4Level 20
:Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +12 for 15 seconds
*; Tier 5Level 25
:Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +14 for 15 seconds
*; Tier 6Level 30
:Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +16 for 15 seconds
*; Tier 7Level 35
:Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +18 for 15 seconds
*; Tier 8Level 40
:Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +20 for 15 seconds
*; Tier 9Level 45
:Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +22 for 15 seconds
*; Tier 10Level 50
:Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +24 for 15 seconds
*; Tier 11Level 55
:Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +26 for 15 seconds
*; Tier 12Level 60
:Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds
*; Tier 13Level 65
:Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +30 for 15 seconds
*; Tier 14Level 70
:Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
}}
|-
| || of Fire Rings || <b>Tier 14Level 70</b> - Ring of Fire Damage +33% || Head, Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Ring of Fire Damage +7%
*; Tier 2Level 10
:Ring of Fire Damage +9%
*; Tier 3Level 15
:Ring of Fire Damage +11%
*; Tier 4Level 20
:Ring of Fire Damage +13%
*; Tier 5Level 25
:Ring of Fire Damage +15%
*; Tier 6Level 30
:Ring of Fire Damage +17%
*; Tier 7Level 35
:Ring of Fire Damage +19%
*; Tier 8Level 40
:Ring of Fire Damage +21%
*; Tier 9Level 45
:Ring of Fire Damage +23%
*; Tier 10Level 50
:Ring of Fire Damage +25%
*; Tier 11Level 55
:Ring of Fire Damage +27%
*; Tier 12Level 60
:Ring of Fire Damage +29%
*; Tier 13Level 65
:Ring of Fire Damage +31%
*; Tier 14Level 70
:Ring of Fire Damage +33%
}}
|-
| || of Scintillating Opportunism || <b>Tier 14Level 70</b> - Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets || Hands, MainHand, Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Scintillating Frost and Scintillating Flame stun and deal +25% damage to Vulnerable targets
*; Tier 2Level 10
:Scintillating Frost and Scintillating Flame stun and deal +30% damage to Vulnerable targets
*; Tier 3Level 15
:Scintillating Frost and Scintillating Flame stun and deal +35% damage to Vulnerable targets
*; Tier 4Level 20
:Scintillating Frost and Scintillating Flame stun and deal +40% damage to Vulnerable targets
*; Tier 5Level 25
:Scintillating Frost and Scintillating Flame stun and deal +45% damage to Vulnerable targets
*; Tier 6Level 30
:Scintillating Frost and Scintillating Flame stun and deal +50% damage to Vulnerable targets
*; Tier 7Level 35
:Scintillating Frost and Scintillating Flame stun and deal +55% damage to Vulnerable targets
*; Tier 8Level 40
:Scintillating Frost and Scintillating Flame stun and deal +60% damage to Vulnerable targets
*; Tier 9Level 45
:Scintillating Frost and Scintillating Flame stun and deal +65% damage to Vulnerable targets
*; Tier 10Level 50
:Scintillating Frost and Scintillating Flame stun and deal +70% damage to Vulnerable targets
*; Tier 11Level 55
:Scintillating Frost and Scintillating Flame stun and deal +75% damage to Vulnerable targets
*; Tier 12Level 60
:Scintillating Frost and Scintillating Flame stun and deal +80% damage to Vulnerable targets
*; Tier 13Level 65
:Scintillating Frost and Scintillating Flame stun and deal +85% damage to Vulnerable targets
*; Tier 14Level 70
:Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets
}}
|-
| || of Chaotic Rings || <b>Tier 14Level 70</b> - Ring of Fire deals +49% damage but has a 5% chance to deal 128 fire damage to YOU || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Ring of Fire deals +10% damage but has a 5% chance to deal 50 fire damage to YOU
*; Tier 2Level 10
:Ring of Fire deals +13% damage but has a 5% chance to deal 56 fire damage to YOU
*; Tier 3Level 15
:Ring of Fire deals +16% damage but has a 5% chance to deal 62 fire damage to YOU
*; Tier 4Level 20
:Ring of Fire deals +19% damage but has a 5% chance to deal 68 fire damage to YOU
*; Tier 5Level 25
:Ring of Fire deals +22% damage but has a 5% chance to deal 74 fire damage to YOU
*; Tier 6Level 30
:Ring of Fire deals +25% damage but has a 5% chance to deal 80 fire damage to YOU
*; Tier 7Level 35
:Ring of Fire deals +28% damage but has a 5% chance to deal 86 fire damage to YOU
*; Tier 8Level 40
:Ring of Fire deals +31% damage but has a 5% chance to deal 92 fire damage to YOU
*; Tier 9Level 45
:Ring of Fire deals +34% damage but has a 5% chance to deal 98 fire damage to YOU
*; Tier 10Level 50
:Ring of Fire deals +37% damage but has a 5% chance to deal 104 fire damage to YOU
*; Tier 11Level 55
:Ring of Fire deals +40% damage but has a 5% chance to deal 110 fire damage to YOU
*; Tier 12Level 60
:Ring of Fire deals +43% damage but has a 5% chance to deal 116 fire damage to YOU
*; Tier 13Level 65
:Ring of Fire deals +46% damage but has a 5% chance to deal 122 fire damage to YOU
*; Tier 14Level 70
:Ring of Fire deals +49% damage but has a 5% chance to deal 128 fire damage to YOU
}}
|-
| || of Icy Armor || <b>Tier 14Level 70</b> - Scintillating Frost and Defensive Chill restore 27 Armor || Legs, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Scintillating Frost and Defensive Chill restore 5 Armor
*; Tier 2Level 10
:Scintillating Frost and Defensive Chill restore 7 Armor
*; Tier 3Level 15
:Scintillating Frost and Defensive Chill restore 9 Armor
*; Tier 4Level 20
:Scintillating Frost and Defensive Chill restore 10 Armor
*; Tier 5Level 25
:Scintillating Frost and Defensive Chill restore 11 Armor
*; Tier 6Level 30
:Scintillating Frost and Defensive Chill restore 13 Armor
*; Tier 7Level 35
:Scintillating Frost and Defensive Chill restore 14 Armor
*; Tier 8Level 40
:Scintillating Frost and Defensive Chill restore 16 Armor
*; Tier 9Level 45
:Scintillating Frost and Defensive Chill restore 17 Armor
*; Tier 10Level 50
:Scintillating Frost and Defensive Chill restore 19 Armor
*; Tier 11Level 55
:Scintillating Frost and Defensive Chill restore 21 Armor
*; Tier 12Level 60
:Scintillating Frost and Defensive Chill restore 23 Armor
*; Tier 13Level 65
:Scintillating Frost and Defensive Chill restore 25 Armor
*; Tier 14Level 70
:Scintillating Frost and Defensive Chill restore 27 Armor
}}
|-
| || of Fiery Bolts || <b>Tier 7Level 70</b> - Fire Bolts Damage +42% || Head, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Fire Bolts Damage +12%
*; Tier 2Level 20
:Fire Bolts Damage +17%
*; Tier 3Level 30
:Fire Bolts Damage +22%
*; Tier 4Level 40
:Fire Bolts Damage +27%
*; Tier 5Level 50
:Fire Bolts Damage +32%
*; Tier 6Level 60
:Fire Bolts Damage +37%
*; Tier 7Level 70
:Fire Bolts Damage +42%
}}
|-
| || of Everlong Flames || <b>Tier 7Level 70</b> - Fire Bolts hit all targets within 25 meters (instead of 20) and deals +70 damage || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Fire Bolts hit all targets within 25 meters (instead of 20) and deals +20 damage
*; Tier 2Level 20
:Fire Bolts hit all targets within 25 meters (instead of 20) and deals +27 damage
*; Tier 3Level 30
:Fire Bolts hit all targets within 25 meters (instead of 20) and deals +34 damage
*; Tier 4Level 40
:Fire Bolts hit all targets within 25 meters (instead of 20) and deals +41 damage
*; Tier 5Level 50
:Fire Bolts hit all targets within 25 meters (instead of 20) and deals +48 damage
*; Tier 6Level 60
:Fire Bolts hit all targets within 25 meters (instead of 20) and deals +55 damage
*; Tier 7Level 70
:Fire Bolts hit all targets within 25 meters (instead of 20) and deals +70 damage
}}
|-
| || of Drilling Fire Bolts || <b>Tier 14Level 70</b> - Fire Bolts deal +102 armor damage || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Fire Bolts deal +11 armor damage
*; Tier 2Level 10
:Fire Bolts deal +18 armor damage
*; Tier 3Level 15
:Fire Bolts deal +25 armor damage
*; Tier 4Level 20
:Fire Bolts deal +32 armor damage
*; Tier 5Level 25
:Fire Bolts deal +39 armor damage
*; Tier 6Level 30
:Fire Bolts deal +46 armor damage
*; Tier 7Level 35
:Fire Bolts deal +53 armor damage
*; Tier 8Level 40
:Fire Bolts deal +60 armor damage
*; Tier 9Level 45
:Fire Bolts deal +67 armor damage
*; Tier 10Level 50
:Fire Bolts deal +74 armor damage
*; Tier 11Level 55
:Fire Bolts deal +81 armor damage
*; Tier 12Level 60
:Fire Bolts deal +88 armor damage
*; Tier 13Level 65
:Fire Bolts deal +95 armor damage
*; Tier 14Level 70
:Fire Bolts deal +102 armor damage
}}
|-
| || of Fast Fire Bolts || <b>Tier 14Level 70</b> - Fire Bolts deals +20% damage and reuse timer is -2 seconds, but Power cost is +10 || OffHand, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Fire Bolts deals +5% damage and reuse timer is -2 seconds, but Power cost is +10
*; Tier 2Level 10
:Fire Bolts deals +6% damage and reuse timer is -2 seconds, but Power cost is +10
*; Tier 3Level 15
:Fire Bolts deals +7% damage and reuse timer is -2 seconds, but Power cost is +10
*; Tier 4Level 20
:Fire Bolts deals +8% damage and reuse timer is -2 seconds, but Power cost is +10
*; Tier 5Level 25
:Fire Bolts deals +9% damage and reuse timer is -2 seconds, but Power cost is +10
*; Tier 6Level 30
:Fire Bolts deals +10% damage and reuse timer is -2 seconds, but Power cost is +10
*; Tier 7Level 35
:Fire Bolts deals +11% damage and reuse timer is -2 seconds, but Power cost is +10
*; Tier 8Level 40
:Fire Bolts deals +12% damage and reuse timer is -2 seconds, but Power cost is +10
*; Tier 9Level 45
:Fire Bolts deals +13% damage and reuse timer is -2 seconds, but Power cost is +10
*; Tier 10Level 50
:Fire Bolts deals +14% damage and reuse timer is -2 seconds, but Power cost is +10
*; Tier 11Level 55
:Fire Bolts deals +15% damage and reuse timer is -2 seconds, but Power cost is +10
*; Tier 12Level 60
:Fire Bolts deals +16% damage and reuse timer is -2 seconds, but Power cost is +10
*; Tier 13Level 65
:Fire Bolts deals +18% damage and reuse timer is -2 seconds, but Power cost is +10
*; Tier 14Level 70
:Fire Bolts deals +20% damage and reuse timer is -2 seconds, but Power cost is +10
}}
|-
| || of Calefaction || <b>Tier 14Level 70</b> - Calefaction Damage +53% || Head, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Calefaction Damage +23%
*; Tier 2Level 10
:Calefaction Damage +25%
*; Tier 3Level 15
:Calefaction Damage +27%
*; Tier 4Level 20
:Calefaction Damage +29%
*; Tier 5Level 25
:Calefaction Damage +31%
*; Tier 6Level 30
:Calefaction Damage +33%
*; Tier 7Level 35
:Calefaction Damage +35%
*; Tier 8Level 40
:Calefaction Damage +37%
*; Tier 9Level 45
:Calefaction Damage +39%
*; Tier 10Level 50
:Calefaction Damage +41%
*; Tier 11Level 55
:Calefaction Damage +43%
*; Tier 12Level 60
:Calefaction Damage +45%
*; Tier 13Level 65
:Calefaction Damage +49%
*; Tier 14Level 70
:Calefaction Damage +53%
}}
|-
| || of Nuclear Calefaction || <b>Tier 14Level 70</b> - Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second || Legs, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Calefaction and Defensive Burst Damage +15% and Reuse Timer -1 second
*; Tier 2Level 10
:Calefaction and Defensive Burst Damage +16% and Reuse Timer -1 second
*; Tier 3Level 15
:Calefaction and Defensive Burst Damage +17% and Reuse Timer -1 second
*; Tier 4Level 20
:Calefaction and Defensive Burst Damage +18% and Reuse Timer -1 second
*; Tier 5Level 25
:Calefaction and Defensive Burst Damage +19% and Reuse Timer -1 second
*; Tier 6Level 30
:Calefaction and Defensive Burst Damage +20% and Reuse Timer -1 second
*; Tier 7Level 35
:Calefaction and Defensive Burst Damage +21% and Reuse Timer -1 second
*; Tier 8Level 40
:Calefaction and Defensive Burst Damage +22% and Reuse Timer -1 second
*; Tier 9Level 45
:Calefaction and Defensive Burst Damage +23% and Reuse Timer -1 second
*; Tier 10Level 50
:Calefaction and Defensive Burst Damage +24% and Reuse Timer -1 second
*; Tier 11Level 55
:Calefaction and Defensive Burst Damage +25% and Reuse Timer -1 second
*; Tier 12Level 60
:Calefaction and Defensive Burst Damage +26% and Reuse Timer -1 second
*; Tier 13Level 65
:Calefaction and Defensive Burst Damage +29% and Reuse Timer -1 second
*; Tier 14Level 70
:Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second
}}
|-
| || || <b>Tier 14Level 70</b> - Calefaction restores 40 Health || Feet, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Calefaction restores 14 Health
*; Tier 2Level 10
:Calefaction restores 16 Health
*; Tier 3Level 15
:Calefaction restores 18 Health
*; Tier 4Level 20
:Calefaction restores 20 Health
*; Tier 5Level 25
:Calefaction restores 22 Health
*; Tier 6Level 30
:Calefaction restores 24 Health
*; Tier 7Level 35
:Calefaction restores 26 Health
*; Tier 8Level 40
:Calefaction restores 28 Health
*; Tier 9Level 45
:Calefaction restores 30 Health
*; Tier 10Level 50
:Calefaction restores 32 Health
*; Tier 11Level 55
:Calefaction restores 34 Health
*; Tier 12Level 60
:Calefaction restores 36 Health
*; Tier 13Level 65
:Calefaction restores 38 Health
*; Tier 14Level 70
:Calefaction restores 40 Health
}}
|-
| || of Delayed Eruption || <b>Tier 14Level 70</b> - Calefaction deals 189 additional Fire damage after a 12 second delay || Hands, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Calefaction deals 33 additional Fire damage after a 12 second delay
*; Tier 2Level 10
:Calefaction deals 45 additional Fire damage after a 12 second delay
*; Tier 3Level 15
:Calefaction deals 57 additional Fire damage after a 12 second delay
*; Tier 4Level 20
:Calefaction deals 69 additional Fire damage after a 12 second delay
*; Tier 5Level 25
:Calefaction deals 81 additional Fire damage after a 12 second delay
*; Tier 6Level 30
:Calefaction deals 93 additional Fire damage after a 12 second delay
*; Tier 7Level 35
:Calefaction deals 105 additional Fire damage after a 12 second delay
*; Tier 8Level 40
:Calefaction deals 117 additional Fire damage after a 12 second delay
*; Tier 9Level 45
:Calefaction deals 129 additional Fire damage after a 12 second delay
*; Tier 10Level 50
:Calefaction deals 141 additional Fire damage after a 12 second delay
*; Tier 11Level 55
:Calefaction deals 153 additional Fire damage after a 12 second delay
*; Tier 12Level 60
:Calefaction deals 165 additional Fire damage after a 12 second delay
*; Tier 13Level 65
:Calefaction deals 177 additional Fire damage after a 12 second delay
*; Tier 14Level 70
:Calefaction deals 189 additional Fire damage after a 12 second delay
}}
|-
| || of Frosty Balls || <b>Tier 14Level 70</b> - Fireball and Frostball Damage +37% || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Fireball and Frostball Damage +10%
*; Tier 2Level 10
:Fireball and Frostball Damage +12%
*; Tier 3Level 15
:Fireball and Frostball Damage +14%
*; Tier 4Level 20
:Fireball and Frostball Damage +16%
*; Tier 5Level 25
:Fireball and Frostball Damage +18%
*; Tier 6Level 30
:Fireball and Frostball Damage +20%
*; Tier 7Level 35
:Fireball and Frostball Damage +22%
*; Tier 8Level 40
:Fireball and Frostball Damage +24%
*; Tier 9Level 45
:Fireball and Frostball Damage +26%
*; Tier 10Level 50
:Fireball and Frostball Damage +28%
*; Tier 11Level 55
:Fireball and Frostball Damage +30%
*; Tier 12Level 60
:Fireball and Frostball Damage +32%
*; Tier 13Level 65
:Fireball and Frostball Damage +34%
*; Tier 14Level 70
:Fireball and Frostball Damage +37%
}}
|-
| || of Frost Waves || <b>Tier 14Level 70</b> - Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Frostball targets all enemies within 10 meters and deals +1 damage, but reuse timer is +3 seconds
*; Tier 2Level 10
:Frostball targets all enemies within 10 meters and deals +2 damage, but reuse timer is +3 seconds
*; Tier 3Level 15
:Frostball targets all enemies within 10 meters and deals +3 damage, but reuse timer is +3 seconds
*; Tier 4Level 20
:Frostball targets all enemies within 10 meters and deals +4 damage, but reuse timer is +3 seconds
*; Tier 5Level 25
:Frostball targets all enemies within 10 meters and deals +5 damage, but reuse timer is +3 seconds
*; Tier 6Level 30
:Frostball targets all enemies within 10 meters and deals +6 damage, but reuse timer is +3 seconds
*; Tier 7Level 35
:Frostball targets all enemies within 10 meters and deals +7 damage, but reuse timer is +3 seconds
*; Tier 8Level 40
:Frostball targets all enemies within 10 meters and deals +8 damage, but reuse timer is +3 seconds
*; Tier 9Level 45
:Frostball targets all enemies within 10 meters and deals +9 damage, but reuse timer is +3 seconds
*; Tier 10Level 50
:Frostball targets all enemies within 10 meters and deals +10 damage, but reuse timer is +3 seconds
*; Tier 11Level 55
:Frostball targets all enemies within 10 meters and deals +11 damage, but reuse timer is +3 seconds
*; Tier 12Level 60
:Frostball targets all enemies within 10 meters and deals +12 damage, but reuse timer is +3 seconds
*; Tier 13Level 65
:Frostball targets all enemies within 10 meters and deals +22 damage, but reuse timer is +3 seconds
*; Tier 14Level 70
:Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds
}}
|-
| || of Stiffening Cold || <b>Tier 7Level 70</b> - Frostball slows target's movement by 25% and deals +14 damage || Head, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Frostball slows target's movement by 25% and deals +2 damage
*; Tier 2Level 20
:Frostball slows target's movement by 25% and deals +4 damage
*; Tier 3Level 30
:Frostball slows target's movement by 25% and deals +6 damage
*; Tier 4Level 40
:Frostball slows target's movement by 25% and deals +8 damage
*; Tier 5Level 50
:Frostball slows target's movement by 25% and deals +10 damage
*; Tier 6Level 60
:Frostball slows target's movement by 25% and deals +12 damage
*; Tier 7Level 70
:Frostball slows target's movement by 25% and deals +14 damage
}}
|-
| || of Spider Freezing || <b>Tier 7Level 70</b> - Defensive Burst deals +23% damage and raises Basic Attack Damage +24% for 10 seconds || MainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Defensive Burst deals +11% damage and raises Basic Attack Damage +5% for 10 seconds
*; Tier 2Level 20
:Defensive Burst deals +13% damage and raises Basic Attack Damage +8% for 10 seconds
*; Tier 3Level 30
:Defensive Burst deals +15% damage and raises Basic Attack Damage +11% for 10 seconds
*; Tier 4Level 40
:Defensive Burst deals +17% damage and raises Basic Attack Damage +14% for 10 seconds
*; Tier 5Level 50
:Defensive Burst deals +19% damage and raises Basic Attack Damage +17% for 10 seconds
*; Tier 6Level 60
:Defensive Burst deals +21% damage and raises Basic Attack Damage +20% for 10 seconds
*; Tier 7Level 70
:Defensive Burst deals +23% damage and raises Basic Attack Damage +24% for 10 seconds
}}
|-
| || of Restorative Bonfires || <b>Tier 7Level 70</b> - 25 seconds after summoning a Fire Wall, you regain 62 Health || MainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:25 seconds after summoning a Fire Wall, you regain 14 Health
*; Tier 2Level 20
:25 seconds after summoning a Fire Wall, you regain 22 Health
*; Tier 3Level 30
:25 seconds after summoning a Fire Wall, you regain 30 Health
*; Tier 4Level 40
:25 seconds after summoning a Fire Wall, you regain 38 Health
*; Tier 5Level 50
:25 seconds after summoning a Fire Wall, you regain 46 Health
*; Tier 6Level 60
:25 seconds after summoning a Fire Wall, you regain 54 Health
*; Tier 7Level 70
:25 seconds after summoning a Fire Wall, you regain 62 Health
}}
|-
| || of Freezewalls || <b>Tier 14Level 70</b> - Defensive Chill Damage +40% || Legs, MainHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Defensive Chill Damage +10%
*; Tier 2Level 10
:Defensive Chill Damage +12%
*; Tier 3Level 15
:Defensive Chill Damage +14%
*; Tier 4Level 20
:Defensive Chill Damage +16%
*; Tier 5Level 25
:Defensive Chill Damage +18%
*; Tier 6Level 30
:Defensive Chill Damage +20%
*; Tier 7Level 35
:Defensive Chill Damage +22%
*; Tier 8Level 40
:Defensive Chill Damage +24%
*; Tier 9Level 45
:Defensive Chill Damage +26%
*; Tier 10Level 50
:Defensive Chill Damage +28%
*; Tier 11Level 55
:Defensive Chill Damage +31%
*; Tier 12Level 60
:Defensive Chill Damage +34%
*; Tier 13Level 65
:Defensive Chill Damage +37%
*; Tier 14Level 70
:Defensive Chill Damage +40%
}}
|-
| Freezeproof || || <b>Tier 7Level 70</b> - Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds || Head, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Frostball, Scintillating Frost, and Defensive Chill grant +1 Direct and Indirect Cold Protection for 10 seconds
*; Tier 2Level 20
:Frostball, Scintillating Frost, and Defensive Chill grant +2 Direct and Indirect Cold Protection for 10 seconds
*; Tier 3Level 30
:Frostball, Scintillating Frost, and Defensive Chill grant +3 Direct and Indirect Cold Protection for 10 seconds
*; Tier 4Level 40
:Frostball, Scintillating Frost, and Defensive Chill grant +4 Direct and Indirect Cold Protection for 10 seconds
*; Tier 5Level 50
:Frostball, Scintillating Frost, and Defensive Chill grant +5 Direct and Indirect Cold Protection for 10 seconds
*; Tier 6Level 60
:Frostball, Scintillating Frost, and Defensive Chill grant +6 Direct and Indirect Cold Protection for 10 seconds
*; Tier 7Level 70
:Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
}}
|-
| || of Icy Blood || <b>Tier 14Level 70</b> - Defensive Burst and Defensive Chill restore 36 Armor to you || Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Defensive Burst and Defensive Chill restore 10 Armor to you
*; Tier 2Level 10
:Defensive Burst and Defensive Chill restore 12 Armor to you
*; Tier 3Level 15
:Defensive Burst and Defensive Chill restore 14 Armor to you
*; Tier 4Level 20
:Defensive Burst and Defensive Chill restore 16 Armor to you
*; Tier 5Level 25
:Defensive Burst and Defensive Chill restore 18 Armor to you
*; Tier 6Level 30
:Defensive Burst and Defensive Chill restore 20 Armor to you
*; Tier 7Level 35
:Defensive Burst and Defensive Chill restore 22 Armor to you
*; Tier 8Level 40
:Defensive Burst and Defensive Chill restore 24 Armor to you
*; Tier 9Level 45
:Defensive Burst and Defensive Chill restore 26 Armor to you
*; Tier 10Level 50
:Defensive Burst and Defensive Chill restore 28 Armor to you
*; Tier 11Level 55
:Defensive Burst and Defensive Chill restore 30 Armor to you
*; Tier 12Level 60
:Defensive Burst and Defensive Chill restore 32 Armor to you
*; Tier 13Level 65
:Defensive Burst and Defensive Chill restore 34 Armor to you
*; Tier 14Level 70
:Defensive Burst and Defensive Chill restore 36 Armor to you
}}
|-
| || of Frozen Fortitude || <b>Tier 14Level 70</b> - Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds || Legs, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds
*; Tier 2Level 10
:Defensive Chill deals +5 damage and grants you 14% chance to ignore Knockback effects for 7 seconds
*; Tier 3Level 15
:Defensive Chill deals +7 damage and grants you 18% chance to ignore Knockback effects for 7 seconds
*; Tier 4Level 20
:Defensive Chill deals +10 damage and grants you 22% chance to ignore Knockback effects for 7 seconds
*; Tier 5Level 25
:Defensive Chill deals +13 damage and grants you 26% chance to ignore Knockback effects for 7 seconds
*; Tier 6Level 30
:Defensive Chill deals +15 damage and grants you 30% chance to ignore Knockback effects for 7 seconds
*; Tier 7Level 35
:Defensive Chill deals +17 damage and grants you 34% chance to ignore Knockback effects for 7 seconds
*; Tier 8Level 40
:Defensive Chill deals +20 damage and grants you 38% chance to ignore Knockback effects for 7 seconds
*; Tier 9Level 45
:Defensive Chill deals +23 damage and grants you 42% chance to ignore Knockback effects for 7 seconds
*; Tier 10Level 50
:Defensive Chill deals +25 damage and grants you 46% chance to ignore Knockback effects for 7 seconds
*; Tier 11Level 55
:Defensive Chill deals +28 damage and grants you 50% chance to ignore Knockback effects for 7 seconds
*; Tier 12Level 60
:Defensive Chill deals +30 damage and grants you 54% chance to ignore Knockback effects for 7 seconds
*; Tier 13Level 65
:Defensive Chill deals +34 damage and grants you 58% chance to ignore Knockback effects for 7 seconds
*; Tier 14Level 70
:Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds
}}
|-
| || || <b>Tier 14Level 70</b> - Fire Walls deal +18 damage per hit || Head, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Fire Walls deal +3 damage per hit
*; Tier 2Level 10
:Fire Walls deal +4 damage per hit
*; Tier 3Level 15
:Fire Walls deal +5 damage per hit
*; Tier 4Level 20
:Fire Walls deal +6 damage per hit
*; Tier 5Level 25
:Fire Walls deal +7 damage per hit
*; Tier 6Level 30
:Fire Walls deal +8 damage per hit
*; Tier 7Level 35
:Fire Walls deal +9 damage per hit
*; Tier 8Level 40
:Fire Walls deal +10 damage per hit
*; Tier 9Level 45
:Fire Walls deal +11 damage per hit
*; Tier 10Level 50
:Fire Walls deal +12 damage per hit
*; Tier 11Level 55
:Fire Walls deal +13 damage per hit
*; Tier 12Level 60
:Fire Walls deal +14 damage per hit
*; Tier 13Level 65
:Fire Walls deal +16 damage per hit
*; Tier 14Level 70
:Fire Walls deal +18 damage per hit
}}
|-
| || || <b>Tier 14Level 70</b> - Fire Walls have +110 Max Health || Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Fire Walls have +7 Max Health
*; Tier 2Level 10
:Fire Walls have +14 Max Health
*; Tier 3Level 15
:Fire Walls have +21 Max Health
*; Tier 4Level 20
:Fire Walls have +28 Max Health
*; Tier 5Level 25
:Fire Walls have +35 Max Health
*; Tier 6Level 30
:Fire Walls have +42 Max Health
*; Tier 7Level 35
:Fire Walls have +49 Max Health
*; Tier 8Level 40
:Fire Walls have +56 Max Health
*; Tier 9Level 45
:Fire Walls have +63 Max Health
*; Tier 10Level 50
:Fire Walls have +70 Max Health
*; Tier 11Level 55
:Fire Walls have +77 Max Health
*; Tier 12Level 60
:Fire Walls have +84 Max Health
*; Tier 13Level 65
:Fire Walls have +97 Max Health
*; Tier 14Level 70
:Fire Walls have +110 Max Health
}}
|-
| || || <b>Tier 14Level 70</b> - Fire Walls' attacks taunt +150% || Hands, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Fire Walls' attacks taunt +20%
*; Tier 2Level 10
:Fire Walls' attacks taunt +30%
*; Tier 3Level 15
:Fire Walls' attacks taunt +40%
*; Tier 4Level 20
:Fire Walls' attacks taunt +50%
*; Tier 5Level 25
:Fire Walls' attacks taunt +60%
*; Tier 6Level 30
:Fire Walls' attacks taunt +70%
*; Tier 7Level 35
:Fire Walls' attacks taunt +80%
*; Tier 8Level 40
:Fire Walls' attacks taunt +90%
*; Tier 9Level 45
:Fire Walls' attacks taunt +100%
*; Tier 10Level 50
:Fire Walls' attacks taunt +110%
*; Tier 11Level 55
:Fire Walls' attacks taunt +120%
*; Tier 12Level 60
:Fire Walls' attacks taunt +130%
*; Tier 13Level 65
:Fire Walls' attacks taunt +140%
*; Tier 14Level 70
:Fire Walls' attacks taunt +150%
}}
|}
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